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Talk:Rainbow Six Siege: Difference between revisions

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=Miscellany=
==Redundant CSRX 300 Screenshots==
[[File:R6S CSRX300 1.jpg|thumb|600px|none|]]
[[File:R6S CSRX300 ingame1.jpg|thumb|600px|none|]]
[[File:R6S CSRX300 ingame2.jpg|thumb|600px|none|]]
[[File:R6S CSRX300 ingame3.jpg|thumb|600px|none|]]
[[File:R6S CSRX300 ingame4.jpg|thumb|600px|none|]]
[[Image:R6S_CSRX3002.jpg|thumb|none|600px|Reloading the CSRX 300.]]
=Official Concept Arts=
==Beretta 92==
A [[Beretta 92]] is seen on a pre-release concept art of Alibi.
[[File:Beretta92oldest.jpg|thumb|none|300px|Beretta 92, later model with branded grip panels - 9x19mm]]
[[File:Rainbowsix Alibi Beretta.jpg|thumb|none|600px|]]
==Glock 17==
What appears to be a [[Glock 17]] is seen on a pre-release concept art of Kali.
[[File:Glock173rdGen.jpg|thumb|none|300px|Glock 17 - 9x19mm]]
[[File:Rainbowsix Kali glock.jpg|thumb|none|600px|]]
==SIG-Sauer P228==
A [[SIG-Sauer P228]] is seen on a pre-release render of Ela.
[[File:Sig-Sauer-P228.jpg|thumb|none|300px|SIG-Sauer P228 - 9x19mm]]
[[File:Rainbowsix Ela P228.jpg|thumb|none|600px|]]
==Heckler & Koch HK45CT==
Nokk is holding a suppressed [[Heckler & Koch HK45CT]] in one piece of concept art.
[[File:HK45CT.jpg|thumb|none|350px|Heckler & Koch HK45CT with high profile Heinie night sights and suppressor - .45 ACP]]
[[File:Rainbowsix Nokk guns.jpg|thumb|none|600px|Note the angle of the trigger guard and large "elephant foot" magazine baseplate.]]
==A-91==
An [[A-91]] is seen on a pre-release concept art of Finka.
[[File:A91.jpg|thumb|none|450px|5.56 A-91 - 5.56x45mm NATO / 40mm]]
[[File:Rainbowsix Finka A91.jpg|thumb|none|600px|]]
==AKS-74U==
An [[AKS-74U]] is seen on a early concept art of Fuze.
[[File:AKSU-Krinkov.jpg|thumb|none|450px|AKS-74U - 5.45x39mm]]
[[File:Rainbowsix Fuze AKS-74U.jpg|thumb|none|250px|]]
==SVD==
A shortened [[SVD]] is seen on a early concept art of Glaz.
[[File:SVD-TigerCarbine.jpg|thumb|none|450px|SVD Dragunov - 7.62x54mm R]]
[[File:Rainbowsix Glaz SVD.jpg|thumb|none|250px|]]
==VSS Vintorez==
A [[VSS Vintorez]] is seen on a early concept art of Kapkan.
[[File:Vss1.jpg|thumb|none|400px|VSS Vintorez with PSO-1 scope - 9x39mm]]
[[File:Rainbowsix Kapkan VSS.jpg|thumb|none|250px|]]
==Unidentified sniper rifle==
[[File:Rainbowsix Nokk guns.jpg|thumb|none|600px|]]
=Discussion=
==Already...==
==Already...==
It seem that the M1911 Variant has an incorrect 10 rounds in a 8 rounds magazine. There is IN FACT a 10 rounds magazine for M1911s but it seem it's not in this one  --[[User:James Dalcan|James Dalcan]]
It seem that the M1911 Variant has an incorrect 10 rounds in a 8 rounds magazine. There is IN FACT a 10 rounds magazine for M1911s but it seem it's not in this one  --[[User:James Dalcan|James Dalcan]]
Line 67: Line 122:
== P12/USP Tactical ==
== P12/USP Tactical ==


Game says it's chambered in .45ACP, however weapon capacity is 15+1. Should it be 9mm, not .45ACP which has capacity of 10 or 12 in a mag?
Game says it's chambered in .45ACP, however weapon capacity is 15+1. Should it be 9mm, not .45ACP which has capacity of 10 or 12 in a mag? --[[User:-Sentinel-|-Sentinel-]] ([[User talk:-Sentinel-|talk]]) 15:29, 7 February 2016 (EST)
:I'd put "though it says it's a .45 it incorrectly holds 15+1 like a 9mm USP instead of 12+1 like a real USP45." [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 23:03, 7 February 2016 (EST)
 
== Leaked operator with SIG MPX ==
[[File:rainbow6siegeleakedoperator.jpg|500px|thumb]]
A friend linked me a leaked picture of an upcoming operator, supposedly a Navy SEAL, that seems to be wielding a [[SIG-Sauer MPX]] --[[User:Jaffaceksi|Jaffaceksi]] ([[User talk:Jaffaceksi|talk]]) 18:50, 13 February 2016 (EST)
 
==Browning Hi-Power==
The in game Hi-Power has an odd serrations on the slide, one side are all tight like in the ones pictured on the Hi-Power page, and the other side has them thicker and widely spaced similar to the one seen in [[Call_of_Duty:_Black_Ops_2#Browning_Hi-Power|Call of Duty: Black Ops II]], is this an error, or is there a newer version that is like this? The only Hi-Power I've ever used was my Grandfathers old service piece from the 50's, and that one didn't have the variation between sides.--[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 12:59, 5 March 2016 (EST)
 
== Delta gun ==
 
From one of the Idris vids
 
http://s23.postimg.org/bg73fjsmj/ddd.png
 
Has an Army of Two style shield on the gun and the rail cover extends past the end of the barrel.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])
 
==The MPX doesn't look right to me==
Look at the MPX's magazine well, it looks much too big for its round, and looks like it doesn't seat properly. By the way, is the article going to be updated soon to add the Operation: Dust Line weapons?
 
[http://vignette1.wikia.nocookie.net/rainbowsix/images/6/68/R6S-mpx.jpg/revision/latest?cb=20160511193901 Rainbow Six Siege MPX] [[User:CloversCorner|CloversCorner]] ([[User talk:CloversCorner|talk]]) 15:57, 11 May 2016 (EDT)
:Looks more like the magazine is misporportioned, wait until the final release. I'm kinda bummed that the new characters have super trope-y weapons like the Deagle and SPAS-12.....[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 23:01, 11 May 2016 (EDT)
::I'm more than bummed by the Desert Eagle. Rainbow Six Siege is supposed to be a realistic squad based game inspired by real units and the weapons and equipment they use. And then they stick a frigging Desert Eagle as a Navy SEAL sidearm. Pandering to the COD crowd. I'm rather pissed off that they did that. --[[User:Cool-breeze|cool-breeze]] ([[User talk:Cool-breeze|talk]]) 05:11, 12 May 2016 (EDT)
:::Yeah, I just don't get it. I mean, the SCAR and the MK. 11 make sense, the MPX is okay with me, and the SPAS-12, well, it's not the most practical thing in the world, but it's not necessarily bad (although, with the 6+1 capacity, they may as well have used the compact model to fit in with the CQB theme). Still, seriously? A Desert Eagle? I mean, if you wanted a big, imposing handgun, you could go with a Mk. 23, which is infinitely more practical than the DE (though, granted, that's not exactly saying much), has been in previous R6 games, and was actually meant for the US military. Seriously, it's just downright illogical. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 17:19, 2 September 2016 (EDT)
::Looks like the magazine size is off. Took this myself. http://www.imfdb.org/images/4/4d/SIEGE_MPX.jpeg [[User:Zombiedrd|Zombiedrd]] ([[User talk:Zombiedrd|talk]]) 10:58, 12 May 2016 (EDT)
 
:::The mag-well's a bit bigger than it should be, the mags are a bit too short, and they are placed in the mag-well a bit too forward instead of in the center. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 12:56, 25 May 2016 (EDT)
 
== C8 barrel length ==
 
Not sure what to make of it, as it falls in between the SFW and CQB models. Looks to 11.5in..?
[[File:101-rifle-c8fthb-carbine-6.jpg|thumb|none|450px]]
[[File:Cc-r6.siege-c8sfw-001.jpg|thumb|none|450px]]
[[File:ColtCanada C8CQB.jpg|thumb|none|450px]]
:It doesn't help that like all the assault rifles in the game, it has an A2 birdcage flash hider. When in doubt, I say it's closer to the CQB do to the short barrel, even if it's a little longer. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 12:48, 25 May 2016 (EDT)
::11.5" barrel would make it a Colt 933. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 19:59, 1 September 2016 (EDT)
 
