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Action: Source: Difference between revisions
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|name = Action: Source | |name = Action: Source | ||
|picture = Action Source Promo.jpg | |picture = Action Source Promo.jpg | ||
|caption = ''''Steam picture''''' | |caption = ''''Steam Store picture''''' | ||
|developer= Lights. Camera. Action! | |developer= Lights. Camera. Action! | ||
|publisher= Lights. Camera. Action! | |publisher= Lights. Camera. Action! | ||
Line 9: | Line 9: | ||
|genre= First-Person Shooter | |genre= First-Person Shooter | ||
}} | }} | ||
'''Action: Source''' is a standalone | '''''Action: Source''''' is a standalone Source Engine version of the 2002 ''[[Half-Life]]'' mod, '''''Action Half-Life''''' and is inspired by action movies like ''[[Die Hard]]'' and ''[[A Better Tomorrow]]''. It is a part of the ''Action'' mod series by the same developers along with '''''AQtion''''' and '''''Action-Quake 2'''''. The game emphasizes "Movie Realism" by allowing players to dodge-roll, dolphin dive, and bunny-hop along with the ability to kick and bandage themselves up instantly, paired with deadly combat and fairly realistic weapons handling. The game features a rather realistic ammo system where remaining ammo in the magazine is lost during tactical reloads. | ||
{{VG Title}} | |||
__TOC__<br clear=all> | |||
=Handguns= | =Handguns= | ||
Handguns are the | Handguns are the most common weapon in the game, and feature both "tactical" and "empty" reloads. Most handguns can be duel-wielded, an obvious reference to [[John Woo]] movies. | ||
==Beretta 92FS== | ==Beretta 92FS== | ||
The [[Beretta 92FS]] called "Beretta" in game, is | The [[Beretta 92FS]], called "Beretta", in game, is modeled after the two tone-variant of the Beretta 92FS. It incorrectly has a 3-round burst option, and can be duel-wielded. | ||
[[File:Beretta92FS 2ToneType01.jpg||thumb| | [[File:Beretta92FS 2ToneType01.jpg||thumb|350px|none|Two-tone Beretta 92FS - 9x19mm]] | ||
[[File:Action-Source-92fs.jpg|thumb|none| | [[File:Action-Source-92fs.jpg|thumb|none|600px|The player character toys with their two-tone Beretta 92FS in the airport.]] | ||
[[File:Action-Source-92fs-Akimbo.jpg| | [[File:Action-Source-92fs-Akimbo.jpg|600px|thumb|none|The player character goes through a John Woo phase, the 92FS is the director's favorite handgun, after all.]] | ||
[[File:Action-Source-92fs-Inspect .jpg| | [[File:Action-Source-92fs-Inspect .jpg|600px|thumb|none|Showing off Italian Beretta trademarks and the logo on the grip.]] | ||
[[File:Action-Source-92fs-Laser.jpg| | [[File:Action-Source-92fs-Laser.jpg|600px|thumb|none|Now with a laser sight attached.]] | ||
[[File:Action-Source-92fs-Slient.jpg| | [[File:Action-Source-92fs-Slient.jpg|600px|thumb|none|The player character now realizes that shooting indoors is a bad idea and has thus opted for a suppressor.]] | ||
==Springfield Armory Mil-Spec M1911A1== | ==Springfield Armory Mil-Spec M1911A1== | ||
the [[Springfield Armory Mil-Spec M1911A1]] called " | The [[Springfield Armory Mil-Spec M1911A1]] is referred to as the "1911a1" in-game. It is based directly on the [[Face/Off#Custom Springfield Armory M1911-A1|custom golden Springfield Armory M1911A1]] used by [[Nicolas Cage]] in ''[[Face/Off]]''. | ||
[[File: | [[File:Golden SA M1911-A1 pistol.jpg|350px|thumb|none|"Castor Troy" 24k gold titanium Springfield Armory M1911-A1 V-12 pistol - .45 ACP]] | ||
[[File:Action-Source- | [[File:Action-Source-Mil-spec-1911a1.jpg|600px|thumb|none|Holding the custom Mil-Spec 1911A1 atop the local abandoned building.]] | ||
[[File:Action-Source-Mil-spec-1911a1-Akimbo.jpg|600px|thumb|none|The player character's pockets are now empty due to buying yet another custom gold Mil-Spec M1911A1.]] | |||
[[File:Action-Source-Mil-Spec-1911a1-inspect.jpg|600px|thumb|none|Admiring the dragon on their customized Mil-Spec M1911A1.]] | |||
[[File:Action-Source-Mil-spec-1911a1-laser.jpg|600px|thumb|none|The Mil-Spec M1911A1 with a laser sight (unfortunately not gold to match).]] | |||
[[File:Action-Source-Mil-spec-1911a1-Slient.jpg|600px|none|thumb|Fitting the Mil-Spec M1911A1 with a suppressor makes it a bit more stealthy, as much as a shiny golden M1911 can be, I suppose.]] | |||
==Desert Eagle Mark XIX== | |||
The [[Desert Eagle Mark XIX]], just called "Deagle" in-game, is the only magazine-fed sidearm that can't use a suppressor. It features custom iron sights, and produces the distinctive "ring of fire" after every shot. It is also featured in the HUD icon for the "quick draw" equipment with a suppressor, despite not being able to use one in-game. | |||
