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User talk:Pokeria1: Difference between revisions
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:I'll see what I can do. However, I should note that some of the images you did upload are technically of poor quality, so you might want to upload newer images when you can. In particular, the SOPMOD and the M4A1 needs higher quality images (I think you may have used my images from Metal Gear Wiki). [[User:Pokeria1|Pokeria1]] ([[User talk:Pokeria1|talk]]) 17:11, 6 October 2017 (EDT) | :I'll see what I can do. However, I should note that some of the images you did upload are technically of poor quality, so you might want to upload newer images when you can. In particular, the SOPMOD and the M4A1 needs higher quality images (I think you may have used my images from Metal Gear Wiki). [[User:Pokeria1|Pokeria1]] ([[User talk:Pokeria1|talk]]) 17:11, 6 October 2017 (EDT) | ||
:EDIT: Okay, I've uploaded the RGD-5, Stun, Smoke, and Liquid Nitrogen grenade icons. However, I cannot upload either the Davy Crockett or the Chaff Grenade images/icons due to them being .png files, which isn't supported in this database. What I'm essentially saying is, you're on your own regarding those. | :EDIT: Okay, I've uploaded the RGD-5, Stun, Smoke, and Liquid Nitrogen grenade icons. However, I cannot upload either the Davy Crockett or the Chaff Grenade images/icons due to them being .png files, which isn't supported in this database. What I'm essentially saying is, you're on your own regarding those. As far as the M1919 image, we're going to need a clean shot of the M1919 guns actually being fired by RAXA during the boss battle, same deal with Python's M16A1/M203 grenade launcher weapon, so, again, you're on your own there. [[User:Pokeria1|Pokeria1]] ([[User talk:Pokeria1|talk]]) 17:28, 6 October 2017 (EDT) | ||
I did indeed use images from Metal Gear wiki, and those screenshots of poor quality that I uploaded were basically the only thing I found on the internet. I'll get those screens whenever I can then, but I can't promise anything, especially about the RAXA and Python guns. As I said before, the important thing is to at least identify the guns the player can use, I believe the article can be considered complete if all guns available to the player are ID'd. | |||
--[[User:Ssantusky|Ssantusky]] ([[User talk:Ssantusky|talk]]) 17:35, 6 October 2017 (EDT) | |||
:EDIT: Alright, I finished the article. I eliminated the RAXA and Davy Crockett references, though. I hope you won't mind but I didn't have good screens nor can make them, and didn't think they were absolutely necessary. I added an M1911A1 in FPS view so you can't really use it for comparison, but at least it has an in-game screenshot. I also organized the weapons by types. I think the article can be considered finished now. | |||
--[[User:Ssantusky|Ssantusky]] ([[User talk:Ssantusky|talk]]) 18:24, 6 October 2017 (EDT) |
Latest revision as of 22:24, 6 October 2017
Snake's Revenge
Your page for Snake's Revenge is not up to standard and will be deleted shortly. If you want to create the page, please look at other pages to see the proper format. If you have questions, feel free to ask. --Zackmann08 12:18, 12 July 2012 (CDT)
- Yeah, I tried to base the format on that of Metal Gear Solid 2's article on this site. I can't say I've done it perfectly, though. Any suggestions to perfect it? Pokeria1 12:28, 12 July 2012 (CDT)
Was about to post this on the Snake's Revenge page but got deleted whilst writing it so will put it here. The problem is that the site only lists guns that have weapons based on real guns. With older games like this they are not really based on anything, they are just generic weapons that are modelled more on what can be done with the graphics rather than to match them to an existing weapon. Basically, this game can never have a page as the depictions of the weapons are not up to the minimum standard required. --commando552 13:14, 12 July 2012 (CDT)
Speargun
In general, a non-gunpowder weapon needs some actual reason to be on the page; either it fires explosive projectiles (Rambo exemption), we know what make and model it is (trivia exemption) or it's an equippable inventory item in a videogame (completeness exemption, only reason you should ever list molotovs). I knew the speargun was there when I made the page (since I was working with video footage of almost the entire game, excluding skipping a few non-gunny cutscenes for the sake of my hard drive) but I didn't think it was really worth listing. Evil Tim (talk) 07:48, 23 December 2012 (EST)