== Other unusable wall weapons in Kafe Dostoyevsky ==
 
[[Image:R6SKafe.jpg|thumb|none|600px|Potato-quality because Xbone.]]
Presumably a pair of Colt SAA's, flintlock pistols, and some three barreled pepperbox revolver. These can be found in the room next to the train exhibit.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 12:19, 12 June 2016 (EDT)
 
:I'll also leave the Dust Line background image here:
:[[File:RSSKeymodAR.jpg|thumb|none|600px|C-Clamp™]]
:--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 12:20, 24 June 2016 (EDT)
 
On the subject of unusable guns in menu screens, some menus include M6290 flashbangs. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 09:12, 1 September 2016 (EDT)
:And, for that matter, there's a Jericho 941 on the logo of Operation <s>No Refunds</s> Health. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 12:43, 31 July 2017 (EDT)
 
::[[File:RSS Villaweapons.jpg|thumb|none|600px|]] Also, there's a Vetterli and some simple looking rifle in the armory of the Villa level.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 23:38, 1 July 2018 (EDT)
 
== New guns in Skull Rain ==
 
Ok, so we are getting a Beretta M12, Spas-15 for the defender operator Caveira, while the offensive gets a M249, DSA SA58 and for sidearm there is a Beretta 92 series pistol (not sure on the model yet, probably a Taurus PT)
 
What are your thoughts? Personally i think we have enough of these shotgun-wielding gals but that's just me°-°
:It's nice to see a SPAS-15 pop up, but hopefully it isn't a copy-paste of Valkyrie/Frost's shotguns. I was kinda hoping one of them would shootdodge like Max Payne lol.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:09, 28 July 2016 (EDT)
:The M249 seems to fire at an unrealistically slow 690 RPM (probably lowered for balance reasons). Caveira's PT92 gets a super cool suppressor sleeve and apparently fires "non-lethal" ammo (despite her visibly killing someone during the gameplay demo...).
 
== Spotted a new gun ==
 
There is a S&W M&P in one of the posters seen in oregon, in the first set of beds on the dormitory, next to the west window, i'd love to upload the picture but i don't have the necessary means to do it :( Sorry.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 15:41, 31 August 2016 (EDT)
 
== Next DLC ==
 
So... the next DLC will consist of Japanese operators. I've heard speculation of a P229 or P220, a Benelli Supernova, a Howa Type 89, and a Mineba PM9. I'd also expect a Howa Type 64, and maybe an AR-18. Thoughts? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 17:23, 13 November 2016 (EST)
:It's been confirmed as the Supernova for both operators, the Type 89 for Hibana, and a MP5SD4 for Echo. Sidearms are the P229 and PM-9.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:59, 13 November 2016 (EST)
 
== SVU question ==
 
I played this for the free weekend that just concluded, and when I played the "Cold Zero" situation I saw no such red tint through the SVU's magnifier as the section for that gun mentions. I'm assuming it was removed at some point, given one of our screenshots shows it, and [https://www.youtube.com/watch?v=l_mhlFXZO98 this video] from just after release still has it, but [https://www.youtube.com/watch?v=KeLYNI_r3Ik this one] from a month ago lacks it. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 18:36, 13 November 2016 (EST)
:It looks like it is still there, just toned down a bit (similar to in the initial release, your vision went very greyscale at low health).--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 19:32, 13 November 2016 (EST)
 
==Spanish Operators==
 
https://www.youtube.com/watch?v=hTke6uUPvNw
 
Looks like a Kriss Vector, Fabarm STF 12, Fabarm STF 12 Short, POF PSG, and Diemaco C7E. Can't tell if that USP is a new Compact model.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])
:are you sure it is a POF PSG and not an UDP-9? You can tell by the trigger guard but then again the PSG is in Ghost Recon: Wildlands and there it looks like a complete different model than the one portrayed in Siege.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 10:27, 6 February 2017 (EST)
::Looks like you're right. It has that tiny hole running through the boltcatch on the left, and the icon has that distinct strip just above the magwell.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])
Somebody mentioned Diemaco C7 as NLD on reddit. Probably Colt Canada C7NLD. --[[User:-Sentinel-|-Sentinel-]] ([[User talk:-Sentinel-|talk]]) 11:19, 7 February 2017 (EST)
:Undoubtedly.--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 12:28, 7 February 2017 (EST)
 
==Question==
 
Why this game stopped having updates?--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 11:32, 27 June 2017 (EDT)
:Except it's still being updated and current operation is [https://rainbow6.ubisoft.com/siege/en-us/news/152-289775-16/year-2-season-2-operation-health Operation Health]. It was updated in June 7, 2017 to 2.2.1 and next patch 2.2.2 is scheduled to sometime in July 2017. The point is: this operation doesn't bring any content updates like operators, weapons or maps (it will introduce Alpha Packs though aka lootboxes) and instead focuses on matchmaking and bug fixes. For new ops and maps you need to wait for August (if not September). --[[User:Terramax|Terramax]] ([[User talk:Terramax|talk]]) 12:30, 27 June 2017 (EDT)
 
Thank you Terramax. It just looked weird that no Operations were made in almost 1 year.I dont own the game so I cant knew it.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 13:12, 27 June 2017 (EDT)
 
== Grzmot mines ID ==
 
Them look like a Polish WW2 mines, which I dont remember the names, any idea?
--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 09:47, 1 September 2017 (EDT)
 
== White Noise ==
 
Damn, we're going to need some new weapon images. They really made some odd picks- I don't even know what the SMG-2 ''is'', although I think it's based on an Uzi Pro pistol. On a different note, what do you guys think about these new operators? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 17:02, 20 November 2017 (EST)
:The "SMG-12" seems to be some sorta amalgamation of a Masterpiece Arms MAC variant with the folding stock of a Mini Uzi. The K1A is listed in game as an SMG, despite very clearly being a carbine (probably due to Daewoo referring to it as such), and the "M762" is more than likely a full length Beryl 7.62 with a ''disgusting'' thumbhole stock. Interestingly enough, it uses Western optics instead of Ruskie ones, which makes me question why they even gave her an AK to begin with. And, of course, that stupid airsoft gun from Wildlands has reared its head again. Thanks Canada. As for the ops themselves, I'm gonna go ahead and say real quick that Zofia is stupidly powerful. She gets all the utility of Ash, and she can revive herself. Why? Great question. But either way she's definitely gonna see a lot of combat time by high level teams. Vigil is certainly a fun choice, as he's especially good against teams who are on their drones a lot, and I really love his design in general. And then we have Dokkaebi who, while definitely being a very strange operator in nature, could be a cheeky pick of casual matches, like Caveira. Though she is unfortunately saddled with a DMR and shotgun, so, as with Echo, you're probably gonna be using her machine pistols more than her primaries. --[[User:Patfast|Patfast]] ([[User talk:Patfast|talk]]) 17:48, 20 November 2017 (EDT)
 
Western optics on Polish-made rifle made after the '90s made sense, Patfast. Poland is on NATO side now.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 10:11, 29 November 2017 (EST)
 
::The Beryl stock looks like a Hera Arms CQR, despite that not being normally intended for AK-type rifles. I don't quite get why they gave Zofia that Krytac gun, or why they gave the South Koreans a tactical O/U. I mean, sure, asset recycling is a factor, but they could've given her a dozen other machine guns that they already had models for (the KAC LMG, the HK121, etc), or maybe created a more appropriate model, like a UKM-2000 (considering that she is a Pole). And as for the shotgun, they could've used a KSG (which that group apparently actually uses), or even a proper South Korean shotgun, the USAS-12 (as hard as that would be to balance). Generally speaking, they made some odd choices with the weapons here. I do think that Zofia's gadget is going to be a force to be reckoned with, considering the quick breaching potential of the impact grenades (and the infuriation potential of the concussion grenades), but I don't think that the self-revive thing is going to be that big of a deal. I mean, she gets up with ''one'' hitpoint. Someone breathes on her too hard and she'll be down for the count. I frankly just think that they included that for the sake of one-in-a-million dramatic clutches that people pull off on Twitch streams (y'know, 1 HP and a dream), but I might be proven wrong. All we can do is wait and see. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 19:01, 20 November 2017 (EST)
:::I was hoping to see the whole Daewoo family - K7 SMG, K3 SAW and K5 pistol, but I guess the hipster-operators (seriously, did they hire Tumblr artists to create the characters and abilities for this season?) we got have to go with weird weapon choices. Although its cool to see the Rock Island M14, that variant never really shows up in anything. --[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 19:22, 20 November 2017 (EST)
::::I agree, I think this is the worst match of equipment and CTU, I don't understand the reasoning behind choosing weapons for CTU. You don't even need to hire active/former CTU member/veteran for that kind of info (MoHW was great though), even Wikipedia has information about it mostly with sources. To me it looks like "k2,k1,k7 - they're another c8-sfw,c7nld,416c,sr25" and I hope it's not the case. Maybe I'm glad I'm not getting Israel CTU for now, I don't want them to receive the same treatment as GROM (writing-wise) and them having no Galil, ACE or MTAR. Like IMFDB, I'm looking forward for more weapon representation in games. Also, [[User:AgentGumby|AgentGumby]] thank you for rearranging and formatting new weapons properly. I was almost triggered how Ubisoft gave [[AK-12]] to Polish operator first time I saw it in TTS, but then I noticed the fixed rear sight and, just like [[User:Pyr0m4n14c|Pyr0m4n14c]] said, it's HERA Arms CQR stock with some "aftermarket dust cover?" and handguards. And... it's almost certain their design team visited [http://www.thefirearmblog.com/blog/2016/12/30/hera-arms-cqr-stock-ak-rifle/ this page] for "inspiration" for "M762" (and not actual "Beryl M762" from Google Search or FB page). [[User:Terramax|Terramax]] ([[User talk:Terramax|talk]]) 06:06, 21 November 2017 (EST)
 
