Error creating thumbnail: File missing Join our Discord! |
If you have been locked out of your account you can request a password reset here. |
Hot Dogs, Horseshoes & Hand Grenades/Launchers: Difference between revisions
VladVladson (talk | contribs) |
Pyr0m4n14c (talk | contribs) (→M203A1: Had these sitting on my computer for ages; forgot to upload them.) |
||
(12 intermediate revisions by 6 users not shown) | |||
Line 3: | Line 3: | ||
==Carl Gustaf M2== | ==Carl Gustaf M2== | ||
A much-requested addition, [[Carl Gustaf M2]] was the largest gift added on Meatmas Day 2022. It is the game's first recoilless rifle, and features a wide variety of ammunition types to choose from. | |||
[[File:CarlGustavM2.jpg|thumb|none|450px|Carl Gustaf M2 - 84x246mmR]] | |||
[[ | [[File:H3VR CGM2 Box.jpg|thumb|none|600px|For those that saved the biggest box for last, the results are certainly not disappointing. Left to right, the rounds visible here are HEDP 502 ('''H'''igh-'''E'''xplosive '''D'''ual '''P'''urpose, denoting a shaped-charge explosive capable of generating fragments, for both anti-personnel and anti-armor use), HEAT 751 ('''H'''igh-'''E'''xplosive '''A'''nti '''T'''ank, a tandem-warhead shaped-charge round meant for defeating slat and/or explosive reactive armor), and ILLUM 545C (short for "illumination" - this one's discussed more below).]] | ||
[[File:H3VR CGM2 Left.jpg|thumb|none|600px|Examining the big green tube in all its glory.]] | |||
[[File:H3VR CGM2 Right.jpg|thumb|none|600px|Takes a bit of effort to fit it in the frame, but it can be done.]] | |||
[[File:H3VR CGM2 Unlocking.jpg|thumb|none|600px|Operating the weapon is a unique process, as far as ''H3'''s weapons are concerned - first, pull down on this lever to unlock the rear venturi tube...]] | |||
[[File:H3VR CGM2 Opening.jpg|thumb|none|600px|...and then use the knob above it to open said tube.]] | |||
[[File:H3VR CGM2 Loading.jpg|thumb|none|600px|With the launcher open, a round can be inserted - this one's the fourth of five total types, HE 441B (a simple high-explosive round).]] | |||
[[File:H3VR CGM2 Sliding.jpg|thumb|none|600px|It doesn't just go in on its own, though - once lined up, it has to be manually slid into place.]] | |||
[[File:H3VR CGM2 Closing.jpg|thumb|none|600px|Once it's in, simply repeat the first two steps in reverse. If you want to see what locking it looks like, look at the image 4 above this one, and convince yourself that the lever's going up instead of down.]] | |||
[[File:H3VR CGM2 Cocking.jpg|thumb|none|600px|Finally, cock the striker - contrary to what one might expect, this starts out all the way back, and has to be pushed forward.]] | |||
[[File:H3VR CGM2 Aiming.jpg|thumb|none|600px|Lining up the aperture-and-post irons, hoping to free the Snowglobe from the Giant Weiner's reign of terror once and for all.]] | |||
[[File:H3VR CGM2 Firing.jpg|thumb|none|600px|''>buy recoilless rifle <br> >look inside <br> >recoil'']] | |||
[[File:H3VR CGM2 Impact.jpg|thumb|none|600px|Sadly, an 84mm HE round proves no match for the Weiner's magical force-field.]] | |||
[[File:H3VR CGM2 Removing.jpg|thumb|none|600px|Yanking out the spent case, a process rather similar to the insertion of a live round (minus the obvious difference in direction); the green round in the box is the fifth and final ammo type, SMOKE 469C (which does exactly what you'd expect - unlike "HEAT", "SMOKE" doesn't stand for anything, and is written in all-caps for seemingly no reason).]] | |||
[[File:H3VR CGM2 Throwing.jpg|thumb|none|600px|Taking out frustration over the indifferent cruelty of the Weiner on a nearby Sosig, for reasons that are entirely related to it being the closest thing that'd respond, and not at all because of any resemblance between it and the Weiner. This isn't a hate crime, I swear.]] | |||
[[File:H3VR CGM2 Flare.jpg|thumb|none|600px|Having escaped to somewhere beyond the reach of giant tubes of processed meat and the sun alike, it's time to make good on that promise from the first image, and explain the wonder that is the ILLUM 545C round.]] | |||
[[File:H3VR CGM2 Flash.jpg|thumb|none|600px|As can be seen here, it makes quite a bit of light when you - <br> <br> ''"Wait, what? That's not how it works?"'']] | |||
[[File:H3VR CGM2 Backblast.jpg|thumb|none|600px|*Ahem* Right, so when you fire it, it produces a fairly substantial amount of light from - <br> <br> ''"Really? Not that either?" <br> <br> "Oh, the round itself. Why didn't you say so?"'']] | |||
[[File:H3VR CGM2 Close.jpg|thumb|none|600px|Anyway, so as I was saying, it makes a decently large flash of light on impact with - <br> <br> ''"Oh, for crying out loud, just tell me already."'']] | |||