[[File:DesertEagle50AE.jpg|350px|thumb|none|Magnum Research Desert Eagle Mark XIX with brushed chrome finish - .50 AE]] | |||
[[File:Action-Source-Desert-Eagle.jpg|600px|thumb|none|The player character toys around with their brand new Desert Eagle Mark XIX in the metro.]] | |||
[[File:Action-Source-Desert-Eagle-inspect .jpg|600px|thumb|none|Checking their Desert Eagle to make sure its genuine, showing that the game's model was referenced from an IMI-manufactured Desert Eagle.]] | |||
[[File:Action-Source-Desert-Eagle-Laser.jpg|600px|thumb|none|The player character puts a laser sight on their Deagle after realizing that they can't aim.]] | |||
==Colt Single Action Army== | |||
The [[Single Action Army]] is called the "colt saa" [sic], and is based on the "Cavalry" model. Its the only sidearm that can't equip attachments. After each shot, the Single Action Army is either cocked by the thumb or in a "fanning" action. | |||
[[File:ColtSAALongBarrel.jpg|350px|thumb|none|Colt Single Action Army with 7.5" barrel known as the "Cavalry" model - .45 Long Colt]] | |||
[[File:Action-Source-Colt-saa.jpg|600px|thumb|none|The player character is marooned on a tropical island, but found a Colt Single Action Army.]] | |||
[[File:Action-Source-Colt-saa-load.jpg|600px|thumb|none|Realizing that their Colt Single Action Army is empty, the player character reloads.]] | |||
[[File:Action-Source-Colt-saa-fanning.jpg|600px|thumb|none|Now content with their ammo situation, they decide to practice fanning.]] | |||
[[File:Action-Source-Colt-saa-akimbo.jpg|600px|thumb|none|Searching a boat yields another Colt Single Action Army.]] | |||
==Smith & Wesson Model 629 Competitor== | |||
The [[Smith & Wesson Model 629 Competitor]] is just called "Magnum" and is the slowest firing sidearm. Despite using a speedloader and dropping unused rounds it does not discard ammo when relaoding. | |||
[[File:SW629PC.jpg|350px|thumb|none|Smith & Wesson Model 629 "Performance Center" with custom weighted barrel and scope rails - .44 Magnum]] | |||
[[File:Action-Source-629.jpg|600px|thumb|none|The player character has just bought themself a Smith and Wesson 629 Competitor.]] | |||
[[File:Action-Source-629-Ammo-Check.jpg|600px|thumb|none|Checking for ammo in the cylinder.]] | |||
[[File:Action-Source-629-Reload.jpg|600px|thumb|none|Ejecting some spent casings.]] | |||
[[File:Action-Source-629-laser.jpg|600px|thumb|none|Attaching a laser pointer would realistically block the sights, not that you use them.]] | |||
=Shotguns= | |||
==Mossberg 500 Cruiser== | |||
The [[Mossberg 500 Cruiser]] is simply called the "Shotgun". It is based on a Mossberg 500 Cruiser modified with a foregrip and an removed heat-shield. It feeds from a six-shell tube magazine and has four separate pump-action animations. Its configuration is a clear reference to the ''[[Duke Nukem 3D]]'' "Shotgun". It cannot use any attachments. | |||
[[File:Moss500CruiserForegrip.jpg|thumb|none|450px|Mossberg 500 Cruiser with foregrip, heat shield, and saddle shell holder - 12 gauge]] | |||
[[File:Action-Source-Mossberg.jpg|600px|thumb|none|The player character finds a Mossberg 500 Cruiser in a car crash.]] | |||
[[File:Action-Source-Mossberg-Pump.jpg|600px|none|thumb|The player character racks a shell.]] | |||
[[File:Action-Source-Mossberg-grip.jpg|600px|thumb|none|Showing off the foregrip.]] | |||
[[File:Action-Source-Mossberg-inspect.jpg|600px|thumb|none|Inspecting the Mossberg logo and rear-mounted safety.]] | |||
==Sawed-Off Double Barrel Shotgun== | |||
A generic [[Sawed-Off Double Barrel Shotgun]] appears as "Hand cannon" in reference to ''Action Quake''. Like the Mossberg 500 Cruiser, it cannot use attachments. Its primary fire shoots both barrels at the same time, whilst the secondary fires one. | |||
[[File:Sarasquetasawnoffdb.jpg|thumb|none|Sarasqueta sawed-off double barrel shotgun - 12 gauge]] | |||
[[File:Action-source-DB.jpg|600px|thumb|none|Enjoying a nice day with the "Hand cannon" outside the dock.]] | |||
[[File:Action-source-DB-inspect.jpg|600px|thumb|none|The player character does a "mag check".]] | |||
[[File:Action-Source-DB-Eject.jpg|600px|thumb|none|Ejecting some rounds with The Force.]] | |||
=Submachine Guns= | |||
==MP5K== | |||
The [[MP5K]] is the sole submachine gun in the game and as such is known as simply "Submachine gun". The MP5K is held in a sideways or "Gangsta style" position and can fire in full-auto or three-round burst because of its "Navy" trigger group. | |||
[[File:MP5KA4.jpg|400px|thumb|none|Heckler & Koch MP5KA4 (three-round burst added) with 15-round magazine - 9x19mm]] | |||
[[File:Action-Source-Mp5k.jpg|600px|thumb|none|Theratening a vending machine with an MP5K.]] | |||