== "Beryl M762" ==
 
Here's material for you guys who want to identify or try to explain what this gun actually is (like how "C8-SFW" and "C7E" were explained previously to be other guns completely or heavily modified). First: [http://fabrykabroni.pl/en/produkty/karabiny/beryl-m-7-62/ here's official Beryl M762] from FABRYKA BRONI "ŁUCZNIK" RADOM. Second: [https://www.flickr.com/photos/stickgunner/21074884113/ here's original non-photoshopped image] by Stickman. The handguard is Midwest Industries Extended Handguard and magazine is US PALM (not depicted in-game anyway). And third one is the "inspiration" image: [http://www.thefirearmblog.com/blog/2016/12/30/hera-arms-cqr-stock-ak-rifle/ here's the same image, but photoshopped with HERA Arms CQR stock] by TFB blog. The in-game model is probably "inspired" by the third one with the addition of custom railed dust cover (can't identify it properly, it still resembles new production AK-12/AK-15 one, but maybe not) and new in-game vertical grip model. [[User:Terramax|Terramax]] ([[User talk:Terramax|talk]]) 15:47, 7 December 2017 (EST)
:I personally see it as an M762 in name only. I'm gonna give a physical description and mention the inspirations but not directly call it a Beryl M762.--[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 07:57, 22 February 2018 (EST)
 
== Looks like p226 and p229 both have DA only triggers in the game.  ==
 
Their hammers are uncocked not like other pistols, is it a mistake or intended?
 
== Apparently they changed USP40 to a DAO version in TTS ==
 
Does DAO USP Compact exist?
 
== GSG-9 Shotgun ==
 
Hey guys, as some of you noticed, I changed the info for the GSG-9 shotgun, because I found out that it is actually based off of the G&P M870 RAS with some wonky rail attachments. I am glad to see that people have worded it better, as I word things in the most stupidest way possible.
 
Best Regards,
[[User:Burga|Burga]] ([[User talk:Burga|talk]]) 17:27, 16 March 2018 (EDT)
 
== SASG-12 ==
Looks like the "SASG-12" shotgun is based on the customized Saigas by the Hatcher Gun Company.
 
[https://www.hatchergun.com/saiga_custom.htm] Should I mention it? [[User:Lunar Watcher|Lunar Watcher]] ([[User talk:Lunar Watcher|talk]]) 07:56, 27 April 2018 (EDT)
:You should mention it if there's nothing closer out there. The in-game model seems to still have some differences with these custom Saigas. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 08:15, 27 April 2018 (EDT)
 
== Trivia ==
 
[https://i.redd.it/a8z3c7qp8sk01.jpg Finka's] early concept art shows her holding an [[A-91]]. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 01:19, 29 April 2018 (EDT)
 
:That reminds me that I have these things from Operation Outbreak floating around still-
:[[file:R6S G36art.jpg|thumb|none|600px|]]
:[[file:R6S Mk18ishart.jpg|thumb|none|600px|]]
:[[file:R6S PPSh.jpg|thumb|none|600px|]]--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:26, 30 April 2018 (EDT)
 
[https://www.reddit.com/r/Rainbow6/comments/814f6x/the_abandonment_of_realism_a_long_post_on/ This reddit rant] had some extra trivia info on some stuff around the game, like the laser sight models and Glaz's new thermal imager. I don't want to talk about their opinions, but I do find some of the details they pointed out interesting.
 
I also found via artstation that all weapons have tactical lights in Outbreak mode, and one of the artists had to [https://www.artstation.com/artwork/kJBAl  make up a flashlight model] for some pistols that lack attachment points of any kind. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 01:19, 9 May 2018 (EDT)
 
:Wow, does that guy have a stick up his ass. Frankly, I'd kill for the amount of realism Siege has in Ghost Recon Wildlands. Seriously, Ubi, just point to your preferred sacrifice. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:58, 9 May 2018 (EDT)
 
== 7.62x54mmR Suppressor ==
 
Anyone know if there's a real equivalent of this?
[[File:RSS 7.62x54mmR suppessor.jpg|thumb|none|600px]]--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 21:28, 6 August 2018 (EDT)
It reminds me about the PBS-4. But in-game suppressor isn't fully identical to it so maybe I'm wrong. [[User:Lunar Watcher|Lunar Watcher]] ([[User talk:Lunar Watcher|talk]]) 01:59, 10 August 2018 (EDT)
 
== Operation Grim Sky ==
 
Clash has a B&T MP9 and a CZ P10C (first appearance in anything?!). Maverick has an "M4" in 5.56, another AR-15 but in .50 Beowulf and a 1911 Tacops (SIG?). I like these additions and I'm glad since I was expecting recycled guns like in Chimera. ---P226 17:47, 19 August 2018 (EDT)
:I wonder if Maverick will be a true ''maverick'' and use the bolt releases on his ARs.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 19:58, 19 August 2018 (EDT)
::The TTS is starting today I believe, so I'll post some pics and can describe full reload animations (he'll probably just rack the charging handle like the rest of them...)---P226 11:55, 20 August 2018 (EDT)
 
== What Stock is this? ==
 
Blackbeard's SR-25 has this weird-looking stock that doesn't appear on any of our SR-25/M110 images. Since I know nothing about stocks, does anybody know what stock is this?--[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 18:42, 10 November 2018 (EST)
 
[[file:R6S-sr25.jpg|thumb|600px|none|]]
 
:UBR Collapsible Stock by Magpul. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 18:48, 10 November 2018 (EST)
 
== Wind Bastion - Moroccan operators  ==
 
Seems like Kain has an AUG A3 Para 9mm and Nomad has some AK variant with Magpul furniture. We'll see the full loadout on the 18th once they are fully premiered. ---P226 12:06, 15 November 2018 (EST)
 
-The Attacker has an ak74m and a arx200, the defender has an aug a3 9mm and a "tcsg12" shotgun (not sure what gun it is} i can get pictures of the when the new technical test server comes out.
[[File:Kaidr6s.jpg|thumb|none|700px]] can anyone identify this gun? ---Azure 1:24 , 17 November 2018 (EST)
 
::Seems to be some Turkish AR-styled shotgun, likely Derya though I am not sure since the length looks kinda short. I say we should wait for the model to come out . Also Azure, can you next time use some other screencapping option? Using the Uplay screenshot option repeatedly will leave the screenshot saved mark on the image, which is a big no-no on IMFDB. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 13:34, 17 November 2018 (EST)
:::It’s a stubby Akdal Mka 1919 I think.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 16:35, 17 November 2018 (EST)
:::Yeah sorry i was unaware ill use something else.--[[User:Azure|Azure]] 7:25 November 17 2018 (EST)
The ops also use an Automag .44 AMP with a scope attached for their secondary... just when I thought Ubisoft couldn't make the weapon selection more mental, they outdo themselves lol---P226 13:17, 18 November 2018 (EST)
 
::Sorry about the whole "Auto Mag can't have +1 in the chamber thing" I've actually now completely forgot where I got that from and I hadn't watched the Forgotten Weapons video on the Auto Mag in a long while since I got that weird false info, hahaha. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 15:31, 18 February 2019 (EST)
 