[[File:H3VR CGM2 Light.jpg|thumb|none|600px|''So'', as you can see here, the round produces its intended quantity of light when fired up into the air. It's a giant parachute flare. Useful for making like Nelson Rangell and turning night into day.]] | |||
[[File:H3VR CGM2 Parachute.jpg|thumb|none|600px|Oh, and for those unfamiliar, "parachute flare" is a completely literal expression - it hangs in the air longer that way. A close inspection (after it burns out, but before it hits the ground and explodes like the shot two above this one) reveals that cars, jets, and recoilless rifle ammunition are apparently produced in ''H3'''s world by the sausage-logoed company "SOAB".]] | |||
==China Lake Launcher== | ==China Lake Launcher== | ||
Line 179: | Line 198: | ||
Update #107 Alpha 1 introduced the original, full-length version of the [[M203]] Grenade launcher. Like the earlier added M203A1, this launcher can only be used on the [[M16A1]] and [[M4 Carbine]], and when attached to either weapon, the matching sight ladder appears on top of the weapon's fore. | Update #107 Alpha 1 introduced the original, full-length version of the [[M203]] Grenade launcher. Like the earlier added M203A1, this launcher can only be used on the [[M16A1]] and [[M4 Carbine]], and when attached to either weapon, the matching sight ladder appears on top of the weapon's fore. | ||
[[File:M203.jpg|thumb|none|450px|M203 - 40x46mm]] | [[File:M203.jpg|thumb|none|450px|M203 - 40x46mm]] | ||
[[File:H3VR M203 New Left.jpg|thumb|none|600px|Taking a look at the new M203; the nicely-detailed markings show it to be an earlier Colt-produced example. Or, rather, a "Dolt"-produced example.]] | |||
[[File:H3VR M203 New Right.jpg|thumb|none|600px|The right side, meanwhile, is conspicuously devoid of markings. It's not supposed to have any, mind; it just looks a bit odd.]] | |||
[[File:H3VR M203 New Mounting.jpg|thumb|none|600px|Bringing the launcher up to a rifle's handguard...]] | |||
[[File:H3VR M203 New Opening.jpg|thumb|none|600px|...and marveling as the triangle instantly becomes a trapezoid. Not for very long, mind; we're not made of time here, so this is also the breech-opening shot.]] | |||
[[File:H3VR M203 New Loading.jpg|thumb|none|600px|Loading in a 40x46mm round; this is an M781 practice round, with a payload of chalk powder to make it obvious where the round landed. Fitting for a launcher mounted onto a civilian semi-auto rifle.]] | |||
[[File:H3VR M203 New Closing.jpg|thumb|none|600px|Closing up the breech.]] | |||
[[File:H3VR M203 New Folding.jpg|thumb|none|600px|Fiddling with the rear sight; this was initially fixed in place, but was later made foldable after a patch. Helps when you're trying to aim the rifle that it's attached to.]] | |||
[[File:H3VR M203 New Firing.jpg|thumb|none|600px|Firing off a round. No dedicated aiming shot, but you can see how it works here anyway - just pick the right rear sight notch for your range, and aim with the parent rifle's front sight.]] | |||
[[File:H3VR M203 New Ejecting.jpg|thumb|none|600px|Dumping out the spent case. Better pick it up - those rounds aren't cheap. Plus, you can clean it out and use it as a shotglass.]] | |||
==M203A1== | ==M203A1== | ||
Line 191: | Line 219: | ||
[[File:H3VR M203 Explosion.jpg|thumb|none|600px|The effects are more or less what one would expect.]] | [[File:H3VR M203 Explosion.jpg|thumb|none|600px|The effects are more or less what one would expect.]] | ||
[[File:H3VR M203 Ejecting.jpg|thumb|none|600px|Clearing the launcher works about the same as loading it; just slide the barrel forward, and the spent casing falls right out.]] | [[File:H3VR M203 Ejecting.jpg|thumb|none|600px|Clearing the launcher works about the same as loading it; just slide the barrel forward, and the spent casing falls right out.]] | ||
[[File:H3VR M203A1 Left.jpg|thumb|none|600px|Checking out the new M203A1 just outside the Grill House's central, well, house.]] | |||
[[File:H3VR M203A1 Right.jpg|thumb|none|600px|It's about the same as the M203A-nothing, but a tad shorter. Which is pretty much the whole point.]] | |||
[[File:H3VR M203A1 Mounting.jpg|thumb|none|600px|To be more precise, the shorter barrel was meant to optimize it for use on carbines, such as the M4 here.]] | |||
[[File:H3VR M203A1 Mounted.jpg|thumb|none|600px|Just tack it on, and bam, the entire lower handguard vanishes. You do get a neat new leaf sight out of the deal, though.]] | |||
[[File:H3VR M203A1 Opening.jpg|thumb|none|600px|Opening up the launcher...]] | |||
[[File:H3VR M203A1 Loading.jpg|thumb|none|600px|...popping in an "X1776 FreedomParty" round...]] | |||
[[File:H3VR M203A1 Closing.jpg|thumb|none|600px|...and sliding it shut.]] | |||
[[File:H3VR M203A1 Aiming.jpg|thumb|none|600px|Sadly, as nice as the Colt 3-power scope looks on top of the carrying handle, it blocks basically all the leaf sight notches that correspond to a distance actually achievable on this map, nevermind inside the building itself. No old-school tactical aesthetic for you.]] | |||
