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{{ | {{Infobox Video Game|{{PAGENAME}} | ||
|name = Into the Radius VR | |||
Developed by CM Games and released on July 20th, 2020, '''''Into the Radius VR''''' is a VR action survival game heavily inspired by the Soviet novel ''Roadside Picnic'' and the ''[[Stalker|S.T.A.L.K.E.R.]]'' video game series. The | |picture = IntoTheRadiusVRPoster.jpg | ||
|caption = ''Steam Box Art'' | |||
|date= July 20, 2020 | |||
|developer=CM Games | |||
|platforms= | |||
Microsoft Windows<br> | |||
MacOS<br> | |||
Meta Quest 2<br> | |||
|publisher=CM Games | |||
|genre=VR Action Survival Shooter | |||
}} | |||
Developed by CM Games and released on July 20th, 2020, '''''Into the Radius VR''''' is a VR action survival game heavily inspired by the Soviet novel ''Roadside Picnic'' and the ''[[Stalker|S.T.A.L.K.E.R.]]'' video game series. The game takes place in a large, open-world wasteland located in Russia known as the "Pechorsk Exclusion Zone" or "Radius," which was the site of an unexplainable supernatural disaster in 1987. Hired by the United Nations Pechorsk Special Committee, or UNPSC, the player (an "Explorer") ventures across the Radius, gathering information and competing missions, scavenging supplies and equipment, recovering strange, powerful Artifacts, and fending off monstrous Entities. | |||
{{VG Title}} | {{VG Title}} | ||
__TOC__<br clear=all> | __TOC__<br clear=all> | ||
=Overview= | =Overview= | ||
Weapons in ''Into the Radius VR'' can be obtained (in poor condition) through randomly-spawning | Weapons in ''Into the Radius VR'' can be obtained (in poor condition) through randomly-spawning loot crates found in the Radius or purchased from a main UNPSC store at the player's home base. Money can be earned from completing missions or by selling unwanted items. To gain access to more powerful firearms, the player must increase their "Security Level" by completing main story missions and passing a training course; the player begins the game with a Security Level of 0 and may reach a maximum level of 5. Firearms, magazines, and some attachments degrade at an unrealistically high pace in ''Into the Radius VR,'' requiring the player to either spend money at the shop to have them repaired or utilize their own tools (a toothbrush + cleaning spray and a cleaning rod + toilet paper) to manually clean them. Neglecting to clean one's equipment causes it to appear rusty and smudged, giving it an increased chance to jam, in the case of a firearm, or fail to feed, in the case of a magazine. The player can carry one handgun (in a holster attached to their hip) and one long gun (over their dominant shoulder) at a time and may carry up to four magazines in pouches mounted to their tactical vest. Loot found in the Radius and extra supplies, including cartons of ammunition, extra magazines, food, knives, a gas mask, or one additional long gun, can be stored in the player's backpack, but heavier loads slow the player down and require them to replenish their stamina by eating more often. | ||
=Handguns= | =Handguns= | ||
Best used as a backup weapon or in close-quarters combat, handguns are an Explorer's best friend in ''Into the Radius VR.'' | Best used as a backup weapon or in close-quarters combat, handguns are an Explorer's best friend in ''Into the Radius VR.'' All handguns can be upgraded at the store to add an underbarrel rail, threaded suppressor mount (does not apply to the Desert Eagle and MP-412 REX), and red dot sight mount. Common ammunition types for handguns include: | ||
*Full metal jacket (FMJ) - standard | *Full metal jacket (FMJ) - standard | ||
*Armor-piercing (AP) - decreased damage, increased armor penetration, more expensive | *Armor-piercing (AP) - decreased damage, increased armor penetration, more expensive | ||
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*Overpressure (+P) - significantly increased damage and armor penetration, much more expensive | *Overpressure (+P) - significantly increased damage and armor penetration, much more expensive | ||
==Beretta | ==Beretta 92FS== | ||
==Desert Eagle== | A [[Beretta 92FS]] (depicted with M9 markings and called the "M9 Beretta") can be purchased for $1500 after reaching Security Level 2. Feeding from a 15-round magazine, tied with the TT-33 for the highest damage-per-shot of the non-magnum pistols, and capable of firing a wide array of powerful 9x19mm ammunition, the Beretta 92FS is considered by many to be the most useful pistol in ''Into the Radius VR.'' | ||
[[File:BerettaM92FS.jpg|thumb|none|Beretta 92FS - 9x19mm]] | |||
[[File:ITR Beretta92 model.jpg|600px|thumb|none|The Beretta 92FS as it appears in-game. ]] | |||
[[File:ITR Beretta92 leftside.jpg|600px|thumb|none|A look at the left side of the 92FS featuring its extensive (if inaccurate) markings. ]] | |||
[[File:ITR Beretta92 rightside.jpg|600px|thumb|none|Ditto, right side view. ]] | |||
[[File:ITR Beretta92 loading.jpg|600px|thumb|none|Inserting a magazine into the Beretta 92FS. ]] | |||
[[File:ITR Beretta92 rackslide.jpg|600px|thumb|none|Pulling back on the slide to chamber a 9x19mm round. ]] | |||
[[File:ITR Beretta92 firing.jpg|600px|thumb|none|A view down the 92FS' three-dot iron sights, which are a dead giveaway that this is not a military-issue M9.]] | |||
[[File:ITR Beretta92 jam.jpg|600px|thumb|none|All firearms (except for bolt-actions) in ''Into the Radius VR'' can experience malfunctions. Here, the 92FS experiences an unlucky double-feed, which can be remedied by racking the slide to dislodge the errant round. ]] | |||
[[File:ITR Beretta92 ejectmag.jpg|600px|thumb|none|Ejecting the empty magazine. To aid in retention reloading, all firearms with a magazine release "hold" the halfway-ejected magazine in place for the player to grab.]] | |||
==Desert Eagle Mark XIX== | |||
A [[Desert Eagle Mark XIX]] chambered in .357 Magnum can be purchased for $5500 after reaching Security Level 4. The heaviest and second-most powerful handgun in ''Into the Radius VR,'' it deals enough damage to kill almost any enemy in the game with a one bullet, but its expensive ammunition, low accuracy, and high recoil encourage precise, single shots. As an added bonus, the "Desert Eagle" comes pre-equipped with a ported barrel and two rail attachment points, one on top of the barrel and one underneath it. It feeds from a 9-round magazine and can fire soft-point (incorrectly called FMJ in-game) or "Surplus" ammunition, which deals less damage but is significantly less expensive. | |||
[[File:Desert Eagle Ported.jpg|thumb|none|Desert Eagle Mark XIX with stainless finish, railed and ported barrel, and railed frame - .50 Action Express]] | |||
[[File:ITR DesertEagle model.jpg|600px|thumb|none|The Desert Eagle Mark XIX as it appears in-game. ]] | |||
[[File:ITR DesertEagle rightside.jpg|600px|thumb|none|Although it fires a smaller bullet than usually depicted (.357 Mag vs. 50 AE), the "Desert Eagle" is still an absolutely massive handgun in both size and weight (1.9 kg in-game).]] | |||
[[File:ITR DesertEagle leftside.jpg|600px|thumb|none|Inspecting the other side of the infamous "Deagle." The handcannon is absent any markings beside a serial number.]] | |||
[[File:ITR DesertEagle loading.jpg|600px|thumb|none|The player prepares to feed a 9-round magazine into the Desert Eagle. ]] | |||
[[File:ITR DesertEagle pullslide.jpg|600px|thumb|none|Pulling back on the Desert Eagle Mark XIX's massive slide to bring a soft-point round into the chamber. ]] | |||
[[File:ITR DesertEagle ads.jpg|600px|thumb|none|Bringing the Desert Eagle's iron sights to bear. Unlike many other guns in ''Into the Radius,'' this handgun is not equipped with glow sights.]] | |||
[[File:ITR DesertEagle recoil.jpg|600px|thumb|none|The mighty Deagle at full recoil. There's no way to convey power to a player like having a handgun kick like a mule.]] | |||
[[File:ITR DesertEagle unload.jpg|600px|thumb|none|Nine rounds later and the empty magazine is ready to be ejected. ]] | |||
==Glock 17== | ==Glock 17== | ||
==Glock | A 4th Generation [[Glock 17]] can be purchased for $700 after reaching Security Level 1. As a high-capacity automatic pistol, it fulfills a similar role to the GSh-18 in-game, although the Glock deals more damage per shot in exchange for having more expensive ammunition. It is the first weapon chambered in 9x19mm available in-game. | ||
[[File:Glock17Gen4.jpg|thumb|none|4th Generation Glock 17 - 9x19mm. ]] | |||
[[File:ITR Glock17 model.jpg|600px|thumb|none|The 4th generation Glock 17 as it appears in-game. ]] | |||
[[File:ITR Glock17 leftside.jpg|600px|thumb|none|Observing the left side of the Glock 17 (or "G17" as the game calls it) and its markings. ]] | |||
[[File:ITR Glock17 rightside.jpg|600px|thumb|none|Taking a look at the other side. ]] | |||
[[File:ITR Glock17 loading.jpg|600px|thumb|none|Loading a fresh magazine into the Glock 17. ]] | |||
[[File:ITR Glock17 pullslide.jpg|600px|thumb|none|Chambering a round. ]] | |||
[[File:ITR Glock17 firing.jpg|600px|thumb|none|Firing a shot while aiming down the Glock 17's u-shaped glow sights. ]] | |||
[[File:ITR Glock17 ejectmag.jpg|600px|thumb|none|Ejecting the empty magazine 17 shots later. ]] | |||
==Glock 18C== | |||
A Glock 18C (or "G18c" as it is known in-game) can be purchased for $3500 after reaching Security Level 3. This select-fire Glock deals moderate damage per shot and has an extremely high rate of fire, but with a magazine of just 17 rounds it is very easy to blow through all of one's ammunition in a fraction of a second when faced with a stressful situation. It is one of two machine pistols available in-game, the other being the OTs-33 "Pernach." | |||
[[File:Glock 18C.jpg|thumb|none|Glock 18C (3rd Generation) - 9x19mm.]] | |||
[[File:ITR Glock18C model.jpg|600px|thumb|none|The Glock 18C as it appears in-game. ]] | |||
[[File:ITR Glock18C leftside.jpg|600px|thumb|none|Taking a look at the left side of the fully-automatic handgun. ]] | |||
[[File:ITR Glock18C rightside.jpg|600px|thumb|none|Another view of the 18C showcasing the cuts in the slide. ]] | |||
[[File:ITR Glock18C loading.jpg|600px|thumb|none|Loading a magazine. ]] | |||
[[File:ITR Glock18C pullslide.jpg|600px|thumb|none|Chambering a round. This view also showcases the cuts made in the top of the barrel, which vent gasses upwards to compensate (hence 18 "C") for the excessive muzzle tilt expected from full-auto.]] | |||
[[File:ITR Glock18C firing.jpg|600px|thumb|none|Firing the pistol. The Glock 18C's rear sight is slightly thicker than the 17's. ]] | |||
[[File:ITR Glock18C empty.jpg|600px|thumb|none|17 rounds never seemed so few... especially when you're firing them at 20 per second. ]] | |||
==GSh-18== | ==GSh-18== | ||
A [[GSh-18]] can be purchased for $600 after reaching Security Level 1. The high-capacity pistol is depicted incorrectly as firing 9x18mm Makarov, however. The GSh-18 is a substantial upgrade over the starting Makarov PM pistol because of the former's increased magazine size (18 vs. 8) and higher base damage (despite firing the same cartridge.) When using AP or +P ammunition, the GSh-18 remains a strong choice for players throughout most of the game due to its high capacity, high base damage, and acceptable armor-piercing performance. | |||
[[File:GSh18.jpg|thumb|none|Two-Tone GSh-18 - 9x19mm]] | [[File:GSh18.jpg|thumb|none|Two-Tone GSh-18 - 9x19mm]] | ||
[[File:ITR GSh18 model.jpg|600px|thumb|none|The GSh-18 as it appears in-game. ]] | [[File:ITR GSh18 model.jpg|600px|thumb|none|The GSh-18 as it appears in-game. ]] | ||
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==Makarov PM== | ==Makarov PM== | ||
A [[Makarov PM]] is the player's starting weapon and can also be purchased for $300 starting at Security Level 0. One free PM also respawns every few in-game days just inside the Radius. Featuring low damage, low magazine capacity, and low armor-piercing ability, the PM is serviceable only as an early-game sidearm and is best replaced by any other handgun available in ''Into the Radius.'' Its one saving grace is that its ammunition is cheap to purchase and easy to scavenge. | |||
