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Talk:Hell Let Loose: Difference between revisions
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'''''Hell Let Loose''''' is a tactical first-person shooter developed by Australian studio Black Matter and published by Team17. It released in early access on 6 June 2019, with a full release in July 2021 for PC. Xbox Series S/X and | '''''Hell Let Loose''''' is a tactical first-person shooter developed by Australian studio Black Matter and published by Team17. It released in early access on 6 June 2019, with a full release in July 2021 for PC. Xbox Series S/X and PlayStation 5 consoles are set to get the game in 2021. The game takes a detailed, realistic approach to World War 2, with accurate maps, weapons and vehicles. The game launched with the US and the Germans, but updates added the Russians and British too. Canadian and Japanese forces are planned for future updates. Matches are 50 v 50, with multiple classes, each with weapon restrictions, as well as 14 classes in the game, each with different loadouts and different roles. | ||
{{VG Title}} | {{VG Title}} | ||
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[[M1911A1]] handguns are issued to US Commanders, Crewmen, Machine Gunners, Medics, Officers, Snipers and Tank Commanders. It is called "M1911" in-game. | [[M1911A1]] handguns are issued to US Commanders, Crewmen, Machine Gunners, Medics, Officers, Snipers and Tank Commanders. It is called "M1911" in-game. | ||
[[Image:M1911Colt.jpg|thumb|350px|none|World War II Colt M1911A1 - .45 ACP.]] | [[Image:M1911Colt.jpg|thumb|350px|none|World War II Colt M1911A1 - .45 ACP.]] | ||
[[File:HLL M1911A1 (1).jpg|thumb|none|600px|An American GI brandishing the M1911 on the practice range.]] | |||
[[File:HLL M1911A1 (2).jpg|thumb|none|600px|Aiming the 1911 one-handed.]] | |||
[[File:HLL M1911A1 (3).jpg|thumb|none|600px|The M1911A1's reload - its magazines always hold eight shots.]] | |||
[[File:HLL M1911A1 (4).jpg|thumb|none|600px|Making ready with a thumbing of the slide stop.]] | |||
==Luger P08== | ==Luger P08== | ||
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The [[M1A1 Thompson]] is available for US Assault, Automatic Riflemen, Commanders, Officers, Spotters and Tank Commanders. It has the same rate of fire as the MP40, but a slightly smaller magazine of 30 rounds. For some reason the rear sights has been cut in half and the peep sight enlarged, so aiming is now done by lining up the post with the sides of the curve in the metal. | The [[M1A1 Thompson]] is available for US Assault, Automatic Riflemen, Commanders, Officers, Spotters and Tank Commanders. It has the same rate of fire as the MP40, but a slightly smaller magazine of 30 rounds. For some reason the rear sights has been cut in half and the peep sight enlarged, so aiming is now done by lining up the post with the sides of the curve in the metal. | ||
[[Image:M1sb.jpg|thumb|none|400px|M1A1 Thompson with 30-round magazine - .45 ACP]] | [[Image:M1sb.jpg|thumb|none|400px|M1A1 Thompson with 30-round magazine - .45 ACP]] | ||
[[File:HLL-Thompson-4.jpg|600px|thumb|none| | [[File:HLL Thompson (1).jpg|thumb|none|600px|''Hell Let Loose'''s Thompson M1A1, looking somewhat small despite being known as a fairly large, heavy SMG.]] | ||
[[File:HLL Thompson (2).jpg|thumb|none|600px|The rear sight is also an odd U-hole, rather than the actual M1A1's combat notch and narrow peep.]] | |||
[[File:HLL Thompson (3).jpg|thumb|none|600px|The Thompson's reload - removing the magazine.]] | |||
[[File:HLL-Thompson-4.jpg|600px|thumb|none|And in with another.]] | |||
==M1928A1 Thompson== | |||
