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Xenus 2: White Gold: Difference between revisions

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(I recall there's dialogue mentioning it's a sequel ,though Saul does look way too young and the dialogue is missable, very early footage does show Saul looking like Arnold Volso like he did in the first game so I presume it was a consequence of not having his likness anymore.)
 
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{{wip}}
{{Infobox Video Game|{{PAGENAME}}
{{Infobox Video Game|{{PAGENAME}}
|name = Xenus 2: White gold
|name = ''Xenus 2: White Gold''
|picture = Xenus 2 White Gold.jpg
|picture = Xenus 2 White Gold.jpg
|caption =  PC Boxart
|caption =  PC Boxart
|series= [[Xenus (disambiguation)|Xenus]]
|series= [[Xenus (disambiguation)|''Xenus'']]
|date= 24 October 2008
|date= 24 October 2008
|developer=Deep Shadows
|developer=Deep Shadows
Line 11: Line 10:
|genre=First-Person shooter
|genre=First-Person shooter
}}
}}
{{VG Title}}Also known as: White Gold: War in Paradise
'''''Xenus 2: White Gold''''', also known as: '''''White Gold: War in Paradise''''', is a 2008 video game and the sequel (Despite Saul looking younger, handwaved away with a mention of "Plastic Surgery" in an easily missable dialogue.) to ''[[Boiling Point: Road to Hell]]''.
 
{{VG Title}}
__TOC__<br clear=all>
__TOC__<br clear=all>
=Handguns=
=Handguns=
==Colt Anaconda==
==Colt Anaconda==
The [[Colt Anaconda]] is available to Saul in the game. It inaccurately ejects spent casings after each shot due to all pistols in the game sharing the same firing animation.
The [[Colt Anaconda]] is available to Saul in the game. It incorrectly ejects spent casings after each shot due to all pistols in the game sharing the same firing animation.
It is now the player's starting weapon.
[[file:Colt Anaconda HQ.jpg|thumb|none|350px|Colt Anaconda - .44 Magnum]]
[[file:Colt Anaconda HQ.jpg|thumb|none|350px|Colt Anaconda - .44 Magnum]]
[[file:Xenus colt anaconda holding.jpg|thumb|none|600px|The player holds the Colt Anaconda.]]
[[file:Xenus colt anaconda holding.jpg|thumb|none|600px|Saul holding the Anaconda.]]
[[file:Xenus colt anaconda aim.jpg|thumb|none|600px|The player aims to Colt Anaconda.]]
[[file:Xenus colt anaconda aim.jpg|thumb|none|600px|Aiming.]]
[[file:Xenus colt anaconda reloading 1.jpg|thumb|none|600px|The player reloads Colt Anaconda.]]
[[file:Xenus colt anaconda reloading 1.jpg|thumb|none|600px|Ejecting the rounds.]]
[[file:Xenus colt anaconda reloading 2.jpg|thumb|none|600px|The player reloads Colt Anaconda.]]
[[file:Xenus colt anaconda reloading 3.jpg|thumb|none|600px|Inserting some new ones in. Note the lack of speedloader and actual bullets in the cases.]]
[[file:Xenus colt anaconda reloading 3.jpg|thumb|none|600px|The player reloads Colt Anaconda.]]
[[file:Xenus colt anaconda reloading 2.jpg|thumb|none|600px|Flicking the cylinder shut.]]
[[file:XenusColtWordModel.jpg|thumb|none|600px|World model of the Cold Anaconda.]]
 
