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==RE: H3VR Categorization== | ==RE: H3VR Categorization== | ||
I agree there's no easy way out on the Cx4 issue so we'll put that aside for the moment and instead just stick with the most recent issue - one that which my position is more-or-less typical practice, empirically backed on the site. What you're talking about in regards to the 'semi-auto only' TEC-9 is strictly a legal distinction, and it has been explicitly stated in the past that is something that we ''do not'' use as any basis for classification on pages. If we were to do it that way, then every semi-auto version of a otherwise automatic class 3 subgun/MP, not to mention certain semiauto-only ultra short 5.56 carbines and certain ultra short shotguns would all be listed under 'pistols' because that's how they're defined legally. It's just arbitrary and confusing to do it that way, hence, we don't. Look on almost any other page that has TEC-9s, as well as Kimels, M11/9s | I agree there's no easy way out on the Cx4 issue so we'll put that aside for the moment and instead just stick with the most recent issue - one that which my position is more-or-less typical practice, empirically backed on the site. What you're talking about in regards to the 'semi-auto only' TEC-9 is strictly a legal distinction, and it has been explicitly stated in the past that is something that we ''do not'' use as any basis for classification on pages. If we were to do it that way, then every semi-auto version of a otherwise automatic class 3 subgun/MP, not to mention certain semiauto-only ultra short 5.56 carbines and certain ultra short shotguns would all be listed under 'pistols' because that's how they're defined legally. It's just arbitrary and confusing to do it that way, hence, we don't. Look on almost any other page that has TEC-9s, as well as Kimels, M11/9s, etc - even those that are 'legal' semiauto-only 'pistols' - listed, and you'll see they're listed under SMGs because technically and aesthetically that's what they are. Same thing here: TEC-9 is listed once under SMGs - with a notation explaining there are separate semi- and full-auto versions in-game. Pretty much it. Keep in mind I don't mean to be a hardass, just pointing out this is how its done practically everywhere else on the site and there's really no serious reason to do it differently here as far as I see. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 02:07, 4 September 2017 (EDT) | ||
: No worries, live and learn and all that stuff. Take 'er easy. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 22:40, 4 September 2017 (EDT) | |||
== New Vegas heavy weapons == | |||
They're imperfect matches, but I think your towed gun is an old US M101 105mm howitzer, and the Big MT guns are scaled-down versions of the guns from ''Operation Anchorage'': from the barrel, I think based on the Schwerer Gustav. The AA gun is built out of the parts of the Big MT gun (exact same barrel, and part of the base is the same), though [http://fallout.wikia.com/wiki/File:Art-hoover_dam.jpg the concept rt] shows it as what looks like a giant 40mm Bofors gun. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:21, 25 September 2017 (EDT) | |||
==RE: MG15== | |||
Yeah, [http://youtu.be/6PPXiO8QMw8?t=542 this instance] shows a good comparison between the standard and extended mag version, where the charging handle remains at the same place, and then when firing and empty-reloading it's still in open bolt. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 09:23, 23 December 2017 (EST) | |||
:Anytime, buddy! --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 09:29, 23 December 2017 (EST) | |||
== MAHEM == | |||
I preferred describing it as daft, a bit of a roasting isn't bad. But I do think the idea might be you're putting a MAHEM charge in the thing and then detonating it inside the launcher to fire a self-forging slug (which MAHEM charges can do), the shape of the ammo would just about make sense that way. The launcher having a barrel kind of wouldn't, though, since the slug would be subcalibre anyway. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 02:02, 21 January 2018 (EST) | |||
== Hammer Editor == | |||
Yeah, I totally can do it. Except for my CS:GO Hammer Editor's been crashing and I've been trying to fix it. I'll upload a pic when I get it working again. -[[User:SeptemberJack|SeptemberJack]] ([[User talk:SeptemberJack|talk]]) 01:27, 23 April 2018 (EDT) | |||
== Can you help me ID some guns? == | |||
Hi friend! I seen your very remarkable work with H3VR and wow. You IDed even the most obscure guns. | |||
So I found this 2 guns but I cannot ID. | |||
<Gallery widths="400px" heights="200px" perrow="4"> File:weaphones1 shotgun.jpg | |||
File:weaphones1 smg.jpg | |||
</Gallery> | |||
I thank you in advance. If you need some help, I will be happy to help you. (I can help you in linguistic stuff like correct Italian or Polish grammar or Georgian alphabet transliteration/translation or other stuff). Feel free to ask.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 11:31, 28 May 2018 (EDT) | |||
== Volkssturmgewehr == | |||
The default animation isn’t really incorrect as the handle doesn’t appear to have a connection to the bolt, it should slide like that. The VG 1-5 in Forgotten Hope 2 functions the same way. --[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 16:21, 11 June 2018 (EDT) | |||
:I think I see what you mean, although the character still does kind of use the handle by placing it between his fingers. To be fair, it'd probably snap off anyway given the quality of Germany's last ditch weapons.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 18:47, 11 June 2018 (EDT) | |||
== RE: Categorization == | |||
Yo, sorry about the delayed response. It's stated in the [[:Category:Assault Rifle|assault rifle category page]] that the M2 is actually ruled out, primarily due to the shorter effective range. I suppose the Thompson Carbine also has this issue, so both weapons should be pulled out of the AR section. And yeah, regarding the creation of a redirect, you might have seen it in the code that I've put; you basically start as if you were creating a page with the name that you want as a redirect (in that case H3VR), and the content you put in it is <nowiki>#REDIRECT [[Hot Dogs, Horseshoes & Hand Grenades]]</nowiki> - As for for linking a category page (or a file page, for that matter), you put a colon directly before "Category" or "File", i.e. <nowiki>[[:Category:Assault Rifle]]</nowiki>. Hope that was helpful! --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 13:15, 26 July 2018 (EDT) | |||
== Yo thanks for the help on the Fortnite page == | |||
I had a fuckton of college stuff to do so I completely neglected making most of the Fortnite page and that's why I completely disappeared since May. I do have a lot of stuff I compiled there and I'll be uploading more icons of the guns, but so far so good. [[User:DraconicSalad|DraconicSalad]] ([[User talk:DraconicSalad|talk]]) 20:18, 4 August 2018 (EDT) | |||
== RE: Carl Gustav on Fortnite Page == | |||
Uh, I'm pretty sure the gun that represents the lower tier burst ARs in Battle Royale look a lot closer to an AK-47 and an AKS-74U hybrid than either guns that were posted before, if the handguard, sights, gas piston and magazine weren't a dead giveaway. It also uses medium bullets in STW that often represent 7.62 bullets, which may hint it is probably something that some guy made on his kitchen by mixing various pieces of AK pattern rifles and a Carl Gustav grip (since the Fortnite world is pretty much post apocalyptic due to, ya know, angry sentient purple clouds). | |||
I'll also be adding two of the Scavenger weapons (the Husk Buster and Buzzcut) later, which resemble a Remington 1100 and a FAL respectively. [[User:DraconicSalad|DraconicSalad]] ([[User talk:DraconicSalad|talk]]) 19:47, 17 August 2018 (EDT) | |||
== Battle Rifle category == | |||
You were indeed right in removing the Spencer carbine from the category page (and maybe also the Maynard carbine? I don't think it meets the full-powered cartridge requirement either). However, in response to your edit summary [http://www.imfdb.org/index.php?title=Category:Battle_Rifle&diff=1218918&oldid=1218066 here], I think that just because something is a carbine doesn't mean it can't be a battle rifle (the SA58 OSW and the G3KA4 are two good examples). As for the contents of the category page, last year I added images of most of the weapons that had the battle rifle category in them (except for some like the Winchester 1906 - being chambered in .22 Short/Long, it's clearly not a battle rifle; I'm removing the category from its page in a minute). Then I removed some weapons such as the SKS, Vz. 52, and Winchester 1907; multiple rifles including those had that category in the past, even though it's wrong. So, if you see more weapons that are listed in that category page yet don't meet the full-powered cartridge requirement (such as the Winchester 1873, as you've said), yeah, it makes sense to remove them. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 08:43, 7 October 2018 (EDT) | |||
:About having the M1918A2 BAR there (or even the earlier M1918 BAR), I'm not exactly sure, I suggest that you ask someone of the admins. As for changing the section to "Select-Fire" and putting the Breda PG in it, yeah that sounds good to me (in that case, you won't even need to retain the M1918A2 BAR image since we already have the M1918 in that section). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 12:16, 7 October 2018 (EDT) | |||
== One problem with rebuilding of Category:Pistol == | |||
Hello! As a result of the rebuilding of Category:Pistol we got a problem with redirects [[Derringer]], [[Derringers]] and [[Derringer (disambiguation)]] that lead to appropriate subcategory, currently removed from the page. These redirects are useful when some generic Derringer-style gun appears on screen. Maybe you would restore a subcategory for this specific kind of pistols? I tend to think that this would be useful. Thanks. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 02:53, 23 November 2018 (EST) | |||
:Yes, such page for Derringers looks like a good solution to the problem. Thanks for a good idea! [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 10:11, 23 November 2018 (EST) | |||
== .22 caliber guns in Category:Carbine == | |||
And one more issue: I see that you listed .22 guns, like Franchi Para, in subcategory Pistol caliber. While .22LR is used in pistols, it is generally rifle caliber. So I think that .22 carbines better fit in Rifle caliber subcategory (or maybe in a separate Small caliber). [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 02:57, 23 November 2018 (EST) | |||
== FG42 == | |||
From what I've heard the issue wasn't that it would break if you ran a single mag through a well-maintained gun, but it would if you started trying to use it like a BAR: given it's half the weight of a BAR with a similar lack of weight in the operating components, sooner or later (usually sooner) something wouldn't be able to take it. I mean, Ian also had no problems running a Chauchat, so I think we can explain this through him being some sort of wizard. The FG42-derived M60 tends to do the same under runaway fire, the mechanism breaks before you run out of ammo. | |||
