The [[Taurus Judge]]. It is unique among other sidearms due to its use of .410 shotgun shells instead of standard pistol ammunition. Unlike other shotguns, however, it can be used by all the classes and not only Medic.
The [[Taurus Judge]]. It is unique among other sidearms due to its use of .410 shotgun shells instead of standard pistol ammunition. Unlike other shotguns, however, it can be used by all the classes and not only Medic.
[[file:TaurusJudge.jpg|thumb|none|350px|Taurus Judge - .45 Long Long Colt/.410 Bore]]
[[file:TaurusJudge.jpg|thumb|none|350px|Taurus Judge - .45 Long Long Colt/.410 Bore]]
==Taurus Raging Hunter==
The [[Taurus Raging Hunter]] was added to the game.
[[file:Warface Calico M950 lobby.jpg|thumb|none|300px|Calico M950 in lobby.]]
[[file:Warface Calico M950 lobby.jpg|thumb|none|300px|Calico M950 in lobby.]]
==Calico M955A==
==Calico M955A==
The [[Calico M955A]] with a brown coloration appears as the "Calico M955A", and is a Rifleman primary weapon. Its in-game description says that it is a semi-automatic rifle despite the fact that it is fully automatic in the game.
The [[Calico M955A]] with a brown coloration appears as the "Calico M955A", and is a Rifleman primary weapon. Its in-game description says that it is a semi-automatic rifle despite the fact that it is fully automatic in the game.
[[file:Warface Calico M960A lobby.jpg|thumb|none|300px|Calico M960A in lobby.]]
[[file:Warface Calico M960A lobby.jpg|thumb|none|300px|Calico M960A in lobby.]]
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==Grand Power Stribog SP9 A1==
==Grand Power Stribog SP9 A1==
The [[Grand Power Stribog series|Grand Power Stribog SP9 A1]] appears, incorrectly referred to as the SR9 A2 variant. It fires in fully-automatic mode like AC9 and AP9 variants.
The [[Grand Power Stribog series|Grand Power Stribog SP9 A1]] appears, incorrectly referred to as the longer-barreled SR9 A2 variant. It fires in fully-automatic mode like AP9 and AC9 variants.
[[File:Stribog SP9 A1 SBT.jpg|thumb|none|350px|Grand Power Stribog SP9 A1 with HBI SBT brace - 9x19mm]]
[[File:Stribog SP9 A1 SBT.jpg|thumb|none|350px|Grand Power Stribog SP9 A1 with HBI SBT brace - 9x19mm]]
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==Heckler & Koch MP5A5==
==Heckler & Koch MP5A5==
An actual [[Heckler & Koch MP5A5]] appears as the "H&K MP5". The in-game model features a Choate side-folding stock and railed forend. It is the default weapon for the Engineer Class.
An actual [[Heckler & Koch MP5A5]] appears as the "H&K MP5". The in-game model features a Choate side-folding stock and railed forend. It is the default weapon for the Engineer Class.
[[file:MP5KAC.jpg|thumb|none|350px|Heckler & Koch MP5A5 with PDW stock and KAC railed forend - 9x19mm.]]
[[file:MP5KAC.jpg|thumb|none|350px|Heckler & Koch MP5A5 with PDW stock and KAC railed forend - 9x19mm]]
[[file:Warface Heckler & Koch MP5A5 holding.jpg|thumb|none|600px|Idle with the MP5A5.]]
[[file:Warface Heckler & Koch MP5A5 holding.jpg|thumb|none|600px|Idle with the MP5A5.]]
[[file:Warface Heckler & Koch MP5A5 aim.jpg|thumb|none|600px|Aiming down sights.]]
[[file:Warface Heckler & Koch MP5A5 aim.jpg|thumb|none|600px|Aiming down sights.]]
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==Heckler & Koch USC==
==Heckler & Koch USC==
The full-auto [[Heckler & Koch USC]] appears as the "H&K UMP Custom".
A [[Heckler & Koch USC]] depicted with a UMP's full-auto fire control group appears as the "H&K UMP Custom".
The [[Uzi Pro]] is an available weapon. The model is a hybrid, as it has the safety of the prototype version of the Uzi Pro SMG (as well as the SMG's accessories), but with the lower receiver of the production model of the Uzi Pro Pistol, along with "Uzi Pro Pistol" markings on the upper receiver.
[[file:IMIUziPro.jpg|thumb|none|350px|IWI Uzi Pro - 9x19mm]]
[[File:Uzi Pro early.jpg|thumb|none|350px|IWI Uzi Pro, prototype model - 9x19mm]]
[[File:Uzi Pro Pistol.jpg|thumb|none|275px|IWI Uzi Pro Pistol - 9x19mm]]
==PP-19 Bizon-2==
The [[PP-19 Bizon-2]] with custom side-mounted rails appears as the "Smg-19 Wisent", wisent being a name for European bison.
[[file:Warface PPSH reload2.jpg|thumb|none|600px|Pulling the charging handle.]]
[[file:Warface PPSH reload2.jpg|thumb|none|600px|Pulling the charging handle.]]
[[file:Warface PPSH lobby.jpg|thumb|none|300px|PPSH-41 in lobby.]]
[[file:Warface PPSH lobby.jpg|thumb|none|300px|PPSH-41 in lobby.]]
