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=Handguns= | =Handguns= | ||
==Glock 19== | ==Glock 19== | ||
Two heavily customized Gen 3 Glock | Two heavily customized Gen 3 [[Glock 19]]s by Agency Arms appear in the game under the "Patrol" and "Urban" variants. Both feature 15 and 20 round magazines (via extended baseplates) and threaded barrels. | ||
==="Urban"=== | ==="Urban"=== | ||
[[File:Glock 19 urban.jpg|thumb|none|350px|Agency Arms Glock 19 Urban Package - 9x19mm]] | [[File:Glock 19 urban.jpg|thumb|none|350px|Agency Arms Glock 19 Urban Package - 9x19mm]] | ||
[[File:Glock 19 Urban (1).jpg|600px|thumb|none|The default config of the "Urban" variant. Comes standard with a Trijicon RMR mini red dot, SureFire X300U light, and Taran Tactical +5 extended baseplates. Note the suppressor height sights.]] | |||
[[File:Glock 19 Urban (2).jpg|600px|thumb|none|Other side of the one trick pony of a sidearm. ]] | |||
==="Patrol"=== | ==="Patrol"=== | ||
[[File:G17 Agency Arms.jpg|thumb|none|350px|Agency Arms Glock 17 Patrol series, similar to the one shown in-game - 9x19mm]] | [[File:G17 Agency Arms.jpg|thumb|none|350px|Agency Arms Glock 17 Patrol series, similar to the one shown in-game - 9x19mm]] | ||
[[File:Glock 19 Patrol (1).jpg|600px|thumb|none|The "Patrol" model in the menu.]] | |||
[[File:Glock 19 Patrol (2).jpg|600px|thumb|none|The opposite side of the "Patrol",]] | |||
==SIG-Sauer P320 RX== | ==SIG-Sauer P320 RX== | ||
A SIG-Sauer P320 RX with a threaded barrel appears | A [[SIG-Sauer P320|SIG-Sauer P320 RX]] with a threaded barrel appears under the name "M17", which is incorrect since it lacks the manual safety, the frame is of full size length and it comes in a black finish. 17 and 21 round magazines are available. | ||
[[File:P320 RX Full Size.jpg|thumb|none|350px|SIG-Sauer P320 RX Full Size with proprietary ROMEO1 reflex sight - 9x19mm]] | [[File:P320 RX Full Size.jpg|thumb|none|350px|SIG-Sauer P320 RX Full Size with proprietary ROMEO1 reflex sight - 9x19mm]] | ||
[[File:P320 (1).jpg|600px|thumb|none|The P320 in the customization screen.]] | |||
[[File:P320 (2).jpg|600px|thumb|none|Fortunately, alongside the Glock 19 "Urban" variant, it also has the option of mounting a mini red dot sight. ]] | |||
[[File:GB P320 (2).jpg|600px|thumb|none|Carefully aiming down the sights before making entry in a certain man's [[Zero Dark Thirty|compound in Pakistan]].]] | |||
[[File:GB P320 (1).jpg|600px|thumb|none|Fresh magazine check.]] | |||
[[File:GB P320 (4).jpg|600px|thumb|none|Ditto, but now it's empty.]] | |||
[[File:GB P320 (3).jpg|600px|thumb|none|Slide locked back, you know what time it is?]] | |||
[[File:GB P320 (5).jpg|600px|thumb|none|In goes the fresh mag.]] | |||
[[File:GB P320 (6).jpg|600px|thumb|none|Giving it a good power stroke to send it straight into battery.]] | |||
==M1911A1 hybrid== | ==M1911A1 hybrid== | ||
An all-black M1911A1 variant, made of different parts from many manufacturers appears as the "M1911A1". The upper assembly is from a Kimber Warrior and the barrel is threaded. The frame is inspired by the Colt Rail Gun with Hogue Wraparound grips. 8 and 10 round magazines are available. | An all-black [[M1911A1]] variant, made of different parts from many manufacturers appears as the "M1911A1". The upper assembly is from a [[Kimber Warrior]] and the barrel is threaded. The frame is inspired by the [[Colt Rail Gun]] with Hogue Wraparound grips. 8 and 10 round magazines are available. | ||
[[File:Kimber Warrior with black grips.jpg|thumb|none|350px|Kimber Warrior - .45 ACP]] | [[File:Kimber Warrior with black grips.jpg|thumb|none|350px|Kimber Warrior - .45 ACP]] | ||
[[File:ColtRailGun.jpg|thumb|none|thumb|350px|Colt Rail Gun - .45 ACP]] | [[File:ColtRailGun.jpg|thumb|none|thumb|350px|Colt Rail Gun - .45 ACP]] | ||
[[File:GB M1911A1 (1).jpg|600px|thumb|none|The not-Kimber in the customization menu.]] | |||