The British report on the StG44 was postwar and was based on actual destructive testing of captured weapons: what they said was the quality of steel used due to production expediency requirements rendered the StG 44 unacceptably fragile ''compared to the MP 43''. The same report was the one that recommended the British proceed with the development of an assault rifle chambered in .280, so it was hardly a condemnation of the weapon as a concept. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 19:49, 6 December 2018 (EST) | |||
:I don't think it fits, it's really just a select-fire battle rifle. Sure they ''wanted'' it to fulfil the role of machine gun, but you can't classify a weapon based on its implausible design brief. The alternative is like classifying the OICW as a weapon that weighed less than 15 pounds simply because the design brief said that's what it was supposed to do. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 21:53, 6 December 2018 (EST) | |||
::Yeah, but I'd say there's a difference between a weapon that's used for a different role to what it was designed for (a role which in the LSW's case it can certainly ''perform''), and a weapon that never met the criteria of its original design brief (in the FG42's case, because they were impossible). Per the example above, a weapon that was supposed to weigh 15 pounds or less but ended up weighing 18 is not a 15-pound weapon. Or let's take the GCV, which was supposed to be light and air-portable but because of the Army's frankly ludicrous "must carry a 9-man squad, protected from ''all battlefield threats''" requirement it ended up being an IFV that weighed more than an Abrams. I certainly wouldn't categorise that as a lightweight vehicle just because that's what the Army ''wanted'' it to be. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 23:01, 6 December 2018 (EST) | |||
== Remington 721 Photo == | |||
Okay fixed it. Thanks for the help. It is appreciated. --[[User:Jcordell|Jcordell]] ([[User talk:Jcordell|talk]]) 18:49, 14 December 2018 (EST) | |||
** Sure. I'm not that possessive about pages that I start. It's a wiki after all. --[[User:Jcordell|Jcordell]] ([[User talk:Jcordell|talk]]) 19:33, 14 December 2018 (EST) | |||
== Creating first Page == | |||
Hello. Would there be any opposition to me doing a page for the cult classic Samurai Cop? | |||
== re: h3 captioning vid == | |||
the vid you wanted is made and uploaded https://youtu.be/OIFfG5dDYXI | |||
i also got some extra bits (glock 19 now has glowing sights, m9a1's texture's a bit brighter) but i didn't get the turburgerts or the union pistol [[User:TheExplodingBarrel|TheExplodingBarrel]] ([[User talk:TheExplodingBarrel|talk]]) 05:05, 27 February 2019 (EST) | |||
== dude == | |||
where've you been the past 2 days? [[User:TheExplodingBarrel|TheExplodingBarrel]] ([[User talk:TheExplodingBarrel|talk]]) 04:10, 9 March 2019 (EST) | |||
== Suggestions for CSGO images == | |||
I have some suggestions for the CSGO images: | |||
* Model inspection images for all weapons. | |||
[[File:CSGO MP7A1 Inspection.jpg|thumb|none|600px|Like this one. Also your FPS counter is showing.]] | |||
* Take screenshots of weapons in proper light conditions; many of the M249 images are inside shadows so they look awful. | |||
* Reduce the amount of distracting elements on the images; that means taking the images in private games without bots, so there's no constant popups of bots in the background, kill notices, and chat messages from the bots. | |||
** It may be a good idea to use a more minimalist HUD option or hide them entirely; for some reason, your game's HUD is not aligned to the edges and are closer to the center of the screen, and they sometimes block the weapon and generally make the image look messy. | |||
** It is a good idea to take the images in areas with little "background noise"; basically the background shouldn't distract the weapon being shown. | |||
** I personally prefer to take a series of screenshots with the same background (basically standing in one place, looking in one direction, and taking a bunch of screenshots) and then switching the background when I switch weapons to take a new set of screenshots, so there is variety in the images but consistency within the individual sets of screenshots (as to not distract the viewers). Just my preference though. | |||
* I don't think weapon-on-ground images are necessary. Nor are third-person screenshots of weapons held by AIs. Unless there is truly something interesting, these shouldn't be needed. | |||
These suggestions are based on how I usually approach IMFDB screenshots. If you want an example, the MP5SD images on the CSGO page are mine. | |||
--[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 23:25, 18 April 2019 (EDT) | |||
I can address some of your concerns: | |||
*Weapon-on-ground images aren't quite necessary. CSGO's third-person and first-person models are fairly consistent, the main difference is that the third-person models are low-poly. If you do notice some major discrepancy between the third-person and first-person models, sure, go ahead and screenshot it and upload it. I don't think there would be any major differences though. (the SG 553 "might" have its sights flipped up in third person, but I think they might've fixed that some time ago) | |||
*No-bots is just a strong recommendation. With CSGO's nature as a competitive multiplayer game, the things that bots do would get repetitive ''quick'' across the whole page. Sure, it is interesting to see animals, enemies, and natural scenery in FC5, but CSGO doesn't have these. You'll just get a bunch of bots shooting each other on different maps. | |||
**"Standing in one place and taking all the images" is also a strong recommendation. If it's executed well, both "moving around and screencapping" and "standing in one place and screencapping" can work, but like what I said, CSGO doesn't exactly offer that much for "moving around and screencapping". My "screenshotting philosophy" is primarily to document details about the weapon and its animations; I would take screenshots in-game for slow animations and take videos when the animations are quick, then slow down the videos and take screenshots from the videos. This way I can get a lot of screenshots of key moments like the MP5SD HK chop. | |||
*If you want to leave the HUD on, that's fine. Just make it so that it actually goes on the borders and not at the center of the screen. | |||
*For screenshotting, is the F5 key the Steams screenshot button? You might want to try the Steam screenshot key (default F12) if you've been using something else. Or you can try my video-screenshot strategy. | |||
*Skins... I wouldn't really bother with that. No single skin can capture the diverse range of skins in CSGO. | |||
--[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 13:05, 19 April 2019 (EDT) | |||
== Hello == | |||
Hope you don't see this as some type of vandalism. Some of your changes I liked and kept them on. There were other things that I preferred and changed back and ,in one case, I deleted some info since I found it superfluous (the listing of the two calibers in the rifle phot - it's always struck me as unnecessary). After all This is a wiki site so anyone can make changes. It's constantly being tweaked. I've had people over the years make changes to pages that I have built. --[[User:Jcordell|Jcordell]] ([[User talk:Jcordell|talk]]) 08:39, 23 June 2019 (EDT) | |||
== Fair Enough == | |||
As you said fair enough. In my defense I had just woken up and wasn't as clear thinking. Hadn't had my coffee. --[[User:Jcordell|Jcordell]] ([[User talk:Jcordell|talk]]) 09:17, 23 June 2019 (EDT) | |||
== Forum request == | |||
I've created a new forum account for you. Your login is the same as it is here, and your password is currently Abc123. Please log in and change this immediately. Thanks. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 09:35, 23 July 2019 (EDT) | |||
== Additional Screenshots for Sandstorm == | |||
Excuse me? I've captured some new 1080p resolution screenshots for yet listed guns like M2 Browning, GAU-19 in Blackhawk, etc, and listed guns in different resolution (Non-1080p). I'm still new to IMFDB, but I'm getting accustomed to wiki markup and still obtaining several screenshots. If you don't mind, then I'd be glad to help you to contribute on Insurgency: Sandstorm page. [[User:AgentHotel|AgentHotel]] ([[User talk:AgentHotel|talk]]) 06:06, 14 August 2019 (EDT) | |||
:Ah, I see. I've captured needed screenshots in 1080p as replacements for non-1080p screenshots and some other screenshots like mounted guns, but I've to take my time when editing in order to not mess the others and I've IRL stuffs to do as well. Last but not least, my time zone is in GMT+7. [[User:AgentHotel|AgentHotel]] ([[User talk:AgentHotel|talk]]) 12:57, 14 August 2019 (EDT) | |||
::Also, how may I replace the image file if the wanted image title has been occupied with another respective image? Do I need to just simply naming the file with the identical title when uploading to replace the previous image or other else? I'm asking this in case the update or patch changes or fixes some aspects like clipping issues, gun model changes, etc which needs proper replacements. [[User:AgentHotel|AgentHotel]] ([[User talk:AgentHotel|talk]]) 04:48, 15 August 2019 (EDT) | |||
:::So, I just uploaded a couple of mounted guns with appropriate screenshots. However, I'm not sure if certain weapons like GAU-8 Avenger in A-10 Warthog (AKA "Warlock") and attached rocket pods in AH-64 Apache (AKA "Assassin") are allowed, due to the relatively blurry model for the former and the latter aren't considered direct fire to some people. [[User:AgentHotel|AgentHotel]] ([[User talk:AgentHotel|talk]]) 05:32, 16 August 2019 (EDT) | |||
::::I just finished to include any available in-game mounted weapons. Maybe it's a great time to include grenades, mines, UBGLs, etc which are yet to be included. However, I'm not sure if the UBGL for VHS-2 like [http://www.hs-produkt.hr/en/grenade-launcher-vhs-bg/ this one] uses its official designation for some reason. If you don't mind to include the aforementioned things and make a possible new page for the aforementioned UBGL, then that'd be appreciated. [[User:AgentHotel|AgentHotel]] ([[User talk:AgentHotel|talk]]) 01:47, 27 August 2019 (EDT) | |||
:::::Are M16 platform rifles always use grenade launcher handguard for mounting M203? Because only in-game M16A2 uses it when equipping M203 while the others use airsoft mockup M203 due to the visible RIS mount on the left side, which makes me wonder if the mounted M203 on M16A2 is modeled with the mockup variant due to the aforementioned reason. I may send you some screenshots for clarifying the in-game M203 models via e-mail before uploading the screenshots for being used on IMFDB if you don't mind. My e-mail address is [mailto:agenthotel14@gmail.com this]. [[User:AgentHotel|AgentHotel]] ([[User talk:AgentHotel|talk]]) 09:02, 27 August 2019 (EDT) | |||
