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Talk:Fallout 4: Difference between revisions

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:Looks more like a [[Maxim MG08/15]] than anything else to me. --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 16:09, 01 December 2015 (GMT)
:Looks more like a [[Maxim MG08/15]] than anything else to me. --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 16:09, 01 December 2015 (GMT)
::That's even more clunky than the gun in the game. :P [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 18:37, 1 December 2015 (EST)
::That's even more clunky than the gun in the game. :P [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 18:37, 1 December 2015 (EST)
What about this gun? Does anyone see any similarities with the Fallout 4 Assault Rifle? I know this might not have the other features that were taken from the aforementioned guns, but it seems to be more closely representing this particular oddboy than anything else. [[User:50AEDeagle|50AEDeagle]] ([[User talk:50AEDeagle|talk]]) 8:30, 23 March 2017 (EST)
[[File:MClean machine gun.jpg|thumb|none|600px|The Mclean Automatic Musket. This odd-looking machine gun was the "baby step" in the development of the Lewis gun. (File from [https://www.slideshare.net/tcattermole/lewis-machine-gun-a-game-changer here])]]


== Section for the Discussion of Old/Beta weapons ==
== Section for the Discussion of Old/Beta weapons ==
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Looks more like a [[Galil AR]] stock to me. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 15:25, 2 September 2016 (EDT)
Looks more like a [[Galil AR]] stock to me. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 15:25, 2 September 2016 (EDT)
:One variant has the shovel stock. The "Best stock" is the folding Galil looking stock. There's also an SVD type stock as well [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]])
:That's Bethesda's handiwork for you, making the modders fix everything.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 15:41, 2 September 2016 (EDT)
:That's Bethesda's handiwork for you, making the modders fix everything.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 15:41, 2 September 2016 (EDT)