[[File:GB M1911A1 (2).jpg|600px|thumb|none|Two World Wars, and then some. According to some people in the operator community.]] | |||
[[File:GB 1911 (2).jpg|600px|thumb|none]] | |||
[[File:GB 1911 (3).jpg|600px|thumb|none]] | |||
[[File:GB 1911 (4).jpg|600px|thumb|none]] | |||
[[File:GB 1911 (5).jpg|600px|thumb|none]] | |||
[[File:GB 1911 (6).jpg|600px|thumb|none]] | |||
[[File:GB 1911 (1).jpg|600px|thumb|none]] | |||
==Beretta M9A3== | ==Beretta M9A3== | ||
A black Beretta M9A3 appears in the game, with 17 and 20 round magazine available. | A black [[Beretta M9A3]] appears in the game, with 17 and 20 round magazine available. | ||
[[File:M9A3 black.jpg|thumb|none|350px|Beretta M9A3 - 9x19mm]] | [[File:M9A3 black.jpg|thumb|none|350px|Beretta M9A3 - 9x19mm]] | ||
==SIG-Sauer P226 | [[File:GB M9A3 (1).jpg|600px|thumb|none|The factory pistol in all of its 3D glory.]] | ||
A SIG-Sauer P226 | [[File:GB M9A3 (2).jpg|600px|thumb|none|Ditto, but the opposite.]] | ||
[[File:GB M9A3 (3).jpg|600px|thumb|none|The operator looking down the sights while making entry in the killhouse.]] | |||
[[File:GB M9A3 (5).jpg|600px|thumb|none|Checking the magazine; it correctly tracks the amount of rounds left.]] | |||
[[File:GB M9A3 (8).jpg|600px|thumb|none|Reloadin'.]] | |||
[[File:GB M9A3 (10).jpg|600px|thumb|none|Checking again, but this time topped off.]] | |||
[[File:GB M9A3 (11).jpg|600px|thumb|none|Uh oh, the slide locked back. Good thing it's just a steel target though.]] | |||
[[File:GB M9A3 (13).jpg|600px|thumb|none|Let's insert a fresh mag...]] | |||
[[File:GB M9A3 (14).jpg|600px|thumb|none|...while remedied with a power stroke on the slide.]] | |||
==SIG-Sauer P226 MK 25== | |||
A [[SIG-Sauer P226 MK 25]] with a threaded barrel and standard P226 (without the iconic Navy Anchor) optics ready slide appears in the game. 15 and 20 round magazines are available. | |||
[[File:P226 Navy.jpg|thumb|none|350px|SIG-Sauer P226 Navy, this is the version used by the Navy SEALs - 9x19mm]] | [[File:P226 Navy.jpg|thumb|none|350px|SIG-Sauer P226 Navy, this is the version used by the Navy SEALs - 9x19mm]] | ||
[[File:SIG MK25 (1).jpg|600px|thumb|none|A plain SIG P226 MK25 in the customization screen.]] | |||
[[File:SIG MK25 (2).jpg|600px|thumb|none|Ditto.]] | |||
[[File:SIG MK25 (6).jpg|600px|thumb|none|A Mercenary operating somewhere in [[S.T.A.L.K.E.R.: Misery (Modification)|Jupiter]] using the tried and true center axis relock point shooting stance.]] | |||
[[File:SIG MK25 (7).jpg|600px|thumb|none|Looking down the SIG's three-dot sights. ]] | |||
[[File:SIG MK25 (4).jpg|600px|thumb|none|(Empty) mag check.]] | |||
[[File:SIG MK25 (9).jpg|600px|thumb|none|After expending his rounds in an abandoned village, the Merc ponders why he wasted that many rounds on nothing.]] | |||
[[File:SIG MK25 (10).jpg|600px|thumb|none|He drops the thought by inserting a new mag.]] | |||
[[File:SIG MK25 (3).jpg|600px|thumb|none|Like always, he power strokes the slide into battery.]] | |||
==Makarov PMM== | ==Makarov PMM== | ||
A Makarov PMM appears in-game without any customization. The magazines are double stack and hold 12 rounds. | A [[Makarov PMM]] appears in-game without any customization. The magazines are double stack and hold 12 rounds. | ||
[[File:Makarov PMM.jpg|thumb|none|350px|Makarov PMM - 9x18 Makarov]] | [[File:Makarov PMM.jpg|thumb|none|350px|Makarov PMM - 9x18 Makarov]] | ||
[[File:GB PMM (1).jpg|600px|thumb|none|The Makarov in the customization menu.]] | |||
[[File:GB PMM (2).jpg|600px|thumb|none|With no attachments to speak of, of course.]] | |||
[[File:GB PMM (10).jpg|600px|thumb|none|The Russian pistol in the point shooting stance.]] | |||
[[File:GB PMM (3).jpg|600px|thumb|none|Look down the irons.]] | |||
[[File:GB PMM (11).jpg|600px|thumb|none|Ammo check on the Mak.]] | |||
[[File:GB PMM (6).jpg|600px|thumb|none|Slide locked back.]] | |||
[[File:GB PMM (8).jpg|600px|thumb|none|New double stack going in.]] | |||