::::::Just included the screenshots for the remaining weapons, so I think that it's allowed to provide a new page for the VHS-BG. Also, is it allowed to include some additional notes about markings for certain guns like Alpha AK with "Patented U.S.A. Made" & "Model AK-104-A Caliber 7.62x39" on the receiver? Because I coincidentally found the interesting details by zooming on the gun models on the loadout menu with Nvidia Ansel with GeForce Experience. Last but not least, shall we include some screenshots of the guns with unique scopes like PSO-1 for SVD, PU for Mosin & Type 03 Scope for QBZ-03? Considering they're interesting & they can give further information of guns with the unique scopes. [[User:AgentHotel|AgentHotel]] ([[User talk:AgentHotel|talk]]) 07:12, 15 September 2019 (EDT) | |||
:::::::BTW, the screenshots for the UBGLs & landmines are already included in the discussion page for editing on the main page, considering I didn't find any real life image of the M19 mine on IMFDb & I'm not sure if the in-game M203 are genuine / mockups. If you don't mind to help me towards the aforementioned stuffs & adding some details about the gun models (Particularly the screenshots in the loadout menu like the 5.45x39mm magazine for Alpha AK, despite the stats showed that in 7.62x39mm), then that'd be appreciated. [[User:AgentHotel|AgentHotel]] ([[User talk:AgentHotel|talk]]) 10:16, 15 September 2019 (EDT) | |||
::::::::So, I found some other stuffs like weapon caches, graffitis, wall arts & such which have some weapons which I think are noteworthy to be noted as "Others" / such. Plus, would you mind to create the page of M19 mine like these? Basically, the operator pulls off the safety-clip cord then switches the setting knob from (S)afe into (A)rmed. Also, are the M203 UBGLs on below are genuine / mockups? I apologize if I'm bothering you again. [[User:AgentHotel|AgentHotel]] ([[User talk:AgentHotel|talk]]) 06:55, 17 September 2019 (EDT) | |||
[[File:Sandstorm_M19.jpg|thumb|none|600px]] | |||
[[File:Sandstorm_M19_1A.jpg|thumb|none|600px]] | |||
[[File:Sandstorm_M19_2.jpg|thumb|none|600px]] | |||
[[File:Sandstorm_M16A2_UBGL_Menu.jpg|thumb|none|600px]] | |||
[[File:Sandstorm_M16A4_UBGL_Menu.jpg|thumb|none|600px]] | |||
[[File:Sandstorm_M4A1_UBGL_Menu.jpg|thumb|none|600px]] | |||
:::::::::Hello there. It's been a while since I talked about Sandstorm page. Apparently I found an image of fully built custom Glock 17 with PF940V2 frame, complete with P80 standard slide manufactured by the same company which can be checked on [https://www.polymer80.com/pistolframe-pf940v2 here]. If you don't mind to upload the image to complement your uploaded image of PF940V2 frame, then it'd be appreciated. [[User:AgentHotel|AgentHotel]] ([[User talk:AgentHotel|talk]]) 00:51, 17 February 2020 (EST) | |||
::::::::::Apparently the [https://steamcommunity.com/games/581320/announcements/detail/1710743922840816188 CTE] for the next update is coming tomorrow where testers can test both new Galil ACE 52 & Tavor 7. However, it seems like there isn't any page for it (Not even on the Tavor 21 page) yet. Would you mind to create a page for it while I'm providing in-game render for it? Do note that the in-game Tavor 7 isn't textured yet according to the announcement. [[User:AgentHotel|AgentHotel]] ([[User talk:AgentHotel|talk]]) 21:36, 4 March 2020 (EST) | |||
:::::::::::So the latest announcement of SoP on the official [https://steamcommunity.com/games/581320/announcements/detail/1710743922866072561 Steam page] has revealed official renders of both Tavor-7 & Galil ACE 52 which are loaded with what seem to be LR/SR-25 pattern magazines in 20 rounds which are compatible IRL. If you don't mind to provide the new section for Tavor 7 in the Tavor page while I'm preparing the official renders, then that'd be appreciated. [[User:AgentHotel|AgentHotel]] ([[User talk:AgentHotel|talk]]) 22:32, 11 March 2020 (EDT) P.S. It's likely that this is the first depiction of Tavor 7 in popular media. | |||
::::::::::::Excuse me? I just finished editing the Sandstorm page with new weapons from Update 1.7 Nightfall. Also, I changed the Alpha AK into AK-104 due to the remodeling of the magazine at the same update which finally uses proper 7.62x39mm AK magazines, plus the lower muzzle velocity for 7.62x39mm assault rifles & markings in the receiver further indicating that it's indeed AK-104. If you don't mind to give some additional notes, then it's much appreciated. [[User:AgentHotel|AgentHotel]] ([[User talk:AgentHotel|talk]]) 14:38, 19 June 2020 (EDT) | |||
:::::::::::::Hello there. Apparently NWI just announced an upcoming update called "Operation Breakaway" which can be checked [https://steamcommunity.com/games/581320/announcements/detail/2863681282010891017 here.] Apparently contents for this particular update will be revealed in livestream instead of social media & I don't think that I'm able to catch on for the livestream due to significant time zone difference. Also, the artwork for the upcoming update has interesting weapons like Masterkey attached in Security operator's M4, FAMAS F1 wielded by rogue police / insurgent in-disguise with ACOG & suppressor (His friend with gas mask is armed with TOZ-194 for Insurgents), then Security operator with AUG A1 seems to be fitted with 16" barrel instead of more common 20" (The artwork can be checked at the announcement link). If you don't mind to input the summary of livestreams in the Discussion page & help me to confirm if there's 16" barrel for AUG A1, then that'd be appreciated. [[User:AgentHotel|AgentHotel]] ([[User talk:AgentHotel|talk]]) 10:59, 29 August 2020 (EDT) | |||
::::::::::::::Excuse me? Am I allowed to leave some notes / screenshots at the Sandstorm talk page first? Considering the latest update brought some new stuffs like GL 40 UBGL & two unique scopes for AUG A3, GP-25 loaded with improvised buckshot 40mm shells, underbarrel shotguns & others. However, I'm not sure if I'd take other screenshots too like official reveals of new attachments & new cosmetics reveals where the shooter is visibly armed, while things like models of attached underbarrel shotguns in loadout menu are broken (Listed as known issue by the devs) & keeping no more than 10 screenshots for each firearm as per [[Rules, Standards and Principles]] (Would be problematic for Masterkey which is available for both factions' assault rifles like FAMAS, AR-platforms & AK-platforms). [[User:AgentHotel|AgentHotel]] ([[User talk:AgentHotel|talk]]) 11:26, 9 October 2020 (EDT) | |||
:::::::::::::::Am I allowed to show one of the firearms of respective platform for underbarrel shotguns like M4 to represent AR-platform & AKM to represent AK-platform? One of the official screenshot at Steam / Twitter page has Masterkey attached in FAMAS. Also, maybe I'd show the "Draft" at the talk page first while dropping a few notes / questions for further discussion with others just in case, considering I'm still taking some screenshots (You can create the page of GL 40 UBGL later on once I've uploaded required screenshots of it being attached in AUG) & the devs are working on hotfixes as well. [[User:AgentHotel|AgentHotel]] ([[User talk:AgentHotel|talk]]) 14:58, 9 October 2020 (EDT) | |||
::::::::::::::::Hello there. I just dropped uploaded screenshots at the Sandstorm talk as the draft, complete with some notes I left regarding new firearms. If you don't mind to create a page for GL 40 UBGL & help me sort out the screenshots at the aforementioned page, then that'd be appreciated. [[User:AgentHotel|AgentHotel]] ([[User talk:AgentHotel|talk]]) 12:16, 15 October 2020 (EDT) | |||
:::::::::::::::::Excuse me? According to [https://steamcommunity.com/games/581320/announcements/detail/3035957920280063628 the latest announcement] there'll be a couple of Chinese firearms in the upcoming Lunar New Year Update on February 2nd. However, it seems like there's no page of QTS-11 which I'd consider as particularly "Odd" firearm due to having integrated single-shot bolt-action grenade launcher similar to cancelled XM29 & Korean K11 & I'm not sure if it'd be classified as assault rifle / grenade launcher due to the aforementioned reason. If you don't mind to help me out, then that'd be appreciated. [[User:AgentHotel|AgentHotel]] ([[User talk:AgentHotel|talk]]) 01:06, 30 January 2021 (EST) | |||
::::::::::::::::::Excuse me, according to [https://store.steampowered.com/news/app/581320/view/3056231728227128882 CTE announcement] there'll be a couple of powerful hand-cannons which're Manurhin MR-73 whose barrel length can be extended from 5.25" into 8" like [https://youtu.be/P1zEUGck8NE this particular setup] along with unique optic, suppressor & bipod for them (It can also be reloaded with modern speedloaders & also has "Cheapo suppressor" which is more / less makeshift suppressor from drink can which slightly reduces muzzle flash & noise) for Security & Desert Eagle Mark XIX (Yeah, that one chambered in .50 AE) for Insurgents. However, I'm having some issues for the former due to the page for it is lacking images of Gendarmerie / Defense variants in longer barrels along with its unique optic (The in-game model has wooden grip just like in the video) while only images of Sport variant have longer barrels & different grip compare to the Gendarmerie / Defense variants. If you don't mind to provide additional images for some of them, then that'd be appreciated. [[User:AgentHotel|AgentHotel]] ([[User talk:AgentHotel|talk]]) 23:50, 23 April 2021 (EDT) | |||
:::::::::::::::::::Excuse me, according to [https://store.steampowered.com/news/app/581320/view/2960541741554738401 CTE announcement] both P90 & Vector (1st gen, to be exact) will be added for the Insurgents & Security respectively (Only available for Advisors; also, it seems like NWI got some inspiration from Counter-Strike when it comes to having P90 for Insurgents thanks to Russian-speaking Mercenary VO for them). However, the P90 is actually USG variant with unique USG integrated reflex sight which has a couple different reticles (I already took the screenshots with disabled HUD which also hid CTE watermark at the corner). If that's the case, would you mind to provide gun images of P90 USG with its unique USG reflex sight? I'll upload the taken screenshots after sorting out some IRL stuffs ASAP. [[User:AgentHotel|AgentHotel]] ([[User talk:AgentHotel|talk]]) 11:54, 28 August 2021 (EDT) | |||
::::::::::::::::::::Hello there. I just uploaded the screenshots of P90 & Vector from CTE as placeholders after sorting out some IRL stuffs in the Sandstorm talk page. Would you mind to check the said page for a moment? Considering I left some questions in there (Especially about P90). [[User:AgentHotel|AgentHotel]] ([[User talk:AgentHotel|talk]]) 06:18, 14 September 2021 (EDT) | |||
