Error creating thumbnail: File missing Join our Discord! |
If you have been locked out of your account you can request a password reset here. |
Talk:Ghost Recon Wildlands: Difference between revisions
Antediluvial (talk | contribs) |
Spartan198 (talk | contribs) |
||
(55 intermediate revisions by 17 users not shown) | |||
Line 1: | Line 1: | ||
==Pre-Release Screenshots== | |||
I'm moving all the pre-release screenshots here to clean up the main page. | |||
[[File:GRW-M9.jpg|thumb|none|600px]] | |||
[[File:GR Wildlands M9.jpg|thumb|none|600px|Beretta M9 with laser sight and SilencerCo Osprey 9mm sound suppressor.]] | |||
[[Image:GRW-Pistol-1.jpg|thumb|none|600px|Midas with his FNX as he takes "White Hat" hostage.]] | |||
[[Image:GRW-Pistol-2.jpg|thumb|none|600px|Midas throws "White Hat" in the trunk of a car.]] | |||
[[Image:GRW-Pistol-3.jpg|thumb|none|600px|Nomad with his FNX as he takes out an enemy.]] | |||
[[Image:GRW-Pistol-5.jpg|thumb|none|600px|A look "down the sights" of the FNX as a Ghost operative silently takes out a cartel member. Fortunately, the iron sights are actually used in the release game.]] | |||
[[Image:GRW-Deagle-1.jpg|thumb|none|600px|The Desert Eagle lays on a table.]] | |||
[[File:GRW-GoldM1911.jpg|thumb|none|600px]] | |||
[[File:GRW-Scorpion-EVO.jpg|thumb|none|600px]] | |||
[[Image:GRW-P90.jpg|thumb|none|600px|The Ghost Operative with his P90 slung on his back]] | |||
[[File:GRW-MP5SD.jpg|thumb|none|600px|A suppressed MP5 seen in a trailer.]] | |||
[[File:GRW-Bizon.jpg|thumb|none|600px|A Sicario firing the PP19 in a trailer. Also note the hand clipping on the magazine.]] | |||
[[Image:GRW-Deagle-1.jpg|thumb|none|600px|The handguard and rear sight visible on the left.]] | |||
[[File:GRW-AKM.jpg|thumb|none|600px|A later frame, showing the gas block and front sight.]] | |||
[[File:GRW-AKM-2.jpg|thumb|none|600px|An AK-47 with black furniture and a 20-round magazine from the "Fight for the Wildlands" trailer.]] | |||
[[File:GRW-AK12.jpg|thumb|none|600px]] | |||
[[File:GR Wildlands BREN.jpg|thumb|none|600px|Pre-release image of a customized BREN A1.]] | |||
[[Image:GRW-M4A1-1.jpg|thumb|none|600px|The M4A1 lands on the floor in front of the cartel member as he drops.]] | |||
[[Image:GRW-ACR.jpg|thumb|none|600px|The Ghost Operative with his ACR slung on his back.]] | |||
[[File:GRW-AR15.jpg|thumb|none|600px|A UNIDAD soldier holding an R5.]] | |||
[[File:GRW-SCARH.jpg|thumb|none|600px|Holt in the background with an FN SCAR-H, fitted with an ACOG scope and sound suppressor.]] | |||
[[Image:GR Wildlands SPAS.jpg|thumb|none|600px|Pre-release image of El Obsequio.]] | |||
[[Image:GRW-M40A5.jpg|thumb|none|600px|Weaver with his M40A5 slung on his back.]] | |||
[[Image:GRW-M40A5-2.jpg|thumb|none|600px|Weaver setting up with his his M40A5.]] | |||
[[Image:GR Wildlands SR25.jpg|thumb|none|600px|A pre-release image of the SR-25 ECC.]] | |||
[[Image:GR Wildlands KAC LMG A1.jpg|thumb|none|600px|The LMG A1 visible on Nomad's back.]] | |||
[[Image:GR Wildlands LMG A1.jpg|thumb|none|600px|Knight's Armament Company LMG A1 machine gun with foregrip, holographic sight, and custom flash hider.]] | |||
[[Image:GRW-LMG-3.jpg|thumb|none|600px|The Mk 48 is seen in the hands of Nomad as he scrambles into an off road vehicle.]] | |||
[[Image:GRW-LMG-1.jpg|thumb|none|600px|The Mk 48 is seen in the hands of Nomad as he prepares to make his move.]] | |||
[[Image:GRW-LMG-2.jpg|thumb|none|600px|The iron sights of the Mk 48 as Nomad engages multiple enemies.]] | |||
[[File:GRW-MK48-2.jpg|thumb|none|600px|Cartel gunmen firing Mk 48s. In the final game, they don't use this machine gun outside of cutscenes.]] | |||
[[File:GRW-FlareGun.jpg|thumb|none|600px]] | |||
[[File:GRW-Minigun1.jpg|thumb|none|600px|An M134 mounted on a UNIDAD buggy.]] | |||
[[File:GRW-Minigun2.jpg|thumb|none|600px|Nomad firing a door-mounted M134 from a Blackhawk chopper in a cinematic. This does not occur in-game as all miniguns on Blackhawks are located on either the side firing ports or weapon hardpoints. Note "TOM C" written on the fuselage, an obvious nod to [[Tom Clancy]].]] | |||
[[File:GRW-M203.jpg|thumb|none|600px|The M203 attached to an ACR in an early trailer.]] | |||
== M4 again, finally? == | == M4 again, finally? == | ||
I really hope it makes the final cut and doesn't get replaced by some other "better" AR variant or removed altogether. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:17, 17 June 2015 (EDT) | I really hope it makes the final cut and doesn't get replaced by some other "better" AR variant or removed altogether. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:17, 17 June 2015 (EDT) | ||
Line 214: | Line 253: | ||
:They may have some licensed factories, but I don't even know of any Bolivian firearms manufacturers. I would like the option for a real M16, though. I got a "Clear and Present Danger" feel when I was playing the other day. Another issue is how the camos are different shades on different clothes. The helmet, pants, and most backpacks are a lighter shade than the shirts and vests, so you basically can't use all one camo without looking ridiculous. Why do they think easily fixable but major flaws like this are okay? Some of the camos look wrong in general thanks to bad scaling. I recognize that it won't be perfect because lighting doesn't work the same way as in real life, but still.--[[User:Fidget|Fidget]] ([[User talk:Fidget|talk]]) 13:01, 8 March 2017 (EST) | :They may have some licensed factories, but I don't even know of any Bolivian firearms manufacturers. I would like the option for a real M16, though. I got a "Clear and Present Danger" feel when I was playing the other day. Another issue is how the camos are different shades on different clothes. The helmet, pants, and most backpacks are a lighter shade than the shirts and vests, so you basically can't use all one camo without looking ridiculous. Why do they think easily fixable but major flaws like this are okay? Some of the camos look wrong in general thanks to bad scaling. I recognize that it won't be perfect because lighting doesn't work the same way as in real life, but still.--[[User:Fidget|Fidget]] ([[User talk:Fidget|talk]]) 13:01, 8 March 2017 (EST) | ||
Here'a rare Bolivian gun the [[https://en.m.wikipedia.org/wiki/Ingram_FBM|Ingram FBM]]. Ironically the added a M16 in Wildlands!--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 04:44, 6 April 2021 (EDT) | |||
==Reference Screenshot Standards== | ==Reference Screenshot Standards== | ||
Line 260: | Line 301: | ||
*The reload animations are insanely same-y; weapons will have one of three reload animations. The MP5 and Scorpion EVO3 have the same animations, the MP7 and M4 have the same animations, the SPAS-12 is never cocked when reloaded, every pistol reloads the same. There's no variety. There's no mid-mag reloads; each time the charging handle is pulled back, and it's done with the shooting hand; a big no-no in the military. As AgentGumby mentioned (thanks btw), all of the underbarrels reload like the GP-25. That means the M203 and M320 both breech-load, which should be impossible given their design. | *The reload animations are insanely same-y; weapons will have one of three reload animations. The MP5 and Scorpion EVO3 have the same animations, the MP7 and M4 have the same animations, the SPAS-12 is never cocked when reloaded, every pistol reloads the same. There's no variety. There's no mid-mag reloads; each time the charging handle is pulled back, and it's done with the shooting hand; a big no-no in the military. As AgentGumby mentioned (thanks btw), all of the underbarrels reload like the GP-25. That means the M203 and M320 both breech-load, which should be impossible given their design. | ||
