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F.E.A.R. 3: Difference between revisions
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==Strader Mk. VII== | ==Strader Mk. VII== | ||
A weapon that seems to based on a mixture of the [[Jericho 941]] and the [[Beretta 92FS]] with a flashlight attachment appears as the Strader Mk. VII and is the first weapon the Point Man acquires in the game during the prison level; this despite his world-model for co-op or the few scenes he's present when playing as Fettel always having the handgun. Interestingly when reloading after emptying a magazine the slide does not appear to lock back; the slide also doesn't appear to move when firing either (most notably during the Point Man's ending FMV), making it unclear how the pistol actually works. The 12 round magazine capacity implies it's in .40 S&W; however, the width of the magazine suggests it's .22 long rifle. The illuminated sights turn red when placed on an enemy combatant. | A weapon that seems to based on a mixture of the [[Jericho 941]] and the [[Beretta 92FS]] with a flashlight attachment appears as the Strader Mk. VII and is the first weapon the Point Man acquires in the game during the prison level; this despite his world-model for co-op or the few scenes he's present when playing as Fettel always having the handgun. Appropriate to this, however, he starts almost every other level in the game with one. Interestingly when reloading after emptying a magazine the slide does not appear to lock back; the slide also doesn't appear to move when firing either (most notably during the Point Man's ending FMV), making it unclear how the pistol actually works. The 12 round magazine capacity implies it's in .40 S&W; however, the width of the magazine suggests it's .22 long rifle. The illuminated sights turn red when placed on an enemy combatant. | ||
[[Image:Jericho941FullSize.jpg|thumb|400px|none|IMI Jericho 941 R - 9x19mm]] | [[Image:Jericho941FullSize.jpg|thumb|400px|none|IMI Jericho 941 R - 9x19mm]] | ||
[[Image:BerettaM92FS.jpg|thumb|400px|none|Beretta 92FS - 9x19mm]] | [[Image:BerettaM92FS.jpg|thumb|400px|none|Beretta 92FS - 9x19mm]] | ||
[[Image:F.E.A.R._3_P99.jpg|thumb|none|600px|Point Man holds the Strader Mk. VII.]] | [[Image:F.E.A.R._3_P99.jpg|thumb|none|600px|Point Man holds the Strader Mk. VII.]] | ||
[[Image:F.E.A.R._3_P99_Iron_Sights.jpg|thumb|none|600px|Strader Mk. VII iron sights. Note that his hands have changed positions. Now they're even more incorrect.]] | [[Image:F.E.A.R._3_P99_Iron_Sights.jpg|thumb|none|600px|Strader Mk. VII iron sights. Note that his hands have changed positions. Now they're even more incorrect.]] | ||
[[Image:F.E.A.R._3_P99_Reloading.jpg|thumb|none|600px|Reloading the Strader Mk. VII. Note Beretta 92FS take-down lever. | [[Image:F.E.A.R._3_P99_Reloading.jpg|thumb|none|600px|Reloading the Strader Mk. VII. Note Beretta 92FS take-down lever. Note also the absurdly short magazine.]] | ||
==Heckler & Koch UMP45== | ==Heckler & Koch UMP45== | ||
The [[Heckler & Koch UMP|Heckler & Koch UMP45]] with a futuristic mock-up is the first automatic weapon Point Man encounters in the game. It is fitted with a fore-end weapon light and a reflex scope with a green reticule that, like the Strader's iron-sights, turns red when an enemy is targeted. Holds 35 | The [[Heckler & Koch UMP|Heckler & Koch UMP45]] with a futuristic mock-up, labeled as the "Briggs SMG", is the first automatic weapon Point Man encounters in the game. It is fitted with a fore-end weapon light and a reflex scope with a green reticule that, like the Strader's iron-sights, turns red when an enemy is targeted. Holds 35 rounds per magazine, but this is not the only inaccuracy: the selector is set to semi-auto while it fires in automatic, and the charging handle both reciprocates with each bullet fired and automatically locks back on its own when reloading. Five magazines can be carried for it by default, but completing various challenges grants the ability to carry more ammo for the weapons. It is also available for use alongside a riot shield in some levels, although when the player uses this, the actual weapon is never visible. | ||
[[Image:UMP_45.jpg|thumb|none|500px|Heckler & Koch UMP45 - .45 ACP]] | [[Image:UMP_45.jpg|thumb|none|500px|Heckler & Koch UMP45 - .45 ACP]] | ||
[[Image:F3AR-UMP-8.jpg|thumb|none|600px|Point Man holds the Briggs SMG.]] | [[Image:F3AR-UMP-8.jpg|thumb|none|600px|Point Man holds the Briggs SMG.]] | ||
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==MP-970== | ==MP-970== | ||
Based on a mixture of the [[PM-84 Glauberyt|PM- | Based on a mixture of the [[PM-84 Glauberyt|PM-06 "Glauberyt"]] and the [[Steyr TMP]], fitted with an external hammer. It is always dual-wielded, each gun having individual capacities of 35 rounds. | ||
[[Image:REEMPM06.jpg|thumb|none|400px|PM- | [[Image:REEMPM06.jpg|thumb|none|400px|PM-06 Glauberyt without sight rail - 9x19mm]] | ||
[[Image:SteyrTMP.jpg|thumb|400px|none|Steyr TMP - 9x19mm]] | [[Image:SteyrTMP.jpg|thumb|400px|none|Steyr TMP - 9x19mm]] | ||
[[Image:F3AR-TP9-2.jpg|thumb|none|600px|Point Man holds two MP-970 machine pistols.]] | [[Image:F3AR-TP9-2.jpg|thumb|none|600px|Point Man holds two MP-970 machine pistols.]] | ||