:::::::::::::::::::::Excuse me, would you mind telling me how to create a new redirect? When I was asking Commando552 for some advice regarding P90 Tactical & USG on P90 talk page apparently separating them would be arbitrary, but he's agreed to keep Tactical as separate entry from P90 TR; so I decided it to refer to them as '''P90 Tactical / USG''' as in one entry. However, I'm not sure how to create a new redirect from <nowiki>[[FN P90 | P90 Tactical / USG]]</nowiki> into shorter <nowiki>[[P90 Tactical / USG]]</nowiki>. P.S. Right now I'm unable to replace placeholder screenshots / add new ones due to my device's currently being repaired (Long story) which'd take at least a week. [[User:AgentHotel|AgentHotel]] ([[User talk:AgentHotel|talk]]) 09:43, 16 November 2021 (EST) | |||
::::::::::::::::::::::Regarding going to the relevant category page, does it mean that I've to go to either of [[Submachine Guns]] / [[Gun]] first & then create the new page for new redirect in there (With create page button)? Also, do I need to input appropriate categories such as <nowiki>[[Category:Gun]] & [[Category:Submachine Guns]]</nowiki> on either the page itself / its summary? When I was about to create a page for new redirect of it, I typed '''P90 Tactical / USG''' which showed '''Create the page "P90 Tactical / USG" on this wiki!''' & then I clicked on the red text; however, when I almost created the redirect by typing <nowiki>#REDIRECT [[FN P90#P90 Tactical / USG]]</nowiki> which is shown as '''1. REDIRECT FN P90#P90 Tactical / USG''' in the preview where the '''FN P90#P90 Tactical / USG''' will go to the P90 Tactical / USG subcategory immediately, I end up getting hesitant whether it's correct / not, because you told me to go to the relevant category page & I'm not sure about what you're referring to, considering I don't wanna mess it up & I'd like to be able to create new pages for redirects by my own in the future. P.S. Pardon me if I'm somehow a bit too hesitant for creating a page for redirect / a bit too rude for asking some clarification, considering I never created new page (Whether as redirect / not). [[User:AgentHotel|AgentHotel]] ([[User talk:AgentHotel|talk]]) 01:34, 21 November 2021 (EST) | |||
:::::::::::::::::::::::Excuse me, I'd like to bid my farewell for going away from IMFDB for a moment (Not sure until when) due to undisclosed reason. However, I just edited the Sandstorm page which ended up being less cluttered with texts by adding additional screenshots (along with the descriptions) for compensation. I also added certain notes such as Alpha AK finally uses its proper steel AK mags found on AKM which can be replaced with polymer AK mags by equipping custom skins like [https://store.steampowered.com/app/1763081/Insurgency_Sandstorm__Carbon_Fiber_Weapon_Skin_Set/ this]. Nonetheless, it's been a pleasure for contributing to IMFDB (especially on Sandstorm page) with you & the rest of editors. P.S. Don't worry about my Steam PFP on recently updated screenshots of loadout menu such as Alpha AK, considering it's from an in-game party system for inviting friends to play together which I'm unable to remove whatsoever. [[User:AgentHotel|AgentHotel]] ([[User talk:AgentHotel|talk]]) 02:29, 19 May 2022 (EDT) | |||
== Team Fortress 2 == | |||
Hello. I noticed that you were working on the Team Fortress 2 page. I have uploaded some screenshots. I attempted to imitate the way that you took yours. Would you like me to continue? [[User:BitesTheDust|BitesTheDust]] ([[User talk:BitesTheDust|talk]]) 21:54, 9 October 2019 (EDT) | |||
== RE:Gun Images == | |||
Sorry, I hadn't seen the edit log on the first image, since I'm only on this site sporadically. I'll try to avoid these problems next time around. [[User:BrandonColeford1992|BrandonColeford1992]] ([[User talk:BrandonColeford1992|talk]]) 17:31, 23 October 2019 (EDT) | |||
== A decent alternative to Photoshop == | |||
You could use [http://www.gimp.org/ GIMP] if you want :-) it's legitimately free, and it has various useful tools such as cloning, removing background, rotating, cropping, flipping, etc. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:06, 1 December 2019 (EST) | |||
== Breakpoint == | |||
All screenshots of reloading were made from the same perspective. I will make other screenshots from a different perspective so that I can spend my weapons better.--[[User:Mateogala|Emto_PL]] ([[User talk:Mateogala|talk]]) 07:48, 13 December 2019 (EST) | |||
== Terminator: Resistance == | |||
I was wondering what you meant by the barrel and gas tube being "off" on the M14-style rifle I identified as a Mk 14 Mod 0. Could we say that it's a combination between the body and stock of an Mk 14 Mod 0 but the barrel and gas tube of an M1 Garand, aside from the muzzle brake? I posted a couple more questions for you on the ''[[Terminator: Resistance (VG)|Terminator: Resistance]]'' talk page too. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 11:56, 6 May 2020 (EDT) | |||
==Photos== | |||
:That was a mistake. I'll remove the protection. Notice that I didn't change the protection on the other pages. Mistakes happen. Sorry about that. --[[User:Jcordell|Jcordell]] ([[User talk:Jcordell|talk]]) 16:03, 19 May 2020 (EDT) | |||
::No problem. Truth be told my immediate response was pretty peevish sounding. I read it and edited it. Take care. --[[User:Jcordell|Jcordell]] ([[User talk:Jcordell|talk]]) 18:37, 19 May 2020 (EDT) | |||
==H3VR screenshots== | |||
I haven't taken any screenshots of the frag grenade, makarov drum, or anything else that I haven't already uploaded. I figured since I'd already shared screenshots for the guns I posted for update 90 (albeit I remade most of them) I would just go ahead and upload them. I also thought I'd do the two rolling blocks since I figured you might already have a backlog and wouldn't e able to get to them right away. I could arrange something with discord later, but for now you can handle the rest. [[User:Jeeperdy|Jeeperdy]] ([[User talk:Jeeperdy|talk]]) 21:42, 6 July 2020 (EDT) | |||
== State of Decay == | |||
I am not deleting useful information. I added new screenshots from the "journal". I'm adding screenshots directly from the game. Give me time. :)--[[User:Mateogala|Emto_PL]] ([[User talk:Mateogala|talk]]) 07:28, 15 June 2021 (EDT) | |||
It is impossible to throw weapons on the ground in the game. This screenshot is made in the editor. Since there is no such action in the game, leave such screenshots? | |||
[[image:SOD-a_series_mod1.jpg|thumb|none|300px|The "A-Series Mod. 1".]] | |||
I replace the screen from the "journal" with new ones. With such. | |||
[[image:SOD-a_series_mod1_journal.jpg|thumb|none|300px|The "A-Series Mod. 1"'s description in the journal in-game.]] | |||
For such. | |||
[[image:StateOfDecay De Lisle 1.jpg|thumb|none|300px|The "A-Series Mod. 1"'s description in the journal in-game.]] | |||
--[[User:Mateogala|Emto_PL]] ([[User talk:Mateogala|talk]]) 07:43, 15 June 2021 (EDT) | |||
== Deleting Screenshots. == | |||
All the screenshots I deleted don't exist. These are empty files. After the last "update" of IMFDB there are many screenshots that don't exist, and they are empty links. What are we to do with them? Will these screenshots ever come back? Should we remove them? Here is an example of screenshots I removed from [[Medal of Honor: Airborne]]. | |||
[[File:MoHA-Gerät1.jpg|600px|thumb|none|The Kar98k with the mounted ''Gewehrgranatengerät''.]] | |||
[[File:MoHA-Gerät2.jpg|600px|thumb|none|]] | |||
[[File:MoHA-Gerät3.jpg|600px|thumb|none|Loading a ''Gross Gewehr-Panzergranate'' grenade.]] | |||
And here's an example from [[Enlisted]].What are we supposed to do with these "BLANK SCREENS"? | |||
[[file:Enlisted 21 cm Mörser 18 1.jpg|thumb|none|600px|21 cm Mörser 18 in game.]] | |||
[[file:Enlisted 21 cm Mörser 18 2.jpg|thumb|none|600px|21 cm Mörser 18 in game.]] | |||
[[file:Enlisted 21 cm Mörser 18 3.jpg|thumb|none|600px|21 cm Mörser 18 in game.]] | |||
--[[User:Mateogala|Emto_PL]] ([[User talk:Mateogala|talk]]) 08:12, 12 November 2022 (UTC) | |||
== Resident Evil Dead Aim == | |||
Hi there, | |||
Thanks for correcting me on the Hush Puppy in the Dead Aim page. Yeah I misunderstood when copy the intel from the MGS 3 page (English isn't my prime language so...). I thought when reading "it has a slide locking mechanism [...] which cannot be disengaged" that the slide mechanism couldn't be disengaged and that the gun would only function manually operated, while when reading again I understand that it couldn't be disengaged in MGS 3 gameplay. | |||
I would like to know if you can help me identify a gun from the game, in the opening cutscene the main character is held at gunpoint by the bad guy. But due to some kind of blurry effect on the scene and my lack of knowledge concerning revolvers I'm unable to identified the gun. Here is a [https://www.youtube.com/watch?v=jRreoUuRDHM link] to a 8K upscaled version of the intro (it should be between 1:23 and 2:30). | |||
Thanks ----[[User:Fox357mag|Fox357mag]] ([[User talk:Fox357mag|talk]]) 15:42, 19 September 2023 (UTC) |
Latest revision as of 15:50, 19 September 2023
Welcome to IMFDB
Before you do any editing please take the time to read the Rules, Standards and Principles. This is a very important document that explains how this website is setup as well as telling you what is and isn't allowed. If it is determined by an admin that you have not read these rules, your account will be suspended. Continued non-compliance may result in a permanent ban. After that you should also read the IMFDB Screencapping Guide and the IMFDB Style Guide to familiarize yourself with the image and formatting requirements for pages you create.
There are a number of pages that desperately need your help. You can find these Incomplete pages here.
If you have any questions, feel free to post them here but make sure to sign your post by typing --~~~~.
Finally, IMFDB has a forum set up here that is only available to registered members. There is lots of good stuff to see there. If you would like to join the forum, please post HERE and an account will be created for you.
Now, HAPPY EDITING! bunni (talk) 16:19, 22 June 2016 (EDT)
Edits in Zastava M76
If you have problems with editing the table in Zastava M76, simply add this:
| ''[[ArmA Tactics]]'' || "Dragunov SVD" || || || 2013
And all would be OK. Greg-Z (talk) 11:45, 15 April 2017 (EDT)
- Thanks! Pyr0m4n14c (talk) 12:25, 15 April 2017 (EDT)
Grammar Edits
I've been having a kick off of your grammar edits these last few days, so I thought I'd let you know they are much appreciated. -SeptemberJack (talk) 18:41, 17 April 2017 (EDT)
- Thanks,M8. Pyr0m4n14c (talk) 19:55, 17 April 2017 (EDT)
- I just realized you and I spent the last hour or two fixing grammar. -SeptemberJack (talk) 01:06, 21 May 2017 (EDT)
Edit summaries
You're fired :P Evil Tim (talk) 23:31, 18 April 2017 (EDT)
Hi
I heard you got OCD or something like that (hope not offensive). And you make a lot of grammar corrections on this site. Well look here : Passion Leads Army,The(aka Glorious Missions) can you help me fix it? And also wanna be my friend?--Dannyguns (talk) 13:31, 5 May 2017 (EDT)
Dont worry, take all the confidence (idiom) that you feel,like if you knew me from years. Well this is my e-mail : danielpoke86@gmail.it (dont laught please) and my FB is on my user page. You can contact anytime you feel. --Dannyguns (talk) 13:08, 6 May 2017 (EDT)
"So that's how you format screenshots huh."
Am i supposed to be offended by that phrase?