==Quarter Circle 10 Custom Pistol ==
The AR-9 pistol manufactured by Quarter Circle 10 is an available weapon.
[[file:Quarter Circle 10 9mm Pistol.jpg|thumb|none|350px|Quarter Circle 10 Ranger (GSF) Rear Charging 9MM AR Pistol - 9x19mm]]
==SAR 109T==
==SAR 109T==
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The [[SIG-Sauer MPX|SIG-Sauer MPX SBR]] (evidenced by the two-position selector switch) was added as the "SIG MPX SBR Custom". It fires in 4-round bursts, which is incorrect for any MPX variant: the real MPX SBR is semi-automatic, while the MPX SMG fires in semi-auto/full-auto.
The [[SIG-Sauer MPX|SIG-Sauer MPX SBR]] (evidenced by the two-position selector switch) was added as the "SIG MPX SBR Custom". It fires in 4-round bursts, which is incorrect for any MPX variant: the real MPX SBR is semi-automatic, while the MPX SMG fires in semi-auto/full-auto.
[[File:MPX Gen1.jpg|thumb|none|350px|SIG-Sauer MPX SBR, Gen 1 - 9x19mm]]
[[File:MPX Gen1.jpg|thumb|none|350px|SIG-Sauer MPX SBR, Gen 1 - 9x19mm]]
==SIG-Sauer MPX Copperhead==
The [[SIG-Sauer MPX Copperhead]] was added to the game in 2022.
The [[Steyr AUG A3 9mm XS]] appears as the "AUG A3 9mm XS", and alternately named "A3 9mm XS". The alternate description states that it is "a variant of the original A3-210 assault rifle", which is the alternate name of the AUG A3.
The [[Steyr AUG A3 9mm XS]] appears as the "AUG A3 9mm XS", and alternately named "A3 9mm XS". The alternate description states that it is "a variant of the original A3-210 assault rifle", which is the alternate name of the AUG A3.
[[file:AUG A3 9mm XS.jpg|thumb|none|350px|Steyr AUG A3 9mm XS - 9x19mm.]]
[[file:AUG A3 9mm XS.jpg|thumb|none|350px|Steyr AUG A3 9mm XS - 9x19mm]]
[[file:Warface Steyr AUG A3 9mm XS holding.jpg|thumb|none|600px|Holding the AUG SMG.]]
[[file:Warface Steyr AUG A3 9mm XS holding.jpg|thumb|none|600px|Holding the AUG SMG.]]
[[file:Warface Steyr AUG A3 9mm XS aim.jpg|thumb|none|600px|Aiming the AUG A3 9mm XS.]]
[[file:Warface Steyr AUG A3 9mm XS aim.jpg|thumb|none|600px|Aiming the AUG A3 9mm XS.]]
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The [[M1928 Thompson]] is an available weapon.
The [[M1928 Thompson]] is an available weapon.
[[file:M1928.jpg|thumb|none|350px|M1928 Thompson with 50-round drum magazine - .45 ACP]]
[[file:M1928.jpg|thumb|none|350px|M1928 Thompson with 50-round drum magazine - .45 ACP]]
[[file:Warface FABARMSAT8Pro Reload.jpg|thumb|none|600px|Having decided on the attachment choices of '''nothing''', he blasts away at the remaining targets and reloads. As mentioned previously, the action is never cycled at the end of empty reloads.]]
[[file:Warface FABARMSAT8Pro Reload.jpg|thumb|none|600px|Having decided on the attachment choices of '''nothing''', he blasts away at the remaining targets and reloads. As mentioned previously, the action is never cycled at the end of empty reloads.]]
[[file:Warface FABARMSAT8Pro Melee.jpg|thumb|none|600px|The medic then attempts to teach the hologram a thing or two about close quarters combat.]]
[[file:Warface FABARMSAT8Pro Melee.jpg|thumb|none|600px|The medic then attempts to teach the hologram a thing or two about close quarters combat.]]
[[file:Warface SAT8 lobby.jpg|thumb|none|300px|FABARM SAT8 Pro Telescopic in lobby.]]
[[file:Warface SAT8 lobby.jpg|thumb|none|300px|FABARM SAT8 Pro Telescopic in lobby.]]
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==Franchi SPAS-15==
==Franchi SPAS-15==
The [[Franchi SPAS-15]], in the same vein as SPAS-12, is renamed to "PHS-15" as its alternate name. It is used exclusively in Pump-action.
The [[Franchi SPAS-15]], in the same vein as SPAS-12, is renamed to "PHS-15" as its alternate name. It is used exclusively in Pump-action.
The [[IWI Tavor TS12]] appears in the game as "Tavor TS12 Custom". It is incorrectly shown as having a three-round burst-fire mode that functions in a similar way to the in-game SRM 1216: after firing three rounds, player character will rotate the magazine, meaning that he can somehow get 5 3-round bursts from 3 5-round magazines.
[[file:Warface TS12 lobby.jpg|thumb|none|300px|Tavor TS12 in lobby.]]
==Kel-Tec KSG==
The [[Kel-Tec KSG]] appears as the "Kel-Tec Shotgun", and as with the alternate name "PEG-KT". The PEG name is also applied several other unrelated shotguns in the game for some unknown reason.