==SPP-1M==
The [[SPP-1 Underwater Pistol|SPP-1M Underwater Pistol]] can be used in-game. It is the only firearm usuable when in water though since the mutated fish that'd attack Saul were cut (unless restored by fan patches) it's therefore only useful for fighting enemies on land/in boats while Saul is in water.
It's also wrongly depicted as suppressed meaning it also fills the role of the [[PSS Silent Pistol|PSS]] from the first game.
[[file:SPP-1M.jpg|thumb|none|350px|SPP-1M underwater pistol - 4.5x40mmR.]]
[[file:Xenus SPP-1 hold.jpg|thumb|none|600px|Holding the SPP-1M out of its ideal underwater element.]]
[[file:Xenus SPP-1 aim.jpg|thumb|none|600px|Aiming. Note the "SPP-1M" and "MADE IN USSR" markings on the back.]]
[[file:Xenus SPP-1 rel 1.jpg|thumb|none|600px|Removing the rounds. The game accurately depicts the SPP-1M's ammunition as long steel darts, as opposed to conventional bullets; what it doesn't depict however, is that the darts should not be present after the weapon is fired.]]
[[file:Xenus SPP-1 rel 2.jpg|thumb|none|600px|Inserting new ones in.]]
[[file:Xenus SPP-1 rel 3.jpg|thumb|none|600px|Closing the breech.]]


=Assault Rifles=
=Assault Rifles=
==Izhmash AK-47==
==M4A1 Carbine==
The [[AK-47|Izhmash AK-47]].
The [[M4A1 Carbine]] can be used in-game.
[[file:TypeIII AK47.jpg|thumb|none|350px|Izhmash AK-47 - 7.62x39mm]]
[[Image:ColtM4A1-2.jpg|thumb|none|500px|Colt M4A1 with carry handle removed - 5.56x45mm]]
[[file:Xenus ak-47 holding.jpg|thumb|none|600px|The player holds the Izhmash AK-47.]]
[[file:Xenus M4A1 hold.jpg|thumb|none|600px|An M4A1 with iron sights.]]
[[file:Xenus ak-47 aim.jpg|thumb|none|600px|The player aims to Izhmash AK-47.]]
[[file:Xenus M4A1 hold scope.jpg|thumb|none|600px|An M4A1 with a scope. Note that the model for the rear sight is still there, causing it to clip into the scope.]]
[[file:Xenus ak-47 reloading 1.jpg|thumb|none|600px|The player reloads Izhmash AK-47.]]
[[file:Xenus M4A1 aim.jpg|thumb|none|600px|Aiming through the rather odd rear iron sights.]]
[[file:Xenus ak-47 reloading 2.jpg|thumb|none|600px|The player reloads Izhmash AK-47.]]
[[file:Xenus M4A1 rel 1.jpg|thumb|none|600px|Removing the magazine.]]
[[file:Xenus ak-47 reloading 3.jpg|thumb|none|600px|The player reloads Izhmash AK-47.]]
[[file:Xenus M4A1 rel 2.jpg|thumb|none|600px|Inserting in a new one. Note the markings and the selector on semi.]]
[[file:Xenus ak-47 world.jpg|thumb|none|600px|Izhmash AK-47 on the ground.]]
[[file:Xenus M4A1 rel 3.jpg|thumb|none|600px|Pulling the charging handle. Note that the right side is just a mirror of the left.]]
[[file:XenusM4A1Foregrip.jpeg|thumb|none|600px|In a promotional image, Saul reloads an M4A1 with a foregrip; this is unavailable in the full game.]]
[[file:XenusWorldModelM4.jpg|thumb|none|600px|The world model of the M4 which has a carry handle.]]
 
==AKM==
The [[AKM]] can be used in-game.
[[File:AKMRifle.jpg|thumb|none|400px|AKM - 7.62x39mm]]
[[file:Xenus ak-47 holding.jpg|thumb|none|600px|Holding the AKM.]]
[[file:Xenus ak-47 aim.jpg|thumb|none|600px|Aiming.]]
[[file:Xenus ak-47 reloading 1.jpg|thumb|none|600px|Removing the magazine. Note that there is what appears to be a second fire selector behind the rail.]]
[[file:Xenus ak-47 reloading 2.jpg|thumb|none|600px|Inserting in a new mag.]]
[[file:Xenus ak-47 reloading 3.jpg|thumb|none|600px|Pulling back the bolt.]]
[[file:XenusAk.jpg|thumb|none|600px|The world model of the AKM.]]
 