The [[M1928 Thompson]] is available to British forces with both a 20-round stick mag variant and 50-round drum mag. | |||
[[File:M1928.jpg|400px|thumb|none|M1928 Thompson with 50-round drum magazine - .45 ACP]] | |||
==M3 "Grease Gun"== | ==M3 "Grease Gun"== | ||
The [[M3 "Grease Gun"]] is used by US Assault, Engineer and Support troops. | The [[M3 "Grease Gun"]] is used by US Assault, Engineer and Support troops. | ||
[[Image:M3_Grease.jpg|thumb|none|400px|M3 "Grease Gun" - .45 ACP]] | [[Image:M3_Grease.jpg|thumb|none|400px|M3 "Grease Gun" - .45 ACP]] | ||
==Sten Mk II== | |||
The Canadian variant of the [[Sten Mk II]] is available to British Assaults, Engineers and Tank Commanders. | |||
[[File:Unitsten2.jpg|400px|thumb|none|Sten Mk II (Canadian) - 9x19mm]] | |||
==Lanchester Mk. I== | |||
The [[Lanchester Mk. I]] appear in game as a submachine gun option for the British forces. | |||
[[File:Lanchester early model.jpg|400px|thumb|none|Lanchester Mk. I - 9x19mm]] | |||
==MP40== | ==MP40== | ||
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[[File:Ppsh41.jpg|thumb|none|400px|PPSh-41 with 35-round box magazine - 7.62x25mm Tokarev]] | [[File:Ppsh41.jpg|thumb|none|400px|PPSh-41 with 35-round box magazine - 7.62x25mm Tokarev]] | ||
[[File:PPSH-01-SMG.jpg|thumb|none|400px|PPSh-41 with 71 round drum - 7.62x25mm Tokarev]] | [[File:PPSH-01-SMG.jpg|thumb|none|400px|PPSh-41 with 71 round drum - 7.62x25mm Tokarev]] | ||
=Shotguns= | |||
==Winchester Model 1897== | |||
The [[Winchester Model 1897]] appears in the game as the M97 trench gun, it is used by the American Sapper loadout for the engineer and veteran loadout for the Assault class. | |||
[[File:Winchester1897TrenchTakedown.jpg|450px|thumb|none|Winchester Model 1897 "Trench Gun" - 12 gauge. ]] | |||
=Self-Loading Rifles= | =Self-Loading Rifles= | ||
==Gewehr 43== | ==Gewehr 43== | ||
The [[Gewehr 43]] serves as the Germans main self-loading rifle, used by Assault and Officer troops. It has more recoil than the Kar98k, but 5 more rounds and a detachable magazine making for faster follow-up shots and reloads. | The [[Gewehr 43]] serves as the Germans main self-loading rifle, used by Assault and Officer troops. It has more recoil than the Kar98k, but 5 more rounds and a detachable magazine, making for faster follow-up shots and reloads. | ||
[[Image:K43 nc.jpg|thumb|none|450px|Gewehr 43 - 7.92x57mm Mauser]] | [[Image:K43 nc.jpg|thumb|none|450px|Gewehr 43 - 7.92x57mm Mauser]] | ||
==M1 Carbine== | ==M1 Carbine== | ||
The [[M1 Carbine]] is a close-range option for US Engineers, Medics, Officers and | The [[M1 Carbine]] is a close-range option for US Engineers, Medics, Officers and Point men. It has a short optimal range, but fast rate of fire and decent damage in its optimal range. | ||
[[Image:M1-Carbine.jpg|thumb|none|450px|World War II Era M1 Carbine, with Dark Walnut Stock, 'L' peep sight and no bayonet lug - .30 Carbine - correct for most of WWII, shown with khaki sling and oiler and a period twin magazine pouch for buttstock]] | [[Image:M1-Carbine.jpg|thumb|none|450px|World War II Era M1 Carbine, with Dark Walnut Stock, 'L' peep sight and no bayonet lug - .30 Carbine - correct for most of WWII, shown with khaki sling and oiler and a period twin magazine pouch for buttstock]] | ||
[[File:HLL M1 Carbine (1).jpg|thumb|none|600px|The M1 Carbine in ''HLL''.]] | |||
[[File:HLL M1 Carbine (2).jpg|thumb|none|600px|ADS of the M1.]] | |||
[[File:HLL M1 Carbine (3).jpg|thumb|none|600px|The Carbine's reload.]] | |||
[[File:HLL M1 Carbine (4).jpg|thumb|none|600px|Working the action.]] | |||
==M1 Garand== | ==M1 Garand== | ||