- Okay. Can you at least tell me what model the Speargun is or even if that kind of speargun exists in real life so I can mention it on the Metal Gear Wiki? Pokeria1 (talk) 13:53, 23 December 2012 (EST)
- I'd assume it's real since the PMC commercials are filmed with live actors (the other weapons in the PMC commercials are most likely Airsoft imitations due to Japan's gun laws, but I don't think a tension-operated speargun is classified as a firearm), but I can't say I know anything about speargun makes and models. It looks like it's a big fake barrel surround built around a real one to hide that it isn't actually loaded, the projectile is rather obvious CGI. Evil Tim (talk) 14:06, 23 December 2012 (EST)
Phantom Pain
If you create a page, then the onus is on YOU to prove that it is eligible. You can recreate the page when you have something more. --Funkychinaman (talk) 00:38, 28 March 2013 (EDT)
- Look, I'm sorry if I was unable to prove it is eligable, and that I failed that onus. However, I'm not very good at IDing weaponry. Here's a video from the Phantom Pain: http://www.youtube.com/watch?v=t1ZQ5XBCmzs&feature=player_embedded Pokeria1 (talk) 08:53, 28 March 2013 (EDT)
- Post some caps then. We can help with the IDs. --Funkychinaman (talk) 09:00, 28 March 2013 (EDT)
- I'll give you the screencaps, but I can't guarantee they'll be my own. I'm also not good at doing screencaps, but I'll do the best I can when I have time. Pokeria1 (talk) 12:42, 28 March 2013 (EDT)
- Please see here for screencapping directions. Since it's a youtube video, you'll probably have to use Fast Stone Image Viewer. --Funkychinaman (talk) 12:53, 28 March 2013 (EDT)
- I'll give you the screencaps, but I can't guarantee they'll be my own. I'm also not good at doing screencaps, but I'll do the best I can when I have time. Pokeria1 (talk) 12:42, 28 March 2013 (EDT)
- Post some caps then. We can help with the IDs. --Funkychinaman (talk) 09:00, 28 March 2013 (EDT)
Snake Eater
It doesn't matter what they're called in the game, we go with what they are. That's why this site exists. --Funkychinaman (talk) 13:55, 19 February 2015 (EST)
- Fine, but can we at LEAST mention that the game refers to them as Claymores? I really don't like it when something like that is not addressed on the page, especially when the game actually refers to them as Claymores. Pokeria1 (talk) 14:04, 19 February 2015 (EST)
- That will be fine. --Funkychinaman (talk) 14:06, 19 February 2015 (EST)
Portable Ops
Well, if someone gets screenshots for it, sure. Also, please don't write articles in the past tense, I know the MGS wiki treats the game events as things that have happened, but we treat them as things that do happen. Evil Tim (talk) 17:37, 11 December 2016 (EST)
- Roger that. Have asked GameFAQs if either the Vita or PSTV have image sharing capabilities. If they do, great, I'll get a PSVita in the future so I can get the PSN Portable Ops and Portable Ops Plus so as to ensure I can get images from in-game and then upload them here. However, it probably won't be for a while since I'm currently busy trying to get the Event FOB prizes, boost my unit levels, and waiting for a good opportunity to get my Japanese Xbox 360 so I can take care of some Wiki-related elements for Peace Walker HD. That, plus trying to practice Python Programming and uploading various artwork onto DeviantArt. Pokeria1 (talk) 15:11, 23 December 2016 (EST)
- The Vita does have a screenshot feature but it doesn't work with emulated PSP games (it's also disabled for the Vita Resistance game so people couldn't show off how awful it is), but I think newer Vitas have a port for image output that you can plug into a capture device, don't know about PSTV. Evil Tim (talk) 01:42, 24 December 2016 (EST)
Portable Ops
Kojima has also gone on record stating some parts of it "don't fit," and while some images from it turned up later, very few references to the actual plot did, to the point you don't really need to know anything about it to understand the overall timeline. You're misquoting the IGN article: Kojima's basically saying there that he didn't want to write 4 until the plot for PO was finalised, I'd assume just in case he felt like grabbing something from it.