=Submachine Guns=
==IMI Micro Uzi==
The [[IMI Micro Uzi]] can be used in-game.
While Saul can no longer dual-wield Uzis, enemies who use the Uzis will be using them in a dual-wield fashion.
[[File:MicroUzi-2.jpg|thumb|none|350px|IMI Micro Uzi with bent trigger guard - 9x19mm Parabellum. The in-game model lacks the stock.]]
[[file:Xenus micro uzi hold.jpg|thumb|none|600px|Holding the Micro Uzi. Note that it appears to have a second [[MAC-10]]-like charging handle in addition to its own.]]
[[file:Xenus micro uzi aim.jpg|thumb|none|600px|Aiming.]]
[[file:Xenus micro uzi rel 1.jpg|thumb|none|600px|Pulling out the magazine. When viewed at full size, the markings can be read; they appear to have been referenced off a [[Denix]] replica of some sort, as "MODELGUNS DENIX" can be seen on the second line.]]
[[file:Xenus micro uzi rel 2.jpg|thumb|none|600px|Shoving in a new one.]]
[[file:Xenus micro uzi rel 3.jpg|thumb|none|600px|Pulling one of the charging handles.]]
[[file:XenusUziWorldModel.jpg|thumb|none|600px|The world model of the Uzi.]]
 
=Shotguns=
==Benelli M4 Super 90==
The [[Benelli M4 Super 90]] can be used in-game. Despite it being a semi-automatic shotgun, a pump-racking sound is heard after firing due to it reusing sound effects from ''Boiling Point'''s [[Remington 870]].
[[file:M4Super90.jpg|thumb|none|400px|Benelli M4 Super 90 - 12 gauge]]
[[file:Xenus Benelli M4 hold.jpg|thumb|none|600px|The Benelli in idle. Note the left-handed ejection port and the purely cosmetic shell holder.]]
[[file:Xenus Benelli M4 aim.jpg|thumb|none|600px|Aiming.]]
[[file:Xenus Benelli M4 rel 1.jpg|thumb|none|600px|Inserting in some shells. Note that the shells appear somewhat undersized.]]
[[file:Xenus Benelli M4 rel 2.jpg|thumb|none|600px|Ditto.]]
[[file:Xenus Benelli M4 rel 3.jpg|thumb|none|600px|Pulling the charging handle.]]
 
==Blunderbuss==
The [[Blunderbuss]] can be used in-game.
[[file:Blun Flint.jpg|thumb|none|400px|Blunderbuss Flintlock]]
[[file:Xenus Blunderbuss hold.jpg|thumb|none|600px|Holding the Blunderbuss. Note the left-handed flintlock.]]
[[file:Xenus Blunderbuss aim.jpg|thumb|none|600px|After firing. Note that the hammer is down.]]
[[file:Xenus Blunderbuss rel 1.jpg|thumb|none|600px|Pouring in some powder.]]
[[file:Xenus Blunderbuss rel 2.jpg|thumb|none|600px|Inserting in some shot.]]
[[file:Xenus Blunderbuss rel 3.jpg|thumb|none|600px|Ramming everything into place.]]
[[file:Xenus Blunderbuss rel 4.jpg|thumb|none|600px|Cocking the hammer. The flashpan is never primed.]]
 
==Sawed-off Double Barreled Shotgun==
A [[Sawed-off Double Barrel Shotgun]] can be used in-game.
[[File:Sawed-off_Stevens_1960s_SBS.jpg|thumb|none|400px|Stevens SBS shotgun with sawn-off barrels (photoshopped) - 12 gauge]]
[[file:Xenus sawed of shotgun hold.jpg|thumb|none|600px|Holding the sawn-off.]]
[[file:Xenus sawed of shotgun aim.jpg|thumb|none|600px|Aiming.]]
[[file:Xenus sawed of shotgun rel 1.jpg|thumb|none|600px|Opening the action.]]
[[file:Xenus sawed of shotgun rel 2.jpg|thumb|none|600px|Inserting in new shells.]]
[[file:Xenus sawed of shotgun rel 3.jpg|thumb|none|600px|Closing.]]
[[file:XenuscleaningSawnoff.jpg|thumb|none|600px|An NPC cleans the Sawn-off Shotgun.]]
 