== burnt Horizon weapons ==
 
An m249 SAW with a quad stack AR mag instead of belt box, a F90 assault rifle, Super shorty, roni smg, Colt 9mm smg, and the SDP9 handgun - Feb 17th 3:03 pm
 
:That's a CZ P-09 in that RONI, despite it saying it's a P-10. The Serbu Super Shorty is actually a Remington 870 MCS Masterkey and their pistol in full is a KRISS/Sphinx SDP Compact Duty Krypton. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 01:04, 18 February 2019 (EST)
 
== Three-round burst options ==
 
I was cross-referencing weapon stats between the Rainbow Six wiki and IMFDB, when I realized that the wiki apparently lists the "P10 RONI" as having 3-round burst and semi-automatic modes. This felt weird to me, and I wondered if any of the other weapons have weird burst options or something. Because I'm not 100% confident with the burst setting documentation on the wiki (burst settings are so minor things could easily carry over when copypasting wiki templates), and because I don't have access to the game right now (and it would be tough to try to find info about this from YouTube videos; one Rogue-9 video about burst modes was made during Operation Health so it doesn't cover any current weapons), can anybody please check the firing modes of weapons in-game and see if there are anything interesting of note? Thanks. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 22:03, 18 February 2019 (EST)
 
:R6 wiki info is accurate. P10 RONI features auto/3-rnd burst/semi fire modes (as of Test Server at least). --[[User:Terramax|Terramax]] ([[User talk:Terramax|talk]]) 12:59, 20 February 2019 (EST)
::OK then. If the wiki is accurate, then some of the weird/incorrect stuff I'm seeing include:
::*Commando 9 having a burst option in addition to full auto (I think the Colt 9mms are either full-auto or three-round burst like the M4s, though 4-position AR-15 selectors exist out there and so there's that, I dunno)
::*Mx4 storm having a burst option
::*Maverick's M4 having burst and full auto (4-position shenanigans, which could possibly also explain the C7E situation but I'm not sure)
::*CS/LS2 having a burst option
::*"AK-74M" having a burst option (which I know some of the AKs like the Beryl have, just not the AK-74M and the AKM, two of the weapons currently identified as the "base" of the in-game weapon)
::*QBB-95 having a three-round burst
::*ARX200 having a burst option
::*F90 having a burst option
::*P10 RONI having select fire, even though as far as I see it it doesn't have a selector switch
::I think that's all I noticed for now. I might have missed something so it might be a good idea to check again later. Also, for trivia, apparently the AR-15.50 is an "Assault Rifle", not even a DMR. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 13:32, 20 February 2019 (EST)
 
== Operation Phantom Sight ==
 
Operation Phantom Sight appears to have no new weapons, as the new operators all use guns already present in the game. However, some of them seems to have new animations when used by the new Operators, and Nokk's D50 has a suppressor option.
 
Also, can somebody finish up the Burnt Horizon weapons? --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 19:43, 19 May 2019 (EDT)
 
== Void Edge ==
 
They've released some info about the new operation, with one of the main headlines being a Tachanka rework: he now gets to carry around his DP-28 (apparently replacing his other selectable primaries), and gets what looks like a Kulakov grenade launcher (a rotary launcher based on the Mosin's receiver) that's incorrectly semi-auto and fires timer-detonated incendiary grenades. This also means that, between his WWII-era rejected prototype grenade launcher, his sidearm, and his also WWII-era LMG, he's got 54+ pounds of guns on him, plus ammo, plus armor, and plus all his other equipment, too. No wonder people call him a god... [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 18:38, 16 February 2020 (EST)
:According to [https://assets-prd.ignimgs.com/2020/02/16/tachanka-launcher-3-1581881135373.jpg this] image there's some sort of dubious semi-auto conversion going on. At least the receiver and the stock is cut appropriately though.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:54, 22 February 2020 (EST)
::Seems to be based on this semi-auto conversion of the Mosin: https://forums.gunboards.com/attachment.php?attachmentid=2757410&stc=1&thumb=1&d=1514696139. Apparently, it was Tokarev's competitor for the AVS-36, but as Abraham Lincoln once said: "Don't believe everything you read on the internet just because a famous person is attached to it". --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 22:22, 6 March 2020 (EST)
:::"Apparently, it was Tokarev's competitor for the AVS-36". Usually people are silent about what they do not understand, but apparently, this is not the case. Next time it turns out to be a prototype BFG9000 somewhere in a Wikipedia article. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 18:48, 19 August 2020 (EDT)
 
== Breaching Charges ==
 
Are the Attackers' breaching charges based after something that actually exists or are they fictional? I thought I saw something similar in Call of Duty: Modern Warfare 2 or Modern Warfare 3. -[[User:1morey]] April 16, 2020 12:54 PM (EST)
:The concept of a Breach Charge (a bomb that you stick on a door/wall to blow it open) is real, though I'm pretty sure the models in R6S and some of the models in MW2/3 are fictional (the square one in MW2/3 is definitely fictional, though some of the others are more realistic). Based on what I've seen in some videos, using breach charges in real life seems to be a far more involved and time-consuming process than the "stick-it-and-pop-it" process in video games, even more so for the Breach Charges that you use on walls instead of doors. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 02:31, 20 August 2020 (EDT)
 
==Elite Sets==
Apparently some of the MVP animations for some of the Elite Sets have some guns in them. Mira's Inspiracion has a big Maxim-like MG in her MVP animation, while Zofia's Duch Bojowy has a Vetterli or something. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 11:58, 14 June 2020 (EDT)
:Yep, Zofia has the same Vetterli-Vitali that appears on Villa (alongside what looks like some kind of semi-auto .22), and Mira has what looks like a Russian M1910 Maxim on a Sokolov mount, though some details are off on the mount (an extra shield at the front, ridges on the wheels, no hole in the shield to look through, etc.), and the gun has the M1910/30's ribbed water jacket, but without the hatch on the top. The Maxim kinda makes sense, since I'm pretty sure that the Russians sent some over to Spain during the Spanish Civil War, but I really don't get what a Polish soldier is doing with a Vetterli-Vitali, even as a drill rifle (instead of, say, a wz. 29 Mauser or something). Ah, well. Asset recycling strikes again, I suppose. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 13:24, 14 June 2020 (EDT)
::Outback has a Dillon-Aero M134 Minigun, and there are some low-poly handguns in glass cases on Kafe Dostoyevsky and Chalet. -[[User:1morey]] June 14, 2020 6:45 PM (EST)
 
== Alternate Default finishes for "reused" weapons ==
 
Based on what I observed in Weapons from games' weapon demonstration videos on YouTube, it appears that all the reused guns used by Operators since Y4S2 Operation Phantom Sight have alternate default finishes on the new Operators. I'm not sure if we should take new screencaps (because we're all lazy), so I'm just gonna note this here. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 13:13, 15 June 2020 (EDT)
 
== "DT machine gun" ==
This image is used as an ID for a DT machine gun in the background of one of Fuze's elite skins in the shop:
[[File:Rainbowsix DT mg.jpg|thumb|none|600px|]]
Only thing is the tank in this photo is an M4 Sherman which had a hull mounted Browning M1919A4 machine gun. The image also appears to be mirrored as the Sherman's MG turret is mounted on the left if you're facing the tank from the front. If there was a (more thematically appropriate) T-34 in this image I'd agree, but I think there's actually a [[Browning M1919A4]] in this picture. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 14:54, 19 August 2020 (EDT)
:The US did lend-lease a lot of Sherman tanks (M4A2 variant) to the USSR, although that image seems to be of another version anyway.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 16:18, 19 August 2020 (EDT)
::Thanks for the help, i'll fix it now. --[[User:Pustelga7|Pustelga7]] ([[User talk:Pustelga7|talk]]) 20 August 2020
 
== Knife ID? ==
 
[[Image:R6S_knives.jpg|thumb|none|400px|Default knife on the left. Sam Fisher's karambit knife on the right.]]
 
So Sam Fisher will be using a karambit knife instead of the default knife everyone else uses. But can anyone identify the knife the other Rainbow operators use in the game? -[[User:1morey]] August 25, 2020 10:06 AM (EST)
 
:The karambit appears to be based on [https://www.megaknife.com/7-5-heavy-duty-tactical-karambit-claw-spring-assisted-pocket-knife/ Mack Schmidt karambit]. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 08:38, 31 August 2020 (EDT)
 
== New secondary weapon coming in Operation Crimson Heist. ==
 
[[image:R6S_GONNE-6_menu.jpg|thumb|none|600px|GONNE-6 in loadout menu.]]
 