*Emptying a bolt-action rifle and reloading it plays an extra cycling animation after the bolt is seated, which should eject a round and is completely unnecessary given pushing the bolt forward after replacing the magazine has already chambered a round. | |||
Just wanted to give my two cents. For a game from a franchise that's about tactical realism, Wildlands is atrociously bad when it comes to weapons. | Just wanted to give my two cents. For a game from a franchise that's about tactical realism, Wildlands is atrociously bad when it comes to weapons. | ||
Line 269: | Line 312: | ||
::Pistol hammers aren't cocked for the most part in the world models, the D50 is most guilty of this, as is the P45. Both have uncocked hammers, as do a lot of the other pistols. Will have to double check, but from what I've seen, the pistols don't display proper mechanics. [[User:Antediluvial|Antediluvial]] ([[User talk:Antediluvial|talk]]) 13:40, 17 May 2017 (EDT) | ::Pistol hammers aren't cocked for the most part in the world models, the D50 is most guilty of this, as is the P45. Both have uncocked hammers, as do a lot of the other pistols. Will have to double check, but from what I've seen, the pistols don't display proper mechanics. [[User:Antediluvial|Antediluvial]] ([[User talk:Antediluvial|talk]]) 13:40, 17 May 2017 (EDT) | ||
:::They are fine for me, what platform do you play on?--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 19:55, 18 May 2017 (EDT) | |||
::::Xbox One. I mainly use the Desert Eagle, but all of the pistols save for the USP45 Tactical in my game have uncocked hammers in Gunsmith and gameplay. [[User:Antediluvial|Antediluvial]] ([[User talk:Antediluvial|talk]]) 14:21, 19 May 2017 (EDT) | |||
:Does anyone else feel like a lot of the weapon models are a bit "off"? Particularly the AK and M4, they just seem like they were modelled off of not very good airsoft guns rather than real guns. Despite its problems, The Division has far better weapons modelling.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 14:34, 17 May 2017 (EDT) | |||
:::Most of the proportions of the M4 are pretty good, however the one thing that is off that makes the whole gun look wonky is the stock, which for some reason they have made this grossly oversized. With the real stock the bottom of it is level with the bottom of the trigger guard, and length wise this stock retracted is only just shorter than the real stock fully extended. It's like they didn't want to model it being extended so they just stretched the whole thing, but this is really weird as they model the Magpul CTR stock on the other ARs correctly with it being extended on the buffer tube. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 12:39, 18 May 2017 (EDT) | |||
::::They were to busy licensing that sweet 5.11 gear to care about the guns.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 19:25, 18 May 2017 (EDT) | |||
:::::mfw I bought a pair of 5.11 boots for school a couple of months ago and they aren't even in the game. But on the topic of The Division, it's gameplay is so much more fluid and less buggy that I'd probably recommend it over this. This game needs a health program more than Rainbow Six Siege does. --[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 19:55, 18 May 2017 (EDT) | |||
::::::Whoever developed this did such a terrible job with the guns, mechanics and ammo limits, it's baffling. It's 2017, yet the game plays like something from 2006-2007. [[User:Antediluvial|Antediluvial]] ([[User talk:Antediluvial|talk]]) 14:21, 19 May 2017 (EDT) | |||
:::::::The ammo limit with semi-auto sniper rifles is most frustrating, IMO. It's not so much an issue with bolt action rifles, but using a semi-auto it's easy to burn through pretty fast, especially if you should have to go rock and roll with the MK14 (which should have been in the assault rifle category, IMO) for any reason. Seriously, I can only carry 84 rounds for my G28, but for my SCAR-H can carry 225 rounds of the ''exact same caliber and same mag capacity''? I'll just try to ignore the fact that the G28 is modeled with a ''416'' receiver... [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 19:44, 20 May 2017 (EDT) | |||
:::::::Not to mention that 225 isn't divisible by any of the magazine capacities, nor is 84. That means with a 20 round sniper rifle, you get 4 full reloads, and then one reload that only has four rounds. It makes no sense. It's especially stupid with pistols; the limit is 225, so with a Desert Eagle holding 7 rounds, thats ''31.5'' magazines of .50AE. [[User:Antediluvial|Antediluvial]] ([[User talk:Antediluvial|talk]]) 15:52, 24 May 2017 (EDT) | |||
::::::::Counting ammo reserves in total number of individual cartridges instead if magazines is just an unfortunate inescapable reality in gaming today that I've grudgingly just come to accept. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:07, 24 May 2017 (EDT) | |||
== Fallen DLC == | |||
They alleged new guns in the upcoming DLC are the Galil ACE (yawn), a PSG-1, a BFG-50A, a Magpul PDR, and a Desert Tech MDR.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) | |||
:And no HK416. *shoots self in head* [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:46, 25 May 2017 (EDT) | |||
Its an R4 not a Galil Ace. Although the Galil AR/ ARM would have better suited a south american setting.--[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 14:43, 26 June 2017 (EDT) | |||
Yeah, but between Seldom Seen Guns and one used a lot of times, well varing is good...--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 03:16, 27 June 2017 (EDT) | |||
== ... == | |||
[https://gyazo.com/9789e72616a3792aa45146176fa6b795 This] is what happens when the Python fires from the pov of another player...--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 01:16, 28 May 2017 (EDT) | |||
==ID needed== | |||
These wall hanger muzzle loaders can be seen in a number of building interiors. I'll just put it here since I know jack squat about them. | |||
[[File:GRW-Muzzleloaders.jpg|thumb|none|600px]] | |||
[[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 09:07, 29 August 2017 (EDT) | |||
:The top gun is clearly [[flintlock pistol]]. The bottom gun is similar to [[Enfield Pattern 1853]], [[Springfield 1861]] and [[Whitworth Rifle]], but it's clearly flintlock, while all of this rifles are percussion. Most common flintlock long guns with the three barrel bands is [[Charleville Musket]] and [[Springfield Model 1842|Springfield Model 1840]], but, both has different muzzle shape. Probably, it's a little known flintlock rifle or musket, which were widely produced 18th-early 19 thenteries. Link for [[Flintlock Musket]] may be usefull. [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 09:29, 29 August 2017 (EDT) | |||
==R4== | |||
I'm not sure if maybe I'm just not knowledgeable enough for this, but the R4 in-game uses 7.62x39mm rounds, and I haven't found a single official Galil or Vektor variant that uses this cartridge. Maybe Ubi based it off another weapon and I'm not sure or they did dun goof, but the in-game description specifically says its a South African assault rifle, so they were definitely going for the Vektor. | |||
[[User:Noire|Noire]] ([[User talk:Noire|talk]]) 03:16, 1 September 2017 (EDT) | |||
:Why do you assume that the gun is chambered in 7.62x39mm, if it was it would look like this Valmet:[[File:Rk 62 with m76 furniture.jpg|thumb|400px|none|]] | |||
The shape is clearly that of the 5.56 magazine, and if you think the magazine looks deeper than a 5.56 one then this wouldn't make it a 7.62x39mm gun as that cartridge is actually a little shorter than 5.56x45mm. The magazine is perhaps a little chunkier than the real one, but i think this is more due to them getting the proportions a bit wrong than them trying to suggest it is some whacky non standard chambering. Also, I think that this is the modernised version of the R4 that Vektor unveiled in (I think) 2010, but not sure if it was ever actually adopted. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 05:49, 1 September 2017 (EDT) | |||
