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Watch Dogs 2: Difference between revisions
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Watch Dogs 2 (sometimes stylized as "WATCH_DOGS 2") is the 2016 sequel to Ubisoft's [[Watch Dogs]]. Like it's predecessor, it is a third person shooter that gives players the liberty to include stealth and hacking, via a backdoor implemented in CT_OS, the fictionalized America's universal operating system that controls everything from walkie-talkies to street signs. Unlike the first, Ubisoft wanted to emphasize the hacking component to give players a more varied and unique combat experience that avoided the issue of the first one, in that it often played out as a totally traditional TPS in which hacking was just a neat gimmick and story mechanic, and as such, in addition to vastly increasing the capabilities and ease of the hacking mechanic, they didn't include as many traditional firearms as the first game. Of the traditional firearms existing in WD2, almost all are repeats from the first. | |||
You follow a group of hacktivists in the San Francisco cell of a large hacker organization known as DedSec, loosely inspired by the real world Anonymous. As underground vigilantes, you are naturally criminals, and as such, instead of purchasing weapons in gun stores, you must either create them in a 3D-printer, or steal them from members of enemy factions, such as the SFPD, the Bratva, or the "Umeni Security Corps", a shady security contractor that primarily hires war criminals. For gameplay reasons, rather than creating 3D-printer weapons being a question of purchasing parts online, taking 12 hours to 3D-print a Glock lower, sanding it down, and then assembling it, you simply shove an exorbitant amount of money into a large 3d printer and fully assembled guns (almost always entirely made of metal, sometimes even wood) are spat out seconds later. | |||
In essence this game uses 3D printers as if they are ''Star Trek'' replicators, much as "nanotechnology" was used in older near-future sci-fi (and before that "robots" and then the more traditional "magic"). Some of them, also feature "smart bullets" that "autohack" their targets, which would be impossible with 2016 technology (or at least impossibly expensive). The 3D-printed guns in-game are more or less just normal firearms with minor upgrades, though some have totally unique functionalities. | |||
The amount of custom 3D-printed firearms is intended to make up for the reduced amount of traditional ones. | |||
{{VG Title}} | {{VG Title}} | ||
__TOC__<br clear=all> | __TOC__<br clear=all> | ||
=Handguns= | =Handguns= | ||
==Kimber Warrior== | ==Kimber Warrior== | ||
The [[Kimber Desert Warrior/Warrior|Kimber Warrior]]. | The [[Kimber Desert Warrior/Warrior|Kimber Warrior]] appears in-game as the "1911". It incorrectly holds 10 rounds in its magazine; its real-world counterpart only holds 8 rounds in the magazine. The Kimber Warrior is never used in game by any NPCs, and thus the only way to acquire it is via 3D-printing it for the low price of $22,900. | ||
[[file:KimberWarriorII.jpg|thumb|none|350px|Kimber Warrior - .45 ACP]] | [[file:KimberWarriorII.jpg|thumb|none|350px|Kimber Warrior - .45 ACP]] | ||
[[file:WatchDogs2 1911 info 1.jpg|thumb|none|600px|Description of the | [[file:WatchDogs2 1911 info 1.jpg|thumb|none|600px|Description of the Kimber.]] | ||
[[file:WatchDogs2 1911 holding 1.jpg|thumb|none|600px|Marcus Holloway | [[file:WatchDogs2 1911 holding 1.jpg|thumb|none|600px|Marcus Holloway crouches with a Kimber Warrior.]] | ||
[[file:WatchDogs2 1911 holding 2.jpg|thumb|none|600px| | [[file:WatchDogs2 1911 holding 2.jpg|thumb|none|600px|Showing off the other side...]] | ||
[[file:WatchDogs2 1911 holding 3.jpg|thumb|none|600px| | [[file:WatchDogs2 1911 holding 3.jpg|thumb|none|600px|...and holding the Warrior up on a post.]] | ||
[[file:WatchDogs2 1911 reloading.jpg|thumb|none|600px| | [[file:WatchDogs2 1911 reloading.jpg|thumb|none|600px|Reloading the Kimber.]] | ||