Looks to be some sort of survival rifle. It looks vaguely familiar, but at the same time, I'm pretty sure it is either a frankengun or a purely fictional weapon. -[[User:1morey]] February 23, 2021 4:22 PM (EST)

Latest revision as of 06:37, 17 October 2021

Miscellany

Redundant CSRX 300 Screenshots

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Reloading the CSRX 300.

Official Concept Arts

Beretta 92

A Beretta 92 is seen on a pre-release concept art of Alibi.

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Beretta 92, later model with branded grip panels - 9x19mm
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Glock 17

What appears to be a Glock 17 is seen on a pre-release concept art of Kali.

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Glock 17 - 9x19mm
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SIG-Sauer P228

A SIG-Sauer P228 is seen on a pre-release render of Ela.

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SIG-Sauer P228 - 9x19mm
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Heckler & Koch HK45CT

Nokk is holding a suppressed Heckler & Koch HK45CT in one piece of concept art.

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Heckler & Koch HK45CT with high profile Heinie night sights and suppressor - .45 ACP
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Note the angle of the trigger guard and large "elephant foot" magazine baseplate.

A-91

An A-91 is seen on a pre-release concept art of Finka.

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5.56 A-91 - 5.56x45mm NATO / 40mm
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AKS-74U

An AKS-74U is seen on a early concept art of Fuze.

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AKS-74U - 5.45x39mm
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SVD

A shortened SVD is seen on a early concept art of Glaz.

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SVD Dragunov - 7.62x54mm R
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VSS Vintorez

A VSS Vintorez is seen on a early concept art of Kapkan.

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VSS Vintorez with PSO-1 scope - 9x39mm
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Unidentified sniper rifle

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Discussion

Already...

It seem that the M1911 Variant has an incorrect 10 rounds in a 8 rounds magazine. There is IN FACT a 10 rounds magazine for M1911s but it seem it's not in this one --James Dalcan

10 Rounds magazine .45 ACP for M1911 and Variants

New footage

Numerous new features can be seen clearly here: the MP5 ingame is referred to as the MP5F and has an unusual crooked stock (12:17), there is a USP for the terrorists, various attachments for the G36C including an oddly-reticuled ACOG scope, and the identification (at least ingame) of the 1911 as the M45 MEUSOC. At this stage it would appear that the MP5 has replaced the Mac-10 as the terrorists' weapon of choice. Sandymon (talk)

https://www.youtube.com/watch?v=SN9CMGuyGvQ

Alpha weapons

Someone leaked some footage of the Alpha so we can't "use" it, but it showed a FAMAS G2, P90, UMP, Mossberg 591A1, P226, HK33A2, S&W M586, FNP-9, and a stand-alone M320

There's also a MAC-11. Don't know if that's the same gun as what's labeled as the MAC-10.Temp89 (talk)

I am still waiting for the alpha key... Although I did answer that I don't play CoD, BF, nor Titanfall so maybe they won't even send the key... :( - bozitojugg3rn4ut (talk) 03:32, 22 March 2015 (EDT)
I watched this trailer on YouTube and I screencapped an the UMP, FAMAS F1 and an assault rifle I didn't recognize. At first I thought it was an HK416 but then I noticed it has a charging handle on the right side of the gun. --CnC Fin (talk) 16:44, 22 March 2015 (EDT)
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Unknown assault rifle
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FAMAS F1
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Untextured UMP

They released a bunch of official footage today. FMG9, 5-7 USG, HK417, SA80 with DD rails, SG 556 XI, Remington R4. I think a Glock was briefly shown in a loadout window. FAMAS G2 is an F1 despite the name.Temp89 (talk)

Here's a screencap from the official site, the same picture also appears in the end of some videos, and I think there's MPX with a suppressor as in the MPX-SD variant, but the weapon itself is about the same length as the basic variant. Perhaps we see it in a future video. --CnC Fin (talk) 16:03, 31 March 2015 (EDT)
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Unidentified firearms

I'm entirely certain that the unidentified VSN is a Vityaz-SN, a 9mm Parabellum submachine gun in use with the Russian special units that belong to the Ministry of Internal Affairs, MVD. It is also used by some specialized police detachments, such as Grom of the Federal Drug Control Service.

The unidentified machine gun with a canted ammo box is actually a relatively well represented (as of late) PKP general purpose machine gun in an updated bullpup kit by the Russian company Zenit. It was supposed to be used by special forces in close quarter urban combat apparently, but it didn't quite catch on. Still the initial batch was retained and could see limited action. Interestingly enough, Zenit is the same company that made the rail system and stock used by the Vityaz-SN. Ultimately, Zenit dropped the exotic bullpup kit and went for something more conventional. --BeloglaviSup (talk) 10:06, 30 July 2015 (EDT)

Thanks, those all seem correct. Temp89 (talk)

The M590A1

I'm pretty sure that the M590A1 is the Blackwater variant as it has a picatinny rail on the receiver and it appears that the ghost ring is part of the rail. The inventory image also shows that it has the "Speed Feed" stock and the tri-rail handguard; both standard on the Blackwater variant. Majorcamo (talk) 22:21, 15 September 2015 (EDT)

Vepr-12?

Are we absolutely certain that's a Molot Vepr and not actually a Saiga? It's missing the elongated magazine well typical of the Vepr. Kadorhal (talk) 17:39, 30 November 2015 (EST)

Flash-hiders

Am I the only the one noticed that every gun that has a flash-hider, sans the P90, has an A2 flash-hider? Mr. Wolf (talk) 00:15, 1 December 2015 (EST)

Weapons actually used

How many of the weapons in this game are actually used by special forces (of whatever they are called) in real life? I've seen some GIGN guys use revolvers and SAS have used the MP5, but the L85, AK12 etc seems rather out of place.--AnActualAK47 (talk) 05:29, 1 December 2015 (EST)

The L85 and AK12 fit the SAS and Spetsnaz factions respectively.....given said weapons origins. They may not be standard issue but it's safe to assume that high tier counterterrorist units have access to almost any weapon they want.AgentGumby (talk) 13:04, 1 December 2015 (EST)
The SAS never use L85s, they use L119A1s (Colt Canada C8 SFW, basically M4A1s), The Spetsnaz using AK-12s in not outlandish, as the AK-12 is going through field-trials now. Mr. Wolf (talk) 18:46, 1 December 2015 (EST)

MasterPiece Arms MPA10SST

It seems the "MAC-11" is a MPA10SST James Dalcan (talk) 05:25, 4 December 2015 (EST)

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MasterPiece Arms MPA10SST

Noticed something on the wall of the armory in Club House

File:Tom Clancy's Rainbow Six® Siege 20160110214429.jpeg

Spotted a Bizon, an RPG-7 and a very low resolution model of what it seems to me an AK-103 with wood furniture similar to the one in Far Cry 3^^

--Death Shadow20 (talk) 15:45, 10 January 2016 (EST)DH20

Nice picture, contains a lot of words.--AnActualAK47 (talk) 16:40, 10 January 2016 (EST)

Damn, sorry Its my first time posting in here, i was trying to get a screencap off my PS4 with the share button but couldn't do it, it seems :( but trust me i know what i saw AK. --Death Shadow20 (talk) 16:49, 10 January 2016 (EST)DH20

Those are some shitty models, looks like the game is running on ultra low or something.--AnActualAK47 (talk) 09:58, 11 January 2016 (EST)

P12/USP Tactical

Game says it's chambered in .45ACP, however weapon capacity is 15+1. Should it be 9mm, not .45ACP which has capacity of 10 or 12 in a mag? ---Sentinel- (talk) 15:29, 7 February 2016 (EST)

I'd put "though it says it's a .45 it incorrectly holds 15+1 like a 9mm USP instead of 12+1 like a real USP45." Mr. Wolf (talk) 23:03, 7 February 2016 (EST)

Leaked operator with SIG MPX

A friend linked me a leaked picture of an upcoming operator, supposedly a Navy SEAL, that seems to be wielding a SIG-Sauer MPX --Jaffaceksi (talk) 18:50, 13 February 2016 (EST)

Browning Hi-Power

The in game Hi-Power has an odd serrations on the slide, one side are all tight like in the ones pictured on the Hi-Power page, and the other side has them thicker and widely spaced similar to the one seen in Call of Duty: Black Ops II, is this an error, or is there a newer version that is like this? The only Hi-Power I've ever used was my Grandfathers old service piece from the 50's, and that one didn't have the variation between sides.--RedRobinAlpha (talk) 12:59, 5 March 2016 (EST)

Delta gun

From one of the Idris vids

http://s23.postimg.org/bg73fjsmj/ddd.png

Has an Army of Two style shield on the gun and the rail cover extends past the end of the barrel.Temp89 (talk)

The MPX doesn't look right to me

Look at the MPX's magazine well, it looks much too big for its round, and looks like it doesn't seat properly. By the way, is the article going to be updated soon to add the Operation: Dust Line weapons?