Shovel Stock OP https://cdn.discordapp.com/attachments/215491751459291137/219975615984566282/unknown.png --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 23:21, 2 September 2016 (EDT)
Shovel Stock OP https://cdn.discordapp.com/attachments/215491751459291137/219975615984566282/unknown.png --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 23:21, 2 September 2016 (EDT)
:Rifle is fine.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 23:41, 2 September 2016 (EDT)
:Rifle is fine.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 23:41, 2 September 2016 (EDT)
Fire selector on the wrong side (as always). And it seems to be based on the early "Type I" AK-47. -[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 08:39, 4 September 2016 (EDT)
:Is the ejection port on the wrong side as well?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 10:40, 4 September 2016 (EDT)
::Yep. I'm pretty sure every gun in FO4 has the controls and whatnot on the wrong side. There's also a modification for the AK that removes the receiver cover. Can't imagine that's very good for the gun. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 21:32, 5 September 2016 (EDT)
I think the charging handle on the wrong side is so they can be lazy with animation and recycle the animation from another gun like the Combat Rifle. Why they couldn't animate the brass still going the other way is beyond me. The Combat Rifle is left side charging handle but brass ejects to the right. The base gun doesn't start out with a top cover on it but later on, you can add one as you upgrade it. Even though I couldn't play the DLC, I was able to get the ID code for the gun itself and mess around with it. Awesome gun, more powerful than the "Assault Rifle" and takes up less room on the screen. Funny thing, when mounting the red dot, it has a side mount similar to the real AK but on the other side to accommodate the left side ejection. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]])
Also despite this being an AK...they didn't want to call it an AK or even the Chinese Assault Rifle like in Fallout 3. I keep wondering is the reason why no real world guns is because of some weird legal copyright issue or are they so incompetent that they can't imagine good mods for real guns? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 09:54, 6 September 2016 (EDT)
:I assume that the lack of any real guns is a stylistic choice or something along those lines. Which is lame (if that's the case) as previous Fallout games contained a nice combo of made-up guns along with real ones, didn't Fallout 2 have P90s and those SA80 prototypes?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 12:54, 6 September 2016 (EDT)
A lot of guns in Fallout 3, which was also a Bethestha game had mostly real guns. Even the 10mm handgun is partly based off a Desert Eagle. There's the G3 type, the AK type. In Vegas, Obsidian took it a step further with AR type rifles, a Browning HP and 1911s in the DLC with direct ties to John Browning with the guy claiming an ancestor of his designed them and tommy guns. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:22, 6 September 2016 (EDT)
:Well, yeah, but why did they decided to stop doing that and make a whole lot of disgusting abominations as in this game? --[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:25, 6 September 2016 (EDT)
::Maybe they are fueled by the "cool kids" that don't like any actual real world guns and wanted to design some fakey guns of the faux future...despite that the sniper rifle is still pretty much a Remington 700 and there is a Tommy Gun. And now they added an AK most likely because of modders making actual real guns in the game. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 13:40, 7 September 2016 (EDT)
Maybe they think it's tasteless or something to feature real guns in their ultra-violent game. Whatever the reason is, it's lame.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 14:04, 7 September 2016 (EDT)
:Yeah, I call BS on that logic. I think it was either a matter of copyright issue for using real world gun images like this or because the lack of imagination on modding real world guns. I seriously think the AK in Nuka World was placed here in response to the tons of mods of real world guns being used and it isn't even correctly placed in here. Left side charging handle with rounds ejecting the wrong way is so early 2000s FPS. It used be the rage with games to mirror guns and have the brass all over your face when you shoot. To me, it just bothers me. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 17:56, 7 September 2016 (EDT)
::I'm  with ya'. I can't stand mirrored models like that either. Even when the weapons are fictional it makes zero sense.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 04:03, 8 September 2016 (EDT)
::Goes to show these guys just don't understand how guns work. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 10:06, 8 September 2016 (EDT)
== So, I was browsing Forgotten Weapons... ==
And I came across the [http://www.forgottenweapons.com/other-handguns/volkspistole-walther/ Volkspistole], a German made pistol that was designed to be a cheap "last ditch" weapon during the last days of the Second World War.
Now, maybe I'm crazy but I can really see the Fallout 4 10mm Pistol in this gun. The last image on the page is what really made me see the resemblance.
Am I the only one? I can kinda see it in the general shape of the slide, mostly. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 14:48, 12 September 2016 (EDT)
:I can sorta see what you're going for, question is if they actually based it of this gun or it's just mere coincidence....--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 14:59, 12 September 2016 (EDT)
::I'm leaning more towards coincidence. It just really reminded me of the 10mm for some reason. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 16:22, 12 September 2016 (EDT)
Nope. the grip angle is wrong and the slide really isn't anywhere close [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 15:01, 12 September 2016 (EDT)
: Yeah, doesn´t look at all like the 10mm from the game. --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 01:51, 13 September 2016 (EDT)
== 5mm ==
What is the 5mm round actually modeled after? I've never heard of any 5mm in real life.
Here's a [https://imgur.com/46kzrzU? comparison]between some other calibers in-game (not my pic).
I wondering about this cuz there's a [http://www.nexusmods.com/fallout4/mods/18047/? mod] trying to change the names for the various rounds in the game.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 10:19, 16 October 2016 (EDT)
:That is defiantly not a "5mm round", it looks closest to .460 Steyr http://1.bp.blogspot.com/-6IvtI00pxmg/Vmjm4w4fv5I/AAAAAAAAOzQ/ErQO9GO6R6o/s1600/Standard-Obsolete-Big-Bore-bp.jpg. Also all the bullets look to be the same bullet at different scales, Oh Bethesda... What gun is it for anyway? [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 12:05, 16 October 2016 (EDT)
The 5mm is chambered (exclusively, if I'm not mistaken) for the minigun.--[[User:H3nry8adger1982|H3nry8adger1982]] ([[User talk:H3nry8adger1982|talk]]) 10:56, 24 March 2017 (EDT)H3nry8adger1982
:I think the question was about what it's modeled after and not which weapon used it.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 11:03, 24 March 2017 (EDT)
Yes, but he asked, 'What gun is it used for anyway?' That's what I answered.--[[User:H3nry8adger1982|H3nry8adger1982]] ([[User talk:H3nry8adger1982|talk]]) 13:31, 24 March 2017 (EDT)H3nry8adger1982
::No, he literally asked "What is the 5mm round actually modeled after?" In any case, I'd say it's somewhat analogous to either 5.7x28mm FN (which if I recall the "More Calibers" mod changes it to) and the 5.45mm round the Russians use. New Vegas gave us the Assault Carbine to fire it as well (naturally Bethesda then removed it from this game because we can't have nice things) which further solidifies my belief it's supposed to be an intermediate PDW round (though why something like that would exist when there's already 5.56mm in the game and further why on earth you'd chamber a minigun in it is beyond me). If I recall, one of the AK variants in one of the pre-Bethesda games also uses this round, so it may be a holdover from then, although the rifle it was for has not shown up since, to my knowledge. --[[User:Godzillafan93|That's the Way It's Done]] ([[User talk:Godzillafan93|talk]]) 00:07, 24 April 2017 (EDT)
:::I didn't look at that picture before I commented above; I don't think Bethesda's scaling on this is correct, but that's really absurd for the 5mm round to be so big. I remember in ''New Vegas'' shot for shot it was in the high ROF, low DPS weapons like the Assault Carbine (which was the traditional FPS assault rifle) and the minigun, so it logically should be smaller. Also if I recall the Assault Carbine used regular 20-round STANAG magazines, which makes this even more bizarre. --[[User:Godzillafan93|That's the Way It's Done]] ([[User talk:Godzillafan93|talk]]) 00:10, 24 April 2017 (EDT)
If I remember my lore correctly, the 5mm is the Fallout equivalent of Project SALVO's 5.6mm, but with a spitzer bullet with a steel core instead of a flechette. The massive size difference in comparison to previous titles is, once again, Bethesda not giving half a petrified turd about lore and just making it up as they go along. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 20:22, 24 April 2017 (EDT)
:If you ask me, it just seems to be an analogue for things like 5.7x28mm or 4.6x30mm- a small-diameter, extremely high-velocity round meant for dealing with armor. Now, I'm going mostly by FA:NV here, but this is further supported by its use in small, compact carbines, presumably intended to be used in a PDW-type role, and its high effectiveness against armored enemies. As for the minigun, it's probably just as this page says- to justify a ridiculously low per-shot damage value. And yeah, that scaling is just someone not thinking things through clearly. Thoughts? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 20:49, 24 April 2017 (EDT)
:: I dunno, 5.7 and 4.6 are pistol sized cartridges, while 5mm is definitely at least the same length as 5.56, given the fact that the Assault Carbine and the Service Rifle use the exact same magazine model, and I always figured that the low damage was because it was punching straight through and leaving a pretty small wound channel. Also, the AC loads 4 more rounds that the SR, so it's probably thinner as well, my best guess is that it's like the XM645, but shorter. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 04:20, 26 April 2017 (EDT)
== Creation Club ==
If real world weapons are added by Creation Club in the future, should they be added to the page? It is official Bethesda content after all. Also there is one weapon in creation club, the gauss gun, that according the New Vegas IMFDB page, is based on a real weapon. --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 23:13, 30 August 2017 (EDT)
:As long as the content is an official part of the game, I don't see why not. Sadly, I can't really say the same for the system itself. The whole idea of paid mods is just about one of the world's most transparent cash-grabs, and I don't see how anyone could think otherwise. But, back onto the main point, it looks like the Gauss gun is mirrored, compared to the original version. It's still L-39-based, though. See ya. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 00:14, 31 August 2017 (EDT)
::For bonus points, Creation Club [https://www.youtube.com/watch?v=bg-Mh0xFRF8 is also stupidly designed]. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 01:02, 3 September 2017 (EDT)
== Creation Club Mod Firearms ==
I'm considering adding the weapons from FO4's Creation Club. Should I write them seperately underneath the entries for the base game/DLC guns or should I add them in the already existing sections?
[[User:WaltherWhiteCook|WaltherWhiteCook]] ([[User talk:WaltherWhiteCook|talk]]) 13:41, 22 April 2022 (EDT)
::Since it's official game content, I'll make a start to writing them in. [[User:WaltherWhiteCook|WaltherWhiteCook]] ([[User talk:WaltherWhiteCook|talk]]) 23:04, 25 October 2022 (UTC)
==Taser in Science perk image?==
The weapon in [https://fallout.wiki/wiki/File:Fo4_Science!.png the icon for Science] looks like it's loosely based on a [[Taser]], likely X26P (front door, camera/bottom of grip, iron sight style, ). Thoughts? [[User:VladVladson|VladVladson]] ([[User talk:VladVladson|talk]]) 01:29, 2 September 2023 (UTC)
:I'd say that's stretching quite a bit. I see very little resemblance. [[User:TheExplodingBarrel|TheExplodingBarrel]] ([[User talk:TheExplodingBarrel|talk]]) 01:53, 2 September 2023 (UTC)

Latest revision as of 01:53, 2 September 2023


Discussion

Once you upgrade the Combat Rifle with long barrel, .308 receiver, and full stock, it's pretty much a BAR. And the Hunting Rifle is probably based on a real rifle. as well. The Assault Rifle looks a bit like the Lewsi Gun, but I haven't got one yet.--Mandolin (talk) 10:05, 13 November 2015 (EST)

Oh, yeah, there's a .44 revolver as well.--Mandolin (talk) 10:08, 13 November 2015 (EST)
The revolver is similar to the S&W M29, which would make sense since they used that model in the previous games. The character in first person is always shown cooking the hammer between shots, but that isn't actually animated in third person.
There's something i wonder btw, in the live action intro (which doesn't have Ron Pearlman narrating for some reason :() you can see a chinese soldier holding a rifle that kinda looks like a Galil, is that the case?--AnActualAK47 (talk) 12:10, 13 November 2015 (EST)
Haven't gotten that far in the game myself, but yeah, the Galil looks like it has the folding bipod equipped (seen below), making it the Galil ARM. --Warejaws (talk) 12:58, 13 November 2015 (EST)
Have the chinese ever used Galil's or is that a stand in for whatever weapon they were using in the 50's?--AnActualAK47 (talk) 13:25, 13 November 2015 (EST)
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A Chinese soldier holds a Galil ARM in the live-action intro.
No the Chinese never used Galils, the Galil went into service with the Israelis in 1972, and the Chinese used Type 56 Carbines aka the Chinese SKS and the Type 56 Chinese AKs in the 50's. Mr. Wolf (talk) 14:57, 13 November 2015 (EST)
Struck me as a bit odd for them to use that weapon in that intro. Then again, this is a game where you can have laser pistols so i guess i can gloss over it.--AnActualAK47 (talk) 15:07, 13 November 2015 (EST)

