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Talk:Quantum Break: Difference between revisions

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=Discussion=
Aside from these weapons, others appear. I haven't been able to positively ID the Lightmachine gun, the carbine rifle and the full auto shotgun.--[[User:Bauer2121|Bauer2121]] ([[User talk:Bauer2121|talk]]) 14:54, 11 January 2017 (EST)
== Creating the page ==
== Creating the page ==
I've recently got the game, and was just wondering if anyone could help me creating the actual page? I haven't seen all of the guns yet, but I know that theres a Glock variant as the full auto pistol, either a converted Glock 17 or a Glock 18, as well as a TDI Vector, a Kel-Tec KSG, what appears to be a Colt M4A1, and several other firearms.--[[User:Bauer2121|Bauer2121]] ([[User talk:Bauer2121|talk]]) 09:08, 11 January 2017 (EST)
I've recently got the game, and was just wondering if anyone could help me creating the actual page? I haven't seen all of the guns yet, but I know that theres a Glock variant as the full auto pistol, either a converted Glock 17 or a Glock 18, as well as a TDI Vector, a Kel-Tec KSG, what appears to be a Colt M4A1, and several other firearms.--[[User:Bauer2121|Bauer2121]] ([[User talk:Bauer2121|talk]]) 09:08, 11 January 2017 (EST)
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::Yeah, the MP7 and Five Seven are featured, as well as what appears to be a Desert Tech Micro Dynamic Rifle. All of the guns are labelled with game names, and I'm not done with it yet, so not sure on the full amount of weapons. --[[User:Bauer2121|Bauer2121]] ([[User talk:Bauer2121|talk]]) 12:28, 11 January 2017 (EST)
::Yeah, the MP7 and Five Seven are featured, as well as what appears to be a Desert Tech Micro Dynamic Rifle. All of the guns are labelled with game names, and I'm not done with it yet, so not sure on the full amount of weapons. --[[User:Bauer2121|Bauer2121]] ([[User talk:Bauer2121|talk]]) 12:28, 11 January 2017 (EST)
::: You can do a Work-In-Progress build here on the talk page, [[IMFDB Page Templates]] will get you started on all the typical code, formatting and layout. You can also reference the Style guide, linked from your user talk page. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 13:53, 11 January 2017 (EST)
::: You can do a Work-In-Progress build here on the talk page, [[IMFDB Page Templates]] will get you started on all the typical code, formatting and layout. You can also reference the Style guide, linked from your user talk page. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 13:53, 11 January 2017 (EST)
The Advanced SMG is a Magpul PDR. Details [http://www.dailymotion.com/video/x431xme here] including pick up icon. The LMG is a Stoner 96. Unsure on Carbine rifle although at a guess from memory i'd say some sort of DSR maybe?--[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 16:19, 11 January 2017 (EST)
:Thanks for the help so far. Aside from the Carbine Rifle and the Full Auto Shotgun, that's practically all of the firearms listed.--[[User:Bauer2121|Bauer2121]] ([[User talk:Bauer2121|talk]]) 16:31, 11 January 2017 (EST)