The [[Kel-Tec KSG]] appears as the "Kel-Tec Shotgun", and as with the alternate name "PEG-KT". The PEG name is also applied several other unrelated shotguns in the game for some unknown reason.
[[file:Kalashnikov USA KS-12.jpg|thumb|none|350px|Kalashnikov USA KS-12 - 12 gauge]]
[[file:Kalashnikov USA KS-12.jpg|thumb|none|350px|Kalashnikov USA KS-12 - 12 gauge]]
==Kalashnikov USA KHAOS==
The [[Komrad 12|Kalashnikov USA KHAOS]] was added to the game.
[[file:Kalashnikov USA KHAOS.jpg|thumb|none|400px|Kalashnikov USA KHAOS - 12 gauge]]
==LSA Saiga 12 Signcutter CS-VLR==
==LSA Saiga 12 Signcutter CS-VLR==
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==Molot Vepr-12==
==Molot Vepr-12==
The [[Vepr-12|Molot Vepr-12]] is known as "Vepr", and alternately known as "VIPER".
The [[Vepr-12|Molot Vepr-12]] is known as "Vepr", and alternately known as "VIPER". Short barreled version with wooden handguard and stock was added to the game in 2022.
[[file:Warface SaigaHGC lobby.jpg|thumb|none|300px|"Saiga H.G.C. Custom" in lobby.]]
[[file:Warface SaigaHGC lobby.jpg|thumb|none|300px|"Saiga H.G.C. Custom" in lobby.]]
==Sawed-Off Over-Under Shotgun==
The Sawed-Off [[Over-Under Shotgun]] was added to the game.
[[File:Sawed-off Browning O-U.jpg|thumb|none|350px|A Sawn-off Browning Over and Under shotgun - 12 gauge]]
==SRM Arms Model 1216==
==SRM Arms Model 1216==
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==Sentinel Arms Striker-12==
==Sentinel Arms Striker-12==
The [[Sentinel Arms Striker-12]] appears as the "Cobray Striker" (misapplying the Striker-12 name to Cobray), and its alternate name is rather simply "Striker".
The [[Sentinel Arms Striker-12]] appears as the "Cobray Striker" (misapplying the Striker-12 name to Cobray), and its alternate name is rather simply "Striker".
[[File:Striker12FullLength.jpg |thumb|none|500px|Sentinel Arms Striker-12 civilian-legal 18" barrel with top folding stock - 12 gauge]]
[[File:Striker12FullLength.jpg |thumb|none|500px|Sentinel Arms Striker-12 civilian-legal 18" barrel with top folding stock - 12 gauge]]
[[file:Warface SWDCobray Street Sweeper holding.jpg|thumb|none|600px|Holding a Striker variant with a paint job.]]
[[file:Warface SWDCobray Street Sweeper holding.jpg|thumb|none|600px|Holding a Striker variant with a paint job.]]
The [[Tavor TS12]] appears in the game as "Tavor TS12 Custom". It is incorrectly shown as having a three-round burst-fire mode that functions in a similar way to the in-game SRM 1216: after firing three rounds, player character will rotate the magazine, meaning that he can somehow get 5 3-round bursts from 3 5-round magazines.
[[file:Warface TS12 lobby.jpg|thumb|none|300px|Tavor TS12 in lobby.]]
==Typhoon F12==
==Typhoon F12==
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==CZ 805 BREN A2==
==CZ 805 BREN A2==
The [[CZ 805 BREN|CZ 805 BREN A2]] was added to the game.
The [[CZ 805 BREN A2]] was added to the game. Despite being the 2nd generation model with a STANAG magwell, it bizarrely feeds from CZ's proprietary polymer magazines.
[[file:Warface SAIGRYSBR Customize.jpg|thumb|none|600px|Sliding through a corridor while taking a peek at the rifles' attachment options.]]
[[file:Warface SAIGRYSBR Customize.jpg|thumb|none|600px|Sliding through a corridor while taking a peek at the rifles' attachment options.]]
[[file:Warface SAIGRYSBR Magout.jpg|thumb|none|600px|Smacking the magazine release on a reload. As opposed to simply pressing the magazine release, the former method seems rather inefficient and would most likely drop the bolt release instead. Having said that, the bolt release never moves on the rifle.]]
[[file:Warface SAIGRYSBR Magout.jpg|thumb|none|600px|Smacking the magazine release on a reload. As opposed to simply pressing the magazine release, the former method seems rather inefficient and would most likely drop the bolt release instead. Having said that, the bolt release never moves on the rifle.]]
[[file:Warface SAIGRYSBR Magin.jpg|thumb|none|600px|Inserting a new PMAG; here we get a better look at the controls of the SAI GRY SBR, including the fire selector actually set to full auto ''and'' an auto sear pin. Salient Arms doesn't offer full-auto variants of the GRY SBR to any clients, which either means that this specific receiver was commissioned by a client or said client committed a felony.]]
[[file:Warface SAIGRYSBR Magin.jpg|thumb|none|600px|Inserting a new PMAG; here we get a better look at the controls of the SAI GRY SBR, including the fire selector actually set to full auto ''and'' an auto sear pin. Real SAI GRY SBRs do not have auto sear pins, but airsoft replicas of the GRY SBR do. Alternatively, the owner of this rifle committed a felony.]]