[[File:MakarovPM.jpg|thumb|none|Makarov PM - 9x18mm Makarov]] | [[File:MakarovPM.jpg|thumb|none|Makarov PM - 9x18mm Makarov]] | ||
[[File:ITR MakarovPM model.jpg|600px|thumb|none|The PM as it appears in Into the Radius VR. ]] | [[File:ITR MakarovPM model.jpg|600px|thumb|none|The PM as it appears in Into the Radius VR. ]] | ||
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==MP-412 REX== | ==MP-412 REX== | ||
The [[MP-412 REX]] can be purchased for $6000 starting at Security Level 2. Added to the game as part of the 2.7 Update, the REX deals 50% more damage per shot compared to the already powerful Desert Eagle Mark XIX (despite firing the same ammunition), ensuring that anything unlucky enough to catch a round from this six-shooter won't get back up. This extreme power, however, is kept in check by the revolver's small capacity, high recoil, poor iron sights, somewhat poor accuracy, and its inability to mount a suppressor. | |||
[[File:Mp-412-1.jpg|thumb|none|MP-412 REX - .357 Magnum]] | |||
[[File:ITR MP412REX model.jpg|600px|thumb|none|The MP-412 REX and six .357 Magnum cartridges as they appear in-game. ]] | |||
[[File:ITR MP412REX leftside.jpg|600px|thumb|none|The left side of the REX. ]] | |||
[[File:ITR MP412REX rightside.jpg|600px|thumb|none|The right side of the REX. ]] | |||
[[File:ITR MP412REX breakopen.jpg|600px|thumb|none|Unusual for a modern revolver, the MP-412 REX is a top-break design. A swing-out cylinder is usually chosen instead as it is more durable.]] | |||
[[File:ITR MP412REX loading.jpg|600px|thumb|none|Loading the final round of .357 Magnum soft-point into the REX, a process which becomes considerably more difficult in combat.]] | |||
[[File:ITR MP412REX hammerpull.jpg|600px|thumb|none|The MP-412 REX can be fired double or single-action, but the position of the hammer has no effect on the trigger pull and is purely cosmetic. ]] | |||
[[File:ITR MP412REX ADS.jpg|600px|thumb|none|The crude iron sights of the REX in-game. Not much use beyond a few dozen feet, but that is to be expected for a sidearm. ]] | |||
[[File:ITR MP412REX firing.jpg|600px|thumb|none|The REX's heavy recoil and massive muzzle flash imply power, which this handgun brings in spades. ]] | |||
[[File:ITR MP412REX ejecting.jpg|600px|thumb|none|Having expended all 6 rounds, the REX is broken open again and a plume of brass bursts forth from the cylinder. As an anti-frustration feature, unspent rounds are not ejected from the REX when reloading. Note that the ejector does not move.]] | |||
==OTs-33 Pernach== | ==OTs-33 Pernach== | ||
An [[OTs-33 Pernach]] can be purchased for $2200 after reaching Security Level 2. Feeding from a 27-round magazine and capable of firing at 600 rpm, the Pernach offers extreme firepower in a small package at the cost of potential ammo wastage and high recoil. The select-fire pistol is known in-game as the OC-33, which is an alternate romanization of its Russian name. | |||
[[File:OTs-33 automatic pistol.jpg|thumb|none|OTs-33 | [[File:OTs-33 automatic pistol.jpg|thumb|none|OTs-33 Pernach - 9x18mm Makarov]] | ||
[[File:ITR OTs33 model.jpg|600px|thumb|none|The OTs-33 | [[File:ITR OTs33 model.jpg|600px|thumb|none|The OTs-33 Pernach and its extremely long magazine as they appear in-game. ]] | ||
[[File:ITR OTs33 leftside.jpg||600px|thumb|none|The left side of the OTs-33, in slightly better light. "ОЦ-33," the pistol's name in Russian, can be seen on the slide.]] | [[File:ITR OTs33 leftside.jpg||600px|thumb|none|The left side of the OTs-33, in slightly better light. "ОЦ-33," the pistol's name in Russian, can be seen on the slide.]] | ||
[[File:ITR OTs33 rightside.jpg|600px|thumb|none|The other side of the "OC-33." ]] | [[File:ITR OTs33 rightside.jpg|600px|thumb|none|The other side of the "OC-33." ]] | ||
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[[File:ITR OTs33 unload.jpg|600px|thumb|none|After making 27 new dents on the door across the way, the OTs-33's empty magazine is unloaded. ]] | [[File:ITR OTs33 unload.jpg|600px|thumb|none|After making 27 new dents on the door across the way, the OTs-33's empty magazine is unloaded. ]] | ||
==TT-33== | ==Tokarev TT-33== | ||
A [[Tokarev TT-33]] can be purchased for $500 after reaching Security Level 1. The TT-33 has high damage-per-shot and good anti-armor performance compared to other sidearms, especially those chambered in 9x18mm Makarov. The Tokarev's relatively small capacity of 8+1 rounds, however, limits its effectiveness in later parts of the game. | |||
[[File:TT-33-Wartime.jpg|thumb|none|Tokarev TT-33 - 7.62x25mm Tokarev. Pre-1947 version.]] | |||
[[File:ITR TT33 model.jpg|600px|thumb|none|The Tokarev TT-33 as it appears in-game. ]] | |||
[[File:ITR TT33 leftside.jpg|600px|thumb|none|The left side of the TT-33. The markings on the receiver are "ПM783," a star symbol, and "1940." ]] | |||
[[File:ITR TT33 rightside .jpg|600px|thumb|none|The right side view of the TT-33.]] | |||
[[File:ITR TT33 loading.jpg|600px|thumb|none|Inserting a fresh magazine into the TT-33. ]] | |||
[[File:ITR TT33 pullslide.jpg|600px|thumb|none|Pulling back on the TT-33's slide to chamber a round of 7.62x25mm Tokarev. ]] | |||
[[File:ITR TT33 ADS.jpg|600px|thumb|none|A view down the Tokarev's simple glow sights, which are invaluable inside the Radius' many dark buildings, after firing a shot.]] | |||
[[File:ITR TT33 emptymag.jpg|600px|thumb|none|Ejecting a now-empty mag from the TT-33. ]] | |||
=Submachine Guns= | =Submachine Guns= | ||
Submachine guns (or SMGs) are one of the types of primary weapon available in ''Into the Radius VR.'' They fire pistol cartridges at very high rates of fire, which, in a game focused around ammunition conservation and making accurate single shots at long range, results in submachine guns being a second or third choice for most situations. Unlike shotguns, most submachine guns can be suppressed, however, meaning that this weapon class still finds some utility when stealthy close-quarters firepower is required, such as within the confines of Pobeda Factory. Much like pistols, all submachine guns can be modified at the store to add rails for various attachments and many come pre-equipped with a threaded barrel for attaching a pistol suppressor. Most submachine guns also have access to unique, mutually exclusive upgrades to either increase (+20%) or decrease (-20%) their base rate of fire, depending on if ammo conservation or increased firepower is desired. | |||
==Heckler & Koch MP5K "Reverse Stretch"== | |||
A [[Heckler & Koch MP5K]] can be purchased for $3500 after reaching Security Level 2. This is a custom variant of the classic SMG known as a "reverse stretch," meaning that it is a hybrid of the [[MP5A5]] and [[MP5K]]. This allows it to feature both the folding stock and trigger group of the former and the forend of the latter. Owing to its Navy three-round burst trigger group, this MP5 can fire in semi-automatic, 3-round burst, or full-auto. It is chambered in 9x19mm Parabellum, feeds from a 30-round magazine, and comes pre-fitted with a threaded barrel for a pistol suppressor. | |||
[[File:Mp5 reverse stretch.jpg|thumb|none|MP5K "Reverse Stretch" - 9x19mm]] | |||
[[File:ITR MP5K modelfolded.jpg|600px|thumb|none|The "MP5K" as it appears in-game with its stock folded. ]] | |||
[[File:ITR MP5K modelunfolded.jpg|600px|thumb|none|Ditto, with the stock unfolded. ]] | |||
[[File:ITR MP5K leftside.jpg|600px|thumb|none|Inspecting the left side of the strange hybrid SMG. ]] | |||
[[File:ITR MP5K rightside.jpg|600px|thumb|none|Taking a look at the other side. ]] | |||
[[File:ITR MP5K insertmag.jpg|600px|thumb|none|Inserting a magazine. ]] | |||
[[File:ITR MP5K chamberround.jpg|600px|thumb|none|Chambering a round by cranking back on the cocking handle. Note that the bolt on this "MP5K" only slides back and forth and cannot be locked open.]] | |||
[[File:ITR MP5K firing.jpg|600px|thumb|none|Letting loose with a fully-automatic salvo of rounds. ]] | |||
[[File:ITR MP5K hipfire.jpg|600px|thumb|none|Firing from the hip. ]] | |||
[[File:ITR MP5K empty.jpg|600px|thumb|none|Verifying that the magazine is empty. ]] | |||
==MP Jelen== | |||
An [[MP Jelen]] can be purchased for $1850 after reaching Security Level 1. Known in-game simply as the "PPSh," this super-short SMG is the first (and by far the most crude) submachine gun available to the player. Firing 7.62x25mm Tokarev and utilizing the same 35 and 71-round magazines as the full-length PPSh-41 available later in the game, the MP Jelen is questionably effective at best and serves only as a cheap, accessible option for a player who wants to use an SMG during the very early-game at any cost. It may be upgraded to attach an optical sight mount and underbarrel rail. | |||
[[File:MP Jelen.jpg|thumb|none|MP Jelen - 7.62x25mm Tokarev.]] | |||
[[File:ITR PPSh41short model.jpg|600px|thumb|none|The MP Jelen as it appears in-game. ]] | |||
[[File:ITR PPSh41shortdrum model.jpg|600px|thumb|none|The MP Jelen with a drum magazine. ]] | |||
[[File:ITR PPSh41short rightside.jpg|600px|thumb|none|Holding the laughably short submachine gun. A red rubber band can be seen holding the barrel assembly and lower receiver together and a hand-painted fire selector indicator is also present, adding to the crude, craft-produced nature of the firearm.]] | |||
[[File:ITR PPSh41short leftside.jpg|600px|thumb|none|The other side of the Jelen. ]] | |||
[[File:ITR PPSh41short insertmag.jpg|600px|thumb|none|Preparing to insert a 35-round magazine into the MP Jelen. The 71-round PPSh-41 drum magazine can also be utilized, although it weighs nearly as much (2 kg) as the gun itself (2.1 kg) in-game.]] | |||
[[File:ITR PPSh41short pullbolt.jpg|600px|thumb|none|The MP Jelen, like the PPSh-41 it is derived from, fires from an open bolt. ]] | |||
[[File:ITR PPSh41short firing.jpg|600px|thumb|none|Unleashing an inaccurate burst of 7.62x25mm Tokarev on the unsuspecting barricade.]] | |||
[[File:ITR PPSh41short hipfire.jpg|600px|thumb|none|The Jelen is perhaps the only firearm in the game that is at its most effective when fired from the hip. ]] | |||
[[File:ITR PPSh41short empty.jpg|600px|thumb|none|The MP Jelen after firing the last round in the magazine. ]] | |||
[[File:ITR PPSh41shortdrum hipfire.jpg|600px|thumb|none|The MP Jelen with a drum magazine. ]] | |||
==PP-91 Kedr== | ==PP-91 Kedr== | ||
A [[PP-91 Kedr]] can be purchased for $2000 after reaching Security Level 2. The weapon's stock can be folded or unfolded, but this has no effect on recoil in-game and is purely an aesthetic choice. The PP-91 Kedr can use 20 or 30-round magazines and comes with a threaded barrel to attach a pistol suppressor, if so desired. | |||
[[File:Pp-91 kedr 30rmag.jpg|thumb|none|PP-91 Kedr - 9x18mm Makarov]] | [[File:Pp-91 kedr 30rmag.jpg|thumb|none|PP-91 Kedr - 9x18mm Makarov]] | ||
[[File:ITR PP91 model.jpg|600px|thumb|none|The PP-91 Kedr as it appears in-game with a 30 round magazine and the stock folded. ]] | [[File:ITR PP91 model.jpg|600px|thumb|none|The PP-91 Kedr as it appears in-game with a 30 round magazine and the stock folded. ]] | ||
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==PP-2000== | ==PP-2000== | ||
A [[PP-2000]] can be purchased for $3000 starting at Security Level 2. It feeds from a 20-round magazine and comes equipped with a suppressor adaptor and top rail attachment point. The PP-2000 can be fired in semi-automatic or full-auto, but an upgrade can be purchased that (somehow) swaps the full-auto firemode for a three-round burst. In terms of raw damage, the PP-2000 is the most powerful 9x19mm Parabellum firearm in ''Into the Radius VR''. | |||
[[File:Pp-2000 1.jpg|thumb|none|PP-2000 - 9x19mm Parabellum]] | |||
[[File:ITR PP2000 folded.jpg|600px|thumb|none|The PP-2000 as it appears in-game with its stock folded. ]] | |||