Plus, you know, it doesn't actually fit the overall timeline and it's really deeply stupid. The overall approach seems rather like Kojima's approach to MG 1 and 2: they happened, but no specific thing from them necessarily happened. Evil Tim (talk) 08:18, 4 October 2017 (EDT)
- Problem with that statement is that, technically, some parts of any of the games "don't fit," not just Portable Ops or the MSX2 games. Like, for example, Big Boss not believing in ESP in MGSV despite the fact that he encountered the Sorrow, a character who had ESP, and he was affected enough by the experience that he reluctantly told Zero about it. Or how about how in MGS4, several characters, from Campbell to Raiden to Rosemary to even Snake himself explicitly mentioned that Raiden was a former member of FOXHOUND despite MGS2 making VERY clear that FOXHOUND was defunct? Or how Crying Wolf and even Solid Snake was using Fortune's Rail Gun despite the fact that it was explicitly stated to be far too dangerous to even wield due to the accidental discharge, with it being speculated that Fortune could only use it due to her "supernatural luck", or how Miller acted as though he actually believed Paz's story in Ground Zeroes despite both Peace Walker and even The Phantom Pain making clear he knew it wasn't true and even admitted it to Big Boss in the former, or how the events of In the Darkness of Shadow Moses, and especially The Shocking Conspiracy Behind Shadow Moses, both of which were vital to the plot of MGS2, simply could not have happened due to the fact that they outright abandoned Shadow Moses immediately afterward under the pretense of global warming. For the record, all of that is completely ignoring Portable Ops or the MSX2 games. Even Hideo Kojima stated he'd gladly retcon the heck out of any story if it at least makes the story "more interesting." And that was said recently. We can't use inconsistencies to denounce the game as not fitting into the timeline. If we did, we wouldn't even HAVE a timeline due to how notoriously retcon-happy Kojima is with his games. And as far as whether it's really deeply stupid, that's not enough to denounce it either. By that logic, we might as well dismiss Metal Gear Solid V or Metal Gear Solid: Peace Walker, or Metal Gear Solid 4, or especially Metal Gear Solid 2 for being "really deeply stupid" as well. Heck, if anything, I actually could follow the storyline for Portable Ops a LOT better than the above games or even Metal Gear Solid, where they randomly had plot twists just for the sake of a plot twist no one could see coming (Liquid being Miller and planning everything, the mess that was MGS2 especially when a lot of the plot could have been avoided if Snake just warned Raiden about the S3 Plan the second he found out about it rather than using him and backstabbing as much as the next guy, or how Liquid Ocelot's plan in reality would NEVER work even without FOXALIVE stopping him due to the materials for modern civilization pre-existing the Patriots or even the Philosophers, and even for those that would be negatively affected, it would literally only be a minor inconvenience rather than an apocalyptic scenario, and that if anything FOXALIVE may have left things even WORSE off than before in MGS4, or how in MGSV, Skull Face's whole "plan" had a pretty critical flaw in that it would most likely make Navajo the dominant strain which he can't stop.). Pokeria1 (talk) 08:30, 4 October 2017 (EDT)
- When Hideo Kojima says some parts of those games don't fit, that will matter. Also, most of those are wrong anyway: for example, the fact that Big Boss encountered a ghost doesn't necessarily mean he believed he encountered a ghost, or that he continued to believe it (or that he believed the ghost had ESP while it was alive), and Crying Wolf's railgun has obvious functional differences to the gun when it was used by Fortune that suggest it was modified (specifically, needing to charge between shots, which would deal with the problem with runaway fire that the original seemed to have). I'm not getting into a debate on what is or isn't canon, the text on the page now is fine.
- Also, calm down. It's a decade-old game most people don't even remember existed, I think it will survive people noting that it doesn't get much acknowledgement in the series it's supposed to be part of. Evil Tim (talk) 08:44, 4 October 2017 (EDT)
- Actually, the fact that he would be shaken enough after the fact that he actually told Zero about it when he asked, albeit reluctantly, suggests he DID in fact believe it, and continued to believe it. Also, Sigint, in a mandatory conversation immediately after the battle, specifically mentioned that he had ESP when explaining who The Sorrow was, so he definitely would have believed it by that point. Also, I remembered something else: In Metal Gear Solid 2, Snake clearly witnessed Liquid Ocelot, twice, and made no indication whatsoever that he didn't believe the claim that he came back from the grave. In Metal Gear Solid 4, he expressed shock and disbelief that Liquid had come back from the grave and acted as though that was the first time he ever heard of it ("I watched him die..."). And believe me, I could name more direct contradictions between various games that AREN'T named Portable Ops or the MSX2 games if I so desire. Also, if we're to go by that route, he also admitted that all the games essentially aren't canon anyways since he doesn't care about consistencies (and the entire POINT behind canon is consistency). Proof can be found here and here. And I am being very calm, actually. Pokeria1 (talk) 08:53, 4 October 2017 (EDT)
- That doesn't mean he believed the ghost had ESP, even SIGINT had his usual skepticism at the idea that The Sorrow had any kind of powers, and it does not follow that he continued believing something forever just because he thought it happened to him once: it's quite common for people to slowly rationalise things that happen to them over time. As for the second point, he didn't express "shock and disbelief" at all, he just angrily grumbles that he watched the guy die (with the implication that this tends to stop people from doing things). And saying he's happy to be inconsistent if it makes a better story doesn't mean that he considers nothing to be part of the timeline, that doesn't follow at all.
- This is all a red herring argument anyway: it doesn't matter what else is or isn't consistent. Stop bringing up things we're not talking about. Evil Tim (talk) 09:05, 4 October 2017 (EDT)
- Considering the fact that Big Boss is the same guy who gets nightmares over Vampires and actually believes Santa Claus exists, I have a very hard time believing he doesn't believe that The Sorrow had ESP. And as far as Liquid Ocelot, it's pretty clear that if he actually witnessed Liquid during MGS2, he would have said "yeah, I remember that, I lost track of him during the Big Shell Incident...". That at least has him acknowledging directly that he had encountered him before instead of a "I watched him die..." as if he didn't even anticipate Liquid was actually back from the dead despite witnessing it twice beforehand.