[[File:GB PMM (9).jpg|600px|thumb|none|Racking the slide.]] | |||
=Submachine Guns= | |||
==Heckler & Koch MP5A4== | |||
An [[MP5A4]] is available, correctly depicted using its semi, 3-burst, and auto trigger group. It has good recoil control, and a fast cyclic rate. Its main drawback is the reload speed, especially if the player is performing a retention reload. Due to the difficulty of seating a fully loaded magazine on a closed bolt in real life, the operator has to re-index the mag in their rig, and then come back and slap the fresh mag to make it completely seated. | |||
[[File:H&KMP5A4.jpg|thumb|none|400px|Heckler & Koch MP5A4 - 9x19mm]] | |||
[[File:GB MP5A4 (1).jpg|600px|thumb|none|A factory standard MP5A4 in the customization screen.]] | |||
[[File:GB MP5A4 (2).jpg|600px|thumb|none|Opposite side, showcasing its pictogram, ambidextrous trigger housing.]] | |||
==Heckler & Koch MP5A5== | |||
Effectively the same as the variant above, the [[MP5A5]] is also available. At this time, it is statistically identical to the A4. Only obvious difference is that it's sporting the updated "F" Type of retractable stock. | |||
[[File:H&KMP5A5.jpg|thumb|none|400px|Heckler & Koch MP5A5 - 9x19mm]] | |||
[[File:GB MP5A5 (1).jpg|600px|thumb|none]] | |||
[[File:GB MP5A5 (2).jpg|600px|thumb|none]] | |||
==Heckler & Koch MP5SD5== | |||
[[File:H&K-MP5SD5.jpg|thumb|none|400px|Heckler & Koch MP5SD5 - 9x19mm]] | |||
[[File:GB MP5SD5 (1).jpg|600px|thumb|none]] | |||
[[File:GB MP5SD5 (2).jpg|600px|thumb|none]] | |||
==Heckler & Koch MP5SD6== | |||
[[File:H&KMP5SD6.jpg|thumb|none|400px|Heckler & Koch MP5SD6 - 9x19mm]] | |||
[[File:GB MP5SDS6 (1).jpg|600px|thumb|none]] | |||
[[File:GB MP5SDS6 (2).jpg|600px|thumb|none]] | |||
==Heckler & Koch MP7A1== | |||
[[File:MP7 40rdmag.jpg|thumb|none|400px|Heckler & Koch MP7A1 with Zeiss Z-Point red dot sight, 40-round magazine, and stock extended - 4.6x30mm]] | |||
[[File:GB MP7A1 (1).jpg|600px|thumb|none|A view of the default MP7A1 setup when you first equip it in the loadout screen. Fitted with an EOTech EXPS-3, PEQ-15, and a B&T Rotex 2 suppressor]] | |||
[[File:GB MP7A1 (2).jpg|600px|thumb|none|The opposite side shows us a SureFire M300 Mini Scout light.]] | |||
==Heckler & Koch UMP45== | |||
[[File:UMP45 RIS.jpg|thumb|none|400px|Heckler & Koch UMP45 - .45 ACP]] | |||
[[File:GB UMP45 (1).jpg|600px|thumb|none|The default setup of the UMP-45. This one has an EOTech 552/553, Tango Down stubby foregrip, and the aforementioned SureFire light.]] | |||
[[File:GB UMP45 (2).jpg|600px|thumb|none|Nothing as exciting on this side, unfortunately.]] | |||
==SIG-Sauer MPX== | |||
[[File:MPX Gen1.jpg|thumb|none|400px|SIG-Sauer MPX SBR, Gen 1 - 9x19mm]] | |||
[[File:GB MPX (1).jpg|600px|thumb|none|Default setup for the MPX. Featuring a Trijicon SRS 2, Magpul RVG foregrip, PEQ-15, and a suppressor unique to this weapon fitted with a cover.]] | |||
[[File:GB MPX (2).jpg|600px|thumb|none|The opposite side reveals an Inforce WML white light.]] | |||
=Assault Rifles= | =Assault Rifles= | ||
==AK-105== | ==AK-105== | ||
The AK-105 appears in game. A variant outfitted with Zenitco furniture is also featured as the "AK-105 Alpha" | The [[AK-105]] appears in game. A variant outfitted with Zenitco furniture is also featured as the "AK-105 Alpha" | ||
[[File:AK-105.jpg|thumb|none|400px|AK-105 - 5.45x39mm]] | [[File:AK-105.jpg|thumb|none|400px|AK-105 - 5.45x39mm]] | ||
[[File:Gb ak105 (4).jpg|thumb|none|600px|The AK-105 in the customization screen.]] | |||
[[File:Gb ak105 (9).jpg|thumb|none|600px|Holding the AK-105 at the ready.]] | |||
[[File:Gb ak105 (10).jpg|thumb|none|600px|Checking the load.]] | |||
[[File:Gb ak105 (1).jpg|thumb|none|600px|Aiming down sights. Note the AK-100 series push-button dust cover release.]] | |||
[[File:Gb ak105 (2).jpg|thumb|none|600px|Swapping magazines.]] | |||