[[File:Action-Source-Mp5k-inspect .jpg|600px|thumb|none|The player character removes the magazine of their MP5K.]] | |||
[[File:Action-source-Mp5k-Charging .jpg|600px px|thumb|none|The player character pulls back the charging handle, to get back at the vending machine some more.]] | |||
[[File:Action-source-Mp5k-Suppressed.jpg|600px|thumb|none|Having received a noise complaint, the player character puts a suppressor on.]] | |||
[[File:Action-Source-Mp5k-laser.jpg|600px|thumb|none|The player character finds a laser pointer in the office space, and an upper rail to go with it.]] | |||
=Rifles= | |||
==Colt M4A1== | |||
The [[M4A1]] appears in game as just "Assault Rifle". It's incorrectly shown as having the ability to fire in both full-auto and three-round bursts, furthermore, despite feeding from a 30-round STANAG, it only holds 24 rounds of 5.56x45mm. | |||
[[File:ColtM4A1.jpg|thumb|none|450px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm]] | |||
[[File:Action-Source-M4.jpg|600px|thumb|none|The player has acquired an M4A1 in a nondescript Middle Eastern country.]] | |||
[[File:Action-Source-M4-inspect .jpg|600px|thumb|none|Inspecting the Colt rollmarks and magwell inscriptions. The rifle is fitted with a safe-semi-auto lower receiver, but this doesn't stop it from firing in bursts. At least the selector is set to auto.]] | |||
[[File:Action-Source-M4-eject.jpg|600px|thumb|none|After inspecting the M4A1, the player character removes the magazine.]] | |||
[[File:Action-Source-M4-laser.jpg|600px|thumb|none|An M4A1 with a laser sight, which is apparently mounted right on the barrel past the handguard.]] | |||
==Accuracy International Arctic Warfare Suppressed== | |||
The [[Accuracy International Arctic Warfare Suppressed]] appears in game simply as "Sniper Rifle" with a tan tinted stock. Despite being an integrally suppressed rifle, it can mount a suppressor. Like many Source games, the scope is an overlay, not an actual scope. It holds an underloaded six rounds in a magazine instead of 10. | |||
[[File:AWS 1800.jpg|thumb|450px|none|Accuracy International AWS - 7.62x51mm NATO]] | |||
[[File:Action-Source-AWP.jpg|600px|thumb|none|Testing out the Accuracy International Artic Warfare Suppressed in the local mall.]] | |||
[[File:Action-Source-AWP-mag.jpg|600px px|thumb|none|The player character checks the underloaded magazine.]] | |||
[[File:Action-Source-AWP-bolt.jpg|600px|thumb|none|The player character racks the bolt, but Source jank magic makes the empty casing disappear.]] | |||
[[File:Action-source-AWP-Silent .jpg|600px|thumb|none|The player character has made the AWS even more silent.]] | |||
=Grenades= | |||
==M26 hand grenade== | |||
The [[M26 hand grenade]] appears in game as just "Grenade". It's the only explosive weapon in the game and lacks US military markings. | |||
[[File:M26 Grenade.jpg|thumb|none|200px|M26 High-Explosive Fragmentation hand grenade]] | |||
[[File:Action-Source-M26.jpg|600px|thumb|none|The player character finds an M26 grenade on the dock.]] | |||
[[File:Action-Source-M26-pull.jpg|600px|thumb|none|The player character tries to get rid of the evidence by dropping it in the ocean.]] | |||
=Unusable= | |||
==SIG-Sauer P228== | |||
A two-tone [[SIG-Sauer P228]] appears in the map Act: Rooftops on a poster in the office board room section of the map. | |||
[[File:Two Tone Sig Sauer P228.jpg|thumb|none|Two-tone SIG-Sauer P228 - 9x19mm]] | |||
[[File:Action-source-P228.jpg|600px|thumb|none|The player character stares at a poster of a woman wielding a SIG-Sauer P228, wondering if this is work-appropriate decor.]] | |||
==Colt New Service== | |||
A stylized [[Colt New Service]] is seen on a retro-style Colt poster in the map Act: Rooftops on a poster in the office board room section of the map. | |||
[[File:ColtNewService1917.jpg|thumb|none|Colt New Service Revolver - .45 ACP]] | |||
[[File:Action-source-Colt-new-service.jpg|600px|thumb|none|The player character gets a sense of secondhand nostalgia.]] | |||
[[Category:Video Game]] | |||
[[Category:First-Person Shooter]] |
Latest revision as of 18:38, 26 December 2023
|
Action: Source is a standalone Source Engine version of the 2002 Half-Life mod, Action Half-Life and is inspired by action movies like Die Hard and A Better Tomorrow. It is a part of the Action mod series by the same developers along with AQtion and Action-Quake 2. The game emphasizes "Movie Realism" by allowing players to dodge-roll, dolphin dive, and bunny-hop along with the ability to kick and bandage themselves up instantly, paired with deadly combat and fairly realistic weapons handling. The game features a rather realistic ammo system where remaining ammo in the magazine is lost during tactical reloads.