Maybe as a stand-in for the Type 81? --Funkychinaman (talk) 15:20, 13 November 2015 (EST)

Type 81's came out in the 1980's. Mr. Wolf (talk) 15:25, 13 November 2015 (EST)

You can't put real timeline on a Fallout game, they have a parallel history, where a lot of technology came early, and some of it more advanced than ours right now. Realistically the rifle is probably not meant to be a galil but just a generic rifle that in that universe is used by them, they just chose the Galil because it would be relatively unknown to gamers and it looks like a bad guy gun. AK on the other hand would be known by most --Iceman (talk) 09:04, 17 November 2015 (EST)

Oh, and I just saw a Walther PPK (or a PPK/S) on a loading screen today. Haven't seen one in the game yet, though. --Warejaws (talk) 15:33, 13 November 2015 (EST)
It would('ve) be nice to have one of those in the game. Mr. Wolf (talk) 15:41, 13 November 2015 (EST)

The Combat Rifle looks like a PPSh-41 but with a small mag and apparently chambered in. 45 Excalibur01 (talk) 22:36, 15 November 2015 (EST)

Looks a bit like the BAR with the long barrel, full stock, and .308 receiver--Mandolin (talk) 06:22, 16 November 2015 (EST).


What do you say about these guns?

Combat rifle: [1]

Flare pistol: [2] --Slon95 (talk) 14:38, 28 November 2015 (EST)

The combat rifle kinda looks like a BAR (and is also really similar to the combat shotgun) I also recognize that Flare Pistol design but i can't remember the name for it. If you have good screenshots of em, ad them.--AnActualAK47 (talk) 14:44, 28 November 2015 (EST)
The Flare gun is this thing--AnActualAK47 (talk) 17:22, 28 November 2015 (EST)

Pipe weapons: Total fiction?

Anyone who has played this game has probably come across one of the many pipe weapons in game, weapons that have been crudely built from (as you might have guessed) pipes, sticks and other junk. What i wonder is if these types of weapons even would work in real-life.--AnActualAK47 (talk) 16:30, 13 November 2015 (EST)

I know you can build a zip gun using pipes. --Funkychinaman (talk) 16:43, 13 November 2015 (EST)
To some extent, yes, it is entirely possible to make working firearms out of scrap materials but of course they always have inherent flaws. I doubt you'd be able to make 'em like anything in Fallout 4 but I know that many third world militia's and criminal elements in the world sometime make use of home-made firearms ranging from revolvers and pistols to sub-machine guns and rifles all made out of pipes and scrap metal. While I wouldn't believe that the design of the Pipe Pistol (and its upgrades from pistol to rifle) could work, the most realistic "home-made" weapon I've found thus far appears to be the Pipe Revolver. It's chambered in .45 caliber and is single action only. Draco122 (talk) 17:21, 13 November 2015 (EST)
Well, there are some guns like the Sten that are specifically designed to be made with as little specialised tooling as possible, too. Though I do like the pipe-FG42 you can build, that's suitably silly. Evil Tim (talk) 09:35, 15 November 2015 (EST)
Building a pipe-weapon is possible, but AFAIK it would only be good for like one or two shots. A fully-automatic pipe weapon, especially the ones in game that are built out of a wood block, springs, screws and piping wouldn't be good for more than a few shots before they either caught fire, jammed, exploded or broke. Making a weapon out of that stuff that can feed, extract and fire .38s and .45s with no problems constantly (and do it fully automatic) is in the realm of fantasy. Its a nice touch though, really fits into the universe and gives it a very "Metro 2033" vibe. Antediluvial (talk) 01:04, 18 November 2015 (EST)
not quite total fiction. You really should check out some of the weapons that have turned up on Improguns. Some of the stuff rivals factory quality while other stuff I'm surprised it didn't explode. Rockwolf66 (talk)
With modern machining and resources, I have no doubt its possible to make functioning firearms like zip guns or makeshift shotguns. But if the weapon is literally a block of wood tied to a piece of metal with zip ties, with a pipe for a barrel and chamber, a screw for the firing pin assembly, another screw and spring that functions as a charging handle and two more circular pipes for the grip and stock and said weapon is capable of chambering .38 Special or .45 ACP, feed them flawlessly without a jam or extractor failure and fire them in fully automatic without the wooden block catching on fire or the weapon catastrophically failing, I have to say that's incredibly impressive. Doubly so because this is 210 years after a nuclear apocalypse. Antediluvial (talk)

Weapons thus far

So my journey's into Fallout 4 and the vast number of weapons have made me try and find the most realistic looking ones so far the ones I have found are:

  • .44 Revolver - Like someone above has said it resembles the S&W Model 29, however certain mods and even a unique version make it look very similar to some Dan Wesson PPC Revolvers.
  • Walther PPK - Is a unique 10mm Pistol called the "Deliever", it has a permanatly affixed suppressor and uses 10mm
  • Flare Gun - Appears to be based off the german Kampfpistole Z, works similar to the Radio in FNV, fire it in the air and it will summon allies to your position if they are nearby.
  • Hunting Rifle - Appears to be based off the early Remington 700, a unique version called Reba II uses .50 caliber and a synthetic polymer stock and can also be modified into a pistol form
  • Combat Rifle/Combat Shotgun - Both seem to use the same model, except the Combat Shotgun uses a different magazine. Initially it chambers the .45 Round, which made me think it was like supped up Reising SMG but can later be converted to .308 and function similar to a BAR.
  • Double Barrel Shotgun - Mods really change this weapon, initially it appears as a short barrelled shotgun with a pistol grip but can feature sawn off barrels for increase spread (and better critical damage) or a full wooden stock and a long barrel for more concerntrated fire.
  • Sniper Rifle - Haven't found one yet but it appears to be based on a Semi-Auto sniper platform.