=Sniper Rifles=
==SVD Dragunov==
The [[SVD Dragunov]] can be used in-game.
[[file:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov - 7.62x54mmR]]
[[file:Xenus SVD hold 1.jpg|thumb|none|600px|The SVD in idle. The entire model is rather compacted, squished even.]]
[[file:Xenus SVD aim.jpg|thumb|none|600px|Aiming through the PSO-1.]]
[[file:Xenus SVD rel 1.jpg|thumb|none|600px|Removing the magazine. Note the "Raban G33" marking on the dustcover.]]
[[file:Xenus SVD rel 2.jpg|thumb|none|600px|Inserting in a new mag. Note that the magazine is completely solid.]]
[[file:Xenus SVD rel 3.jpg|thumb|none|600px|Pulling back the bolt.]]
[[file:XenusWordModelSVD.jpg|thumb|none|600px|A prop SVD in a crate.]]
 
=Machine Guns=
==Kord==
The [[Kord heavy machine gun]] can be found as mounted emplacements.
[[file:Kord 02.jpg|thumb|none|400px|Kord HMG - 12.7x108mm]]
[[file:Xenus KORD 1.jpg|thumb|none|600px|Mounting the Kord.]]
[[file:Xenus KORD 2.jpg|thumb|none|600px|The right side of the Kord...]]
[[file:Xenus KORD 3.jpg|thumb|none|600px|...and the left side.]]
 
==M197 Vulcan==
The [[General Dynamics M197 Vulcan]] can be seen mounted on the AH-1 Cobra.
[[file:M197Gatling.jpg|thumb|none|400px|General Dynamics M197 Vulcan - 20x102mm]]
[[file:Xenus M197 1.jpg|thumb|none|600px|Having a look at front of the M197.]]
[[file:Xenus M197 2.jpg|thumb|none|600px|Looking at the side.]]
[[file:Xenus M197 3.jpg|thumb|none|600px|Ditto.]]
 
==FN M249-E2 SAW==
The [[FN M249 SAW]] is the only portable machine gun in-game.
[[file:Fn m249saw mk2 10-1-.jpg|thumb|none|400px|FN M249-E2 SAW - 5.56x45mm NATO]]
[[file:Xenus M249 hold.jpg|thumb|none|600px|Holding the M249.]]
[[file:Xenus M249 aim.jpg|thumb|none|600px|Aiming.]]
[[file:Xenus M249 rel 1.jpg|thumb|none|600px|Pulling back the charging handle.]]
[[file:Xenus M249 rel 2.jpg|thumb|none|600px|Replacing the belt box.]]
[[file:Xenus M249 rel 3.jpg|thumb|none|600px|Seating the belt.]]
 
==KPV heavy machine gun==
[[KPV heavy machine gun]]s mounted in the ZPU-4 AA mount can be used in-game.
[[file:ZPU-4.jpg|thumb|none|450px|KPV heavy machine guns in ZPU-4 quad anti-aircraft mount - 14.5x114mm.]]
[[file:Xenus AA Gun 1.jpg|thumb|none|600px|Saul observes the right side of the ZPU-4 while getting some photos for IMFDB.]]
[[file:Xenus AA Gunsds 2.jpg|thumb|none|600px|The left side.]]
[[file:Xenus AA Gun 3.jpg|thumb|none|600px|The rear.]]
[[file:Xenus AA Gun 4.jpg|thumb|none|600px|Saul using the AA gun.]]
 
==Unknown machine gun==
An unknown machine gun appears mounted on Jeeps.
[[file:Xenus2vehiclemachine gun.jpg|thumb|none|600px|The left side of the machine gun.]]
[[file:Xenusmountedmachinegun2.jpg|thumb|none|600px|The other side of the machine gun.]]
 
=Launchers=
==M79 grenade launcher==
The [[M79 grenade launcher]] can be used in-game.
[[file:M79-Grenade-Launcher.jpg|thumb|none|400px|M79 grenade launcher - 40x46mm]]
[[file:Xenus m79 hold.jpg|thumb|none|600px|Holding the M79.]]
[[file:Xenus m79 aim.jpg|thumb|none|600px|Misunderstanding the use of the leaf sight.]]
[[file:Xenus m79 rel 1.jpg|thumb|none|600px|Opening up the breech.]]
[[file:Xenus m79 rel 2.jpg|thumb|none|600px|Getting ready to insert a new grenade.]]
[[file:Xenus m79 rel 3.jpg|thumb|none|600px|Closing the breech.]]
 
