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Talk:Call of Duty: Infinite Warfare: Difference between revisions
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=Additional= | |||
This section lists the weapons for which the futuristic/fictional aspects outweigh the potential resemblances (if any) to real counterparts. | |||
=="Erad"== | |||
The "Erad" is a fictional submachine gun bearing some similarities with the [[Magpul PDR#Magpul PDR-C|Magpul PDR-C]] prototype assault rifle, especially around the grip and trigger area. It is a very rectangular, bulky SMG. The weapon fires energy rounds from a 30 shot battery, accessible via breaking open the front of the weapon, much like a break-action revolver. The front of the gun pivots upwards, allowing the player to gain access to the slab-shaped battery and switch it out for a new one. In the singleplayer campaign, the gun has an underbarrel semi-auto energy shotgun that can be toggled, this ability is available in multiplayer or Zombies mode but only through the "Cerberus" variant of the Erad. It is referred to as a "Master Key", in reference to the [[Knight's Armament Masterkey]] accessory. | |||
The weapon has an integrated red dot sight, on top of the rifle, with a rail in between the front and rear sights. Weirdly, there is another rail on the top, placed below the raised section that houses the battery, which is too low down and would not allow sights to see over the larger front section of the weapon. According to the weapon description, it has a "wide dispersion muzzle", which somehow reduces recoil, presumably by directing the force of the energy rounds downwards and out to the sides, instead of upwards. This is sort of implied by the blue muzzle flash created by energy rounds, which mostly travels horizontally instead of vertically. | |||
It is manufactured by the fictional Japanese company "Mashimo", as seen on the left of the weapon, just below the sights. | |||
[[File:MagpulPDR.jpg|thumb|none|425px|Magpul PDR-C with 20-round Magpul PMag and red dot sight - 5.56x45mm NATO]] | |||
[[File:CoDIW-Erad.jpg|thumb|none|600px|The "Erad" in the beta selection menu. Note the faint "Mashimo" logo just below the sights and top-most rail.]] | |||
=="G-Rail"== | |||
The "G-Rail" is the only semi-auto "assault rifle" in the game. The weapon's description states it to be a Gauss rifle that fires electromagnetically propelled bullets, which is correct for a coilgun/Gauss rifle. However, none of the coils are visible on the weapon model, and the barrel is made of a translucent material, potentially plastic or polymer. Appropriate to the nature of the weapons firing mechanism, the damage of the weapon is much higher than the other assault rifles. It is fed from a 16 round drum and has a comically enlarged and shortened KAC foregrip mounted underneath the barrel. The fire selector has two settings, semi and safe, and the weapon is set to safe. Some variants convert the weapon to full-auto or 2, 3 or 4 round burst, which does not alter the fire selector setting or its marking. The top mounted rail and sight assembly is quite high above the rifle and quite short. | |||
Aiming down the integrated sights (or any other sights the player attaches to the weapon) causes the weapon to "charge" a shot which deals more damage, despite a coilgun having to charge every shot before firing. Unless you are overcharging the weapon to unsafe levels, this mechanic makes little sense. | |||
Layout-wise, the G-Rail seems to be based on the [[Denel PAW-20]], with a similar overall shape, as well as a similarly-proportioned drum magazine and the same distinctive right-mounted pistol grip arrangement. | |||
[[File:Neopup PAW20 drum.jpg|thumb|none|450px|Denel PAW-20 with EOTech sight (later model with 6-round drum magazine) - 20x42mmB]] | |||
=="KBAR-32"== | |||
The "KBAR-32" is a fictional bullpup assault rifle with an integrated sight, bearing a passing resemblance to the [[FN F2000|FN FS2000 CQB]]. The weapon has a 36-round translucent magazine with a minuscule handling loop at the bottom and the magwell lacks any sort of magazine release. The charging handle is of AR-15 design, and there are KAC rail covers on the 12, 3, and 9 o'clock positions on the handguard. The rail underneath the handguard does not have a rail cover. Some sort of device is mounted around the muzzle, but its function is unclear. On the sides of the weapon there are two rails and one rail underneath the muzzle that are too small to feasibly mount any attachments. Instead of sling mounts, small sections of a sling are attached to the underside of the weapon, with the rear having a clip instead of a mounting point. It has Kendall Ballistics markings, the fictional company who make this weapon in-universe. | |||
The weapon is referred to as the "AR57" in the game files, which is a real weapon, though the "KBAR-32" does not bear any resemblance to it. | |||
[[File:FN FS2000 RIS.jpg|thumb|none|500px|FN FS2000 CQB - 5.56x45mm NATO]] | |||
=="Oni"== | |||
The "Oni" is a full-auto energy machine pistol which bears a very slight resemblance to the [[VBR-Belgium PDW]] from ''Ghosts''. The weapon description states the "Oni" has a "harmonic controller" that makes the gun fire faster the longer you hold down the trigger, presumably via controlled vibrations (which the description indicates to, with harmonics being high-frequency sound waves that can cause vibrations). The 24 round battery is positioned where the slide would be on a regular pistol, inside the top of the weapon. As energy weapons in this game do not need a bolt to fire, this is plausible. | |||
The "Tengu" variant has a feature called "Invert Polarity", where the weapon starts with a high fire rate which slows down the longer you fire, instead of starting slow and getting faster. | |||
The name "Oni" is that of a Japanese folklore demon, which makes sense, as in-universe the "Oni" is made by "Mashimo", a fictional Japanese firearms manufacturer. | |||
[[Image:Vbr-b-compact.jpg|thumb|none|350px|VBR-Belgium PDW - 7.92x24mm]] | |||
=="R3K"== | |||
The "R3K" bullpup assault rifle is inspired by various bullpup designs. The carry handle closely resembles a shorter version of the [[Heckler & Koch G36C]] carry handle. It fires energy bolts in 3 round bursts from a 30 round magazine and has a pistol grip based on the [[Heckler & Koch XM25]]. When equipped with a foregrip attachment, it gains a second XM25 inspired cutlass-style grip, complete with trigger and fire selector, indicating the model has just been copied from the regular pistol grip. The markings indicate the fictional manufacturer to be "Atomic Dynamics", perhaps a play on the real General Dynamics company. | |||
[[File:G36C with STANAG mag adaptor.jpg|thumb|400px|none|Heckler & Koch G36C with a STANAG mag adaptor - 5.56x45mm. Image used to show the carry handle/top rail]] | |||
[[Image:ATKXM25.jpg|thumb|none|400px|Pre-2015 XM25 pre-production model - 25x40mm. Image used to show the grip.]] | |||
=="Raijin-EMX"== | |||
The "Raijin-EMX" is a fictional ballistic 3-round-burst submachine gun that looks very similar to the (also fictional) "Vesper" SMG from [[Call of Duty: Black Ops III|Black Ops 3]]. The weapons has an inbuilt EMP launcher underneath the barrel that looks more like 2 rail covers mounted underneath the handguard than a launcher. It then has a foregrip mounted underneath the launcher, which is permanently attached, and changes to a ___ when using the foregrip attachment. At the furthest forward point on the top of the weapon there is a flip-up holographic sight. | |||
The "Raijin" has an AR-15 style fire selector, which is correctly pointed towards the burst position. The muzzle break has a sort of shroud over it, which has no obvious purpose. A very oddly placed rail is located behind the pistol grip, and anything mounted there would be in a position where it would be of no use to the operator. It has a 30 round magazine in multiplayer, and a 36 rounder in Zombies. | |||
=="R-VN"== | |||
The "R-VN" is a two round auto-burst energy assault rifle with an integrated sight and two top-mounted rails, due to the detachable akimbo mechanic. Using the alternate mode detaches the weapon into two parts, turning it into a melee weapon that emits an electric shock effect when you attack, similar to a defibrillator, although with a significantly higher voltage, as it kills in one zap. The weapon has two magazines, one for each part of the weapon - it is not clear how they are fired as they are at opposite ends of the barrel, however, as an energy weapon, it is much more feasible compared to the same magazine placement on a ballistic weapon. Some sort of hammer is located behind the rail on top of the weapon, however it never moves and presumably would not be needed for the energy weapon to fire. | |||
The weapon has 15 round magazines that combine to produce a capacity of 30 rounds - the magazine to the rear of the weapon is fired from first, then the front magazine. If the player reloads after firing less than 30 rounds, an animation plays where only the rear magazine is replaced, however there are two triggers on the two grips, implying each magazine has its own trigger, despite 15 not being divisible by 2, meaning the last round of the rear magazine and the first round of the front magazine make up the 7th burst. The mechanism for this would be needlessly complex, and in Zombies it has a much more appropriate 32 round capacity, 16 in each magazine, which is divisible by 2. Suppressors are mounted integrally on the "R-VN", in order to use the same animations for melee mode. The weapon has a ''[[Binary Domain]]''-style striking muzzle that spans the entirety of the front of the weapon. The weapon doesn't have a stock, instead a large semicircular grip which looks rather uncomfortable to hold. | |||
"Military use only", "Type-3 MOL RVN" and the Japanese symbols for "Fujiwara" (the fictitious manufacturer of the weapon in-universe) can be seen on the sides of the weapon. Interestingly, these markings imply the name "R-VN" is not the full name of the weapon. | |||
=="Trek-50"== | |||
The "Trek-50" is a single shot, anti-material rifle which appears to be a futuristic [[Serbu BFG-50|Serbu RN-50]], which is a break-open, breech-loading rifle like the "Trek-50". The markings "Made in USA" can be seen at the rear of the stock/grip combination (which looks a bit like a pistol brace) and a small "foregrip" is mounted under the barrel, which looks similar to a cut-down version of the [[M16 rifle series|Hera Arms CQR]]'s front grip, and is most likely too small to be of any use. The barrel shroud is similar to the [[TEC-9]]'s barrel, with smaller, oval-shaped vent holes. The scope looks similar to the one seen on the "Locus" sniper rifle in [[Call of Duty: Black Ops III|Black Ops 3]]. This weapon is most likely a tribute to ''[[Call of Duty: Advanced Warfare|Advanced Warfare]]'''s fictional "MORS" rifle, a single shot, bolt-action railgun with similar properties. | |||
[[File:Serbu RN-50.jpg|thumb|none|500px|Serbu RN-50 with Magpul stock - .50 BMG]] | |||
[[File:Hera Arms CQR.jpg|thumb|none|500px|Hera Arms CQR - 5.56x45mm NATO. Image used to show the foregrip.]] | |||
==Combat Knife== | |||
The Combat Knife resembles the Hardcore Hardware Australia MFK02-GEN II. | |||
= Attachments = | |||
==SilencerCo Osprey== | |||
A fictionalized SilencerCo Osprey is featured as the "Suppressor" attachment for energy based weapons. | |||
==UTG Foregrip== | |||
The UTG Foregrip is featured as the "Foregrip" attachment. | |||
=="Variable Zoom"== | |||
The "Variable Zoom" attachment appears to be inspired by TrackingPoint "Precision Guided Firearm" system. | |||
=Discussion= | |||
==Multiplayer trailer reveal== | ==Multiplayer trailer reveal== | ||
Given the futuristic nature, I'm not making the page yet <small>''(EDIT: I hadn't noticed that it was protected from creation either way lol)''</small>, but I can already tell that the "Reaver" shotgun is obviously a futuristic Kel-Tec KSG. As for the assault rifles, the "NV-4" is an AR-15 style rifle, and the "Volk" appears to be based on the Parabellum Armament AK-14 (EDIT: or not, more like an AKMSU with a huge barrel shroud and a standard AK stock). Now the "RPR Evo" submachine gun (which can switch between SMG and AR modes), it's Magpul PDR styled. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 05:32, 3 September 2016 (EDT) | Given the futuristic nature, I'm not making the page yet <small>''(EDIT: I hadn't noticed that it was protected from creation either way lol)''</small>, but I can already tell that the "Reaver" shotgun is obviously a futuristic Kel-Tec KSG. As for the assault rifles, the "NV-4" is an AR-15 style rifle, and the "Volk" appears to be based on the Parabellum Armament AK-14 (EDIT: or not, more like an AKMSU with a huge barrel shroud and a standard AK stock). Now the "RPR Evo" submachine gun (which can switch between SMG and AR modes), it's Magpul PDR styled. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 05:32, 3 September 2016 (EDT) | ||