== Work In progress build ==
{{Infobox Video Game|{{PAGENAME}}
|name = Quantum Break
|picture = Quantum Break.jpg
|caption = PC Boxart 
|date=2016
|developer=Remedy Entertainment
|platforms= Xbox One, Microsoft Windows
|publisher= Microsoft Studios
|genre= science fiction, action-adventure,  third-person shooter
}}
{{VG Title}}
__TOC__<br clear="all">
=Handguns=
==Glock 17==
The [[Glock 17]] appears under the name 'Pistol' and is the most available handgun in the game. Despite the actual Glock 17 holding 17 rounds in the magazine, the 'Pistol' only holds 8 rounds.
[[Image:Glock173rdGen.jpg|thumb|none|350px|3rd Generation Glock 17 - 9x19mm. Note the finger grooves, thumb reliefs, and accessory rail on the frame, which differentiate it from the older model.]]
==Beretta 93R "Auto 9"==
The [[Beretta 93R "Auto 9"]] appears as the 'Burst Fire Pistol'. Unlike an actual "Auto 9" which holds 20 rounds, it only holds 18 rounds.
[[Image:BerettaAuto9.jpg|thumb|none|350px|Beretta 93R "Auto 9" - 9x19mm]]
==Fn Five-SeveN==
The [[FN Five-SeveN]] features as the 'Heavy Pistol' with a weaponlight attached, though the weaponlight is unusable. Despite the actual Five-SeveN holding 20 rounds in the magazine, the 'Heavy Pistol' only holds four, likely to counterbalance its heavy firepower.
[[Image:FN-FiveSeven USG.jpg|thumb|none|350px|FN Five-seveN USG - 5.7x28mm]]
=Submachine Guns=
==TDI Vector==
The [[TDI Vector]] appears as the 'Tactical SMG'. It fires in three round bursts, and holds 24 rounds in the magazine.
[[Image:KRISSVectorBlank.jpg|thumb|none|350px|TDI Vector - .45 ACP]]
==Heckler & Koch MP7==
The [[Heckler & Koch MP7]] appears as the 'SMG'. It fires in full auto, and holds 24 rounds in the magazine.
[[Image:Original_MP7.jpg|thumb|none|400px|Heckler & Koch MP7 - 4.6x30mm]]
=Assault rifles=
==(<Weapon 1>)==
The [[Weapon 1]] and description.
[[file:(<Weapons 1 image>)|thumb|none|350px|Weapon name - caliber]]
=Shotguns=


==Kel-Tec KSG==  
== Live action sections ==
The [[Kel-Tec KSG]] appears as the 'Semi-Auto Shotgun', incorrectly labelled and fired as a semi-automatic shotgun, when its a pump action shotgun. While a real KSG hold 14 rounds, 7 in each tube, the ingame shotgun only holds 5 rounds.
[[File:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|thumb|none|400px|Kel-Tec KSG with Magpul RVG foregrip - 12 Gauge]]


=Machine Guns= <<------ Uniwersal machine guns or Heavy machine guns. Example M249, M240, M60, M2HB.
So, since the game also has a number of live action sections with the actors who are motion captured, and theres a few guns featured in those sections too, we should document them as well. --[[User:Bauer2121|Bauer2121]] ([[User talk:Bauer2121|talk]]) 18:27, 11 January 2017 (EST)
:Well, is it live-action, or is it motion-captured? If it's live action, then whatever firearms usage should be documented on actor pages. If it's just mo-cap, it should not. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 18:37, 11 January 2017 (EST)
::It's both. Between each playable scene, theres a live action sequence. It goes from video game, to tv show, to video game. Like Command & Conquer: Red Alert 3 --[[User:Bauer2121|Bauer2121]] ([[User talk:Bauer2121|talk]]) 19:00, 11 January 2017 (EST)
:::Usage in FMV needs to be recorded then. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 20:31, 11 January 2017 (EST)


==(<Weapon 1>)==  
== Finishing this page ==
The [[Weapon 1]] and description.
[[file:(<Weapons 1 image>)|thumb|none|400px|Weapon name - caliber]]


[[Category:Video Game]]  
So, I got the game and have been taking good screenshots of the various weapons that appear. I'd like to add names and descriptions and then publish this when all is said and done. Is that okay? [[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 00:17, 25 December 2018 (EST)
[[Category:<appropriate categories>]]
:Could it be possible for you to take some screenshots of the live-action weapons too? --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 00:30, 25 December 2018 (EST)
::Yes, but the screenshots will be of pretty meh quality. On PC (which is where I'm playing), the live-action episodes are streamed in rather than being loaded into the game at 1080p, which results in the image quality being somewhat poor at times. Not terrible, just not crystal clear. But yeah, I could do that to. I haven't finished the game yet so I need to finish the game and get all the episodes unlocked first. [[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 16:23, 25 December 2018 (EST)