[[Image:F3AR-DUAL3.jpg|thumb|none|600px|Shooting the dual MP-970s.]] | [[Image:F3AR-DUAL3.jpg|thumb|none|600px|Shooting the dual MP-970s.]] | ||
[[Image:F3AR-TP9-1.jpg|thumb|none|600px|Reloading the weapons. This weapon is correctly set to full-auto. Also note the distinctive grips from the Steyr TMP. Note as well that, unlike most games, the | [[Image:F3AR-TP9-1.jpg|thumb|none|600px|Reloading the weapons. This weapon is correctly set to full-auto. Also note the distinctive grips from the Steyr TMP. Note as well that, unlike most games, the weapons are actually not mirrored images of each other. This is probably because this is the only way one can use the weapons.]] | ||
[[Image:F3AR-DUAL4.jpg|thumb|none|600px|In-world model.]] | [[Image:F3AR-DUAL4.jpg|thumb|none|600px|In-world model.]] | ||
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[[Image:FEAR3-Rifle-1.jpg|thumb|none|600px]] | [[Image:FEAR3-Rifle-1.jpg|thumb|none|600px]] | ||
[[Image:FEAR3-rifle-2.jpg|thumb|none|600px]] | [[Image:FEAR3-rifle-2.jpg|thumb|none|600px]] | ||
[[Image:FEAR3-rifle-3.jpg|thumb|none|600px|Pimp My Gun has a lot to answer for.]] | [[Image:FEAR3-rifle-3.jpg|thumb|none|600px|Pimp My Gun has a lot to answer for. Note what appears to be an unusable [[FN EGLM]] mounted underneath the barrel.]] | ||
==General Dynamics GAU-19/A== | ==General Dynamics GAU-19/A== |
Latest revision as of 17:21, 12 August 2018
F.E.A.R. 3 (also known as F.3.A.R.) is the sequel of F.E.A.R. 2: Project Origin for the PC, XBox 360 and PlayStation 3. The game was developed by Day 1 Studios with the help of the master of horror movies, John Carpenter. The player once again assumes the role of Point Man, the main protagonist in F.E.A.R.. The game introduces new features like Killzone-style cover system, regenerative health, CO-OP campaign (with Paxton Fettel) and dynamically changing scare-system. The game was released in June 2011.
The following weapons appear in the video game F.E.A.R. 3:
Strader Mk. VII
A weapon that seems to based on a mixture of the Jericho 941 and the Beretta 92FS with a flashlight attachment appears as the Strader Mk. VII and is the first weapon the Point Man acquires in the game during the prison level; this despite his world-model for co-op or the few scenes he's present when playing as Fettel always having the handgun. Appropriate to this, however, he starts almost every other level in the game with one. Interestingly when reloading after emptying a magazine the slide does not appear to lock back; the slide also doesn't appear to move when firing either (most notably during the Point Man's ending FMV), making it unclear how the pistol actually works. The 12 round magazine capacity implies it's in .40 S&W; however, the width of the magazine suggests it's .22 long rifle. The illuminated sights turn red when placed on an enemy combatant.
Heckler & Koch UMP45
The Heckler & Koch UMP45 with a futuristic mock-up, labeled as the "Briggs SMG", is the first automatic weapon Point Man encounters in the game. It is fitted with a fore-end weapon light and a reflex scope with a green reticule that, like the Strader's iron-sights, turns red when an enemy is targeted. Holds 35 rounds per magazine, but this is not the only inaccuracy: the selector is set to semi-auto while it fires in automatic, and the charging handle both reciprocates with each bullet fired and automatically locks back on its own when reloading. Five magazines can be carried for it by default, but completing various challenges grants the ability to carry more ammo for the weapons. It is also available for use alongside a riot shield in some levels, although when the player uses this, the actual weapon is never visible.
MP-970
Based on a mixture of the PM-06 "Glauberyt" and the Steyr TMP, fitted with an external hammer. It is always dual-wielded, each gun having individual capacities of 35 rounds.
Rakow G3A3
The G3A3, not to be confused with Heckler & Koch's G3A3 battle rifle, is a 3-round burst assault rifle in F.E.A.R 3. It first appears in Intervel 4: Suburbs. The design is based on a collection of weapons, but is based mainly on the Bushmaster ACR and the TDI Vector. It is somewhat similar to TDI's proposed "Super V" assault rifle.
General Dynamics GAU-19/A
The GAU-19/A machine gun can be seen as part of the EPA (Enhanced Power Armor).
Unusable Weapons
Heckler & Koch SL8
The Heckler & Koch SL8 rifle seen in F.E.A.R. makes a short "cameo" appearance during the intro of the game.
Beretta 92FS
The Beretta 92FS (standing in for the Strader Mk.VII) can be seen in one of the live action trailers and on the "Death From Below!" challenge's icon, but cannot be used in the game.
Arsenal AR
A customized Bulgarian Arsenal AR used by Point Man can be seen in the live action trailer of the game. It is also visible on the cover of the game, however it does not appear as an actual usable gun. The rifle is fitted with a R.I.S., a vertical fore-grip, red dot sight, and a folding stock (which, due to the rear end of the AR's receiver being sloped, results in it being uncomfortably angled downward). Also noticed in the trailer that Point Man isn't even using the red dot to sight his targets, as his eyes don't line up.