Fallout: New Vegas weapons
Hi, it's Jspoel from the Fallout wiki. I created an account here because you made some mistakes in the edit summary links. I corrected them, you can check to see where it went wrong. I also uploaded the original size files, although I now see it won't show it enlarged. A pity but I guess that's your choice here.--Jspoel (talk) 11:05, 13 August 2017 (EDT)
RE: H3VR Categorization
I agree there's no easy way out on the Cx4 issue so we'll put that aside for the moment and instead just stick with the most recent issue - one that which my position is more-or-less typical practice, empirically backed on the site. What you're talking about in regards to the 'semi-auto only' TEC-9 is strictly a legal distinction, and it has been explicitly stated in the past that is something that we do not use as any basis for classification on pages. If we were to do it that way, then every semi-auto version of a otherwise automatic class 3 subgun/MP, not to mention certain semiauto-only ultra short 5.56 carbines and certain ultra short shotguns would all be listed under 'pistols' because that's how they're defined legally. It's just arbitrary and confusing to do it that way, hence, we don't. Look on almost any other page that has TEC-9s, as well as Kimels, M11/9s, etc - even those that are 'legal' semiauto-only 'pistols' - listed, and you'll see they're listed under SMGs because technically and aesthetically that's what they are. Same thing here: TEC-9 is listed once under SMGs - with a notation explaining there are separate semi- and full-auto versions in-game. Pretty much it. Keep in mind I don't mean to be a hardass, just pointing out this is how its done practically everywhere else on the site and there's really no serious reason to do it differently here as far as I see. StanTheMan (talk) 02:07, 4 September 2017 (EDT)
- No worries, live and learn and all that stuff. Take 'er easy. StanTheMan (talk) 22:40, 4 September 2017 (EDT)
New Vegas heavy weapons
They're imperfect matches, but I think your towed gun is an old US M101 105mm howitzer, and the Big MT guns are scaled-down versions of the guns from Operation Anchorage: from the barrel, I think based on the Schwerer Gustav. The AA gun is built out of the parts of the Big MT gun (exact same barrel, and part of the base is the same), though the concept rt shows it as what looks like a giant 40mm Bofors gun. Evil Tim (talk) 08:21, 25 September 2017 (EDT)
RE: MG15
Yeah, this instance shows a good comparison between the standard and extended mag version, where the charging handle remains at the same place, and then when firing and empty-reloading it's still in open bolt. --Ultimate94ninja (talk) 09:23, 23 December 2017 (EST)
- Anytime, buddy! --Ultimate94ninja (talk) 09:29, 23 December 2017 (EST)
MAHEM
I preferred describing it as daft, a bit of a roasting isn't bad. But I do think the idea might be you're putting a MAHEM charge in the thing and then detonating it inside the launcher to fire a self-forging slug (which MAHEM charges can do), the shape of the ammo would just about make sense that way. The launcher having a barrel kind of wouldn't, though, since the slug would be subcalibre anyway. Evil Tim (talk) 02:02, 21 January 2018 (EST)
Hammer Editor
Yeah, I totally can do it. Except for my CS:GO Hammer Editor's been crashing and I've been trying to fix it. I'll upload a pic when I get it working again. -SeptemberJack (talk) 01:27, 23 April 2018 (EDT)
Can you help me ID some guns?
Hi friend! I seen your very remarkable work with H3VR and wow. You IDed even the most obscure guns. So I found this 2 guns but I cannot ID.
I thank you in advance. If you need some help, I will be happy to help you. (I can help you in linguistic stuff like correct Italian or Polish grammar or Georgian alphabet transliteration/translation or other stuff). Feel free to ask.--Dannyguns (talk) 11:31, 28 May 2018 (EDT)
Volkssturmgewehr
The default animation isn’t really incorrect as the handle doesn’t appear to have a connection to the bolt, it should slide like that. The VG 1-5 in Forgotten Hope 2 functions the same way. --AgentGumby (talk) 16:21, 11 June 2018 (EDT)
- I think I see what you mean, although the character still does kind of use the handle by placing it between his fingers. To be fair, it'd probably snap off anyway given the quality of Germany's last ditch weapons.--AgentGumby (talk) 18:47, 11 June 2018 (EDT)
RE: Categorization
Yo, sorry about the delayed response. It's stated in the assault rifle category page that the M2 is actually ruled out, primarily due to the shorter effective range. I suppose the Thompson Carbine also has this issue, so both weapons should be pulled out of the AR section. And yeah, regarding the creation of a redirect, you might have seen it in the code that I've put; you basically start as if you were creating a page with the name that you want as a redirect (in that case H3VR), and the content you put in it is #REDIRECT [[Hot Dogs, Horseshoes & Hand Grenades]] - As for for linking a category page (or a file page, for that matter), you put a colon directly before "Category" or "File", i.e. [[:Category:Assault Rifle]]. Hope that was helpful! --Ultimate94ninja (talk) 13:15, 26 July 2018 (EDT)
Yo thanks for the help on the Fortnite page
I had a fuckton of college stuff to do so I completely neglected making most of the Fortnite page and that's why I completely disappeared since May. I do have a lot of stuff I compiled there and I'll be uploading more icons of the guns, but so far so good. DraconicSalad (talk) 20:18, 4 August 2018 (EDT)
RE: Carl Gustav on Fortnite Page
Uh, I'm pretty sure the gun that represents the lower tier burst ARs in Battle Royale look a lot closer to an AK-47 and an AKS-74U hybrid than either guns that were posted before, if the handguard, sights, gas piston and magazine weren't a dead giveaway. It also uses medium bullets in STW that often represent 7.62 bullets, which may hint it is probably something that some guy made on his kitchen by mixing various pieces of AK pattern rifles and a Carl Gustav grip (since the Fortnite world is pretty much post apocalyptic due to, ya know, angry sentient purple clouds).
I'll also be adding two of the Scavenger weapons (the Husk Buster and Buzzcut) later, which resemble a Remington 1100 and a FAL respectively. DraconicSalad (talk) 19:47, 17 August 2018 (EDT)
Battle Rifle category
You were indeed right in removing the Spencer carbine from the category page (and maybe also the Maynard carbine? I don't think it meets the full-powered cartridge requirement either). However, in response to your edit summary here, I think that just because something is a carbine doesn't mean it can't be a battle rifle (the SA58 OSW and the G3KA4 are two good examples). As for the contents of the category page, last year I added images of most of the weapons that had the battle rifle category in them (except for some like the Winchester 1906 - being chambered in .22 Short/Long, it's clearly not a battle rifle; I'm removing the category from its page in a minute). Then I removed some weapons such as the SKS, Vz. 52, and Winchester 1907; multiple rifles including those had that category in the past, even though it's wrong. So, if you see more weapons that are listed in that category page yet don't meet the full-powered cartridge requirement (such as the Winchester 1873, as you've said), yeah, it makes sense to remove them. --Ultimate94ninja (talk) 08:43, 7 October 2018 (EDT)
- About having the M1918A2 BAR there (or even the earlier M1918 BAR), I'm not exactly sure, I suggest that you ask someone of the admins. As for changing the section to "Select-Fire" and putting the Breda PG in it, yeah that sounds good to me (in that case, you won't even need to retain the M1918A2 BAR image since we already have the M1918 in that section). --Ultimate94ninja (talk) 12:16, 7 October 2018 (EDT)
One problem with rebuilding of Category:Pistol
Hello! As a result of the rebuilding of Category:Pistol we got a problem with redirects Derringer, Derringers and Derringer (disambiguation) that lead to appropriate subcategory, currently removed from the page. These redirects are useful when some generic Derringer-style gun appears on screen. Maybe you would restore a subcategory for this specific kind of pistols? I tend to think that this would be useful. Thanks. Greg-Z (talk) 02:53, 23 November 2018 (EST)
- Yes, such page for Derringers looks like a good solution to the problem. Thanks for a good idea! Greg-Z (talk) 10:11, 23 November 2018 (EST)
.22 caliber guns in Category:Carbine
And one more issue: I see that you listed .22 guns, like Franchi Para, in subcategory Pistol caliber. While .22LR is used in pistols, it is generally rifle caliber. So I think that .22 carbines better fit in Rifle caliber subcategory (or maybe in a separate Small caliber). Greg-Z (talk) 02:57, 23 November 2018 (EST)
FG42
From what I've heard the issue wasn't that it would break if you ran a single mag through a well-maintained gun, but it would if you started trying to use it like a BAR: given it's half the weight of a BAR with a similar lack of weight in the operating components, sooner or later (usually sooner) something wouldn't be able to take it. I mean, Ian also had no problems running a Chauchat, so I think we can explain this through him being some sort of wizard. The FG42-derived M60 tends to do the same under runaway fire, the mechanism breaks before you run out of ammo.
The British report on the StG44 was postwar and was based on actual destructive testing of captured weapons: what they said was the quality of steel used due to production expediency requirements rendered the StG 44 unacceptably fragile compared to the MP 43. The same report was the one that recommended the British proceed with the development of an assault rifle chambered in .280, so it was hardly a condemnation of the weapon as a concept. Evil Tim (talk) 19:49, 6 December 2018 (EST)
- I don't think it fits, it's really just a select-fire battle rifle. Sure they wanted it to fulfil the role of machine gun, but you can't classify a weapon based on its implausible design brief. The alternative is like classifying the OICW as a weapon that weighed less than 15 pounds simply because the design brief said that's what it was supposed to do. Evil Tim (talk) 21:53, 6 December 2018 (EST)
- Yeah, but I'd say there's a difference between a weapon that's used for a different role to what it was designed for (a role which in the LSW's case it can certainly perform), and a weapon that never met the criteria of its original design brief (in the FG42's case, because they were impossible). Per the example above, a weapon that was supposed to weigh 15 pounds or less but ended up weighing 18 is not a 15-pound weapon. Or let's take the GCV, which was supposed to be light and air-portable but because of the Army's frankly ludicrous "must carry a 9-man squad, protected from all battlefield threats" requirement it ended up being an IFV that weighed more than an Abrams. I certainly wouldn't categorise that as a lightweight vehicle just because that's what the Army wanted it to be. Evil Tim (talk) 23:01, 6 December 2018 (EST)
Remington 721 Photo
Okay fixed it. Thanks for the help. It is appreciated. --Jcordell (talk) 18:49, 14 December 2018 (EST)
Creating first Page
Hello. Would there be any opposition to me doing a page for the cult classic Samurai Cop?
the vid you wanted is made and uploaded https://youtu.be/OIFfG5dDYXI
i also got some extra bits (glock 19 now has glowing sights, m9a1's texture's a bit brighter) but i didn't get the turburgerts or the union pistol TheExplodingBarrel (talk) 05:05, 27 February 2019 (EST)
dude
where've you been the past 2 days? TheExplodingBarrel (talk) 04:10, 9 March 2019 (EST)
Suggestions for CSGO images
I have some suggestions for the CSGO images:
- Model inspection images for all weapons.