[[File:Gb ak105 (3).jpg|thumb|none|600px|Finishing a reload with an underhand sweep. These animations are shared with all the rifles in the AK family.]] | |||
===AK-105 "Alpha"=== | ===AK-105 "Alpha"=== | ||
[[File: | [[File:AK-105 with Zenitco furniture.jpg|thumb|none|400px|AK-105 with Zenitco furniture - 5.45x39mm]] | ||
[[File:Gb ak105 (5).jpg|thumb|none|600px|A tricked-out Alpha AK-105]] | |||
==AK-74M== | ==AK-74M== | ||
A standard AK-74M appears in the game. | A standard [[AK-74M]] appears in the game. | ||
[[File:AK-74M.jpg|thumb|none|400px|AK-74M - 5.45x39mm]] | [[File:AK-74M.jpg|thumb|none|400px|AK-74M - 5.45x39mm]] | ||
[[File:Gb ak74m (1).jpg|thumb|none|600px|Right side view of the AK-74M.]] | |||
[[File:Gb ak74m (2).jpg|thumb|none|600px|Holding the rifle.]] | |||
[[File:Gb ak105 (8).jpg|thumb|none|600px|Loading a magazine in the AK-74M.]] | |||
==AKMN== | ==AKMN== | ||
An AKM with standard side rail appears in game. It feeds from black polymer magazines. | An [[AKM]] with standard side rail appears in game. It feeds from black polymer magazines. | ||
[[File:AKMRifle.jpg|thumb|none|400px|AKM - 7.62x39mm]] | [[File:AKMRifle.jpg|thumb|none|400px|AKM - 7.62x39mm]] | ||
[[File:Gb akm (2).jpg|thumb|none|600px|The AKM in the customization screen.]] | |||
[[File:Gb akm (1).jpg|thumb|none|600px|An operator with his AKM. Despite the lack of rail space, if one gets creative, they can easily adapt the weapon to work with night vision. Here the rifle is fitted with a Comp M2 red dot, a suppressor and a SureFire M600V IR flashlight, allowing for passive aiming under NODs.]] | |||
==AKS-74UN== | ==AKS-74UN== | ||
An AKS-74UN appears in the game, feeding from polymer black magazines. Another more tactical variant is featured as the "AKS-74U Alpha". | An [[AKS-74U|AKS-74UN]] appears in the game, feeding from polymer black magazines. Another more tactical variant is featured as the "AKS-74U Alpha". | ||
[[File:AKS74U.jpg|thumb|none|400px|AKS-74U with earlier handguard - 5.45x39mm]] | [[File:AKS74U.jpg|thumb|none|400px|AKS-74U with earlier handguard - 5.45x39mm]] | ||
[[File:Gb aks74un (5).jpg|thumb|none|600px|3D view of the carbine.]] | |||
[[File:Gb aks74un (1).jpg|thumb|none|600px|Holding the AKS-74UN.]] | |||
[[File:Gb aks74un (2).jpg|thumb|none|600px|Aiming Down Sights at the range.]] | |||
[[File:Gb aks74un (3).jpg|thumb|none|600px|Reloading.]] | |||
===AKS-74UN "Alpha"=== | ===AKS-74UN "Alpha"=== | ||
[[File: | [[File:AKS-74UN with Zenitco furniture.jpg|thumb|none|400px|AKS-74U with Zenitco furniture. The one in game is missing the aftermarket stock and using the default one instead - 5.45x39mm]] | ||
==HK416D== | [[File:Gb aks74un (6).jpg|thumb|none|600px|A customized "Alpha" Krinkov.]] | ||
The HK416D appears in-game with two different barrel | [[File:Gb aks74un (7).jpg|thumb|none|600px|An operator clearing an airplane with his mini-AK.]] | ||
[[File:Gb aks74un (8).jpg|thumb|none|600px|Finishing up a reload with an underhand sweep of the charging handle after putting holes in some cardboard terries.]] | |||
==Heckler & Koch HK416D== | |||
The [[Heckler & Koch HK416D]] appears in-game with two different barrel lengths: 14.5 inches and 10.4 inches, both feature the B5 SOPMOD stock instead of their proprietary one and lack the foldable front sight. | |||
[[File:HK416 current.jpg|thumb|none|400px|Heckler & Koch HK416 with 10.4 inch barrel - 5.56x45mm NATO]] | [[File:HK416 current.jpg|thumb|none|400px|Heckler & Koch HK416 with 10.4 inch barrel - 5.56x45mm NATO]] | ||
[[File:HK416 14.5 Current.jpg|thumb|none|400px|Heckler & Koch HK416 with 14.5 inch barrel - 5.56x45mm NATO]] | [[File:HK416 14.5 Current.jpg|thumb|none|400px|Heckler & Koch HK416 with 14.5 inch barrel - 5.56x45mm NATO]] | ||
==M16A4 | [[File:Gb hk416 (1).jpg|thumb|none|600px|A 14.5 HK416 set up as a quasi-DMR.]] | ||
The M16A4 service rifle appears by default with its detachable carrying handle and KAC M5 rail system. | [[File:Gb hk416 (2).jpg|thumb|none|600px|A shorter HK416.]] | ||