[[file:WatchDogs2 1911 world 1.jpg|thumb|none|600px|Kimber Warrior on the ground.]] | [[file:WatchDogs2 1911 world 1.jpg|thumb|none|600px|The Kimber Warrior on the ground. Note the actual name on the slide instead of the Kimber logo.]] | ||
[[file:WatchDogs2 1911 world 2.jpg|thumb|none|600px| | [[file:WatchDogs2 1911 world 2.jpg|thumb|none|600px|Right side of the pistol.]] | ||
==SIG-Sauer P250 Compact== | ==SIG-Sauer P250 Compact== | ||
The [[SIG-Sauer P250 Compact]]. | The [[SIG-Sauer P250 Compact]] appears in-game as the "P-9mm". Just like in the first game, it is incorrectly described as being Austrian, and holds 17 rounds in its magazine. It is erroneously the standard-issue duty pistol of the San Francisco Police Department and the Oakland Police Department, the former issues the [[SIG-Sauer P226]] and [[SIG-Sauer P229|P229]] in .40 S&W while the latter uses the [[Glock 17]]. | ||
[[file:EarlyP250Compact .jpg|thumb|350px|none|SIG-Sauer P250 Compact - 9x19mm]] | [[file:EarlyP250Compact .jpg|thumb|350px|none|SIG-Sauer P250 Compact - 9x19mm]] | ||
[[file:WatchDogs2 SIG P250 info.jpg|thumb|none|600px|Description of the | [[file:WatchDogs2 SIG P250 info.jpg|thumb|none|600px|Description of the P250 Compact.]] | ||
[[file:WatchDogs2 SIG P250 holding 1.jpg|thumb|none|600px|Marcus | [[file:WatchDogs2 SIG P250 holding 1.jpg|thumb|none|600px|Marcus takes cover with a P250.]] | ||
[[file:WatchDogs2 SIG P250 holding 2.jpg|thumb|none|600px| | [[file:WatchDogs2 SIG P250 holding 2.jpg|thumb|none|600px|He checks his flank...]] | ||
[[file:WatchDogs2 SIG P250 holding 3.jpg|thumb|none|600px| | [[file:WatchDogs2 SIG P250 holding 3.jpg|thumb|none|600px|...and gets intimate with a wall to show of the SIG's slide.]] | ||
[[file:WatchDogs2 SIG P250 reloading.jpg|thumb|none|600px|Marcus | [[file:WatchDogs2 SIG P250 reloading.jpg|thumb|none|600px|Marcus reloads his 9mm.]] | ||
[[file:WatchDogs2 SIG P250 world 1.jpg|thumb|none|600px| | [[file:WatchDogs2 SIG P250 world 1.jpg|thumb|none|600px|Right side of the pistol.]] | ||
[[file:WatchDogs2 SIG P250 world 2.jpg|thumb|none|600px| | [[file:WatchDogs2 SIG P250 world 2.jpg|thumb|none|600px|Left side.]] | ||
=Submachine Guns= | =Submachine Guns= | ||
==RPB Industries M11A1== | ==RPB Industries M11A1== | ||
The [[MAC-10#MAC-11|RPB Industries M11A1]]. | The [[MAC-10#MAC-11|RPB Industries M11A1]] appears in-game as the "SMG-11". | ||
[[file:Mac m11 9k.jpg|thumb|280px|none|RPB Industries M11A1 - .380 ACP]] | [[file:Mac m11 9k.jpg|thumb|280px|none|RPB Industries M11A1 - .380 ACP]] | ||
[[file:WatchDogs2 mac-11 info.jpg|thumb|none|600px|Description of the | [[file:WatchDogs2 mac-11 info.jpg|thumb|none|600px|Description of the MAC-11.]] | ||
[[file:WatchDogs2 mac-11 holding 1.jpg|thumb|none|600px|Marcus | [[file:WatchDogs2 mac-11 holding 1.jpg|thumb|none|600px|Marcus lies low with the M11A1.]] | ||
[[file:WatchDogs2 mac-11 holding 2.jpg|thumb|none|600px| | [[file:WatchDogs2 mac-11 holding 2.jpg|thumb|none|600px|He turns back to make sure that pile of bodies is still cold.]] | ||
[[file:WatchDogs2 mac-11 holding 3.jpg|thumb|none|600px|Marcus | [[file:WatchDogs2 mac-11 holding 3.jpg|thumb|none|600px|Marcus runs his M11 into a wall.]] | ||
[[file:WatchDogs2 mac-11 reloading.jpg|thumb|none|600px| | [[file:WatchDogs2 mac-11 reloading.jpg|thumb|none|600px|Dumping a magazine out of the SMG.]] | ||
[[file:WatchDogs2 mac-11 world 1.jpg|thumb|none|600px| | [[file:WatchDogs2 mac-11 world 1.jpg|thumb|none|600px|The MAC-11 on the ground.]] | ||
[[file:WatchDogs2 mac-11 world 2.jpg|thumb|none|600px| | [[file:WatchDogs2 mac-11 world 2.jpg|thumb|none|600px|Left side of the M11A1.]] | ||
==PP-2000== | ==PP-2000== | ||
The [[PP-2000]]. | The [[PP-2000]] appears in-game as the "R-2000". Its stock has been completely removed, rather than folded to the side. | ||
[[file:Pp-2000 1.jpg|thumb|none|350px|PP-2000 - 9x19mm]] | [[file:Pp-2000 1.jpg|thumb|none|350px|PP-2000 - 9x19mm]] | ||
[[file:WatchDogs2 pp-2000 info 1.jpg|thumb|none|600px|Description of the | [[file:WatchDogs2 pp-2000 info 1.jpg|thumb|none|600px|Description of the PP-2000.]] | ||