Aside from these weapons, others appear. I haven't been able to positively ID the assault rifle, which is listed under advanced SMG in game, the Lightmachine gun, the carbine rifle and the full auto shotgun.--[[User:Bauer2121|Bauer2121]] ([[User talk:Bauer2121|talk]]) 14:54, 11 January 2017 (EST)
:Anddddd several months and a few binge-playing sessions later, I believe I'm done. I'm going to go and publish this article if no one else has objections. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 00:59, 22 July 2019 (EDT)

Latest revision as of 05:50, 2 October 2020

Discussion

Aside from these weapons, others appear. I haven't been able to positively ID the Lightmachine gun, the carbine rifle and the full auto shotgun.--Bauer2121 (talk) 14:54, 11 January 2017 (EST)

Creating the page

I've recently got the game, and was just wondering if anyone could help me creating the actual page? I haven't seen all of the guns yet, but I know that theres a Glock variant as the full auto pistol, either a converted Glock 17 or a Glock 18, as well as a TDI Vector, a Kel-Tec KSG, what appears to be a Colt M4A1, and several other firearms.--Bauer2121 (talk) 09:08, 11 January 2017 (EST)

I Haven't played the game myself, but i seen what appears to be a MP7 and a Five Seven in some gameplay vids.--AnActualAK47 (talk) 10:54, 11 January 2017 (EST)
Yeah, the MP7 and Five Seven are featured, as well as what appears to be a Desert Tech Micro Dynamic Rifle. All of the guns are labelled with game names, and I'm not done with it yet, so not sure on the full amount of weapons. --Bauer2121 (talk) 12:28, 11 January 2017 (EST)
You can do a Work-In-Progress build here on the talk page, IMFDB Page Templates will get you started on all the typical code, formatting and layout. You can also reference the Style guide, linked from your user talk page. StanTheMan (talk) 13:53, 11 January 2017 (EST)

The Advanced SMG is a Magpul PDR. Details here including pick up icon. The LMG is a Stoner 96. Unsure on Carbine rifle although at a guess from memory i'd say some sort of DSR maybe?--Forrest1985 (talk) 16:19, 11 January 2017 (EST)

Thanks for the help so far. Aside from the Carbine Rifle and the Full Auto Shotgun, that's practically all of the firearms listed.--Bauer2121 (talk) 16:31, 11 January 2017 (EST)


Live action sections

So, since the game also has a number of live action sections with the actors who are motion captured, and theres a few guns featured in those sections too, we should document them as well. --Bauer2121 (talk) 18:27, 11 January 2017 (EST)

Well, is it live-action, or is it motion-captured? If it's live action, then whatever firearms usage should be documented on actor pages. If it's just mo-cap, it should not. --Funkychinaman (talk) 18:37, 11 January 2017 (EST)
It's both. Between each playable scene, theres a live action sequence. It goes from video game, to tv show, to video game. Like Command & Conquer: Red Alert 3 --Bauer2121 (talk) 19:00, 11 January 2017 (EST)
Usage in FMV needs to be recorded then. --Funkychinaman (talk) 20:31, 11 January 2017 (EST)

Finishing this page

So, I got the game and have been taking good screenshots of the various weapons that appear. I'd like to add names and descriptions and then publish this when all is said and done. Is that okay? PyramidHead (talk) 00:17, 25 December 2018 (EST)

Could it be possible for you to take some screenshots of the live-action weapons too? --Wuzh (talk) 00:30, 25 December 2018 (EST)
Yes, but the screenshots will be of pretty meh quality. On PC (which is where I'm playing), the live-action episodes are streamed in rather than being loaded into the game at 1080p, which results in the image quality being somewhat poor at times. Not terrible, just not crystal clear. But yeah, I could do that to. I haven't finished the game yet so I need to finish the game and get all the episodes unlocked first. PyramidHead (talk) 16:23, 25 December 2018 (EST)
Anddddd several months and a few binge-playing sessions later, I believe I'm done. I'm going to go and publish this article if no one else has objections. --PyramidHead (talk) 00:59, 22 July 2019 (EDT)