[[File:M16A4 Grippod.jpg|thumb|none|400px|M16A4 MWS with ACOG and grippod - 5.56x45mm. Note the cut-out in the KAC M5 RAS]] | [[File:Gb hk416 (3).jpg|thumb|none|600px|Checking the magazine.]] | ||
[[File:Gb hk416 (4).jpg|thumb|none|600px|Doing an L-shaped reload.]] | |||
[[File:Gb hk416 (5).jpg|thumb|none|600px|When empty the operator gives a quick glance at the bolt...]] | |||
[[File:Gb hk416 (6).jpg|thumb|none|600px|...and throws away the magazine Travis Haley style.]] | |||
[[File:Gb hk416 (7).jpg|thumb|none|600px|Pressing the bolt release.]] | |||
[[File:Gb hk416 (8).jpg|thumb|none|600px|Pulling the charging handle after shooting the chambered round during a reload (yeah, the developers thought about that too.)]] | |||
==M16A4== | |||
The [[M16A4]] service rifle appears by default with its detachable carrying handle and KAC M5 rail system. | |||
[[File:FN M16A4.jpg|thumb|none|400px|FN-manufactured M16A4 - 5.56x45mm NATO]] | |||
[[File:M16A4 Grippod.jpg|thumb|none|400px|M16A4 MWS with ACOG and grippod - 5.56x45mm NATO. Note the cut-out in the KAC M5 RAS]] | |||
[[File:Gb m16a4 (1).jpg|thumb|none|600px|A side view of the M16A4.]] | |||
[[File:Gb m16a4 (2).jpg|thumb|none|600px|Now set up as a DMR, the operator checks the 20 round magazine on the rifle. Note the FN logo on the magwell.]] | |||
[[File:Gb m16a4 (3).jpg|thumb|none|600px|Reloading the empty rifle.]] | |||
[[File:GB-M16A4 Side (2).jpg|600px|thumb|none|A US Marine with his modern day musket. ]] | |||
[[File:GB-M16A4 Side (3).jpg|600px|thumb|none|Ditto, but other side. Soon he'll eventually need to clear a building with the long rifle.]] | |||
[[File:GB-M16A4 Side (1).jpg|600px|thumb|none|Showing off the FN markings. Also note the fire selector is set to the unorthodox fire mode of [[Call_of_Duty:_Modern_Warfare_3#Colt_M16A4|"I just broke the fire selector."]], which is only seen in third person when the weapon is set on burst.]] | |||
==M4A1== | ==M4A1== | ||
The M4A1 Carbine appears as the "M4A1 SOPMOD". It still features the default 6 position-stock however. Some accessories from the SOPMOD program are available, however. | The [[M4A1 Carbine]] appears as the "M4A1 SOPMOD". It still features the default 6 position-stock however. Some accessories from the SOPMOD program are available, however. | ||
[[File:ColtM4.jpg|thumb|none|400px|Colt M4A1 with Aimpoint CompM2 reflex optic, Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]] | [[File:ColtM4.jpg|thumb|none|400px|Colt M4A1 with Aimpoint CompM2 reflex optic, Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm NATO]] | ||
[[File:Gb m4a1 (1).jpg|thumb|none|600px|A bone-stock M4A1 with a detachable carry handle.]] | |||
[[File:Gb m4a1 (5).jpg|thumb|none|600px|About to shoot a quasi-clone correct M4A1 Carbine. Note that the dust cover is still closed, since the gun hasn't been fired yet.]] | |||
[[File:Gb m4a1 (2).jpg|thumb|none|600px|Shooting the M4A1 in semi-auto. Note the open dust cover.]] | |||
[[File:Gb m4a1 (3).jpg|thumb|none|600px|The bolt locks open on the last shot.]] | |||
[[File:Gb m4a1 (4).jpg|thumb|none|600px|Loading a new magazine.]] | |||
==M4A1 Block II== | ==M4A1 Block II== | ||
Two variants of the Block II | Two variants of the [[M4A1 Block II]] appear in the game: one with a full Daniel Defense 12 inch rail, and one with an FSP-cut rail. Both feature B5 SOPMOD stocks and SureFire 3-prong flash hiders, accurate to the Block II program. | ||
[[File:M4Block2M203A1.jpg|thumb|none|400px|M4A1 Block II with M203A1 grenade launcher, ELCAN SpecterDR, AN/PEQ-15 ATPIAL, SureFire Scout light, and suppressor - 5.56x45mm NATO/40x46mm]] | |||