==RPG-18==
The [[RPG-18]] can be used in-game.
[[file:RPG-18Open.jpg|thumb|none|400px|RPG-18 - 64mm]]
[[file:Xenus RPG18 hold.jpg|thumb|none|600px|Holding the RPG-18.]]
[[file:Xenus RPG18 rel 1.jpg|thumb|none|600px|Firing.]]
 
==SA-7 Grail==
The [[SA-7 Grail]] can be used in-game.
[[file:800px-SA-7.jpg|thumb|none|400px|SA-7 Grail (9K32 Strela-2) launcher and missile - 72mm]]
[[file:Xenus SA-7 Grail hold.jpg|thumb|none|600px|Holding the SA-7.]]
[[file:Xenus SA-7 Grail rel 1.jpg|thumb|none|600px|Priming the launcher.]]
[[file:Xenus SA-7 Grail rel 2.jpg|thumb|none|600px|Firing.]]
 
=Grenades & Explosives=
==Unknown Hand Grenade==
An unknown hand grenade can be used in-game.
It appears to resemble either a fictionalized [[MK3 offensive hand grenade|MK3A2 offensive grenade]]  with a fragmantation sleeve or a [[DM51 hand grenade]].
[[file:DM51.jpg|thumb|none|400px|DM51 High-Explosive Fragmentation hand grenade]]
[[Image:MK3A2.jpg|thumb|none|160px|MK3A2 offensive hand grenade]]
[[file:Xenus Grenade a 1.jpg|thumb|none|600px|Holding the grenade.]]
[[file:Xenus Grenade a 2.jpg|thumb|none|600px|Pulling the pin; apparently, Saul has the ability to rip the ring off of the pin and not have the pin itself come out of the grenade.]]
[[file:Xenusworldmodelgrenades.jpg|thumb|none|600px|Some Prop Grenades in a box.]]
 
==RKG-3==
The [[RKG-3 anti-tank grenade]] can be used in-game.
[[file:Rk3-upg82.jpg|thumb|none|300px|RKG-3 anti-tank grenade]]
[[file:Xenus Grenade b 1.jpg|thumb|none|600px|Holding the RKG-3.]]
[[file:Xenus Grenade b 2.jpg|thumb|none|600px|Pulling the pin.]]
 
==TNT==
TNT appears as a usuable item. It can only be placed on specific targets.
[[file:Xenus TNT.jpg|thumb|none|600px|TNT in game.]]
 
=Others=
==Beretta 92FS==
A [[Beretta 92FS]] appears in the intro video.
[[File:BerettaM92FS.jpg|thumb|none|350px|Beretta 92FS - 9x19mm Parabellum]]
 
==Colt M1911A1==
[[Colt M1911A1]]s appear in-game. They cannot be used by the player.
[[File:NickelPlatedM1911A1.jpg|thumb|none|350px|Nickel plated Colt M1911A1 - .45 ACP.]]
[[file:Xenus colt m1911.jpg|thumb|none|600px|The M1911A1 as a target for a quest.]]
[[file:Xenus colt m1911 1.jpg|thumb|none|600px|A few M1911A1s on a shelf.]]
 
==Crossbow==
[[file:Xenus crossbow hold.jpg|thumb|none|600px|Holding the crossbow.]]
[[file:Xenus crossbow aim.jpg|thumb|none|600px|Aiming through the scope, which uses the same reticle as on the PSO-1.]]
[[file:Xenus crossbow rel.jpg|thumb|none|600px|Reloading.]]