[[file:Warface SAIGRYSBR Charge.jpg|thumb|none|600px|Tugging the Raptor charging handle.]]
[[file:Warface SAIGRYSBR Charge.jpg|thumb|none|600px|Tugging the Raptor charging handle.]]
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The [[Silver Shadow Gilboa Snake]] appears in game.
The [[Silver Shadow Gilboa Snake]] appears in game.
Warface features a large and constantly updated selection of weapons. Almost everything in this game can be obtained with three types of currency: Warface Dollars (the main in-game currency), Kredits (bought with real money) and Crowns (obtained through completing PvE missions). Some weapons, equipment and attachments require unlocking through the Vendors system. They are divided into 4 types of rarity: Common, Rare, Ultra Rare, and Legendary. Legendary weapons, in general, have stats, comparable to Kredit weapons, and also come with a variety of different unique attachments that are unlocked with the weapon and aren't available on any other weapon. As of March 17, 2022, the vendor system has been removed from the game; weapons are now acquired from the shop via direct purchase or loot box gambling with the aforementioned currencies, leveling up in the game (though only a select handful of weapons can be attained this way), or through the games' battle pass.
Weapons also uses the weapon repair system of monetization; weapons will lose durability over time, and eventually become unusable. The player needs to repair them to continue playing with them. Golden weapon variations were formerly exempt from repairs until some point after Warface's acquisiton by my.com in 2017; gold weapons acquired before this point remain exempt from repairs, but any gold weapons acquired after that point will require repair costs.
There are totally five classes in the game, each using different categories of weapons. Rifleman uses Assault Rifles and Machine Guns, Medic uses Shotguns, Engineer uses SMGs, and Sniper uses Sniper Rifles. The SED class added post-launch has access to heavy machine guns and the CZ 805 G1 grenade launcher. All classes, bar the SED, also have access to a variety of pistols, melee weapons, grenades and other equipment. All new players have access only to a Rifleman and a Sniper, but progressing through game unlocks a Medic and a Engineer for use later.
Much like other Cry Engine games, the weapons can be customized on the fly.
A note on weapon names: as an online game, there are many different regional versions of the game. In general, most currently serviced regions (including the major regions of Eastern Europe, Western Europe, and the United States) feature real weapon names, at times even including the company names (inaccurate identifications notwithstanding). Some regions, such as Warface Turkey, use a set of "alternate" fictional weapon names. The Western version formerly used the alternate fictional weapon names, but have switched over to the real names as of June 5th, 2018. A list of in-game weapon names, both real and fictional versions, can be found here. The fictional names will be noted on this page as "alternate" names.
Like the weapon names, in-game weapon descriptions also have alternate fictional versions. These will be occasionally noted on this page.
Pistols
Beretta 93R
The Beretta 93R appears as the "M93R". It is the only Rare sidearm in the Vendor system. M93R is basically an inferior version of the later Calico M950. Like Calico, it shoots in 3-round bursts, but it also has overall worse stats compared to its Ultra Rare counterpart.
The Beretta M9 appears as the "MD9". Like Daewoo K5, M9 is available for purchase from the start of the game for in-game currency. It is more expensive compared to K5 and offers slightly more firepower at the cost of slightly lower rate of fire.
The Browning Hi-Power Mark III appears as the "Browning High Power", alternately named "High Power Pistol". The alternate weapon description states that it was developed by "John BrownRedling". It is a starting sidearm for all classes and, as such, doesn't require purchase nor repair, but have rather unimpressive stats overall. The model was reworked in 2020. The pistol now has a custom tan frame.
A Glock converted to full-auto and mounted in a CAA Tactical RONI-G2 carbine conversion kit was added to the submachine guns class, under the name "Micro-Roni CAA".
The CZ 75 Czechmate Parrot appears in the game as Kredit weapon available only through Warbox system. It comes with the C-More sight by default that can be removed through customization menu.
The Daewoo K5 appears as the "GU5". According to the in-game description, it is made by "Global Universe Precision Industries" of South Korea. Like M9, K5 is available for purchase from the very beginning and require the least amount of War money in order to do so. It offers slightly better stats compared to the starting pistol.
The Desert Eagle Mark XIX with under-barrel accessory rail and compensator cuts on the barrel appears as the "Eagle Eye". Bizarrely, the weapon is depicted incorrectly as being DAO; considering the similarly SAO Browning is not this seems especially odd. Just like the USP and Python, Desert Eagle have an ability to mount shared weapon sights.
The Heckler & Koch USP is purchasable from the Warface shop. It is alternate named "ZX84 USP"; rather confusingly, the "ZX84" name is applied to a lot of other H&K guns in the game, be it SMGs, machine guns, assault rifles, or sniper rifles, all called "ZX84" as if H&K became an edgy cyberpunk megacorporation with numbers in its name. It has a 13-round magazine, meaning it is the .40 S&W version, and a custom optic mount that is so ridiculously low to the slide that it's barely visible while aiming. The rear sights are blank and the front sight has a green tritium dot. The mount grants usage of 2 optics for primary weapons. In addition, the full array of "Muzzle" attachments for secondaries is available.