:The game itself lists it as a 7.62x39mm firearm, it even allows it to use the AK-12's 20-round magazines and the regular 30 rounds shown here, which is why I'm confused. But if its a 5.56mm, then I guess its probably an oversight.[[User:Noire|Noire]] ([[User talk:Noire|talk]]) 06:48, 1 September 2017 (EDT) | |||
[[File:GRWR4mag.jpeg|thumb|none|300px]] | |||
== Where to put these? == | |||
I pulled these from the briefing video on the cartel's security branch. | |||
[[File:GRW-Benelli.jpg|thumb|none|600px|U.S. Marines firing Benelli M4 Super 90 shotguns in the cartel security briefing video.]] | |||
[[File:GRW-AR15variant.jpg|thumb|none|600px|Operatives armed with AR-15 variants engage in CQB training in the cartel security briefing video.]] | |||
They aren't the only briefing video only guns that appear in the game (I believe El Chido is shown holding an MP5K in his briefing video), I just need to go through each of the videos to see what all is in them. Should we just put them in the existing lists with gameplay weapons or have a seperate "Other" section for them? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 04:21, 28 September 2017 (EDT) | |||
:Personally I'd say put them in the standard category, if someone's looking for what the shotguns in that briefing are, they're going to look under shotguns, not "other." [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 06:45, 28 September 2017 (EDT) | |||
::Okay, I'll do that. There's others (some clearer than others) besides those, I just need to sit down and go through all the briefing videos. El Chido's MP5K and an M240B are two that I expressly remember, though. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:26, 28 September 2017 (EDT) | |||
I think there should be a separate section for these images; there are a bunch of briefing videos in the game that have plenty of unusable weapons. Here are some that I got from a while ago: | |||
[[File:GRW Briefing (1).jpg|thumb|none|600px|This appears to be a classic SIG 556.]] | |||
[[File:GRW Briefing (2).jpg|thumb|none|600px|M16A1 and an Ithaca 37 Stakeout, possible M60 in the background.]] | |||
[[File:GRW Briefing (3).jpg|thumb|none|600px|SA58 OSW and a generic AR. "Rear sights? We don't need no stinkin' rear sights!"]] | |||
[[File:GRW Briefing (4).jpg|thumb|none|600px|Normal FAL and an M1 Carbine.]]--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 07:44, 28 September 2017 (EDT) | |||
== The Hunt has begun == | |||
https://www.youtube.com/watch?v=cokpaG9SyiE | |||
If it bleeds, we can kill it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 00:49, 14 December 2017 (EST) | |||
:New guns, oooh! Have to say, this was a good opportunity on behalf of the dev team to have a licensed Predator tie-in.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 08:56, 14 December 2017 (EST) | |||
:And this one's no joke like the "Yeti" was. There's ''actually'' a Predator in the game to face off against! | |||
[[File:GRW-Predator-Trophies.jpg|thumb|none|500px|Trophy altar.]] | |||
[[File:GRW-Victims.jpg|thumb|none|500px|"The jungle. It came alive and took them."]] | |||
[[File:GRW-Ship.jpg|thumb|none|500px|Now I'm starting to get suspicious that ''something'' is afoot here...]] | |||
[[File:GRW-Predator.jpg|thumb|none|500px|Ghost vs Ghost - Who. Is. Deadliest?!]] | |||
[[File:GRW-Predator-Dead.jpg|thumb|none|500px|''Looks like I am. Tee hee.'' :) [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]])]] | |||
:It's no half-done encounter, either, it's an actual mission with unique character dialogue and the Predator theme music playing during the battle, which is pretty challenging even on Arcade difficulty. Afterward, Nomad even questions whether they should report it to Bowman and if she'd believe them or not. Unfortunately, though, it's only a temporary thing running from today to January 15th. Here's a video of the whole mission: https://www.youtube.com/watch?v=no8iSWmwlyY [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:02, 14 December 2017 (EST) | |||
== Finally finished ... for now == | |||
Okay, I think we've finally IDed everything in the game up to this point. Unless someone wants me to go through all the various patches in the game lol. I don't have (and am not planning to get) the Narco Roads DLC, so I don't know if it adds anything new. AFAIK, though, all the guns in it are just unmoddable reskins of guns in the base game and thus already listed here. If anyone wants to get some caps of them, be my guest. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 11:21, 13 April 2018 (EDT) | |||
== M230 Chain Gun == | |||
The "Old Glory" arm tattoo has an AH-64 Apache on it. | |||
[[File:GRW-AH64.jpg|thumb|none|600px]] | |||
I'm guessing this would be deemed a bit of a stretch to include, though. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 08:30, 2 May 2018 (EDT) | |||
== New weapons included in Special Operation 2 == | |||
HK416, FR-F2, and ... whatever [https://i.imgur.com/OU9qoFP.png this] is, among maybe others. I'll work on pics as soon as the game finishes updating for me. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 09:36, 24 July 2018 (EDT) | |||
:"This" is an [[ENARM Pentagun]], an old obscure Brazilian revolving top-break shotgun. It was in one of the earlier ''Ghost Recon'' games, so it makes some sense for it to be here. See ya, [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 10:15, 24 July 2018 (EDT) P.S.: Damn it Wuzh, you beat me to it. | |||
Is the "whatever this is" the [[ENARM Pentagun]]? I couldn't load the imgur image but I watched the trailer and I think this is the weird gun out of the bunch. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 10:13, 24 July 2018 (EDT) | |||
:It’s nice to see them finally add another shotgun.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 13:25, 24 July 2018 (EDT) | |||
::I would have preferred something like a Remington 870 Compact, though. Anyway, thanks for the help IDing it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 17:50, 24 July 2018 (EDT) | |||
== Mine ID == | |||
Included in SO2 is this proximity mine. | |||
[[File:GRW-Proxy-Mine.jpg|thumb|none|600px]] | |||
[[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 14:48, 26 July 2018 (EDT) | |||
==Got another holster stuffer here== | |||
Any ideas on what it is? | |||
[[File:GRW-Crossdraw-Pistol.jpg|thumb|none|600px|The unknown pistol holstered on the Cross Draw Vest.]] | |||
I looked through the pistol category page and didn't find anything with that distinctive prong on the magazine base plate. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 09:12, 16 December 2018 (EST) | |||
: It’s just a black FNP without the magazine inserted. Looks like it might be downscaled.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 10:53, 16 December 2018 (EST) | |||
==SO4 new weapons== | |||
*Mk 18 Mod 1 (yay) | |||
*SCAR-L (another yay) | |||
*M110 SASS (seems kind of redundant with an SR-25 already in the game, but okay) | |||
*FN FAL (thrice yay) | |||
*UMP45 (meh, I don't use SMGs much anymore now that I have an 11" HK416) | |||
The SCAR-L and M110 will be part of the Frontline Pack and the Mk 18 will be a battle crate weapon, but all three can be bought individually. The FAL will be an Ubisoft Club reward that becomes available in early March and the UMP is part of a free pack for Y2P owners. Will get screencaps as soon as the update finishes dowloading and installing. But if anyone already has it installed and ready, feel free. This page has kind of been my "baby" in some respects, but I'm not adverse to sharing custody. :P [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 05:08, 27 February 2019 (EST) | |||
