Hot Dogs, Horseshoes & Hand Grenades/Revolvers: Difference between revisions
Hot Dogs, Horseshoes & Hand Grenades/Revolvers: Difference between revisions - Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Hot Dogs, Horseshoes & Hand Grenades/Revolvers: Difference between revisions
Added in Update #79, the Continental Arms Ladies' Companion makes its media debut in ''H3''; at the time of its introduction, it held the distinction of being the game's oldest firearm (dating to the 1860s), taking that title from the earlier-added [[Remington Rolling Block]] pistol.
Added in Update #79, the [[Continental Arms Ladies' Companion]] makes its media debut in ''H3''; at the time of its introduction, it held the distinction of being the game's oldest firearm (dating to the 1860s), taking that title from the earlier-added [[Remington Rolling Block]] pistol.
[[File:H3VR Companion Left.jpg|thumb|none|600px|Just what the doctor ordered.]]
[[File:H3VR Companion Left.jpg|thumb|none|600px|Just what the doctor ordered.]]
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==LAPD 2019 Blaster==
==LAPD 2019 Blaster==
Update #43 introduced the [[(Blade Runner) - LAPD 2019 Blaster|LAPD 2019 Blaster]] from ''[[Blade Runner]]'', referring to it as the "LAPD 2019 Special" (another one of its common names). It is perhaps one of the most intricate depictions of the weapon in any piece of media (and, when it was introduced, the most complex firearm in the game):
Update #43 introduced the [[LAPD 2019 Blaster]] from ''[[Blade Runner]]'', referring to it as the "LAPD 2019 Special" (another one of its common names). It is perhaps one of the most intricate depictions of the weapon in any piece of media (and, when it was introduced, the most complex firearm in the game):
The weapon, at its core, is a 5-shot, swing-out cylinder DAO revolver, chambered for the proprietary (and fictional) 10mm DSM (Discarding Sabot Magnetic) cartridge. This cartridge has a variety of available ammo types, including:
The weapon, at its core, is a 5-shot, swing-out cylinder DAO revolver, chambered for the proprietary (and fictional) 10mm DSM (Discarding Sabot Magnetic) cartridge. This cartridge has a variety of available ammo types, including:
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==Taurus Raging Hunter==
==Taurus Raging Hunter==
The Taurus Raging Hunter in .44 Magnum was added in Update #101 for Meatmas 2021, under the name "Hunter 44".
The [[Taurus Raging Hunter]] in .44 Magnum was added in Update #101 for Meatmas 2021, under the name "Hunter 44".
[[File:Taurus Raging Hunter 44 Magnum 8inch.jpg|thumb|none|350px|Taurus Raging Hunter with 8 inch barrel - .44 Magnum]]
[[File:Taurus Raging Hunter 44 Magnum 8inch.jpg|thumb|none|350px|Taurus Raging Hunter with 8 inch barrel - .44 Magnum]]
[[File:H3VR Hunter Right.jpg|thumb|none|600px|Looking over the Raging Hunter's right side, which has no cylinder releases...]]
[[File:H3VR Hunter Right.jpg|thumb|none|600px|Looking over the Raging Hunter's right side, which has no cylinder releases...]]
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==Taurus Raging Judge==
==Taurus Raging Judge==
The [[Taurus Raging Judge]] was added on day 11 of the Meatmas 2022 advent calendar event. It is the first firearm in the game to use .410 bore shells, and features a six round cylinder.
The [[Taurus Raging Judge]] was added on day 11 of the Meatmas 2022 advent calendar event. It is the first firearm in the game to use .410 bore shells, and features a six round cylinder.
[[File:Taurus_Raging_Judge.jpg|thumb|none|350px|Taurus Raging Judge - .454 Casull/.45 Long Colt/.410 bore]]
[[File:H3VR Judge Box.jpg|thumb|none|600px|The Judge sitting in its box; apparently, being in the dark for a while helped calm it down.]]
[[File:H3VR Judge Left.jpg|thumb|none|600px|Examining the no-longer-angry revolver; the barrel likewise lacks the "Raging" moniker, though largely as a consequence of the entire marking being removed.]]
[[File:H3VR Judge Right.jpg|thumb|none|600px|The right side's markings are a bit more extant, with appropriate "Made in Brazil" and "513" markings on the frame, a serial number repeated twice ("KT279645", seemingly based on serial number KT279545, the example shown on [https://www.taurususa.com/revolvers/taurus-judge/raging-judge-r-513-45-colt-454-410-ga-casull-matte-stainless-6-50-in Taurus's website]), and a rather faded-looking Taurus logo; the "Taurus Int'l Mfg" and "Miami, FL-USA" marks that would normally sit just above the trigger are absent, however.]]
[[File:H3VR Judge Opening.jpg|thumb|none|600px|Popping the Perfectly Calm Judge open; a minor error is present here, as the plunger at the back of the extractor rod (which helps lock the cylinder in place at the rear) doesn't compress in-game, causing it to clip through the recoil shie-
''"What? No, don't worry. We weren't talking about you, why do you ask?"''
<sub>Sorry about that - it's just, he's come so far dealing with his anger issues, and we wouldn't want to cause some sort of relapse by talking about his insecurities like that.</sub>]]
[[File:H3VR Judge Loading.jpg|thumb|none|600px|Loading in some .410 bore slugs, with the game's interpolation system shifting them into their respective places in this particular frame; rather than simply being a re-scaled version of the existing shotshells, these have their own unique model and textures. The Judge can't use .45 LC or .454 Casull in-game, though this is just a limitation of the game's code rather than any sort of inadequacy on the Judge's part.]]
[[File:H3VR Judge Closing.jpg|thumb|none|600px|Shutting the cylinder. Nothing to note about this process at all, really - say, this weather sure is funny, huh?]]
[[File:H3VR Judge Cocking.jpg|thumb|none|600px|Cocking the hammer, as is expected.]]