[[File:H3VR M203A1 Firing.jpg|thumb|none|600px|Following a breach that's better off undocumented, an opportunity to use the launcher presents itself - pre-flashing a room before entry.]] | |||
[[File:H3VR M203A1 Flash.jpg|thumb|none|600px|In case it wasn't made clear before, the X1776 is a flashbang round (with a bit of confetti in it). The flash makes the markings of the carbine and the launcher alike stand out rather nicely.]] | |||
[[File:H3VR M203A1 Close.jpg|thumb|none|600px|As it turns out, there were some enemies inside that were successfully stunned. Not in that specific room mind you, just inside.]] | |||
[[File:H3VR M203A1 Attacking.jpg|thumb|none|600px|Giving the Sosig another 40, just to make sure he's properly stunned.]] | |||
[[File:H3VR M203A1 Ejecting.jpg|thumb|none|600px|''"Hey, command? Yeah, uh, these things are non-lethal, right?" <br> <br> "...less-lethal? Not less-'''than'''-lethal?" <br> <br> "No, nothing. Just, uhh... this guy shot himself before I could apprehend him."'']] | |||
==M224 Mortar== | ==M224 Mortar== | ||
Line 278: | Line 319: | ||
[[File:H3VR Mk19 Ejecting.jpg|thumb|none|600px|Looking away from the direction that the automatic grenade launcher is firing (a sentence that shouldn't really ever be uttered in seriousness) shows that it spits its spent cases straight out the bottom, along with some disproportionately tiny-looking belt links.]] | [[File:H3VR Mk19 Ejecting.jpg|thumb|none|600px|Looking away from the direction that the automatic grenade launcher is firing (a sentence that shouldn't really ever be uttered in seriousness) shows that it spits its spent cases straight out the bottom, along with some disproportionately tiny-looking belt links.]] | ||
[[File:H3VR Mk19 Attacking.jpg|thumb|none|600px|While the ammo is meant for armor and infantry, it also proves decently effective against the scene's floating crystal snowflakes once you get the hang of point-shooting it. The main draw of this being that, if you can convince yourself to forget that you're trapped in a giant glass prison, you can pretend you're firing air-bursting shells out of a WWII-era AA gun.]] | [[File:H3VR Mk19 Attacking.jpg|thumb|none|600px|While the ammo is meant for armor and infantry, it also proves decently effective against the scene's floating crystal snowflakes once you get the hang of point-shooting it. The main draw of this being that, if you can convince yourself to forget that you're trapped in a giant glass prison, you can pretend you're firing air-bursting shells out of a WWII-era AA gun.]] | ||
==Orion Flare Gun== | ==Orion Flare Gun== | ||
The [[Orion Flare Gun]] is available in-game, having been added in Update #15. While it is capable of firing 12 gauge shells in-game, doing so with any sort of high-pressure shell (i.e. anything other than flares, "Cannonball" rounds, and Dragon's Breath shells) will destroy the flare gun, rendering it useless. However, Update #17 added a fictional steel-framed version capable of handling high-pressure loads. Originally both versions were classified as "shotgun" in game for the sake of random weapon spawns, but this classification was later removed from the normal version due to this randomly dooming runs of game modes that started the player with a random shotgun. | The [[Orion Flare Gun]] is available in-game, having been added in Update #15. While it is capable of firing 12 gauge shells in-game, doing so with any sort of high-pressure shell (i.e. anything other than flares, "Cannonball" rounds, and Dragon's Breath shells) will destroy the flare gun, rendering it useless. However, Update #17 added a fictional steel-framed version capable of handling high-pressure loads. Originally both versions were classified as "shotgun" in game for the sake of random weapon spawns, but this classification was later removed from the normal version due to this randomly dooming runs of game modes that started the player with a random shotgun before the player even did anything. | ||
[[File:Orion Flare gun.jpg|thumb|none|350px|Orion Flare Gun - 12 gauge]] | [[File:Orion Flare gun.jpg|thumb|none|350px|Orion Flare Gun - 12 gauge]] | ||
[[File:H3VR Orion.jpg|thumb|none|600px|Behold, the Orion, in something not even remotely resembling its natural habitat.]] | [[File:H3VR Orion.jpg|thumb|none|600px|Behold, the Orion, in something not even remotely resembling its natural habitat.]] | ||
Line 297: | Line 334: | ||
[[File:H3VR Orion HP Firing.jpg|thumb|none|600px|...which fares considerably better when firing high-pressure shells.]] | [[File:H3VR Orion HP Firing.jpg|thumb|none|600px|...which fares considerably better when firing high-pressure shells.]] | ||