[[File:M4A1-RISII-FSP.jpg|thumb|none|400px|An M4A1 SOPMOD Block II fitted with the Daniel Defense RIS II FSP rail forearm, which has a cutout for the standard A-frame front sight post. The M4A1 RIS II FSP was the standard-issue M4A1 rail for the U.S. Army Green Berets from 2010 to 2015, though USASOC has since standardized the RIS II non-FSP (seen on the rifle pictured above).]] | [[File:M4A1-RISII-FSP.jpg|thumb|none|400px|An M4A1 SOPMOD Block II fitted with the Daniel Defense RIS II FSP rail forearm, which has a cutout for the standard A-frame front sight post. The M4A1 RIS II FSP was the standard-issue M4A1 rail for the U.S. Army Green Berets from 2010 to 2015, though USASOC has since standardized the RIS II non-FSP (seen on the rifle pictured above).]] | ||
[[File:Gb m4 block ii (1).jpg|thumb|none|600px|View of a non-FSP Block II.]] | |||
[[File:Gb m4 block ii (5).jpg|thumb|none|600px|Chambering the rifle.]] | |||
[[File:Gb m4 block ii (6).jpg|thumb|none|600px|Reloading the absolutely-not TTI extended PMAGs.]] | |||
[[File:Gb m4 block ii (7).jpg|thumb|none|600px|First-person-view of the rifle. Note that, unlike the M16A4 and M4A1, this one lacks the FN markings, so it's just a no-name lower.]] | |||
[[File:Gb m4 block ii (2).jpg|thumb|none|600px|An FSP Block II in the customization view.]] | |||
[[File:Gb m4 block ii (3).jpg|thumb|none|600px|Inspecting the Block II, note the rail interrupted by the front sight post.]] | |||
[[File:Gb m4 block ii (4).jpg|thumb|none|600px|Loading the M4.]] | |||
==Mk 18 Mod 1== | |||
A [[Mk 18 Mod 1]] rifle with a tan Magpul CTR stock and MOE pistol grip appears in the game. Like its bigger brother, the M4A1 Block II, it has a three-prong SureFire muzzle device by default. | |||
[[File:Mk18Mod1SOPMOD.jpg|thumb|none|400px|Mk 18 Mod 1 with Crane stock, KAC back-up iron sights, EOTech XPS3, AN/PEQ-15 ATPIAL, vertical foregrip, and dual pressure activation switch - 5.56x45mm NATO]] | [[File:Mk18Mod1SOPMOD.jpg|thumb|none|400px|Mk 18 Mod 1 with Crane stock, KAC back-up iron sights, EOTech XPS3, AN/PEQ-15 ATPIAL, vertical foregrip, and dual pressure activation switch - 5.56x45mm NATO]] | ||
[[File:Gb mk18 (5).jpg|thumb|none|600px|A customized Mk18.]] | |||
[[File:Gb mk18 (1).jpg|thumb|none|600px|Multicam Man operationally operates his Mk18 weapons platform. He's too cool to call it a rifle.]] | |||
[[File:Gb mk18 (2).jpg|thumb|none|600px|Unloading a 30-round PMAG in full-auto while using the 45 degree offset sight.]] | |||
[[File:Gb mk18 (3).jpg|thumb|none|600px|Reloading. The tacticool way, of course.]] | |||
[[File:Gb mk18 (4).jpg|thumb|none|600px|Left side view of the rifle in the hands of Multicam Man.]] | |||
==wz. 88 Tantal== | ==wz. 88 Tantal== | ||
The | The Polish [[wz. 88 Tantal]] appears in the game with polymer furniture. Understandably, it re-uses the same animations from its AK pattern brethren. | ||
[[File:Wz. 88 Tantal plastic.jpg|thumb|none|400px|wz. 88 Tantal (later production) - 5.45x39mm]] | [[File:Wz. 88 Tantal plastic.jpg|thumb|none|400px|wz. 88 Tantal (later production) - 5.45x39mm]] | ||
[[File:GB Tantal (1).jpg|600px|thumb|none|A standard Tantal rifle in the customization screen.]] | |||
[[File:GB Tantal (2).jpg|600px|thumb|none|Opposite side, which gives us a look at the front trunnion and the dovetail mount.]] | |||
=Battles Rifles= | |||
==FN FAL== | |||
THE G series variant of the [[FN FAL]] appears in game as "FAL Vintage" and unlike its younger DSA SA58 SPR brother it can't equip any attachments, it incorrectly can fire in full-auto despite the G series being semi-auto only because of the removal of the auto-sear, a more fitting option for a full-auto FAL is the 50.00 series of FAL rifles | |||
[[File:Fn fal g series.jpg|thumb|none|400px|FN FAL "G Series" - 7.62x51mm NATO]] | |||
[[File:GB-FALG (1).jpg|600px|thumb|none|The FAL "G Series" in the customization menu.]] | |||
[[File:GB-FALG (2).jpg|600px|thumb|none]] | |||
==Heckler & Koch G3A3== | |||
[[File:HKG3A3.jpg|thumb|none|400px|Heckler & Koch G3A3 with slimline handguard - 7.62x51mm NATO]] | |||
[[File:GB-G3A3 (1).jpg|600px|thumb|none]] | |||
[[File:GB-G3A3 (2).jpg|600px|thumb|none]] | |||