== Unidentified Flintlocks == | |||
Found these in the centre of Campo Ana, in the building with the Kingslayer file. And yes, that does appear to be a compensator on a flintlock musket. https://m.imgur.com/YGjaHhi | |||
--[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 15:46, 10 May 2019 (EDT) | |||
:These are already in a topic mentioned above.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:54, 10 May 2019 (EDT) | |||
::It is a slightly reworked model of the [[Assassin's_Creed_III#Hybrid_Flintlock_Musket|mutant musket from ACIII]]. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 17:59, 10 May 2019 (EDT) | |||
==Game hunter rifle== | |||
Boston Reed's briefing video shows a game hunter, supposedly Reed himself, standing over a gharial with a bolt action rifle. | |||
[[File:GRW-Hunter-Rifle.jpg|thumb|none|600px]] | |||
Not sure what it is. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:06, 18 June 2019 (EDT) | |||
:Looks like a Lee Speed Sporter. [[User:Black Irish Paddy|Black Irish Paddy]] ([[User talk:Black Irish Paddy|talk]]) 07:15, 3 August 2019 (EDT) | |||
== Found (Possible) explanation for Spec Ops grade Russian guns in Agua Verde (and in general) == | |||
https://www.reddit.com/r/GameTheorists/comments/clh86a/ghost_recon_wildlands_the_conflict_in_bolivia_was/?utm_medium=android_app&utm_source=share | |||
I found this nice theory. It give a nice explaination and rationalization. Also good analisis of the equipment, the lore and the geopolitical situation. Can be plausible?--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 06:31, 3 August 2019 (EDT) | |||
== PMN-2 and the proximity mine == | |||
I don't see any resemblance at all, to be honest. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 04:31, 9 September 2019 (EDT) | |||
== Karabiner 98k == | |||
I think labeling this thing as a K98k is a bit generous, it looks a bit more like a wood plank (or at best, a dummy rifle) with a bayonet tied to the top...--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 14:11, 23 November 2019 (EST) | |||
[[File:GRW melrorifle.jpg|thumb|none|600px|]] | |||
I'm thinking exactly the same thing. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:58, 21 July 2022 (EDT) |
Latest revision as of 00:58, 22 July 2022
Pre-Release Screenshots
I'm moving all the pre-release screenshots here to clean up the main page.
M4 again, finally?
I really hope it makes the final cut and doesn't get replaced by some other "better" AR variant or removed altogether. Spartan198 (talk) 22:17, 17 June 2015 (EDT)
- Agreed. I heard that while trying to secure weapons for Rainbow Six Vegas they had a falling out with Colt or some such and that's why Ubisoft games haven't featured the M4, or any Colt for that matter, since. They got around it in Far Cry by using a Kimber for the 1911, but with this and The Division is seems like they have made an agreement and M4's are making a triumphant return. What other weapons are you hoping to see? Personally I'm hoping for a SIG Sauer Pistol, ideally the P226, and the Beretta PX4 Storm. --RedRobinAlpha (talk) 14:22, 18 June 2015 (GMT)
- Pretty much just the usuals: SCAR-H (as an actual battle rifle instead of a "PDR") and SSR, MK14 EBR, a Glock of any kind except the 18 (my pick would be a 21, because me love .45 long time), M4 Super 90, M45A1 CQBP, HK45, M16A4, MP7A2, and such. A P226 and Px4 would be fine with me, though I'd rather have a P220 Combat or P227 instead of a P226. I know it might sound boring, but I prefer the weapons to be relevant to the setting and forces involved in the plot, rather than a random list of high-tech or novelty guns that most bad guys would never get their hands on. I would personally prefer the M4 to be the newer Block II configuration, which has yet to appear in any game AFAIK, but I'll take what I can get on that front. I wouldn't mind seeing the HK417 return from Future Soldier and the G28, MK46 (I have a feeling that the "MK46" on the page is actually a MK48), MG4, and MG5/HK121 would make good additions. As a Splinter Cell fan, I'd also like to see the Five-seveN and SC4000 from Blacklist, though I don't expect to. Most of all, I just want FS' Gunsmith feature to return no matter what guns are in the game. Spartan198 (talk) 11:14, 18 June 2015 (EDT)
They should add some Bolivian-made guns too.
- Yeah the gunsmith feature was pretty huge in the last one I can't see them leaving it out of this one, I'm also hoping that no matter what weapons are in the game it's not limited to like 2 or 3 in each class, I wanna be able to play this with friends who have completely different weapons/setups each time, not everyone using the M4 or AK, just with a different scope, for me personally I want a large range of Pistols and Assault rifles, and for one of my friend who is a sniper nut I want him to be able to choose from a whole load of rifles dependent on the mission at hand. (Although personally I'm super pumped about the M40A5) --RedRobinAlpha (talk) 16:48, 18 June 2015 (GMT)
Speaking of M4, I found this in a development blog on the game's website.
Can we use it on the main page? Spartan198 (talk) 22:28, 2 December 2015 (EST)
Pic of Ghosts
On the official Ghost Recon website there's this image as a background. I noticed a couple of things.
The Cowboy-looking Ghost in the red shirt was shown in the trailer with his ballcap facing forward and there's a wrapped pistol grip showing in his thigh holster. A - I'm hoping for some kind of customization for player characters and B - from the shape of the pistol grip could that be some kind of SIG? P220 or P226?
The third Ghost has something weird that looks like it's just forward of the holo sight on his ACR/M203. Also his backpack has a callsign tape that reads FACE. Again with the customization, maybe you give your Ghost a callsign and it appears on gear? Also the suppressed pistol this Ghost has appears to have ergonomic contouring on the front of the grip, ie the HK P30 or HK45.
The Ghost on the far right has a suppressed KAC PDW over his right shoulder.
All I have. If anyone wants to integrate this into the rest of the article be my guest. I admittedly suck at it. --DeltaOne (talk) 05:50, 10 August 2015 (EDT)
- I'd say the Ghost on the far left has Remington MSR (as in Future Soldier), and the red shirted guy's machine gun could be KAC LMG ("Stoner 96" in FS). Also I think that the AKM on the page is just a standard 47, judging by the lack of AKM muzzle brake and shape of the front sight, but do correct me if I'm wrong. --CnC Fin (talk) 06:59, 10 August 2015 (EDT)
Spoop Recon: Cocain land
Here's a new trailer fresh from the fake voice over factory.
Guns i saw: M9 (could just be an 92 who knows) Remington MSR and ACR. KAC PDW and Stoner. Some AK variant. An FNP. Some other guns that i can't remember.
Ubisoft's press conferences always make me cringe my eyes out. Super edgy saying fuck, we know.--AnActualAK47 (talk) 16:33, 13 June 2016 (EDT)
New Trailers
There are a couple of new trailers on the website. Among the guns were an ornate gold-plated 1911, Minigun, and M249E2. Unfortunately PRT SCRN doesn't seem to work on my new computer, so I can't cap anything.
https://www.youtube.com/watch?v=BhopQUFkvy8 https://www.youtube.com/watch?v=7ys7VVZvTjs Spartan198 (talk) 06:29, 23 June 2016 (EDT)
Unknown AR-15
So I finally figured out how PRT SCRN works on this computer and got to work capping the above trailers. The Cartel Cinematic trailer shows a Cartel member with an AR-15 that isn't the M4 already on the page.