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==New weapons== | ==New weapons== | ||
And now, two new weapons. The "VPR", which I've just added, is obviously a double-barrel MP5K with dual magazines mounted on both sides (like wtf? this makes it look like a butterfly in first-person). As for the "X-Eon", it's gotta be what happens when the SCAR-H and the AAC Honey Badger go for a one-night stand, but it's too boxy so I don't think it belongs to the main page. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 06:22, 29 March 2017 (EDT) | And now, two new weapons. The "VPR", which I've just added, is obviously a double-barrel MP5K with dual magazines mounted sideways, on both sides (like wtf? this makes it look like a butterfly in first-person). As for the "X-Eon", it's gotta be what happens when the SCAR-H and the AAC Honey Badger go for a one-night stand, but it's too boxy so I don't think it belongs to the main page. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 06:22, 29 March 2017 (EDT) | ||
:The X-Eon is actually already in the game; it originally was a 3D-printed looking training gun that NPCs can be seen using in the firing range simulator in the Retribution starship. It's also on the moving weapon rack in my first screenshot on the SPAS-12's entry.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 16:30, 29 March 2017 (EDT) | |||
::I was wondering what that thing in the SPAS-12 screenshot was (and, for the record, I think that it deserves an entry). Also, yeah, they apparently think that 2-barreled, 2-magazined SMGs are the way of the future. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 18:16, 29 March 2017 (EDT) | |||
:::Yeah, the Villar Perosa was just ahead of its time. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:47, 29 March 2017 (EDT) | |||
So, now there are even more new weapons- namely the "Trek-50" sniper rifle, which has a stock that looks like it wants to be SAFE-compliant, the "Model 2187", a futuristic sawn-off M1887, and the "Proteus", a pump-action hybrid shotgun/sniper rifle. Thoughts? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 09:54, 29 June 2017 (EDT) | |||
:So apparently the devs managed to screw up big time. Like, seriously big time. Like, "getting a squib and firing another round into it" big time. Basically, for a while, the Proteus was pretty much an aimbot machine. If it was hipfired in Hardcore mode in the sniper rifle mode, it basically instantly killed anyone remotely near the center of the screen with unlimited range. Granted, they fixed it shortly after, but still, how do you screw up that badly? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 21:08, 30 June 2017 (EDT) | |||
== About the KBAR-32 == | |||
The game files refer it to as "ar57". I made a bit of research about possible bullpup conversions of the AR-57 variants, aaaaaand we have the [http://www.thefirearmblog.com/blog/wp-content/uploads/2014/01/safir-arms-bullpup.jpg Safir T-17]. The in-game weapon's gotta be based on this, eh? With a handguard similar to [http://www.troupsystems.com/ar57%20pics/ar57prototype.jpg this]. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 09:58, 16 April 2017 (EDT) | |||
:My friend, it looks like you have hit the nail on the head. Should you do the honors of adding this to the page? Also, while we're on the topic of the KBAR, gotta love how it has an AR-15-style charging handle that is slanted backward (which would only serve to make it difficult to pull), and it folds backward when you try to pull it to reveal the actual charging handle. If you didn't understand that, just hit up the Youtube channel MAR. He has videos of video game weapons in slow motion, which are really helpful for finding errors and noteworthy details in animations. See ya. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 11:58, 16 April 2017 (EDT) | |||
::Added it; from what I've read, the T-17 and the T-18 are chambered in 5.56x45mm (STANAG compatible), unlike the T-57 and the AR-57 that use 5.7x28mm P90 magazines. And yeah, I know MAR's channel for a long time, his videos are pretty awesome. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 14:33, 16 April 2017 (EDT) | |||
:::I've removed it because as far as I can see, aside from them both being bullpups chambered in 5.56x45mm, these two guns have nothing in common.[[File:Safir T-17.jpg|thumb|none|400px|Safir T-17 - 5.56x45mm]][[File:CoDIW KBAR-32.jpg|thumb|none|600px|The "KBAR-32" in the menu selection.]]If you break it down, the handguards are different, the sights are different, the rail positions are different, the grip is different, the magazine well is different, the ejection port is different, the butt is different, the cheek rest is different, the cocking handle is different, in fact every part is different. What about this makes you guys think that this is a match? As for the name, I think that it is a bit of a stretch that to say that because it is called the AR-57 in the game file that somehow means that it is related to the T-17, as the T-17 is not a bullpup version of the T-57, it is a bullpup T-18 (the T-57 is a totally different gun in a different calibre). My guess is that either they were originally going to base it off of a AR-57 variant and changed their mind, or the AR-57 designation was just random before they realised that this actually was something real. As for what it is, it seems to take some minor inspiration from the [[Z-M LR 300ML]] in terms of the handguard and it has a generic AR style charging handle, but I think that is about it and not enough to say that it is actually based on a specific weapon. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:18, 16 April 2017 (EDT) | |||
::::Something else to bear in mind with the name, when it was originally seen in trailers it had a more overt resemblence to the P90 which may explain the earlier AR-57 designation:[[File:CODIWOddWeapon.jpg|thumb|600px|none|]]--[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:24, 16 April 2017 (EDT) | |||
:::::The Epic variant Invective looks a lot like the beta KBAR. Although I feel like the old KBAR was a lot larger and chunkier than the final version. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 13:40, 17 April 2017 (EDT) | |||
::::::I had gotten a few screencaps of the gun when I played through the campaign months ago, but I never bothered to add them since the KBAR doesn't have really any overt basis other than the handguard is pretty close to the LR300.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:59, 17 April 2017 (EDT) | |||
:::::::While we're at it, I moved the "UDM" to the discussion page, because aside from being a bullpup pistol, it doesn't really have anything in common with the USFA ZiP Gun (I added the ZiP Gun image for comparison). Also, given the short handguard of the "Volk", isn't it better to list the basis as customized AKMSU (with barrel shroud and a full-size AK stock) rather than an AKM? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 07:08, 20 April 2017 (EDT) | |||
::::::::I think you're overthinking this a tad bit. The handguards look normal to me as the Volk has a standard AK rear sight rather than the shorter rear sight block of the Krinkov style.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 09:09, 20 April 2017 (EDT) | |||
:::::::::Aye, nevermind, I forgot about the rear sight part. I looked at [http://callofduty.wikia.com/wiki/File:Volk_menu_icon_IW.png this], and the handguard is kinda shorter (but yeah, not exactly that of an AKMSU); so... simply a shortened version of the standard AK, I guess? Also, the "Eraser" weapon for FTL (not stated in the page) gotta be based on some kind of target pistol, akin to the Remington XP-100, Benelli MP95E and the like (just giving some examples, not that it's directly based on these). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 09:28, 20 April 2017 (EDT) | |||
::::::::::Looking at the Eraser, I think it looks like they started with a race gun-style 1911 (e.g. STI Eagle, Strayer Voigt Infinity, etc.) frame, then went to town. It even has a flared magwell, which got turned into a PSG1-style palm rest that isn't actually adjustable. Thoughts? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 19:50, 20 April 2017 (EDT) P.S.: Yeah, the UDM was kind of a stretch. | |||
==More stuff== | |||
Am I the only one seeing that the new "Atlas" LMG is inspired by the "IMR" from ''Advanced Warfare''? (pretty sure we're not putting it in the main page tho). We also have the "Raijin-EMX" SMG, which looks like a descendant of the "Vesper" from BO3. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 07:49, 24 August 2017 (EDT) | |||
:Certainly seems like you've got that right. Also, it'd make sense for the Atlas to be derived from something from AW, considering the name. The Atlas looks like they took the IMR, smoothed it out a bit, stuck a quad-stack PMAG (do those even exist? Well, I don't suppose it really matters) in like it's got an M249's STANAG well, and shifted the oversized thumbhole backward to give it an extremely awkward-looking double pistol grip setup wherein both grips have corresponding triggers (I'm calling it awkward because there can't be more than a foot of space between the rear pistol grip and the buttplate, so you'd have to do some serious chicken-winging to shoulder the damned thing properly). The Raijin-EMX just looks like a smoother, simpler Vesper, with a really low tri-rail handguard with too-long rail covers on the sides and a vertical foregrip on the bottom, set lower than the pistol grip itself. Man, they aren't good at making ergonomically sensible weapons, are they? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 10:22, 24 August 2017 (EDT) | |||
== Combat Knife model? == | |||
Does anyone see a modern analogue/inspiration for the combat knife used in the game?--[[User:Crouchbk|Crouchbk]] ([[User talk:Crouchbk|talk]]) 15:53, 1 October 2017 (EDT) | |||
http://callofduty.wikia.com/wiki/Combat_Knife?file=Combat_Knife_menu_icon_IW.png | |||
== RPR EVO and G-Rail == | |||
I think the RPR Evo may be based on the Russian experimental Shevchenko Smerch SMG. | |||
http://tieba.baidu.com/photo/p?kw=cod13&flux=1&tid=5363494673&pic_id=bf423ef33a87e950d05ba4161b385343fbf2b43a&pn=1&fp=2&see_lz=1&red_tag=q1383360799 | |||
The G-rail seems to be a futuristic PAW 20mm grenade launcher. | |||
:Literally the only similarities between those first two are the bullpup layout. Not sure about the "G-rail", haven't seen that yet. And don't forget to sign your posts. --[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 12:42, 10 October 2017 (EDT) | |||
I get a PAW vibe from the G-Rail, but the SMG is way too vague to warrant an entry imo.--[[User:H3nry8adger1982|H3nry8adger1982]] ([[User talk:H3nry8adger1982|talk]]) 13:36, 10 October 2017 (EDT)H3nry8adger | |||
== Work in progress? == | |||
What else does this page need? --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 12:33, 16 April 2019 (EDT) | |||
==M1 Garand or M14/M1A?== | |||
Are we sure the EBR-800 isn't an M14/M1A instead of a Garand? --[[User:JackalUnderscore|JackalUnderscore]] ([[User talk:JackalUnderscore|talk]]) 18:23, 4 June 2021 (EDT) | |||
:I mean, it might've been based on an existing M14/M1A model (and the "EBR" name would line up, at any rate), but it's been modified to the point that, as far as I can tell, no feature it has is present on the M14 and not on the Garand; I'm pretty sure it's listed as a Garand derivative just so it can be lumped in with the others. At any rate, it probably wasn't based on an actual M14, since as far as I can tell it doesn't have a fire selector (though granted, this is something of a guess, since not even the ''modeler's Artstation page'' has a picture of this damn thing's right side. | |||
:If you put a gun to my head and told me to give a defining trait for a solid ID, I'd tell you <s>to pull the trigger, coward</s> that the barrel and gas tube (or whatever the equivalent is on an energy rifle) being the same length would point more towards the Garand, but I really can't say for sure. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 22:34, 4 June 2021 (EDT) |
Latest revision as of 23:04, 21 October 2023
Additional
This section lists the weapons for which the futuristic/fictional aspects outweigh the potential resemblances (if any) to real counterparts.