- And it's not a red herring because canonicity, or fitting into the timeline, requires absolute consistency, barring character development within a set story. If we are going to claim something's "inconsistent" in the series as a reason to claim it's non-canon, it has to apply to ALL works. All or nothing, so yes, it has absolute relevancy to the subject at hand. I know if I were Kojima, I wouldn't DARE make any inconsistencies in the canon, not even ignore minor bits of canon. In other words, I'd make clear, even if Snake sounds like an android as a result, that he remembers Liquid Ocelot from two prior events. And when Kojima specifically states he ignores canon to make a story better, in other words, completely ignores consistency, yes, it actually DOES matter what else is or isn't consistent. Pokeria1 (talk) 09:15, 4 October 2017 (EDT)
- Actually, the fact that he would be shaken enough after the fact that he actually told Zero about it when he asked, albeit reluctantly, suggests he DID in fact believe it, and continued to believe it. Also, Sigint, in a mandatory conversation immediately after the battle, specifically mentioned that he had ESP when explaining who The Sorrow was, so he definitely would have believed it by that point. Also, I remembered something else: In Metal Gear Solid 2, Snake clearly witnessed Liquid Ocelot, twice, and made no indication whatsoever that he didn't believe the claim that he came back from the grave. In Metal Gear Solid 4, he expressed shock and disbelief that Liquid had come back from the grave and acted as though that was the first time he ever heard of it ("I watched him die..."). And believe me, I could name more direct contradictions between various games that AREN'T named Portable Ops or the MSX2 games if I so desire. Also, if we're to go by that route, he also admitted that all the games essentially aren't canon anyways since he doesn't care about consistencies (and the entire POINT behind canon is consistency). Proof can be found here and here. And I am being very calm, actually. Pokeria1 (talk) 08:53, 4 October 2017 (EDT)
Portable Ops screenshots
Feel free to add more screenshots to Portable Ops if you can get them. I'd recommend using the PPSSPP emulator for PSP if you have powerful PC hardware. Otherwise, if you have a hacked PSP, I'd use screenshot plugins like PRXshot v0.4.0.--Ssantusky (talk) 20:14, 5 October 2017 (EDT)
Don't have one, but I'll probably try to see if I can get one, assuming it's legal. Pokeria1 (talk) 13:44, 6 October 2017 (EDT)
Portable Ops article incompletion
The article has been tagged for incompletion again. I would advise against trying to fill this article with many weapons that you don't have screenshots for comparison, as this article already got deleted once due to incompletion. I filled out the Claymore section because, as you said, the weapon is indeed named as such in-game, but I personally wouldn't keep adding up every obscure weapon reference that can't be backed by clear proof, as the article might be deleted again due to incompletion, and we've been warned enough. I would like this article to remain here as much as you do, and I don't think it will if stuff keeps getting added that can't be backed up. Feel free to dismiss this suggestion since I'm new here, but I think it's the best way to go. Thanks. --Ssantusky (talk) 16:43, 6 October 2017 (EDT)
- I'll see what I can do. However, I should note that some of the images you did upload are technically of poor quality, so you might want to upload newer images when you can. In particular, the SOPMOD and the M4A1 needs higher quality images (I think you may have used my images from Metal Gear Wiki). Pokeria1 (talk) 17:11, 6 October 2017 (EDT)
- EDIT: Okay, I've uploaded the RGD-5, Stun, Smoke, and Liquid Nitrogen grenade icons. However, I cannot upload either the Davy Crockett or the Chaff Grenade images/icons due to them being .png files, which isn't supported in this database. What I'm essentially saying is, you're on your own regarding those. As far as the M1919 image, we're going to need a clean shot of the M1919 guns actually being fired by RAXA during the boss battle, same deal with Python's M16A1/M203 grenade launcher weapon, so, again, you're on your own there. Pokeria1 (talk) 17:28, 6 October 2017 (EDT)
I did indeed use images from Metal Gear wiki, and those screenshots of poor quality that I uploaded were basically the only thing I found on the internet. I'll get those screens whenever I can then, but I can't promise anything, especially about the RAXA and Python guns. As I said before, the important thing is to at least identify the guns the player can use, I believe the article can be considered complete if all guns available to the player are ID'd. --Ssantusky (talk) 17:35, 6 October 2017 (EDT)
- EDIT: Alright, I finished the article. I eliminated the RAXA and Davy Crockett references, though. I hope you won't mind but I didn't have good screens nor can make them, and didn't think they were absolutely necessary. I added an M1911A1 in FPS view so you can't really use it for comparison, but at least it has an in-game screenshot. I also organized the weapons by types. I think the article can be considered finished now.