[[file:WatchDogs2 pp-2000 holding 1.jpg|thumb|none|600px|Marcus | [[file:WatchDogs2 pp-2000 holding 1.jpg|thumb|none|600px|Marcus holds his PP-2000, worried it'll get sandy.]] | ||
[[file:WatchDogs2 pp-2000 holding 2.jpg|thumb|none|600px| | [[file:WatchDogs2 pp-2000 holding 2.jpg|thumb|none|600px|Looking at the fence on the beach.]] | ||
[[file:WatchDogs2 pp-2000 holding 3.jpg|thumb|none|600px| | [[file:WatchDogs2 pp-2000 holding 3.jpg|thumb|none|600px|Posting up with the PP-2000.]] | ||
[[file:WatchDogs2 pp-2000 reloading.jpg|thumb|none|600px| | [[file:WatchDogs2 pp-2000 reloading.jpg|thumb|none|600px|Reloading the PP-2000.]] | ||
[[file:WatchDogs2 pp-2000 world 1.jpg|thumb|none|600px|PP-2000 on the ground.]] | [[file:WatchDogs2 pp-2000 world 1.jpg|thumb|none|600px|A PP-2000 on the ground.]] | ||
[[file:WatchDogs2 pp-2000 world 2.jpg|thumb|none|600px| | [[file:WatchDogs2 pp-2000 world 2.jpg|thumb|none|600px|Other side, note that it still has the proper "ΠΠ-2000" markings on the receiver while the pistol grip is labeled by the "R-2000" nomer.]] | ||
=Shotguns= | =Shotguns= | ||
==AA-12== | ==AA-12== | ||
The [[AA-12]]. | The [[AA-12]] appears in-game as the "ATSG-12". It is used by both the SFPD and the Oakland PD. | ||
[[file: | [[file:AA-12 CQB.jpg|thumb|350px|none|AA-12 CQB - 12 gauge]] | ||
[[file:WatchDogs2 aa12 info.jpg|thumb|none|600px|Description of the weapon.]] | [[file:WatchDogs2 aa12 info.jpg|thumb|none|600px|Description of the weapon.]] | ||
[[file:WatchDogs2 aa12 holding 1.jpg|thumb|none|600px|Marcus | [[file:WatchDogs2 aa12 holding 1.jpg|thumb|none|600px|Marcus lies low with the shotgun.]] | ||
[[file:WatchDogs2 aa12 holding 2.jpg|thumb|none|600px| | [[file:WatchDogs2 aa12 holding 2.jpg|thumb|none|600px|Turning the other way.]] | ||
[[file:WatchDogs2 aa12 holding 3.jpg|thumb|none|600px|Marcus | [[file:WatchDogs2 aa12 holding 3.jpg|thumb|none|600px|Marcus's AA-12 has an interaction with a wall.]] | ||
[[file:WatchDogs2 aa12 reloading.jpg|thumb|none|600px|Marcus | [[file:WatchDogs2 aa12 reloading.jpg|thumb|none|600px|Marcus tosses away a used magazine.]] | ||
[[file:WatchDogs2 aa12 world 1.jpg|thumb|none|600px|AA-12 on the | [[file:WatchDogs2 aa12 world 1.jpg|thumb|none|600px|An AA-12 blending in with the ground. Note the hinge that indicates the stock folds, which isn't present on the real shotgun.]] | ||
[[file:WatchDogs2 aa12 world 2.jpg|thumb|none|600px|AA-12 | [[file:WatchDogs2 aa12 world 2.jpg|thumb|none|600px|Other side of the AA-12.]] | ||
==Mossberg 500 Cruiser== | ==Mossberg 500 Cruiser== | ||
The [[Mossberg 500|Mossberg 500 Cruiser]]. | The [[Mossberg 500|Mossberg 500 Cruiser]] appears in-game as the "SG-90". It erroneously holds 8 rounds in its 5-round tube. | ||
[[file:Mossbergcruiser1.jpg|thumb|none|350px|Mossberg 500 Cruiser - 12 gauge]] | [[file:Mossbergcruiser1.jpg|thumb|none|350px|Mossberg 500 Cruiser - 12 gauge]] | ||
[[file:WatchDogs2 Mossberg 500 info.jpg|thumb|none|600px|Description of the | [[file:WatchDogs2 Mossberg 500 info.jpg|thumb|none|600px|Description of the M500.]] | ||
[[file:WatchDogs2 Mossberg 500 holding 1.jpg|thumb|none|600px|Marcus | [[file:WatchDogs2 Mossberg 500 holding 1.jpg|thumb|none|600px|Marcus takes cover, Mossberg in hand.]] | ||
[[file:WatchDogs2 Mossberg 500 holding 2.jpg|thumb|none|600px| | [[file:WatchDogs2 Mossberg 500 holding 2.jpg|thumb|none|600px|Checking on a hostile fence with the shotgun.]] | ||
[[file:WatchDogs2 Mossberg 500 holding 3.jpg|thumb|none|600px|Marcus | [[file:WatchDogs2 Mossberg 500 holding 3.jpg|thumb|none|600px|Marcus points the Cruiser upwards.]] | ||
[[file:WatchDogs2 Mossberg 500 reloading.jpg|thumb|none|600px| | [[file:WatchDogs2 Mossberg 500 reloading.jpg|thumb|none|600px|Reloading the magazine tube.]] | ||
[[file:WatchDogs2 Mossberg 500 world 1.jpg|thumb|none|600px| | [[file:WatchDogs2 Mossberg 500 world 1.jpg|thumb|none|600px|The M500 Cruiser on the ground.]] | ||