"Erad"
The "Erad" is a fictional submachine gun bearing some similarities with the Magpul PDR-C prototype assault rifle, especially around the grip and trigger area. It is a very rectangular, bulky SMG. The weapon fires energy rounds from a 30 shot battery, accessible via breaking open the front of the weapon, much like a break-action revolver. The front of the gun pivots upwards, allowing the player to gain access to the slab-shaped battery and switch it out for a new one. In the singleplayer campaign, the gun has an underbarrel semi-auto energy shotgun that can be toggled, this ability is available in multiplayer or Zombies mode but only through the "Cerberus" variant of the Erad. It is referred to as a "Master Key", in reference to the Knight's Armament Masterkey accessory.
The weapon has an integrated red dot sight, on top of the rifle, with a rail in between the front and rear sights. Weirdly, there is another rail on the top, placed below the raised section that houses the battery, which is too low down and would not allow sights to see over the larger front section of the weapon. According to the weapon description, it has a "wide dispersion muzzle", which somehow reduces recoil, presumably by directing the force of the energy rounds downwards and out to the sides, instead of upwards. This is sort of implied by the blue muzzle flash created by energy rounds, which mostly travels horizontally instead of vertically.
It is manufactured by the fictional Japanese company "Mashimo", as seen on the left of the weapon, just below the sights.
"G-Rail"
The "G-Rail" is the only semi-auto "assault rifle" in the game. The weapon's description states it to be a Gauss rifle that fires electromagnetically propelled bullets, which is correct for a coilgun/Gauss rifle. However, none of the coils are visible on the weapon model, and the barrel is made of a translucent material, potentially plastic or polymer. Appropriate to the nature of the weapons firing mechanism, the damage of the weapon is much higher than the other assault rifles. It is fed from a 16 round drum and has a comically enlarged and shortened KAC foregrip mounted underneath the barrel. The fire selector has two settings, semi and safe, and the weapon is set to safe. Some variants convert the weapon to full-auto or 2, 3 or 4 round burst, which does not alter the fire selector setting or its marking. The top mounted rail and sight assembly is quite high above the rifle and quite short.
Aiming down the integrated sights (or any other sights the player attaches to the weapon) causes the weapon to "charge" a shot which deals more damage, despite a coilgun having to charge every shot before firing. Unless you are overcharging the weapon to unsafe levels, this mechanic makes little sense.
Layout-wise, the G-Rail seems to be based on the Denel PAW-20, with a similar overall shape, as well as a similarly-proportioned drum magazine and the same distinctive right-mounted pistol grip arrangement.
"KBAR-32"
The "KBAR-32" is a fictional bullpup assault rifle with an integrated sight, bearing a passing resemblance to the FN FS2000 CQB. The weapon has a 36-round translucent magazine with a minuscule handling loop at the bottom and the magwell lacks any sort of magazine release. The charging handle is of AR-15 design, and there are KAC rail covers on the 12, 3, and 9 o'clock positions on the handguard. The rail underneath the handguard does not have a rail cover. Some sort of device is mounted around the muzzle, but its function is unclear. On the sides of the weapon there are two rails and one rail underneath the muzzle that are too small to feasibly mount any attachments. Instead of sling mounts, small sections of a sling are attached to the underside of the weapon, with the rear having a clip instead of a mounting point. It has Kendall Ballistics markings, the fictional company who make this weapon in-universe.
The weapon is referred to as the "AR57" in the game files, which is a real weapon, though the "KBAR-32" does not bear any resemblance to it.
"Oni"
The "Oni" is a full-auto energy machine pistol which bears a very slight resemblance to the VBR-Belgium PDW from Ghosts. The weapon description states the "Oni" has a "harmonic controller" that makes the gun fire faster the longer you hold down the trigger, presumably via controlled vibrations (which the description indicates to, with harmonics being high-frequency sound waves that can cause vibrations). The 24 round battery is positioned where the slide would be on a regular pistol, inside the top of the weapon. As energy weapons in this game do not need a bolt to fire, this is plausible.
The "Tengu" variant has a feature called "Invert Polarity", where the weapon starts with a high fire rate which slows down the longer you fire, instead of starting slow and getting faster.
The name "Oni" is that of a Japanese folklore demon, which makes sense, as in-universe the "Oni" is made by "Mashimo", a fictional Japanese firearms manufacturer.
"R3K"
The "R3K" bullpup assault rifle is inspired by various bullpup designs. The carry handle closely resembles a shorter version of the Heckler & Koch G36C carry handle. It fires energy bolts in 3 round bursts from a 30 round magazine and has a pistol grip based on the Heckler & Koch XM25. When equipped with a foregrip attachment, it gains a second XM25 inspired cutlass-style grip, complete with trigger and fire selector, indicating the model has just been copied from the regular pistol grip. The markings indicate the fictional manufacturer to be "Atomic Dynamics", perhaps a play on the real General Dynamics company.
"Raijin-EMX"
The "Raijin-EMX" is a fictional ballistic 3-round-burst submachine gun that looks very similar to the (also fictional) "Vesper" SMG from Black Ops 3. The weapons has an inbuilt EMP launcher underneath the barrel that looks more like 2 rail covers mounted underneath the handguard than a launcher. It then has a foregrip mounted underneath the launcher, which is permanently attached, and changes to a ___ when using the foregrip attachment. At the furthest forward point on the top of the weapon there is a flip-up holographic sight.
The "Raijin" has an AR-15 style fire selector, which is correctly pointed towards the burst position. The muzzle break has a sort of shroud over it, which has no obvious purpose. A very oddly placed rail is located behind the pistol grip, and anything mounted there would be in a position where it would be of no use to the operator. It has a 30 round magazine in multiplayer, and a 36 rounder in Zombies.
"R-VN"
The "R-VN" is a two round auto-burst energy assault rifle with an integrated sight and two top-mounted rails, due to the detachable akimbo mechanic. Using the alternate mode detaches the weapon into two parts, turning it into a melee weapon that emits an electric shock effect when you attack, similar to a defibrillator, although with a significantly higher voltage, as it kills in one zap. The weapon has two magazines, one for each part of the weapon - it is not clear how they are fired as they are at opposite ends of the barrel, however, as an energy weapon, it is much more feasible compared to the same magazine placement on a ballistic weapon. Some sort of hammer is located behind the rail on top of the weapon, however it never moves and presumably would not be needed for the energy weapon to fire.
The weapon has 15 round magazines that combine to produce a capacity of 30 rounds - the magazine to the rear of the weapon is fired from first, then the front magazine. If the player reloads after firing less than 30 rounds, an animation plays where only the rear magazine is replaced, however there are two triggers on the two grips, implying each magazine has its own trigger, despite 15 not being divisible by 2, meaning the last round of the rear magazine and the first round of the front magazine make up the 7th burst. The mechanism for this would be needlessly complex, and in Zombies it has a much more appropriate 32 round capacity, 16 in each magazine, which is divisible by 2. Suppressors are mounted integrally on the "R-VN", in order to use the same animations for melee mode. The weapon has a Binary Domain-style striking muzzle that spans the entirety of the front of the weapon. The weapon doesn't have a stock, instead a large semicircular grip which looks rather uncomfortable to hold.
"Military use only", "Type-3 MOL RVN" and the Japanese symbols for "Fujiwara" (the fictitious manufacturer of the weapon in-universe) can be seen on the sides of the weapon. Interestingly, these markings imply the name "R-VN" is not the full name of the weapon.
"Trek-50"
The "Trek-50" is a single shot, anti-material rifle which appears to be a futuristic Serbu RN-50, which is a break-open, breech-loading rifle like the "Trek-50". The markings "Made in USA" can be seen at the rear of the stock/grip combination (which looks a bit like a pistol brace) and a small "foregrip" is mounted under the barrel, which looks similar to a cut-down version of the Hera Arms CQR's front grip, and is most likely too small to be of any use. The barrel shroud is similar to the TEC-9's barrel, with smaller, oval-shaped vent holes. The scope looks similar to the one seen on the "Locus" sniper rifle in Black Ops 3. This weapon is most likely a tribute to Advanced Warfare's fictional "MORS" rifle, a single shot, bolt-action railgun with similar properties.
Combat Knife
The Combat Knife resembles the Hardcore Hardware Australia MFK02-GEN II.
Attachments
SilencerCo Osprey
A fictionalized SilencerCo Osprey is featured as the "Suppressor" attachment for energy based weapons.
UTG Foregrip
The UTG Foregrip is featured as the "Foregrip" attachment.
"Variable Zoom"
The "Variable Zoom" attachment appears to be inspired by TrackingPoint "Precision Guided Firearm" system.