Rainbow Six Siege MPX CloversCorner (talk) 15:57, 11 May 2016 (EDT)

Looks more like the magazine is misporportioned, wait until the final release. I'm kinda bummed that the new characters have super trope-y weapons like the Deagle and SPAS-12.....AgentGumby (talk) 23:01, 11 May 2016 (EDT)
I'm more than bummed by the Desert Eagle. Rainbow Six Siege is supposed to be a realistic squad based game inspired by real units and the weapons and equipment they use. And then they stick a frigging Desert Eagle as a Navy SEAL sidearm. Pandering to the COD crowd. I'm rather pissed off that they did that. --cool-breeze (talk) 05:11, 12 May 2016 (EDT)
Yeah, I just don't get it. I mean, the SCAR and the MK. 11 make sense, the MPX is okay with me, and the SPAS-12, well, it's not the most practical thing in the world, but it's not necessarily bad (although, with the 6+1 capacity, they may as well have used the compact model to fit in with the CQB theme). Still, seriously? A Desert Eagle? I mean, if you wanted a big, imposing handgun, you could go with a Mk. 23, which is infinitely more practical than the DE (though, granted, that's not exactly saying much), has been in previous R6 games, and was actually meant for the US military. Seriously, it's just downright illogical. Pyr0m4n14c (talk) 17:19, 2 September 2016 (EDT)
Looks like the magazine size is off. Took this myself. http://www.imfdb.org/images/4/4d/SIEGE_MPX.jpeg Zombiedrd (talk) 10:58, 12 May 2016 (EDT)
The mag-well's a bit bigger than it should be, the mags are a bit too short, and they are placed in the mag-well a bit too forward instead of in the center. Mr. Wolf (talk) 12:56, 25 May 2016 (EDT)

C8 barrel length

Not sure what to make of it, as it falls in between the SFW and CQB models. Looks to 11.5in..?

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It doesn't help that like all the assault rifles in the game, it has an A2 birdcage flash hider. When in doubt, I say it's closer to the CQB do to the short barrel, even if it's a little longer. Mr. Wolf (talk) 12:48, 25 May 2016 (EDT)
11.5" barrel would make it a Colt 933. Spartan198 (talk) 19:59, 1 September 2016 (EDT)

Other unusable wall weapons in Kafe Dostoyevsky

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Potato-quality because Xbone.

Presumably a pair of Colt SAA's, flintlock pistols, and some three barreled pepperbox revolver. These can be found in the room next to the train exhibit.--AgentGumby (talk) 12:19, 12 June 2016 (EDT)

I'll also leave the Dust Line background image here:
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C-Clamp™
--AgentGumby (talk) 12:20, 24 June 2016 (EDT)

On the subject of unusable guns in menu screens, some menus include M6290 flashbangs. Pyr0m4n14c (talk) 09:12, 1 September 2016 (EDT)

And, for that matter, there's a Jericho 941 on the logo of Operation No Refunds Health. Pyr0m4n14c (talk) 12:43, 31 July 2017 (EDT)
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Also, there's a Vetterli and some simple looking rifle in the armory of the Villa level.--AgentGumby (talk) 23:38, 1 July 2018 (EDT)

New guns in Skull Rain

Ok, so we are getting a Beretta M12, Spas-15 for the defender operator Caveira, while the offensive gets a M249, DSA SA58 and for sidearm there is a Beretta 92 series pistol (not sure on the model yet, probably a Taurus PT)

What are your thoughts? Personally i think we have enough of these shotgun-wielding gals but that's just me°-°

It's nice to see a SPAS-15 pop up, but hopefully it isn't a copy-paste of Valkyrie/Frost's shotguns. I was kinda hoping one of them would shootdodge like Max Payne lol.--AgentGumby (talk) 17:09, 28 July 2016 (EDT)
The M249 seems to fire at an unrealistically slow 690 RPM (probably lowered for balance reasons). Caveira's PT92 gets a super cool suppressor sleeve and apparently fires "non-lethal" ammo (despite her visibly killing someone during the gameplay demo...).

Spotted a new gun

There is a S&W M&P in one of the posters seen in oregon, in the first set of beds on the dormitory, next to the west window, i'd love to upload the picture but i don't have the necessary means to do it :( Sorry.--Death Shadow20 (talk) 15:41, 31 August 2016 (EDT)

Next DLC

So... the next DLC will consist of Japanese operators. I've heard speculation of a P229 or P220, a Benelli Supernova, a Howa Type 89, and a Mineba PM9. I'd also expect a Howa Type 64, and maybe an AR-18. Thoughts? Pyr0m4n14c (talk) 17:23, 13 November 2016 (EST)

It's been confirmed as the Supernova for both operators, the Type 89 for Hibana, and a MP5SD4 for Echo. Sidearms are the P229 and PM-9.--AgentGumby (talk) 17:59, 13 November 2016 (EST)

SVU question

I played this for the free weekend that just concluded, and when I played the "Cold Zero" situation I saw no such red tint through the SVU's magnifier as the section for that gun mentions. I'm assuming it was removed at some point, given one of our screenshots shows it, and this video from just after release still has it, but this one from a month ago lacks it. Kadorhal (talk) 18:36, 13 November 2016 (EST)

It looks like it is still there, just toned down a bit (similar to in the initial release, your vision went very greyscale at low health).--AgentGumby (talk) 19:32, 13 November 2016 (EST)

Spanish Operators

https://www.youtube.com/watch?v=hTke6uUPvNw

Looks like a Kriss Vector, Fabarm STF 12, Fabarm STF 12 Short, POF PSG, and Diemaco C7E. Can't tell if that USP is a new Compact model.Temp89 (talk)

are you sure it is a POF PSG and not an UDP-9? You can tell by the trigger guard but then again the PSG is in Ghost Recon: Wildlands and there it looks like a complete different model than the one portrayed in Siege.--Death Shadow20 (talk) 10:27, 6 February 2017 (EST)
Looks like you're right. It has that tiny hole running through the boltcatch on the left, and the icon has that distinct strip just above the magwell.Temp89 (talk)

Somebody mentioned Diemaco C7 as NLD on reddit. Probably Colt Canada C7NLD. ---Sentinel- (talk) 11:19, 7 February 2017 (EST)

Undoubtedly.--BlackHawk510 (talk) 12:28, 7 February 2017 (EST)

Question

Why this game stopped having updates?--Dannyguns (talk) 11:32, 27 June 2017 (EDT)

Except it's still being updated and current operation is Operation Health. It was updated in June 7, 2017 to 2.2.1 and next patch 2.2.2 is scheduled to sometime in July 2017. The point is: this operation doesn't bring any content updates like operators, weapons or maps (it will introduce Alpha Packs though aka lootboxes) and instead focuses on matchmaking and bug fixes. For new ops and maps you need to wait for August (if not September). --Terramax (talk) 12:30, 27 June 2017 (EDT)

Thank you Terramax. It just looked weird that no Operations were made in almost 1 year.I dont own the game so I cant knew it.--Dannyguns (talk) 13:12, 27 June 2017 (EDT)

Grzmot mines ID

Them look like a Polish WW2 mines, which I dont remember the names, any idea? --Dannyguns (talk) 09:47, 1 September 2017 (EDT)

White Noise

Damn, we're going to need some new weapon images. They really made some odd picks- I don't even know what the SMG-2 is, although I think it's based on an Uzi Pro pistol. On a different note, what do you guys think about these new operators? Pyr0m4n14c (talk) 17:02, 20 November 2017 (EST)

The "SMG-12" seems to be some sorta amalgamation of a Masterpiece Arms MAC variant with the folding stock of a Mini Uzi. The K1A is listed in game as an SMG, despite very clearly being a carbine (probably due to Daewoo referring to it as such), and the "M762" is more than likely a full length Beryl 7.62 with a disgusting thumbhole stock. Interestingly enough, it uses Western optics instead of Ruskie ones, which makes me question why they even gave her an AK to begin with. And, of course, that stupid airsoft gun from Wildlands has reared its head again. Thanks Canada. As for the ops themselves, I'm gonna go ahead and say real quick that Zofia is stupidly powerful. She gets all the utility of Ash, and she can revive herself. Why? Great question. But either way she's definitely gonna see a lot of combat time by high level teams. Vigil is certainly a fun choice, as he's especially good against teams who are on their drones a lot, and I really love his design in general. And then we have Dokkaebi who, while definitely being a very strange operator in nature, could be a cheeky pick of casual matches, like Caveira. Though she is unfortunately saddled with a DMR and shotgun, so, as with Echo, you're probably gonna be using her machine pistols more than her primaries. --Patfast (talk) 17:48, 20 November 2017 (EDT)