The Luger P08 appears as simply "Luger". It is alternately known as the "Bellum", one word from the phrase "Si vis pacem, para bellum" from which the 9x19mm Parabellum got its name.
A pink Magnum Research Micro Eagle appears in the game, named "Pinkie-Micro Desert Eagle", alternately named "Pink Micro Eagle Eye". It is available only through Kredit Warboxes and comes with two unique attachments, but can't use any generic pistol attachments.
The MasterPiece Arms MPA930DMG appears in the game, alternately named "WPA 039 GMD". As a Legendary weapon, it features a unique suppressor that isn't available on any other sidearm.
MP-443 Grach appears in this game under its full name in most versions of the game except for Russian, where it appears under its alternate name "PYa "Grach"" (ПЯ "Грач") instead. It comes equipped with unusable Zenit B-8 accessory rail and is capable of mounting all standard "Muzzle" attachments.
A SIG-Sauer P226R coming with extended magazine, suppressor and weapon sight by default appears as the "AY 226".
Error creating thumbnail: File missingSIG-Sauer P226R - 9x19mmError creating thumbnail: File missingHolding a P226R from the "Icebreaker" series.Error creating thumbnail: File missingAiming down the sights. The orange dots on the front and rear sights don't actually glow in the dark.Error creating thumbnail: File missingCustomizing the P226R; a nice touch is the use of the decocker when opening the customization menu, although the trigger always remains in the uncocked position. The slide has extra front slide serrations that aren't present on the real P226R, more closely resembling the slide of the P226 Elite; however the P226 Elite has six serrations as opposed to the five found on the pistol here. The P226R has the option of equipping a SilencerCo Osprey 9 sound suppresor (referred to in-game as the "Custom Tactical Silencer" and a Trijicon RMR reflex sight (called "Trijicon RMR Adjustable LED").Error creating thumbnail: File missingThe hammer is then recocked when exiting the customization menu.Error creating thumbnail: File missingThe reload animation starts with pressing the magazine release with the left hand, which somehow also uncocks the hammer at the same time.Error creating thumbnail: File missingIn with a new magazine...Error creating thumbnail: File missing...and racking the slide.Error creating thumbnail: File missingRather awkwardly meleeing with the pistol.
The Colt Python Elite appears as the Ultra Rare handgun available through the Vendor system. All new players can also gain access to it for a limited time after completing Engineer training course. It has a mounted accessory rail at the to of the barrel and can mount a variety of shared weapon sights thanks to it.
A Mateba Model 6 Unica with a 6 inch barrel and a muzzle brake appears. Its alternate name is "HEX Autorevolver", with "HEX" referring to its hexagonal cylinder according to the in-game description.
The Taurus Judge. It is unique among other sidearms due to its use of .410 shotgun shells instead of standard pistol ammunition. Unlike other shotguns, however, it can be used by all the classes and not only Medic.
The Calico Liberty 100 appears in the game and is incorrectly referred to as "Calico M951S", despite the fact that it lacks M951's unique compensator (or any compensator at all, for that matter) and foregrip and has a fixed stock rather than a telescopic one. It is incorrectly depicted in the game as a fully automatic weapon.
The Calico M955A with a brown coloration appears as the "Calico M955A", and is a Rifleman primary weapon. Its in-game description says that it is a semi-automatic rifle despite the fact that it is fully automatic in the game.
The CZ Scorpion Evo 3 A1 is an available weapon. The weapon has all A1 parts with the exception of the receiver itself which is an A type. Most likely the model is based off of an inacurate replica or an earlier model S1 with extra selector markings added.
The Grand Power Stribog SP9 A1 appears, incorrectly referred to as the longer-barreled SR9 A2 variant. It fires in fully-automatic mode like AP9 and AC9 variants.
A heavily customized Heckler & Koch MP5A3 incorrectly appears as the "H&K MP5A5 Custom". It features a color scheme similar to the MP5 MLI's RAL8000, custom flash hider and top rail, Spuhr railed forend, aftermarket charging handle and AR-15 stock adapter with installed Strike Industries Viper Mod-1 stock.
An actual Heckler & Koch MP5A5 appears as the "H&K MP5". The in-game model features a Choate side-folding stock and railed forend. It is the default weapon for the Engineer Class.
The Mini Uzi is an available weapon. It is alternately named "Micro Oren" (Oren being a Jewish name just like Uziel), and described to be "the smaller variant of the Oren SMG".
The Uzi Pro is an available weapon. The model is a hybrid, as it has the safety of the prototype version of the Uzi Pro SMG (as well as the SMG's accessories), but with the lower receiver of the production model of the Uzi Pro Pistol, along with "Uzi Pro Pistol" markings on the upper receiver.
The JS 9mm is an available weapon. Its alternate name is "Ch 9mm". Its alternate weapon description states that it is made by "Saluen Group Corporation" as an export version of the "CCW-05."
It is modeled with a right-handed only charging handle (as in the left side is completely flat with no slit as a charging handle option), which is the feature of an early prototype version of the weapon showcased by Jianshe. More weirdly though, it has ambidextrous selector switches, which no version of the JS 9mm has.
The .380 ACP version of the MasterPiece Arms MPA10SST, the MPA10SST-X, appears in the game under the latter name. Its alternate name is far more simple, being "MP .38".