==FN SCAR-H== | |||
Two variants of the FN SCAR-H appear: a short barreled one in FDE, named the "Mk17" and a long barreled one in black with rail extensions named the "Mk17 DMR". Both have their charging handles moved to the right side and feed from black 20 round magazines. | |||
[[File:SCAR-H CQC.jpg|thumb|none|400px|Third Generation FN SCAR-H CQC - 7.62x51mm NATO]] | |||
[[File:Scar h std.jpg|thumb|none|400px|FN SCAR-H STD - 7.62x51mm NATO]] | |||
[[File:Gb mk17 (9).jpg|thumb|none|600px|A SCAR-H fitted with all the basic needs of a 2023 operator.]] | |||
[[File:Gb mk17 (1).jpg|thumb|none|600px|Multicam Man approves!]] | |||
[[File:Gb mk17 (2).jpg|thumb|none|600px|Reloading the FDE SCAR.]] | |||
[[File:Gb mk17 (3).jpg|thumb|none|600px|Pressing the ping-pong paddle, as the kids say.]] | |||
[[File:Gb mk17 (8).jpg|thumb|none|600px|View of a more sensibly configured SCAR in black.]] | |||
[[File:Gb mk17 (4).jpg|thumb|none|600px|A sniper aiming his Mk17 DMR.]] | |||
[[File:Gb mk17 (5).jpg|thumb|none|600px|Inspecting a magazine full of 7.62x51mm NATO.]] | |||
[[File:Gb mk17 (6).jpg|thumb|none|600px|Charging the rifle. This is the same animation used on the AK rifles.]] | |||
=Sniper Rifles= | |||
==DSA SA58 Special Purpose Rifle== | |||
[[File:DSA SA58 SPR.jpg|thumb|none|400px|DSA SA58 Special Purpose Rifle - 7.62x51mm NATO]] | |||
[[File:GB-DSAFAL (1).jpg|600px|thumb|none|The DSA SPR in its stock config.]] | |||
[[File:GB-DSAFAL (2).jpg|600px|thumb|none]] | |||
==Knight's Armament M110 SASS== | |||
[[File:M110 ECP Right Bipod.jpg|thumb|none|400px|M110 SASS - 7.62x51mm NATO]] | |||
[[File:GB-M110 (1).jpg|600px|thumb|none|The M110 comes standard with its unique suppressor. ]] | |||
[[File:GB-M110 (2).jpg|600px|thumb|none]] | |||
==Knight's Armament M110K1== | |||
[[File:M110 K1.jpg|thumb|none|400px|Knight's Armament M110K1 - 7.62x51mm NATO]] | |||
[[File:GB-M110K1 (1).jpg|600px|thumb|none|The K1 variant seen with a Magpul ACS stock, Trijicon Accupoint, Doctor II red dot sight on an offsent mount, AN/PEQ-15, and a SureFire M600V weapon light.]] | |||
[[File:GB-M110K1 (2).jpg|600px|thumb|none|Opposite side gives a better look of the KAC SR-25 URX rail.]] | |||
==M24 SWS== | |||
[[File:M24.jpg|thumb|none|400px|M24 sniper rifle with Harris bipod - 7.62x51mm NATO]] | |||
[[File:GB-M24 (1).jpg|600px|thumb|none]] | |||
[[File:GB-M24 (2).jpg|600px|thumb|none]] | |||
==Mk 14 Mod 1 EBR== | |||
[[File:Mk 14 Mod 1 EBR.jpg|thumb|none|400px|Mk 14 Mod 1 EBR with TangoDown pistol grip, Magpul CTR stock, cheekpad, RIS foregrip, and bipod - 7.62x51mm NATO]] | |||
[[File:GB-M14EBR (1).jpg|600px|thumb|none]] | |||
[[File:GB-M14EBR (2).jpg|600px|thumb|none]] | |||
==SVD Dragunov== | |||
[[File:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov - 7.62x54mm R]] | |||
[[File:GB-SVD (1).jpg|600px|thumb|none]] | |||
[[File:GB-SVD (2).jpg|600px|thumb|none]] | |||
=Shotguns= | |||
==Benelli M4 Super 90== | |||
[[File:M4Super90.jpg|thumb|none|400px|Benelli M4 Super 90 with 7-shot tube - 12 gauge]] | |||
[[File:GB M1014 (1).jpg|600px|thumb|none]] | |||
[[File:GB M1014 (2).jpg|600px|thumb|none]] | |||
==Fabarm SDASS Martial Pro Forces== | |||
[[File:Fabarmmartial.jpg|thumb|none|400px|Fabarm Martial Pro Forces 14" - 12 gauge]] | |||
[[File:GB SDASS (1).jpg|600px|thumb|none]] | |||
[[File:GB SDASS (2).jpg|600px|thumb|none]] |
Latest revision as of 18:10, 27 December 2023
Work In Progress This article is still under construction. It may contain factual errors. See Talk:Ground Branch for current discussions. Content is subject to change. |
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The following weapons appear in the video game Ground Branch:
Handguns
Glock 19
Two heavily customized Gen 3 Glock 19s by Agency Arms appear in the game under the "Patrol" and "Urban" variants. Both feature 15 and 20 round magazines (via extended baseplates) and threaded barrels.