[[File:H3VR Orion Flare.jpg|thumb|none|600px|The release of Update #76 gave a rather substantial rework to several of the less-useful 12 gauge ammo types, flares among them; aside from gaining the ability to set enemies on fire (and a rather substantial improvement in terms of efficiency and performance), they gained the ability to illuminate the area around them, an ability which many gun-launched flares in video games seem to lack.]] | [[File:H3VR Orion Flare.jpg|thumb|none|600px|The release of Update #76 gave a rather substantial rework to several of the less-useful 12 gauge ammo types, flares among them; aside from gaining the ability to set enemies on fire (and a rather substantial improvement in terms of efficiency and performance), they gained the ability to illuminate the area around them, an ability which many gun-launched flares in video games seem to lack.]] | ||
==Panzerfaust 3== | |||
The [[Panzerfaust 3]] was added in the Meatmas 2023 update. | |||
[[File:PNZFT3.jpg|thumb|none|450px|Panzerfaust 3 - 60mm]] | |||
==Potato Cannon== | ==Potato Cannon== | ||
Added in Update #88, the Potato Cannon, while far from the most conventional weapon in the game (though there are plenty that are more unconventional), it meets the strict definition of a firearm. This weapon is based on a typical homemade cannon using PVC pipe and ignited using a barbeque lighter and some aerosolized hairspray as fuel. To make the cannon more wieldy and closer to a proper weapon, the lighter is mounted directly onto the cannon and is used as a makeshift trigger and pistol grip, rather than simply poked through a touch hole. As real life examples of homemade cannons are potentially dangerous, the developers repeatedly state not to attempt to do some of the things that are possible with the in-game Potato Cannon; this includes using the spraycan that comes with the cannon as a flamethrower device. | Added in Update #88, the Potato Cannon, while far from the most conventional weapon in the game (though there are plenty that are more unconventional), it meets the strict definition of a firearm. This weapon is based on a typical homemade cannon using PVC pipe and ignited using a barbeque lighter and some aerosolized hairspray as fuel. To make the cannon more wieldy and closer to a proper weapon, the lighter is mounted directly onto the cannon and is used as a makeshift trigger and pistol grip, rather than simply poked through a touch hole. As real life examples of homemade cannons are potentially dangerous, the developers repeatedly state not to attempt to do some of the things that are possible with the in-game Potato Cannon; this includes using the spraycan that comes with the cannon as a flamethrower device. | ||
[[File:H3VR PotatoCannon Overview.JPG|thumb|none|600px|The infamous Spud Gun, in all its backyard hooligan glory. Made of PVC pipe, a barbecue lighter jammed into the middle, and a few tactical rails glued on - we'll get to those later.]] | [[File:H3VR PotatoCannon Overview.JPG|thumb|none|600px|The infamous Spud Gun, in all its backyard hooligan glory. Made of PVC pipe, a barbecue lighter jammed into the middle, and a few tactical rails glued on - we'll get to those later.]] | ||
[[File:H3VR PotatoCannon text.JPG|thumb|none|600px|A closeup of the text on the piping; it reads "NOT FOR PRESSURE." Humor aside, PVC is typically not meant for high-pressure applications; potato cannons can get away with this by virtue of having a relatively low pressure from the hairspray fuel compared to industrial applications, though explosive failures are not unheard of.]] | [[File:H3VR PotatoCannon text.JPG|thumb|none|600px|A closeup of the text on the piping; it reads "NOT FOR PRESSURE." Humor aside, PVC is typically not meant for high-pressure applications; potato cannons can get away with this by virtue of having a relatively low pressure from the hairspray fuel compared to industrial applications, though explosive failures are not unheard of.]] | ||
Line 316: | Line 356: | ||
[[File:H3VR PotatoCannon spraycantrap.JPG|thumb|none|600px|And on next week's episode of "No seriously DO NOT TRY THIS AT HOME"...]] | [[File:H3VR PotatoCannon spraycantrap.JPG|thumb|none|600px|And on next week's episode of "No seriously DO NOT TRY THIS AT HOME"...]] | ||
[[File:H3VR PotatoCannon firebomb.JPG|thumb|none|600px|In a pinch, the spray can can also be used as a firebomb when shot at.]] | [[File:H3VR PotatoCannon firebomb.JPG|thumb|none|600px|In a pinch, the spray can can also be used as a firebomb when shot at.]] | ||
==QLB-06== | |||
The [[QLB-06]] was added on Day 24 of the Meatmas 2022 Advent Calendar event, with the distinction of being the game's first grenade launcher fed by detachable magazines. | |||
[[File:QLB-06.jpg|thumb|none|450px|QLB-06 - 35x32mmSR]] | |||