I'm thinking maybe a MK18 Mod 1, but it's hard to make out for sure. It's definitely some kind of SBR, though. Spartan198 (talk) 02:31, 21 September 2016 (EDT)
Singleplayer trailer
Just watched the latest single player. I couldn't pick out anything new apart from the return of the P416 that appeared in Far Cry 3/4 and GR:FS as the "Goblin". The only other weapons i could pick out were the SR25, an AK and the M4A1, when a pick up icon appears after a patrolling guard is dispatched. Will re-watch it later to see if i missed anything as it nearly 30mins long.--Forrest1985 (talk) 15:35, 21 January 2017 (EST) So after using the explosive drone, the player in the trailer accesses a weapon crate. This lists the L85a2, ACR, AK47, AK12, MK48, MP5, Stoner LMG, SR25, P416. Two of the AI squad are also shown using the ACR. Interesting to note the AK47 appears in "his" and "hers" variations. The players sidearm is briefly listed as an "M9". --Forrest1985 (talk) 15:46, 21 January 2017 (EST)
- There was an icon for a PKS-07 scope-equipped Dragunov (a la Battlefield 3) at the end screen, too. SR25 looks like the ECC model.--AgentGumby (talk) 16:05, 21 January 2017 (EST)
Yeah pretty sure when the player switches from the P416 to the SR25 it does say "SR25 ECC". --Forrest1985 (talk) 16:12, 21 January 2017 (EST)
- Can you give a link to that trailer, or at least a trailer name to search for? I'd definitely like to watch it. On a side note, I know it's probably too late into development (the game's most likely gone gold by now with only minor polishing and bug fixing left to do), but it'd be nice to have the new M110A1 CSASS in the game instead of the SR-25. I mean, I like the SR-25 and I'm not complaining about it, but still. Spartan198 (talk) 19:08, 21 January 2017 (EST)
They show off a bunch of weapons here
https://www.youtube.com/watch?v=iPomOeNtWLw&t=3m45s
Try this link here skip to about 16:14 to see the weapon crate with the weapons i listed above. Temp89's trailer above shows MPX and Spas12. I will also find the E3 trailer i saw as the masked sniper had an M40A5 and later used MSR. I'm happy anyway, AK47, AK12 and a proper M4! --Forrest1985 (talk) 08:27, 22 January 2017 (EST)
- Yet more trailers
- https://www.youtube.com/watch?v=722kzzrOCiU
P90 TR
MP5
Saiga-12
HK MG5
Serbu super-shorty
Stoner
Famas G2
DTA Stealth Recon Scout
Cheers for that! Missed the MK14 though dude. Trying to get a link but IGN has ANOTHER new trailer about 10mins long. The player has the P416 and what looks like an MP5SD? The sicarios are armed with Skorpion machine pistols and a Cobray/MAC type SMG (sorry unable to identify from pick up icon alone). Video is here --Forrest1985 (talk) 13:42, 25 January 2017 (EST)
I can't wait for this game. I am a bit disappointed with the design of the stealth Black Hawk, though; I'd rather it look more like the ones in Zero Dark Thirty, whereas these look like normal Black Hawks with the stealth tail boom and rotor hub on it. Spartan198 (talk) 19:53, 25 January 2017 (EST)
- I remember seeing an AH-1 Cobra in an earlier trailer too, hope that still makes the final cut. What I don't like is that the reload animations appear to always have the weapon charged, it looks like +1 in the chamber from Rainbow 6 Siege got forgotten :(--AgentGumby (talk) 20:16, 25 January 2017 (EST)
Me again. New video on character customisation and gunsmith from fellow brit "westie" is up. Skip to 3:15 where weapon menu shows MG121, Saiga 12 and an M1891. Is this last weapon the mosin in Archangel style stock? Anyway good video all round (minus Westie's slightly patronising tone). Video is found here. Sorry i do not know how to upload screen caps on iPhone.--Forrest1985 (talk) 13:03, 27 January 2017 (EST)
P45T
M1911
5.7 USG
P12
P227
Beretta M9
Desert Eagle
Serbu
Spas 12
Saiga-12
Mac-11
Vz 61
PP19
MP5 MLI
Kriss Vector
P90 TR
MP7
C1 Stirling
KAC-PDW
PP-19-01 Vityaz-SN
MPX
POF PSG
Famas G2
M4A1 SOPMOD
P416
SIG556xi
AK12
SR3M
SCAR-H
AUG A3
CZ 805 A2
L85A2
Remington R5 RGP
Stoner A1
MG121
M249
Mk48
Type 95
6P41 Pecheneg
M40A5
HTI
SVD
Mk14
Mosin–Nagant M1891
SR-25
G28
SRSA1
L115A3
MSR
Lotta R6:Siege weapons. Still not all of them as they don't scroll down.Temp89 (talk)
- I also saw the Remington ACR (and a bunch of 5.11 gear) on a promotional screenshot.--AnActualAK47 (talk) 09:59, 29 January 2017 (EST)
POF P416
The P416 is also seen in one of the more recent gameplay trailers. Ubisoft seems to have an interest in this rifle, as it's now been featured in Far Cry 3, both Watch Dogs games, and now GR:W.