Draco122 (talk) 17:47, 13 November 2015 (EST)

So far, the weapons that i've come across that's called sniper rifle was just the hunting rifle with a scope. The names of the weapons change depending on what mods they have.--AnActualAK47 (talk) 07:32, 14 November 2015 (EST)
You can also get it to call your weapon a sniper rifle if you give a "pipe" weapon some combination of long barrel / marksman stock / scope. It seems to work out the name of the weapon a bit like Borderlands does, only it doesn't only give the weapon the highest-order prefix. Evil Tim (talk) 09:38, 15 November 2015 (EST)
Also having seen the model for the .44 revolver, the huge beefy barrel isn't really Dan Wesson, it's just a really weirdly re-proportioned vented rib barrel turned upside-down. Evil Tim (talk) 10:48, 15 November 2015 (EST)

Remington VTR

If you upgrade the hunting rifle with the final stock and a certain barrel which makes the barrel into a triangular shape, it strongly resembles a VTR. Worth mentioning? Majorcamo (talk) 09:40, 15 November 2015 (EST)

Got a screenshot? Evil Tim (talk) 09:41, 15 November 2015 (EST)
I can get one uploaded once I'm off work, I can also do some 1st person ones of the others as well. Also, could someone move the mural guns to a non-usable section? Majorcamo (talk) 09:46, 15 November 2015 (EST)
We don't normally do that, weapons are usually documented by type rather than if you can use them or not. Evil Tim (talk) 09:51, 15 November 2015 (EST)
Alright, one last thing, the Assault Rifle in-game instantly reminded me of an MG-08 or something along those lines, even more so since it can take a drum mag. It also has a unique compensator that someone might be able to narrow it down. Majorcamo (talk) 10:02, 15 November 2015 (EST)
Haven't seen it yet, been too busy pratting around turning my pipegun into an FG42-thing :) Evil Tim (talk) 10:06, 15 November 2015 (EST)
Also, I think I have now seen that barrel you're talking about for the hunting rifle, it looks more like it's a squashed FAL handguard. Evil Tim (talk) 10:52, 15 November 2015 (EST)
I checked it, it is a VTR based stock and triangular barrel. Mr. Wolf (talk) 15:24, 15 November 2015 (EST)
For Tim. http://i.imgur.com/ghSou9r.jpg Mr. Wolf (talk) 20:19, 15 November 2015 (EST)
Huh, ok. Didn't look like it did that from the side. Guess I was figuring that from their propensity to make custom parts by randomly stretching and squashing things, like the MP7 bits on the rocket launcher. Evil Tim (talk) 20:41, 15 November 2015 (EST)

Minor Edit

Just a quick edit to the page, but you can remove the Walther PPK aka The Deliverer' surpressor by going to the Weapons Workbench in-game. --SeanWolf (talk) 23:06, 16 November 2015 (EST)

Didn't know that--AnActualAK47 (talk) 06:49, 17 November 2015 (EST)
I only just found out last night you can do that (Though, am I the only one hearing the silencer sound-effect from the N64 Goldeneye 007 when firing that gun while it's surpressed?). --SeanWolf (talk) 12:43, 17 November 2015 (EST)
Actually just got it, can't say it sounds like that though--AnActualAK47 (talk) 14:06, 17 November 2015 (EST)

Acronym for player character.

So i was just wondering if we should use an acronym for the player character, like PC, Since the PC doesn't have any catchy name like "The lone wanderer" or "The courier" this time around. Not a huge deal really but constantly writing player character just seems a bit dull.--AnActualAK47 (talk) 14:13, 17 November 2015 (EST)

Your character is the Sole Survivor.--Mandolin (talk) 14:25, 17 November 2015 (EST)
In that case.--AnActualAK47 (talk) 15:00, 17 November 2015 (EST)
Which is a bit of an odd name for them since the whole point of their quest is that they're looking for a second survivor. As long as you don't call them "the player" since the person in the game isn't the player: you end up with extremely silly sentences like "this weapon can easily kill the player" if you do that which make it sound like the game has a high chance of leaving you lying dead on the sofa. Evil Tim (talk) 15:12, 17 November 2015 (EST)
(un)Funny thing is that i just did that. Call the "Sole Survivor" the player. Oh well, such is the life of the mac--AnActualAK47 (talk) 15:27, 17 November 2015 (EST)

Name of rifle

The generic name for the Remington appears to be "rifle:" "hunting" is the prefix for short versions and "sniper" the prefix for long ones. "Sniper" might also require a scope to be fitted, but I know it does require a long barrel:

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"Scoped Powerful Hunting Rifle" can be seen in the list (I didn't highlight it because I already had a shot of the Obrez version and didn't think I needed another).
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Since I didn't have enough screws or duct tape to make a long barrel (um...) I didn't have one at that point, but the title changes when it's selected. Since it doesn't say "scoped," "sniper rifle" probably requires rifle + scope + long barrel, but I haven't checked what it's called if you deselect the scope yet.
Interesting hunting rifle on the first pic there. Is it a unique weapon?--AnActualAK47 (talk) 15:50, 17 November 2015 (EST)
Naw, it's just the name there because I didn't have it highlighted. Look two up from the cursor. Evil Tim (talk) 15:52, 17 November 2015 (EST)
Crazy--AnActualAK47 (talk) 16:08, 17 November 2015 (EST)
Also, now that i think about it, should the 10mm pistol even be on this page? Considering it doesn't really look like any actual gun (atleast not any gun that i can think of)
It doesn't really have any resemblance to the Desert Eagle anymore.--AnActualAK47 (talk) 16:18, 17 November 2015 (EST)
It's worth pointing out that it's changed from being loosely based on a real gun to just being based on the previous version of itself; we covered that version, so we should probably include it here too. Evil Tim (talk) 17:21, 17 November 2015 (EST)
Is it just me or does it looks as a mutated Colt M1911? --Slon95 (talk) 00:53, 18 November 2015 (UTC+2)
I guess i can see some resemblance to the 1911, some.--AnActualAK47 (talk) 18:50, 17 November 2015 (EST)
It reminds me of that prototype stamped steel 1911.http://www.thefirearmblog.com/blog/2013/01/02/the-mystery-of-the-stamped-steel-1911/ --Aidoru (talk) 19:27, 17 November 2015 (EST)
Yeah, but that's largely a coincidence, it's a deagle slide with the safety removed because we have the past games to refer to. Given how obscure that pistol is, I doubt the devs knew about it. Also check out the Liberator on that page, someone plated one of those silly contraptions? Evil Tim (talk) 19:34, 17 November 2015 (EST)
I know some people are weird about it, but we include completely fictional guns (as long as that's not all the game has) to inform people that look up the game or the weapons what they are and are not. Mr. Wolf (talk) 20:44, 17 November 2015 (EST)
Yeah, as long as it's not something nobody would think was real in the first place like the laser muskets, it's ok. Evil Tim (talk) 20:46, 17 November 2015 (EST)

About screenshots

If you're playing the PC version of the game and want to take some fancy screenshots for the site (or just in general) You can use the console and type in tfc, this will allow you to move around the camera freely, type tfc 1 and it will also pause time. Then you can just hide the HUD by writing in tm and/or change the FOV via typing in fov 90 for example (the default FOV is 70)--AnActualAK47 (talk) 18:53, 17 November 2015 (EST)

I prefer in-game shots where possible, and you can usually get some nice views in VATS so that isn't really all that necessary. Evil Tim (talk) 19:38, 17 November 2015 (EST)
They are still in-game, VATS have HUD all over the place and the camera angles are random.--AnActualAK47 (talk) 19:53, 17 November 2015 (EST)
Well, the HUD is kind of supposed to be there, you know, that's what the game looks like. Evil Tim (talk) 20:08, 17 November 2015 (EST)
It doesn't look very good in a screenshot, something that's supposed to show the gun, not the HUD, less clutter is preferable.--AnActualAK47 (talk) 20:09, 17 November 2015 (EST)
Eh, my feeling on it is that it should look as normal as possible (subject to some sacrifices like turning off motion blur to make things clearer) to show what the weapon looks like while you're playing the game. Evil Tim (talk) 20:45, 17 November 2015 (EST)
I guess i have a flare for the dramatic then.--AnActualAK47 (talk) 21:10, 17 November 2015 (EST)

If the HUD seriously obscures the image to the point of making a positive ID difficult or something, that'd be one thing, otherwise I'm with Tim - In-game shots should remain in as normal/default a state as possible. StanTheMan (talk) 01:24, 18 November 2015 (EST)

Fallout 4 Assault Rifle=Not an assault rifle, but a machine gun?