[[file:WatchDogs2 Mossberg 500 world 2.jpg|thumb|none|600px| | [[file:WatchDogs2 Mossberg 500 world 2.jpg|thumb|none|600px|Left side.]] | ||
==Saiga 12K== | ==Saiga 12K== | ||
The [[Saiga 12K]]. | The [[Saiga 12K]] appears in-game as the "SGR-12". It has a custom buttstock, pistol grip, and railed handguard. It is used by SFPD SWAT, which isn't actually outside the realm of possibility as some American law enforcement agencies do have Saiga and VEPR shotguns in their inventories. | ||
[[ | [[File:Saiga 12K.jpg|thumb|none|350px|Saiga 12K - 12 gauge]] | ||
[[file:WatchDogs2 Saiga 12K info.jpg|thumb|none|600px|Description of the | [[file:WatchDogs2 Saiga 12K info.jpg|thumb|none|600px|Description of the Saiga 12.]] | ||
==Franchi SPAS-12== | |||
A [[SPAS-12]] is seen in a videogame ([[Rainbow Six: Siege]]) played by Pinkle Chris, a online troll in one of the side mission. | |||
[[file:FSpas12orign.jpg|thumb|none|400px|Franchi SPAS-12 with stock removed.]] | |||
=Assault Rifles= | =Assault Rifles= | ||
==AK-103== | ==AK-103== | ||
The custom [[AK-103]] from [[Far Cry 3]] & [[Far Cry 4]]. | The custom [[AK-103]] from [[Far Cry 3]] & [[Far Cry 4]], as well as the previous game, returns as the "AK-47". Is dual-wielded by Devon von Devon (Jimmy Siska) in the trailer of the fictional movie "Cyberdrive". | ||
[[file:AKMRifle.jpg|thumb|none|350px|AKM - 7.62x39mm]] | [[file:AKMRifle.jpg|thumb|none|350px|AKM - 7.62x39mm]] | ||
[[file:Far Cry 3 AK-103.jpg|thumb|none|350px|AK-103 - 7.62x39mm]] | [[file:Far Cry 3 AK-103.jpg|thumb|none|350px|'''Photoshopped''' AK-103 with side-mounted RIS rail & AK-74 style stock, handguard, and pistol grip as seen in [[Far Cry 3]] - 7.62x39mm]] | ||
[[file:WatchDogs2 akm.jpg|thumb|none|600px|Description of the | [[file:WatchDogs2 akm.jpg|thumb|none|600px|Description of the AK.]] | ||
[[file:WatchDogs2 akm holding 1.jpg|thumb|none|600px| | [[file:WatchDogs2 akm holding 1.jpg|thumb|none|600px|Taking cover behind a luxury SUV with the AK-103.]] | ||
[[file:WatchDogs2 akm holding 2.jpg|thumb|none|600px| | [[file:WatchDogs2 akm holding 2.jpg|thumb|none|600px|Facing the other way with the AK.]] | ||
[[file:WatchDogs2 akm holding 3.jpg|thumb|none|600px|Marcus | [[file:WatchDogs2 akm holding 3.jpg|thumb|none|600px|Marcus discovers he can't shoot over the hood easily...]] | ||
[[file:WatchDogs2 akm reloading.jpg|thumb|none|600px|Marcus | [[file:WatchDogs2 akm reloading.jpg|thumb|none|600px|Marcus reloads his AK in an odd manner.]] | ||
[[file:WatchDogs2 akm world 1.jpg|thumb|none|600px|AK-103 on the ground.]] | [[file:WatchDogs2 akm world 1.jpg|thumb|none|600px|The AK-103 on the ground. Note the AK-74 style muzzle brake, as well as a strangely warped stock. The safety is also on.]] | ||
[[file:WatchDogs2 akm world 2.jpg|thumb|none|600px| | [[file:WatchDogs2 akm world 2.jpg|thumb|none|600px|Other side.]] | ||
==Galil ACE | ==IWI Galil ACE 32== | ||
The [[Galil ACE|Galil ACE | The [[IWI Galil ACE|IWI Galil ACE 32]] appears in-game as the "AC-AR". It is equipped with a scope and is classified as a sniper rifle. Much like the Kimber Warrior, the AC-AR can only be acquired by 3D-printing. | ||
[[ | [[File:Galil-ACE-32.jpg|thumb|none|350px|IWI Galil ACE 32 - 7.62x39mm]] | ||
[[file:WatchDogs2 Galil ACE 23 info.jpg|thumb|none|600px|Description of the | [[file:WatchDogs2 Galil ACE 23 info.jpg|thumb|none|600px|Description of the Galil ACE.]] | ||
=="OCP-11"== | =="OCP-11"== | ||
The fictional "OCP-11" returns from the original Watch Dogs, once again as the cheapest assault rifle in-game. | |||
[[file:OCP-11.jpg|350px|thumb|none|Render of the "OCP-11"]] | [[file:OCP-11.jpg|350px|thumb|none|Render of the "OCP-11"]] | ||
[[file:WatchDogs2 OCP-11 info.jpg|thumb|none|600px|Description of the | [[file:WatchDogs2 OCP-11 info.jpg|thumb|none|600px|Description of the "OCP-11".]] | ||
==Patriot Ordnance Factory P416== | ==Patriot Ordnance Factory P416== | ||