[[File:ITR PP2000 modelunfolded.jpg|600px|thumb|none|Ditto, with the stock unfolded. ]] | |||
[[File:ITR PP2000 rightside.jpg|600px|thumb|none|Observing the PP-2000's markings. ]] | |||
[[File:ITR PP2000 leftside.jpg|600px|thumb|none|Taking a look at the other side. ]] | |||
[[File:ITR PP2000 insertmag.jpg|600px|thumb|none|Inserting a 20-round magazine. ]] | |||
[[File:ITR PP2000 charginghandle.jpg|600px|thumb|none|Pulling back on the PP-2000's unusual charging handle to chamber a round. ]] | |||
[[File:ITR PP2000 firing.jpg|600px|thumb|none|A wisp of smoke rises dramatically from the barrel of the PP-2000 after firing a few rounds. ]] | |||
[[File:ITR PP2000 hipfire.jpg|600px|thumb|none|Hipfiring, as one does. ]] | |||
[[File:ITR PP2000 clearcheck.jpg|600px|thumb|none|Double-checking that the magazine is empty. ]] | |||
==PPSh-41== | ==PPSh-41== | ||
Heavy, powerful, and capable of firing at an incredible 1000 RPM, a [[PPSh-41]], known as the "PPSh Full" in-game (as it is the "full" version of the much shorter MP Jelen), can be purchased for $3000 after reaching Security Level 2 and can be upgraded to add an optical sight mount and underbarrel rail. Both 35-round stick magazines and 71-round drum magazines are available for the PPSh-41, but drum magazines cannot be purchased from the main store and must be found as loot in the Radius. | |||
[[File:PPSh-41 Box Right.jpg|350px|thumb|none|PPSh-41 - 7.62x25mm Tokarev.]] | |||
[[File:ITR PPSh41 model.jpg|600px|thumb|none|The PPSh-41 as it appears in-game with a 35-round stick magazine. ]] | |||
[[File:ITR PPSh41 leftside.jpg|600px|thumb|none|Taking a look at the left side of this <s>museum piece</s> perfectly serviceable SMG, comrade!]] | |||
[[File:ITR PPSh41 rightside.jpg|600px|thumb|none|Ditto, right side view. ]] | |||
[[File:ITR PPSh41 loading.jpg|600px|thumb|none|Loading a 35-round magazine. The 71-round drum offers twice the capacity, but its rarity, weight, and size make it more difficult to use.]] | |||
[[File:ITR PPSh41 chamberround.jpg|600px|thumb|none|As an open-bolt submachine gun, the PPSh-41 must have its bolt locked to the rear to be fired. ]] | |||
[[File:ITR PPSh41 firing.jpg|600px|thumb|none|Letting loose with the "Tokarev typewriter." ]] | |||
[[File:ITR PPSh41 hipfire.jpg|600px|thumb|none|Aiming by "walking" bullet impacts onto the target is effective, if wasteful. ]] | |||
[[File:ITR PPSh41 check.jpg|600px|thumb|none|Checking the magazine, which is empty. ]] | |||
=Shotguns= | |||
Shotguns in ''Into the Radius VR'' generally offer very high single-shot firepower at the expense of low magazine size and a cumbersome reloading process. All shotguns are chambered in 12 gauge and can use one of two ammunition types: buckshot (red shell), which fires a spread of pellets that rip through unarmored enemies at short to mid-range, and slugs (blue shell), which fire a single, accurate projectile that is better against armored enemies and at longer ranges. The choke of each shotgun can be adjusted at the store to drastically increase or decrease the spread of buckshot and, as with other firearms, shotguns may be modified to add rail mounts for optical sights and other attachments. All shotguns (except the Saiga) also feature a side saddle on the left side of the gun that can hold up to 6 spare shells to facilitate rapid reloading. | |||
[[File:ITR shotgunspreadcomp.jpg|600px|thumb|none|The different choke upgrades (tightened -> normal -> widened) and their effects on shot spread pattern.]] | |||
==Baikal IZh-27== | ==Baikal IZh-27== | ||
A [[IZh-27|Baikal IZh-27]] can be purchased for $1500 after reaching Security Level 1. This Soviet over-under double-barreled shotgun is powerful and accurate, especially in the early-game before armored enemies become commonplace, but the IZh-27 is limited to just two shots before it must be reloaded and kicks heavily. Its length and weight can hinder the user in close-quarters combat and when traveling across the large, open Radius. The IZh-27 may be upgraded to add an optical sight mount and a rail on the side of the gun for attachments. | |||
[[File:Baikal-IZH27-Shotgun.jpg|350px|thumb|none|IZh-27 O/U double barreled shotgun - 12 gauge]] | |||
[[File:ITR IZh27 model.jpg|600px|thumb|none|The IZh-27 as it appears in-game. ]] | |||
[[File:ITR IZh27 leftside.jpg|600px|thumb|none|Taking a look at the left side of the hunting shotgun. Which way to the clays? ]] | |||
[[File:ITR IZh27 rightside.jpg|600px|thumb|none|The other side, featuring duck engravings. ]] | |||
[[File:ITR IZh27 loadshell1.jpg|600px|thumb|none|Loading in the first 12 gauge shell...]] | |||
[[File:ITR IZh27 loadshell2.jpg|600px|thumb|none|...followed by the second. The top barrel is always loaded first regardless of where the shell is actually inserted, which is probably a coding limitation.]] | |||
[[File:ITR IZh27 closeaction.jpg|600px|thumb|none|Closing the IZh-27's action with an upwards sweep of the hand. ]] | |||
[[File:ITR IZh27 ADS.jpg|600px|thumb|none|Taking aim at imaginary waterfowl. ]] | |||
[[File:ITR IZh27 eject.jpg|600px|thumb|none|Ejecting a pair of spent shell casings, which spawn the frame the button is pressed to break open the shotgun and clip through the weapon on their journey to the ground.]] | |||
===IZh-27 Sawed-Off | ===Sawed-Off=== | ||
A sawed-off version of the IZh-27 can be purchased for $500 and lacks a security level requirement. Black electrical tape is wound around what remains of the shotgun's stock, which has been cut down significantly along with the barrels. Compared to the full-length version, the IZh-27 Sawed-Off is slightly less accurate and much louder. It features the same upgrade options as its parent and one is given to the player for free after they complete the first mission. | |||
[[File:ITR IZh27short model.jpg|600px|thumb|none|The sawed-off IZh-27. ]] | |||
[[File:ITR IZh27short portfolio.jpg|600px|thumb|none|The IZh-27 Sawed-Off as it appears on the portfolio of the modeler who made the gun. ]] | |||
[[File:ITR IZh27short leftside.jpg|600px|thumb|none|Holding the super-short shotgun. Two hands not required! ]] | |||
[[File:ITR IZh27short rightside.jpg|600px|thumb|none|The right side of the shortened IZh-27. The weapon is described in-game as "a big hit at gang showdowns."]] | |||
[[File:ITR IZh27short loading.jpg|600px|thumb|none|Reeeeeloading! ]] | |||
[[File:ITR IZh27short closeaction.jpg|600px|thumb|none|Resisting the urge to close the shotgun with a snap of the wrist, a decision made all the more alluring by the game's forgiving physics. ]] | |||
[[File:ITR IZh27short ADS.jpg|600px|thumb|none|Taking aim at an imaginary rival gang member. ]] | |||
[[File:ITR IZh27short unloading.jpg|600px|thumb|none|Two shells once again fling themselves free of the IZh-27 in a desperate bid for freedom. ]] | |||
==Baikal IZh-81== | ==Baikal IZh-81== | ||
A [[Baikal IZh-81]] can be purchased for $3000 after reaching Security Level 2. The IZh-81 can hold up 4+1 rounds in its magazine tube, but this may be extended to 8+1 after purchasing an upgrade. An optical sight mount and two rail attachment points (one underneath the barrel and one on the side of it) can also be added via the game's upgrade system. Powerful and accurate, the IZh-81 is a significant step up over the IZh-27. | |||
[[File:IZh-81.jpg|350px|thumb|none|Baikal IZh-81 in typical hunting configuration - 12 gauge]] | |||
[[File:ITR IZh81 model.jpg|600px|thumb|none|The IZh-81 as it appears in-game. ]] | |||
[[File:ITR IZh81 leftside.jpg|600px|thumb|none|The left side of the IZh-81. ]] | |||
[[File:ITR IZh81 rightside.jpg|600px|thumb|none|The right side. ]] | |||
[[File:ITR IZh81 loading.jpg|600px|thumb|none|Loading 12 gauge buckshot shells into the IZh-81. The elevator does not move, unfortunately. ]] | |||
[[File:ITR IZh81 rackpump.jpg|600px|thumb|none|Bringing a shell into the chamber. ]] | |||
[[File:ITR IZh81 ADS.jpg|600px|thumb|none|Looking down the pump-action's sights, which consist solely of a small glow bead at the front of the gun. ]] | |||
[[File:ITR IZh81 cycle.jpg|600px|thumb|none|Ejecting a spent shell after firing a shot. ]] | |||
==Franchi SPAS-12== | ==Franchi SPAS-12== | ||
A [[Franchi SPAS-12]] with no stock can be purchased for $5500 after reaching Security Level 4. The SPAS-12 compensates for its high price and steep unlock criteria with a high magazine capacity (8+1 shells) and the ability to fire semi-automatically. Upgrades for the SPAS-12 include an extended magazine tube (+4 shells), a rail for mounting optical sights, and two barrel-mounted rails for attachments. | |||
[[File:FSpas12orign.jpg|350px|thumb|none|Franchi SPAS-12 with stock removed – 12 gauge]] | |||
[[File:ITR SPAS12 model.jpg|600px|thumb|none|The SPAS-12 as it appears in-game. Like other shotguns in ''Into the Radius VR'', it features a 6-shell side saddle. ]] | |||
[[File:ITR SPAS12 leftside.jpg|600px|thumb|none|The left side of the SPAS-12. The game indicates that it is often [[Jurassic Park (1993)#Franchi_SPAS-12|"used for hunting exceptionally large creatures."]] ]] | |||
[[File:ITR SPAS12 rightside.jpg|600px|thumb|none|The right side. ]] | |||
[[File:ITR SPAS12 loading.jpg|600px|thumb|none|Loading the SPAS-12 with buckshot. Unlike in real life, the player can simply feed shells into the shotgun without having to depress the bolt release.]] | |||
[[File:ITR SPAS12 chamberround.jpg|600px|thumb|none|Pulling back on the bolt handle to bring a shell into the chamber. ]] | |||
[[File:ITR SPAS12 ADS.jpg|600px|thumb|none|Looking down the SPAS-12's simple ring-and-post iron sights. ]] | |||
[[File:ITR SPAS12 firing.jpg|600px|thumb|none|Firing the SPAS-12. ]] | |||
==Saiga 12K== | ==Saiga 12K== | ||
=="Hunting Shotgun"== | A [[Saiga 12K]] can be purchased for $8000 after reaching Security Level 5. This Saiga 12K is a mixture of various custom parts, including a conical flash hider, a super-short barrel, a [[Galil]]-esque side-folding stock, and an AK-series wooden foregrip. It is chambered in 12 gauge and can use 5-round or 10-round magazines, although the latter are few in number and can only be found within special treasure "Stashes" hidden in the Radius. | ||
=="Sawed-Off Shotgun" | [[File:Saiga-410K-04.jpg|350px|thumb|none|Saiga-410K-04 - .410 Magnum. This Saiga version resembles an AKS-74U.]] | ||
[[File:ITR Saiga12K modelfolded.jpg|600px|thumb|none|The custom Saiga 12K as it appears in-game with its stock folded. ]] | |||
[[File:ITR Saiga12K modelunfolded.jpg|600px|thumb|none|Ditto, with the stock unfolded. ]] | |||
[[File:ITR Saiga12K leftside.jpg|600px|thumb|none|The left side of the Saiga 12K. ]] | |||
[[File:ITR Saiga12K rightside.jpg|600px|thumb|none|The right side. ]] | |||
[[File:ITR Saiga12K insertmag.jpg|600px|thumb|none|Inserting a 5-round magazine into the Saiga. ]] | |||
[[File:ITR Saiga12K chamberround.jpg|600px|thumb|none|Chambering a 12 gauge shell. ]] | |||
[[File:ITR Saiga12K ADS.jpg|600px|thumb|none|Aiming down the Saiga 12K's AK-style iron sights. ]] | |||
[[File:ITR Saiga12K firing.jpg|600px|thumb|none|Firing the Saiga 12K. ]] | |||
==Side-By-Side Double Barreled Shotgun== | |||
A generic hammerless side-by-side double barreled shotgun known as the "Hunting Shotgun" was available for purchase from the store in the 1.0 version of ''Into the Radius VR.'' When the 2.0 version of the game was released in December 2021, however, the Hunting Shotgun was removed from the store and replaced by the IZh-27. The side-by-side was not removed entirely, though, as it is still possible to find the Hunting Shotgun inside loot crates in certain parts of the Radius. Gameplay-wise, it is statistically indistinguishable from the IZh-27 that replaced it. | |||
[[File:StevesSBS1960s.jpg|350px|thumb|none|1960s Era Commercial Stevens hammerless side by side shotgun - 12 gauge]] | |||
[[File:ITR HuntingShotgun model.jpg|600px|thumb|none|The tremendously long "Hunting Shotgun" as it appears in-game. ]] | |||