The PM-98 is known in the game as the older "PM-84 Glauberyt Custom". It fires in 4-round bursts, which is incorrect, as the real PM-98 fires in semi-auto/full-auto.
The SIG-Sauer MPX SBR (evidenced by the two-position selector switch) was added as the "SIG MPX SBR Custom". It fires in 4-round bursts, which is incorrect for any MPX variant: the real MPX SBR is semi-automatic, while the MPX SMG fires in semi-auto/full-auto.
The Steyr AUG A3 9mm XS appears as the "AUG A3 9mm XS", and alternately named "A3 9mm XS". The alternate description states that it is "a variant of the original A3-210 assault rifle", which is the alternate name of the AUG A3.
This version of the Vector was added during the "K.I.W.I." event and was available as one of the rewards. Unlike its earlier, non-Custom version, this Vector is a Gen II model, though it is still modeled with a Gen I safety. Additionally, it doesn't have a Surefire flashlight installed, and features a stock adaptor with installed Magpul UBR stock. It also features a unique muzzle attachment, based on KRISS Vector CRB Enhanced barrel shroud, that incorrectly acts as a suppressor in-game.
The Benelli M4 Super 90 is alternately known as "Richmond M4 Super 90". Richmond is a name that you will see a few more times on this page, being applied to other weapons from different real life manufacturers.
Error creating thumbnail: File missingCharles Daly Honcho Triple-Barrel - 12 gaugeError creating thumbnail: File missingThe customization menu of the faux Triple Threat. Its only unique attachment is the muzzle device, which is basically identical to the standard muzzle device available for most other shotguns in the game. Also note the (largely illegible in the screenshot) markings on the barrel, which are trying very hard to convince the user that this is totally a legit Triple Threat.Error creating thumbnail: File missingUnloading some 12 gauge on the holograms in the killhouse.Error creating thumbnail: File missingAiming down the 'sights' of the shotgun, giving the player a face full of the rail and the tiny illuminated front postError creating thumbnail: File missingNow encountered with a target rich environment, our medic friend dumps the spent cartridges out during a reload.Error creating thumbnail: File missingShoving in some fresh shells before flinging the barrel up, and we're back in action.Error creating thumbnail: File missingMeleeing with the 'I swear it's a Triple Threat'; apparently the name did not account for the fourth threat of blunt force trauma.
The IWI Tavor TS12 appears in the game as "Tavor TS12 Custom". It is incorrectly shown as having a three-round burst-fire mode that functions in a similar way to the in-game SRM 1216: after firing three rounds, player character will rotate the magazine, meaning that he can somehow get 5 3-round bursts from 3 5-round magazines.
The Kel-Tec KSG appears as the "Kel-Tec Shotgun", and as with the alternate name "PEG-KT". The PEG name is also applied several other unrelated shotguns in the game for some unknown reason.
The Techno Arms MAG-7 appears in the game simply as "MAG-7". It is modified with the top-folding stock and TangoDown Stubby Grip that can't be removed.
The Molot Vepr-12 is known as "Vepr", and alternately known as "VIPER". Short barreled version with wooden handguard and stock was added to the game in 2022.
A Mossberg 590 with a Sidewinder Venom kit and a special red dot sight attached by default appears as the "Sidewinder Venom", and is alternately known as "SX-41".
The Remington 870 appears under its full name. In its current iteration, it appears to be modified with XS Shotrail fitted with Ghost Ring rear sight. Remington 870 is a starting weapon for the Medic class.
A heavily modified Remington 870 appears in the game as "Remington 870 RAS". It is fitted with the KAC 870 RAS, Sage stock, custom railed forend and Trijicon RMR sight that can be replaced for any other sight.
The AKU-94 bullpup conversion kit of the Saiga 12 appears as the "Saiga Bullpup". For some unknown reason, it is referred to as "Saiga-12S" in the Russian version of the game, even though it is unknown which version of the shotgun was used for conversion.
The Sentinel Arms Striker-12 appears as the "Cobray Striker" (misapplying the Striker-12 name to Cobray), and its alternate name is rather simply "Striker".
The Uzkon UNG-12 is available in the game under its full name. It is incorrectly depicted as a slow-firing fully automatic shotgun instead of semi-automatic like it is in real life.
The AK-9 appears as with the alternate name "FY-9". Unlike the other 9x39 assault rifle, the AS Val, the AK-9 is used by the Engineer rather than Rifleman. Interestingly enough, the "FY" name was also used in Crysis games for AK-type rifles.
