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Signalis: Difference between revisions
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|genre=Survival Horror | |genre=Survival Horror | ||
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'''''Signalis''''' is | '''''Signalis''''' is an isometric top down horror game developed by rose-engine and published by Humble Games and Playism. The game revolves around the efforts of Elster/LSTR-512, an android who wakes up from cryosleep within a crash landed spaceship, to find her Gestalt partner. As she explores the nearby remote mining facility she must solve puzzles and fight enemies with a variety of firearms and tools, and further uncover the secrets surrounding the terrible events unfolding around her. | ||
{{VG Title}} | |||
__TOC__<br clear=all> | __TOC__<br clear=all> | ||
=Handguns= | =Handguns= | ||
==CZ-75== | ==CZ-75== | ||
The [[CZ-75]] is the first firearm players will find in-game. Referred to as the "Type-75 Protektor", and chambered in a fictional 10x20mm round. | The [[CZ-75]] is the first firearm players will find in-game. Referred to as the "Type-75 Protektor", and chambered in a fictional 10x20mm round. | ||
[[File:Cz75fm.jpg|thumb|none| | [[File:Cz75fm.jpg|thumb|none|350px|"First Model" CZ 75 - 9x19mm]] | ||
[[File:SignalisCZ75 pickup.jpg|thumb|none|600px|A CZ-75 and its manual found in an unlocked drawer.]] | [[File:SignalisCZ75 pickup.jpg|thumb|none|600px|A CZ-75 and its manual found in an unlocked drawer.]] | ||
[[File:CZ75 SignalisMenu.jpg|thumb|none|600px|The CZ-75 in the inventory menu. ]] | [[File:CZ75 SignalisMenu.jpg|thumb|none|600px|The CZ-75 in the inventory menu. ]] | ||
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==Chiappa Rhino 20DS== | ==Chiappa Rhino 20DS== | ||
The [[Chiappa Rhino 20DS]] is the second acquirable handgun in Signalis, found in an abandoned handgun case inside a firing range. Referred to in-universe as the "Eu-K508 Einhorn", ''Einhorn'' being German for ''Unicorn''. | The [[Chiappa Rhino 20DS]] is the second acquirable handgun in Signalis, found in an abandoned handgun case inside a firing range. Referred to in-universe as the "Eu-K508 Einhorn", ''Einhorn'' being German for ''Unicorn''. | ||
[[File:Chiappa Rhino chrome 20DS current.jpg|thumb|none|350px|Chiappa Rhino 20DS | [[File:Chiappa Rhino chrome 20DS current.jpg|thumb|none|350px|Chiappa Rhino 20DS - .357 Magnum]] | ||
[[File:Rhino SignalisMenu.jpg|thumb|none|600px|The Chiappa Rhino seen in the inventory menu. Chambered in 12x40mm rounds, which is coincidentally the same cartridge dimensions as the rounds used in the M6 Magnum from the Halo series.]] | [[File:Rhino SignalisMenu.jpg|thumb|none|600px|The Chiappa Rhino seen in the inventory menu. Chambered in 12x40mm rounds, which is coincidentally the same cartridge dimensions as the rounds used in the M6 Magnum from the Halo series.]] | ||
[[File:Rhino SignalisMenu2.jpg|thumb|none|600px|Rotated around.]] | [[File:Rhino SignalisMenu2.jpg|thumb|none|600px|Rotated around.]] | ||
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==Leuchtpistole 42== | ==Leuchtpistole 42== | ||
The [[Leuchtpistole 42]] is acquired once Elster reaches the office at the bottom of the mineshaft at Sierpinski. As well as being able to use standard pyrotechnic flare shells, it can fire explosive fragmentation rounds. | The [[Leuchtpistole 42]] is acquired once Elster reaches the office at the bottom of the mineshaft at Sierpinski. As well as being able to use standard pyrotechnic flare shells, it can fire explosive fragmentation rounds. | ||
[[File:GERMAN-WW2-LP-42-FLARE-PISTOL.jpg|thumb|none| | [[File:GERMAN-WW2-LP-42-FLARE-PISTOL.jpg|thumb|none|350px|Leuchtpistole 42 - 26.65mm]] | ||
[[File:SignalisLP42 inventory1.jpg|thumb|none|600px|The Leuchtpistole in the inventory menu. Note that unlike its WW2 German counterpart, it appears to be made of a high visibility orange polymer.]] | [[File:SignalisLP42 inventory1.jpg|thumb|none|600px|The Leuchtpistole in the inventory menu. Note that unlike its WW2 German counterpart, it appears to be made of a high visibility orange polymer.]] | ||
[[File:SignalisLP42 inventory2.jpg|thumb|none|600px|The extended inventory description for the LP42.]] | [[File:SignalisLP42 inventory2.jpg|thumb|none|600px|The extended inventory description for the LP42.]] | ||
[[File:SignalisLP42 aim.jpg|thumb|none|600px|Aiming the flare gun. Unlike most other firearms in Signalis, the LP42 lacks an integrated laser aiming module.]] | |||
[[File:SignalisLP42 lowready.jpg|thumb|none|600px|Elster keeping her flare gun at the ready.]] | |||