[[File:ITR HuntingShotgun leftside.jpg|600px|thumb|none|Taking a look at the left side of the side-by-side. ]] | |||
[[File:ITR HuntingShotgun rightside.jpg|600px|thumb|none|The right side. Note the unusually elongated wooden grip and Picatinny rail segment near the end of it (courtesy of the upgrade station). ]] | |||
[[File:ITR HuntingShotgun breakopen.jpg|600px|thumb|none|Breaking the shotgun open. ]] | |||
[[File:ITR HuntingShotgun loading.jpg|600px|thumb|none|Loading a pair of 12 gauge shells (which are slightly out-of-scale compared to the bore of the barrels) ]] | |||
[[File:ITR HuntingShotgun closing.jpg|600px|thumb|none|Closing the shotgun with a raised hand. ]] | |||
[[File:ITR HuntingShotgun ADS.jpg|600px|thumb|none|Taking aim down the Hunting Shotgun's rifle-type iron sights, which are an uncommon sight to see on smoothbore firearms.]] | |||
===Sawed-Off=== | |||
A sawed-off version of the Hunting Shotgun known simply as the "Sawed-Off Shotgun" was also once available for purchase, but it has since been replaced by the identically-performing IZh-27 Sawed-Off. It can be found in the Radius in the same areas as the full-length Hunting Shotgun. | |||
[[File:SBS-Shotgun ManOnFire.jpg|350px|thumb|none|Screen-used Zabala short barreled shotgun. ]] | |||
[[File:ITR SawedOff model.jpg|600px|thumb|none|The Sawed-Off Shotgun as it appears in-game. ]] | |||
[[File:ITR SawedOff leftside.jpg|600px|thumb|none|Admiring the left side of the sawed-off. The shotgun features a rather beat-up dual-trigger system. ]] | |||
[[File:ITR SawedOff rightside.jpg|600px|thumb|none|The right side of the shotgun. ]] | |||
[[File:ITR SawedOff loading.jpg|600px|thumb|none|Loading a 12 gauge shell. ]] | |||
[[File:ITR SawedOff closing.jpg|600px|thumb|none|Closing the shotgun with an ill-advised flick of the wrist. ]] | |||
[[File:ITR SawedOff ADS.jpg|600px|thumb|none|Aiming down the shotgun's "sights."]] | |||
[[File:ITR SawedOff hipaim.jpg|600px|thumb|none|Using the <s>Super</s> Sawed-Off Shotgun as it's meant to be used. ]] | |||
[[File:ITR SawedOff doomfire.jpg|600px|thumb|none|Kaboom! ]] | |||
=Assault Rifles= | =Assault Rifles= | ||
Assault rifles are generally the most useful class of primary weapon for a mid-game Explorer. Possessing good damage characteristics, serviceable armor-piercing ability, sizeable magazines, decent accuracy, and the ability to fire in full-auto or semi-automatic, assault rifles can be extremely useful in both close and medium-range combat when equipped with a decent optic and a laser attachment. They begin to struggle at longer ranges, however, and their pricey ammunition makes full-auto much more costly compared to submachine guns. Common ammunition types include FMJ, AP, SS, and CHP (copper hollow point)/Surplus, which is directly inferior to other ammo types but by far the cheapest. | |||
==AK-74== | ==AK-74== | ||
==AK-74M== | An [[AK-74]] can be purchased for $5000 after reaching Security Level 3. It has exceptionally average characteristics compared to other available assault rifles and feeds from a 30-round magazine. The AK-74 can be equipped with a PSO-1 scope or Kobra optical sight (via a dovetail mount on the left side of the receiver, indicating that the rifle is an AK-74N) as well as a PBS-1 silencer and underbarrel GP-30 grenade launcher. Upgrades for the AK-74 include reducing the recoil (-20%), increasing the firerate (+20%) and swapping the dovetail mount for a Picatinny rail. | ||
[[File:AK-74.jpg|350px|thumb|none|AK-74, early version with 62 degree gas block - 5.45x39mm]] | |||
[[File:ITR AK74 model.jpg|600px|thumb|none|The AK-74 as it appears in-game. ]] | |||
[[File:ITR AK74 leftside.jpg|600px|thumb|none|The left side of the AK-74. ]] | |||
[[File:ITR AK74 rightside.jpg|600px|thumb|none|The right side of the rifle. ]] | |||
[[File:ITR AK74 insertmag.jpg|600px|thumb|none|Inserting a magazine. ]] | |||
[[File:ITR AK74 chamberround.jpg|600px|thumb|none|Bringing a round of 5.45x39mm FMJ into the chamber. ]] | |||
[[File:ITR AK74 ADS.jpg|600px|thumb|none|Aiming down the AK-74's (surprisingly clear) iron sights. This is the only AK-series rifle in the game to feature glow sights.]] | |||
[[File:ITR AK74 reload.jpg|600px|thumb|none|Performing the age-old "mag-flick" AK reload. Magazines are expensive, however, so this is of questionable utility compared to a retention reload. ]] | |||
==="AK-74M"=== | |||
A variant with synthetic furniture and an aftermarket muzzle brake, referred to as the "[[AK-74M]]", can be purchased for $6500 after reaching Security Level 3; despite its name, it lacks the actual AK-74M's folding stock hardware and has a ribbed receiver cover, meaning that it's simply a regular AK-74N with synthetic furniture. It justifies its increased price tag compared to the base AK-74 with a series of small improvements to its controllability, accuracy, durability, and stealthiness. It features the same upgrades and attachment options as the AK-74. | |||
[[File:BulgarianAK-74.jpg|thumb|none|350px|Bulgarian-manufactured AK-74 with synthetic furniture - 5.45x39mm]] | |||
[[File:AK-74M.jpg|350px|thumb|none|An actual AK-74M, for comparison - 5.45x39mm]] | |||
[[File:ITR AK74M model.jpg|600px|thumb|none|The "AK-74M" as it appears in-game. ]] | |||
[[File:ITR AK74M leftside.jpg|600px|thumb|none|Taking a look at the left side of the polymer-furnished rifle. ]] | |||
[[File:ITR AK74M rightside.jpg|600px|thumb|none|The other side of the rifle. ]] | |||
[[File:ITR AK74M insertmag.jpg|600px|thumb|none|Inserting a black polymer magazine, which are lighter and more durable (but more expensive) than the Bakelite magazines. Both magazine types are compatible with any of the 5.45mm AKs in-game.]] | |||
[[File:ITR AK74M chamberround.jpg|600px|thumb|none|Chambering a round. Nothing special here. ]] | |||
[[File:ITR AK74M ADS.jpg|600px|thumb|none|Looking down the rifle's non-luminous iron sights. ]] | |||
[[File:ITR AK74M hipfire.jpg|600px|thumb|none|As a 5.45mm AK, the pseudo-AK-74M has rather controllable recoil (at the expense of less per-shot damage). ]] | |||
[[File:ITR AK74M removemag.jpg|600px|thumb|none|Removing the now-empty magazine.]] | |||
==AKM== | ==AKM== | ||
An [[AKM]] can be purchased for $4500 after reaching Security Level 3. The AKM's stats are very similar to the AK-74M's, but the AKM deals more damage per shot at the cost of a lower muzzle velocity and a much louder report. It can equip the same attachments and upgrades as the AK-74s. | |||
[[File:AKMRifle.jpg|350px|thumb|none|AKM - 7.62x39mm]] | |||
[[File:ITR AKM model.jpg|600px|thumb|none|The AKM as it appears in-game with a 30-round magazine. 10-round magazines, which are much lighter and cheaper, are also available. ]] | |||
[[File:ITR AKM leftside.jpg|600px|thumb|none|The left side of the AKM. ]] | |||
[[File:ITR AKM rightside.jpg|600px|thumb|none|The right side. ]] | |||
[[File:ITR AKM insertmag.jpg|600px|thumb|none|If only there were a way to automatically feed 30 rounds of 7.62x39mm into this firearm... ]] | |||
[[File:ITR AKM chamberround.jpg|600px|thumb|none|Ah yes, a magazine! The player pulls back on the bolt handle to grab the topmost round off the magazine and insert it into the chamber. ]] | |||
[[File:ITR AKM ADS.jpg|600px|thumb|none|Aiming down the AKM's iron sights. ]] | |||
[[File:ITR AKM swapfiremode.jpg|600px|thumb|none|Switching the AKM to full-auto. ]] | |||
[[File:ITR AKM firing.jpg|600px|thumb|none|One of the AKM's disadvantages is its heavy recoil. Thankfully, it's still capable of killing counter-terrorists with a single headshot.]] | |||
[[File:ITR AKM unload .jpg|600px|thumb|none|When a gun goes "click" instead of "bang," one of many things could have happened. Here, for better or for worse, the magazine simply ran out of bullets. ]] | |||
==AKS-74U== | ==AKS-74U== | ||
An [[AKS-74U]] can be purchased for $4000 after reaching Security Level 3. As a shortened AK-74 with a folding stock, the 74U is easier to use in close-quarters than the full-length AKs and boasts a slightly faster fire rate (650 rpm vs. 600) to boot. Compared to the other AK-series rifles, however, it has the poorest accuracy in-class and the the second-worst muzzle velocity, which severely limit its effectiveness at range. It mostly shares an attachment and upgrade pool with the other AKs, with a few differences; the AKS-74U cannot equip the GP-30 grenade launcher and it features a unique upgrade to improve its accuracy by 20%, which reduces shot dispersion and allows the 74U to reclaim some performance at range. | |||
[[File:AKS74U.jpg|350px|thumb|none|AKS-74U with earlier handguard - 5.45x39mm]] | |||
[[File:ITR AKS74U modelfolded.jpg|600px|thumb|none|The AKS-74U as it appears in-game with a 30-round Bakelite magazine and with its stock folded. ]] | |||
[[File:ITR AKS74U modelunfolded.jpg|600px|thumb|none|Ditto, with the stock unfolded. ]] | |||
[[File:ITR AKS74U leftside.jpg|600px|thumb|none|Taking a look at the left side of the worn, short-barreled AK. ]] | |||
[[File:ITR AKS74U rightside.jpg|600px|thumb|none|The other side. ]] | |||
[[File:ITR AKS74U insertmag.jpg|600px|thumb|none|Inserting a Bakelite magazine, although the improved polymer magazines from the "AK-74M" can also be used. ]] | |||
[[File:ITR AKS74U chamberround.jpg|600px|thumb|none|Chambering a round. ]] | |||
[[File:ITR AKS74U ADS.jpg|600px|thumb|none|Aiming down the AKS-74U's iron sights...]] | |||
[[File:ITR AKS74U hipfire.jpg|600px|thumb|none|...before deciding to forego them entirely. ]] | |||
[[File:ITR AKS74U removemag.jpg|600px|thumb|none|Removing the empty magazine. ]] | |||
==AS Val== | ==AS Val== | ||
An [[AS Val]] can be purchased for $8000 after reaching Security Level 4. The AS Val differs from the VSS Vintorez also unlocked at Security Level 4 with its ability to fire in full-auto and its lighter weight. It comes pre-equipped with a dovetail mount (although this can be replaced with a Picatinny rail for a price) and can be upgraded to add an additional rail on the side of the gun. Compared to the AK-series rifles, the AS Val deals significantly more damage per shot and is much quieter, which is invaluable for preventing swarms of enemies from being drawn to the player's location during combat. It loses out to the AKs when muzzle velocity and magazine size are considered, however, meaning that a player equipped with the AS Val must become comfortable with its exaggerated bullet drop and have to make single shots count. | |||
[[File:AS Val.jpg|350px|thumb|none|AS Val - 9x39mm]] | |||
[[File:ITR ASVal modelfolded.jpg|600px|thumb|none|The AS Val as it appears in-game with a 20-round magazine and with its stock folded. ]] | |||
[[File:ITR ASVal modelunfolded.jpg|600px|thumb|none|Ditto, with the stock unfolded. ]] | |||
[[File:ITR ASVal leftside.jpg|600px|thumb|none|Observing the left side of the curious integrally-suppressed assault rifle. ]] | |||
[[File:ITR ASVal rightside.jpg|600px|thumb|none|Right side view of the AS Val. ]] | |||
[[File:ITR ASVal insertmag.jpg|600px|thumb|none|Inserting a 20-round magazine into the Val. 10-round magazines from the VSS Vintorez are also compatible. ]] | |||
[[File:ITR ASVal chamberround.jpg|600px|thumb|none|Chambering a round of 9x39mm FMJ. ]] | |||
[[File:ITR ASVal ADS.jpg|600px|thumb|none|An AS ADS view. ]] | |||
[[File:ITR ASVal fullauto.jpg|600px|thumb|none|Switching to full-auto. ]] | |||
[[File:ITR ASVal removemag.jpg|600px|thumb|none|Inspecting the empty magazine.]] | |||
==Colt M4A1== | |||
A [[Colt M4A1]] can be purchased for $6500 after reaching Security Level 3. One of the first Western long arms available to the player, the M4A1 performs similarly to the AK-74s in terms of damage and magazine size, although the M4 fires much faster and is slightly quieter while the AKs have higher muzzle velocities. The M4A1 is notable for having the most out-of-the-box rail attachment points of any weapon in the game, allowing it to mount optics, flashlights, and lasers without having to spend money on expensive upgrades. It can be upgraded to increase the accuracy of the weapon by 10% and to swap the automatic fire mode for a three-round burst, transforming the gun into an M4. | |||
