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Nuclear Dawn: Difference between revisions
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[[Image:NukDawn-Logo.jpg|thumb|right|400px|''Nuclear Dawn'' (2011)]] | [[Image:NukDawn-Logo.jpg|thumb|right|400px|''Nuclear Dawn'' (2011)]] | ||
'''''Nuclear Dawn''''' is a 2011 video game utilizing Valve Software's Source | '''''Nuclear Dawn''''' is a 2011 video game utilizing Valve Software's Source Engine. The game started out as a mod for Source engine video games (''[[Half-Life 2]]'', ''[[Counter-Strike: Source]]'', ''[[Day of Defeat: Source]]'') and became an independent project in 2009. The game mixes together the FPS and RTS genres, creating a unique post-apocalyptic multiplayer experience. The game was released in 2011 for the PC and Xbox 360 platforms. | ||
The Game play consists of 4 classes and a commander that sees combat from birds-eye view and can give-out commands/place buildings. | |||
"'''Assault'''": Standard infantry class with access to a wide amounts of load-outs including Rifles, shotguns and Grenade launchers . | |||
<br> | |||
'''"EXO"''': Heavy Armored class with access to heavy weapons like Mini-guns, rail-guns and Rocket launchers designed to destroy buildings and objectives | |||
<br> | |||
'''"Stealth"''': Specialized stealth class made to flank behind enemy lines and take out EXO class's, | |||
<br> | |||
'''"Support"''' Class made to Heal players, repair buildings, and can use a flamethrower. | |||
{{VG Title}} | |||
__TOC__<br clear="all"> | __TOC__<br clear="all"> | ||
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==Walther P99== | ==Walther P99== | ||
The [[Walther P99]] appears in game as the "P900" | The [[Walther P99]] appears in game as the "P900" and is used by both Consortium and Empire factions and comes equipped with a 12-round magazine. | ||
[[File:Walther-P99-Pistol.jpg| | [[File:Walther-P99-Pistol.jpg|350px|thumb|none|Walther P99 - 9x19mm, pre-2004 variant ]] | ||
=="BAG-900"== | =="BAG-900"== | ||
The "BAG-900" seems to be a hybrid of a [[Desert Eagle Mark I]] and a [[Heckler & Koch USP]], and again like the "P900" is used by both | The "BAG-900" seems to be a hybrid of a [[Desert Eagle Mark I]] and a [[Heckler & Koch USP Tactical]], and again like the "P900" is used by both factions and shares the same mag-size of 12 and has marginally better damage against the body and marginally worse headshot stats. | ||
[[File:MKIRight.jpg|450px|thumb|none|Magnum Research Desert Eagle Mark I - .357 Magnum]] | |||
[[File:Hk-usp45tac.jpg|450px|thumb|none|Heckler & Koch USP Tactical - .45 ACP]] | |||
=Shotguns= | =Shotguns= | ||
==Franchi SPAS-12== | ==Franchi SPAS-12== | ||
The "SPETZ-9" is a visually altered [[Franchi SPAS-12]]. It has been fitted with a top rails and a custom stock, possibly based on a [[Heckler & Koch SL8]] sporting rifle. This is a pump-action shotgun that can be upgraded to fire semi-automatically. A more advanced variant is the "SPETZ-12". | |||
[[Image:Franchi-SPAS12.jpg |thumb|none|450px|Franchi SPAS-12 with stock folded and butt-hook removed - 12 gauge]] | [[Image:Franchi-SPAS12.jpg |thumb|none|450px|Franchi SPAS-12 with stock folded and butt-hook removed - 12 gauge]] | ||
[[Image:NukDawn-SPAS12-1.jpg|thumb|none|600px|SPAS-12. Note that there is no ejection port.]] | [[Image:NukDawn-SPAS12-1.jpg|thumb|none|600px|The SPAS-12. Note that there is no ejection port.]] | ||
= | |||
=Submachine Guns= | |||
==KBP Instrument Design Bureau PP-2000== | ==KBP Instrument Design Bureau PP-2000== | ||
The [[PP-2000]] appears as "PP22" and is used by the "Empire" faction, despite it feeding a 20-round magazine in game it has a mag-size of 60-rounds, and the iron sights don't line up. | |||
[[Image:Pp-2000.jpg|thumb|none|450px|PP-2000 with ATN Ultra Sight DC red dot sight - 9x19mm]] | [[Image:Pp-2000.jpg|thumb|none|450px|PP-2000 with ATN Ultra Sight DC red dot sight - 9x19mm]] | ||
==Heckler & Koch MP7A1== | ==Heckler & Koch MP7A1== | ||
The [[ | The [[Heckler & Koch MP7A1]] appears as "MP7", it is the main submachine gun for the "Consortium" Faction, | ||
[[Image:H&K MP71A1.jpg|thumb|none|450px|H&K MP7A1 - 4.6x30mm]] | [[Image:H&K MP71A1.jpg|thumb|none|450px|H&K MP7A1 - 4.6x30mm]] | ||
[[Image:NukDawn-MP7.jpg|thumb|none|600px|MP7A1 with 60-round capacity. Note that the rear sight is flipped down.]] | [[Image:NukDawn-MP7.jpg|thumb|none|600px|MP7A1 with 60-round capacity. Note that the rear sight is flipped down.]] | ||
=="MP500"== | |||