The more I stare at Fallout 4's Assault Rifle (which IMHO looks weird and terrible, what happened to Fallout 3's amazing design?), the more its design and designation as an "assault rifle" bothers me. What exactly was Bethesda thinking when designing it?

  • It has a liquid cooling jacket wrapped around the barrel, like an early Maxim gun or Lewis gun. In fact its barrel reminds me of an M1917 Browning.
  • It has a machine gun style carrying handle to the right of the receiver.
  • It feeds from the side, like an FG42.
  • Its grip is directly taken from an MG42.
  • The overall bulky shape and profile seems to suggest "machine gun" more than "assault rifle"

Its basically a mishmash of various machine guns, with the "assault rifle" tacked on. Fallout 3 had its G3 based assault rifle, so this feels like a step back.Antediluvial (talk) 01:18, 18 November 2015 (EST)

I wouldn't say the gun design in Fallout 3 (or New Vegas for that matter) was "amazing" some guns were alright but for the most part they looked like crap and the animations were awful. Thank god for modders. But anyhow,one thing i've noticed to is that, when firing the AR, while the weapon has its ejection port on the right, the brass actually goes through the gun and ejects to the left. Also, when reloading, you simply remove and insert another magazine.--AnActualAK47 (talk) 05:22, 18 November 2015 (EST)
Fair point, Fallout 3's designs weren't stellar, but they sort of fit in the universe and made sense, the animations were awful though. Antediluvial (talk) 16:41, 18 November 2015 (EST)

Can I see some screenshots? Mr. Wolf (talk) 13:12, 18 November 2015 (EST)

I think the 'Assault Rifle' is designed to be held by someone in power armor, hence the bulky design, although I agree it seems more like a Machine Gun. --RedRobinAlpha (talk) 18:36, 18 November 2015 (GMT)
I can get some pic.--AnActualAK47 (talk) 15:56, 18 November 2015 (EST)

Here you go, Mr. Wolf. Have never posted a picture here before, so I may have formatted it wrong. Direct from the Fallout 4 page here on IMFDB.Antediluvial (talk) 16:50, 18 November 2015 (EST)

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Remember to sign your post buddy. Anyhow, pics are up on the page, take a look.--AnActualAK47 (talk) 16:42, 18 November 2015 (EST)
My bad, forgot. I'll make the necessary edits.Antediluvial (talk) 16:50, 18 November 2015 (EST)
You live you learn.--AnActualAK47 (talk) 16:54, 18 November 2015 (EST)
It's highly like Lewis gun. Must be an upgraded version similar even more? --Slon95 (talk) 16:59, 18 November 2015 (EST)
Funny that you mention that because there is! You can put a long barrel on it which makes it look very similar to a Lewis gun.
Seriously though, what kind of gun is this to include in the game anyway? It looks dumb--AnActualAK47 (talk) 17:30, 18 November 2015 (EST)
See what I mean? It just looks weird and off, and looks like something from an alternate WW2. Antediluvial (talk)
An M16/CAR-15 like in NV or a M14 would of been better... Mr. Wolf (talk) 20:45, 18 November 2015 (EST)
There was an M14 in the live action Wanderer trailer. It got my hopes up for a little bit. The closest thing we have to a practical assault rifle is the Combat Rifle, which reminds me of a BAR somewhat. --PyramidHead (talk) 17:32, 19 November 2015 (EST)

I just want to remind everyone that the cover on the Lewis gun is not a water jacket, the Lewis is air-cooled. The description on the page right now seems to suggest that the Lewis is also water cooled. --Funkychinaman (talk) 22:27, 18 November 2015 (EST)

Yeah, it's got the fin array from the Lewis barrel jacket at the base and also has a coolant line going in like a Maxim. Just a note, with a water jacket this would never be a GPMG, it'd be too heavy to use in the light role. It's a medium machine gun. Evil Tim (talk) 00:38, 19 November 2015 (EST)
Then again, it's fed by a box magazine rather than a belt and is missing a bipod. What a train wreck. --Funkychinaman (talk) 07:39, 19 November 2015 (EST)
It's really either a heavy light machine gun or no-purpose machine gun :P Evil Tim (talk) 08:39, 19 November 2015 (EST)
Sorry. :V Mr. Wolf (talk) 01:22, 19 November 2015 (EST)

Here is another pic: [3]. Here, similar to the Lewis gun even more. --Slon95 (talk) 08:57, 19 November 2015 (EST)

Is that a drum mag? At least that would make more sense. --Funkychinaman (talk) 09:02, 19 November 2015 (EST)
It's a drum mag. Also, could i ask why your pictures are so small? What are you playing the game on? A phone?--AnActualAK47 (talk) 09:35, 19 November 2015 (EST)
Different guy, it's wikia doing that this time, they only display a thumbnail if you direct-link to an image on their servers. Evil Tim (talk) 09:38, 19 November 2015 (EST)

Anyone think that the Assault Rifle looks like a MAS AA-52 with a Lewis Gun Barrel Jacket on it?--Insertjjs (talk) 13:16, 24 November 2015 (EST)

Kinda--AnActualAK47 (talk) 16:32, 24 November 2015 (EST)

Looks more like a Maxim MG08/15 than anything else to me. --RedRobinAlpha (talk) 16:09, 01 December 2015 (GMT)
That's even more clunky than the gun in the game. :P Mr. Wolf (talk) 18:37, 1 December 2015 (EST)

What about this gun? Does anyone see any similarities with the Fallout 4 Assault Rifle? I know this might not have the other features that were taken from the aforementioned guns, but it seems to be more closely representing this particular oddboy than anything else. 50AEDeagle (talk) 8:30, 23 March 2017 (EST)

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The Mclean Automatic Musket. This odd-looking machine gun was the "baby step" in the development of the Lewis gun. (File from here)

Section for the Discussion of Old/Beta weapons

I added into the Galil ARM section about how a Galil ARM-Look alike with a different barrel(?) can be seen in the Teaser Trailer wielded by one of the Diamond City Guards.

Hopefully there are files left for it in the game, would be nice IMO to have a PROPER ASSAULT RIFLE instead of that wannabe MG-08 Assault Rifle/Lewis Gun/M249 SAW mutant.