[[File:H3VR Judge Aiming.jpg|thumb|none|600px|Aiming at a distant target - simple stainless-on-black sights stand out against the steel, though the steel itself doesn't really stand out from this angle, courtesy of the giant coffee mug in the background.]]
[[File:H3VR Judge Firing.jpg|thumb|none|600px|Letting a .410 slug fly - the Judge has a fairly substantial amount of kick. Though, of course, that's part of the charm of a large, imposing revolver like this.]]
[[File:H3VR Judge Ejecting.jpg|thumb|none|600px|5 more shots later, and it's ejecting time. Being a completely new model, the .410 shells have all the new ammo-type improvements, including struck primers, blown-out crimps (which were on the old shells, to be fair), and burn marks at the end; according to their markings, Municipal Ammo uses the internal code "1755" to designate .410 slug ammo.]]
==Webley-Fosbery==
==Webley-Fosbery==
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Click [[Hot Dogs, Horseshoes & Hand Grenades|here]] to return to the main index page, or click [[Hot Dogs, Horseshoes & Hand Grenades/Submachine Guns|here]] to view the game's submachine guns.
Click [[Hot Dogs, Horseshoes & Hand Grenades|here]] to return to the main index page, or click [[Hot Dogs, Horseshoes & Hand Grenades/Submachine Guns|here]] to view the game's submachine guns.
[[Category:Subpages of Hot Dogs, Horseshoes & Hand Grenades]]
As mentioned in the previous sub-page, revolvers occupy their own subcategory of handguns.
"B-600"
The first (and largest) revolver added in Update #79 was a fictional design known as the "B-600", chambered in a proprietary ".600 Magnum Bolt" cartridge. It is based on a design called the "M500", created by 3D artist Axel Kraefft, albeit scaled up to its new, larger cartridge, and given a different finish.
Update #39 added the Chiappa Rhino to the game's arsenal; rather than simply choosing one version, H3 made the rather impressive choice of adding all of them - the 20DS, the 40DS, the 50DS, and the 60DS.
The 1st alpha build of Update #70 brought along another much-requested addition, a Colt Python, with wooden grips, an 8-inch barrel, and a nickel finish.
The "Meat Fortress" Team Fortress 2 crossover event added a replica of that game's Spy's Revolver, a stylized Python with pearl grips, a 6-inch barrel, and a deep-blued (i.e. nearly black) finish. A variation thereof was added in Update #86, under the name "Le Petite Liaison"; Le Petite Liaison features a nickel finish, a shortened barrel (roughly 4"), no sights, an integrated laser, and a bobbed, shrouded hammer.
Error creating thumbnail: File missingColt Python with 6" barrel and ivory grips - .357 MagnumError creating thumbnail: File missingWhile stylized like the rest of its arsenal, the Python is definitely one of TF2's game's more recognizable weapons.Error creating thumbnail: File missingThe revolver's other side. Note that, for some reason, the grip medallion features a Ruger-esque logo, despite the fact that they're not the manufacturers in reality or in-game.Error creating thumbnail: File missingTaking a close look at the revolver's cylinder and crane. The Revolver was one of the more onerous weapons to adapt for VR, as its only original moving part was its cylinder; this required a great deal of model alteration to make the crane actually swing out properly.Error creating thumbnail: File missingThe barrel also had to be altered (the rear end's hole being just barely visible at full size), as it wasn't properly lined up with the cylinder. Which is, for those unaware, a bit of a problem.Error creating thumbnail: File missingThe revolver's star extractor had to be cut out of the cylinder, with the ejector rod altered to be a separate part...Error creating thumbnail: File missing...and, of course, the hammer and trigger had to be made movable (the latter presumably having a spectacularly crisp, clean pull, if the the distance it can physically move is any indication). Quite a task, indeed.Error creating thumbnail: File missingLoading the revolver; its proprietary ".366 Ultra Magnum" round hadn't been implemented in this build, so it used .44 Magnum as a placeholder.Error creating thumbnail: File missingAiming the weapon, lining up the thin front post in the center of the rear notch. This isn't actually how you're supposed to aim the revolver, however...Error creating thumbnail: File missing...this is. One of the features of the original model that wasn't changed was the unalignable set of sights (lead developer Anton Hand believing that it'd alter the weapon's distinctive silhouette), so lining up the sights properly consists of centering the base of the front sight in the rear notch, rather than the front sight itself.Error creating thumbnail: File missingPulling back the trigger, with the hammer and cylinder slowly coming into line.Error creating thumbnail: File missingOnce it all lines up, the hammer slips off the sear, and the Engie-Sosig loses his head.Error creating thumbnail: File missingIn other news, this is a thing.Error creating thumbnail: File missingUpon its release it got speedloaders, in line with how the weapon is used in TF2. 6 rounds go in at once...Error creating thumbnail: File missing...and then come right back out, sans bullets. The long, thin profile of the .366 Ultra Magnum round is visible here, somewhat reminiscent of the .357 Maximum.Error creating thumbnail: File missingIt should also be noted that the Revolver is one of H3's few revolvers that allows for the attachment of suppressors; its justification is largely simply the inherently cartoonish and nonsensical nature of TF2 as a whole, though lore-wise it's probably due to Australium or something. This particular can is designed specficially for it (though others will work as well), another one of the set added back in Update #83.