Discussion
Multiplayer trailer reveal
Given the futuristic nature, I'm not making the page yet (EDIT: I hadn't noticed that it was protected from creation either way lol), but I can already tell that the "Reaver" shotgun is obviously a futuristic Kel-Tec KSG. As for the assault rifles, the "NV-4" is an AR-15 style rifle, and the "Volk" appears to be based on the Parabellum Armament AK-14 (EDIT: or not, more like an AKMSU with a huge barrel shroud and a standard AK stock). Now the "RPR Evo" submachine gun (which can switch between SMG and AR modes), it's Magpul PDR styled. --Ultimate94ninja (talk) 05:32, 3 September 2016 (EDT)
- Saw a Glock and a .45 Vector smg with double magazine (!) But yeah i think IW should have its own page, seeing as BO3 has way more advanced and futurized weaponry^^--Death Shadow20 (talk) 08:38, 3 September 2016 (EDT)
- I think we should wait and see until the games fully out before we make an entry. At this rate, we might as well add an entry for Halo...--AnActualAK47 (talk) 08:51, 3 September 2016 (EDT)
Copy/pasting a couple of my responses to this topic on the main discussion page which show a couple of relevant images:
- I think it probably deserves a page, there are quite a few guns that are based on real guns or use real components. The most obvious is the NV-4 which is pretty much just an M4 with a VLTOR receiver with some relatively minor modifications. Even with the weird stuff like that hybrid sniper thing there are real parts visible: in this case you can see from the receiver that it was modelled from and M14. As for others, to me it looks like the Type-2 (or is it a MOD2?) is based on an FMG-9/FPG, back end of the Reaver looks like it could be a KSG, and the Volk has an AK reciver and a 7.62x39mm style mag. --commando552 (talk) 18:57, 2 September 2016 (EDT)
- By "based on" I mean that the model is actually an altered version of the model of a real gun, rather than it just being vaguely based on the same concept. From what I have seen so far, the guns in this are a lot closer to real life weapons than BO3's guns. The NV-4 is the most notable:Even with that hybrid sniper thing you can see that the model is actually based on an M14 that has been altered:You can see various parts of the original M14 model, including the receiver, safety catch (which has been made totally unusable by the new stock implying that this actually started out as a standard M14 model), heatshield and gas tube. To me it looks like at least some of the guns in this are based on real guns. This is in contrast to BO3 where the guns were, in anything, only in the vague shape of something real, so if anything I would say that IW would be a more valid to build a page for than BO3 which already has one. --commando552 (talk) 08:03, 3 September 2016 (EDT)
- Well then. Now, who's going to buy this game when it comes out? I sure won't. Also, the fire-selector on that AR looks super awkward.--AnActualAK47 (talk) 13:14, 3 September 2016 (EDT)
As well as the obvious looking M4 i'm pretty sure there was a glock style pistol in an earlier campaign trailer. On the MP weapons selection menu there was also a "classics" tab so presumably either classic weapons will return or ballistic weaponry. Some of the interviews mention a "Kendall Ballistics" company so i am expecting regular bullet throwers. Even the Volk- AK style rifle is mentioned as an energy rifle so this is possible. Finally Halo should have a page. If AW and BO3 got one then so should that imo. The MA5C clearly takes inspiration from F2000 etc...--Forrest1985 (talk) 14:48, 3 September 2016 (EDT)
- According to the guy who designed the MA5C, he didn't know about the F2000 and only got to know about it after the game came out.--AnActualAK47 (talk) 15:10, 3 September 2016 (EDT)
- The Resistance series also had its own page where it had an obvious Colt M1911 and the M14 with pistol grip/wooden stock but it also got deleted as well, for shame, rules will be rules though.--Death Shadow20 (talk) 15:18, 3 September 2016 (EDT)
- No real guns were harmed in the making of the HALO weapons, so it doesn't warrant a page. After all, we would have basically nothing to say about them. AW and BO3 both feature guns that (arguably) are based on real guns, but also feature standard unmodified real weaponry to a lesser extent. BO3 is kind of a grey area though (there are only a couple of unmodified weapons and it is questionable whether the futuristic guns are actually based on anything specific), but there is the argument that as it is part of a larger series it can be included for completeness sake. If a game with the BO3 weapons came out and it was unrelated to anything else it would probably be deemed ineligible. --commando552 (talk) 20:43, 3 September 2016 (EDT)
- Remember what I said about forcing open doors we don't want opened? --Funkychinaman (talk) 22:52, 4 September 2016 (EDT)
- We already have many pages (cough, BO3, cough) which appear to be far less deserving of a page than this game so I don't see why we should arbitrarily draw the line here. As for opening the door, we have always had deluded people wanting to make a HALO page, this guy is nothing new. --commando552 (talk) 07:50, 5 September 2016 (EDT)
- Thread in a nutshell.--AgentGumby (talk) 12:09, 4 September 2016 (EDT)
- Remember what I said about forcing open doors we don't want opened? --Funkychinaman (talk) 22:52, 4 September 2016 (EDT)
- No real guns were harmed in the making of the HALO weapons, so it doesn't warrant a page. After all, we would have basically nothing to say about them. AW and BO3 both feature guns that (arguably) are based on real guns, but also feature standard unmodified real weaponry to a lesser extent. BO3 is kind of a grey area though (there are only a couple of unmodified weapons and it is questionable whether the futuristic guns are actually based on anything specific), but there is the argument that as it is part of a larger series it can be included for completeness sake. If a game with the BO3 weapons came out and it was unrelated to anything else it would probably be deemed ineligible. --commando552 (talk) 20:43, 3 September 2016 (EDT)
Sorry Commando552 but who are you calling "deluded" i merely stated that BO3 uses weapons vaguely resembling real world weapons, as does Halo. I dont think that makes me deluded. The fact that 90% of my post was about ballistic weapons in IW speaks volume to me. I do admit i was wrong on AW as it has AK12 and ARX160 among others. I'm not looking for an arguement just found your post insulting considering we know nothing about one another! --Forrest1985 (talk) 09:51, 5 September 2016 (EDT)
- I was referring to people in the past who tried to argue that HALO uses weapons based on specific real world guns, not you specifically. In this case it was actually more in referrence to AgentGumby not you, who thinks that shitty memes are the best form of discussion. As for Halo eligibility the most compelling argument you can make for the HALO guns is "it has a long carry handle so it is a FAMAS" or "it has a sight in a cowling so it is an F2000". This is in contrast to guns in this game which (from what I have seen so far) are actually modified models of real guns, rather than just a vague assemblage of parts that if you quint and turn your head the right way sort of looks like something real. Unless they make a prequel for HALO or something that is set closer to modern day and uses real weapons, we will never have a HALO page. --commando552 (talk) 13:35, 5 September 2016 (EDT)
Okay then, well i think we can agree fully on that. It just urks me that bar the KN44, ICR-1 and one or two others none of BO3 weapons resemble real firearms. You could argue that MA5 series was based off F2000 although as stated above, the designer Rob McLees noticed this after designing the rifle. But he also said it was surreal to see how close the Halo rifle was to its real world FN counterpart. I accept we cannot have a Halo page but by same vein we shouldnt really have a BO3 or Alien Resurection page. Rant over. I do find it odd that IW is further forward in future than BO3 yet has more "grounded" weapons. I imagine some modern or "classic" weapons will be included which i think was hinted at in the weapon selection menu during latest trailer. --Forrest1985 (talk) 16:45, 5 September 2016 (EDT)
- For the record, I recently did some major cleanup to the BO3 page (following some discussions on its talk page); as such, it doesn't feature anymore the extremely fictional weapons that it used to show. --Ultimate94ninja (talk) 05:51, 19 September 2016 (EDT)
- I think it's neat that they gone with slightly more realistic weapons. I watched this video recently, goes to show that the future of firearms isn't about laser guns but slapping more stuff onto ARs. All the talk about the system however just makes me think of MGS4...--AnActualAK47 (talk) 17:26, 5 September 2016 (EDT)
In his latest video, Youtuber Ali-A has confirmed that after being hands on with IW, that MP will feature classic guns from past infinity ward games. First of these will be Intervention sniper rifle. Other details are sketchy but as far as the page is concerned, this would at least add real word weapons into the mix along with weapons such as the M4 type rifle, Glock and Volk/AK energy rifle we have already seen.--Forrest1985 (talk) 15:10, 16 September 2016 (EDT)
- Three real weapons have ultimately been confirmed so far. The Zombies in Spaceland trailer showed an ADS view of an
M14 variantM1 Garand, and the Infinite Warfare Stream video about this game mode showed a CheyTac M200 and a SPAS-12. --Ultimate94ninja (talk) 14:14, 23 September 2016 (EDT)
Weapons Video
This shows some of the weapons based on real guns.--Quarax (talk) 00:58, 4 September 2016 (EDT)
- From what I could make out, looks like there's a AK varient, a UMP, what looks like the Honey Badger from Ghosts, A TDI Vector, A burst-fire Revolver (...), The Shotgun from FEAR 3, and a Glock of sorts. And I thought Destiny had some odd looking weapons.--SeanWolf (talk) 15:36, 4 September 2016 (EDT)
Agreed! The AR that splits in two is just plain wierd! There was also an odd P90/MTAR style rifle i noticed. The Sniper rifle shown will no doubt be based off (even loosely) a real bolt action. I will watch it again as must have missed the Honey Badger, good spot! --Forrest1985 (talk) 16:10, 4 September 2016 (EDT) Just re-watched vid and did a bit of googling. The SMG with fast/slow rates of fire is the RPR-EVO. Its basically the Ripper from ghosts with dual SMG/AR fire modes. Still couldnt see a Honey Badger unless i missed it. What minute on vid was it at? The Rifle that splits into dual wields is the "type 2" & its pickup icon makes it look like an FMG9 with a front hand guard.They have called the Vector the Karma 45 which has "built in dual mags for faster reloads". --Forrest1985 (talk) 16:31, 4 September 2016 (EDT)
- I've pretty much concluded that all COD weapon design sessions are held at 4:20 PM. Pyr0m4n14c (talk) 18:14, 4 September 2016 (EDT)
- I SAID Honey Badger cause the model looks suspiciously like the one from Ghosts.--SeanWolf (talk) 20:57, 4 September 2016 (EDT)
- That is the NV-4, pictured in the topic above. --commando552 (talk) 07:50, 5 September 2016 (EDT)
- I actually really like these designs. A lot of them seem crazy and futuristic, but at the same time familiar and functional. Which I like a lot better than BO3. --PyramidHead (talk) 00:59, 5 September 2016 (EDT)
I really can't see any resemblance of the Honey Badger in that AR, aside from the charging handle.--AnActualAK47 (talk) 10:16, 5 September 2016 (EDT)
- The yellow tab is an aftermarket AR15 charging handle accessory, it's not exclusive to a Honey Badger. The model in game is probably built off of the Ghosts Honey Badger though.--AgentGumby (talk) 10:20, 5 September 2016 (EDT)
- I doubt it is actually based on it, as firstly the latch is of a different design being a hollow square more like a Badger Ordnance one (no relation to Honey Badger) or something similar, and secondly the upper is based on a VLTOR MUR one rather than the proprietary Honey Badger one. --commando552 (talk) 13:42, 5 September 2016 (EDT)
- I only said Honey Badger cause that's what I was reminded of. Still though, a burst fire revolver? Seriously?--SeanWolf (talk) 14:11, 5 September 2016 (EDT)