- Take screenshots of weapons in proper light conditions; many of the M249 images are inside shadows so they look awful.
- Reduce the amount of distracting elements on the images; that means taking the images in private games without bots, so there's no constant popups of bots in the background, kill notices, and chat messages from the bots.
- It may be a good idea to use a more minimalist HUD option or hide them entirely; for some reason, your game's HUD is not aligned to the edges and are closer to the center of the screen, and they sometimes block the weapon and generally make the image look messy.
- It is a good idea to take the images in areas with little "background noise"; basically the background shouldn't distract the weapon being shown.
- I personally prefer to take a series of screenshots with the same background (basically standing in one place, looking in one direction, and taking a bunch of screenshots) and then switching the background when I switch weapons to take a new set of screenshots, so there is variety in the images but consistency within the individual sets of screenshots (as to not distract the viewers). Just my preference though.
- I don't think weapon-on-ground images are necessary. Nor are third-person screenshots of weapons held by AIs. Unless there is truly something interesting, these shouldn't be needed.
These suggestions are based on how I usually approach IMFDB screenshots. If you want an example, the MP5SD images on the CSGO page are mine. --Wuzh (talk) 23:25, 18 April 2019 (EDT)
I can address some of your concerns:
- Weapon-on-ground images aren't quite necessary. CSGO's third-person and first-person models are fairly consistent, the main difference is that the third-person models are low-poly. If you do notice some major discrepancy between the third-person and first-person models, sure, go ahead and screenshot it and upload it. I don't think there would be any major differences though. (the SG 553 "might" have its sights flipped up in third person, but I think they might've fixed that some time ago)
- No-bots is just a strong recommendation. With CSGO's nature as a competitive multiplayer game, the things that bots do would get repetitive quick across the whole page. Sure, it is interesting to see animals, enemies, and natural scenery in FC5, but CSGO doesn't have these. You'll just get a bunch of bots shooting each other on different maps.
- "Standing in one place and taking all the images" is also a strong recommendation. If it's executed well, both "moving around and screencapping" and "standing in one place and screencapping" can work, but like what I said, CSGO doesn't exactly offer that much for "moving around and screencapping". My "screenshotting philosophy" is primarily to document details about the weapon and its animations; I would take screenshots in-game for slow animations and take videos when the animations are quick, then slow down the videos and take screenshots from the videos. This way I can get a lot of screenshots of key moments like the MP5SD HK chop.
- If you want to leave the HUD on, that's fine. Just make it so that it actually goes on the borders and not at the center of the screen.
- For screenshotting, is the F5 key the Steams screenshot button? You might want to try the Steam screenshot key (default F12) if you've been using something else. Or you can try my video-screenshot strategy.
- Skins... I wouldn't really bother with that. No single skin can capture the diverse range of skins in CSGO.
--Wuzh (talk) 13:05, 19 April 2019 (EDT)
Hello
Hope you don't see this as some type of vandalism. Some of your changes I liked and kept them on. There were other things that I preferred and changed back and ,in one case, I deleted some info since I found it superfluous (the listing of the two calibers in the rifle phot - it's always struck me as unnecessary). After all This is a wiki site so anyone can make changes. It's constantly being tweaked. I've had people over the years make changes to pages that I have built. --Jcordell (talk) 08:39, 23 June 2019 (EDT)
Fair Enough
As you said fair enough. In my defense I had just woken up and wasn't as clear thinking. Hadn't had my coffee. --Jcordell (talk) 09:17, 23 June 2019 (EDT)
Forum request
I've created a new forum account for you. Your login is the same as it is here, and your password is currently Abc123. Please log in and change this immediately. Thanks. --Funkychinaman (talk) 09:35, 23 July 2019 (EDT)
Additional Screenshots for Sandstorm
Excuse me? I've captured some new 1080p resolution screenshots for yet listed guns like M2 Browning, GAU-19 in Blackhawk, etc, and listed guns in different resolution (Non-1080p). I'm still new to IMFDB, but I'm getting accustomed to wiki markup and still obtaining several screenshots. If you don't mind, then I'd be glad to help you to contribute on Insurgency: Sandstorm page. AgentHotel (talk) 06:06, 14 August 2019 (EDT)
- Ah, I see. I've captured needed screenshots in 1080p as replacements for non-1080p screenshots and some other screenshots like mounted guns, but I've to take my time when editing in order to not mess the others and I've IRL stuffs to do as well. Last but not least, my time zone is in GMT+7. AgentHotel (talk) 12:57, 14 August 2019 (EDT)
- Also, how may I replace the image file if the wanted image title has been occupied with another respective image? Do I need to just simply naming the file with the identical title when uploading to replace the previous image or other else? I'm asking this in case the update or patch changes or fixes some aspects like clipping issues, gun model changes, etc which needs proper replacements. AgentHotel (talk) 04:48, 15 August 2019 (EDT)
- So, I just uploaded a couple of mounted guns with appropriate screenshots. However, I'm not sure if certain weapons like GAU-8 Avenger in A-10 Warthog (AKA "Warlock") and attached rocket pods in AH-64 Apache (AKA "Assassin") are allowed, due to the relatively blurry model for the former and the latter aren't considered direct fire to some people. AgentHotel (talk) 05:32, 16 August 2019 (EDT)
- I just finished to include any available in-game mounted weapons. Maybe it's a great time to include grenades, mines, UBGLs, etc which are yet to be included. However, I'm not sure if the UBGL for VHS-2 like this one uses its official designation for some reason. If you don't mind to include the aforementioned things and make a possible new page for the aforementioned UBGL, then that'd be appreciated. AgentHotel (talk) 01:47, 27 August 2019 (EDT)
- Are M16 platform rifles always use grenade launcher handguard for mounting M203? Because only in-game M16A2 uses it when equipping M203 while the others use airsoft mockup M203 due to the visible RIS mount on the left side, which makes me wonder if the mounted M203 on M16A2 is modeled with the mockup variant due to the aforementioned reason. I may send you some screenshots for clarifying the in-game M203 models via e-mail before uploading the screenshots for being used on IMFDB if you don't mind. My e-mail address is this. AgentHotel (talk) 09:02, 27 August 2019 (EDT)
- Just included the screenshots for the remaining weapons, so I think that it's allowed to provide a new page for the VHS-BG. Also, is it allowed to include some additional notes about markings for certain guns like Alpha AK with "Patented U.S.A. Made" & "Model AK-104-A Caliber 7.62x39" on the receiver? Because I coincidentally found the interesting details by zooming on the gun models on the loadout menu with Nvidia Ansel with GeForce Experience. Last but not least, shall we include some screenshots of the guns with unique scopes like PSO-1 for SVD, PU for Mosin & Type 03 Scope for QBZ-03? Considering they're interesting & they can give further information of guns with the unique scopes. AgentHotel (talk) 07:12, 15 September 2019 (EDT)
- BTW, the screenshots for the UBGLs & landmines are already included in the discussion page for editing on the main page, considering I didn't find any real life image of the M19 mine on IMFDb & I'm not sure if the in-game M203 are genuine / mockups. If you don't mind to help me towards the aforementioned stuffs & adding some details about the gun models (Particularly the screenshots in the loadout menu like the 5.45x39mm magazine for Alpha AK, despite the stats showed that in 7.62x39mm), then that'd be appreciated. AgentHotel (talk) 10:16, 15 September 2019 (EDT)
- So, I found some other stuffs like weapon caches, graffitis, wall arts & such which have some weapons which I think are noteworthy to be noted as "Others" / such. Plus, would you mind to create the page of M19 mine like these? Basically, the operator pulls off the safety-clip cord then switches the setting knob from (S)afe into (A)rmed. Also, are the M203 UBGLs on below are genuine / mockups? I apologize if I'm bothering you again. AgentHotel (talk) 06:55, 17 September 2019 (EDT)
- BTW, the screenshots for the UBGLs & landmines are already included in the discussion page for editing on the main page, considering I didn't find any real life image of the M19 mine on IMFDb & I'm not sure if the in-game M203 are genuine / mockups. If you don't mind to help me towards the aforementioned stuffs & adding some details about the gun models (Particularly the screenshots in the loadout menu like the 5.45x39mm magazine for Alpha AK, despite the stats showed that in 7.62x39mm), then that'd be appreciated. AgentHotel (talk) 10:16, 15 September 2019 (EDT)
- Just included the screenshots for the remaining weapons, so I think that it's allowed to provide a new page for the VHS-BG. Also, is it allowed to include some additional notes about markings for certain guns like Alpha AK with "Patented U.S.A. Made" & "Model AK-104-A Caliber 7.62x39" on the receiver? Because I coincidentally found the interesting details by zooming on the gun models on the loadout menu with Nvidia Ansel with GeForce Experience. Last but not least, shall we include some screenshots of the guns with unique scopes like PSO-1 for SVD, PU for Mosin & Type 03 Scope for QBZ-03? Considering they're interesting & they can give further information of guns with the unique scopes. AgentHotel (talk) 07:12, 15 September 2019 (EDT)
- Are M16 platform rifles always use grenade launcher handguard for mounting M203? Because only in-game M16A2 uses it when equipping M203 while the others use airsoft mockup M203 due to the visible RIS mount on the left side, which makes me wonder if the mounted M203 on M16A2 is modeled with the mockup variant due to the aforementioned reason. I may send you some screenshots for clarifying the in-game M203 models via e-mail before uploading the screenshots for being used on IMFDB if you don't mind. My e-mail address is this. AgentHotel (talk) 09:02, 27 August 2019 (EDT)
- I just finished to include any available in-game mounted weapons. Maybe it's a great time to include grenades, mines, UBGLs, etc which are yet to be included. However, I'm not sure if the UBGL for VHS-2 like this one uses its official designation for some reason. If you don't mind to include the aforementioned things and make a possible new page for the aforementioned UBGL, then that'd be appreciated. AgentHotel (talk) 01:47, 27 August 2019 (EDT)
- So, I just uploaded a couple of mounted guns with appropriate screenshots. However, I'm not sure if certain weapons like GAU-8 Avenger in A-10 Warthog (AKA "Warlock") and attached rocket pods in AH-64 Apache (AKA "Assassin") are allowed, due to the relatively blurry model for the former and the latter aren't considered direct fire to some people. AgentHotel (talk) 05:32, 16 August 2019 (EDT)
- Also, how may I replace the image file if the wanted image title has been occupied with another respective image? Do I need to just simply naming the file with the identical title when uploading to replace the previous image or other else? I'm asking this in case the update or patch changes or fixes some aspects like clipping issues, gun model changes, etc which needs proper replacements. AgentHotel (talk) 04:48, 15 August 2019 (EDT)
- Hello there. It's been a while since I talked about Sandstorm page. Apparently I found an image of fully built custom Glock 17 with PF940V2 frame, complete with P80 standard slide manufactured by the same company which can be checked on here. If you don't mind to upload the image to complement your uploaded image of PF940V2 frame, then it'd be appreciated. AgentHotel (talk) 00:51, 17 February 2020 (EST)
- Apparently the CTE for the next update is coming tomorrow where testers can test both new Galil ACE 52 & Tavor 7. However, it seems like there isn't any page for it (Not even on the Tavor 21 page) yet. Would you mind to create a page for it while I'm providing in-game render for it? Do note that the in-game Tavor 7 isn't textured yet according to the announcement. AgentHotel (talk) 21:36, 4 March 2020 (EST)
- So the latest announcement of SoP on the official Steam page has revealed official renders of both Tavor-7 & Galil ACE 52 which are loaded with what seem to be LR/SR-25 pattern magazines in 20 rounds which are compatible IRL. If you don't mind to provide the new section for Tavor 7 in the Tavor page while I'm preparing the official renders, then that'd be appreciated. AgentHotel (talk) 22:32, 11 March 2020 (EDT) P.S. It's likely that this is the first depiction of Tavor 7 in popular media.