"Le Petite Liaison"
Error creating thumbnail: File missingAnd hey, while we're making the thing bigger, why don't we make it smaller as well?Error creating thumbnail: File missingYep, definitely smaller. Note the short tube in front of the trigger guard; this is the integrated laser sight...Error creating thumbnail: File missing...which is convenient, especially since it's the only form of sight that the gun has.Error creating thumbnail: File missingExamining a specially-set-up speedloader (since manual loading of these was another feature brought along by Update #86); aside from 3 standard FMJs, there's one of each of the concurrently-added special .366 ammo types. The blue needle-pointed one is a Riposte, the short gray one with a yellow tip is a Salut, and the purple semi-wadcutter is a Debuff.Error creating thumbnail: File missingLoading in this cocktail of ammunition...Error creating thumbnail: File missing...and then getting teleported somewhere else entirely. No, this is (thankfully, yet somewhat disappointingly) not the effect of any of the special rounds; rather, it's simply a stylistic choice, and definitely has nothing to do with a cursor that found its way into the originally-planned gameplay recording. The round at work here is a Riposte; in spite of the impressive visual effects, the practical effect on target here is next to nothing, with the Sosig in focus not even getting knocked down by this shot - though the Liaison's lower muzzle velocity (and correspondingly lower damage) compared to the standard Revolver probably doesn't help in this regard.Error creating thumbnail: File missingHowever, the primary factor in this general unhelpfulness is that that's not even what the Riposte round is meant for; it's actually an anti-materiel round, with each shot disabling buildings in a small radius for a few seconds - enough time to either sneak by or go in for a more permanent shutoff with the also-added-in-this-update Electro-Sapper.Error creating thumbnail: File missingDumping out a few more spent Riposte rounds that somehow found their way in there; the four ammunition types differ only in their projectiles from a visual standpoint, with their cases being identical. And yes, the Petite Liaison can take suppressors too; this is one of two "generic" TF2-styled suppressors added in Update #83, with a fair amount of visual influence from the Soviet-era PBS-1.Error creating thumbnail: File missingThe Salut round is a less-lethal flashbang round with a small blast radius - again, great for getting close to enemies, not for actually directly killing them.Error creating thumbnail: File missingAnd, last but certainly not least in any way except muzzle velocity, there's the Debuff. With a muzzle velocity on par with the opening pitch at a third-grade teeball game, and an arc like the rainbow that it forms the untouchable bottom caste of, the Debuff's debuffs seem to make it all but entirely worthless.Error creating thumbnail: File missingHowever, to stop there would be to ignore the upside of the story; the Debuff round (as the name would imply) removes any buffs on a target, up to and including the otherwise-unbreakable Übercharge effect from the now-backpackless Medigun (which is green here, since the player lacks a "team" by default in the Proving Grounds). A powerful, if situational, tool of the trade.
Colt Single Action Army
Update #42 made the Colt SAA available for use in-game, specifically the 5.5" barreled model; this was the first single-action revolver added to H3. Of note is that the weapon will fire if it is dropped on the hammer, provided that the hammer is uncocked and resting on a loaded chamber. This interesting, realistic touch is a trait shared by some of the other single-action revolvers added to the game later, for example the Reichsrevolver M1879; Update #79 further expanded upon this by limiting it to the older single-actions, with more modern revolvers (such as the Model 83 below) featuring transfer-bar safeties to prevent accidental discharges.
The SAA was actually present in the game long before Update #42, albeit not in physical form; the "Amendment 35" poster in the indoor shooting range features 2.
Added in Update #79, the Continental Arms Ladies' Companion makes its media debut in H3; at the time of its introduction, it held the distinction of being the game's oldest firearm (dating to the 1860s), taking that title from the earlier-added Remington Rolling Block pistol.
Error creating thumbnail: File missingContinental Arms Ladies' Companion - .22 RFError creating thumbnail: File missingJust what the doctor ordered.Error creating thumbnail: File missingAfter all, lady or otherwise, we could all use a little companion in our lives.Error creating thumbnail: File missingLoading in some .22 rounds. While the original weapon used .22 RF, the in-game one initially used .22 LR (implying either re-bored chambers or a modern reproduction); later on in Update #105's first experimental build, this was swapped for the more appropriate .22 Short. Additionally, the loading state consists simply of half-cocking the hammer, as the Ladies' Companion has no loading gate.Error creating thumbnail: File missing"Aiming" the handgun; being a small-caliber pocket pepperbox intended for close-range self-defense, the Ladies' Companion lacks sights of any sort, making aiming rather tricky.Error creating thumbnail: File missingPulling the short, sheath-style trigger produces a puff of smoke, with very little movement of the gun, hammer, or surrounding air.Error creating thumbnail: File missingEjecting spent cases; lacking an ejector rod, the Companion is presumably unloaded primarily via fingernails and swearing.
Dardick Model 1500
Added in Update #99's 5th alpha build as a rather belated reward for the winner of the Meatmas postcard contest back in 2016, the Dardick Model 1500 magazine-fed revolver (yes, you read that right) makes its first known media appearance in H3VR. Two versions are available - the standard revolver, and a version fitted with the "Switch-Hitter" carbine conversion kit (a factory option); both chamber the .38 Tround cartridge, a round understandably used by nothing else in the game.