[[File:H3VR QLB Box.jpg|thumb|none|600px|And on the penultimate day, Santon delivers a drum-fed grenade launcher. The drums aren't actually flat on the bottom (as convenient as that would be for resting them upright); the white part of the box's floor just doesn't line up with its hitbox.]] | |||
[[File:H3VR QLB Left.jpg|thumb|none|600px|Examining the QLB. It may not be quite as impressive as [[QLZ-87|its predecessor]], but it's definitely more conventional-looking.]] | |||
[[File:H3VR QLB Right.jpg|thumb|none|600px|And certainly a whole lot more portable.]] | |||
[[File:H3VR QLB Safety.jpg|thumb|none|600px|Disengaging the safety; as a consequence of its re-work into a more man-portable form, the QLB-06 ditched the QLZ-87's full-auto functionality. A shame, to be sure, but the consequences of bad spray control with a 35mm grenade launcher aren't really something you can overlook.]] | |||
[[File:H3VR QLB Loading.jpg|thumb|none|600px|Loading in a 6-round drum...]] | |||
[[File:H3VR QLB Charging.jpg|thumb|none|600px|...and racking the rather large folding charging handle to chamber a DFS87 HE round. The markings on this round imply that it's for export, if only because they use letters that most people outside its country of origin can actually read.]] | |||
[[File:H3VR QLB Aiming.jpg|thumb|none|600px|Aiming the QLB; rather than an adjustable leaf sight as one might expect, the QLB's only irons are a simple pistol-style notch-and-post setup.]] | |||
[[File:H3VR QLB Firing.jpg|thumb|none|600px|Still, if it works...]] | |||
[[File:H3VR QLB Hit.jpg|thumb|none|600px|...it works.]] | |||
[[File:H3VR QLB Removing.jpg|thumb|none|600px|And it definitely does. This is absolutely the first and only time that an empty drum was removed. It totally didn't take, like, 20 rounds to hit that snowflake.]] | |||
[[File:H3VR QLB Scope.jpg|thumb|none|600px|Should you need an actually-sensible means of aiming a grenade launcher, the included scope would be a good bet. It'll mount to any standard Picatinny rail, but the QLB's the only gun that comes with one at the right angle to make it not look stupid.]] | |||
[[File:H3VR QLB Ammo.jpg|thumb|none|600px|Loading up a 15-round drum with some more specialized ammo - DFD87 smoke grenades, and DFN87 incendiaries. On the topic of ammo, this is also why the QLB was the only Meatmas gift in 2023 that needed its own independent main-branch update - without that, the newly-added ammo wouldn't've been spawnlockable, and the amount of fun that could be had with it per load of the scene would be correspondingly rather low.]] | |||
[[File:H3VR QLB Bipod.jpg|thumb|none|600px|And, for a final bit of preparatory work, the bipod can be unfolded, for that little extra bit of stability we all need in our lives and grenade launchers.]] | |||
[[File:H3VR QLB Impact.jpg|thumb|none|600px|And timelines, apparently, given how this shot of the two specialty rounds' effects seems to have come from a couple seconds before the last one. Sadly, neither of the bipod's legs extend into the fourth dimension, so it offers no real benefit in terms of temporal stabilization.]] | |||
[[File:H3VR QLB Reticle.jpg|thumb|none|600px|Drawing a bead on the still-unbothered train, and giving a good view of the scope's reticle in the process.]] | |||
[[File:H3VR QLB Mounted.jpg|thumb|none|600px|Sadly, no combination of smoke, HE, incendiary shells, precise aim, and temporal instability can stop the mighty Choo-Choo Train. All one can do is surrender, and hope to be spared.]] | |||
=="Rail Tater"== | |||
Added in Update #108, the "Rail Tater" is a bizarre bolt-action railgun built from junk that fires titanium-plated potato chips. It is the second weapon in ''H3VR'' created by Kommander Karl, a 3D Artist and YouTuber. The first was "Baby's First Boomstick", the unholy love child of a children's toy and a semi-automatic shotgun. The "Rail Tater" is a direct reference to [https://www.youtube.com/watch?v=PV2AP2FzzSo one of Karl's videos, in which he "reloads" a can of Pringles potato chips.] The Tater's potato chips (or "Porkless Hot Dogs") are among the most powerful projectiles in all of ''H3'', traveling at an astounding 1,800 m/s and piercing straight through anything they hit along the way. | |||
[[File:H3VR RailTater leftside.jpg|600px|thumb|none|The "Rail Tater" in all its glory, bathed in the light of the sun. ]] | |||
[[File:H3VR RailTater frontend.jpg|600px|thumb|none|Taking a closer look at the front end of the homemade railgun, which features a beige plastic foregrip. ]] | |||
[[File:H3VR RailTater tube.jpg|600px|thumb|none|The core of the Rail Tater is, of course, a tube of "Porkless" hot-dog-flavored titanium-plated potato chips. What could go wrong? ]] | |||