The [[Patriot Ordnance Factory P416]]. | The [[Patriot Ordnance Factory P416]] appears in-game as the "Goblin". It uses the same model from the previous game, which itself originates from [[Far Cry 3]], despite its name referring to its depiction in [[Ghost Recon: Future Soldier]]. It is used as standard-issue rifle of the SFPD SWAT, a somewhat odd choice outside of the world of Ubisoft-isms. | ||
[[file:P416.jpg|thumb|350px|none|Patriot Ordnance Factory P416 - 5.56x45mm NATO]] | [[file:P416.jpg|thumb|350px|none|Patriot Ordnance Factory P416 - 5.56x45mm NATO]] | ||
[[file:WatchDogs2 P416 info.jpg|thumb|none|600px|Description of the | [[file:WatchDogs2 P416 info.jpg|thumb|none|600px|Description of the P416.]] | ||
[[file:WatchDogs2 P416 holding 1.jpg|thumb|none|600px|Marcus | [[file:WatchDogs2 P416 holding 1.jpg|thumb|none|600px|As with Aiden, Marcus has yet to understand the mystery of using a front sight post.]] | ||
[[file:WatchDogs2 P416 holding 2.jpg|thumb|none|600px| | [[file:WatchDogs2 P416 holding 2.jpg|thumb|none|600px|Undeterred, he still checks on his favorite fence.]] | ||
[[file:WatchDogs2 P416 holding 3.jpg|thumb|none|600px|Marcus | [[file:WatchDogs2 P416 holding 3.jpg|thumb|none|600px|Marcus holds his P416 in the high ready position.]] | ||
[[file:WatchDogs2 P416 reloading.jpg|thumb|none|600px| | [[file:WatchDogs2 P416 reloading.jpg|thumb|none|600px|Reloading the rifle.]] | ||
[[file:WatchDogs2 P416 world 1.jpg|thumb|none|600px| | [[file:WatchDogs2 P416 world 1.jpg|thumb|none|600px|A POF P416 on the ground.]] | ||
[[file:WatchDogs2 P416 world 2.jpg|thumb|none|600px| | [[file:WatchDogs2 P416 world 2.jpg|thumb|none|600px|Other side, showing off some of the details.]] | ||
=Machine Guns= | =Machine Guns= | ||
==Ultimax 100 Mark 3== | ==Ultimax 100 Mark 3== | ||
The [[Ultimax 100 Mark 3]]. | The [[Ultimax 100 Mark 3]] appears in-game as the "U100". The Ultimax is also used by SWAT, a rather questionable choice. | ||
[[file:Ultimax mk3 2.jpg|thumb|none|350px|Ultimax 100 Mark 3 - 5.56x45mm NATO]] | [[file:Ultimax mk3 2.jpg|thumb|none|350px|Ultimax 100 Mark 3 - 5.56x45mm NATO]] | ||
[[file:WatchDogs2 ltimax 100 Mark 3 info.jpg|thumb|none|600px|Description of the | [[file:WatchDogs2 ltimax 100 Mark 3 info.jpg|thumb|none|600px|Description of the Ultimax 100.]] | ||
[[file:WatchDogs2 ltimax 100 Mark 3 holding 1.jpg|thumb|none|600px|Marcus | [[file:WatchDogs2 ltimax 100 Mark 3 holding 1.jpg|thumb|none|600px|Marcus poses with the U100.]] | ||
[[file:WatchDogs2 ltimax 100 Mark 3 holding 2.jpg|thumb|none|600px| | [[file:WatchDogs2 ltimax 100 Mark 3 holding 2.jpg|thumb|none|600px|Looking the other way.]] | ||
[[file:WatchDogs2 ltimax 100 Mark 3 holding 3.jpg|thumb|none|600px| | [[file:WatchDogs2 ltimax 100 Mark 3 holding 3.jpg|thumb|none|600px|Holding the Ultimax on a wall.]] | ||
[[file:WatchDogs2 ltimax 100 Mark 3 reloading.jpg|thumb|none|600px|Marcus | [[file:WatchDogs2 ltimax 100 Mark 3 reloading.jpg|thumb|none|600px|Marcus discovers his drum mag still doesn't have feed lips either.]] | ||
[[file:WatchDogs2 ltimax 100 Mark 3 world 1.jpg|thumb|none|600px| | [[file:WatchDogs2 ltimax 100 Mark 3 world 1.jpg|thumb|none|600px|Right side of the machine gun.]] | ||
[[file:WatchDogs2 ltimax 100 Mark 3 world 2.jpg|thumb|none|600px| | [[file:WatchDogs2 ltimax 100 Mark 3 world 2.jpg|thumb|none|600px|Left side.]] | ||
=Sniper Rifles= | =Sniper Rifles= | ||
==SVD | ==SVD Dragunov== | ||
The [[SVD Dragunov | The [[SVD Dragunov]] from the first game, with its ''[[Far Cry 3]]'' ultra-shortened barrel, later production skeletonized synthetic stock, compressed receiver (hybrid with ''[[Ghost Recon: Future Soldier]]'''s PSL-54C), and Belarusian Zenit 8x42 POSP scope reticle, reappears in ''Watch_Dogs 2'' as the "SVD". It is incorrectly used by SFPD and Oakland PD snipers. | ||
[[ | |||
[[file:WatchDogs2 SVD-M info.jpg|thumb|none|600px|Description of the | [[File:SVD-TigerCarbine.jpg|thumb|none|350px|Izhmash Tiger with synthetic stock and foreend, long barrel, long flash hider, bipod, and bayonet lug - 7.62x54mm R]] | ||
[[file:WatchDogs2 SVD-M holding 1.jpg|thumb|none|600px|Marcus Holloway holds | [[file:WatchDogs2 SVD-M info.jpg|thumb|none|600px|Description of the SVD.]] | ||