Error creating thumbnail: File missingDardick Model 1500 - .38 TroundError creating thumbnail: File missingBehold, the FUTURE!Error creating thumbnail: File missingOr, at least, one man's idea of the future, circa 1950s. Which, like many 50s-era futures, never came to be.Error creating thumbnail: File missingOpening up the Dardick for loading is simple: just push down the gray button to expose the revolver's cylinder...Error creating thumbnail: File missing...and then shove 13 rounds of proprietary brass-headed polymer-bodied cased telescoped ammunition into the integral double-stack magazine. Truly, the best bits of a revolver and a semi-auto, all wrapped up into one - the Edsel of handguns, if you will.Error creating thumbnail: File missingTaking a close look at the side of the Dardick shows off the markings on the barrel, and the large screw on the rear of the frame that (on the real weapon, at least) allows the firing pin to be swapped between centerfire and rimfire modes (the latter of which was meant for use with .22 Tround ammo, which is really just .22 LR shoved into a Tround-shaped sleeve). Pulling the trigger while doing so additionally shows off the distinctive blue-green color of a Tround's Celanese Fortiflex outer wall as it passes by the witness hole in the frame on its way to the 12 o'clock cylinder position.Error creating thumbnail: File missingIt also shows off why you don't demonstrate a revolver's action while it's loaded with live ammo. And why you should always double-check to make sure you've turned off bullet trails before you start collecting screencaps.Error creating thumbnail: File missingCocking the hammer again (without pulling the trigger this time); while it does automatically extract and eject spent cases, it ejects them from the 4 o'clock position of the cylinder, meaning that ejecting a fired round requires indexing the next one.Error creating thumbnail: File missingAiming at a lamp, and demanding that it explain where it's getting its power from; for all the unusual features it possesses, the Dardick uses a relatively simple, bog-standard notch-and-post sight setup.Error creating thumbnail: File missingDumping some Trounds into the offending light fixture for refusing to answer. This sort of screenshot looks relatively typical for an autoloading handgun from the previous page, until you remember that (as mentioned above), unlike an ordinary autoloader, the round being fired and the round being ejected are not the same. Accordingly, achieving a screenshot like this requires a quick trigger finger, and some good timing. Or just trying a bunch and picking the one that looks best.Error creating thumbnail: File missingDardick Model 1500 with "Switch-Hitter" carbine kit - .38 TroundError creating thumbnail: File missingLooking over the Dardick carbine in the indoor range, for reasons totally unrelated to its absence from the item spawner upon its introduction.Error creating thumbnail: File missingIf there ever were a pistol-carbine that was more transparently a pistol in a simple carbine kit than this, it'd scarcely be anything more than a pistol with a stock and long barrel attached with tape.Error creating thumbnail: File missingAccordingly, the manual of arms is identical for everything that doesn't involve the stock or forend; this includes opening up the loading port cover, which is accomplished by pushing the same small gray button down.Error creating thumbnail: File missingThe next step, then, is to figure out what this thing is.Error creating thumbnail: File missingThe answer, as anyone who looked at the name of the previous screenshot would know, is a stripper clip; these work with both the revolver and the carbine (in case you somehow thought they didn't), and hold 10 rounds - perfect for a gun with a 13-round magazine.Error creating thumbnail: File missing"But wait!", you yell. "Doesn't the Dardick Model 1500's name come from the fact that it holds 15 rounds?"
Well, to that I say "you don't need to yell, I'm right next to you." But yes, it does - the other two have to be loaded individually, with one going in the exposed chamber...Error creating thumbnail: File missing...and the other one going in the other exposed chamber, which first has to be exposed by cocking the hammer, thus rotating the previous round into the path of the hammer. It should go without saying, but when you're doing this, be careful - we wouldn't want a repeat of the sixth screenshot down, now would we?Error creating thumbnail: File missingClosing the cover with an ill-advised flick of the wrist; while not as bad as a traditional revolver (since timing isn't really an issue with a simple action cover), it's still a shame that there's no other way to close this in-game. These are collector's items, after all.Error creating thumbnail: File missingAiming the magazine-fed revolver-carbine; while the sights have been relocated, they're ultimately still the same wide-open notch-and-post setup as the original handgun's.Error creating thumbnail: File missingThat being said, the longer barrel, forend, and stock all make for an overall easier shooting experience than that of the handgun. Which, in turn, makes getting a good firing/ejecting screencap easier as well.Error creating thumbnail: File missingOh, and if all this weren't sufficiently silly for you, the largely-sealed design of the Dardick means that it (in both handgun and carbine forms) can take suppressors. Do with this information what you will; whatever you do, I'm not liable.
Freedom Arms Model 83
Added in Update #79, the Freedom Arms Model 83 is one of H3's two first firearms chambered in .454 Casull (a round which had been added a while earlier).
Update #43 introduced the LAPD 2019 Blaster from Blade Runner, referring to it as the "LAPD 2019 Special" (another one of its common names). It is perhaps one of the most intricate depictions of the weapon in any piece of media (and, when it was introduced, the most complex firearm in the game):
The weapon, at its core, is a 5-shot, swing-out cylinder DAO revolver, chambered for the proprietary (and fictional) 10mm DSM (Discarding Sabot Magnetic) cartridge. This cartridge has a variety of available ammo types, including:
"Slugger" rounds (the weapon's default ammunition type; a hard-hitting, high-impact round),
Fragmentation rounds (yes, the weapon can fire grenades),
"Turbo Penetrator" rounds (a high-velocity armor-piercing round that doesn't impart much energy, but can penetrate a variety of targets),
and highly sensitive, surface-adhering, low-velocity, motion-sensitive proximity mine rounds (while the sensitivity is nice for dealing with enemies, it also means that they can be detonated by other things, including miscellaneous nearby moving objects, other proximity mines as they fly through the air, and even simply being fired in the charged mode, meaning that their sensitivity can be either a benefit or a hazard).
Furthermore, the hollow underneath the weapon's barrel is storage for the weapon's batteries (which bring the profile fully into line with the original prop, complete with LEDs that change color as the battery loses charge) used in the railgun-assisted mode, which dramatically increases muzzle velocity, at the cost of creating massive amounts of heat (as one would expect from a railgun).
To help slow the weapon's overheating, heat sinks (called "thermal clips" in-game) are placed into what was the Steyr Mannlicher Model SL's chamber on the original prop (the bolt handle is turned to expose the heat sink, and pulled back to eject it if necessary); these have to be replaced regularly to prevent the weapon from overheating critically. As the weapon overheats, its barrel will begin to put off steam, then glow progressively brighter and brighter, while the accuracy and battery efficiency suffer; eventually, if the weapon reaches its highest heat level, its barrel will be permanently damaged, causing a significant drop in accuracy even after the weapon cools down.