A mutant of a submachine guns designs that takes inspirations from the [[Mp5a3]] with a Navy trigger grouping, [[MP7]] and [[UMP45]] submachine gun, with a magazine similar to [[Call of Duty: Black Ops III]]'s Argus shotgun. | |||
[[File:Mp500-submachine-gun.jpg|450px|thumb|none|3D Render of the "Mp500"]] | |||
=Rifles= | =Rifles= | ||
== | ==F2000 Tactical== | ||
The [[FN F2000 Tactical]] | The [[FN F2000 Tactical]] appears as "FN-H F2100TR" and is the standard rifle of the Assault class. The [[FN F2000]] with factory red dot sight appears on several concept arts and screenshots, but does not appear in the final game. Upgrades for this rifle are: "silencer", grenade launcher, lightweight carbon fiber body, stronger bullets, increased "clip" size and long-range sight. | ||
[[Image:Fn_f2000_3.jpg|thumb|none|450px|FN F2000 | [[Image:Fn_f2000_3.jpg|thumb|none|450px|FN F2000 with FN GL-1 - 5.56x45mm NATO/40x46mm]] | ||
[[Image:FN F2000 tactical.jpg|thumb|none|450px|FN F2000 Tactical with CAA FVG5 | [[Image:FN F2000 tactical.jpg|thumb|none|450px|FN F2000 Tactical with CAA FVG5 fore-grip - 5.56x45mm NATO]] | ||
[[Image:NukDawn-F2000-5.jpg|thumb|none|600px|Soldiers with F2000 rifles.]] | [[Image:NukDawn-F2000-5.jpg|thumb|none|600px|Soldiers with F2000 rifles with factory red dot sights.]] | ||
[[Image:NukDawn-F2000-4.jpg|thumb|none|600px|3D render of an F2000 Tactical.]] | [[Image:NukDawn-F2000-4.jpg|thumb|none|600px|3D render of an F2000 Tactical.]] | ||
[[Image:NukDawn-F2000-2.jpg|thumb|none|600px|F2000 Tactical with scope in the gameplay trailer.]] | [[Image:NukDawn-F2000-2.jpg|thumb|none|600px|F2000 Tactical with scope in the gameplay trailer.]] | ||
[[Image:NukDawn-F2000-1.jpg|thumb|none|600px|Reloading the F2000 Tactical. Note how "F2000" appears on the kill-feed, yet the website refers to it as "FN-H F2100TR". | [[Image:NukDawn-F2000-1.jpg|thumb|none|600px|Reloading the F2000 Tactical. Note how "F2000" appears on the kill-feed, yet the website refers to it as "FN-H F2100TR".]] | ||
=="C1 Avenger"== | |||
A rifle heavily based on [[Starship Troopers]] [[(Starship_Troopers)_-_Morita_Rifle_Series#Morita_Mk_I_Carbine|Morita MkI Carbine]] with a Mp5 Style trigger grouping appears in game as the "Empires" standard issue rifle, loaded with 25-rounds of an unknown caliber and has slightly higher damage then the F2000. | |||
[[File:HEROCarbine1.JPG|450px|thumb|none|Morita Mk I Carbine, looks close]] | |||
=="Paladin PLR-5"== | |||
The Paladin PLR-5 is a straight-pull sniper rifle used by the Consortium faction as their standard rifle for the sniper kit. | |||
=Grenade launchers= | =Grenade launchers= | ||
==General Dynamics GAU-19/A== | |||
The [[General Dynamics GAU-19/A]] appears in game as the "GAU-20P Minigun" in the "Heavy weapon" section and is used as an option by each faction "EXO" class, it has a few second wind-up and feeds 200-rounds at a time. | |||
[[File:GAU19.jpg|450px|thumb|none|General Dynamics GAU-19/A - .50 BMG.]] | |||
==FN GL-1== | ==FN GL-1== | ||
The [[FN EGLM|FN GL-1]] can be | The [[FN EGLM|FN GL-1]] can be mounted on the [[FN F2000]]. | ||
[[Image:FNGL1.jpg|thumb|none|400px|FN GL-1 - | [[Image:FNGL1.jpg|thumb|none|400px|FN GL-1 - 40x46mm]] | ||
[[Image:NukDawn-F2000-3.jpg|thumb|none|600px|F2000 Tactical with GL-1.]] | [[Image:NukDawn-F2000-3.jpg|thumb|none|600px|F2000 Tactical with GL-1.]] | ||
==MGL Mk 1L== | |||
A highly stylized [[MGL Mk 1L]] Grenade launcher with a thumbhole stock from an [[Accuracy International Arctic Warfare]] and somehow converted to pump-action without the OEG reflex sight appears in game | |||
as the "M52 Hydra MGL", unlike a real MGL MK 1S which is fed from a 6-round cylinder reloaded one at a time, the M52 Hydra reloads the entire cylinder by removing it. | |||
[[File:M52-Hydra-MGL.jpg|450px|thumb|none|Render of the M52 Hydra MGL]] | |||
[[File:MGL Mk 1 L.jpg|450px|thumb|none|Milkor MGL Mk 1L in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]] | |||
[[File:Accuracy International Arctic Warfare - Psg 90.jpg|450px|thumb|none|Accuracy International AW - 7.62x51mm NATO ]] | |||
Latest revision as of 04:35, 10 December 2023
Nice, but where's the trigger? This article or section is incomplete. You can help IMFDB by expanding it. |
Nuclear Dawn is a 2011 video game utilizing Valve Software's Source Engine. The game started out as a mod for Source engine video games (Half-Life 2, Counter-Strike: Source, Day of Defeat: Source) and became an independent project in 2009. The game mixes together the FPS and RTS genres, creating a unique post-apocalyptic multiplayer experience. The game was released in 2011 for the PC and Xbox 360 platforms.