- The revolver's reloading animation is retarded. Now Half-Life's gluon gun is back as the "Steel Dragon"... but dat Erad SMG is fucking ugly. Also funny thing is that the "Eraser" combat rig pistol is aimed in gangsta-style. But the record-breaking thing is how they modeled the DCM-8 shotgun after a P90 look-alike (WHAT??) --Ultimate94ninja (talk) 15:46, 5 September 2016 (EDT)
- I only said Honey Badger cause that's what I was reminded of. Still though, a burst fire revolver? Seriously?--SeanWolf (talk) 14:11, 5 September 2016 (EDT)
- I doubt it is actually based on it, as firstly the latch is of a different design being a hollow square more like a Badger Ordnance one (no relation to Honey Badger) or something similar, and secondly the upper is based on a VLTOR MUR one rather than the proprietary Honey Badger one. --commando552 (talk) 13:42, 5 September 2016 (EDT)
Video games.--AnActualAK47 (talk) 16:19, 5 September 2016 (EDT)
- EDIT: The DCM-8 turned out to be looking nothing like a P90 aside from the magazine system, I didn't see the in-game model closely before, but now I saw a third-person view of it as well. There's the "FHR40" SMG however, which is essentially a futuristic P90 with a Magpul FMG-9-like carrying handle. --Ultimate94ninja (talk) 15:57, 18 September 2016 (EDT)
- Oh and we have the
LH44Kendall 44 pistol that looks like a Glock 19, the Spartan-SA3 showcasing CoD's love for the Carl Gustav M3, and theGL3Howitzer grenade launcher that looks more like a shotgun, for instance a Serbu Super Shorty knockoff with a stock. And on the topic of burst-firing revolvers, I found some interesting stuff here and here. --Ultimate94ninja (talk) b08:10, 25 September 2016 (EDT)- Wasn't there a burst revolver in Watch Dogs too? From that gameplay video it looks like a rhino/unica(not sure which) which was the same burst gun in watch dogs. --Slemke1998 (talk) 20:22, 27 October 2016 (EDT)
- The revolver here looks almost like a cross between a Rhino, a Mateba, and an RSH-12.7. Also, gotta love the reloading animation- 4 chambers with 3 superimposed rounds in each, all of which seem to be cased (on the subject, this site's spell-checking always changes "caseless" to either "baseless" or "careless"), and basically the entirety of the cylinder save the exterior shell just falls out, begging the question of how it stays in in the first place. Cheers, Pyr0m4n14c (talk) 08:15, 24 November 2016 (EST)
- Wasn't there a burst revolver in Watch Dogs too? From that gameplay video it looks like a rhino/unica(not sure which) which was the same burst gun in watch dogs. --Slemke1998 (talk) 20:22, 27 October 2016 (EDT)
- Oh and we have the
- EDIT: The DCM-8 turned out to be looking nothing like a P90 aside from the magazine system, I didn't see the in-game model closely before, but now I saw a third-person view of it as well. There's the "FHR40" SMG however, which is essentially a futuristic P90 with a Magpul FMG-9-like carrying handle. --Ultimate94ninja (talk) 15:57, 18 September 2016 (EDT)
New Gameplay Video
Looked at some gameplay from the recent beta and I was able to spot a few more weapons: A Valmet M82 that seems to have parts of a CR-21 mashed in, along with a FN90 mixed with a Magpul PDR. Also, there's a shotgun called a Reaver that is basically a Kel-Tec KSG and a Dual-Magazine(...) TDI Vector called the Karma-45.--SeanWolf (talk) 14:52, 25 October 2016 (EDT)
Some of the weapons, especially the ballistic ones are clearly grounded in modern firearms. Coupled with the return of Classic Weapons i think a page should be started. Is it still protected? --Forrest1985 (talk) 06:18, 31 October 2016 (EDT)
- It is still protected, and I doubt that it will be created for now, at least not before the game is released (i.e. until we get more real weapons, namely game modes-exclusive ones or mounted heavy machine guns in campaign). If it is created, users will have to keep in mind to only have the real weapons in it (including the 7 classic weapons) and the ones that are clearly based on particular weapons (such as the NV4, HVR, Kendall 44 and Spartan SA3). --Ultimate94ninja (talk) 07:13, 31 October 2016 (EDT)
Interesting, you say 7 classic weapons? I read 10. We already have UMP, intervention, spas12, Glock18, M1 & ARX160. Although a rumour, i have heard that the ACR is scheduled to make an appearance in the final 4 classics. I agree with you that the rest of the weapons need a common sense approach. Not repeating those you have listed, but the reaver is clearly the Keltec KSG. The widowmaker is a "futuristic" MSR and the FHR40 (?) is a P90. The Vector is in there. The AK influence on the Volk cannot be ignored and the Type 2 is a larger FMG9. The other assault rifles bear "traits" of modern bullpups but i think thats starting to push it. I imagine most of the mounted weapons in game will be energy based.--Forrest1985 (talk) 15:07, 31 October 2016 (EDT)
- The ACR was indeed rumored at some point, but until now it hasn't been confirmed. And regarding the current classic weapons, I said seven because there's also the FN 40GL grenade launcher, which is equipped on the in-game ARX-160. --Ultimate94ninja (talk) 16:22, 31 October 2016 (EDT)
- Good info, but I'm pretty sure that the Widowmaker is a straight-up M200 Intervention. It holds 12 rounds, and, for absolutely no discernible reason, fires in 2-round bursts. No, you didn't read that wrong; you pull the trigger, 2 shots are fired in quick succession, and then you work the bolt. Sometimes, I just don't even know... Pyr0m4n14c (talk) 18:29, 31 October 2016 (EDT)
- From your rants on the recent CoD games, I can tell you're a fan of two-shot sniper rifles. --Ultimate94ninja (talk) 16:33, 23 November 2016 (EST)
- Good info, but I'm pretty sure that the Widowmaker is a straight-up M200 Intervention. It holds 12 rounds, and, for absolutely no discernible reason, fires in 2-round bursts. No, you didn't read that wrong; you pull the trigger, 2 shots are fired in quick succession, and then you work the bolt. Sometimes, I just don't even know... Pyr0m4n14c (talk) 18:29, 31 October 2016 (EDT)
Your right! The widowmaker is an intervention (albeit a far fetched equivalent) i meant the longbow as the MSR. I imagine we will see the ACR and i am hoping the AK from either MW2/3 makes an appearance. Guess we will find out later this week. --Forrest1985 (talk) 09:50, 1 November 2016 (EDT)
- I'd be more comfortable in seeing an AK-103 rather than such a frankengun tbh. --Ultimate94ninja (talk) 16:07, 2 November 2016 (EDT)
Something like this perhaps? Even looks like MW2 variant --Forrest1985 (talk) 16:29, 2 November 2016 (EDT)
My gosh, once again shotguns that are reloaded with each shell individually are still cocked during a mid-reload. Is it so hard for CoD developers to correct this? I mean, in the 10-year old Call of Duty 3 they got it correct, yet in ALL the later games they didn't. --Ultimate94ninja (talk) 15:00, 4 November 2016 (EDT)
The game's out, unlock the page already.
- From what I've gathered in the above discussion, the reluctance of allowing this page really doesn't have much if anything to do with the release date. That said, asking would be more polite. StanTheMan (talk) 02:51, 5 November 2016 (EDT)
Well the "classic" guns, like the UMP, ARX, G18 and such can be added. Futuristic guns should not be included. - bozitojugg3rn4ut (talk) 14:27, 5 November 2016 (EDT)
I disagree. As per the above discussion, many of those futuristic guns are clearly grounded in real life weapons. However, a fair few of them aren't and just like the blops3 page they shouldn't be included. Weapons like the Volk, widowmaker, Kendall 44 etc... are easily identifiable as real world weapons, so why should they not be included?--Forrest1985 (talk) 07:53, 6 November 2016 (EST)
- Forrest is right.--AnActualAK47 (talk) 10:45, 6 November 2016 (EST)
- Dunno if Bozito was talking about most future weapons or only the ones that are too much futuristic (such as the Erad and the Mauler). But if the page is made (namely if it becomes notable, especially if the game turns out to contain some real mounted weapons as I mentioned above), the guns that are definitely in my mind to be added (aside from the classic ones) are the Kendall 44, FHR-40, Karma-45, NV4 and Spartan SA3. To a lesser extend, the other ones that would be worth mentioning would be the Reaver, RPR Evo, Type-2, Volk and Howitzer (these ones seem to be even more visually modified compared to the others). I gotta note however that the Rack-9, HVR, Widowmaker and DMR-1 would probably be kinda redundant (worth mentioning, but not as actual main weapon titles), since their counterparts are already present among the classic weapons. --Ultimate94ninja (talk) 11:17, 6 November 2016 (EST)
Yeah that kinda annoyed me that they added classic weapons, yet very similar weapons already existed? If they wanted to add the M1 they could have used any number of modern DMR type weapons for the other sniper! The Spas 12/ UMP are basically in it twice just with/without stocks --Forrest1985 (talk) 17:53, 6 November 2016 (EST)
IF this gets a page
If this game gets a page, I feel we should include other games as well (no I don't mean Halo). I understand this game includes a few real life guns but if we include all those "well it uses an M4 magazine so let's say it's an M4" guns, we should take a look at adding games like Resistance, possibly Killzone, and Titanfall 2 (I haven't played the first one). Resistance's main rifle is obviously based on the LMG version of the M14, Killzone has more than enough guns with real life similarities (Famas, LR-300) I mean come on, look at Blops 3's page. And finally, Titanfall 2. That game has an obvious M14 (G2), bullpup AK (flatline), mocked up M4 (Hemlock), M240 (Spitfire), you could almost say most of the guns are based on the Kriss Vector if you go by just looks, which is what we have done with blops 3 and probably will do this (IW) page. Just saying, if we allow this page, we should allow some others as they are more than qualified if we allow the guns that are NOT real. Majorcamo (talk) 02:03, 24 November 2016 (EST)
- First off, I think that some of those pages would be a good idea. However, be sure to try and make a good page, as one of the things that has caused most people to be against the idea of such pages was simply how poor in quality many of their pages were. As for the Black Ops 3 page, part of the reason it was included was for the sake of completeness in a series, and to inform the uninformed just how far from reality many of the guns were. That being said, it did have a few more-or-less unmodified guns (with notable mounted MG42s and a slightly hybrid Sten), and a few guns that have rather obvious origins (the FFAR, KN-44, Locus, 48 Dredge, etc.), in addition to some of its unholy abominations (to the person that designed the Gorgon, I have 2 questions for you: what were you smoking when you created that thing, and where can I get some?). All in all, I think that your pages could work, but you're going to have to make a good 1st impression to get some of the others on board. Also, given the obvious guns (Karma 45= Vector, NV4= M4 w/ VLTOR upper, EMC=Springfield XDM compact, FHR40=P90, etc.) and the Classic weapons (ARX160, G18C, M1 Garand, SPAS-12, etc.), this is DEFINITELY getting a page. Best of luck with those page ideas; I'll try and help out where I can. Sincerely, Pyr0m4n14c (talk) 08:11, 24 November 2016 (EST)
I think Killzone (if done properly) does deserve a page. At least if one or two of the games are done well then the others can be included for "completeness, as part of a series" jk :) Seriously though the first game had decent "grounded" weapons, bar the flak cannon thing?!?? Titanfall i am not sure of. A few weapons are loosely based off the Super Kriss receiver but thats a slippery slope imo. A lot of the Blops3 weapons were moved off main page for being loosely based off certain weapon & rightly so. infinite warfare on other hand has many weapons that are clearly modified versions of real weapons, even if some now fire laser beams! --Forrest1985 (talk) 14:12, 25 November 2016 (EST)
- I don't know if Titanfall does warrant a page (cause half of the guns don't even seem to be based on anything), but as for Infinite Warfare...I'd say save the main page for the guns that are unmistakably based on real-world guns and save the "future" guns for the discussion page, like BlOps 3.--SeanWolf (talk) 14:32, 25 November 2016 (EST)