[[File:H3VR RailTater bolt.jpg|600px|thumb|none|Sticking out from the chip container is the weapon's bolt handle, which is, ''of course'', a literal bolt. Seriously. Note also the pistol grip, which is mounted at an angle to make room for the weapon's stock. ]] | |||
[[File:H3VR RailTater stock.jpg|600px|thumb|none|Investigating the weapon's stock, which is composed of a large battery pack and an ultra-comfortable chunk of wood.]] | |||
[[File:H3VR RailTater unbolt.jpg|600px|thumb|none|Pulling back on the bolt to open the chamber. Note the small monitor mounted to the left of the tube, which displays a red exclamation mark and a potato symbol when the weapon is unloaded.]] | |||
[[File:H3VR RailTater chip.jpg|600px|thumb|none|A close-up of a "Porkless" plated chip. Mind the titanium, and don't crack a tooth! ]] | |||
[[File:H3VR RailTater loading.jpg|600px|thumb|none|Inserting a chip into the weapon. ]] | |||
[[File:H3VR RailTater closebolt.jpg|600px|thumb|none|Closing the bolt. Note that the monitor has changed to depict a green checkmark; the weapon is ready to shoot. ]] | |||
[[File:H3VR RailTater ADS.jpg|600px|thumb|none|"Aiming" the launcher. The absolute lack of any sights (or even a rail attachment point) make this quite guesswork-intensive. ]] | |||
[[File:H3VR RailTater demo1.jpg|600px|thumb|none|Time for a brief demonstration. On one side, an innocent watermelon. On the other, roughly a foot and a half of concrete. ]] | |||
[[File:H3VR RailTater demo2.jpg|600px|thumb|none|To the mighty Rail Tater, however, it makes no difference. The melon explodes the instant the trigger is pulled. ]] | |||
[[File:H3VR RailTater demo3.jpg|600px|thumb|none|A few frames later, an orange tracer (perhaps a jet of molten concrete?) forms, painting the lethal potato chip's trajectory through the barrier. ]] | |||
=="Remote Missile Launcher"== | =="Remote Missile Launcher"== |
Latest revision as of 05:22, 29 December 2023
Launchers
Referred to as "Ordnance" in-game, these weapons occupy the "Support" group alongside machine guns and thrown explosives. The exception are the flamethrowers; one is only attainable in certain special scenes, and the other is in the "Meat Fort" category. This category also includes the "Kolibri9001" in-game, though it is placed on the pistol sub-page due to it being based on one.
Carl Gustaf M2
A much-requested addition, Carl Gustaf M2 was the largest gift added on Meatmas Day 2022. It is the game's first recoilless rifle, and features a wide variety of ammunition types to choose from.
>look inside
>recoil
"Wait, what? That's not how it works?"
"Really? Not that either?"
"Oh, the round itself. Why didn't you say so?"
"Oh, for crying out loud, just tell me already."
China Lake Launcher
The final present introduced in the 2019 Meatmas update was a long-requested one, the China Lake Launcher.
FIM-92 Stinger
The twentieth gift added in the 2018 Meatmas event was a FIM-92 Stinger anti-aircraft rocket launcher. It's the game's first (and, so far, only) guided-projectile weapon; it also holds the honor of being quite possibly the most faithful recreation of the Stinger's elaborate firing procedure seen in any piece of media to date.
GP-25
The third alpha build of Update #76 was the GP-25 grenade launcher, complementing the prior alpha's M203. It comes in two forms: a standard variant (mountable on both the standard and "Tactical" variants of the AKM, the same sub-update's AK-74N, the AK-101, and the "Kalashniluger"), and a fictional variant that can be attached to Picatinny rails. A third version was added in Update #87, as an integral component of the "Mp7 Sustenance". In order to fit the MP7, this variant has no pistol grip, instead using part of the MP7's original foregrip mounted forward of the trigger guard; this presumably means that the grip serves either as a handstop/foregrip for the SMG (in which case the launcher is fired somewhat normally, with a thumb hooked through the MP7's trigger guard for support) or as an actual grip (in which case the launcher's trigger would probably have to be pushed with the user's thumb).
"Grenade Launcher"
One of the firearms added to H3VR in the "Meat Fortress" update/TF2 crossover was a recreation of the latter game's Demoman's Grenade Launcher, a fictional rotary design drawing cues from the M79 grenade launcher and the Milkor MGL.
Heckler & Koch HK69A1
Adding to the game's slowly-growing collection of grenade launchers, the Heckler & Koch HK69A1 was (rather fittingly) added in Update #69.
...nice.
Heckler & Koch M320
Update #52's tenth alpha added a Heckler & Koch M320 to the arsenal, in keeping with that alpha's generally explosive-centric nature. The model was updated in Update #99 Alpha 3; besides fixing some scaling issues, the M320 can now be attached as an underbarrel grenade launcher to any firearm with a Picatinny rail.