[[File:ColtM4A1.jpg|350px|thumb|none|Colt M4A1 with 6 position collapsible stock - 5.56x45mm]] | |||
[[File:ITR M4A1 modelview.jpg|600px|thumb|none|The M4A1 as it appears in-game equipped with a holographic reflex sight. ]] | |||
[[File:ITR M4A1 leftside.jpg|600px|thumb|none|Inspecting the left side of the Western rifle. Orange'ya glad it's not another AK? ]] | |||
[[File:ITR M4A1 rightside.jpg|600px|thumb|none|The right side of the M4A1. ]] | |||
[[File:ITR M4A1 insertmag.jpg|600px|thumb|none|Inserting a 30-round magazine. ]] | |||
[[File:ITR M4A1 chamberround.jpg|600px|thumb|none|Pulling back on the charging handle to chamber a round of 5.56. Finally, the left hand gets some use! ]] | |||
[[File:ITR M4A1 firing.jpg|600px|thumb|none|Firing the rifle. ]] | |||
[[File:ITR M4A1 removemag.jpg|600px|thumb|none|Removing the empty magazine, with speed lines! ]] | |||
==Steyr AUG A3== | |||
A [[Steyr AUG A3]] can be purchased for $5000 after reaching Security Level 3. The AUG has the highest muzzle velocity in-class and an average firerate, but the weapon's stats are otherwise identical to the M4A1. Its bullpup design and unique progressive trigger system (half-pulling the trigger fires a single bullet while depressing it all the way fires fully-automatic) can be hard to get used to, but a player who has mastered the AUG can use it just as effectively as, if not more so, any other assault rifle. The AUG can be upgraded to increase its accuracy by 10% and to swap the fully-automatic firemode for a three-round burst. | |||
[[File:SteyrAUGA3.jpg|350px|thumb|none|Steyr AUG A3 with optics removed and 16-inch barrel - 5.56x45mm]] | |||
[[File:ITR AUG model.jpg|600px|thumb|none|The Steyr AUG A3 as it appears in-game. ]] | |||
[[File:ITR AUG leftside.jpg|600px|thumb|none|Inspecting the left side of the olive-colored bullpup. Note the rail attachment points on top of the weapon as well as under the barrel.]] | |||
[[File:ITR AUG rightside.jpg|600px|thumb|none|The right side. ]] | |||
[[File:ITR AUG insertmag.jpg|600px|thumb|none|Inserting a 30-round magazine, taking care not to punch yourself in the arm with a VR controller. ]] | |||
[[File:ITR AUG chamberround.jpg|600px|thumb|none|Observing a round being brought into the chamber, something easier said than done when the ejection port of the gun is so far back. ]] | |||
[[File:ITR AUG firing.jpg|600px|thumb|none|Firing the AUG. ]] | |||
==OTs-14-4A Groza== | |||
An [[OTs-14-4A Groza]] can be purchased for $7500 after reaching Security Level 4. Its most defining feature is a permanently-affixed GP-30 grenade launcher, which can be used to launch caseless 40 mm VOG-25 grenades and is operated with the trigger on the forward hand; care should be taken to avoid blowing oneself up! It is otherwise similar to the other 9x39mm rifles in the sense that it has high damage per shot and very pronounced bullet drop. The Groza is tied with the AKS-74U for the worst accuracy of the assault rifles, however, and is not integrally suppressed (although a PBS-1 suppressor may be attached). As with submachine guns, the firerate of the Groza may be tweaked (+20% or -20%) through upgrades and its poor accuracy can be somewhat curbed with a +15% boost at the upgrade station. Various rail mounting points can also be added. | |||
[[File:OTs-14 Groza.jpg|350px|thumb|none|OTs-14-4A Groza with 40mm GP-30 grenade launcher - 9x39mm]] | |||
[[File:ITR Groza model.jpg|600px|thumb|none|The OTs-14-4A Groza as it appears in-game. ]] | |||
[[File:ITR Groza leftside.jpg|600px|thumb|none|Looking at the left side of the OTs-14... Groza. Groza is fine. ]] | |||
[[File:ITR Groza rightside.jpg|600px|thumb|none|Right side view. ]] | |||
[[File:ITR Groza insertmag.jpg|600px|thumb|none|Inserting a 20-round magazine of 9x39mm. ]] | |||
[[File:ITR Groza chamberround.jpg|600px|thumb|none|Chambering a round. ]] | |||
[[File:ITR Groza ADS.jpg|600px|thumb|none|Aiming down the Groza's iron sights. ]] | |||
[[File:ITR Groza loadgrenade.jpg|600px|thumb|none|Loading a VOG-25 grenade into the Groza's underbarrel grenade launcher. ]] | |||
[[File:ITR Groza grenadeaim.jpg|600px|thumb|none|Attempting to aim the grenade with the Groza's leaf sights.]] | |||
[[File:ITR Groza grenadeboom.jpg|600px|thumb|none|Close only counts in [[Hot Dogs, Horseshoes & Hand Grenades|Hot Dogs, Horseshoes, and Hand Grenades]]. Wait, that's not right... ]] | |||
=Rifles | =Rifles= | ||
== | ''Into the Radius VR'' features two weapons that do not fit cleanly within other rifle weapon categories. | ||
==Mosin Nagant Model 1938 Carbine== | |||
A [[Mosin Nagant Model 1938 Carbine]] can be purchased for $5500 after reaching Security Level 3. The Mosin is the first truly high-powered long-ranged rifle available to the player and has both extremely high damage per shot and good armor-piercing abilities. There are no clips in the Radius, however, meaning that the Mosin must be reloaded one bullet at a time. With a base capacity of only 5 rounds, the Mosin is a powerful rifle with heavy drawbacks, meaning that it is best suited for a player with steady hands and nerves of steel. The Mosin can equip a PU scope without any modifications, but two rails (one for optical sights and the other for lasers or flashlights) can be added at the upgrade station. | |||
[[File:M38Carbine.jpg|350px|thumb|none|Mosin Nagant M38 Carbine - 7.62x54mm R]] | |||
[[File:ITR Mosin model.jpg|600px|thumb|none|The Mosin Nagant Model 1938 as it appears in-game. ]] | |||
[[File:ITR Mosin leftside.jpg|600px|thumb|none|Admiring the left side of the classic short-barreled bolt-action rifle. ]] | |||
[[File:ITR Mosin rightside.jpg|600px|thumb|none|The other side of the rifle. ]] | |||
[[File:ITR Mosin stockview.jpg|600px|thumb|none|Looking back at the Mosin's stock, which is fitted with a side saddle (not unlike the game's shotguns) to hold up to 6 spare 7.62x54mmR rounds. ]] | |||
[[File:ITR Mosin reload1.jpg|600px|thumb|none|The Mosin's loading process begins by opening the bolt. ]] | |||
[[File:ITR Mosin reload2.jpg|600px|thumb|none|Rounds are then inserted one at a time, to a maximum of 5. ]] | |||
[[File:ITR Mosin reload3.jpg|600px|thumb|none|Reloading concludes by pushing the bolt forwards. ]] | |||
[[File:ITR Mosin ADS.jpg|600px|thumb|none|Aiming down the Mosin's glow sights. ]] | |||
[[File:ITR Mosin cyclebolt.jpg|600px|thumb|none|Cycling the bolt. Few things are as satisfying in VR as operating a gun that requires lots of hand movements. ]] | |||
[[File:ITR Mosin PU.jpg|600px|thumb|none|Equipping a PU scope for some long-ranged sniping. ]] | |||
[[File:ITR Mosin scopeview.jpg|600px|thumb|none|Taking aim at a streetlight through the scope. ]] | |||
[[File:ITR Mosin cycleboltscope.jpg|600px|thumb|none|Take that, Soviet utility workers! ]] | |||
==SKS-D== | |||
An [[SKS-D]] can be purchased for $3200 after reaching Security Level 2. Utilizing the same 10 and 30-round magazines as the AKM, the semi-automatic SKS is inferior to any of the game's assault rifles as a primary weapon. Its only benefits compared to the AKs are its good accuracy, low price, and low security level requirement. The SKS can be fitted with a PU scope, and its pool of available modifications includes various rail attachment points, a 30% recoil reduction, and a DTK suppressor adaptor. A bayonet was available for the rifle in the 1.0 version of ''Into the Radius VR,'' but it was removed when the game was updated to version 2.0. | |||
[[File:NorincoSKS-D.jpg|350px|thumb|none|SKS-D (Norinco-branded) - 7.62x39mm]] | |||
[[File:ITR SKS model.jpg|600px|thumb|none|The SKS-D as it appears in-game. ]] | |||
[[File:ITR SKS leftside.jpg|600px|thumb|none|The left side of the SKS. ]] | |||
[[File:ITR SKS rightside.jpg|600px|thumb|none|The right side. ]] | |||
[[File:ITR SKS insertmag.jpg|600px|thumb|none|Inserting a short 10-round AKM magazine into the SKS. ]] | |||
[[File:ITR SKS chamberround.jpg|600px|thumb|none|Chambering a round of 7.62x39mm. ]] | |||
[[File:ITR SKS ADS.jpg|600px|thumb|none|Aiming down the SKS' iron sights. ]] | |||
[[File:ITR SKS firing.jpg|600px|thumb|none|Firing the rifle. ]] | |||
=Battle Rifles= | =Battle Rifles= | ||
==FN FAL== | A step above the intermediate-caliber assault rifles, battle rifles offer a mid/late-game Explorer a full-powered punch of damage. Hard-hitting, accurate, and possessing incredible armor penetration, battle rifles are adept at any range, but their weight, heavy recoil, and expensive ammunition can be difficult to manage. All battle rifles in ''Into the Radius VR'' are chambered in 7.62x51mm and feed from a 20-round magazine, meaning that it mostly comes down to personal preference and playstyle as to which rifle one uses. | ||
==FN FAL 50.00== | |||
An early [[FN FAL 50.00]] with wooden furniture can be purchased for $6500 after reaching Security Level 4. The FAL has the fastest firerate of the three available battle rifles, but it also deals the least damage per shot and is the most inaccurate. The FN FAL is compatible with the so-called NATO Suppressor and can be modified to adjust the firerate (±20%), add additional rails for attachments, and increase the accuracy by 10%. | |||
[[File:Fn fal g series.jpg|350px|thumb|none|FN FAL "G Series" - 7.62x51mm NATO]] | |||
[[File:ITR FNFAL model.jpg|600px|thumb|none|The FN FAL 50.00 as it appears in-game. ]] | |||
[[File:ITR FNFAL leftside.jpg|600px|thumb|none|The left side of the FAL. ]] | |||
[[File:ITR FNFAL rightside.jpg|600px|thumb|none|The right side. ]] | |||
[[File:ITR FNFAL insertmag.jpg|600px|thumb|none|Inserting a magazine containing 20 rounds of 7.62x51mm. ]] | |||
[[File:ITR FNFAL chamberround.jpg|600px|thumb|none|Chambering a round. ]] | |||
[[File:ITR FNFAL ADS.jpg|600px|thumb|none|Aiming down the FAL's iron sights. ]] | |||
[[File:ITR FNFAL firing.jpg|600px|thumb|none|Firing a round. ]] | |||
[[File:ITR FNFAL jam.jpg|600px|thumb|none|A jam! ]] | |||
[[File:ITR FNFAL clearjam.jpg|600px|thumb|none|Clearing the jam with a stroke of the bolt handle. This also serves as an opportunity to practice the old "catch-the-flying-bullet-in-the-mouth" technique. ]] | |||
==FN SCAR-H== | ==FN SCAR-H== | ||
An [[FN SCAR-H]] (known as the "FN-17" in-game) can be purchased for $12000 after reaching Security Level 5. This extremely expensive battle rifle serves as the "jack-of-all-trades" of its class, featuring middling firerate, damage, accuracy, and muzzle velocity. It is select-fire, comes with lots of attachment points, and can be suppressed. The stock can also be folded, although this is of questionable utility. It can be upgraded to reduce its recoil by 20% and its ability to fire in full-auto can be swapped for a three-round burst. | |||
[[File:FN SCAR-H STD.jpg|350px|thumb|none|Third Generation FN SCAR-H - 7.62x51mm NATO]] | |||
[[File:ITR FNSCAR modelfolded.jpg|600px|thumb|none|The FN SCAR-H as it appears in-game with the stock folded. ]] | |||
[[File:ITR FNSCAR modelunfolded.jpg|600px|thumb|none|Ditto, with the stock unfolded. ]] | |||
[[File:ITR FNSCAR leftside.jpg|600px|thumb|none|Holding the rather chunky rifle. ]] | |||
[[File:ITR FNSCAR rightside.jpg|600px|thumb|none|Looking at the other side of the SCAR-H. ]] | |||
[[File:ITR FNSCAR insertmag.jpg|600px|thumb|none|Inserting a magazine. ]] | |||
[[File:ITR FNSCAR chamberround.jpg|600px|thumb|none|Chambering a round of 7.62 NATO. ]] | |||
[[File:ITR FNSCAR ADS.jpg|600px|thumb|none|Aiming...]] | |||
[[File:ITR FNSCAR firing.jpg|600px|thumb|none|...and firing. ]] | |||
[[File:ITR FNSCAR removemag.jpg|600px|thumb|none|Dropping an empty magazine. ]] | |||
==M14== | ==M14== | ||