- "I understand this game includes a few real life guns but".. No. I don't see where a 'but' applies there. List the real guns, forget the other crap. We're here primarily to document real weapons. Just because it has a STANAG mag DOES NOT make it a legitimate entry to me. That's not enough of a feature of 'similarity' to consider it representing any real-world weapon. May as well say having a magazine period or a trigger makes it based enough from a 'real' gun. And just because it has the PROFILE of a certain firearm doesn't make it so - We don't list cartoons that have similar 'profiles' of guns for a reason. I mean, seriously? I don't know about the other page(s), sounds awful sketchy to me. Then again, I don't fool around in video games much. Nonetheless, the paramount point of the site - at least as I've always seen it - is to document showings of actual weapons. Not to list every weapon that appears in a particular piece of media because said piece of media has a page and/or said guns share perhaps one or two features common to firearms in reality. Honestly I think this whole issue is getting way out of the hand to the point of utter absurdity. Bottom-line, SeanWolf said it - Document the real weapons and leave the others either off or here in the talk page. Pages that have real weapons mixed with other stuff should likewise be done so. Pages that are all fictional weapons should either be denied or at least very heavily scrutinized. Work within what the site IS, don't work so hard to make the site what it IS NOT. StanTheMan (talk) 03:43, 27 November 2016 (EST)
"We don't list cartoons that have similar profiles of guns for a reason" see my post below. There is an anime that lists a fictional rifle with the "shape" of an F2000! --Forrest1985 (talk) 15:04, 27 November 2016 (EST)
- At least it isn't actually listed as an F2000, there is a bit of difference there. Even then, I'd say maybe it oughta be omitted. Further remarks below. StanTheMan (talk) 15:26, 27 November 2016 (EST)
Personally, even though I brought this up before (I dropped it before any discussion could be made on it) I think that Destiny, yes Destiny, may actually qualify for a page. For one, The starter weapon is literally just an M4 with science stuck to it. The description pretty much literally says it's an old modified M4., (There's also a variant with a wood fixed stock), as well, in the present-day intro, there are astronauts on Mars with white, unmodified, MK.18 mod 0s. As well, there's an AK converted to fire space magic(The lore basically says it was indeed an AK at one point), and lastly, a SCAR-H/ARX-160 lovechild, and handguns with slides resembling SIGs, and Glocks. I know I've made this argument before, but I'd really appreciate it if this idea was at least given some consideration, as, while most of the weapons ARE indeed 100% fictional, these particular ones are actually very convincing.--BlackHawk510 (talk) 14:01, 4 December 2016 (EST)
- The rifles would mostly be one thing, but hybrid (or 'lovechild') and especially 'resembling' weapons are pushing it too far I'd say. Again the key is more what they are, not what they could be; Some contours on a pistol don't make it that pistol. I believe I mentioned this already. StanTheMan (talk) 15:19, 4 December 2016 (EST)
Classic Weapons
Do you guys think is a good idea?--Treliazz (talk) 23:59, 24 November 2016 (EST)
- What do you mean with "a good idea"? To have them in the game? I wouldn't know. To give them an entry? Yes.--AnActualAK47 (talk) 05:43, 25 November 2016 (EST)
Yes it's a great idea but I disagree with their choices. Except the ARX and Glock, all of those weapons were already in game, UMP-HVR etc... Personally if they were going to include those particular classics, which are all solid weapons, then they should have picked different guns for IW. Or pick different classics. I hope future batches of classics (its inevitable) include more thought out choices. --Forrest1985 (talk) 05:22, 26 November 2016 (EST)
Fictional weapons?
Just a quick one really, what is the difference between fictional weapons being allowed on Anime pages, but not so for video games? Movies/TV have physical props regardless whether its a blank firing/non gun or just a made up prop, but both video games and anime have neither. Not wishing to start ww3 here but games like Halo and Gears use almost entirely fictional weapons. Games like COD have weapons largely based on real firearms with a few fictional ones thrown in, just like most anime. The difference is Anime seems to get an easier ride where the rules are concerned, why is that? *stands off soap box* --Forrest1985 (talk) 11:25, 26 November 2016 (EST)
- (Lots of) Anime shows are known for their super-realistic portrayal of firearms, to a point that it's almost surreal in some of them. There's even one show out there (forget its name) where the characters are literally personified real-world guns. Japan as a whole has a rather fond culture built around firearms despite most of the populace having no access to them, and besides Anime and television you can also see it elsewhere - Japanese Airsoft companies and replica manufacturers are known for being almost perfect recreations of the real thing (albeit made out of plastic.) I once owned a Tokyo Marui Glock 17 and unless you looked down the barrel or saw it be cocked or fired you'd have no way of knowing it wasn't a real gun. The problem with a lot of these new CoD games is that their weapons seem to be more fictional than real now.
- There's also a general stigma against the Call of Duty series here that's hard to ignore, a lot of people don't like where the games have gone (or the fact that there are so many) and don't want to advertise them on IMFDb. I'm not sure why this one in particular hasn't been unlocked because it features more than a few real weapons, but that's the reasoning in general. --Sergeant Simpleton (talk) 02:03, 27 November 2016 (EST)
- I'm not aware of any anime pages that have 'fictional weapons'. As said by Simpleton (and as is indeed stated in the Rules), anime generally has very detailed artwork of what are still very much real firearms, and thus we list them as they are present in enough detail to ID and be ID'd. Likewise the point for Video Games is to chronicle appearances of what are otherwise real weapons. Fictional firearms, that is non-real guns, we generally don't list and are frowned upon for listing. Fictional pieces that are based on real weapons are in a somewhat grey area, and that seems to be where the holdup is here. With that I must note that the central point of the site is identify and chronicle appearances of actual firearms, ergo, the point of this page should be to document all the actual guns that are it, and not necessarily document all the guns that are in it. Obfuscate all you want but it seems mostly simple to me. Try to work more with what the site is actually about, and not work so hard with what the site isn't about. While I personally agree with the 'stigma' of CoD games, I don't think that applies so much here. If anything it being a CoD game would be a point for inclusion for the sake of completion of a series/franchise.
That all being said, I agree with SeanWolf above that the page could be allowed certainly to document any actual/real firearms, perhaps some other pieces that pass muster (that is, clearly based on a real-world firearm), while the other more questionable pieces should either be ignored or listed here on the discussion page as is done on other pages. StanTheMan (talk) 03:30, 27 November 2016 (EST)
- I'm not aware of any anime pages that have 'fictional weapons'. As said by Simpleton (and as is indeed stated in the Rules), anime generally has very detailed artwork of what are still very much real firearms, and thus we list them as they are present in enough detail to ID and be ID'd. Likewise the point for Video Games is to chronicle appearances of what are otherwise real weapons. Fictional firearms, that is non-real guns, we generally don't list and are frowned upon for listing. Fictional pieces that are based on real weapons are in a somewhat grey area, and that seems to be where the holdup is here. With that I must note that the central point of the site is identify and chronicle appearances of actual firearms, ergo, the point of this page should be to document all the actual guns that are it, and not necessarily document all the guns that are in it. Obfuscate all you want but it seems mostly simple to me. Try to work more with what the site is actually about, and not work so hard with what the site isn't about. While I personally agree with the 'stigma' of CoD games, I don't think that applies so much here. If anything it being a CoD game would be a point for inclusion for the sake of completion of a series/franchise.
The Show is Upotte --Dannyguns (talk) 04:24, 27 November 2016 (EST)
Okay so i don't do Anime, but having a 2 second browse i noticed that "A certain scientific railgun" has a fictional grenade launcher and rotary cannon. These are included on the basis that they "look like/resemble/ at least based on" real world firearms, which they both are. Okay. So the EBR800 from IW looks like/resembles/at least based on an M21/M14 so that should be included on any IW page. Whilst the Dingo from Blops 3 is an entirely fictional weapon, someone (not me) could argue that the Ripper from IW/Ghosts "resembles/ at least based on" a p90. Meanwhile the CZN in Ghost in Shell gets by on the same rules without question (cool looking piece tho). The same could nearly be said about the MA5 series from Halo but would be rejected, yet "Active Raid" has x3 entirely fictional rifles. One of which has the same "shape" as an F2000! For me this is a firearms database of guns in movies and other media and therefore a purely fictional weapon such as the Dingo has no real place. My issue is many Anime pages seem to almost avoid this rule and I guess that, as stated above, COD is an easy hate target for its copy and paste MP formula. However, I do accept most anime very accurately portray modern firearms, if only i could get past the "Asian weird-ness" anime/Metal Gear seems to have :( P.S i do really like the Dingo--Forrest1985 (talk) 14:02, 27 November 2016 (EST)
- Well, though a specific ID is skethcy, there at least are MGLs in existence - They aren't some future garb. At least it isn't listed as a specific model. The rotary cannons I personally think is pushing it some, but whatever, again, they are not actually listed as M197s. I personally agree and think "Active Raid" should perhaps have some of those pieces moved/removed. Honestly, IMO, there should be a serious re-appraisal of a lot of VG and Anime pages, which I'd do but I don't run things and frankly am more interested in film and TV anyway. Thing here is I feel game pages want to lean a lot to listing fictional pieces as actual weapons with the stipulation they are 'based of' said pieces, which I think is really pushing it. Even if not, I still think it's rather pushing it personally. That said, most Anime pages showcase real firearms and do so well, you said this yourself. A couple/few pages that may not necessarily follow the standards of the site hardly make a rule. My point still stands - Too many folks are expending a lot of effort to obfuscate and focus more on something that is not really the central point of the site. They should be grateful the site even allows video games at all - It didn't always, and seeing all this effort spent debating this crap makes me think maybe that wasn't so crummy a decision after all. Again, primary point is to showcase real firearms - anything else should more likely be left as trivia or omitted. funkychinaman has made good points before about opening doors we don't want opened, this I feel is definitely one of those times - Again, I think some stuff should be seriously re-evaluated, and if that means some existing pages get hacked down or even nixed completely to keep this place from spilling into things it really shouldn't, so be it. Anyway, as stated below you guys got the ability to make a page here and now, I hope y'all do well on it. StanTheMan (talk) 15:25, 27 November 2016 (EST)
The page has been unlocked. Happy editing. :) bozitojugg3rn4ut (talk) 14:34, 27 November 2016 (EST)
Will this game will have a page?