[[file:WatchDogs2 SVD-M holding 2.jpg|thumb|none|600px| | [[file:WatchDogs2 SVD-M holding 1.jpg|thumb|none|600px|Marcus Holloway holds the SVD.]] | ||
[[file:WatchDogs2 SVD-M holding 3.jpg|thumb|none|600px| | [[file:WatchDogs2 SVD-M holding 2.jpg|thumb|none|600px|Hugging the concrete, showing off the other side of the rifle.]] | ||
[[file:WatchDogs2 SVD-M reloading.jpg|thumb|none|600px|Marcus | [[file:WatchDogs2 SVD-M holding 3.jpg|thumb|none|600px|Apparently, the SVD is not bound by physics as the other weapons are.]] | ||
[[file:WatchDogs2 SVD-M world 1.jpg|thumb|none|600px|SVD | [[file:WatchDogs2 SVD-M reloading.jpg|thumb|none|600px|Marcus reloads his Dragunov.]] | ||
[[file:WatchDogs2 SVD-M world 2.jpg|thumb|none|600px| | [[file:WatchDogs2 SVD-M world 1.jpg|thumb|none|600px|A SVD lying on the ground.]] | ||
[[file:WatchDogs2 SVD-M world 2.jpg|thumb|none|600px|Other side.]] | |||
=Fictional 3D-printed guns= | |||
=Handguns= | |||
=="4N00bs Pistol"== | |||
The "4N00bs Pistol" is based off of the [[Kimber Desert Warrior/Warrior|Kimber Warrior]], and is in fact just a slightly modified model of the game's "1911". | |||
[[file:WatchDogs2 4N00bs Pistol info.jpg|thumb|none|600px|Description of the weapon.]] | |||
=="Core Dump Pistol"== | |||
The "Core Dump Pistol" is nearly identical to the "4N00bs Pistol", but with an added suppressor and scope. | |||
[[file:WatchDogs2 Core Dump Pistol info.jpg|thumb|none|600px|Description of the weapon. It references how the suppressed 1911 in the first game ended up being not just one of the most effective, but also most popular weapons among the player base, being totally silent, able to instantly kill an enemy with a single headshot, and given to the player almost immediately upon starting the game.]] | |||
=="Help Desk Denial Pistol"== | |||
The "Help Desk Denial Pistol" once again is a modified version of the game's "1911" model, albeit with a larger slide and extended magazine. | |||
[[file:WatchDogs2 Help Desk Danial Pistol info.jpg|thumb|none|600px|Description of the weapon.]] | |||
=Assault Rifles= | |||
=="DOT_EXE Rifle"== | |||
The "DOT_EXE Rifle" is heavily based off of the [[UMP45]]. | |||
[[File:UMP 45.jpg|thumb|none|350px| The Heckler & Koch UMP45. The lower receiver is nearly identical to that of the "DOT_EXE Rifle", but with a smaller magazine well, and a skeletonized pistol grip.]] | |||
[[file:WatchDogs2 DOT EXE Rifle info.jpg|thumb|none|600px|Description of the weapon.]] | |||
=="HHOS Rifle"== | |||
[[file:WatchDogs2 HHOS Rifle info.jpg|thumb|none|600px|Description of the weapon.]] | |||
=="DOT_FILE Rifle"== | |||
[[file:WatchDogs2 DOT FILE Rifle info.jpg|thumb|none|600px|Description of the weapon.]] | |||
=="Zero Day Rifle"== | |||
[[file:WatchDogs2 Zero Day Rifle info.jpg|thumb|none|600px|Description of the weapon.]] | |||
=Shotguns= | |||
All of the 3D Printed shotguns in Watch Dogs 2 are based primarily off of the [[Benelli M4 Super 90]]. | |||
[[File:M4 Tactical.jpg|thumb|none|400px|Benelli M4 Tactical]] | |||
=="Bullet Hell Shotgun"== | |||
The "Bullet Hell Shotgun" is based off the the [[Benelli M4 Super 90]], with a skeletonized stock and pistol grip, and with a handguard resembling that of a typical pump-action shotgun's pump. | |||
[[file:WatchDogs2 Bullet Hell Shotgun info.jpg|thumb|none|600px|Description of the weapon.]] | |||
=="DDoS Shotgun"== | |||
The "DDoS Shotgun is also based off the [[Benelli M4 Super 90]], with what appears to be a skeletonized collapsible stock and pistol grip, railed handguard, and is fitted with a box magazine. | |||
[[file:WatchDogs2 DDoS Shotgun info.jpg|thumb|none|600px|Description of the weapon.]] | |||
=="Goodbye, World Shotgun"== | |||
The "Goodbye, World Shotgun" is once again based off of the [[Benelli M4 Super 90]], this time with a pistol-grip only stock, and using a drum magazine. The handguard appears to be based off of the heatshield on the [[Franchi SPAS-12]] | |||
[[file:WatchDogs2 Giidbye, World Shotgun info.jpg|thumb|none|600px|Description of the weapon.]] | |||