The Game play consists of 4 classes and a commander that sees combat from birds-eye view and can give-out commands/place buildings.
"Assault": Standard infantry class with access to a wide amounts of load-outs including Rifles, shotguns and Grenade launchers .
"EXO": Heavy Armored class with access to heavy weapons like Mini-guns, rail-guns and Rocket launchers designed to destroy buildings and objectives
"Stealth": Specialized stealth class made to flank behind enemy lines and take out EXO class's,
"Support" Class made to Heal players, repair buildings, and can use a flamethrower.
The following weapons appear in the video game Nuclear Dawn:
Handguns
Walther P99
The Walther P99 appears in game as the "P900" and is used by both Consortium and Empire factions and comes equipped with a 12-round magazine.
"BAG-900"
The "BAG-900" seems to be a hybrid of a Desert Eagle Mark I and a Heckler & Koch USP Tactical, and again like the "P900" is used by both factions and shares the same mag-size of 12 and has marginally better damage against the body and marginally worse headshot stats.
Shotguns
Franchi SPAS-12
The "SPETZ-9" is a visually altered Franchi SPAS-12. It has been fitted with a top rails and a custom stock, possibly based on a Heckler & Koch SL8 sporting rifle. This is a pump-action shotgun that can be upgraded to fire semi-automatically. A more advanced variant is the "SPETZ-12".
Submachine Guns
KBP Instrument Design Bureau PP-2000
The PP-2000 appears as "PP22" and is used by the "Empire" faction, despite it feeding a 20-round magazine in game it has a mag-size of 60-rounds, and the iron sights don't line up.
Heckler & Koch MP7A1
The Heckler & Koch MP7A1 appears as "MP7", it is the main submachine gun for the "Consortium" Faction,
"MP500"
A mutant of a submachine guns designs that takes inspirations from the Mp5a3 with a Navy trigger grouping, MP7 and UMP45 submachine gun, with a magazine similar to Call of Duty: Black Ops III's Argus shotgun.
Rifles
F2000 Tactical
The FN F2000 Tactical appears as "FN-H F2100TR" and is the standard rifle of the Assault class. The FN F2000 with factory red dot sight appears on several concept arts and screenshots, but does not appear in the final game. Upgrades for this rifle are: "silencer", grenade launcher, lightweight carbon fiber body, stronger bullets, increased "clip" size and long-range sight.
"C1 Avenger"
A rifle heavily based on Starship Troopers Morita MkI Carbine with a Mp5 Style trigger grouping appears in game as the "Empires" standard issue rifle, loaded with 25-rounds of an unknown caliber and has slightly higher damage then the F2000.
"Paladin PLR-5"
The Paladin PLR-5 is a straight-pull sniper rifle used by the Consortium faction as their standard rifle for the sniper kit.
Grenade launchers
General Dynamics GAU-19/A
The General Dynamics GAU-19/A appears in game as the "GAU-20P Minigun" in the "Heavy weapon" section and is used as an option by each faction "EXO" class, it has a few second wind-up and feeds 200-rounds at a time.
FN GL-1
The FN GL-1 can be mounted on the FN F2000.
MGL Mk 1L
A highly stylized MGL Mk 1L Grenade launcher with a thumbhole stock from an Accuracy International Arctic Warfare and somehow converted to pump-action without the OEG reflex sight appears in game as the "M52 Hydra MGL", unlike a real MGL MK 1S which is fed from a 6-round cylinder reloaded one at a time, the M52 Hydra reloads the entire cylinder by removing it.