I'm waiting for this page. There's a AK Variant, M4 Variant, M1 Variant, UMP45, Intervention, M1 Garand, SPAS-12, ARX-160, P90 Variant, and more.--Treliazz (talk) 14:20, 28 November 2016 (EST)
Rules for the main page
The page is now unlocked, but in order to prevent needless deleting/moving of things that clearly don't deserve to be there, here are a couple of rules I would suggest for anyone who wants to make this page. I would suggest splitting the weapons up into three categories, "Real", "Hybrid" and "Fictional". "Real" weapons should go without saying, they are real unmodified weapons, they can go on the main page. "Hybrid" weapons can also go on the main page, and these are the weapons that are HEAVILY based on real weapons. By that I mean things like the P90 with the magazine moved back or the Vector with the extra magazine. Because the Erad has a grip a bit like a P90, that isn't enough. That is a "Fictional" weapon, and it goes on the discussion page. --commando552 (talk) 13:02, 29 November 2016 (EST)
- Agree--Treliazz (talk) 13:35, 29 November 2016 (EST)
- Yep, just like I proposed previously, and like we've done with the BO3 page. --Ultimate94ninja (talk) 15:05, 29 November 2016 (EST)
More loose basis
Looking at some weapons, I noticed a few things. Firstly, the DCM-8 seems to take its pistol grip straight from an XM25, and I think I saw some other weapons with the same grip, too. Now, here's an odd one: I think that the Oni is actually based on the VBR-Belgium PDW. Now, before you reach through your screen and start strangling me, just hear me out. I understand that it's a long shot, but it seems to me like the developers started with the PDW model, turned the bolt into some sort of energy cell, moved the pistol grip up so as to make the P90-style foregrip into a trigger guard, and thus turning the trigger guard into a thumbhole stock, sans the "stock" bit, then warped the shape further, and Bob's your uncle. Thoughts? Pyr0m4n14c (talk) 17:57, 2 December 2016 (EST)
- Well yeah, it's my opinion too that the VBR PDW is the closest match for the Oni; it's not like you're off topic. --Ultimate94ninja (talk) 18:46, 2 December 2016 (EST)
- This is exactly the sort of gun that goes on the talk page, not on the main page. I really don't think you can justify this really being substantially based on this. There are zero parts of it which seem to indicate it is based on a VBR-Belgium PDW, to my eye at least. --commando552 (talk) 19:05, 2 December 2016 (EST)
- I agree that it should be a talk page gun, but as for the lack of basis, well, suit yourself. I can see it pretty clearly, but different people see different things in the same things (sorry for sounding like a philosopher there). Pyr0m4n14c (talk) 16:54, 3 December 2016 (EST)
- Eh, obviously it doesn't deserve to be on the main page. On another note c552, direct links to Wikia images end up displaying them as thumbnails, so I had to replace your link by that of the image page (control-F5 the link if the quality of the new image link is messy). --Ultimate94ninja (talk) 06:35, 5 December 2016 (EST)
- I agree that it should be a talk page gun, but as for the lack of basis, well, suit yourself. I can see it pretty clearly, but different people see different things in the same things (sorry for sounding like a philosopher there). Pyr0m4n14c (talk) 16:54, 3 December 2016 (EST)
- This is exactly the sort of gun that goes on the talk page, not on the main page. I really don't think you can justify this really being substantially based on this. There are zero parts of it which seem to indicate it is based on a VBR-Belgium PDW, to my eye at least. --commando552 (talk) 19:05, 2 December 2016 (EST)
KBS Longbow
This sniper look so familiar. I was thinking about the MSR, Ballista, or another Intervention (I hope not because we have two Intervention in the game)--Treliazz (talk) 11:02, 5 December 2016 (EST)
Weapons I know
This is my personal opinion. If I'm wrong, correct me
NV4 - M4A1 Carbine
R3K - QBZ-95
KBAR-32 - TAR-21 (Not Sure)
Type-2 - FMG9
Volk - AK47
FHR-40 - P90
Karma-45 - Vector
HVR - UMP45
R. A. W. - Ameli
Mauler - Unknown
Titan - Unknown
KBS Longbow - Remington MSR
EBR-800 - M14 (I don't about the M1 Garand)
Windowmaker - Intervention
DMR-1 - M1 Garand
Reaver - KSG-12
Banshee - Unknown
DCM-8 - Unknown
Rack-9 - SPAS-12
EMC - Unknown
Oni - Unknown
Kendall 44 - Glock (I Think)
Hailstorm - MP412 REX (Not Sure)
Spartan SA3 - MAAWS
P-LAW - Unknown
Howitzer - GM-94 (Not Sure)--Treliazz (talk) 00:30, 6 December 2016 (EST)
- Not so sure about some of those, but others seem right. Also, I heard someone saying that the Mauler resembles the KAC ChainSAW from Ghosts. Thoughts? Pyr0m4n14c (talk) 18:30, 6 December 2016 (EST)
EBR is definitely based on an M14. Even name gives it away presumably meaning Enhanced Battle Rifle. Personally i think the R3K and KBAR take inspiration from a number of bullpups but i think its pushing it a bit to tie them down to those particular rifles. Mauler did remind me of KAC chainsaw though. Given the preference by COD developers to re-skin weapons into new design (look at EPM3 from AW as a perfect example) you may find these weapons started life as real weapons before the designers altered them. But they could have easily started out as fictional weapons to begin with. Perhaps try a side-by-side comparison on the KBAR/Tar21 etc....--Forrest1985 (talk) 13:12, 9 December 2016 (EST) I'm not trying to start a fight Treliazz but honestly where do you see the KBAR resemblance with the Tar-21? Just because it's bullpup? It has an AR-15 type charging handle plus thumbhole grip but just saying imo it looks nothing like it, the others, i agree with you--Death Shadow20 (talk) 14:07, 9 December 2016 (EST)
- I wasn't sure about the TAR-21 either, but some people told me is resembles as the TAR-21 Variant. But thanks for telling me that.--Treliazz (talk) 21:17, 9 December 2016 (EST)
The RPR Evo is pretty close to the prop assault rifles from Avatar, while I'd fancy the KBAR-32 as being based off the M82 rifle from Killzone (bullpup LR300).--AgentGumby (talk) 12:37, 17 December 2016 (EST)
- I feel the RPR Evo is based on a Magpul PDR-D, as I mentioned at the start. On the topic of the R.A.W., it does have a slight resemblance to the CETME Ameli, but it's by a long shot, should be taken with a grain of salt. And regarding the EBR-800, is it fine to keep it under the M1 Garand section as it is currently on the page, or does it fall more under an M14 look-alike? --Ultimate94ninja (talk) 19:04, 12 March 2017 (EDT)
- Unless you can spot any vestigial parts that make it closer to an M14 than an M1 (fire selector, magazine release, etc.), I'd say that you should just keep it under the M1. There are also some new weapons: an axe, an energy assault rifle that splits into dual-wielded electrical contact-shock melee weapons (wait, WHAT?!), and a machine pistol based on the USFA Zip Gun called the UDM. So... yeah. See ya. Pyr0m4n14c (talk) 20:10, 12 March 2017 (EDT)
- The resemblance to some parts of the M14 was mentioned at the start of the talk page, I'm kinda drawing the attention on it so that we see if it's actually based on it or not. Also lol dat ZiP gun... never imagined that something looking weird like the UDM would actually be in existence. --Ultimate94ninja (talk) 10:55, 13 March 2017 (EDT)
- Unless you can spot any vestigial parts that make it closer to an M14 than an M1 (fire selector, magazine release, etc.), I'd say that you should just keep it under the M1. There are also some new weapons: an axe, an energy assault rifle that splits into dual-wielded electrical contact-shock melee weapons (wait, WHAT?!), and a machine pistol based on the USFA Zip Gun called the UDM. So... yeah. See ya. Pyr0m4n14c (talk) 20:10, 12 March 2017 (EDT)
New weapons
And now, two new weapons. The "VPR", which I've just added, is obviously a double-barrel MP5K with dual magazines mounted sideways, on both sides (like wtf? this makes it look like a butterfly in first-person). As for the "X-Eon", it's gotta be what happens when the SCAR-H and the AAC Honey Badger go for a one-night stand, but it's too boxy so I don't think it belongs to the main page. --Ultimate94ninja (talk) 06:22, 29 March 2017 (EDT)
- The X-Eon is actually already in the game; it originally was a 3D-printed looking training gun that NPCs can be seen using in the firing range simulator in the Retribution starship. It's also on the moving weapon rack in my first screenshot on the SPAS-12's entry.--AgentGumby (talk) 16:30, 29 March 2017 (EDT)
- I was wondering what that thing in the SPAS-12 screenshot was (and, for the record, I think that it deserves an entry). Also, yeah, they apparently think that 2-barreled, 2-magazined SMGs are the way of the future. Pyr0m4n14c (talk) 18:16, 29 March 2017 (EDT)
- Yeah, the Villar Perosa was just ahead of its time. --commando552 (talk) 19:47, 29 March 2017 (EDT)
- I was wondering what that thing in the SPAS-12 screenshot was (and, for the record, I think that it deserves an entry). Also, yeah, they apparently think that 2-barreled, 2-magazined SMGs are the way of the future. Pyr0m4n14c (talk) 18:16, 29 March 2017 (EDT)
So, now there are even more new weapons- namely the "Trek-50" sniper rifle, which has a stock that looks like it wants to be SAFE-compliant, the "Model 2187", a futuristic sawn-off M1887, and the "Proteus", a pump-action hybrid shotgun/sniper rifle. Thoughts? Pyr0m4n14c (talk) 09:54, 29 June 2017 (EDT)
- So apparently the devs managed to screw up big time. Like, seriously big time. Like, "getting a squib and firing another round into it" big time. Basically, for a while, the Proteus was pretty much an aimbot machine. If it was hipfired in Hardcore mode in the sniper rifle mode, it basically instantly killed anyone remotely near the center of the screen with unlimited range. Granted, they fixed it shortly after, but still, how do you screw up that badly? Pyr0m4n14c (talk) 21:08, 30 June 2017 (EDT)
About the KBAR-32
The game files refer it to as "ar57". I made a bit of research about possible bullpup conversions of the AR-57 variants, aaaaaand we have the Safir T-17. The in-game weapon's gotta be based on this, eh? With a handguard similar to this. --Ultimate94ninja (talk) 09:58, 16 April 2017 (EDT)