Western optics on Polish-made rifle made after the '90s made sense, Patfast. Poland is on NATO side now.--Dannyguns (talk) 10:11, 29 November 2017 (EST)

The Beryl stock looks like a Hera Arms CQR, despite that not being normally intended for AK-type rifles. I don't quite get why they gave Zofia that Krytac gun, or why they gave the South Koreans a tactical O/U. I mean, sure, asset recycling is a factor, but they could've given her a dozen other machine guns that they already had models for (the KAC LMG, the HK121, etc), or maybe created a more appropriate model, like a UKM-2000 (considering that she is a Pole). And as for the shotgun, they could've used a KSG (which that group apparently actually uses), or even a proper South Korean shotgun, the USAS-12 (as hard as that would be to balance). Generally speaking, they made some odd choices with the weapons here. I do think that Zofia's gadget is going to be a force to be reckoned with, considering the quick breaching potential of the impact grenades (and the infuriation potential of the concussion grenades), but I don't think that the self-revive thing is going to be that big of a deal. I mean, she gets up with one hitpoint. Someone breathes on her too hard and she'll be down for the count. I frankly just think that they included that for the sake of one-in-a-million dramatic clutches that people pull off on Twitch streams (y'know, 1 HP and a dream), but I might be proven wrong. All we can do is wait and see. Pyr0m4n14c (talk) 19:01, 20 November 2017 (EST)
I was hoping to see the whole Daewoo family - K7 SMG, K3 SAW and K5 pistol, but I guess the hipster-operators (seriously, did they hire Tumblr artists to create the characters and abilities for this season?) we got have to go with weird weapon choices. Although its cool to see the Rock Island M14, that variant never really shows up in anything. --AgentGumby (talk) 19:22, 20 November 2017 (EST)
I agree, I think this is the worst match of equipment and CTU, I don't understand the reasoning behind choosing weapons for CTU. You don't even need to hire active/former CTU member/veteran for that kind of info (MoHW was great though), even Wikipedia has information about it mostly with sources. To me it looks like "k2,k1,k7 - they're another c8-sfw,c7nld,416c,sr25" and I hope it's not the case. Maybe I'm glad I'm not getting Israel CTU for now, I don't want them to receive the same treatment as GROM (writing-wise) and them having no Galil, ACE or MTAR. Like IMFDB, I'm looking forward for more weapon representation in games. Also, AgentGumby thank you for rearranging and formatting new weapons properly. I was almost triggered how Ubisoft gave AK-12 to Polish operator first time I saw it in TTS, but then I noticed the fixed rear sight and, just like Pyr0m4n14c said, it's HERA Arms CQR stock with some "aftermarket dust cover?" and handguards. And... it's almost certain their design team visited this page for "inspiration" for "M762" (and not actual "Beryl M762" from Google Search or FB page). Terramax (talk) 06:06, 21 November 2017 (EST)

"Beryl M762"

Here's material for you guys who want to identify or try to explain what this gun actually is (like how "C8-SFW" and "C7E" were explained previously to be other guns completely or heavily modified). First: here's official Beryl M762 from FABRYKA BRONI "ŁUCZNIK" RADOM. Second: here's original non-photoshopped image by Stickman. The handguard is Midwest Industries Extended Handguard and magazine is US PALM (not depicted in-game anyway). And third one is the "inspiration" image: here's the same image, but photoshopped with HERA Arms CQR stock by TFB blog. The in-game model is probably "inspired" by the third one with the addition of custom railed dust cover (can't identify it properly, it still resembles new production AK-12/AK-15 one, but maybe not) and new in-game vertical grip model. Terramax (talk) 15:47, 7 December 2017 (EST)

I personally see it as an M762 in name only. I'm gonna give a physical description and mention the inspirations but not directly call it a Beryl M762.--Wuzh (talk) 07:57, 22 February 2018 (EST)

Looks like p226 and p229 both have DA only triggers in the game.

Their hammers are uncocked not like other pistols, is it a mistake or intended?

Apparently they changed USP40 to a DAO version in TTS

Does DAO USP Compact exist?

GSG-9 Shotgun

Hey guys, as some of you noticed, I changed the info for the GSG-9 shotgun, because I found out that it is actually based off of the G&P M870 RAS with some wonky rail attachments. I am glad to see that people have worded it better, as I word things in the most stupidest way possible.

Best Regards, Burga (talk) 17:27, 16 March 2018 (EDT)

SASG-12

Looks like the "SASG-12" shotgun is based on the customized Saigas by the Hatcher Gun Company.

[1] Should I mention it? Lunar Watcher (talk) 07:56, 27 April 2018 (EDT)

You should mention it if there's nothing closer out there. The in-game model seems to still have some differences with these custom Saigas. --Wuzh (talk) 08:15, 27 April 2018 (EDT)

Trivia

Finka's early concept art shows her holding an A-91. --Wuzh (talk) 01:19, 29 April 2018 (EDT)

That reminds me that I have these things from Operation Outbreak floating around still-
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--AgentGumby (talk) 22:26, 30 April 2018 (EDT)

This reddit rant had some extra trivia info on some stuff around the game, like the laser sight models and Glaz's new thermal imager. I don't want to talk about their opinions, but I do find some of the details they pointed out interesting.

I also found via artstation that all weapons have tactical lights in Outbreak mode, and one of the artists had to make up a flashlight model for some pistols that lack attachment points of any kind. --Wuzh (talk) 01:19, 9 May 2018 (EDT)

Wow, does that guy have a stick up his ass. Frankly, I'd kill for the amount of realism Siege has in Ghost Recon Wildlands. Seriously, Ubi, just point to your preferred sacrifice. Spartan198 (talk) 06:58, 9 May 2018 (EDT)

7.62x54mmR Suppressor

Anyone know if there's a real equivalent of this?

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--AgentGumby (talk) 21:28, 6 August 2018 (EDT)

It reminds me about the PBS-4. But in-game suppressor isn't fully identical to it so maybe I'm wrong. Lunar Watcher (talk) 01:59, 10 August 2018 (EDT)

Operation Grim Sky

Clash has a B&T MP9 and a CZ P10C (first appearance in anything?!). Maverick has an "M4" in 5.56, another AR-15 but in .50 Beowulf and a 1911 Tacops (SIG?). I like these additions and I'm glad since I was expecting recycled guns like in Chimera. ---P226 17:47, 19 August 2018 (EDT)

I wonder if Maverick will be a true maverick and use the bolt releases on his ARs.--AgentGumby (talk) 19:58, 19 August 2018 (EDT)
The TTS is starting today I believe, so I'll post some pics and can describe full reload animations (he'll probably just rack the charging handle like the rest of them...)---P226 11:55, 20 August 2018 (EDT)

What Stock is this?

Blackbeard's SR-25 has this weird-looking stock that doesn't appear on any of our SR-25/M110 images. Since I know nothing about stocks, does anybody know what stock is this?--Wuzh (talk) 18:42, 10 November 2018 (EST)

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UBR Collapsible Stock by Magpul. --Nanomat (talk) 18:48, 10 November 2018 (EST)

Wind Bastion - Moroccan operators

Seems like Kain has an AUG A3 Para 9mm and Nomad has some AK variant with Magpul furniture. We'll see the full loadout on the 18th once they are fully premiered. ---P226 12:06, 15 November 2018 (EST)

-The Attacker has an ak74m and a arx200, the defender has an aug a3 9mm and a "tcsg12" shotgun (not sure what gun it is} i can get pictures of the when the new technical test server comes out.