The following weapons appear in the video game Action: Source:
Handguns
Handguns are the most common weapon in the game, and feature both "tactical" and "empty" reloads. Most handguns can be duel-wielded, an obvious reference to John Woo movies.
Beretta 92FS
The Beretta 92FS, called "Beretta", in game, is modeled after the two tone-variant of the Beretta 92FS. It incorrectly has a 3-round burst option, and can be duel-wielded.
Springfield Armory Mil-Spec M1911A1
The Springfield Armory Mil-Spec M1911A1 is referred to as the "1911a1" in-game. It is based directly on the custom golden Springfield Armory M1911A1 used by Nicolas Cage in Face/Off.
Desert Eagle Mark XIX
The Desert Eagle Mark XIX, just called "Deagle" in-game, is the only magazine-fed sidearm that can't use a suppressor. It features custom iron sights, and produces the distinctive "ring of fire" after every shot. It is also featured in the HUD icon for the "quick draw" equipment with a suppressor, despite not being able to use one in-game.
Colt Single Action Army
The Single Action Army is called the "colt saa" [sic], and is based on the "Cavalry" model. Its the only sidearm that can't equip attachments. After each shot, the Single Action Army is either cocked by the thumb or in a "fanning" action.
Smith & Wesson Model 629 Competitor
The Smith & Wesson Model 629 Competitor is just called "Magnum" and is the slowest firing sidearm. Despite using a speedloader and dropping unused rounds it does not discard ammo when relaoding.
Shotguns
Mossberg 500 Cruiser
The Mossberg 500 Cruiser is simply called the "Shotgun". It is based on a Mossberg 500 Cruiser modified with a foregrip and an removed heat-shield. It feeds from a six-shell tube magazine and has four separate pump-action animations. Its configuration is a clear reference to the Duke Nukem 3D "Shotgun". It cannot use any attachments.
Sawed-Off Double Barrel Shotgun
A generic Sawed-Off Double Barrel Shotgun appears as "Hand cannon" in reference to Action Quake. Like the Mossberg 500 Cruiser, it cannot use attachments. Its primary fire shoots both barrels at the same time, whilst the secondary fires one.
Submachine Guns
MP5K
The MP5K is the sole submachine gun in the game and as such is known as simply "Submachine gun". The MP5K is held in a sideways or "Gangsta style" position and can fire in full-auto or three-round burst because of its "Navy" trigger group.
Rifles
Colt M4A1
The M4A1 appears in game as just "Assault Rifle". It's incorrectly shown as having the ability to fire in both full-auto and three-round bursts, furthermore, despite feeding from a 30-round STANAG, it only holds 24 rounds of 5.56x45mm.
Accuracy International Arctic Warfare Suppressed
The Accuracy International Arctic Warfare Suppressed appears in game simply as "Sniper Rifle" with a tan tinted stock. Despite being an integrally suppressed rifle, it can mount a suppressor. Like many Source games, the scope is an overlay, not an actual scope. It holds an underloaded six rounds in a magazine instead of 10.
Grenades
M26 hand grenade
The M26 hand grenade appears in game as just "Grenade". It's the only explosive weapon in the game and lacks US military markings.
Unusable
SIG-Sauer P228
A two-tone SIG-Sauer P228 appears in the map Act: Rooftops on a poster in the office board room section of the map.
Colt New Service
A stylized Colt New Service is seen on a retro-style Colt poster in the map Act: Rooftops on a poster in the office board room section of the map.