Homemade Flamethrowers
Added in Update #60, the "Junkyard Flamethrower" is, as the name implies, a homemade flamethrower composed of various pieces of tubing, wiring, and other miscellaneous bits, all added onto what appears to be a pressure washer wand; it is closely modelled after the Flamethrower seen in The Last of Us, with some minor differences.
As it turns out, this was added largely for the sake of preparation; the "Meat Fortress" update added a replica of the TF2 Pyro's flamethrower, a device based largely on a commercial weed-burner (though possessing a passing resemblance to the M1 Flamethrower), composed of a gas pump handle, a propane tank, and various pieces of piping and hoses, operating with similar mechanics to the Junkyard Flamethrower.
M1A1 "Bazooka"
Update #50 added the M1A1 Bazooka to H3's collection of explosive toys. Unfortunately, the reloading procedure is incorrectly simplified, with the rocket simply being shoved into the rear of the tube, without bothering to attach the wire to the electrical contacts at the rear of the launcher (which served to transfer electricity to, and ignite, the rocket's booster charge and motor).
M203
Update #107 Alpha 1 introduced the original, full-length version of the M203 Grenade launcher. Like the earlier added M203A1, this launcher can only be used on the M16A1 and M4 Carbine, and when attached to either weapon, the matching sight ladder appears on top of the weapon's fore.
M203A1
Update #76's second alpha build added the long-requested, just-as-long-thought-impossible feature of attachable underbarrel grenade launchers, the first example of which being one of the most well-known, the M203 - more specifically, it is the short-barreled M203A1 variant. The M203A1 was rebuilt in Update #107 Alpha 1; besides a refreshed model, the weapon now comes with its sight ladder when attached to either the M16A1 or M4 Carbine.

"...less-lethal? Not less-than-lethal?"
"No, nothing. Just, uhh... this guy shot himself before I could apprehend him."
M224 Mortar
The M224 Mortar was added in Update #101 on Meatmas Day 2021, making it the game's first useable mortar. Rather than a static emplacement, the player has full freedom to not only place and angle the weapon, but also select between trigger-fire and drop-fire, making its depiction in H3 one of the more immersive ones.
M72A7 LAW
The M72A7 LAW was added on Meatmas Day 2020, making it the game's second disposable rocket launcher, and the game's first unguided one.
M79
The M79 grenade launcher was one of the first weapons added to H3, predating even the name; it, along with a few other weapons, was added to the early prototype stages of the game before it even received a proper name. In the 9th alpha of Update #52, the weapon got a new model and texture set, along with several new ammo types. These include 5 more-or-less normal rounds - an M381 high-explosive round, an M397 airburst round (which bounces off of whatever surface it hits and explodes in mid-air), an M576 buckshot round, an M781 inert practice round, and a CS gas grenade (which was added later, in the same update's 10th alpha) - and 4 more outlandish rounds (all of which have colorschemes and labels more reminiscent of novelty fireworks than of actual military ordnance). These are:
- The "X214 Steelbreaker", a high-velocity armor-piercing saboted round,
- The "X477 Cornerfrag", a low-yield fragmentation grenade that airbursts 4 meters from the launcher's muzzle, intended for blindfiring around corners in close quarters (hence the name),
- The "X666 Baphomet", essentially a 40mm version of the Dragon's Breath round,
- and the later-released "X1776 Freedom Party", a 40mm flashbang that releases red, white, and blue confetti upon detonation.
Milkor MGL-140
Along with the M320, Update #52's 10th alpha brought along a Milkor MGL; specifically, an MGL-140, a later model with longer chambers to allow for the use of more varied ammunition types.
Mk. 19 Grenade Launcher
The Mk 19 Grenade Launcher was added in Update #101 for Meatmas 2021; much like the Browning M2 that came before it, it is a fictional man-portable version, with "chainsaw"-style grips.
Loading a belt box into the launcher's bottom-mounted bracket; while 16-rounders aren't standard for the Mk. 19, the usual 32- or 48-round boxes would require this bracket to be substantially larger, making the already-bulky weapon take up even more space - space that the gift box it comes in simply doesn't have.
Orion Flare Gun
The Orion Flare Gun is available in-game, having been added in Update #15. While it is capable of firing 12 gauge shells in-game, doing so with any sort of high-pressure shell (i.e. anything other than flares, "Cannonball" rounds, and Dragon's Breath shells) will destroy the flare gun, rendering it useless. However, Update #17 added a fictional steel-framed version capable of handling high-pressure loads. Originally both versions were classified as "shotgun" in game for the sake of random weapon spawns, but this classification was later removed from the normal version due to this randomly dooming runs of game modes that started the player with a random shotgun before the player even did anything.
Panzerfaust 3
The Panzerfaust 3 was added in the Meatmas 2023 update.