[[file:FSpas12orign.jpg|thumb|none|400px|Franchi SPAS-12 with stock removed. Note the heatshield, which bares a similar shape to the one on the "Goodbye, World" shotgun.]] | |||
=Sniper Rifles= | |||
As an interesting note, all 3D-Printed sniper rifles in Watch Dogs 2 are covered in spikes, most notably on the cheekrest. This would obviously prevent the cheekrest from being used safely--the recoil from firing would potentially cause severe trauma. However, the spikes do not have any impact on gameplay, and were likely added to make the 3D-printed snipers more visually distinct. | |||
=="/END Sniper"== | |||
[[file:WatchDogs2 END Sniper info.jpg|thumb|none|600px|Description of the weapon.]] | |||
=="Spear Phish Sniper"== | |||
[[file:WatchDogs2 Spear Phish Sniper info.jpg|thumb|none|600px|Description of the weapon.]] | |||
=="YourBoySerge Sniper"== | |||
[[file:WatchDogs2 YourBoySerge Sniper info.jpg|thumb|none|600px|Description of the weapon.]] | |||
=Launchers= | |||
=="CTRL-ALT-DEL Launcher"== | |||
[[file:WatchDogs2 CTRL-ALT-DEL Launcher info.jpg|thumb|none|600px|Description of the weapon, stating that it was made by Wrench, one of the side characters of WD2. Note that it incorrectly calls him "The Wrench" and not just "Wrench".]] | |||
= | =="WTB Stun Launcher"== | ||
[[file:WatchDogs2 WTB Stun Launcher info.jpg|thumb|none|600px|Description of the weapon.]] | |||
[[Category: Crime]] | [[Category: Crime]] |
Latest revision as of 19:46, 2 June 2022
Work In Progress This article is still under construction. It may contain factual errors. See Talk:Watch Dogs 2 for current discussions. Content is subject to change. |
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Watch Dogs 2 (sometimes stylized as "WATCH_DOGS 2") is the 2016 sequel to Ubisoft's Watch Dogs. Like it's predecessor, it is a third person shooter that gives players the liberty to include stealth and hacking, via a backdoor implemented in CT_OS, the fictionalized America's universal operating system that controls everything from walkie-talkies to street signs. Unlike the first, Ubisoft wanted to emphasize the hacking component to give players a more varied and unique combat experience that avoided the issue of the first one, in that it often played out as a totally traditional TPS in which hacking was just a neat gimmick and story mechanic, and as such, in addition to vastly increasing the capabilities and ease of the hacking mechanic, they didn't include as many traditional firearms as the first game. Of the traditional firearms existing in WD2, almost all are repeats from the first.
You follow a group of hacktivists in the San Francisco cell of a large hacker organization known as DedSec, loosely inspired by the real world Anonymous. As underground vigilantes, you are naturally criminals, and as such, instead of purchasing weapons in gun stores, you must either create them in a 3D-printer, or steal them from members of enemy factions, such as the SFPD, the Bratva, or the "Umeni Security Corps", a shady security contractor that primarily hires war criminals. For gameplay reasons, rather than creating 3D-printer weapons being a question of purchasing parts online, taking 12 hours to 3D-print a Glock lower, sanding it down, and then assembling it, you simply shove an exorbitant amount of money into a large 3d printer and fully assembled guns (almost always entirely made of metal, sometimes even wood) are spat out seconds later.
In essence this game uses 3D printers as if they are Star Trek replicators, much as "nanotechnology" was used in older near-future sci-fi (and before that "robots" and then the more traditional "magic"). Some of them, also feature "smart bullets" that "autohack" their targets, which would be impossible with 2016 technology (or at least impossibly expensive). The 3D-printed guns in-game are more or less just normal firearms with minor upgrades, though some have totally unique functionalities.
The amount of custom 3D-printed firearms is intended to make up for the reduced amount of traditional ones.