--Morayus1 (talk) 03:43, 19 November 2015 (EST)

Um...Is the reader supposed to determine this with a microscope? 89 pixel thumbnails aren't really good enough to make an ID from. Evil Tim (talk) 04:20, 19 November 2015 (EST)
What is this? A picture for ants? Really though, the gun on that tiny pic kinda looks like the Battle Rifle BAR thing with a curved mag, i don't think it's some weapon that never ended up in the game.--AnActualAK47 (talk) 08:12, 19 November 2015 (EST)
It's probably just the Chinese Assault Rifle used as a placeholder. --yocapo32 (talk) 13:29, 23 November 2015 (EST)
Actually, i just found this on the Fallout 4 nexus. Apparently there was going to be a Chinese Assault Rifle in the game but they cut it. Kinda like that Harpoon gun. Too bad, since it looks much better than the "assault rifle" that we got. Maybe we'll see it return in some future DLC--AnActualAK47 (talk) 10:12, 24 November 2015 (EST)

.44 Pistol Third Person Cocking

"The player character will always cock the hammer after each shot, this animation is however only present in first-person." You sure? Cause I fired this gun in-game in third person and it does look like he cocks the hammer. --SeanWolf (talk) 12:48, 22 November 2015 (EST)

I'm fairly sure.--AnActualAK47 (talk) 13:29, 22 November 2015 (EST)
I just checked again and he does cock the hammer when in third person.--SeanWolf (talk) 00:27, 23 November 2015 (EST)
Change it then--AnActualAK47 (talk) 04:43, 23 November 2015 (EST)

I've changed it now. The player character does fire it in single action in third person too. It's more visible if you use VATS and power armor, but it does happen. Also, the minigun seems to spin clockwise in 1st person but counter-clockwise in 3rd person for some reason, so I added that too.--Xarex (talk) 05:25, 31 January 2016 (EST)

G3

I dont know if those count but there are two G3's on a weapon shop sign in Diamond city. - bozitojugg3rn4ut (talk) 14:29, 24 November 2015 (EST)

Might as well ad them since someone added the weapons seen on that wall in that museum. Very specific i know.--AnActualAK47 (talk) 16:33, 24 November 2015 (EST)
If they're there and we know what they are, we should identify them. Evil Tim (talk) 17:57, 24 November 2015 (EST)

New Firearms Seen in Far Harbor DLC Trailer

A New trailer has been released for the next DLC for the game, titled "Far Harbor", and two new conventional firearms can be seen in the trailer, a lever-action rifle, and a new assault rifle that appears to resemble the Volkssturmgewehr from the end of World War 2.

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The Lever-Action rifle held by the old man.
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The Rifle resembling the Volkssturmgewehr.

--QueenSasha24 (talk) 18:10, 4 May 2016 (EDT)

Like the look of that levergun, but as a guy i know said; "Fallout 4 is worse than blighttown"--AnActualAK47 (talk) 22:42, 4 May 2016 (EDT)


So here's some pics of the "Lever Action Rifle" if anyone wants to use them for the page or identifying. It fires 45-70 (not that Fallout 4 cartridges are ever accurate), and has a five round magazine. I know next to nothing about lever actions rifles, but it seems to be most similar to a Marlin 336. I'd rather not make the entry until I can get some more informed opinions, though.

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The base rifle.
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With stock and scope.
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The player prepares to save Open Mic Night from McCready's awful jokes.
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I miss New Vegas.
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Much to the Brotherhood of Steel's chagrin, the player re-enacts a scene from Cowboys vs Aliens.

Had to use my phone for these pics, so I apologize if they're lower quality or something. --Fidget (talk) 03:13, 21 May 2016 (EDT)


Looks like Sasha was right about the Volkssturmgewehr; it appears in game as the "Radium Rifle".

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With the extended mag and full stock mods.
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The Volkssturmgewehr user takes aim at his least favorite painting.
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Aiming down the sights.
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Gute Nacht.

--Fidget (talk) 03:44, 21 May 2016 (EDT)

Seriously, Bethesda's weapon design in horrible! Hate the weapons in this game. I really hope Obsidian makes the next Fallout (heard some rumors about that) since they seem to have slightly more knowledge about guns. Slightly.--AnActualAK47 (talk) 10:01, 21 May 2016 (EDT)
These weapons seem a lot better than the ones in the base game; have to give them kudos on actually knowing about the VG.51. Perhaps people are really paying attention to Forgotten Weapons.--AgentGumby (talk) 10:27, 21 May 2016 (EDT)
They are still committing the mortal sin of mirroring the weapon models.--AnActualAK47 (talk) 10:37, 21 May 2016 (EDT)
Yeah, I forgave them the first time, but they really need to knock that off. Still, it's a fun gun. Anyway, should I create a gun page for the Volkssturmgewehr when I make the entry for the "Radium Rifle"? There doesn't seem to be one existing. --Fidget (talk) 13:31, 21 May 2016 (EDT)
I have to agree with that statement. Going from AKs and G3's (Fallout 3) to M16s, M4s, and RO933s (Vegas) to these is pretty disappointing. Majorcamo (talk) 13:39, 21 May 2016 (EDT)
I agree- Fallout is better with more real world weapons. It feels more believable and immersive. I just really can't get behind the weird guns in this game. --PyramidHead (talk) 14:48, 21 May 2016 (EDT)
I'm with ya'. It doesn't help that the first person animations suck too.--AnActualAK47 (talk) 18:00, 21 May 2016 (EDT)

I very much agree that the animations just suck. The levergun, for example, has only ONE reload animation: insert five rounds into the tube regardless of current ammo state. --HashiriyaR32 (talk) 20:19, 21 May 2016 (EDT)

I'm kinda hoping that they will add a pump action shotgun. Something with a magazine tube and not some weird box mag.--AnActualAK47 (talk) 21:36, 21 May 2016 (EDT)

Also, there's a Harpoon Gun, but I have no idea if it's based off of any real weapon. If it is, I'm guessing it's late 19th century.

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."Got a whale of a tale to tell ya, lads, a whale of a tale or two!"

--Fidget (talk) 21:06, 21 May 2016 (EDT)

Well, I added the VG 1-5. Let me know if I need to change anything (or just make the changes you see fit). P.S., after some quick Google searching, I think the Harpoon Gun is an original design loosely inspired by a handful of early harpoon guns (found a few pictures and drawings). Should we bother including it?--Fidget (talk) 02:05, 22 May 2016 (EDT)

Is Far Harbor similar to Point Lookout from Fallout 3? Cuz i loved Point Lookout.--AnActualAK47 (talk) 13:25, 22 May 2016 (EDT)
I have to admit, I never played that DLC. But Far Harbor is better than I expected (not saying much) so far. I'm still pretty early into it, but what I like most is the environment. It's a little bit swampy in places, it's foggy, it got a forest that looks great, and the sounds are the best part. Real insect and frog sounds that are probably supposed to be creepy, but felt kind of serene to me. This DLC has made me miss camping. Anyway, there's really no new features so far, but the theme is alright, the environment is good, and there's some cool new enemies like the giant hermet crabs. I haven't played enough of it to know if I should recommend it, though.--Fidget (talk) 06:59, 23 May 2016 (EDT)
I'll probably buy it just for that lever-action rifle, love those.--AnActualAK47 (talk) 17:55, 23 May 2016 (EDT)