Error creating thumbnail: File missingAK-12 - 5.45x39mmError creating thumbnail: File missingHolding a stock AK-12, which is missing its rear sight for some reason.Error creating thumbnail: File missingA look down the front sight post.Error creating thumbnail: File missingAK-12 in the customization menu. A number of unique attachments are available; by default it is equipped with the "AK-12 Special Suppressor" (AK-12's standard muzzle device in real life) with the option to equip a unique sound suppressor (called "AK-12 Special Silencer"), as well as a SIG-Sauer Romeo 4 red dot sight. It would also have a unique foregrip, the "AK-12 Special Grip" (KAC vertical grip in real life), which is not present here for some reason.Error creating thumbnail: File missingRocking in a new magazine on a reload.Error creating thumbnail: File missingWhich is then followed by an underhand bolt pull to chamber the rifle. It'd probably be more practical to cant the weapon to the right as the bolt is racked, instead of maintaining whatever pose is shown here.Error creating thumbnail: File missingSwapping mags with a kitted out AK-12. As with a number of recent post-launch weapons, the AK-12 has an alternate reload; this reload involves everything being operated with the right hand.Error creating thumbnail: File missingRacking the bolt again, but with the dominant hand this time. This reload animation would eventually be reused by the SVD.Error creating thumbnail: File missingSighting in the Romeo 4 on who is presumably Warface's knockoff of GySgt. Hartman. The Romeo 4 incorrectly possesses 1.8x magnification; the real Romeo 4 is an unmagnified red dot sight. Presumably this generates far more than just 1.8x of image magnification when compounded with the significant loss of camera FOV, caused by the mere action of aiming down sights.Error creating thumbnail: File missingThe rifleman proceeds to give Big Brother a Russian buttstroke.
AK-15
An AK-15 with various modified parts, such as Hexagon handguard, Kocherga stock, KGB MG-47 pistol grip, red dot sight, Hexagon suppressor, and tactical grip was added as the "AK-15 Custom".
The AKM appears, incorrectly referred to as the AK-47. It appears to be modified with some kind of rail mount installed in the place of standard rear sight.
The Cobalt Kinetics Stealth was added to the game. It is referred to as the pistol variant, which is incorrect, as the in-game model is fitted with a stock (specifically an MVB ARC collapsible stock), not a pistol stabilizer.
The Cobalt Kinetics TEAM was added to the game. It is referred to as the EDGE variant, which has some differences such as the muzzle brake, trigger and pistol grip.
The CZ 805 BREN A2 was added to the game. Despite being the 2nd generation model with a STANAG magwell, it bizarrely feeds from CZ's proprietary polymer magazines.
The prototype version of the FB MSBS-5.56B Radon was added to the game as "MSBS Radon". The weapon model appears to be slightly oversized when compared to the magazine size. It is modified with a PWS CQB compensator, a Hera Arms H3 magazine and a set of iron sights by FAB Defense.
The FN SCAR PDW (previously the EXAR-L PDW in WF West) appears as a Kredit Box weapon and is classified as a submachine gun in-game. It is erroneously modeled with a standard SCAR stock instead of its special collapsing stock, and also features a Magpul MIAD pistol grip, PMAG, modified MBUS sights, and no gas block sight. It has an exclusive “Tactical Grip” attachment, taking the form of a magwell grip that aids in reload speed, accuracy, and sway reduction.
The HS Produkt VHS-D2 appears in the game as a Legendary assault rifle under the simplified name "VHS-2". It uses its built-in 3x scope by default, but Picatinny rail on top of it allows you to install any other unlockable sight. It also features a unique underbarrel grenade launcher in the form of the HS Produkt VHS-BG.
The 7.62x51mm version of the IMBEL IA2 was later added under the name "IMBEL IA2 Assault", fitted with an underbarrel grenade launcher. It is a hybrid of the prototype and production models, as it has a receiver based on the production model, but is depicted with the stock and the front sight of the prototype version. Additionally, it has the charging handle's length of the 5.56mm model and the early version of the 7.62mm model.
The IMI Tavor CTAR-21 appears as the "Karkom SMG". It is incorrectly classified as a submachine gun by the game and, as such, is available to Engineer rather than Rifleman.
The M4A1 in the SOPMOD Block I configuration appears as "M4A1". Namely, it uses KAC handguard and LMT SOPMOD stock and is also modified with A2 rear sight, Magpul mag pull and scope riser mount.
M4A1 is a starting weapon, available for Rifleman.
The M16A4 appears in this game as "M16A3 Custom". Due to the fact that it is depicted as being a fully automatic weapon, it can be presumed that it is based on the export International Colt RO901 rather than a standard M16A4.
What appears to be an Olympic Arms K23B Tactical with a free-floating handguard appears in the game as the "M4 CQB". It is fitted with an LMT SOPMOD stock and a set of A2 style iron sights.
It is one of the few weapons that are available for purchase from the start of the game.
A customized version of the ACR PDW was added to the game as the "ACR CQB Custom". This customized ACR uses a 50-round drum magazine (visually a Magpul D-60 drum magazine) and comes stock with a custom sound suppressor, Fortis Shift vertical foregrip (referred to as "ACR CQB Custom Tactical Grip") and a Vortex Razor HD Gen III 1-10x24 rifle scope, with the option of equipping a SIG-Sauer Romeo 3V2 red dot sight.
The Salient Arms International GRY SBR appears as the SAI GRY AR-15 (alternate name "WAI GRAY RG-15"), fitted with an extended 40 round magazine.
Error creating thumbnail: File missingSalient Arms International GRY SBR - 5.56x45mmError creating thumbnail: File missingThs operator, having decided that he wants to run the killhouse in reverse, flicks the safety off of his Salient Arms AR. This is one of the two possible draw animations for the rifle.Error creating thumbnail: File missingThe other animation being a quick tug of the charging handle.Error creating thumbnail: File missingSliding through a corridor while taking a peek at the rifles' attachment options.Error creating thumbnail: File missingSmacking the magazine release on a reload. As opposed to simply pressing the magazine release, the former method seems rather inefficient and would most likely drop the bolt release instead. Having said that, the bolt release never moves on the rifle.Error creating thumbnail: File missingInserting a new PMAG; here we get a better look at the controls of the SAI GRY SBR, including the fire selector actually set to full auto and an auto sear pin. Real SAI GRY SBRs do not have auto sear pins, but airsoft replicas of the GRY SBR do. Alternatively, the owner of this rifle committed a felony.Error creating thumbnail: File missingTugging the Raptor charging handle.