An [[M14]] can be purchased for $7500 after reaching Security Level 4. The battle rifle of choice for those who prefer single, devastating shots, the M14 deals the highest damage per shot and is the most accurate of its peers. Unlike the FN FAL and the SCAR-H, the M14 is semi-automatic only, which can limit its effectiveness in higher-pressure close-quarters situations. The M14 can be upgraded to reduce its recoil by 20% and to add rails for attachments. It cannot be suppressed. | |||
[[File:M14Rifle.jpg|350px|thumb|none|M14 semi-automatic rifle - 7.62x51mm NATO]] | |||
[[File:ITR M14 model.jpg|600px|thumb|none|The M14 as it appears in-game. ]] | |||
[[File:ITR M14 leftside.jpg|600px|thumb|none|"This is my rifle. There are many like it, but this one is mine." ]] | |||
[[File:ITR M14 rightside.jpg|600px|thumb|none|The right side of the M14. ]] | |||
[[File:ITR M14 insertmag.jpg|600px|thumb|none|Inserting a 20-round magazine of 7.62mm full metal jacket. ]] | |||
[[File:ITR M14 chamberround.jpg|600px|thumb|none|Chambering a round. ]] | |||
[[File:ITR M14 ADS.jpg|600px|thumb|none|Aiming down the M14's surprisingly clear iron sights ]] | |||
[[File:ITR M14 firing.jpg|600px|thumb|none|Firing the M14 at an imaginary drill sergeant. ]] | |||
=Sniper Rifles= | |||
Sniper rifles are, to absolutely no surprise, rifles tooled for long-range combat. They feature very high damage per shot, great accuracy, and a low firerate. Sniper rifles do not come with optics beyond iron sights, so a scope must be purchased or found to put them to full effectiveness at range. | |||
==Lobaev Arms DVL-10 M1 "SABOTEUR"== | |||
A [[Lobaev Arms DVL-10]] "SABOTEUR" in M1 configuration can be purchased for $10000 after reaching Security Level 5. Chambered in 7.62x51mm NATO, the DVL-10 justifies its hefty price tag and steep unlock requirements by offering the highest single-shot damage of any firearm in the game. It feeds from a detachable 10-round magazine and is integrally suppressed, meaning that the rifle needs no extra attachments or costly maintenance to provide a stealthy one-hit kill at any range. The DVL-10's greatest drawback is its low rate of fire, owing to the fact that it is a bolt-action rifle. It can be upgraded to increase its reliability by 15% and to reduce its weight by 1kg. | |||
[[File:DVL-10 Saboteur.jpg|350px|thumb|none|DVL-10 M1 "SABOTEUR" - 7.62x51mm NATO.]] | |||
[[File:ITR DVL10 modelfolded.jpg|600px|thumb|none|The DVL-10 M1 "SABOTEUR" as it appears in-game with the stock folded. ]] | |||
[[File:ITR DVL10 modelunfolded.jpg|600px|thumb|none|Ditto, with the stock unfolded. (Why would you ever fold it in the first place?) ]] | |||
[[File:ITR DVL10 leftside.jpg|600px|thumb|none|Inspecting the left side of the pipe-like bolt-action. ]] | |||
[[File:ITR DVL10 rightside.jpg|600px|thumb|none|The right side, featuring a chromed bolt assembly. ]] | |||
[[File:ITR DVL10 scopeattach.jpg|600px|thumb|none|The DVL-10 doesn't even have iron sights, so a high-powered adjustable scope is all but required. ]] | |||
[[File:ITR DVL10 scopelineup.jpg|600px|thumb|none|Not pictured: inserting the magazine. The player takes aim at a distant target: a malicious teacup. ]] | |||
[[File:ITR DVL10 firing.jpg|600px|thumb|none|Boom. Headshot. ]] | |||
[[File:ITR DVL10 cyclebolt.jpg|600px|thumb|none|Cycling the bolt. ]] | |||
==SVD Tiger== | ==SVD Tiger== | ||
An [[SVD Dragunov|SVD Tiger]] can be purchased for $8000 after reaching Security Level 4. A civilian version of the SVD, the Tiger rifle is considered by many to be the most overpowered weapon in ''Into the Radius VR.'' It is chambered in 7.62x54mmR, fires semi-automatically, and feeds from a 10-round detachable magazine, a combination that makes the Tiger an easy-to-use "point-and-click" weapon with very high accuracy, high damage (albeit less than the DVL), and incredible armor penetration. It comes with a dovetail rail to attach a PSO-1 scope or Kobra holographic sight, but this can be swapped for a standard Picatinny rail if a Western optical sight is desired. Available upgrades include a suppressor adaptor, an additional rail, and a 30% recoil decrease for faster follow-up shots. | |||
[[File:SVD Rifle.jpg|350px|thumb|none|SVD Dragunov - 7.62x54mm R]] | |||
[[File:ITR SVD model.jpg|600px|thumb|none|The Tiger as it appears in-game. ]] | |||
[[File:ITR SVD leftside.jpg|600px|thumb|none|Holding the ferocious Tiger, which is the longest rifle in the game. ]] | |||
[[File:ITR SVD rightside.jpg|600px|thumb|none|The right side of the rifle. ]] | |||
[[File:ITR SVD insertmag.jpg|600px|thumb|none|Loading the Tiger. ]] | |||
[[File:ITR SVD chamberround.jpg|600px|thumb|none|Bringing a round of 7.62x54mmR into the chamber. ]] | |||
[[File:ITR SVD ADS.jpg|600px|thumb|none|Aiming down the Tiger's iron sights...]] | |||
[[File:ITR SVD scopeattach.jpg|600px|thumb|none|...but who needs those? ]] | |||
[[File:ITR SVD scopeaim.jpg|600px|thumb|none|Taking aim at another target; a tin can. The aftermath was too gory to show here (and not because the Tiger's recoil obscured the flying can). ]] | |||
==VSS Vintorez== | ==VSS Vintorez== | ||
A [[VSS Vintorez]] can be purchased for $7500 after reaching Security Level 4. The Vintorez has much more in common with the AS Val assault rifle than it does the other two sniper rifles, making it somewhat of an oddball. It deals the least damage per shot and has by far the worst muzzle velocity of the snipers, making it a bit of a chore to use at long range. This is balanced by the Vintorez's very high firerate (900 rpm semi-auto only), large magazine size (20 rounds, with AS Val magazine), and exceptionally quiet nature (joint best in the game). The Vintorez is compatible with Russian dovetail optics and can be upgraded to increase its reliability by 15% and to add additional Picatinny rails. | |||
[[File:Vss1.jpg|350px|thumb|none|VSS Vintorez with PSO-1 scope - 9x39mm]] | |||
[[File:ITR VSSVintorez model.jpg|600px|thumb|none|The VSS Vintorez as it appears in-game. ]] | |||
[[File:ITR VSSVintorez leftside.jpg|600px|thumb|none|The left side of the Vintorez. ]] | |||
[[File:ITR VSSVintorez rightside.jpg|600px|thumb|none|The right side. ]] | |||
[[File:ITR VSSVintorez insertmag.jpg|600px|thumb|none|Inserting a 10-round magazine. 20-round magazines from the AS Val are also compatible, but are less reliable and weigh more. ]] | |||
[[File:ITR VSSVintorez chamberround.jpg|600px|thumb|none|Chambering a round of 9x39mm. ]] | |||
[[File:ITR VSSVintorez ADS.jpg|600 px|thumb|none|Aiming down the iron sights of the VSS Vintorez. ]] | |||
=Grenade Launchers= | =Grenade Launchers= | ||
== | ==GP-30 Grenade Launcher== | ||
A [[GP-30 grenade launcher]] (known in-game as the "GP32") can be purchased for $1500 after reaching Security Level 3. The OTs-14-4A Groza features an integrated GP-30 as well. It can be mounted underneath the barrel of the AKM, AK-74, and AK-74M or used by itself. VOG-25 40mm grenades, which can be found somewhat rarely in the Radius or purchased for $75 apiece after reaching Security Level 3, can be brought to the muzzle of the launcher to load it and the trigger on the hand holding the rifle's foregrip can be used to fire it. The GP-30 has adjustable sights that can be set to 100m graduations up to 400m, and the sights can be configured for either direct or indirect fire. | |||
[[File:GP-30.jpg|350px|none|thumb|GP-30 - 40mm]] | |||
[[File:ITR GP30 model.jpg|600px|thumb|none|The standalone GP-30 as it appears in-game alongside a VOG-25 40mm grenade. ]] | |||
[[File:ITR GP30 leftside.jpg|600px|thumb|none|The GP-30 mounted to an AKM. ]] | |||
[[File:ITR GP30 rightside.jpg|600px|thumb|none|Ditto. ]] | |||
[[File:ITR GP30 loadgrenade.jpg|600px|thumb|none|Loading a VOG-25 into the launcher. ]] | |||
[[File:ITR GP30 ADS.jpg|600px|thumb|none|Trying to use the adjustable sights.]] | |||
[[File:ITR GP30 hipfire.jpg|600px|thumb|none|<s>Playing with</s> adjusting the sights. ]] | |||
[[File:ITR GP30 explosion.jpg|600px|thumb|none|The resulting (poorly-aimed) explosion. "Close enough" does indeed count when grenades are concerned. ]] | |||
=Grenades= | =Grenades= | ||
Grenades can be found in the Radius or purchased at the store and serve as a useful utility for taking care of enemies behind cover or inside buildings. They require some practice to use, as the player must physically throw them. Fragmentation is modeled, so an Explorer must take care not to blow themselves up with a poorly-thrown grenade. | |||
==F-1== | ==F-1== | ||
[[F-1 hand grenade]]s can be purchased for $75 after reaching Security Level 3 or found rarely in the Radius. They are the more powerful type of lethal grenade, having a large blast radius and releasing lots of fragmentation. F-1 grenades, however, are quite heavy and their potential for self-damage is high. | |||
[[File:Deactivated f1.jpg|350px|thumb|none|F-1 High-Explosive Fragmentation hand grenade]] | |||
[[File:ITR F1 model.jpg|600px|thumb|none|The F-1 hand grenade as it appears in-game. ]] | |||
[[File:ITR F1 holding.jpg|600px|thumb|none|Holding the World War 2-vintage grenade. ]] | |||
[[File:ITR RDG2 holding.jpg|600px|thumb|none|Ditto.]] | |||
[[File:ITR F1 pullpin.jpg|600px|thumb|none|Pulling the pin to arm the grenade. ]] | |||
[[File:ITR F1 throw.jpg|600px|thumb|none|Grenade out! ]] | |||
[[File:ITR F1 explosion.jpg|600px|thumb|none|Kaboom. Small, glowing pieces of fragmentation can be seen flying away from the blast zone. ]] | |||
==RDG-2== | ==RDG-2== | ||
[[RDG-2 smoke grenade]]s can be purchased for $25 after reaching Security Level 2. Cheap and simple, these smoke grenades emit a large cloud of white smoke that can be used to break line of sight with enemies, allowing the player to advance to cover or make a hasty retreat. They can be found commonly across the Radius as low-tier loot. | |||
[[File:RDG-2.jpg|350px|thumb|none|RDG-2 smoke grenade]] | |||
[[File:ITR RDG2 model.jpg|600px|thumb|none|An RDG-2 smoke grenade as it appears in-game. ]] | |||
[[File:ITR RDG-2 holding.jpg|600px|thumb|none|Holding an RDG-2 smoke grenade. ]] | |||
[[File:ITR RDG2 pulltab.jpg|600px|thumb|none|Pulling the tab to arm the grenade. ]] | |||
[[File:ITR RDG2 smokecloud.jpg|600px|thumb|none|The resulting cloud of smoke. ]] | |||
==RGD-5== | |||
[[RGD-5 hand grenade]]s can be purchased for $50 after reaching Security Level 2. They have a smaller blast radius and release less fragmentation than F-1 grenades, but this can be beneficial as it greatly reduces potential self-damage. RGD-5 grenades can be found uncommonly across the Radius. | |||
[[File:Rdg5.jpg|350px|thumb|none|RGD-5 High-Explosive Fragmentation hand grenade]] | |||
[[File:ITR RGD5 model.jpg|600px|thumb|none|An RGD-5 hand grenade as it appears in-game. ]] | |||
[[File:ITR RGD5 holding.jpg|600px|thumb|none|Holding the somewhat egg-shaped 'nade. ]] | |||
[[File:ITR RGD5 holding2.jpg|600px|thumb|none|Ditto. ]] | |||
[[File:ITR RGD5 pullpin.jpg|600px|thumb|none|Removing the pin from the grenade. ]] | |||
[[File:ITR RGD5 throwing.jpg|600px|thumb|none|Throwing the RGD-5. ]] | |||
[[File:ITR RGD5 explosion.jpg|600px|thumb|none|The resulting explosion, which is somewhat less powerful than the F-1's. ]] | |||
[[Category:Video Game]] | [[Category:Video Game]] | ||
[[Category:First-Person Shooter]] | [[Category:First-Person Shooter]] | ||
[[Category:Estonian Produced]] | |||
[[Category:VR]] | |||
[[Category:Post Apocalyptic]] |
Latest revision as of 19:00, 31 December 2023
|
Developed by CM Games and released on July 20th, 2020, Into the Radius VR is a VR action survival game heavily inspired by the Soviet novel Roadside Picnic and the S.T.A.L.K.E.R. video game series. The game takes place in a large, open-world wasteland located in Russia known as the "Pechorsk Exclusion Zone" or "Radius," which was the site of an unexplainable supernatural disaster in 1987. Hired by the United Nations Pechorsk Special Committee, or UNPSC, the player (an "Explorer") ventures across the Radius, gathering information and competing missions, scavenging supplies and equipment, recovering strange, powerful Artifacts, and fending off monstrous Entities.