The [[M1 Garand]] is the US Army's main rifle, used by Anti-Tank, Officers, Riflemen and Support troops. It can be manually reloaded, however the en-bloc clip is modelled with 8 unfired rounds in it, regardless of how many rounds have actually been fired, and the clip is dropped on the ground, yet the player retains it in their inventory. Alternatively you could wait for the ping before reloading, which is faster. | The [[M1 Garand]] is the US Army's main rifle, used by Anti-Tank, Officers, Riflemen and Support troops. It can be manually reloaded, however the en-bloc clip is modelled with 8 unfired rounds in it, regardless of how many rounds have actually been fired, and the clip is dropped on the ground, yet the player retains it in their inventory. Alternatively, you could wait for the ping before reloading, which is faster. | ||
[[Image:M1 Garand.jpg|thumb|none|450px|M1 Garand - .30-06]] | [[Image:M1 Garand.jpg|thumb|none|450px|M1 Garand - .30-06]] | ||
[[File:HLL-M1-Garand 1.jpg|600px|thumb|none| | [[File:HLL-M1-Garand 1.jpg|600px|thumb|none|The Garand rifle on the practice range.]] | ||
[[File:HLL M1 Garand (2).jpg|thumb|none|600px|Drawing a bead on the Wehrmacht scarecrow's helmet.]] | |||
[[File:HLL M1 Garand (3).jpg|thumb|none|600px|Out flies the empty clip on the Garand's last shot.]] | |||
[[File:HLL M1 Garand (4).jpg|thumb|none|600px|Reloading - dropping in another clip.]] | |||
[[File:HLL M1 Garand (5).jpg|thumb|none|600px|The soldier uses his palm to hold the bolt back, then lets it pop forward.]] | |||
[[File:HLL M1 Garand (6).jpg|thumb|none|600px|Manually removing the en-bloc.]] | |||
==Sturmgewehr 44== | ==Sturmgewehr 44== | ||
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[[File:Mauser g98 Sniper.jpg|thumb|none|450px|Karabiner 98k Sniper with Zeiss ZF42 scope - 7.92x57mm Mauser]] | [[File:Mauser g98 Sniper.jpg|thumb|none|450px|Karabiner 98k Sniper with Zeiss ZF42 scope - 7.92x57mm Mauser]] | ||
== | ==M1903A4 Springfield== | ||
The [[ | The [[M1903A4 Springfield]] is only issued to US Sniper troops, with a 6x scope. | ||
[[File:M1903A4Weaver.jpeg|600px|thumb|none|M1903A4 Springfield with Model 330 Weaver scope - .30-06]] | |||
[[File:HLL M1903A4 (1).jpg|thumb|none|600px|The M1903A4 sniper rifle in-game.]] | |||
[[File:HLL M1903A4 (2).jpg|thumb|none|600px|The duplex reticle shown against the sky.]] | |||
[[File:HLL M1903A4 (3).jpg|thumb|none|600px|Operating the 1903's bolt.]] | |||
[[File:HLL M1903A4 (4).jpg|thumb|none|600px|The user will cover the magazine on non-empty reloads.]] | |||
[[File:Hll M1903A4 (5).jpg|thumb|none|600px|The M1903's reload.]] | |||
==Mosin-Nagant M1891/38== | ==Mosin-Nagant M1891/38== | ||
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The US Machine Gunner uses the [[Browning M1919A6]], which has a 250 round belt. | The US Machine Gunner uses the [[Browning M1919A6]], which has a 250 round belt. | ||
[[File:M1919A6 Early.jpg|thumb|none|450px|M1919A6, early WWII manufacture with exposed barrel hex - .30-06 Springfield]] | [[File:M1919A6 Early.jpg|thumb|none|450px|M1919A6, early WWII manufacture with exposed barrel hex - .30-06 Springfield]] | ||
[[File:HLL M1919A6 (1).jpg|thumb|none|600px|An American gunner showing off his Browning M1919A6.]] | |||
[[File:HLL M1919A6 (2).jpg|thumb|none|600px|From the hip, aiming will just slightly zoom in and the user grasps the foregip.]] | |||
[[File:HLL M1919A6 (3).jpg|thumb|none|600px|The Browning deployed on the low wall, point-blank from the dummy Wehrmacht.]] | |||
[[File:HLL M1919A6 (4).jpg|thumb|none|600px|Aiming upon its head.]] | |||
[[File:HLL M1919A6 (5).jpg|thumb|none|600px|Reloading the M1919A6.]] | |||