Error creating thumbnail: File missingThe original prop from Blade Runner.Error creating thumbnail: File missingThis weapon can either be viewed as the result of countless years of scientific research and development, or as the result of firearm kitbashing, but either way, it's undeniably beautiful.Error creating thumbnail: File missingThe revolver's cylinder, open and ready for loading. Note the red dot on the ground; this is from the weapon's integrated laser sight (the small rod just to the left of the cylinder, with a red end), which is active whenever the weapon is held.Error creating thumbnail: File missingThe various ammo types available for the weapon. From top to bottom: Swarm-Shot, Slugger, Fragmentation, Prox-Mine, Tracer, and Turbo-Penetrator. Decisions, decisions...Error creating thumbnail: File missingLoading the weapon up with some "Slugger" rounds.Error creating thumbnail: File missingFiring the weapon. The fact that this is a faithful recreation of the original movie prop means that it doesn't have any iron sights, though the integrated laser makes that a bit of a moot point.Error creating thumbnail: File missingAs impressive as the weapon is, one can't help but feel like something's missing...Error creating thumbnail: File missingAhh, much better!Error creating thumbnail: File missingA closeup of the battery. The color of the LEDs changes as their power is drained; they start out green, changing to yellow, orange, and eventually red when empty. The markings read "L.A.P.D. MODEL 2019 A.N.2. 10MM DSM".Error creating thumbnail: File missingFiring a charged shot from the LAPD produces some impressive particle effects. The back of the laser sight doubles as a capacitor charge indicator; when the weapon is set to auto-charge, there is a short, but noticeable, delay between shots, wherein power is drained from the battery and transferred to the capacitor.Error creating thumbnail: File missingOpening up what was once a chamber reveals the downside of this increased power is an increase in excess heat, which is stored in these heat sinks. The markings here read "MADE IN CALIFORNIA" and "10816", the latter presumably being a serial number.Error creating thumbnail: File missingFailure to replace the heat sinks frequently enough results in... this.Error creating thumbnail: File missingIf this problem is ignored even further, it only gets worse; the particles close to the weapon are actually pieces of the inside of the barrel, the ejection of which has a rather predictable effect on the weapon's accuracy.Error creating thumbnail: File missingFiring a proximity mine round, whilst simultaneously ignoring just about every rule of every shooting range ever. The mine is the red hexagonal object, currently flying through the air. How an object that size can fit into a 10mm barrel is anybody's guess.Error creating thumbnail: File missingThe blast of the aforementioned mine, which was detonated by throwing a spare round at it.
Magnum Research BFR
Update #77's first alpha build added an engraved, gold-decorated Magnum Research BFR in .45-70 Government, a much-requested addition.
Added in Update #79, the much-requested Mateba Sei Unica is available in H3, chambered in .357 Magnum. Notably, the game simulates the Sei Unica's self-cocking nature, but not the reciprocation of its barrel and upper frame; the stated reasons for this are the additional coding complexity (and performance taxation) mandated by such a system, and the fact that the total cycling process takes less than one ninetieth of a second (which would make it impossible to see on most current-gen VR headsets anyways). This was changed in Update #99 Alpha 5, with the reciprocation slowed down enough to be visible in VR.
This fictional revolver, originally designed by Anton Hand for the game Prodeus, was added in Update #105 Experimental Build 3. It is a massive single-action, top-break revolver taking inspiration from the Webley line, with a "demonic" aesthetic, complete with specialty sounds and visual effects. It chambers the proprietary ".666 Chaos" round (of which it fittingly holds 6), with only one sub-type, "Infernal", being available.
Error creating thumbnail: File missingThe Mammonth, in its natural habitat - a dimly red-illuminated room in a closed-in, facility-esque map full of monsters inspired by classic 90s shooters.Error creating thumbnail: File missingPicking up the revolver seemingly wakes it up; the segments around the "barrel" begin floating, with red smoke and arcing electricity emanating from within, and a vaguely growly, fleshy sound effect plays. Also, shoutout to whoever took the time to line the two inverted-cross screw slots up on either side of the frame.Error creating thumbnail: File missingPushing the Webley-style frame latch, and popping open the cylinder...Error creating thumbnail: File missing...before pausing to take a look at some of the completely normal ammunition it fires. Note the lack of a barrel opening in front of the cylinder; this is actually intentional - Mammonth lacks a "barrel" in the conventional sense, with the "projectile" merely serving as a source of power for a primarily energy-based projectile - a bit like a smaller-scale version of the Casaba-Howitzer project, but with what appear to be the souls of the damned in place of nuclear bombs.Error creating thumbnail: File missingLoading in the 6 .666 rounds, pretty much as normal.Error creating thumbnail: File missingShutting the revolver is likewise a typical affair, if you can ignore the slight biological undertones to the sound it makes.Error creating thumbnail: File missingAttempting to aim the revolver; while aiming any weapon without holding it is a tricky affair, Mammonth simply won't let you - the front sight is attached to one of the floating "barrel" segments, so it doesn't line up with the rear sight unless the gun's "awake".Error creating thumbnail: File missingThere we go, much better. (And yes, the sights do glow. Most of this gun does.)Error creating thumbnail: File missingOf course, being a single-action revolver, the hammer has to be cocked for this to mean much; this also shuts the "mouth" formed by the hammer and the top of the grip tang, with a sound that's less of a "click" and more of a "clank". Now might be a good time to mention that, unlike some of the game's less advanced (or perhaps less primordial) single-action revolvers, Mammonth is drop-safe.Error creating thumbnail: File missingFiring Mammonth, with a sound that's part explosion and part anguished scream; even without the SFX, it's easy to see why the round is suffixed "Chaos". This is, in a sense, one of the weapon's balancing drawbacks (both here and in Prodeus) - it's so large, and its firing effects are so flashy, that at times it's genuinely hard to tell what's going on. Especially if you fan-fire it - which, yes, you can do.Error creating thumbnail: File missingHolding the weapon-creature at a different angle while firing shows off another aspect of its VFX; the round leaves behind a trail of glowing, shifting runes, with a small (non-damaging) explosion at the site of impact.Error creating thumbnail: File missingCracking open the revolver; the ejector star doesn't seem to move during this process, though with Mammonth being what it is, it could very well just be spitting the cases out of its own accord.Error creating thumbnail: File missingTaking a look at a couple of fired cases; there's apparently still some energy left over after the round is fired - though, as anyone who's had a spent case go down their shirt will tell you, this isn't exactly abnormal. There's also clearly a considerable amount of energy in the hammer spring - at least, if the completely punched-in primer is anything to go by.Error creating thumbnail: File missingDemonstrating (emphasis on the first 5 letters) another one of Mammonth's properties; aside from dealing massive amounts of damage per shot, it also has impressive piercing abilities, with a single shot being able to punch through several inches of solid concrete. Notably, the explosion effect and rune-trail don't "follow" the round through the barrier, instead occuring/stopping (respectively) at the location of the first impact. In fairness, it is quite literally demon magic, so it doesn't really need to make all that much sense to mortal minds such as ours.