"Urban"
"Patrol"
SIG-Sauer P320 RX
A SIG-Sauer P320 RX with a threaded barrel appears under the name "M17", which is incorrect since it lacks the manual safety, the frame is of full size length and it comes in a black finish. 17 and 21 round magazines are available.
M1911A1 hybrid
An all-black M1911A1 variant, made of different parts from many manufacturers appears as the "M1911A1". The upper assembly is from a Kimber Warrior and the barrel is threaded. The frame is inspired by the Colt Rail Gun with Hogue Wraparound grips. 8 and 10 round magazines are available.
Beretta M9A3
A black Beretta M9A3 appears in the game, with 17 and 20 round magazine available.
SIG-Sauer P226 MK 25
A SIG-Sauer P226 MK 25 with a threaded barrel and standard P226 (without the iconic Navy Anchor) optics ready slide appears in the game. 15 and 20 round magazines are available.
Makarov PMM
A Makarov PMM appears in-game without any customization. The magazines are double stack and hold 12 rounds.
Submachine Guns
Heckler & Koch MP5A4
An MP5A4 is available, correctly depicted using its semi, 3-burst, and auto trigger group. It has good recoil control, and a fast cyclic rate. Its main drawback is the reload speed, especially if the player is performing a retention reload. Due to the difficulty of seating a fully loaded magazine on a closed bolt in real life, the operator has to re-index the mag in their rig, and then come back and slap the fresh mag to make it completely seated.
Heckler & Koch MP5A5
Effectively the same as the variant above, the MP5A5 is also available. At this time, it is statistically identical to the A4. Only obvious difference is that it's sporting the updated "F" Type of retractable stock.
Heckler & Koch MP5SD5
Heckler & Koch MP5SD6
Heckler & Koch MP7A1
Heckler & Koch UMP45
SIG-Sauer MPX
Assault Rifles
AK-105
The AK-105 appears in game. A variant outfitted with Zenitco furniture is also featured as the "AK-105 Alpha"
AK-105 "Alpha"
AK-74M
A standard AK-74M appears in the game.
AKMN
An AKM with standard side rail appears in game. It feeds from black polymer magazines.
AKS-74UN
An AKS-74UN appears in the game, feeding from polymer black magazines. Another more tactical variant is featured as the "AKS-74U Alpha".
AKS-74UN "Alpha"
Heckler & Koch HK416D
The Heckler & Koch HK416D appears in-game with two different barrel lengths: 14.5 inches and 10.4 inches, both feature the B5 SOPMOD stock instead of their proprietary one and lack the foldable front sight.
M16A4
The M16A4 service rifle appears by default with its detachable carrying handle and KAC M5 rail system.
M4A1
The M4A1 Carbine appears as the "M4A1 SOPMOD". It still features the default 6 position-stock however. Some accessories from the SOPMOD program are available, however.
M4A1 Block II
Two variants of the M4A1 Block II appear in the game: one with a full Daniel Defense 12 inch rail, and one with an FSP-cut rail. Both feature B5 SOPMOD stocks and SureFire 3-prong flash hiders, accurate to the Block II program.
Mk 18 Mod 1
A Mk 18 Mod 1 rifle with a tan Magpul CTR stock and MOE pistol grip appears in the game. Like its bigger brother, the M4A1 Block II, it has a three-prong SureFire muzzle device by default.
wz. 88 Tantal
The Polish wz. 88 Tantal appears in the game with polymer furniture. Understandably, it re-uses the same animations from its AK pattern brethren.
Battles Rifles
FN FAL
THE G series variant of the FN FAL appears in game as "FAL Vintage" and unlike its younger DSA SA58 SPR brother it can't equip any attachments, it incorrectly can fire in full-auto despite the G series being semi-auto only because of the removal of the auto-sear, a more fitting option for a full-auto FAL is the 50.00 series of FAL rifles
Heckler & Koch G3A3
FN SCAR-H
Two variants of the FN SCAR-H appear: a short barreled one in FDE, named the "Mk17" and a long barreled one in black with rail extensions named the "Mk17 DMR". Both have their charging handles moved to the right side and feed from black 20 round magazines.