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| {{Infobox video game
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| |title = Yakuza : Dead Souls
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| |image = [[File:Yakuza-dead-souls-ps3-cover-1.jpg|250px]]
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| |caption = North American box art
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| |developer = [[Sega]]
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| |publisher = Sega
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| |producer = [[Toshihiro Nagoshi]]
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| |composer =
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| |series= ''[[Yakuza (series)|Yakuza]]''
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| |engine = MagicalV
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| |version =
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| |released = {{vgrelease|JP=June 9, 2011<ref name="Blog">{{Cite web|url=http://ameblo.jp/ryu-ga-gotoku-team/entry-10854247047.html|title=『龍が如く OF THE END』 発売日2011年6月9日に決定!|language=Japanese|accessdate=April 7, 2011}}</ref>|NA=March 13, 2012|EU=March 16, 2012}}
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| |genre = [[Action-adventure game|Action-adventure]], [[Survival Horror]]
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| |modes = [[Single-player video game|Single-player]]
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| |platforms = [[PlayStation 3]]
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| |media = [[Blu-ray Disc]]
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| }}
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| ''Yakuza: Dead Souls'' (龍が如く OF THE END lit. "Like a Dragon of the End") is a non-canon Zombie-themed spinoff of the ''Yakuza'' Series of videogames, developed and published by SEGA and released exclusively for the Sony PlayStation 3. Firearms take a far more prominent role in this game compared to the main ''Yakuza'' series. In most ''Yakuza'' games, guns very much take a secondary role compared to the hand-to-hand brawling style of fighting that goes on in the game. If guns are available for purchase at all, they are generally extremely expensive for both the guns and ammunition, in line with the extremely strict gun laws in real-life Japan leading to very high black-market prices for illegal weapons. Since this is clearly not intended to be anywhere nearly as true-to-life as the main ''Yakuza'' games, the prices of firearms are far cheaper. Also, the mechanics have been altered, replacing virtually all the unarmed combat moves with firearm-based controls, including both automatic and manual targeting, compared to the extremely crude "point-and-shoot" system of other ''Yakuza'' games.
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| =Handguns=
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| ==Beretta 92FS==
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| A light-coloured Beretta 92FS is the first firearm used by Shun Akiyama, right at the beginning of the game. After the first part of the first chapter, Akiyama picks up a second one, creating a pair known as the ''Macedonian Twins'' in the menu, these being his signature weapons, appearing in his official artwork. These hold 13 rounds each, creating 26 shots in total, and as with all pistols on the game, overall ammo is unlimited. When shooting in auto-aiming mode, Akiyama may aim and fire at separate targets with each pistol; when manually aiming, he fires both pistols at a single target, and his firing rate increases considerably. The ''Macedonian Twins'' can be upgraded to a slightly more powerful variant with a 15-round magazine capacity, known as ''High & Low'', so called because of the two-tone finish of chrome slide and black-coloured frame.
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| ==Desert Eagle .50AE==
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| The Desert Eagle is initially known on the game as ''Large Automatic Pistol'', "Automatic" in this case referring to the fact that it is self-loading. It is much more powerful than the 9mm pistols, with one shot being enough to kill most zombies outright without the requirement for a headshot. The firing rate is slow however due to the high recoil. This pistol initially starts out with a 6-round magazine capacity. This pistol can be upgraded twice, the first variant having an 8-round capacity, and the final form having 10-rounds, which would not be possible without extended magazines.
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| ==Walther P99==
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| The Walther P99 is used by Akiyama's partner Marina, and is Majima's backup weapon. It is very similar in terms of power and firing rate to the Beretta ingame, as well as also having a 13-round magazine capacity.
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| =Shotguns=
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| ==Remington 870==
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| An 18"-barrel Remington 870 with a black finish and wooden furniture is known as the ''Hunting Shotgun'' in game, this being the only firearm on the game that can be legally owned by Japanese civilians. It starts off with a rather unrealistic 12-round magazine capacity (the magazine tube would have to be nearly twice as long to hold 12 3" shells). It can be upgraded to the ''Path Finder'', the wooden furniture being replaced by camouflage, an increase in power, slightly less recoil and a 14-round magazine capacity. The ultimate version is called the ''Flesh Ripper'' in two-tone chrome and black with black rubberized furniture and an utterly incomprehensible 19-round magazine capacity.
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| ==Modified Franchi SPAS-12==
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| An 18"-barrel SPAS 12 with the "hook-style" folding stock in its folded position and modified to accept box magazines as well as a full-length tube magazine is Goro Majima's signature weapon. It has a 17-round magazine capacity which is just about conceivable for 2 3/4" shells if both the box and tube magazines were fully loaded. During gameplay, he uses it in semi-automatic mode, the pump action not being heard, although the high recoil of the shotgun with the stock folded up does mean that the firing rate is not much quicker than that of the pump-action Remington shotgun. Despite using the shotgun mostly in semi-auto mode, he does tend to rack the pumping handle during cutscenes and FMVs for effect. Despite the Remington using 3" sells and the Franchi using 2 3/4" shells, both shotguns use the same ammunition, as with all the weapons of one particular category on the game.
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| =Submachine guns=
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| ==Minbea M9==
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| The Minbea M9 is a select-fire submachine gun based on the Mini-UZI design but with an added foregrip and manufactured under licence by Minbea for the Japan Self-Defence Force.
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