The following weapons appear in the video game Watch Dogs 2:
Handguns
Kimber Warrior
The Kimber Warrior appears in-game as the "1911". It incorrectly holds 10 rounds in its magazine; its real-world counterpart only holds 8 rounds in the magazine. The Kimber Warrior is never used in game by any NPCs, and thus the only way to acquire it is via 3D-printing it for the low price of $22,900.
SIG-Sauer P250 Compact
The SIG-Sauer P250 Compact appears in-game as the "P-9mm". Just like in the first game, it is incorrectly described as being Austrian, and holds 17 rounds in its magazine. It is erroneously the standard-issue duty pistol of the San Francisco Police Department and the Oakland Police Department, the former issues the SIG-Sauer P226 and P229 in .40 S&W while the latter uses the Glock 17.
Submachine Guns
RPB Industries M11A1
The RPB Industries M11A1 appears in-game as the "SMG-11".
PP-2000
The PP-2000 appears in-game as the "R-2000". Its stock has been completely removed, rather than folded to the side.
Shotguns
AA-12
The AA-12 appears in-game as the "ATSG-12". It is used by both the SFPD and the Oakland PD.
Mossberg 500 Cruiser
The Mossberg 500 Cruiser appears in-game as the "SG-90". It erroneously holds 8 rounds in its 5-round tube.
Saiga 12K
The Saiga 12K appears in-game as the "SGR-12". It has a custom buttstock, pistol grip, and railed handguard. It is used by SFPD SWAT, which isn't actually outside the realm of possibility as some American law enforcement agencies do have Saiga and VEPR shotguns in their inventories.
Franchi SPAS-12
A SPAS-12 is seen in a videogame (Rainbow Six: Siege) played by Pinkle Chris, a online troll in one of the side mission.
Assault Rifles
AK-103
The custom AK-103 from Far Cry 3 & Far Cry 4, as well as the previous game, returns as the "AK-47". Is dual-wielded by Devon von Devon (Jimmy Siska) in the trailer of the fictional movie "Cyberdrive".
IWI Galil ACE 32
The IWI Galil ACE 32 appears in-game as the "AC-AR". It is equipped with a scope and is classified as a sniper rifle. Much like the Kimber Warrior, the AC-AR can only be acquired by 3D-printing.
"OCP-11"
The fictional "OCP-11" returns from the original Watch Dogs, once again as the cheapest assault rifle in-game.
Patriot Ordnance Factory P416
The Patriot Ordnance Factory P416 appears in-game as the "Goblin". It uses the same model from the previous game, which itself originates from Far Cry 3, despite its name referring to its depiction in Ghost Recon: Future Soldier. It is used as standard-issue rifle of the SFPD SWAT, a somewhat odd choice outside of the world of Ubisoft-isms.
Machine Guns
Ultimax 100 Mark 3
The Ultimax 100 Mark 3 appears in-game as the "U100". The Ultimax is also used by SWAT, a rather questionable choice.
Sniper Rifles
SVD Dragunov
The SVD Dragunov from the first game, with its Far Cry 3 ultra-shortened barrel, later production skeletonized synthetic stock, compressed receiver (hybrid with Ghost Recon: Future Soldier's PSL-54C), and Belarusian Zenit 8x42 POSP scope reticle, reappears in Watch_Dogs 2 as the "SVD". It is incorrectly used by SFPD and Oakland PD snipers.
Fictional 3D-printed guns
Handguns
"4N00bs Pistol"
The "4N00bs Pistol" is based off of the Kimber Warrior, and is in fact just a slightly modified model of the game's "1911".
"Core Dump Pistol"
The "Core Dump Pistol" is nearly identical to the "4N00bs Pistol", but with an added suppressor and scope.
"Help Desk Denial Pistol"
The "Help Desk Denial Pistol" once again is a modified version of the game's "1911" model, albeit with a larger slide and extended magazine.
Assault Rifles
"DOT_EXE Rifle"
The "DOT_EXE Rifle" is heavily based off of the UMP45.
"HHOS Rifle"
"DOT_FILE Rifle"
"Zero Day Rifle"
Shotguns
All of the 3D Printed shotguns in Watch Dogs 2 are based primarily off of the Benelli M4 Super 90.
"Bullet Hell Shotgun"
The "Bullet Hell Shotgun" is based off the the Benelli M4 Super 90, with a skeletonized stock and pistol grip, and with a handguard resembling that of a typical pump-action shotgun's pump.
"DDoS Shotgun"
The "DDoS Shotgun is also based off the Benelli M4 Super 90, with what appears to be a skeletonized collapsible stock and pistol grip, railed handguard, and is fitted with a box magazine.
"Goodbye, World Shotgun"
The "Goodbye, World Shotgun" is once again based off of the Benelli M4 Super 90, this time with a pistol-grip only stock, and using a drum magazine. The handguard appears to be based off of the heatshield on the Franchi SPAS-12
Sniper Rifles
As an interesting note, all 3D-Printed sniper rifles in Watch Dogs 2 are covered in spikes, most notably on the cheekrest. This would obviously prevent the cheekrest from being used safely--the recoil from firing would potentially cause severe trauma. However, the spikes do not have any impact on gameplay, and were likely added to make the 3D-printed snipers more visually distinct.