[[Category:Video Game]]
[[Category:Video Game]]
[[Category:First-Person Shooter]]
[[Category:First-Person Shooter]]
[[Category:Ukrainian Produced]]

Latest revision as of 20:23, 1 November 2023


Xenus 2: White Gold
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PC Boxart
Release Date: 24 October 2008
Developer: Deep Shadows
Publisher: Play Ten Interactive
Series: Xenus
Platforms: Microsoft Windows, Xbox 360
Genre: First-Person shooter


Xenus 2: White Gold, also known as: White Gold: War in Paradise, is a 2008 video game and the sequel (Despite Saul looking younger, handwaved away with a mention of "Plastic Surgery" in an easily missable dialogue.) to Boiling Point: Road to Hell.


The following weapons appear in the video game Xenus 2: White Gold:


Handguns

Colt Anaconda

The Colt Anaconda is available to Saul in the game. It incorrectly ejects spent casings after each shot due to all pistols in the game sharing the same firing animation. It is now the player's starting weapon.

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Colt Anaconda - .44 Magnum
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Saul holding the Anaconda.
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Aiming.
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Ejecting the rounds.
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Inserting some new ones in. Note the lack of speedloader and actual bullets in the cases.
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Flicking the cylinder shut.
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World model of the Cold Anaconda.

SPP-1M

The SPP-1M Underwater Pistol can be used in-game. It is the only firearm usuable when in water though since the mutated fish that'd attack Saul were cut (unless restored by fan patches) it's therefore only useful for fighting enemies on land/in boats while Saul is in water. It's also wrongly depicted as suppressed meaning it also fills the role of the PSS from the first game.

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SPP-1M underwater pistol - 4.5x40mmR.
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Holding the SPP-1M out of its ideal underwater element.
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Aiming. Note the "SPP-1M" and "MADE IN USSR" markings on the back.
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Removing the rounds. The game accurately depicts the SPP-1M's ammunition as long steel darts, as opposed to conventional bullets; what it doesn't depict however, is that the darts should not be present after the weapon is fired.
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Inserting new ones in.
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Closing the breech.

Assault Rifles

M4A1 Carbine

The M4A1 Carbine can be used in-game.

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Colt M4A1 with carry handle removed - 5.56x45mm
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An M4A1 with iron sights.
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An M4A1 with a scope. Note that the model for the rear sight is still there, causing it to clip into the scope.
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Aiming through the rather odd rear iron sights.
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Removing the magazine.
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Inserting in a new one. Note the markings and the selector on semi.
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Pulling the charging handle. Note that the right side is just a mirror of the left.
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In a promotional image, Saul reloads an M4A1 with a foregrip; this is unavailable in the full game.
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The world model of the M4 which has a carry handle.

AKM

The AKM can be used in-game.

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AKM - 7.62x39mm
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Holding the AKM.
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Aiming.
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Removing the magazine. Note that there is what appears to be a second fire selector behind the rail.
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Inserting in a new mag.
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Pulling back the bolt.
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The world model of the AKM.

Submachine Guns

IMI Micro Uzi

The IMI Micro Uzi can be used in-game. While Saul can no longer dual-wield Uzis, enemies who use the Uzis will be using them in a dual-wield fashion.

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IMI Micro Uzi with bent trigger guard - 9x19mm Parabellum. The in-game model lacks the stock.
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Holding the Micro Uzi. Note that it appears to have a second MAC-10-like charging handle in addition to its own.
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Aiming.
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Pulling out the magazine. When viewed at full size, the markings can be read; they appear to have been referenced off a Denix replica of some sort, as "MODELGUNS DENIX" can be seen on the second line.
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Shoving in a new one.
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Pulling one of the charging handles.
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The world model of the Uzi.

Shotguns

Benelli M4 Super 90

The Benelli M4 Super 90 can be used in-game. Despite it being a semi-automatic shotgun, a pump-racking sound is heard after firing due to it reusing sound effects from Boiling Point's Remington 870.

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Benelli M4 Super 90 - 12 gauge
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The Benelli in idle. Note the left-handed ejection port and the purely cosmetic shell holder.
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Aiming.
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Inserting in some shells. Note that the shells appear somewhat undersized.
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Ditto.
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Pulling the charging handle.

Blunderbuss

The Blunderbuss can be used in-game.