- My friend, it looks like you have hit the nail on the head. Should you do the honors of adding this to the page? Also, while we're on the topic of the KBAR, gotta love how it has an AR-15-style charging handle that is slanted backward (which would only serve to make it difficult to pull), and it folds backward when you try to pull it to reveal the actual charging handle. If you didn't understand that, just hit up the Youtube channel MAR. He has videos of video game weapons in slow motion, which are really helpful for finding errors and noteworthy details in animations. See ya. Pyr0m4n14c (talk) 11:58, 16 April 2017 (EDT)
- Added it; from what I've read, the T-17 and the T-18 are chambered in 5.56x45mm (STANAG compatible), unlike the T-57 and the AR-57 that use 5.7x28mm P90 magazines. And yeah, I know MAR's channel for a long time, his videos are pretty awesome. --Ultimate94ninja (talk) 14:33, 16 April 2017 (EDT)
- I've removed it because as far as I can see, aside from them both being bullpups chambered in 5.56x45mm, these two guns have nothing in common.If you break it down, the handguards are different, the sights are different, the rail positions are different, the grip is different, the magazine well is different, the ejection port is different, the butt is different, the cheek rest is different, the cocking handle is different, in fact every part is different. What about this makes you guys think that this is a match? As for the name, I think that it is a bit of a stretch that to say that because it is called the AR-57 in the game file that somehow means that it is related to the T-17, as the T-17 is not a bullpup version of the T-57, it is a bullpup T-18 (the T-57 is a totally different gun in a different calibre). My guess is that either they were originally going to base it off of a AR-57 variant and changed their mind, or the AR-57 designation was just random before they realised that this actually was something real. As for what it is, it seems to take some minor inspiration from the Z-M LR 300ML in terms of the handguard and it has a generic AR style charging handle, but I think that is about it and not enough to say that it is actually based on a specific weapon. --commando552 (talk) 18:18, 16 April 2017 (EDT)
- Something else to bear in mind with the name, when it was originally seen in trailers it had a more overt resemblence to the P90 which may explain the earlier AR-57 designation:--commando552 (talk) 18:24, 16 April 2017 (EDT)
- I've removed it because as far as I can see, aside from them both being bullpups chambered in 5.56x45mm, these two guns have nothing in common.If you break it down, the handguards are different, the sights are different, the rail positions are different, the grip is different, the magazine well is different, the ejection port is different, the butt is different, the cheek rest is different, the cocking handle is different, in fact every part is different. What about this makes you guys think that this is a match? As for the name, I think that it is a bit of a stretch that to say that because it is called the AR-57 in the game file that somehow means that it is related to the T-17, as the T-17 is not a bullpup version of the T-57, it is a bullpup T-18 (the T-57 is a totally different gun in a different calibre). My guess is that either they were originally going to base it off of a AR-57 variant and changed their mind, or the AR-57 designation was just random before they realised that this actually was something real. As for what it is, it seems to take some minor inspiration from the Z-M LR 300ML in terms of the handguard and it has a generic AR style charging handle, but I think that is about it and not enough to say that it is actually based on a specific weapon. --commando552 (talk) 18:18, 16 April 2017 (EDT)
- Added it; from what I've read, the T-17 and the T-18 are chambered in 5.56x45mm (STANAG compatible), unlike the T-57 and the AR-57 that use 5.7x28mm P90 magazines. And yeah, I know MAR's channel for a long time, his videos are pretty awesome. --Ultimate94ninja (talk) 14:33, 16 April 2017 (EDT)
- The Epic variant Invective looks a lot like the beta KBAR. Although I feel like the old KBAR was a lot larger and chunkier than the final version. --PyramidHead (talk) 13:40, 17 April 2017 (EDT)
- I had gotten a few screencaps of the gun when I played through the campaign months ago, but I never bothered to add them since the KBAR doesn't have really any overt basis other than the handguard is pretty close to the LR300.--AgentGumby (talk) 22:59, 17 April 2017 (EDT)
- While we're at it, I moved the "UDM" to the discussion page, because aside from being a bullpup pistol, it doesn't really have anything in common with the USFA ZiP Gun (I added the ZiP Gun image for comparison). Also, given the short handguard of the "Volk", isn't it better to list the basis as customized AKMSU (with barrel shroud and a full-size AK stock) rather than an AKM? --Ultimate94ninja (talk) 07:08, 20 April 2017 (EDT)
- I think you're overthinking this a tad bit. The handguards look normal to me as the Volk has a standard AK rear sight rather than the shorter rear sight block of the Krinkov style.--AgentGumby (talk) 09:09, 20 April 2017 (EDT)
- Aye, nevermind, I forgot about the rear sight part. I looked at this, and the handguard is kinda shorter (but yeah, not exactly that of an AKMSU); so... simply a shortened version of the standard AK, I guess? Also, the "Eraser" weapon for FTL (not stated in the page) gotta be based on some kind of target pistol, akin to the Remington XP-100, Benelli MP95E and the like (just giving some examples, not that it's directly based on these). --Ultimate94ninja (talk) 09:28, 20 April 2017 (EDT)
- Looking at the Eraser, I think it looks like they started with a race gun-style 1911 (e.g. STI Eagle, Strayer Voigt Infinity, etc.) frame, then went to town. It even has a flared magwell, which got turned into a PSG1-style palm rest that isn't actually adjustable. Thoughts? Pyr0m4n14c (talk) 19:50, 20 April 2017 (EDT) P.S.: Yeah, the UDM was kind of a stretch.
- Aye, nevermind, I forgot about the rear sight part. I looked at this, and the handguard is kinda shorter (but yeah, not exactly that of an AKMSU); so... simply a shortened version of the standard AK, I guess? Also, the "Eraser" weapon for FTL (not stated in the page) gotta be based on some kind of target pistol, akin to the Remington XP-100, Benelli MP95E and the like (just giving some examples, not that it's directly based on these). --Ultimate94ninja (talk) 09:28, 20 April 2017 (EDT)
- I think you're overthinking this a tad bit. The handguards look normal to me as the Volk has a standard AK rear sight rather than the shorter rear sight block of the Krinkov style.--AgentGumby (talk) 09:09, 20 April 2017 (EDT)
- While we're at it, I moved the "UDM" to the discussion page, because aside from being a bullpup pistol, it doesn't really have anything in common with the USFA ZiP Gun (I added the ZiP Gun image for comparison). Also, given the short handguard of the "Volk", isn't it better to list the basis as customized AKMSU (with barrel shroud and a full-size AK stock) rather than an AKM? --Ultimate94ninja (talk) 07:08, 20 April 2017 (EDT)
- I had gotten a few screencaps of the gun when I played through the campaign months ago, but I never bothered to add them since the KBAR doesn't have really any overt basis other than the handguard is pretty close to the LR300.--AgentGumby (talk) 22:59, 17 April 2017 (EDT)
More stuff
Am I the only one seeing that the new "Atlas" LMG is inspired by the "IMR" from Advanced Warfare? (pretty sure we're not putting it in the main page tho). We also have the "Raijin-EMX" SMG, which looks like a descendant of the "Vesper" from BO3. --Ultimate94ninja (talk) 07:49, 24 August 2017 (EDT)
- Certainly seems like you've got that right. Also, it'd make sense for the Atlas to be derived from something from AW, considering the name. The Atlas looks like they took the IMR, smoothed it out a bit, stuck a quad-stack PMAG (do those even exist? Well, I don't suppose it really matters) in like it's got an M249's STANAG well, and shifted the oversized thumbhole backward to give it an extremely awkward-looking double pistol grip setup wherein both grips have corresponding triggers (I'm calling it awkward because there can't be more than a foot of space between the rear pistol grip and the buttplate, so you'd have to do some serious chicken-winging to shoulder the damned thing properly). The Raijin-EMX just looks like a smoother, simpler Vesper, with a really low tri-rail handguard with too-long rail covers on the sides and a vertical foregrip on the bottom, set lower than the pistol grip itself. Man, they aren't good at making ergonomically sensible weapons, are they? Pyr0m4n14c (talk) 10:22, 24 August 2017 (EDT)
Combat Knife model?
Does anyone see a modern analogue/inspiration for the combat knife used in the game?--Crouchbk (talk) 15:53, 1 October 2017 (EDT)
http://callofduty.wikia.com/wiki/Combat_Knife?file=Combat_Knife_menu_icon_IW.png
RPR EVO and G-Rail
I think the RPR Evo may be based on the Russian experimental Shevchenko Smerch SMG. http://tieba.baidu.com/photo/p?kw=cod13&flux=1&tid=5363494673&pic_id=bf423ef33a87e950d05ba4161b385343fbf2b43a&pn=1&fp=2&see_lz=1&red_tag=q1383360799 The G-rail seems to be a futuristic PAW 20mm grenade launcher.
- Literally the only similarities between those first two are the bullpup layout. Not sure about the "G-rail", haven't seen that yet. And don't forget to sign your posts. --AgentGumby (talk) 12:42, 10 October 2017 (EDT)
I get a PAW vibe from the G-Rail, but the SMG is way too vague to warrant an entry imo.--H3nry8adger1982 (talk) 13:36, 10 October 2017 (EDT)H3nry8adger
Work in progress?
What else does this page need? --Funkychinaman (talk) 12:33, 16 April 2019 (EDT)
M1 Garand or M14/M1A?
Are we sure the EBR-800 isn't an M14/M1A instead of a Garand? --JackalUnderscore (talk) 18:23, 4 June 2021 (EDT)
- I mean, it might've been based on an existing M14/M1A model (and the "EBR" name would line up, at any rate), but it's been modified to the point that, as far as I can tell, no feature it has is present on the M14 and not on the Garand; I'm pretty sure it's listed as a Garand derivative just so it can be lumped in with the others. At any rate, it probably wasn't based on an actual M14, since as far as I can tell it doesn't have a fire selector (though granted, this is something of a guess, since not even the modeler's Artstation page has a picture of this damn thing's right side.
- If you put a gun to my head and told me to give a defining trait for a solid ID, I'd tell you
to pull the trigger, cowardthat the barrel and gas tube (or whatever the equivalent is on an energy rifle) being the same length would point more towards the Garand, but I really can't say for sure. Pyr0m4n14c (talk) 22:34, 4 June 2021 (EDT)