The Springfield Armory M1A SOCOM 16 appears, fitted with a JAE-100 G3 chassis. It is under the sniper rifles category, and is referred to as the "M14 Crazy Horse"; this name comes from a M14 derivative built by Smith Enterprise Inc., though the in-game weapon lacks the distinctive extended bolt stop of the real M14SE "Crazy Horse".
The Thales F90 appears as the "F90MBR" and incorrectly uses 30-round Magpul PMAG magazines. In-game model lacks the magazine well of an actual MBR version and thus isn't compatible with STANAG magazines like it is shown in the game.
The FN M240B appears simply as the "M240B". In the past, it was the only weapon to not have a normal version, instead being available only as an Elite weapon. Now it is exclusive to the Battle Royale gamemode.
A hybrid of the Heckler & Koch G36 with the G36C carrying handle and a C-Mag is misnamed "H&K MG36". The MG36 was an abandoned variant of the G36, a fact even mentioned in its item description, and had an old-school carrying handle scope. The depicted weapon has the carrying handle from the later G36C, meaning that it is not a genuine MG36. The alternate name just calls it a "ZX84 MG", circumventing the whole "portraying real weapons with real names" mess.
The Heckler & Koch XM8 Automatic Rifle appears as a vendor weapon for the Rifleman class as the "XM8 LMG". It primarily differs from the standard XM8 through its use of 100-round Beta C-Mags as well as having different iron sights (Troy front sight/MaTech BUIS combo versus the Daniel Defense sights on the XM8).
The KAC ChainSAW appears in the game as "KAC Chainsaw". It is the starting weapon for the SED class. Being a SED's primary weapon, KAC ChainSAW doesn't require reloading, but you also can't aim down sights nor modify it.
The Mk 43 Mod 1 appears in the game as the "M60E4". It is fitted with non-standard iron sights to facilitate the use of the optics mount on the feed cover.
The RPK, referred to as such in-game (but previously as the "FY LMG" in the West), appears as a vendor weapon. It uses 75-round drums, and features a permanently-mounted optic rail on its left-side dovetail mount. It also features a rail at the 6 o’clock position, allowing for mounting of foregrips in-game in addition to using the pre-deployed bipod. It is also perhaps the only MG-type weapon to allow mounting of a bayonet.
The DSR-Precision DSR-1. It is one of three bolt-action sniper rifles available through vendor system. Unlike its fellow rifle TPG-1, DSR-1 has higher damage per shot, but much lower rate of fire.
The IMI Tavor STAR-21 appears in the game as "Karkom SNR Navy Blue". It is a semi-auto only sniper rifle with surprisingly big magazine size and decent damage, but with high recoil. This rifle is available through vendor system. There also was a fully automatic version of this rifle named simply as "Karkom SNR". Unlike its semi-automatic counterpart, Karkom SNR had a black finish and was available for real-world currency only.
The McMillan CS5 appears in this game under its full name. Its in-game model is fitted with the 20-round 7.62x51 PMAG magazine that is loaded only with 10 rounds.
A custom rifle known as the "M16 SPR Custom" appears in the game. It is a semi automatic rifle assembled from Mk 12 Special Purpose Rifle lower and upper receivers with custom trigger guard, M16A2 fixed stock and JP Enterprises LRP-07 handguard. Also rifle has a PSG-1 style pistol grip and optic sight.
The SVU-AS is referred to as such in-game. True to its name, it is has a full-auto firing mode. Unlike most of other sniper rifles, it doesn't have support for generic sniper rifle bipods, but instead has an ability to fold and unfold its own built-in one. It also isn't possible to replace its standard muzzle device. Basic version incorrectly holds 15 rounds (and golden version holds even more incorrect 20 rounds) in the standard 10-round magazine.
The CZ 805 G1 in the standalone configuration appears in the game under its full name. It is available as an optional secondary weapon for the SED class.
The HS Produkt VHS-BG appears in this game as an optional grenade launcher attachment exclusive to the VHS-D2 rifle. Just like FN EGLM, it is incorrectly depicted as being a muzzle-loaded grenade launcher.
The SA-18 Grouse appears in the game's PVE missions. It is incorrectly referred to as the SA-16 (actually a later version despite what the NATO reporting name would suggest) however that features a conical seeker cover, as oppsoed to the cylindrical SA-18 cover used on the game model.
The SA-18 model has since been replaced with the model of the games' fictional "RLGS-1000" launcher with a green finish to differentiate the two weapons, however it is still referred to as the SA-16 in-game.
The "M18 Claymore" (alternately named "R18 Claymore", referred as "R18A1 Claymore" in its alternate description, also referred as simply "Directional Mine" in some places) is actually an M18A1 Claymore due to its scissor-legs. It is triggered by lasers.