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can anyone identify this gun? ---Azure 1:24 , 17 November 2018 (EST)

Seems to be some Turkish AR-styled shotgun, likely Derya though I am not sure since the length looks kinda short. I say we should wait for the model to come out . Also Azure, can you next time use some other screencapping option? Using the Uplay screenshot option repeatedly will leave the screenshot saved mark on the image, which is a big no-no on IMFDB. --Wuzh (talk) 13:34, 17 November 2018 (EST)
It’s a stubby Akdal Mka 1919 I think.--AgentGumby (talk) 16:35, 17 November 2018 (EST)
Yeah sorry i was unaware ill use something else.--Azure 7:25 November 17 2018 (EST)

The ops also use an Automag .44 AMP with a scope attached for their secondary... just when I thought Ubisoft couldn't make the weapon selection more mental, they outdo themselves lol---P226 13:17, 18 November 2018 (EST)

Sorry about the whole "Auto Mag can't have +1 in the chamber thing" I've actually now completely forgot where I got that from and I hadn't watched the Forgotten Weapons video on the Auto Mag in a long while since I got that weird false info, hahaha. Mr. Wolf (talk) 15:31, 18 February 2019 (EST)

burnt Horizon weapons

An m249 SAW with a quad stack AR mag instead of belt box, a F90 assault rifle, Super shorty, roni smg, Colt 9mm smg, and the SDP9 handgun - Feb 17th 3:03 pm

That's a CZ P-09 in that RONI, despite it saying it's a P-10. The Serbu Super Shorty is actually a Remington 870 MCS Masterkey and their pistol in full is a KRISS/Sphinx SDP Compact Duty Krypton. Mr. Wolf (talk) 01:04, 18 February 2019 (EST)

Three-round burst options

I was cross-referencing weapon stats between the Rainbow Six wiki and IMFDB, when I realized that the wiki apparently lists the "P10 RONI" as having 3-round burst and semi-automatic modes. This felt weird to me, and I wondered if any of the other weapons have weird burst options or something. Because I'm not 100% confident with the burst setting documentation on the wiki (burst settings are so minor things could easily carry over when copypasting wiki templates), and because I don't have access to the game right now (and it would be tough to try to find info about this from YouTube videos; one Rogue-9 video about burst modes was made during Operation Health so it doesn't cover any current weapons), can anybody please check the firing modes of weapons in-game and see if there are anything interesting of note? Thanks. --Wuzh (talk) 22:03, 18 February 2019 (EST)

R6 wiki info is accurate. P10 RONI features auto/3-rnd burst/semi fire modes (as of Test Server at least). --Terramax (talk) 12:59, 20 February 2019 (EST)
OK then. If the wiki is accurate, then some of the weird/incorrect stuff I'm seeing include:
  • Commando 9 having a burst option in addition to full auto (I think the Colt 9mms are either full-auto or three-round burst like the M4s, though 4-position AR-15 selectors exist out there and so there's that, I dunno)
  • Mx4 storm having a burst option
  • Maverick's M4 having burst and full auto (4-position shenanigans, which could possibly also explain the C7E situation but I'm not sure)
  • CS/LS2 having a burst option
  • "AK-74M" having a burst option (which I know some of the AKs like the Beryl have, just not the AK-74M and the AKM, two of the weapons currently identified as the "base" of the in-game weapon)
  • QBB-95 having a three-round burst
  • ARX200 having a burst option
  • F90 having a burst option
  • P10 RONI having select fire, even though as far as I see it it doesn't have a selector switch
I think that's all I noticed for now. I might have missed something so it might be a good idea to check again later. Also, for trivia, apparently the AR-15.50 is an "Assault Rifle", not even a DMR. --Wuzh (talk) 13:32, 20 February 2019 (EST)

Operation Phantom Sight

Operation Phantom Sight appears to have no new weapons, as the new operators all use guns already present in the game. However, some of them seems to have new animations when used by the new Operators, and Nokk's D50 has a suppressor option.

Also, can somebody finish up the Burnt Horizon weapons? --Wuzh (talk) 19:43, 19 May 2019 (EDT)

Void Edge

They've released some info about the new operation, with one of the main headlines being a Tachanka rework: he now gets to carry around his DP-28 (apparently replacing his other selectable primaries), and gets what looks like a Kulakov grenade launcher (a rotary launcher based on the Mosin's receiver) that's incorrectly semi-auto and fires timer-detonated incendiary grenades. This also means that, between his WWII-era rejected prototype grenade launcher, his sidearm, and his also WWII-era LMG, he's got 54+ pounds of guns on him, plus ammo, plus armor, and plus all his other equipment, too. No wonder people call him a god... Pyr0m4n14c (talk) 18:38, 16 February 2020 (EST)

According to this image there's some sort of dubious semi-auto conversion going on. At least the receiver and the stock is cut appropriately though.--AgentGumby (talk) 22:54, 22 February 2020 (EST)
Seems to be based on this semi-auto conversion of the Mosin: https://forums.gunboards.com/attachment.php?attachmentid=2757410&stc=1&thumb=1&d=1514696139. Apparently, it was Tokarev's competitor for the AVS-36, but as Abraham Lincoln once said: "Don't believe everything you read on the internet just because a famous person is attached to it". --yocapo32 (talk) 22:22, 6 March 2020 (EST)
"Apparently, it was Tokarev's competitor for the AVS-36". Usually people are silent about what they do not understand, but apparently, this is not the case. Next time it turns out to be a prototype BFG9000 somewhere in a Wikipedia article. --Slon95 (talk) 18:48, 19 August 2020 (EDT)

Breaching Charges

Are the Attackers' breaching charges based after something that actually exists or are they fictional? I thought I saw something similar in Call of Duty: Modern Warfare 2 or Modern Warfare 3. -User:1morey April 16, 2020 12:54 PM (EST)

The concept of a Breach Charge (a bomb that you stick on a door/wall to blow it open) is real, though I'm pretty sure the models in R6S and some of the models in MW2/3 are fictional (the square one in MW2/3 is definitely fictional, though some of the others are more realistic). Based on what I've seen in some videos, using breach charges in real life seems to be a far more involved and time-consuming process than the "stick-it-and-pop-it" process in video games, even more so for the Breach Charges that you use on walls instead of doors. --Wuzh (talk) 02:31, 20 August 2020 (EDT)

Elite Sets

Apparently some of the MVP animations for some of the Elite Sets have some guns in them. Mira's Inspiracion has a big Maxim-like MG in her MVP animation, while Zofia's Duch Bojowy has a Vetterli or something. --Wuzh (talk) 11:58, 14 June 2020 (EDT)

Yep, Zofia has the same Vetterli-Vitali that appears on Villa (alongside what looks like some kind of semi-auto .22), and Mira has what looks like a Russian M1910 Maxim on a Sokolov mount, though some details are off on the mount (an extra shield at the front, ridges on the wheels, no hole in the shield to look through, etc.), and the gun has the M1910/30's ribbed water jacket, but without the hatch on the top. The Maxim kinda makes sense, since I'm pretty sure that the Russians sent some over to Spain during the Spanish Civil War, but I really don't get what a Polish soldier is doing with a Vetterli-Vitali, even as a drill rifle (instead of, say, a wz. 29 Mauser or something). Ah, well. Asset recycling strikes again, I suppose. Pyr0m4n14c (talk) 13:24, 14 June 2020 (EDT)
Outback has a Dillon-Aero M134 Minigun, and there are some low-poly handguns in glass cases on Kafe Dostoyevsky and Chalet. -User:1morey June 14, 2020 6:45 PM (EST)

Alternate Default finishes for "reused" weapons

Based on what I observed in Weapons from games' weapon demonstration videos on YouTube, it appears that all the reused guns used by Operators since Y4S2 Operation Phantom Sight have alternate default finishes on the new Operators. I'm not sure if we should take new screencaps (because we're all lazy), so I'm just gonna note this here. --Wuzh (talk) 13:13, 15 June 2020 (EDT)

"DT machine gun"

This image is used as an ID for a DT machine gun in the background of one of Fuze's elite skins in the shop:

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Only thing is the tank in this photo is an M4 Sherman which had a hull mounted Browning M1919A4 machine gun. The image also appears to be mirrored as the Sherman's MG turret is mounted on the left if you're facing the tank from the front. If there was a (more thematically appropriate) T-34 in this image I'd agree, but I think there's actually a Browning M1919A4 in this picture. --PyramidHead (talk) 14:54, 19 August 2020 (EDT)

The US did lend-lease a lot of Sherman tanks (M4A2 variant) to the USSR, although that image seems to be of another version anyway.--AgentGumby (talk) 16:18, 19 August 2020 (EDT)
Thanks for the help, i'll fix it now. --Pustelga7 (talk) 20 August 2020

Knife ID?

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Default knife on the left. Sam Fisher's karambit knife on the right.

So Sam Fisher will be using a karambit knife instead of the default knife everyone else uses. But can anyone identify the knife the other Rainbow operators use in the game? -User:1morey August 25, 2020 10:06 AM (EST)

The karambit appears to be based on Mack Schmidt karambit. --Nanomat (talk) 08:38, 31 August 2020 (EDT)

New secondary weapon coming in Operation Crimson Heist.

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GONNE-6 in loadout menu.

Looks to be some sort of survival rifle. It looks vaguely familiar, but at the same time, I'm pretty sure it is either a frankengun or a purely fictional weapon. -User:1morey February 23, 2021 4:22 PM (EST)