Not an M1911

I noticed that the gun on the poster didn't look right for a 1911, then I noticed that it seemed a bit weird for a WW2 soldier to be using such a grip. It was at that point I remembered [This image] that I'd seen awhile ago of a British soldier with a Hi-power in Basra. Perfect match.--BlackHawk510 (talk) 23:00, 21 May 2016 (EDT)

How about that!--AnActualAK47 (talk) 23:05, 21 May 2016 (EDT)
Damn- good catch! It's funny, I remember thinking when I picked up that magazine "huh, that grip seems surprisingly...modern". But I didn't even think to check the gun. It's always cool when you find the exact picture that video game artists used. It is a shame there seems to be almost no artists that know much about guns, though. Will you be changing the entry, or should one of us?--Fidget (talk) 23:44, 21 May 2016 (EDT)
Eh, I'll do it.--BlackHawk510 (talk) 00:14, 22 May 2016 (EDT)
It's a real shame that gun and caliber aren't present in this game; I love the fact New Vegas has more handguns than there are guns in this game. --That's the Way It's Done (talk) 22:02, 27 May 2016 (EDT)

Art of Fallout 4 and Assault Rifle

The official Fallout 4 artbook states that the "assault rifle" was intended to be a machine gun that would look large in the oversized hands of power armor. During development, it eventually morphed into the assault rifle we see now. It was also one of the first weapons created for the game, as well as being a way to test the modular weapon customization. So that kind of confirms our theories on why that thing is called an "assault rifle." --PyramidHead (talk) 00:46, 27 May 2016 (EDT)

What's interesting is that someone found an unfinished model for the Chinese AR in the game's files and uploaded it to the Fallout 4 Nexus. Too bad Bethesda never added it to the game.--AnActualAK47 (talk) 08:45, 27 May 2016 (EDT)
Yeah, it is a shame. I would've really appreciated a true AR in this game. The combat rifle is a good gun, but aesthetically I don't really like it. An I'm pretty sure the Assault Rifle is the only 5.56 gun in the game. Seems like a waste. --PyramidHead (talk) 22:19, 28 May 2016 (EDT)
A G3 would be nice--AnActualAK47 (talk) 09:21, 29 May 2016 (EDT)
Or a M16 and a CAR-15 like in New Vegas since this is still in the US. Mr. Wolf (talk) 12:28, 29 May 2016 (EDT)
I can't stand how the Assault Rifle looks. To the point I modded in the rifles from the previous games--Zombiedrd (talk) 12:42, 29 May 2016 (EDT)
Now AK series appear in the new trailer for Fallout 4. Youtube--PaulD21x (talk) 00:41, 16 August 2016 (EDT)
Interesting, the AK doesn't have the top cover on. Maybe i should buy this despite the fact that it looks stupid as shit. Atleast we got Far Harbor before this.--AnActualAK47 (talk) 06:50, 16 August 2016 (EDT)
I'm currently playing through the DLC and you can mod the rifle to have the top cover, along with making it look like other AK varietals (And one that makes it look like something Hello Kitty would shoot).--SeanWolf (talk) 00:41, 30 August 2016 (EDT)


Nuka World on PC is a bitch

If my game doesn't keep on crashing every 10 minutes, I'd be able to enjoy it. All I know is that they based the new gun design off of that famous photo of an AK built with a shovel as the stock. Which is pretty funny Excalibur01 (talk) 14:55, 2 September 2016 (EDT)

Looks more like a Galil AR stock to me. Spartan198 (talk) 15:25, 2 September 2016 (EDT)

One variant has the shovel stock. The "Best stock" is the folding Galil looking stock. There's also an SVD type stock as well Excalibur01 (talk)
That's Bethesda's handiwork for you, making the modders fix everything.--AnActualAK47 (talk) 15:41, 2 September 2016 (EDT)

Shovel Stock OP https://cdn.discordapp.com/attachments/215491751459291137/219975615984566282/unknown.png --HashiriyaR32 (talk) 23:21, 2 September 2016 (EDT)

Rifle is fine.--AnActualAK47 (talk) 23:41, 2 September 2016 (EDT)

Fire selector on the wrong side (as always). And it seems to be based on the early "Type I" AK-47. -Slon95 (talk) 08:39, 4 September 2016 (EDT)

Is the ejection port on the wrong side as well?--AnActualAK47 (talk) 10:40, 4 September 2016 (EDT)
Yep. I'm pretty sure every gun in FO4 has the controls and whatnot on the wrong side. There's also a modification for the AK that removes the receiver cover. Can't imagine that's very good for the gun. --PyramidHead (talk) 21:32, 5 September 2016 (EDT)

I think the charging handle on the wrong side is so they can be lazy with animation and recycle the animation from another gun like the Combat Rifle. Why they couldn't animate the brass still going the other way is beyond me. The Combat Rifle is left side charging handle but brass ejects to the right. The base gun doesn't start out with a top cover on it but later on, you can add one as you upgrade it. Even though I couldn't play the DLC, I was able to get the ID code for the gun itself and mess around with it. Awesome gun, more powerful than the "Assault Rifle" and takes up less room on the screen. Funny thing, when mounting the red dot, it has a side mount similar to the real AK but on the other side to accommodate the left side ejection. Excalibur01 (talk)

Also despite this being an AK...they didn't want to call it an AK or even the Chinese Assault Rifle like in Fallout 3. I keep wondering is the reason why no real world guns is because of some weird legal copyright issue or are they so incompetent that they can't imagine good mods for real guns? Excalibur01 (talk) 09:54, 6 September 2016 (EDT)

I assume that the lack of any real guns is a stylistic choice or something along those lines. Which is lame (if that's the case) as previous Fallout games contained a nice combo of made-up guns along with real ones, didn't Fallout 2 have P90s and those SA80 prototypes?--AnActualAK47 (talk) 12:54, 6 September 2016 (EDT)

A lot of guns in Fallout 3, which was also a Bethestha game had mostly real guns. Even the 10mm handgun is partly based off a Desert Eagle. There's the G3 type, the AK type. In Vegas, Obsidian took it a step further with AR type rifles, a Browning HP and 1911s in the DLC with direct ties to John Browning with the guy claiming an ancestor of his designed them and tommy guns. Excalibur01 (talk) 14:22, 6 September 2016 (EDT)

Well, yeah, but why did they decided to stop doing that and make a whole lot of disgusting abominations as in this game? --AnActualAK47 (talk) 18:25, 6 September 2016 (EDT)
Maybe they are fueled by the "cool kids" that don't like any actual real world guns and wanted to design some fakey guns of the faux future...despite that the sniper rifle is still pretty much a Remington 700 and there is a Tommy Gun. And now they added an AK most likely because of modders making actual real guns in the game. Excalibur01 (talk) 13:40, 7 September 2016 (EDT)

Maybe they think it's tasteless or something to feature real guns in their ultra-violent game. Whatever the reason is, it's lame.--AnActualAK47 (talk) 14:04, 7 September 2016 (EDT)

Yeah, I call BS on that logic. I think it was either a matter of copyright issue for using real world gun images like this or because the lack of imagination on modding real world guns. I seriously think the AK in Nuka World was placed here in response to the tons of mods of real world guns being used and it isn't even correctly placed in here. Left side charging handle with rounds ejecting the wrong way is so early 2000s FPS. It used be the rage with games to mirror guns and have the brass all over your face when you shoot. To me, it just bothers me. Excalibur01 (talk) 17:56, 7 September 2016 (EDT)
I'm with ya'. I can't stand mirrored models like that either. Even when the weapons are fictional it makes zero sense.--AnActualAK47 (talk) 04:03, 8 September 2016 (EDT)
Goes to show these guys just don't understand how guns work. Excalibur01 (talk) 10:06, 8 September 2016 (EDT)

So, I was browsing Forgotten Weapons...