[[File:HLL M1919A6 (6).jpg|thumb|none|600px|Closing the top cover...]] | |||
[[File:HLL M1919A6 (7).jpg|thumb|none|600px|..and working the charging handle, not that its visible, though the feed pawl can be seen sticking out ahead of the belt.]] | |||
==Degtyaryov DP-27== | ==Degtyaryov DP-27== | ||
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The [[M1918A2 BAR]] is not used by the US Machine Gunner, instead it is used by the Assault and Automatic Riflemen in a similar role to the StG 44. It still has a bipod but no carrying handle, which is period correct. The selectable fire-rate mechanic is also implemented for this weapon, allowing players to switch between "slow" and "fast" fire modes. | The [[M1918A2 BAR]] is not used by the US Machine Gunner, instead it is used by the Assault and Automatic Riflemen in a similar role to the StG 44. It still has a bipod but no carrying handle, which is period correct. The selectable fire-rate mechanic is also implemented for this weapon, allowing players to switch between "slow" and "fast" fire modes. | ||
[[Image:BAR.jpg|thumb|450px|none|M1918A2 Browning Automatic Rifle without carry handle - .30-06]] | [[Image:BAR.jpg|thumb|450px|none|M1918A2 Browning Automatic Rifle without carry handle - .30-06]] | ||
[[File:HLL BAR (1).jpg|thumb|none|600px|The M1918A2 on the firing range.]] | |||
[[File:HLL BAR (2).jpg|thumb|none|600px|ADS of the BAR.]] | |||
[[File:HLL BAR (3).jpg|thumb|none|600px|The BAR's reload - when empty, the charging handle is worked first.]] | |||
[[File:HLL BAR (4).jpg|thumb|none|600px|Removing the magazine.]] | |||
[[File:HLL BAR (5).jpg|thumb|none|600px|Lining in another.]] | |||
==MG42== | ==MG42== |
Latest revision as of 01:42, 17 December 2023
Work In Progress This article is still under construction. It may contain factual errors. See Talk:Hell Let Loose for current discussions. Content is subject to change. |
Hell Let Loose is a tactical first-person shooter developed by Australian studio Black Matter and published by Team17. It released in early access on 6 June 2019, with a full release in July 2021 for PC. Xbox Series S/X and PlayStation 5 consoles are set to get the game in 2021. The game takes a detailed, realistic approach to World War 2, with accurate maps, weapons and vehicles. The game launched with the US and the Germans, but updates added the Russians and British too. Canadian and Japanese forces are planned for future updates. Matches are 50 v 50, with multiple classes, each with weapon restrictions, as well as 14 classes in the game, each with different loadouts and different roles.
The following weapons appear in the video game Hell Let Loose:
Handguns
Colt M1911A1
M1911A1 handguns are issued to US Commanders, Crewmen, Machine Gunners, Medics, Officers, Snipers and Tank Commanders. It is called "M1911" in-game.
Luger P08
The Luger P08 is used by German Commanders and Officers as their sidearm, instead of the P38 below.
Nagant M1895
The Nagant M1895 is issued to fewer classes than the TT-33.
Tokarev TT-33
The TT-33 is the Soviet Union's main sidearm.
Walther P38
The P38 is issued to German Crewmen, Machine Gunners, Medics, Officers, Riflemen and Snipers instead of the Luger. It fires faster than the P08.
Submachine Guns
M1A1 Thompson
The M1A1 Thompson is available for US Assault, Automatic Riflemen, Commanders, Officers, Spotters and Tank Commanders. It has the same rate of fire as the MP40, but a slightly smaller magazine of 30 rounds. For some reason the rear sights has been cut in half and the peep sight enlarged, so aiming is now done by lining up the post with the sides of the curve in the metal.