The following weapons appear in the video game Into the Radius VR:
Overview
Weapons in Into the Radius VR can be obtained (in poor condition) through randomly-spawning loot crates found in the Radius or purchased from a main UNPSC store at the player's home base. Money can be earned from completing missions or by selling unwanted items. To gain access to more powerful firearms, the player must increase their "Security Level" by completing main story missions and passing a training course; the player begins the game with a Security Level of 0 and may reach a maximum level of 5. Firearms, magazines, and some attachments degrade at an unrealistically high pace in Into the Radius VR, requiring the player to either spend money at the shop to have them repaired or utilize their own tools (a toothbrush + cleaning spray and a cleaning rod + toilet paper) to manually clean them. Neglecting to clean one's equipment causes it to appear rusty and smudged, giving it an increased chance to jam, in the case of a firearm, or fail to feed, in the case of a magazine. The player can carry one handgun (in a holster attached to their hip) and one long gun (over their dominant shoulder) at a time and may carry up to four magazines in pouches mounted to their tactical vest. Loot found in the Radius and extra supplies, including cartons of ammunition, extra magazines, food, knives, a gas mask, or one additional long gun, can be stored in the player's backpack, but heavier loads slow the player down and require them to replenish their stamina by eating more often.
Handguns
Best used as a backup weapon or in close-quarters combat, handguns are an Explorer's best friend in Into the Radius VR. All handguns can be upgraded at the store to add an underbarrel rail, threaded suppressor mount (does not apply to the Desert Eagle and MP-412 REX), and red dot sight mount. Common ammunition types for handguns include:
- Full metal jacket (FMJ) - standard
- Armor-piercing (AP) - decreased damage, increased armor penetration, more expensive
- Subsonic (SS) - significantly decreased damage, decreased armor penetration and noise, less expensive
- Overpressure (+P) - significantly increased damage and armor penetration, much more expensive
Beretta 92FS
A Beretta 92FS (depicted with M9 markings and called the "M9 Beretta") can be purchased for $1500 after reaching Security Level 2. Feeding from a 15-round magazine, tied with the TT-33 for the highest damage-per-shot of the non-magnum pistols, and capable of firing a wide array of powerful 9x19mm ammunition, the Beretta 92FS is considered by many to be the most useful pistol in Into the Radius VR.
Desert Eagle Mark XIX
A Desert Eagle Mark XIX chambered in .357 Magnum can be purchased for $5500 after reaching Security Level 4. The heaviest and second-most powerful handgun in Into the Radius VR, it deals enough damage to kill almost any enemy in the game with a one bullet, but its expensive ammunition, low accuracy, and high recoil encourage precise, single shots. As an added bonus, the "Desert Eagle" comes pre-equipped with a ported barrel and two rail attachment points, one on top of the barrel and one underneath it. It feeds from a 9-round magazine and can fire soft-point (incorrectly called FMJ in-game) or "Surplus" ammunition, which deals less damage but is significantly less expensive.
Glock 17
A 4th Generation Glock 17 can be purchased for $700 after reaching Security Level 1. As a high-capacity automatic pistol, it fulfills a similar role to the GSh-18 in-game, although the Glock deals more damage per shot in exchange for having more expensive ammunition. It is the first weapon chambered in 9x19mm available in-game.
Glock 18C
A Glock 18C (or "G18c" as it is known in-game) can be purchased for $3500 after reaching Security Level 3. This select-fire Glock deals moderate damage per shot and has an extremely high rate of fire, but with a magazine of just 17 rounds it is very easy to blow through all of one's ammunition in a fraction of a second when faced with a stressful situation. It is one of two machine pistols available in-game, the other being the OTs-33 "Pernach."
GSh-18
A GSh-18 can be purchased for $600 after reaching Security Level 1. The high-capacity pistol is depicted incorrectly as firing 9x18mm Makarov, however. The GSh-18 is a substantial upgrade over the starting Makarov PM pistol because of the former's increased magazine size (18 vs. 8) and higher base damage (despite firing the same cartridge.) When using AP or +P ammunition, the GSh-18 remains a strong choice for players throughout most of the game due to its high capacity, high base damage, and acceptable armor-piercing performance.
Makarov PM
A Makarov PM is the player's starting weapon and can also be purchased for $300 starting at Security Level 0. One free PM also respawns every few in-game days just inside the Radius. Featuring low damage, low magazine capacity, and low armor-piercing ability, the PM is serviceable only as an early-game sidearm and is best replaced by any other handgun available in Into the Radius. Its one saving grace is that its ammunition is cheap to purchase and easy to scavenge.
MP-412 REX
The MP-412 REX can be purchased for $6000 starting at Security Level 2. Added to the game as part of the 2.7 Update, the REX deals 50% more damage per shot compared to the already powerful Desert Eagle Mark XIX (despite firing the same ammunition), ensuring that anything unlucky enough to catch a round from this six-shooter won't get back up. This extreme power, however, is kept in check by the revolver's small capacity, high recoil, poor iron sights, somewhat poor accuracy, and its inability to mount a suppressor.
OTs-33 Pernach
An OTs-33 Pernach can be purchased for $2200 after reaching Security Level 2. Feeding from a 27-round magazine and capable of firing at 600 rpm, the Pernach offers extreme firepower in a small package at the cost of potential ammo wastage and high recoil. The select-fire pistol is known in-game as the OC-33, which is an alternate romanization of its Russian name.
Tokarev TT-33
A Tokarev TT-33 can be purchased for $500 after reaching Security Level 1. The TT-33 has high damage-per-shot and good anti-armor performance compared to other sidearms, especially those chambered in 9x18mm Makarov. The Tokarev's relatively small capacity of 8+1 rounds, however, limits its effectiveness in later parts of the game.
Submachine Guns
Submachine guns (or SMGs) are one of the types of primary weapon available in Into the Radius VR. They fire pistol cartridges at very high rates of fire, which, in a game focused around ammunition conservation and making accurate single shots at long range, results in submachine guns being a second or third choice for most situations. Unlike shotguns, most submachine guns can be suppressed, however, meaning that this weapon class still finds some utility when stealthy close-quarters firepower is required, such as within the confines of Pobeda Factory. Much like pistols, all submachine guns can be modified at the store to add rails for various attachments and many come pre-equipped with a threaded barrel for attaching a pistol suppressor. Most submachine guns also have access to unique, mutually exclusive upgrades to either increase (+20%) or decrease (-20%) their base rate of fire, depending on if ammo conservation or increased firepower is desired.
Heckler & Koch MP5K "Reverse Stretch"
A Heckler & Koch MP5K can be purchased for $3500 after reaching Security Level 2. This is a custom variant of the classic SMG known as a "reverse stretch," meaning that it is a hybrid of the MP5A5 and MP5K. This allows it to feature both the folding stock and trigger group of the former and the forend of the latter. Owing to its Navy three-round burst trigger group, this MP5 can fire in semi-automatic, 3-round burst, or full-auto. It is chambered in 9x19mm Parabellum, feeds from a 30-round magazine, and comes pre-fitted with a threaded barrel for a pistol suppressor.
MP Jelen
An MP Jelen can be purchased for $1850 after reaching Security Level 1. Known in-game simply as the "PPSh," this super-short SMG is the first (and by far the most crude) submachine gun available to the player. Firing 7.62x25mm Tokarev and utilizing the same 35 and 71-round magazines as the full-length PPSh-41 available later in the game, the MP Jelen is questionably effective at best and serves only as a cheap, accessible option for a player who wants to use an SMG during the very early-game at any cost. It may be upgraded to attach an optical sight mount and underbarrel rail.
PP-91 Kedr
A PP-91 Kedr can be purchased for $2000 after reaching Security Level 2. The weapon's stock can be folded or unfolded, but this has no effect on recoil in-game and is purely an aesthetic choice. The PP-91 Kedr can use 20 or 30-round magazines and comes with a threaded barrel to attach a pistol suppressor, if so desired.
PP-2000
A PP-2000 can be purchased for $3000 starting at Security Level 2. It feeds from a 20-round magazine and comes equipped with a suppressor adaptor and top rail attachment point. The PP-2000 can be fired in semi-automatic or full-auto, but an upgrade can be purchased that (somehow) swaps the full-auto firemode for a three-round burst. In terms of raw damage, the PP-2000 is the most powerful 9x19mm Parabellum firearm in Into the Radius VR.
PPSh-41
Heavy, powerful, and capable of firing at an incredible 1000 RPM, a PPSh-41, known as the "PPSh Full" in-game (as it is the "full" version of the much shorter MP Jelen), can be purchased for $3000 after reaching Security Level 2 and can be upgraded to add an optical sight mount and underbarrel rail. Both 35-round stick magazines and 71-round drum magazines are available for the PPSh-41, but drum magazines cannot be purchased from the main store and must be found as loot in the Radius.
Shotguns
Shotguns in Into the Radius VR generally offer very high single-shot firepower at the expense of low magazine size and a cumbersome reloading process. All shotguns are chambered in 12 gauge and can use one of two ammunition types: buckshot (red shell), which fires a spread of pellets that rip through unarmored enemies at short to mid-range, and slugs (blue shell), which fire a single, accurate projectile that is better against armored enemies and at longer ranges. The choke of each shotgun can be adjusted at the store to drastically increase or decrease the spread of buckshot and, as with other firearms, shotguns may be modified to add rail mounts for optical sights and other attachments. All shotguns (except the Saiga) also feature a side saddle on the left side of the gun that can hold up to 6 spare shells to facilitate rapid reloading.
Baikal IZh-27
A Baikal IZh-27 can be purchased for $1500 after reaching Security Level 1. This Soviet over-under double-barreled shotgun is powerful and accurate, especially in the early-game before armored enemies become commonplace, but the IZh-27 is limited to just two shots before it must be reloaded and kicks heavily. Its length and weight can hinder the user in close-quarters combat and when traveling across the large, open Radius. The IZh-27 may be upgraded to add an optical sight mount and a rail on the side of the gun for attachments.
Sawed-Off
A sawed-off version of the IZh-27 can be purchased for $500 and lacks a security level requirement. Black electrical tape is wound around what remains of the shotgun's stock, which has been cut down significantly along with the barrels. Compared to the full-length version, the IZh-27 Sawed-Off is slightly less accurate and much louder. It features the same upgrade options as its parent and one is given to the player for free after they complete the first mission.
Baikal IZh-81
A Baikal IZh-81 can be purchased for $3000 after reaching Security Level 2. The IZh-81 can hold up 4+1 rounds in its magazine tube, but this may be extended to 8+1 after purchasing an upgrade. An optical sight mount and two rail attachment points (one underneath the barrel and one on the side of it) can also be added via the game's upgrade system. Powerful and accurate, the IZh-81 is a significant step up over the IZh-27.
Franchi SPAS-12
A Franchi SPAS-12 with no stock can be purchased for $5500 after reaching Security Level 4. The SPAS-12 compensates for its high price and steep unlock criteria with a high magazine capacity (8+1 shells) and the ability to fire semi-automatically. Upgrades for the SPAS-12 include an extended magazine tube (+4 shells), a rail for mounting optical sights, and two barrel-mounted rails for attachments.
Saiga 12K
A Saiga 12K can be purchased for $8000 after reaching Security Level 5. This Saiga 12K is a mixture of various custom parts, including a conical flash hider, a super-short barrel, a Galil-esque side-folding stock, and an AK-series wooden foregrip. It is chambered in 12 gauge and can use 5-round or 10-round magazines, although the latter are few in number and can only be found within special treasure "Stashes" hidden in the Radius.