- Excuse me? I just finished editing the Sandstorm page with new weapons from Update 1.7 Nightfall. Also, I changed the Alpha AK into AK-104 due to the remodeling of the magazine at the same update which finally uses proper 7.62x39mm AK magazines, plus the lower muzzle velocity for 7.62x39mm assault rifles & markings in the receiver further indicating that it's indeed AK-104. If you don't mind to give some additional notes, then it's much appreciated. AgentHotel (talk) 14:38, 19 June 2020 (EDT)
- Hello there. Apparently NWI just announced an upcoming update called "Operation Breakaway" which can be checked here. Apparently contents for this particular update will be revealed in livestream instead of social media & I don't think that I'm able to catch on for the livestream due to significant time zone difference. Also, the artwork for the upcoming update has interesting weapons like Masterkey attached in Security operator's M4, FAMAS F1 wielded by rogue police / insurgent in-disguise with ACOG & suppressor (His friend with gas mask is armed with TOZ-194 for Insurgents), then Security operator with AUG A1 seems to be fitted with 16" barrel instead of more common 20" (The artwork can be checked at the announcement link). If you don't mind to input the summary of livestreams in the Discussion page & help me to confirm if there's 16" barrel for AUG A1, then that'd be appreciated. AgentHotel (talk) 10:59, 29 August 2020 (EDT)
- Excuse me? Am I allowed to leave some notes / screenshots at the Sandstorm talk page first? Considering the latest update brought some new stuffs like GL 40 UBGL & two unique scopes for AUG A3, GP-25 loaded with improvised buckshot 40mm shells, underbarrel shotguns & others. However, I'm not sure if I'd take other screenshots too like official reveals of new attachments & new cosmetics reveals where the shooter is visibly armed, while things like models of attached underbarrel shotguns in loadout menu are broken (Listed as known issue by the devs) & keeping no more than 10 screenshots for each firearm as per Rules, Standards and Principles (Would be problematic for Masterkey which is available for both factions' assault rifles like FAMAS, AR-platforms & AK-platforms). AgentHotel (talk) 11:26, 9 October 2020 (EDT)
- Am I allowed to show one of the firearms of respective platform for underbarrel shotguns like M4 to represent AR-platform & AKM to represent AK-platform? One of the official screenshot at Steam / Twitter page has Masterkey attached in FAMAS. Also, maybe I'd show the "Draft" at the talk page first while dropping a few notes / questions for further discussion with others just in case, considering I'm still taking some screenshots (You can create the page of GL 40 UBGL later on once I've uploaded required screenshots of it being attached in AUG) & the devs are working on hotfixes as well. AgentHotel (talk) 14:58, 9 October 2020 (EDT)
- Hello there. I just dropped uploaded screenshots at the Sandstorm talk as the draft, complete with some notes I left regarding new firearms. If you don't mind to create a page for GL 40 UBGL & help me sort out the screenshots at the aforementioned page, then that'd be appreciated. AgentHotel (talk) 12:16, 15 October 2020 (EDT)
- Excuse me? According to the latest announcement there'll be a couple of Chinese firearms in the upcoming Lunar New Year Update on February 2nd. However, it seems like there's no page of QTS-11 which I'd consider as particularly "Odd" firearm due to having integrated single-shot bolt-action grenade launcher similar to cancelled XM29 & Korean K11 & I'm not sure if it'd be classified as assault rifle / grenade launcher due to the aforementioned reason. If you don't mind to help me out, then that'd be appreciated. AgentHotel (talk) 01:06, 30 January 2021 (EST)
- Excuse me, according to CTE announcement there'll be a couple of powerful hand-cannons which're Manurhin MR-73 whose barrel length can be extended from 5.25" into 8" like this particular setup along with unique optic, suppressor & bipod for them (It can also be reloaded with modern speedloaders & also has "Cheapo suppressor" which is more / less makeshift suppressor from drink can which slightly reduces muzzle flash & noise) for Security & Desert Eagle Mark XIX (Yeah, that one chambered in .50 AE) for Insurgents. However, I'm having some issues for the former due to the page for it is lacking images of Gendarmerie / Defense variants in longer barrels along with its unique optic (The in-game model has wooden grip just like in the video) while only images of Sport variant have longer barrels & different grip compare to the Gendarmerie / Defense variants. If you don't mind to provide additional images for some of them, then that'd be appreciated. AgentHotel (talk) 23:50, 23 April 2021 (EDT)
- Excuse me, according to CTE announcement both P90 & Vector (1st gen, to be exact) will be added for the Insurgents & Security respectively (Only available for Advisors; also, it seems like NWI got some inspiration from Counter-Strike when it comes to having P90 for Insurgents thanks to Russian-speaking Mercenary VO for them). However, the P90 is actually USG variant with unique USG integrated reflex sight which has a couple different reticles (I already took the screenshots with disabled HUD which also hid CTE watermark at the corner). If that's the case, would you mind to provide gun images of P90 USG with its unique USG reflex sight? I'll upload the taken screenshots after sorting out some IRL stuffs ASAP. AgentHotel (talk) 11:54, 28 August 2021 (EDT)
- Hello there. I just uploaded the screenshots of P90 & Vector from CTE as placeholders after sorting out some IRL stuffs in the Sandstorm talk page. Would you mind to check the said page for a moment? Considering I left some questions in there (Especially about P90). AgentHotel (talk) 06:18, 14 September 2021 (EDT)
- Excuse me, would you mind telling me how to create a new redirect? When I was asking Commando552 for some advice regarding P90 Tactical & USG on P90 talk page apparently separating them would be arbitrary, but he's agreed to keep Tactical as separate entry from P90 TR; so I decided it to refer to them as P90 Tactical / USG as in one entry. However, I'm not sure how to create a new redirect from [[FN P90 | P90 Tactical / USG]] into shorter [[P90 Tactical / USG]]. P.S. Right now I'm unable to replace placeholder screenshots / add new ones due to my device's currently being repaired (Long story) which'd take at least a week. AgentHotel (talk) 09:43, 16 November 2021 (EST)
- Regarding going to the relevant category page, does it mean that I've to go to either of Submachine Guns / Gun first & then create the new page for new redirect in there (With create page button)? Also, do I need to input appropriate categories such as [[Category:Gun]] & [[Category:Submachine Guns]] on either the page itself / its summary? When I was about to create a page for new redirect of it, I typed P90 Tactical / USG which showed Create the page "P90 Tactical / USG" on this wiki! & then I clicked on the red text; however, when I almost created the redirect by typing #REDIRECT [[FN P90#P90 Tactical / USG]] which is shown as 1. REDIRECT FN P90#P90 Tactical / USG in the preview where the FN P90#P90 Tactical / USG will go to the P90 Tactical / USG subcategory immediately, I end up getting hesitant whether it's correct / not, because you told me to go to the relevant category page & I'm not sure about what you're referring to, considering I don't wanna mess it up & I'd like to be able to create new pages for redirects by my own in the future. P.S. Pardon me if I'm somehow a bit too hesitant for creating a page for redirect / a bit too rude for asking some clarification, considering I never created new page (Whether as redirect / not). AgentHotel (talk) 01:34, 21 November 2021 (EST)
- Excuse me, I'd like to bid my farewell for going away from IMFDB for a moment (Not sure until when) due to undisclosed reason. However, I just edited the Sandstorm page which ended up being less cluttered with texts by adding additional screenshots (along with the descriptions) for compensation. I also added certain notes such as Alpha AK finally uses its proper steel AK mags found on AKM which can be replaced with polymer AK mags by equipping custom skins like this. Nonetheless, it's been a pleasure for contributing to IMFDB (especially on Sandstorm page) with you & the rest of editors. P.S. Don't worry about my Steam PFP on recently updated screenshots of loadout menu such as Alpha AK, considering it's from an in-game party system for inviting friends to play together which I'm unable to remove whatsoever. AgentHotel (talk) 02:29, 19 May 2022 (EDT)
- Regarding going to the relevant category page, does it mean that I've to go to either of Submachine Guns / Gun first & then create the new page for new redirect in there (With create page button)? Also, do I need to input appropriate categories such as [[Category:Gun]] & [[Category:Submachine Guns]] on either the page itself / its summary? When I was about to create a page for new redirect of it, I typed P90 Tactical / USG which showed Create the page "P90 Tactical / USG" on this wiki! & then I clicked on the red text; however, when I almost created the redirect by typing #REDIRECT [[FN P90#P90 Tactical / USG]] which is shown as 1. REDIRECT FN P90#P90 Tactical / USG in the preview where the FN P90#P90 Tactical / USG will go to the P90 Tactical / USG subcategory immediately, I end up getting hesitant whether it's correct / not, because you told me to go to the relevant category page & I'm not sure about what you're referring to, considering I don't wanna mess it up & I'd like to be able to create new pages for redirects by my own in the future. P.S. Pardon me if I'm somehow a bit too hesitant for creating a page for redirect / a bit too rude for asking some clarification, considering I never created new page (Whether as redirect / not). AgentHotel (talk) 01:34, 21 November 2021 (EST)
- Excuse me, would you mind telling me how to create a new redirect? When I was asking Commando552 for some advice regarding P90 Tactical & USG on P90 talk page apparently separating them would be arbitrary, but he's agreed to keep Tactical as separate entry from P90 TR; so I decided it to refer to them as P90 Tactical / USG as in one entry. However, I'm not sure how to create a new redirect from [[FN P90 | P90 Tactical / USG]] into shorter [[P90 Tactical / USG]]. P.S. Right now I'm unable to replace placeholder screenshots / add new ones due to my device's currently being repaired (Long story) which'd take at least a week. AgentHotel (talk) 09:43, 16 November 2021 (EST)
- Hello there. I just uploaded the screenshots of P90 & Vector from CTE as placeholders after sorting out some IRL stuffs in the Sandstorm talk page. Would you mind to check the said page for a moment? Considering I left some questions in there (Especially about P90). AgentHotel (talk) 06:18, 14 September 2021 (EDT)