- It's been mentioned in the posts above. I'm sure POF licensed it to Ubisoft, it's been in all of their shooters since Ghost Recon Future Soldier (and it's also in Far Cry 4, The Division, and heck, even Rainbow 6: Siege has it in the boot up screen.)--AgentGumby (talk) 23:50, 29 January 2017 (EST)
- And yet, after being featured in all those games, the one in Wildlands has the selector on semi despite it shooting in auto.--AnActualAK47 (talk) 01:37, 30 January 2017 (EST)
- I intend to put semi-auto triggers in all the assault rifles like I did in Future Soldier anyway, so that isn't much of a bother to me. lol Spartan198 (talk) 17:44, 30 January 2017 (EST)
- I believe I've seen a fire selector mechanic in the gameplay vids, but don't quote me on that.--AgentGumby (talk) 20:09, 30 January 2017 (EST)
- I intend to put semi-auto triggers in all the assault rifles like I did in Future Soldier anyway, so that isn't much of a bother to me. lol Spartan198 (talk) 17:44, 30 January 2017 (EST)
- And yet, after being featured in all those games, the one in Wildlands has the selector on semi despite it shooting in auto.--AnActualAK47 (talk) 01:37, 30 January 2017 (EST)
Yeah the "trigger" option from GR:FS is back acting as a fire selector. Ubisoft do seem to love this weapon! --Forrest1985 (talk) 16:25, 31 January 2017 (EST)
Why don't the Clancy games these days show an M16 anymore
Many foreign armies and non-combat US units still carry the M16A2 and we still have the M16A4, where it's would have been natural for these modern shooters. But why these Clancy games won't show at least the A4 model in this game, Siege and The Division, they shown older weapons like the FAL, why can't the M16? Dangerman1973 (talk) 17:38, 1 March 2017 (EST)
- It will be good, to see since Bolivian Army have issue them.Alongside other guns.--Dannyguns (talk) 02:20, 2 March 2017 (EST)
I wish that they'd use the A4. All my favourites are in the game already: P226(well, P227, although the Combat TB is the coolest), and the L115A3. If a game has the M16A4 in it, rest assured it will be my go-to weapon. Preferably with a TA31, PEQ-15, and VFG on it. I think the main reason I like it so much is because the M5 RAS is the coolest looking handguard ever(albeit reportedly quite heavy).--BlackHawk510 (talk) 15:29, 2 March 2017 (EST)
- One possible reason (due in part to the female character options) could be is that the original long M16 stock is apparently not very easy for women (in full combat gear) to shoulder, as I was once told by a female Marine major in a class last semester. --AgentGumby (talk) 23:31, 2 March 2017 (EST)
There are a few other weapons that would be higher on my list, TBH. HK416, HK417, M110A1, SCAR SSR, Glock 19, SIG P320, to name some. Super stoked there's a 1911, though. Besides, the Clancy games tend to focus on special ops type units, units that wouldn't realistically be using full-length rifles. Spartan198 (talk) 05:12, 3 March 2017 (EST)
Anyone know if Bolivia got gun factories? I think too,that a Bolivian gun would fit well, since game is set in Bolivia.--Dannyguns (talk) 08:34, 3 March 2017 (EST)
- They may have some licensed factories, but I don't even know of any Bolivian firearms manufacturers. I would like the option for a real M16, though. I got a "Clear and Present Danger" feel when I was playing the other day. Another issue is how the camos are different shades on different clothes. The helmet, pants, and most backpacks are a lighter shade than the shirts and vests, so you basically can't use all one camo without looking ridiculous. Why do they think easily fixable but major flaws like this are okay? Some of the camos look wrong in general thanks to bad scaling. I recognize that it won't be perfect because lighting doesn't work the same way as in real life, but still.--Fidget (talk) 13:01, 8 March 2017 (EST)
Here'a rare Bolivian gun the [FBM]. Ironically the added a M16 in Wildlands!--Dannyguns (talk) 04:44, 6 April 2021 (EDT)
Reference Screenshot Standards
So here's a stupid question: what's the preferred way to screenshot gun in the gunsmith menu? I assumed we would use the "preview" feature, which removes all the information from the screen and zooms in on the gun. But no matter where you are or what time it is in game, there is always an annoyingly bright red glare like from a sunset on the gun. I have examples below, but it's actually far worse on some guns. You can somewhat negate this by angling the gun with the right stick so that it's not a perfect profile shot. I was going to do the P-90, MP5, and others today, but I might wait to see what the consensus is.
I also used the 30 round magazine option instead of the default 20 since the catalog reference photo of the M4A1 has a 30 rounder. --Fidget (talk) 13:01, 8 March 2017 (EST)
- Honestly I can't even tell the difference in profile, so what you are doing seems fine. Someone with the PC version might be able to get cleaner shots by modifying their graphics, but I doubt it matters that much.--AgentGumby (talk) 14:52, 8 March 2017 (EST)
Thing that bugs me
Ok, i don't know if its because of lack of research or engine limitation but the bolts don't move at all (you can notice especially on the g36c) and when you pull the handle on the various ARs in the game. Still, very enjoyable despite this shortcoming but its kind of a bummer considering this one had plenty of military advisors covering things up.--Death Shadow20 (talk) 16:26, 11 April 2017 (EDT)
- I'm a bit more perturbed by the fact that charging handles are always yanked even when reloading mid-magazine; the previous Ghost Recon didn't have this and there also isn't any +1 in the chamber. I'd expect more consistency between this game and Rainbow 6: Siege.--AgentGumby (talk) 17:54, 11 April 2017 (EDT)
- I think that the lack of a +1 in the chamber IS the reason that the charging handle is always cycled. Given that the player character actually uses a thumbs forward grip (Probably only the third mainstream game to have it, after MOH and Halo 5), I think that the dev team likely wanted to keep it simple. --BlackHawk510 (talk) 17:40, 12 April 2017 (EDT)
Ares machine gun
I'm pretty sure the Ares machine gun is actually based of the Krytac LMG, which is an airsoft gun.--AnActualAK47 (talk) 19:09, 22 April 2017 (EDT)
Yeah, I'm inclined to agree. Spartan198 (talk) 05:55, 23 April 2017 (EDT)
- Well heck me bum then, Tom Clancy must be rolling in his grave now that these games are officially using chairsoft guns as reference. I think it should still have the Ares citation though as that Krytac gun seems to be based on one of the Shrike variants.--AgentGumby (talk) 17:44, 23 April 2017 (EDT)
Unidentified guns
- El Commandante
- Jackdaw Pistol
- Peacemaker (maybe a SAA)
- Flare Gun
The game is a mess when it comes to weapons
Having played the game all the way through, it's obvious that the developers either didn't care, or just half-assed a lot of the weapon mechanics. As a gun enthusiast, Wildlands is painful to play through.
- The ballistics for most weapons are terrible. Bullets visibly drop out of the air like cannonballs, and even .338 Lapua rifles drop like crazy. Sniping at greater than 1km is difficult, mainly due to the ballistics being terrible and other gameplay factors. It's possible, but difficult. .50 BMG HTI somehow drops more than the 7.62x51mm M40A5, and the .338LM MSR drops just as bad as a 7.62x54R Dragunov.
- The ammo limits are completely wrong and make no sense. Assault rifles max out at 225 rounds. Doesn't matter if the gun holds 20, 30 or 50 rounds, its 225 rounds in reserve. 225 isn't divisible by any of those numbers. Its even worse for shotguns; you get 45 rounds. So if using the Saiga-12 with a 30 round drum, that's 1 and 1/2 reloads. Pistols get 225 rounds as well; if you're carrying a Desert Eagle, that's 31.5 magazines of ammo.
- The attachment system is full of holes and bugs; some guns won't take any attachments, yet have the rails and means to do so (PKM is guilty of this, has a railed fore-end, yet can't take a grip, Stoner LMG can be silenced, other LMGs can't), the M4's stock can't be extended, the R5 can't fire in anything but full-auto, pistols have no compensator options or reflex sight options, the AUG A3's 30-round magazine is hilariously oversized (it's based on some fictional 60 round AUG magazine that's substantially bigger than the AUG HBAR's 45 round magazine), the SCAR-H's 20 round magazine glitches and turns into a 30-round magazine when equipped, the list goes on.
- The pistol mechanics are shoddy; the hammers don't move, and every gun save for the P12/USP fires with an uncocked hammer. The slides don't even lock back, and there's no +1 chambering for weapons.
- The reload animations are insanely same-y; weapons will have one of three reload animations. The MP5 and Scorpion EVO3 have the same animations, the MP7 and M4 have the same animations, the SPAS-12 is never cocked when reloaded, every pistol reloads the same. There's no variety. There's no mid-mag reloads; each time the charging handle is pulled back, and it's done with the shooting hand; a big no-no in the military. As AgentGumby mentioned (thanks btw), all of the underbarrels reload like the GP-25. That means the M203 and M320 both breech-load, which should be impossible given their design.
- Emptying a bolt-action rifle and reloading it plays an extra cycling animation after the bolt is seated, which should eject a round and is completely unnecessary given pushing the bolt forward after replacing the magazine has already chambered a round.