MP-412 REX
The much-requested MP-412 REX was added in Update #99 Alpha 4. It is the game's first (and only) top-break revolver chambered in .357 Magnum.
"Wait, no, that says "cocking". Thinking about spaghetti's got me hungry again..."Error creating thumbnail: File missingSpeaking of food, there's an intact watermelon in the distance, and that's a problem.Error creating thumbnail: File missingFixing said problem; being a duty-sized .357, the REX has some decent kick to it.Error creating thumbnail: File missingThat round plus 5 more makes an empty revolver, and a perfect excuse to play with the automatic extractor again - with ammo that's actually worth ejecting this time, obviously.Error creating thumbnail: File missingFinishing off the last watermelon in suitably dramatic fashion, firing one-handed while sliding down a rope with the other; rope-sliding was a feature added concurrently with the REX, and that's as good an excuse as any to take a needlessly cinematic shot with it.Error creating thumbnail: File missingAs a final note of silliness, the REX could inappropriately equip suppressors upon its introduction; these functioned as "silencers" in the literal sense, removing more or less the entire sound effect of firing the gun. The Silencerco Salvo 12-based "Chuwungus" suppressor shown here was chosen because its profile is similar to that of the MP-412's barrel, and because "Chuwungus" is a funny word.
Nagant M1895
The Nagant M1895 was added through Update #47. It holds 7 rounds of 7.62x38mmR Nagant ammunition, of which only it uses. Notably, it is treated as single-action only, the reasons for this being twofold: the weapon was built to use the same code set as the Colt SAA and Reichsrevolver M1879, and the Nagant has a notoriously heavy trigger pull in double-action due to its unique gas-seal mechanism; while it wasn't the original intended purpose, this also allows the weapon to be effectively suppressed, a capability that is emulated in-game. This single-action behavior could also be indicative of the so-called "Private's Model" variant of the Nagant, which was in fact SAO.
The OTs-38 was added in the fifth alpha of Update #99. It is the first (and, so far, the only) firearm in the game chambered in 7.62x42mm SP-4 (a round added long before the revolver itself); thanks to this, it is one of the quietest guns in the game (second only to the Welrod with a fresh stack of wipes), and the quietest one that can be fired rapidly.
Error creating thumbnail: File missingOTs-38 - 7.62x42mm SP-4Error creating thumbnail: File missingInspecting the OTs-38. Nifty little thing, isn't it?Error creating thumbnail: File missingAnd yes, we're in the "Meat Fortress" scene. After all, there's hardly a better place for stealth and revolvers to intersect.Error creating thumbnail: File missingGetting a view that's normally reserved for enemies of the FSB; the OTs-38 fires from the cylinder's 6 o'clock chamber, and the top "barrel" is actually an integral laser sight.Error creating thumbnail: File missingPopping open the cylinder; not only does it atypically swing out to the right instead of the left, but it also pivots at the front instead of swinging sideways.Error creating thumbnail: File missingLoading in a 5-round moon clip of the OTs-38's special 7.62x42mm silent ammo; much as these may resemble spent cases, they're actually live rounds. On a sidenote, the OTs-38 is also H3's first revolver that takes moon clips.Error creating thumbnail: File missingPivoting the cylinder back into place.Error creating thumbnail: File missingCocking the hammer; at least this works more or less normally.Error creating thumbnail: File missingAiming at a wall; the OTs-38 has a nice, clear set of 3-dot irons...Error creating thumbnail: File missing...not that you necessarily need to use them.Error creating thumbnail: File missingFiring off a shot; thanks to its internal piston system, the 7.62x42mm cartridge can propel its projectile without releasing propellant gases, producing no muzzle flash and negligible amounts of sound in the process. Accordingly, this shot was fired at a steel shipping container; without the visible sparks and bullethole, it'd be rather difficult to tell that anything had happened from a still image.Error creating thumbnail: File missingRealizing that none of these shots have happened outside the immediate spawn area, and quickly shoehorning in an in-combat reload; the revolver's moon clips eject automatically upon opening the cylinder, though whether this is a consequence of the side-pivoting cylinder not allowing a conventional ejector rod or the reason that said system was implemented in the first place isn't clear.Error creating thumbnail: File missingQuickly running back to safety, and examining a pair of moon clips; the one on the right contains live ammo, while the one on the left has spent casings.
Reichsrevolver M1879
Added through the long-awaited Update #45, the Reichsrevolver M1879 is available for use in-game, and is (understandably) the only weapon in-game to use the 10.6x25mmR cartridge.