M1928A1 Thompson
The M1928 Thompson is available to British forces with both a 20-round stick mag variant and 50-round drum mag.
M3 "Grease Gun"
The M3 "Grease Gun" is used by US Assault, Engineer and Support troops.
Sten Mk II
The Canadian variant of the Sten Mk II is available to British Assaults, Engineers and Tank Commanders.
Lanchester Mk. I
The Lanchester Mk. I appear in game as a submachine gun option for the British forces.
MP40
The MP40 is available for German Assault, Automatic Riflemen, Commander, Officer, Spotter and Tank Commanders. It fires slower than the PPSh-41, but is more controllable in full-auto fire.
PPSh-41
The PPSh-41 was added with the Russians as their primary submachine gun. Two versions are available, one with a 35 round magazine and one with the 71 round drum. The drum variant is correctly held by the drum itself.
Shotguns
Winchester Model 1897
The Winchester Model 1897 appears in the game as the M97 trench gun, it is used by the American Sapper loadout for the engineer and veteran loadout for the Assault class.
Self-Loading Rifles
Gewehr 43
The Gewehr 43 serves as the Germans main self-loading rifle, used by Assault and Officer troops. It has more recoil than the Kar98k, but 5 more rounds and a detachable magazine, making for faster follow-up shots and reloads.
M1 Carbine
The M1 Carbine is a close-range option for US Engineers, Medics, Officers and Point men. It has a short optimal range, but fast rate of fire and decent damage in its optimal range.
M1 Garand
The M1 Garand is the US Army's main rifle, used by Anti-Tank, Officers, Riflemen and Support troops. It can be manually reloaded, however the en-bloc clip is modelled with 8 unfired rounds in it, regardless of how many rounds have actually been fired, and the clip is dropped on the ground, yet the player retains it in their inventory. Alternatively, you could wait for the ping before reloading, which is faster.
Sturmgewehr 44
The Sturmgewehr 44 is only issued to German Assault and Automatic Riflemen troops. It cannot kill in one shot, unless a headshot is achieved, and only one can be in a squad.
SVT-40
The SVT-40 is the Soviet Union's self-loading rifle.
Bolt-Action Rifles
Karabiner 98k
The Karabiner 98k is the main rifle for the Germans, issued to Anti-Tank, Engineers, Medics, Officers, Riflemen and Support troops. Snipers have access to an 8x scope on their rifles, which is superior to the 6x or 2.5x of the US or Russian snipers.
M1903A4 Springfield
The M1903A4 Springfield is only issued to US Sniper troops, with a 6x scope.
Mosin-Nagant M1891/38
The Mosin-Nagant M1891/38, referred to as "Mosin-Nagant 91 38" is the Soviet Union's main rifle. Snipers use a PU scope with a 2.5x magnification.
Machine Guns
Browning M1919A6
The US Machine Gunner uses the Browning M1919A6, which has a 250 round belt.
Degtyaryov DP-27
The Degtyaryov DP-27 is the Russian Machine Gunner's main weapon. It cannot be aimed while not using a bipod, instead the screen zooms in a bit as the character moves the weapon closer to them. Unlike the 250 rounds of the German and US machine guns, the DP only has its 47 round pan magazine, making it less effective at covering fire.
M1918A2 BAR
The M1918A2 BAR is not used by the US Machine Gunner, instead it is used by the Assault and Automatic Riflemen in a similar role to the StG 44. It still has a bipod but no carrying handle, which is period correct. The selectable fire-rate mechanic is also implemented for this weapon, allowing players to switch between "slow" and "fast" fire modes.
MG42
The MG42 is the German Machine Gunner's weapon of choice. It uses a 250 round belt stored inside a 50 round drum, which is clearly not possible. When aiming without using the bipod, the player character folds the right bipod leg over to the left and holds both together as a grip, as the cooling jacket is too hot to hold. This is an actual tactic taught to MG42 gunners in the war, if they needed to fire from a standing position.