Just wanted to give my two cents. For a game from a franchise that's about tactical realism, Wildlands is atrociously bad when it comes to weapons. Antediluvial (talk) 23:30, 16 May 2017 (EDT)
Hilariously, the M40A5 actually has less bullet drop than the .338 rifles in the game. A couple of the sniper rifles aren't zeroed with certain scopes (put a PEQ-15 on the G28 with its similarly-named scope and you'll see its point of impact is one dot above center, the Dragunov with PKS-07 and L115A3 are both even worse). And no 10" M4 barrel option? What madness is that?! It's still an okay game, though. Spartan198 (talk) 05:12, 17 May 2017 (EDT)
- I'm pretty sure the pistol hammers are cocked in the world models, the hammer is up in Gunsmith though. The P227 is the one exception to this (DA only trigger, perhaps?)--AgentGumby (talk) 11:48, 17 May 2017 (EDT) EDIT: and don't forget, all the UBGLs reload like the GP25.....
- Pistol hammers aren't cocked for the most part in the world models, the D50 is most guilty of this, as is the P45. Both have uncocked hammers, as do a lot of the other pistols. Will have to double check, but from what I've seen, the pistols don't display proper mechanics. Antediluvial (talk) 13:40, 17 May 2017 (EDT)
- They are fine for me, what platform do you play on?--AgentGumby (talk) 19:55, 18 May 2017 (EDT)
- Xbox One. I mainly use the Desert Eagle, but all of the pistols save for the USP45 Tactical in my game have uncocked hammers in Gunsmith and gameplay. Antediluvial (talk) 14:21, 19 May 2017 (EDT)
- They are fine for me, what platform do you play on?--AgentGumby (talk) 19:55, 18 May 2017 (EDT)
- Pistol hammers aren't cocked for the most part in the world models, the D50 is most guilty of this, as is the P45. Both have uncocked hammers, as do a lot of the other pistols. Will have to double check, but from what I've seen, the pistols don't display proper mechanics. Antediluvial (talk) 13:40, 17 May 2017 (EDT)
- Does anyone else feel like a lot of the weapon models are a bit "off"? Particularly the AK and M4, they just seem like they were modelled off of not very good airsoft guns rather than real guns. Despite its problems, The Division has far better weapons modelling.--Aidoru (talk) 14:34, 17 May 2017 (EDT)
- Most of the proportions of the M4 are pretty good, however the one thing that is off that makes the whole gun look wonky is the stock, which for some reason they have made this grossly oversized. With the real stock the bottom of it is level with the bottom of the trigger guard, and length wise this stock retracted is only just shorter than the real stock fully extended. It's like they didn't want to model it being extended so they just stretched the whole thing, but this is really weird as they model the Magpul CTR stock on the other ARs correctly with it being extended on the buffer tube. --commando552 (talk) 12:39, 18 May 2017 (EDT)
- They were to busy licensing that sweet 5.11 gear to care about the guns.--AnActualAK47 (talk) 19:25, 18 May 2017 (EDT)
- mfw I bought a pair of 5.11 boots for school a couple of months ago and they aren't even in the game. But on the topic of The Division, it's gameplay is so much more fluid and less buggy that I'd probably recommend it over this. This game needs a health program more than Rainbow Six Siege does. --AgentGumby (talk) 19:55, 18 May 2017 (EDT)
- Whoever developed this did such a terrible job with the guns, mechanics and ammo limits, it's baffling. It's 2017, yet the game plays like something from 2006-2007. Antediluvial (talk) 14:21, 19 May 2017 (EDT)
- The ammo limit with semi-auto sniper rifles is most frustrating, IMO. It's not so much an issue with bolt action rifles, but using a semi-auto it's easy to burn through pretty fast, especially if you should have to go rock and roll with the MK14 (which should have been in the assault rifle category, IMO) for any reason. Seriously, I can only carry 84 rounds for my G28, but for my SCAR-H can carry 225 rounds of the exact same caliber and same mag capacity? I'll just try to ignore the fact that the G28 is modeled with a 416 receiver... Spartan198 (talk) 19:44, 20 May 2017 (EDT)
- Not to mention that 225 isn't divisible by any of the magazine capacities, nor is 84. That means with a 20 round sniper rifle, you get 4 full reloads, and then one reload that only has four rounds. It makes no sense. It's especially stupid with pistols; the limit is 225, so with a Desert Eagle holding 7 rounds, thats 31.5 magazines of .50AE. Antediluvial (talk) 15:52, 24 May 2017 (EDT)
- Counting ammo reserves in total number of individual cartridges instead if magazines is just an unfortunate inescapable reality in gaming today that I've grudgingly just come to accept. Spartan198 (talk) 21:07, 24 May 2017 (EDT)
- Whoever developed this did such a terrible job with the guns, mechanics and ammo limits, it's baffling. It's 2017, yet the game plays like something from 2006-2007. Antediluvial (talk) 14:21, 19 May 2017 (EDT)
- mfw I bought a pair of 5.11 boots for school a couple of months ago and they aren't even in the game. But on the topic of The Division, it's gameplay is so much more fluid and less buggy that I'd probably recommend it over this. This game needs a health program more than Rainbow Six Siege does. --AgentGumby (talk) 19:55, 18 May 2017 (EDT)
- They were to busy licensing that sweet 5.11 gear to care about the guns.--AnActualAK47 (talk) 19:25, 18 May 2017 (EDT)
- Most of the proportions of the M4 are pretty good, however the one thing that is off that makes the whole gun look wonky is the stock, which for some reason they have made this grossly oversized. With the real stock the bottom of it is level with the bottom of the trigger guard, and length wise this stock retracted is only just shorter than the real stock fully extended. It's like they didn't want to model it being extended so they just stretched the whole thing, but this is really weird as they model the Magpul CTR stock on the other ARs correctly with it being extended on the buffer tube. --commando552 (talk) 12:39, 18 May 2017 (EDT)
Fallen DLC
They alleged new guns in the upcoming DLC are the Galil ACE (yawn), a PSG-1, a BFG-50A, a Magpul PDR, and a Desert Tech MDR.Temp89 (talk)
- And no HK416. *shoots self in head* Spartan198 (talk) 22:46, 25 May 2017 (EDT)
Its an R4 not a Galil Ace. Although the Galil AR/ ARM would have better suited a south american setting.--Forrest1985 (talk) 14:43, 26 June 2017 (EDT)
Yeah, but between Seldom Seen Guns and one used a lot of times, well varing is good...--Dannyguns (talk) 03:16, 27 June 2017 (EDT)
...
This is what happens when the Python fires from the pov of another player...--AgentGumby (talk) 01:16, 28 May 2017 (EDT)
ID needed
These wall hanger muzzle loaders can be seen in a number of building interiors. I'll just put it here since I know jack squat about them.
Spartan198 (talk) 09:07, 29 August 2017 (EDT)
- The top gun is clearly flintlock pistol. The bottom gun is similar to Enfield Pattern 1853, Springfield 1861 and Whitworth Rifle, but it's clearly flintlock, while all of this rifles are percussion. Most common flintlock long guns with the three barrel bands is Charleville Musket and Springfield Model 1840, but, both has different muzzle shape. Probably, it's a little known flintlock rifle or musket, which were widely produced 18th-early 19 thenteries. Link for Flintlock Musket may be usefull. Pyramid Silent (talk) 09:29, 29 August 2017 (EDT)
R4
I'm not sure if maybe I'm just not knowledgeable enough for this, but the R4 in-game uses 7.62x39mm rounds, and I haven't found a single official Galil or Vektor variant that uses this cartridge. Maybe Ubi based it off another weapon and I'm not sure or they did dun goof, but the in-game description specifically says its a South African assault rifle, so they were definitely going for the Vektor. Noire (talk) 03:16, 1 September 2017 (EDT)
- Why do you assume that the gun is chambered in 7.62x39mm, if it was it would look like this Valmet:
The shape is clearly that of the 5.56 magazine, and if you think the magazine looks deeper than a 5.56 one then this wouldn't make it a 7.62x39mm gun as that cartridge is actually a little shorter than 5.56x45mm. The magazine is perhaps a little chunkier than the real one, but i think this is more due to them getting the proportions a bit wrong than them trying to suggest it is some whacky non standard chambering. Also, I think that this is the modernised version of the R4 that Vektor unveiled in (I think) 2010, but not sure if it was ever actually adopted. --commando552 (talk) 05:49, 1 September 2017 (EDT)
- The game itself lists it as a 7.62x39mm firearm, it even allows it to use the AK-12's 20-round magazines and the regular 30 rounds shown here, which is why I'm confused. But if its a 5.56mm, then I guess its probably an oversight.Noire (talk) 06:48, 1 September 2017 (EDT)
Where to put these?