Error creating thumbnail: File missingReichsrevolver M1879 - 10.6x25mmR German OrdnanceError creating thumbnail: File missingBehold, a revolver that's been around for 139 years, and outdated for just as many.Error creating thumbnail: File missingThe other side. Note the unusual presence of a manual safety on a revolver; this can only be engaged with the hammer de-cocked, and doesn't do anything but prevent it from being cocked, making it a bit pointless. Nevertheless, it's rather unfortunate that it's not usable in-game; there's no real way around it, since there aren't any buttons left on the controller to map it to.Error creating thumbnail: File missingLoading in a few 10.6mm rounds. As with the Colt SAA, one-at-a-time gate-loading with the hammer half-cocked is the modus operandi.Error creating thumbnail: File missingFinishing the other half of the revolver's cocking...Error creating thumbnail: File missing...and firing a shot off.Error creating thumbnail: File missingEjecting a spent case. The Reichsrevolver in-game uses standard ejector rod behavior despite lacking one; the actual ejection method of the Reichsrevolver (using a separate ejector rod - or, for that matter, a stick - to punch out spent cases by hand) simply isn't possible with the game's current code-base.
"RS-15"
The other fictional revolver added in Update #79, the "RS-15" is a compact top-break double-action revolver, chambered in .22 Winchester Magnum. The model is an original design from 3D artist Egor Protonov; it was originally chambered in .45 Long Colt, but was scaled down for use in H3.
Another revolver added in Update #79, the Ruger Blackhawk is available in-game, known simply as the "Hawk357"; as the name implies, it is chambered in .357 Magnum, with a 4-inch barrel, a glossy black finish, adjustable target sights, and wooden grips.
The first experimental build of Update #102 added a Ruger LCR, specifically the .22 LR version, under the name "LC22r".
Error creating thumbnail: File missingRuger LCR - .22 LRError creating thumbnail: File missingExamining the shiny new revolver in a not-so-shiny new bunker-house.Error creating thumbnail: File missingWell, in truth, the revolver's not that shiny either, though the lighting's partly to blame for how it looks here.Error creating thumbnail: File missingA curious note: upon introduction, the LCR's hammer could be cocked, despite being completely internal; this was later fixed, so you can just treat this as a shot of someone pulling the trigger partway back instead. Though, as a note of trivia, Ruger does offer a version of the LCR that is capable of this called the LCRx, which features an external hammer spur.Error creating thumbnail: File missingOpening up the cylinder (with the hammer decidedly not cocked)...Error creating thumbnail: File missing...and bringing in a concurrently-added 8-shot .22 LR speedloader, which appears to be a shrunken-down version of the R8's .357 variant.Error creating thumbnail: File missingGently pushing the filled-up cylinder shut.Error creating thumbnail: File missingTaking aim at a wall; the sights are somewhat small, but serviceable enough for a handgun of this scale.Error creating thumbnail: File missingPunching some holes into said wall - after all, you can't just drill mounting screws straight into flat concrete, and these walls could sure use some picture frames.Error creating thumbnail: File missing8 holes later, the LCR runs empty, and thus has to be emptied of its emptiness. To make it emptier, obviously.
Smith & Wesson Bodyguard 38
One of the gifts from the final day of the 2018 Meatmas event, the Smith & Wesson Bodyguard 38 (not to be confused with the Smith & Wesson Model 38, which is also often called the "Bodyguard") makes its first documented video game appearance in H3VR.
The Smith & Wesson Model 29 is one of the available firearms in-game, having been added in the very first update to the game after its release. Update #79 replaced the original 8 3/8"-barreled model with a more worn-looking 6" one.
The Smith & Wesson Model 327 R8 is one of the available firearms in-game, added in the 2016 Meatmas update. Uniquely, the revolver in-game is a left-handed model, the cylinder swinging out to the right instead of the left as is normally the case.
Added in the 7th alpha build of Update #59, the Smith & Wesson Model 500 makes its mark as the most powerful (per-shot) non-fictional handgun in the game. The subsequent build added a 2.75"-barreled ES (Emergency Survival) variant, known in-game as the "Junior" version.
A fictional third version was added in the 2019 April Fools' Day update, known as the "Triple Regret". This version is largely the same as the "Junior", save for its cylinder, which holds 3 rounds of .50 BMG; because of this, it is placed alongside the anti-materiel rifles in-game.
Error creating thumbnail: File missingTo make things more fair, how about we make it so that everybody loses?Error creating thumbnail: File missingEither you die, or you permanently lose your hearing. And your wrist(s).Error creating thumbnail: File missingA push of the cylinder release reveals where the "Triple" part of "Triple Regret" comes from.Error creating thumbnail: File missingLoading in some .50 BMG tracer rounds. Hey, if it's worth doing, it's worth doing with fireworks.Error creating thumbnail: File missingTaking aim at a hapless Sosig.Error creating thumbnail: File missingWincing with dread as the hammer slowly works its way backward...Error creating thumbnail: File missing...and then drops, instantly blinding everyone in the room.Error creating thumbnail: File missingWhat follows not more than a couple frames later is a recoil impulse that quite literally turns the pistol vertical (and shatters the user's forearms in the process), the muzzle flash clinging to its ever-so-short life all the while.Error creating thumbnail: File missingA whole lot of pained swearing later, the other two projectiles find themselves unexpectedly lodged into the room's back wall, while their cases are so shaken up that they jump right out the sides of the cylinder at the slightest provocation. A regrettable experience for all parties involved, as advertised.
Smith & Wesson Model 629 Classic
Added in Update #79, the Smith & Wesson Model 629 Classic is available in-game, featuring custom wooden grips, an 8" barrel, and the same worn finish as the standard Model 29.
Smith & Wesson Model 629 Stealth Hunter/686P Hybrid
One of the weapons added in the first Meatmas update was a strange hybrid of Smith & Wesson revolvers, with the overall appearance of a Model 629 Stealth Hunter, but the .357 Magnum chambering and 7-shot cylinder of a Model 686P. It was later removed in Update #79, being replaced with the standard Stealth Hunter above.