- Excuse me, according to CTE announcement both P90 & Vector (1st gen, to be exact) will be added for the Insurgents & Security respectively (Only available for Advisors; also, it seems like NWI got some inspiration from Counter-Strike when it comes to having P90 for Insurgents thanks to Russian-speaking Mercenary VO for them). However, the P90 is actually USG variant with unique USG integrated reflex sight which has a couple different reticles (I already took the screenshots with disabled HUD which also hid CTE watermark at the corner). If that's the case, would you mind to provide gun images of P90 USG with its unique USG reflex sight? I'll upload the taken screenshots after sorting out some IRL stuffs ASAP. AgentHotel (talk) 11:54, 28 August 2021 (EDT)
- Excuse me, according to CTE announcement there'll be a couple of powerful hand-cannons which're Manurhin MR-73 whose barrel length can be extended from 5.25" into 8" like this particular setup along with unique optic, suppressor & bipod for them (It can also be reloaded with modern speedloaders & also has "Cheapo suppressor" which is more / less makeshift suppressor from drink can which slightly reduces muzzle flash & noise) for Security & Desert Eagle Mark XIX (Yeah, that one chambered in .50 AE) for Insurgents. However, I'm having some issues for the former due to the page for it is lacking images of Gendarmerie / Defense variants in longer barrels along with its unique optic (The in-game model has wooden grip just like in the video) while only images of Sport variant have longer barrels & different grip compare to the Gendarmerie / Defense variants. If you don't mind to provide additional images for some of them, then that'd be appreciated. AgentHotel (talk) 23:50, 23 April 2021 (EDT)
- Excuse me? According to the latest announcement there'll be a couple of Chinese firearms in the upcoming Lunar New Year Update on February 2nd. However, it seems like there's no page of QTS-11 which I'd consider as particularly "Odd" firearm due to having integrated single-shot bolt-action grenade launcher similar to cancelled XM29 & Korean K11 & I'm not sure if it'd be classified as assault rifle / grenade launcher due to the aforementioned reason. If you don't mind to help me out, then that'd be appreciated. AgentHotel (talk) 01:06, 30 January 2021 (EST)
- Hello there. I just dropped uploaded screenshots at the Sandstorm talk as the draft, complete with some notes I left regarding new firearms. If you don't mind to create a page for GL 40 UBGL & help me sort out the screenshots at the aforementioned page, then that'd be appreciated. AgentHotel (talk) 12:16, 15 October 2020 (EDT)
- Am I allowed to show one of the firearms of respective platform for underbarrel shotguns like M4 to represent AR-platform & AKM to represent AK-platform? One of the official screenshot at Steam / Twitter page has Masterkey attached in FAMAS. Also, maybe I'd show the "Draft" at the talk page first while dropping a few notes / questions for further discussion with others just in case, considering I'm still taking some screenshots (You can create the page of GL 40 UBGL later on once I've uploaded required screenshots of it being attached in AUG) & the devs are working on hotfixes as well. AgentHotel (talk) 14:58, 9 October 2020 (EDT)
- Excuse me? Am I allowed to leave some notes / screenshots at the Sandstorm talk page first? Considering the latest update brought some new stuffs like GL 40 UBGL & two unique scopes for AUG A3, GP-25 loaded with improvised buckshot 40mm shells, underbarrel shotguns & others. However, I'm not sure if I'd take other screenshots too like official reveals of new attachments & new cosmetics reveals where the shooter is visibly armed, while things like models of attached underbarrel shotguns in loadout menu are broken (Listed as known issue by the devs) & keeping no more than 10 screenshots for each firearm as per Rules, Standards and Principles (Would be problematic for Masterkey which is available for both factions' assault rifles like FAMAS, AR-platforms & AK-platforms). AgentHotel (talk) 11:26, 9 October 2020 (EDT)
- Hello there. Apparently NWI just announced an upcoming update called "Operation Breakaway" which can be checked here. Apparently contents for this particular update will be revealed in livestream instead of social media & I don't think that I'm able to catch on for the livestream due to significant time zone difference. Also, the artwork for the upcoming update has interesting weapons like Masterkey attached in Security operator's M4, FAMAS F1 wielded by rogue police / insurgent in-disguise with ACOG & suppressor (His friend with gas mask is armed with TOZ-194 for Insurgents), then Security operator with AUG A1 seems to be fitted with 16" barrel instead of more common 20" (The artwork can be checked at the announcement link). If you don't mind to input the summary of livestreams in the Discussion page & help me to confirm if there's 16" barrel for AUG A1, then that'd be appreciated. AgentHotel (talk) 10:59, 29 August 2020 (EDT)
- Excuse me? I just finished editing the Sandstorm page with new weapons from Update 1.7 Nightfall. Also, I changed the Alpha AK into AK-104 due to the remodeling of the magazine at the same update which finally uses proper 7.62x39mm AK magazines, plus the lower muzzle velocity for 7.62x39mm assault rifles & markings in the receiver further indicating that it's indeed AK-104. If you don't mind to give some additional notes, then it's much appreciated. AgentHotel (talk) 14:38, 19 June 2020 (EDT)
- So the latest announcement of SoP on the official Steam page has revealed official renders of both Tavor-7 & Galil ACE 52 which are loaded with what seem to be LR/SR-25 pattern magazines in 20 rounds which are compatible IRL. If you don't mind to provide the new section for Tavor 7 in the Tavor page while I'm preparing the official renders, then that'd be appreciated. AgentHotel (talk) 22:32, 11 March 2020 (EDT) P.S. It's likely that this is the first depiction of Tavor 7 in popular media.
- Apparently the CTE for the next update is coming tomorrow where testers can test both new Galil ACE 52 & Tavor 7. However, it seems like there isn't any page for it (Not even on the Tavor 21 page) yet. Would you mind to create a page for it while I'm providing in-game render for it? Do note that the in-game Tavor 7 isn't textured yet according to the announcement. AgentHotel (talk) 21:36, 4 March 2020 (EST)
- Hello there. It's been a while since I talked about Sandstorm page. Apparently I found an image of fully built custom Glock 17 with PF940V2 frame, complete with P80 standard slide manufactured by the same company which can be checked on here. If you don't mind to upload the image to complement your uploaded image of PF940V2 frame, then it'd be appreciated. AgentHotel (talk) 00:51, 17 February 2020 (EST)
Team Fortress 2
Hello. I noticed that you were working on the Team Fortress 2 page. I have uploaded some screenshots. I attempted to imitate the way that you took yours. Would you like me to continue? BitesTheDust (talk) 21:54, 9 October 2019 (EDT)
RE:Gun Images
Sorry, I hadn't seen the edit log on the first image, since I'm only on this site sporadically. I'll try to avoid these problems next time around. BrandonColeford1992 (talk) 17:31, 23 October 2019 (EDT)
A decent alternative to Photoshop
You could use GIMP if you want :-) it's legitimately free, and it has various useful tools such as cloning, removing background, rotating, cropping, flipping, etc. --Ultimate94ninja (talk) 15:06, 1 December 2019 (EST)
Breakpoint
All screenshots of reloading were made from the same perspective. I will make other screenshots from a different perspective so that I can spend my weapons better.--Emto_PL (talk) 07:48, 13 December 2019 (EST)
Terminator: Resistance
I was wondering what you meant by the barrel and gas tube being "off" on the M14-style rifle I identified as a Mk 14 Mod 0. Could we say that it's a combination between the body and stock of an Mk 14 Mod 0 but the barrel and gas tube of an M1 Garand, aside from the muzzle brake? I posted a couple more questions for you on the Terminator: Resistance talk page too. --Mazryonh (talk) 11:56, 6 May 2020 (EDT)
Photos
- That was a mistake. I'll remove the protection. Notice that I didn't change the protection on the other pages. Mistakes happen. Sorry about that. --Jcordell (talk) 16:03, 19 May 2020 (EDT)
H3VR screenshots
I haven't taken any screenshots of the frag grenade, makarov drum, or anything else that I haven't already uploaded. I figured since I'd already shared screenshots for the guns I posted for update 90 (albeit I remade most of them) I would just go ahead and upload them. I also thought I'd do the two rolling blocks since I figured you might already have a backlog and wouldn't e able to get to them right away. I could arrange something with discord later, but for now you can handle the rest. Jeeperdy (talk) 21:42, 6 July 2020 (EDT)
State of Decay
I am not deleting useful information. I added new screenshots from the "journal". I'm adding screenshots directly from the game. Give me time. :)--Emto_PL (talk) 07:28, 15 June 2021 (EDT)
It is impossible to throw weapons on the ground in the game. This screenshot is made in the editor. Since there is no such action in the game, leave such screenshots?
I replace the screen from the "journal" with new ones. With such.
For such.
--Emto_PL (talk) 07:43, 15 June 2021 (EDT)
Deleting Screenshots.
All the screenshots I deleted don't exist. These are empty files. After the last "update" of IMFDB there are many screenshots that don't exist, and they are empty links. What are we to do with them? Will these screenshots ever come back? Should we remove them? Here is an example of screenshots I removed from Medal of Honor: Airborne.
And here's an example from Enlisted.What are we supposed to do with these "BLANK SCREENS"?
--Emto_PL (talk) 08:12, 12 November 2022 (UTC)
Resident Evil Dead Aim
Hi there,
Thanks for correcting me on the Hush Puppy in the Dead Aim page. Yeah I misunderstood when copy the intel from the MGS 3 page (English isn't my prime language so...). I thought when reading "it has a slide locking mechanism [...] which cannot be disengaged" that the slide mechanism couldn't be disengaged and that the gun would only function manually operated, while when reading again I understand that it couldn't be disengaged in MGS 3 gameplay.
I would like to know if you can help me identify a gun from the game, in the opening cutscene the main character is held at gunpoint by the bad guy. But due to some kind of blurry effect on the scene and my lack of knowledge concerning revolvers I'm unable to identified the gun. Here is a link to a 8K upscaled version of the intro (it should be between 1:23 and 2:30).