Side-By-Side Double Barreled Shotgun
A generic hammerless side-by-side double barreled shotgun known as the "Hunting Shotgun" was available for purchase from the store in the 1.0 version of Into the Radius VR. When the 2.0 version of the game was released in December 2021, however, the Hunting Shotgun was removed from the store and replaced by the IZh-27. The side-by-side was not removed entirely, though, as it is still possible to find the Hunting Shotgun inside loot crates in certain parts of the Radius. Gameplay-wise, it is statistically indistinguishable from the IZh-27 that replaced it.
Sawed-Off
A sawed-off version of the Hunting Shotgun known simply as the "Sawed-Off Shotgun" was also once available for purchase, but it has since been replaced by the identically-performing IZh-27 Sawed-Off. It can be found in the Radius in the same areas as the full-length Hunting Shotgun.
Assault Rifles
Assault rifles are generally the most useful class of primary weapon for a mid-game Explorer. Possessing good damage characteristics, serviceable armor-piercing ability, sizeable magazines, decent accuracy, and the ability to fire in full-auto or semi-automatic, assault rifles can be extremely useful in both close and medium-range combat when equipped with a decent optic and a laser attachment. They begin to struggle at longer ranges, however, and their pricey ammunition makes full-auto much more costly compared to submachine guns. Common ammunition types include FMJ, AP, SS, and CHP (copper hollow point)/Surplus, which is directly inferior to other ammo types but by far the cheapest.
AK-74
An AK-74 can be purchased for $5000 after reaching Security Level 3. It has exceptionally average characteristics compared to other available assault rifles and feeds from a 30-round magazine. The AK-74 can be equipped with a PSO-1 scope or Kobra optical sight (via a dovetail mount on the left side of the receiver, indicating that the rifle is an AK-74N) as well as a PBS-1 silencer and underbarrel GP-30 grenade launcher. Upgrades for the AK-74 include reducing the recoil (-20%), increasing the firerate (+20%) and swapping the dovetail mount for a Picatinny rail.
"AK-74M"
A variant with synthetic furniture and an aftermarket muzzle brake, referred to as the "AK-74M", can be purchased for $6500 after reaching Security Level 3; despite its name, it lacks the actual AK-74M's folding stock hardware and has a ribbed receiver cover, meaning that it's simply a regular AK-74N with synthetic furniture. It justifies its increased price tag compared to the base AK-74 with a series of small improvements to its controllability, accuracy, durability, and stealthiness. It features the same upgrades and attachment options as the AK-74.
AKM
An AKM can be purchased for $4500 after reaching Security Level 3. The AKM's stats are very similar to the AK-74M's, but the AKM deals more damage per shot at the cost of a lower muzzle velocity and a much louder report. It can equip the same attachments and upgrades as the AK-74s.
AKS-74U
An AKS-74U can be purchased for $4000 after reaching Security Level 3. As a shortened AK-74 with a folding stock, the 74U is easier to use in close-quarters than the full-length AKs and boasts a slightly faster fire rate (650 rpm vs. 600) to boot. Compared to the other AK-series rifles, however, it has the poorest accuracy in-class and the the second-worst muzzle velocity, which severely limit its effectiveness at range. It mostly shares an attachment and upgrade pool with the other AKs, with a few differences; the AKS-74U cannot equip the GP-30 grenade launcher and it features a unique upgrade to improve its accuracy by 20%, which reduces shot dispersion and allows the 74U to reclaim some performance at range.
AS Val
An AS Val can be purchased for $8000 after reaching Security Level 4. The AS Val differs from the VSS Vintorez also unlocked at Security Level 4 with its ability to fire in full-auto and its lighter weight. It comes pre-equipped with a dovetail mount (although this can be replaced with a Picatinny rail for a price) and can be upgraded to add an additional rail on the side of the gun. Compared to the AK-series rifles, the AS Val deals significantly more damage per shot and is much quieter, which is invaluable for preventing swarms of enemies from being drawn to the player's location during combat. It loses out to the AKs when muzzle velocity and magazine size are considered, however, meaning that a player equipped with the AS Val must become comfortable with its exaggerated bullet drop and have to make single shots count.
Colt M4A1
A Colt M4A1 can be purchased for $6500 after reaching Security Level 3. One of the first Western long arms available to the player, the M4A1 performs similarly to the AK-74s in terms of damage and magazine size, although the M4 fires much faster and is slightly quieter while the AKs have higher muzzle velocities. The M4A1 is notable for having the most out-of-the-box rail attachment points of any weapon in the game, allowing it to mount optics, flashlights, and lasers without having to spend money on expensive upgrades. It can be upgraded to increase the accuracy of the weapon by 10% and to swap the automatic fire mode for a three-round burst, transforming the gun into an M4.
Steyr AUG A3
A Steyr AUG A3 can be purchased for $5000 after reaching Security Level 3. The AUG has the highest muzzle velocity in-class and an average firerate, but the weapon's stats are otherwise identical to the M4A1. Its bullpup design and unique progressive trigger system (half-pulling the trigger fires a single bullet while depressing it all the way fires fully-automatic) can be hard to get used to, but a player who has mastered the AUG can use it just as effectively as, if not more so, any other assault rifle. The AUG can be upgraded to increase its accuracy by 10% and to swap the fully-automatic firemode for a three-round burst.
OTs-14-4A Groza
An OTs-14-4A Groza can be purchased for $7500 after reaching Security Level 4. Its most defining feature is a permanently-affixed GP-30 grenade launcher, which can be used to launch caseless 40 mm VOG-25 grenades and is operated with the trigger on the forward hand; care should be taken to avoid blowing oneself up! It is otherwise similar to the other 9x39mm rifles in the sense that it has high damage per shot and very pronounced bullet drop. The Groza is tied with the AKS-74U for the worst accuracy of the assault rifles, however, and is not integrally suppressed (although a PBS-1 suppressor may be attached). As with submachine guns, the firerate of the Groza may be tweaked (+20% or -20%) through upgrades and its poor accuracy can be somewhat curbed with a +15% boost at the upgrade station. Various rail mounting points can also be added.
Rifles
Into the Radius VR features two weapons that do not fit cleanly within other rifle weapon categories.
Mosin Nagant Model 1938 Carbine
A Mosin Nagant Model 1938 Carbine can be purchased for $5500 after reaching Security Level 3. The Mosin is the first truly high-powered long-ranged rifle available to the player and has both extremely high damage per shot and good armor-piercing abilities. There are no clips in the Radius, however, meaning that the Mosin must be reloaded one bullet at a time. With a base capacity of only 5 rounds, the Mosin is a powerful rifle with heavy drawbacks, meaning that it is best suited for a player with steady hands and nerves of steel. The Mosin can equip a PU scope without any modifications, but two rails (one for optical sights and the other for lasers or flashlights) can be added at the upgrade station.
SKS-D
An SKS-D can be purchased for $3200 after reaching Security Level 2. Utilizing the same 10 and 30-round magazines as the AKM, the semi-automatic SKS is inferior to any of the game's assault rifles as a primary weapon. Its only benefits compared to the AKs are its good accuracy, low price, and low security level requirement. The SKS can be fitted with a PU scope, and its pool of available modifications includes various rail attachment points, a 30% recoil reduction, and a DTK suppressor adaptor. A bayonet was available for the rifle in the 1.0 version of Into the Radius VR, but it was removed when the game was updated to version 2.0.
Battle Rifles
A step above the intermediate-caliber assault rifles, battle rifles offer a mid/late-game Explorer a full-powered punch of damage. Hard-hitting, accurate, and possessing incredible armor penetration, battle rifles are adept at any range, but their weight, heavy recoil, and expensive ammunition can be difficult to manage. All battle rifles in Into the Radius VR are chambered in 7.62x51mm and feed from a 20-round magazine, meaning that it mostly comes down to personal preference and playstyle as to which rifle one uses.
FN FAL 50.00
An early FN FAL 50.00 with wooden furniture can be purchased for $6500 after reaching Security Level 4. The FAL has the fastest firerate of the three available battle rifles, but it also deals the least damage per shot and is the most inaccurate. The FN FAL is compatible with the so-called NATO Suppressor and can be modified to adjust the firerate (±20%), add additional rails for attachments, and increase the accuracy by 10%.
FN SCAR-H
An FN SCAR-H (known as the "FN-17" in-game) can be purchased for $12000 after reaching Security Level 5. This extremely expensive battle rifle serves as the "jack-of-all-trades" of its class, featuring middling firerate, damage, accuracy, and muzzle velocity. It is select-fire, comes with lots of attachment points, and can be suppressed. The stock can also be folded, although this is of questionable utility. It can be upgraded to reduce its recoil by 20% and its ability to fire in full-auto can be swapped for a three-round burst.
M14
An M14 can be purchased for $7500 after reaching Security Level 4. The battle rifle of choice for those who prefer single, devastating shots, the M14 deals the highest damage per shot and is the most accurate of its peers. Unlike the FN FAL and the SCAR-H, the M14 is semi-automatic only, which can limit its effectiveness in higher-pressure close-quarters situations. The M14 can be upgraded to reduce its recoil by 20% and to add rails for attachments. It cannot be suppressed.
Sniper Rifles
Sniper rifles are, to absolutely no surprise, rifles tooled for long-range combat. They feature very high damage per shot, great accuracy, and a low firerate. Sniper rifles do not come with optics beyond iron sights, so a scope must be purchased or found to put them to full effectiveness at range.
Lobaev Arms DVL-10 M1 "SABOTEUR"
A Lobaev Arms DVL-10 "SABOTEUR" in M1 configuration can be purchased for $10000 after reaching Security Level 5. Chambered in 7.62x51mm NATO, the DVL-10 justifies its hefty price tag and steep unlock requirements by offering the highest single-shot damage of any firearm in the game. It feeds from a detachable 10-round magazine and is integrally suppressed, meaning that the rifle needs no extra attachments or costly maintenance to provide a stealthy one-hit kill at any range. The DVL-10's greatest drawback is its low rate of fire, owing to the fact that it is a bolt-action rifle. It can be upgraded to increase its reliability by 15% and to reduce its weight by 1kg.
SVD Tiger
An SVD Tiger can be purchased for $8000 after reaching Security Level 4. A civilian version of the SVD, the Tiger rifle is considered by many to be the most overpowered weapon in Into the Radius VR. It is chambered in 7.62x54mmR, fires semi-automatically, and feeds from a 10-round detachable magazine, a combination that makes the Tiger an easy-to-use "point-and-click" weapon with very high accuracy, high damage (albeit less than the DVL), and incredible armor penetration. It comes with a dovetail rail to attach a PSO-1 scope or Kobra holographic sight, but this can be swapped for a standard Picatinny rail if a Western optical sight is desired. Available upgrades include a suppressor adaptor, an additional rail, and a 30% recoil decrease for faster follow-up shots.
VSS Vintorez
A VSS Vintorez can be purchased for $7500 after reaching Security Level 4. The Vintorez has much more in common with the AS Val assault rifle than it does the other two sniper rifles, making it somewhat of an oddball. It deals the least damage per shot and has by far the worst muzzle velocity of the snipers, making it a bit of a chore to use at long range. This is balanced by the Vintorez's very high firerate (900 rpm semi-auto only), large magazine size (20 rounds, with AS Val magazine), and exceptionally quiet nature (joint best in the game). The Vintorez is compatible with Russian dovetail optics and can be upgraded to increase its reliability by 15% and to add additional Picatinny rails.
Grenade Launchers
GP-30 Grenade Launcher
A GP-30 grenade launcher (known in-game as the "GP32") can be purchased for $1500 after reaching Security Level 3. The OTs-14-4A Groza features an integrated GP-30 as well. It can be mounted underneath the barrel of the AKM, AK-74, and AK-74M or used by itself. VOG-25 40mm grenades, which can be found somewhat rarely in the Radius or purchased for $75 apiece after reaching Security Level 3, can be brought to the muzzle of the launcher to load it and the trigger on the hand holding the rifle's foregrip can be used to fire it. The GP-30 has adjustable sights that can be set to 100m graduations up to 400m, and the sights can be configured for either direct or indirect fire.
Grenades
Grenades can be found in the Radius or purchased at the store and serve as a useful utility for taking care of enemies behind cover or inside buildings. They require some practice to use, as the player must physically throw them. Fragmentation is modeled, so an Explorer must take care not to blow themselves up with a poorly-thrown grenade.
F-1
F-1 hand grenades can be purchased for $75 after reaching Security Level 3 or found rarely in the Radius. They are the more powerful type of lethal grenade, having a large blast radius and releasing lots of fragmentation. F-1 grenades, however, are quite heavy and their potential for self-damage is high.
RDG-2
RDG-2 smoke grenades can be purchased for $25 after reaching Security Level 2. Cheap and simple, these smoke grenades emit a large cloud of white smoke that can be used to break line of sight with enemies, allowing the player to advance to cover or make a hasty retreat. They can be found commonly across the Radius as low-tier loot.
RGD-5
RGD-5 hand grenades can be purchased for $50 after reaching Security Level 2. They have a smaller blast radius and release less fragmentation than F-1 grenades, but this can be beneficial as it greatly reduces potential self-damage. RGD-5 grenades can be found uncommonly across the Radius.