Added in Update #78, the much-awaited Smith & Wesson Schofield is available in H3, being only its second break-action revolver. Notably, the in-game revolver is chambered in .44-40 WCF (the first weapon in-game to use the round); like the in-game Winchester Model 1873, this suggests a modern variant, rather than an original-production model. The parent Smith & Wesson Model 3 was available in .44-40 WCF during its original production, but the in-game model's latch system makes it clear that it's the Schofield variant rather than the Model 3.
Another revolver added in Update #79 the Taurus Raging Bull holds the distinction of being H3's other first .454 Casull revolver, and its sole first double-action one.
The Taurus Raging Judge was added on day 11 of the Meatmas 2022 advent calendar event. It is the first firearm in the game to use .410 bore shells, and features a six round cylinder.
Error creating thumbnail: File missingTaurus Raging Judge 513 - .454 Casull/.45 Long Colt/.410 boreError creating thumbnail: File missingThe Judge sitting in its box; apparently, being in the dark for a while helped calm it down.Error creating thumbnail: File missingExamining the no-longer-angry revolver; the barrel likewise lacks the "Raging" moniker, though largely as a consequence of the entire marking being removed.Error creating thumbnail: File missingThe right side's markings are a bit more extant, with appropriate "Made in Brazil" and "513" markings on the frame, a serial number repeated twice ("KT279645", seemingly based on serial number KT279545, the example shown on Taurus's website), and a rather faded-looking Taurus logo; the "Taurus Int'l Mfg" and "Miami, FL-USA" marks that would normally sit just above the trigger are absent, however.Error creating thumbnail: File missingPopping the Perfectly Calm Judge open; a minor error is present here, as the plunger at the back of the extractor rod (which helps lock the cylinder in place at the rear) doesn't compress in-game, causing it to clip through the recoil shie- "What? No, don't worry. We weren't talking about you, why do you ask?"Sorry about that - it's just, he's come so far dealing with his anger issues, and we wouldn't want to cause some sort of relapse by talking about his insecurities like that.Error creating thumbnail: File missingLoading in some .410 bore slugs, with the game's interpolation system shifting them into their respective places in this particular frame; rather than simply being a re-scaled version of the existing shotshells, these have their own unique model and textures. The Judge can't use .45 LC or .454 Casull in-game, though this is just a limitation of the game's code rather than any sort of inadequacy on the Judge's part.Error creating thumbnail: File missingShutting the cylinder. Nothing to note about this process at all, really - say, this weather sure is funny, huh?Error creating thumbnail: File missingCocking the hammer, as is expected.Error creating thumbnail: File missingAiming at a distant target - simple stainless-on-black sights stand out against the steel, though the steel itself doesn't really stand out from this angle, courtesy of the giant coffee mug in the background.Error creating thumbnail: File missingLetting a .410 slug fly - the Judge has a fairly substantial amount of kick. Though, of course, that's part of the charm of a large, imposing revolver like this.Error creating thumbnail: File missing5 more shots later, and it's ejecting time. Being a completely new model, the .410 shells have all the new ammo-type improvements, including struck primers, blown-out crimps (which were on the old shells, to be fair), and burn marks at the end; according to their markings, Municipal Ammo uses the internal code "1755" to designate .410 slug ammo.
Error creating thumbnail: File missingWebley-Fosbery M1902 - .455 WebleyError creating thumbnail: File missingHeading out to the range, and taking a nice look at the beautiful anomaly that is the Webley-Fosbery. The markings on this side read "WEBLEY FOSBERY AUTOMATIC" on the top strap, and "[British proof mark] 455 CORDITE ONLY." on the lower frame; these are correct, at least for some versions.Error creating thumbnail: File missingThe right side is comparatively sparsely-marked, bearing nothing but a serial number. Which is, for the record, "3165".Error creating thumbnail: File missingCracking the revolver open; note that the frame latch/release lever works backwards, starting out in the open (back up top, forward on the bottom) position, and getting pulled back at the bottom (i.e. put into the locked position) instead of pushed forward to open the frame. This'll be important later.Error creating thumbnail: File missingMashing in an era-appropriate Prideaux speedloader full of .455 Webley ammo; this appears to be the Mark II variety, with an unjacketed round-nose bullet over cordite.Error creating thumbnail: File missingGrabbing the cylinder, and gently shutting the revolver. No wrist-flicking here; this is a collector's item.Error creating thumbnail: File missingCocking the hammer causes this to happen; as with the Smith & Wesson Schofield above, the Webley-Fosbery was incorrectly capable of double-action fire upon its introduction, causing the trigger to clip through the back of the trigger guard when the hammer was cocked.Error creating thumbnail: File missingTaking aim at a clay pot...Error creating thumbnail: File missing...and missing completely. Remember the issue with the frame latch up above? Well, as luck would have it, the rear sight is mounted on that lever, so it being in the wrong position puts the rear sight down too low, and makes the gun shoot high.Error creating thumbnail: File missingHey, at least the recoil mechanism works like it's supposed to.Error creating thumbnail: File missingAs does the automatic extractor.Error creating thumbnail: File missingWith the release of the update proper came a series of fixes to the Webley-Fosbery; for starters, it's now single-action-only, and the trigger stays in the trigger guard when the hammer is cocked.Error creating thumbnail: File missingAdditionally, the frame latch now works correctly, pivoting back at the top only when opened.Error creating thumbnail: File missingThis, in turn, means that the sight picture is now correct, with the full depth of the rear sight visible.Error creating thumbnail: File missingIt also means that you can actually hit things with it, which is a nice benefit.
Webley Mk. VI
The Webley Mk VI has been added with the release of Update #47. It was initially chambered for the ".454 Webley" round, a mis-writing of .455 Webley; this error was later corrected. Notably, it is also the first top-break revolver in the game.