Potato Cannon
Added in Update #88, the Potato Cannon, while far from the most conventional weapon in the game (though there are plenty that are more unconventional), it meets the strict definition of a firearm. This weapon is based on a typical homemade cannon using PVC pipe and ignited using a barbeque lighter and some aerosolized hairspray as fuel. To make the cannon more wieldy and closer to a proper weapon, the lighter is mounted directly onto the cannon and is used as a makeshift trigger and pistol grip, rather than simply poked through a touch hole. As real life examples of homemade cannons are potentially dangerous, the developers repeatedly state not to attempt to do some of the things that are possible with the in-game Potato Cannon; this includes using the spraycan that comes with the cannon as a flamethrower device.
QLB-06
The QLB-06 was added on Day 24 of the Meatmas 2022 Advent Calendar event, with the distinction of being the game's first grenade launcher fed by detachable magazines.
"Rail Tater"
Added in Update #108, the "Rail Tater" is a bizarre bolt-action railgun built from junk that fires titanium-plated potato chips. It is the second weapon in H3VR created by Kommander Karl, a 3D Artist and YouTuber. The first was "Baby's First Boomstick", the unholy love child of a children's toy and a semi-automatic shotgun. The "Rail Tater" is a direct reference to one of Karl's videos, in which he "reloads" a can of Pringles potato chips. The Tater's potato chips (or "Porkless Hot Dogs") are among the most powerful projectiles in all of H3, traveling at an astounding 1,800 m/s and piercing straight through anything they hit along the way.
"Remote Missile Launcher"
In keeping with the Metal Gear Solid theme of Update #99, the "Remote Missile Launcher" is loosely based on that game's "Nikita" guided missile system. It is a slow-moving, user-guided missile that is controlled by a joystick attached to the launcher itself.
RG-6
The RG-6 grenade launcher was added on day 21 of the Meatmas 2020 Advent Calendar event .
'"Huh, was that always there? I could've sworn that outpost used to be smaller..."
"...right?"
RGM-40 Kastet
Alongside the standard GP-25, Update #76's third alpha build added its standalone counterpart, the RGM-40 Kastet.
Then, the stock must be extended.
RM Equipment M203PI
Along with the standard M203A1, Update #76's 2nd alpha build added an RM Equipment M203PI, the main distinction between the two being their compatibility; while the M203A1 can only be mounted to the M16A1 and the M4 Carbine, the M203PI can be attached to any standard Picatinny rail. The Pic rail mounted version also lacks any sight ladders for accurate long-range shooting; this is because the sight ladders on the other M203s are made specifically for AR platforms with both the launcher and sight ladder in a fixed positions.
RPG-7
The 2016 Meatmas Update added 3 gifts on its 25th and final day, one of these being the game's first rocket launcher, the RPG-7. The sixth alpha of Update #100 replaced the RPG's model, with improvements such as working sights and a functional sight rail.
The "Meat Fortress" crossover update added the Soldier's "Rocket Launcher" from Team Fortress 2, a fictional repeating design based on a (heavily stylized) RPG-7 with its grips reversed. Initially, its ammo (the so-called "RPGMF Rocket") only had one type (a standard HE round), but Update #91 (the 2020 4th of July update) gave it several more.
"Rocket Launcher"
RPzB 43/54 "Panzerschreck"
Rounding out Update #50's collection of largely-WWII-centric weaponry is the Panzerschreck. Much like the M1A1 Bazooka, reloading the weapon is a simpler process in-game than it is in reality; whereas in-game the rocket is simply stuffed into the tube and fired, in reality the rocket had to be properly lined up in the tube, and the user had to press down the pin on top of the contact box to allow electricity to be transferred to the rocket, thus allowing its ignition.
"Signaler"
Added in Update #102's first (formal) alpha, the "Signaler" is a fictional flare gun largely based on the M8 Flare Pistol, intended as an alternate weapon for the Pyro in the "Meat Fortress" gamemode. It is primarily based on one of the alternate concepts for the "Flare Gun" in TF2, itself more or less a stocked AN/M8; the in-game weapon fires 50mm flare shells, available in multiple varieties.
"Stickybomb Launcher"
Another weapon added with the "Meat Fortress" update was the TF2 Demoman's "Stickbomb Launcher", a fictional 8-shot semi-automatic weapon that fires remotely-detonated bombs (which, as the name implies, can stick to surfaces). Visually, it seems to be loosely based on the Sten Mk V, albeit stockless, left-hand-charging, fed by a fixed drum magazine (reminiscent of an RPK's 75-round drum), and massively oversized.
"The Long Shot"
Alpha 2 of Update #96 added a modified variant of the Stickybomb Launcher known as "The Long Shot", along with several new ammo types for both it and the original variant. Compared to the Stickybomb Launcher, the Long Shot is a longer weapon overall (featuring a longer barrel and a full stock), and sacrifices semi-auto functionality for increased muzzle velocity, to the point that it serves as a serviceable direct-fire weapon out to surprising ranges.
Sturmpistole
The final grenade launcher added in the 10th alpha of Update #52 is the Sturmpistole, a WW2-era German experiment in converting the Leuchtpistole flare gun into a grenade launcher.
Click here to return to the main index page, or click here to view the game's unusable/NPC weapons.