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Blunderbuss Flintlock
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Holding the Blunderbuss. Note the left-handed flintlock.
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After firing. Note that the hammer is down.
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Pouring in some powder.
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Inserting in some shot.
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Ramming everything into place.
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Cocking the hammer. The flashpan is never primed.

Sawed-off Double Barreled Shotgun

A Sawed-off Double Barrel Shotgun can be used in-game.

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Stevens SBS shotgun with sawn-off barrels (photoshopped) - 12 gauge
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Holding the sawn-off.
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Aiming.
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Opening the action.
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Inserting in new shells.
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Closing.
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An NPC cleans the Sawn-off Shotgun.

Sniper Rifles

SVD Dragunov

The SVD Dragunov can be used in-game.

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SVD Dragunov - 7.62x54mmR
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The SVD in idle. The entire model is rather compacted, squished even.
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Aiming through the PSO-1.
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Removing the magazine. Note the "Raban G33" marking on the dustcover.
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Inserting in a new mag. Note that the magazine is completely solid.
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Pulling back the bolt.
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A prop SVD in a crate.

Machine Guns

Kord

The Kord heavy machine gun can be found as mounted emplacements.

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Kord HMG - 12.7x108mm
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Mounting the Kord.
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The right side of the Kord...
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...and the left side.

M197 Vulcan

The General Dynamics M197 Vulcan can be seen mounted on the AH-1 Cobra.

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General Dynamics M197 Vulcan - 20x102mm
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Having a look at front of the M197.
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Looking at the side.
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Ditto.

FN M249-E2 SAW

The FN M249 SAW is the only portable machine gun in-game.

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FN M249-E2 SAW - 5.56x45mm NATO
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Holding the M249.
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Aiming.
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Pulling back the charging handle.
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Replacing the belt box.
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Seating the belt.

KPV heavy machine gun

KPV heavy machine guns mounted in the ZPU-4 AA mount can be used in-game.

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KPV heavy machine guns in ZPU-4 quad anti-aircraft mount - 14.5x114mm.
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Saul observes the right side of the ZPU-4 while getting some photos for IMFDB.
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The left side.
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The rear.
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Saul using the AA gun.

Unknown machine gun

An unknown machine gun appears mounted on Jeeps.

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The left side of the machine gun.
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The other side of the machine gun.

Launchers

M79 grenade launcher

The M79 grenade launcher can be used in-game.

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M79 grenade launcher - 40x46mm
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Holding the M79.
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Misunderstanding the use of the leaf sight.
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Opening up the breech.
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Getting ready to insert a new grenade.
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Closing the breech.

RPG-18

The RPG-18 can be used in-game.

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RPG-18 - 64mm
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Holding the RPG-18.
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Firing.

SA-7 Grail

The SA-7 Grail can be used in-game.

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SA-7 Grail (9K32 Strela-2) launcher and missile - 72mm
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Holding the SA-7.
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Priming the launcher.
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Firing.

Grenades & Explosives

Unknown Hand Grenade

An unknown hand grenade can be used in-game. It appears to resemble either a fictionalized MK3A2 offensive grenade with a fragmantation sleeve or a DM51 hand grenade.

DM51 High-Explosive Fragmentation hand grenade
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MK3A2 offensive hand grenade
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Holding the grenade.
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Pulling the pin; apparently, Saul has the ability to rip the ring off of the pin and not have the pin itself come out of the grenade.
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Some Prop Grenades in a box.

RKG-3

The RKG-3 anti-tank grenade can be used in-game.

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RKG-3 anti-tank grenade
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Holding the RKG-3.
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Pulling the pin.

TNT

TNT appears as a usuable item. It can only be placed on specific targets.

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TNT in game.

Others

Beretta 92FS

A Beretta 92FS appears in the intro video.

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Beretta 92FS - 9x19mm Parabellum

Colt M1911A1

Colt M1911A1s appear in-game. They cannot be used by the player.

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Nickel plated Colt M1911A1 - .45 ACP.
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The M1911A1 as a target for a quest.
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A few M1911A1s on a shelf.

Crossbow

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Holding the crossbow.
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Aiming through the scope, which uses the same reticle as on the PSO-1.
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Reloading.