I pulled these from the briefing video on the cartel's security branch.
They aren't the only briefing video only guns that appear in the game (I believe El Chido is shown holding an MP5K in his briefing video), I just need to go through each of the videos to see what all is in them. Should we just put them in the existing lists with gameplay weapons or have a seperate "Other" section for them? Spartan198 (talk) 04:21, 28 September 2017 (EDT)
- Personally I'd say put them in the standard category, if someone's looking for what the shotguns in that briefing are, they're going to look under shotguns, not "other." Evil Tim (talk) 06:45, 28 September 2017 (EDT)
- Okay, I'll do that. There's others (some clearer than others) besides those, I just need to sit down and go through all the briefing videos. El Chido's MP5K and an M240B are two that I expressly remember, though. Spartan198 (talk) 07:26, 28 September 2017 (EDT)
I think there should be a separate section for these images; there are a bunch of briefing videos in the game that have plenty of unusable weapons. Here are some that I got from a while ago:
--AgentGumby (talk) 07:44, 28 September 2017 (EDT)
The Hunt has begun
https://www.youtube.com/watch?v=cokpaG9SyiE
If it bleeds, we can kill it. Spartan198 (talk) 00:49, 14 December 2017 (EST)
- New guns, oooh! Have to say, this was a good opportunity on behalf of the dev team to have a licensed Predator tie-in.--AgentGumby (talk) 08:56, 14 December 2017 (EST)
- And this one's no joke like the "Yeti" was. There's actually a Predator in the game to face off against!
- It's no half-done encounter, either, it's an actual mission with unique character dialogue and the Predator theme music playing during the battle, which is pretty challenging even on Arcade difficulty. Afterward, Nomad even questions whether they should report it to Bowman and if she'd believe them or not. Unfortunately, though, it's only a temporary thing running from today to January 15th. Here's a video of the whole mission: https://www.youtube.com/watch?v=no8iSWmwlyY Spartan198 (talk) 22:02, 14 December 2017 (EST)
Finally finished ... for now
Okay, I think we've finally IDed everything in the game up to this point. Unless someone wants me to go through all the various patches in the game lol. I don't have (and am not planning to get) the Narco Roads DLC, so I don't know if it adds anything new. AFAIK, though, all the guns in it are just unmoddable reskins of guns in the base game and thus already listed here. If anyone wants to get some caps of them, be my guest. Spartan198 (talk) 11:21, 13 April 2018 (EDT)
M230 Chain Gun
The "Old Glory" arm tattoo has an AH-64 Apache on it.
I'm guessing this would be deemed a bit of a stretch to include, though. Spartan198 (talk) 08:30, 2 May 2018 (EDT)
New weapons included in Special Operation 2
HK416, FR-F2, and ... whatever this is, among maybe others. I'll work on pics as soon as the game finishes updating for me. Spartan198 (talk) 09:36, 24 July 2018 (EDT)
- "This" is an ENARM Pentagun, an old obscure Brazilian revolving top-break shotgun. It was in one of the earlier Ghost Recon games, so it makes some sense for it to be here. See ya, Pyr0m4n14c (talk) 10:15, 24 July 2018 (EDT) P.S.: Damn it Wuzh, you beat me to it.
Is the "whatever this is" the ENARM Pentagun? I couldn't load the imgur image but I watched the trailer and I think this is the weird gun out of the bunch. --Wuzh (talk) 10:13, 24 July 2018 (EDT)
- It’s nice to see them finally add another shotgun.--AgentGumby (talk) 13:25, 24 July 2018 (EDT)
- I would have preferred something like a Remington 870 Compact, though. Anyway, thanks for the help IDing it. Spartan198 (talk) 17:50, 24 July 2018 (EDT)
Mine ID
Included in SO2 is this proximity mine.
Spartan198 (talk) 14:48, 26 July 2018 (EDT)
Got another holster stuffer here
Any ideas on what it is?
I looked through the pistol category page and didn't find anything with that distinctive prong on the magazine base plate. Spartan198 (talk) 09:12, 16 December 2018 (EST)
- It’s just a black FNP without the magazine inserted. Looks like it might be downscaled.--AgentGumby (talk) 10:53, 16 December 2018 (EST)
SO4 new weapons
- Mk 18 Mod 1 (yay)
- SCAR-L (another yay)
- M110 SASS (seems kind of redundant with an SR-25 already in the game, but okay)
- FN FAL (thrice yay)
- UMP45 (meh, I don't use SMGs much anymore now that I have an 11" HK416)
The SCAR-L and M110 will be part of the Frontline Pack and the Mk 18 will be a battle crate weapon, but all three can be bought individually. The FAL will be an Ubisoft Club reward that becomes available in early March and the UMP is part of a free pack for Y2P owners. Will get screencaps as soon as the update finishes dowloading and installing. But if anyone already has it installed and ready, feel free. This page has kind of been my "baby" in some respects, but I'm not adverse to sharing custody. :P Spartan198 (talk) 05:08, 27 February 2019 (EST)
Unidentified Flintlocks
Found these in the centre of Campo Ana, in the building with the Kingslayer file. And yes, that does appear to be a compensator on a flintlock musket. https://m.imgur.com/YGjaHhi --Slemke1998 (talk) 15:46, 10 May 2019 (EDT)
- These are already in a topic mentioned above.--AgentGumby (talk) 17:54, 10 May 2019 (EDT)
- It is a slightly reworked model of the mutant musket from ACIII. --Nanomat (talk) 17:59, 10 May 2019 (EDT)
Game hunter rifle
Boston Reed's briefing video shows a game hunter, supposedly Reed himself, standing over a gharial with a bolt action rifle.
Not sure what it is. Spartan198 (talk) 22:06, 18 June 2019 (EDT)
- Looks like a Lee Speed Sporter. Black Irish Paddy (talk) 07:15, 3 August 2019 (EDT)
Found (Possible) explanation for Spec Ops grade Russian guns in Agua Verde (and in general)
I found this nice theory. It give a nice explaination and rationalization. Also good analisis of the equipment, the lore and the geopolitical situation. Can be plausible?--Dannyguns (talk) 06:31, 3 August 2019 (EDT)
PMN-2 and the proximity mine
I don't see any resemblance at all, to be honest. Spartan198 (talk) 04:31, 9 September 2019 (EDT)
Karabiner 98k
I think labeling this thing as a K98k is a bit generous, it looks a bit more like a wood plank (or at best, a dummy rifle) with a bayonet tied to the top...--AgentGumby (talk) 14:11, 23 November 2019 (EST)
I'm thinking exactly the same thing. Spartan198 (talk) 20:58, 21 July 2022 (EDT)