And I came across the Volkspistole, a German made pistol that was designed to be a cheap "last ditch" weapon during the last days of the Second World War.

Now, maybe I'm crazy but I can really see the Fallout 4 10mm Pistol in this gun. The last image on the page is what really made me see the resemblance.

Am I the only one? I can kinda see it in the general shape of the slide, mostly. --PyramidHead (talk) 14:48, 12 September 2016 (EDT)

I can sorta see what you're going for, question is if they actually based it of this gun or it's just mere coincidence....--AnActualAK47 (talk) 14:59, 12 September 2016 (EDT)
I'm leaning more towards coincidence. It just really reminded me of the 10mm for some reason. --PyramidHead (talk) 16:22, 12 September 2016 (EDT)

Nope. the grip angle is wrong and the slide really isn't anywhere close Excalibur01 (talk) 15:01, 12 September 2016 (EDT)

Yeah, doesn´t look at all like the 10mm from the game. --Warejaws (talk) 01:51, 13 September 2016 (EDT)

5mm

What is the 5mm round actually modeled after? I've never heard of any 5mm in real life.

Here's a comparisonbetween some other calibers in-game (not my pic).

I wondering about this cuz there's a mod trying to change the names for the various rounds in the game.--AnActualAK47 (talk) 10:19, 16 October 2016 (EDT)

That is defiantly not a "5mm round", it looks closest to .460 Steyr http://1.bp.blogspot.com/-6IvtI00pxmg/Vmjm4w4fv5I/AAAAAAAAOzQ/ErQO9GO6R6o/s1600/Standard-Obsolete-Big-Bore-bp.jpg. Also all the bullets look to be the same bullet at different scales, Oh Bethesda... What gun is it for anyway? Mr. Wolf (talk) 12:05, 16 October 2016 (EDT)

The 5mm is chambered (exclusively, if I'm not mistaken) for the minigun.--H3nry8adger1982 (talk) 10:56, 24 March 2017 (EDT)H3nry8adger1982

I think the question was about what it's modeled after and not which weapon used it.--AnActualAK47 (talk) 11:03, 24 March 2017 (EDT)

Yes, but he asked, 'What gun is it used for anyway?' That's what I answered.--H3nry8adger1982 (talk) 13:31, 24 March 2017 (EDT)H3nry8adger1982

No, he literally asked "What is the 5mm round actually modeled after?" In any case, I'd say it's somewhat analogous to either 5.7x28mm FN (which if I recall the "More Calibers" mod changes it to) and the 5.45mm round the Russians use. New Vegas gave us the Assault Carbine to fire it as well (naturally Bethesda then removed it from this game because we can't have nice things) which further solidifies my belief it's supposed to be an intermediate PDW round (though why something like that would exist when there's already 5.56mm in the game and further why on earth you'd chamber a minigun in it is beyond me). If I recall, one of the AK variants in one of the pre-Bethesda games also uses this round, so it may be a holdover from then, although the rifle it was for has not shown up since, to my knowledge. --That's the Way It's Done (talk) 00:07, 24 April 2017 (EDT)
I didn't look at that picture before I commented above; I don't think Bethesda's scaling on this is correct, but that's really absurd for the 5mm round to be so big. I remember in New Vegas shot for shot it was in the high ROF, low DPS weapons like the Assault Carbine (which was the traditional FPS assault rifle) and the minigun, so it logically should be smaller. Also if I recall the Assault Carbine used regular 20-round STANAG magazines, which makes this even more bizarre. --That's the Way It's Done (talk) 00:10, 24 April 2017 (EDT)

If I remember my lore correctly, the 5mm is the Fallout equivalent of Project SALVO's 5.6mm, but with a spitzer bullet with a steel core instead of a flechette. The massive size difference in comparison to previous titles is, once again, Bethesda not giving half a petrified turd about lore and just making it up as they go along. --yocapo32 (talk) 20:22, 24 April 2017 (EDT)

If you ask me, it just seems to be an analogue for things like 5.7x28mm or 4.6x30mm- a small-diameter, extremely high-velocity round meant for dealing with armor. Now, I'm going mostly by FA:NV here, but this is further supported by its use in small, compact carbines, presumably intended to be used in a PDW-type role, and its high effectiveness against armored enemies. As for the minigun, it's probably just as this page says- to justify a ridiculously low per-shot damage value. And yeah, that scaling is just someone not thinking things through clearly. Thoughts? Pyr0m4n14c (talk) 20:49, 24 April 2017 (EDT)
I dunno, 5.7 and 4.6 are pistol sized cartridges, while 5mm is definitely at least the same length as 5.56, given the fact that the Assault Carbine and the Service Rifle use the exact same magazine model, and I always figured that the low damage was because it was punching straight through and leaving a pretty small wound channel. Also, the AC loads 4 more rounds that the SR, so it's probably thinner as well, my best guess is that it's like the XM645, but shorter. --yocapo32 (talk) 04:20, 26 April 2017 (EDT)

Creation Club

If real world weapons are added by Creation Club in the future, should they be added to the page? It is official Bethesda content after all. Also there is one weapon in creation club, the gauss gun, that according the New Vegas IMFDB page, is based on a real weapon. --Slemke1998 (talk) 23:13, 30 August 2017 (EDT)

As long as the content is an official part of the game, I don't see why not. Sadly, I can't really say the same for the system itself. The whole idea of paid mods is just about one of the world's most transparent cash-grabs, and I don't see how anyone could think otherwise. But, back onto the main point, it looks like the Gauss gun is mirrored, compared to the original version. It's still L-39-based, though. See ya. Pyr0m4n14c (talk) 00:14, 31 August 2017 (EDT)
For bonus points, Creation Club is also stupidly designed. Evil Tim (talk) 01:02, 3 September 2017 (EDT)

Creation Club Mod Firearms

I'm considering adding the weapons from FO4's Creation Club. Should I write them seperately underneath the entries for the base game/DLC guns or should I add them in the already existing sections? WaltherWhiteCook (talk) 13:41, 22 April 2022 (EDT)

Since it's official game content, I'll make a start to writing them in. WaltherWhiteCook (talk) 23:04, 25 October 2022 (UTC)

Taser in Science perk image?

The weapon in the icon for Science looks like it's loosely based on a Taser, likely X26P (front door, camera/bottom of grip, iron sight style, ). Thoughts? VladVladson (talk) 01:29, 2 September 2023 (UTC)

I'd say that's stretching quite a bit. I see very little resemblance. TheExplodingBarrel (talk) 01:53, 2 September 2023 (UTC)