[[File:SignalisLP42 reload1.jpg|thumb|none|600px|Elster opens the breech.]] | |||
[[File:SignalisLP42 reload2.jpg|thumb|none|600px|Inserts a new flare round.]] | |||
[[File:SignalisLP42 reload3.jpg|thumb|none|600px|Closes the breech. ]] | |||
=Shotguns= | =Shotguns= | ||
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[[File:SPAS12 SignalisMenu.jpg|thumb|none|600px|The SPAS-12 seen in the inventory menu. The one concession to scifi aesthetics the game gives is through the decidedly non-standard underfolding stock.]] | [[File:SPAS12 SignalisMenu.jpg|thumb|none|600px|The SPAS-12 seen in the inventory menu. The one concession to scifi aesthetics the game gives is through the decidedly non-standard underfolding stock.]] | ||
[[File:SPAS12 SignalisMenu2.jpg|thumb|none|600px|The SPAS-12 rotated in the menu inventory screen]] | [[File:SPAS12 SignalisMenu2.jpg|thumb|none|600px|The SPAS-12 rotated in the menu inventory screen]] | ||
[[File:SignalisSPAS12 poster.jpg|thumb|none|600px|A poster of a STORCH Protektor Replika holding a SPAS-12]] | |||
[[File:SignalisSPAS12 lowready.jpg|thumb|none|600px|Elster holding her newly acquired SPAS-12. When actively equipped in Elster's hands, the underfolding stock is swung out.]] | [[File:SignalisSPAS12 lowready.jpg|thumb|none|600px|Elster holding her newly acquired SPAS-12. When actively equipped in Elster's hands, the underfolding stock is swung out.]] | ||
[[File:SignalisSPAS12 aim.jpg|thumb|none|600px|Despite the stock, Elster prefers to shoot from the hip with the help of the laser module clamped underneath the magazine tube.]] | [[File:SignalisSPAS12 aim.jpg|thumb|none|600px|Despite the stock, Elster prefers to shoot from the hip with the help of the laser module clamped underneath the magazine tube.]] | ||
[[File:SignalisSPAS12 reload1.jpg|thumb|none|600px|Thumbing fresh 18.5mm flechette shells into the "EIN-12".]] | |||
[[File:SignalisSPAS12 reload2.jpg|thumb|none|600px|Racking the pump after topping up the magazine tube. Note the empty hull ejected, as Elster does not work the pump on the last shotshell in the magazine.]] | |||
=Submachine Guns= | =Submachine Guns= | ||
== | ==Heckler & Koch SMG II== | ||
After completing the first playthrough of the singleplayer, starting the campaign up for a second run will grant you access to a [[Heckler & Koch SMG II]] chambered in "8x22mm Compact". | After completing the first playthrough of the singleplayer, starting the campaign up for a second run will grant you access to a [[Heckler & Koch SMG II]] chambered in "8x22mm Compact". | ||
[[File:HK SMG II.jpg|thumb|none|450px|Heckler & Koch SMG II without integral suppressor - 9x19mm]] | [[File:HK SMG II.jpg|thumb|none|450px|Heckler & Koch SMG II without integral suppressor - 9x19mm]] | ||
[[File:SMGII SignalisPrompt.jpg|thumb|none|600px|The text prompt for acquiring the HK | [[File:SMGII SignalisPrompt.jpg|thumb|none|600px|The text prompt for acquiring the HK SMG II.]] | ||
[[File:SMGII SignalisMenu.jpg|thumb|none|600px|The | [[File:SMGII SignalisMenu.jpg|thumb|none|600px|The SMG II being viewed via the inventory menu. Note the visible laser and green night sights, of which almost all firearms in Signalis come equipped with.]] | ||
[[File:SMGII SignalisMenu2.jpg|thumb|none|600px|]] | [[File:SMGII SignalisMenu2.jpg|thumb|none|600px|]] | ||
[[File:SignalisSMGII worldmodel.jpg|thumb|none|600px|The SMG II laid out on an office desk.]] | |||
[[File:SignalisSMGII lowready.jpg|thumb|none|600px|Elster holding her newly acquired best friend. Despite the relatively weak ammo, its status as the only select fire gun in-game makes it a very strong weapon against the slow and ponderous corrupted Replikas.]] | |||
[[File:SignalisSMGII aim.jpg|thumb|none|600px|Like the Double Rifle, Elster will maintain cheekweld while aiming the "Type 84".]] | |||
=Rifles= | =Rifles= | ||
==O/U Double Rifle== | ==O/U Double Rifle== | ||
A double barrel rifle chambered in 16mm "Nitro Express" is the second long arm acquired by the player. | A double barrel rifle chambered in 16mm "Nitro Express" is the second long arm acquired by the player. | ||
[[File:Blaser BB97 Luxus.jpg|thumb|none| | [[File:Blaser BB97 Luxus.jpg|thumb|none|450px|Blaser BB97 Luxus]] | ||
[[File:OUrifle SignalisPickup.jpg|thumb|none|600px|The prompt to pick up the double rifle.]] | [[File:OUrifle SignalisPickup.jpg|thumb|none|600px|The prompt to pick up the double rifle.]] | ||
[[File:OUrifle SignalisMenu.jpg|thumb|none|600px|The rifle in the inventory menu.]] | [[File:OUrifle SignalisMenu.jpg|thumb|none|600px|The rifle in the inventory menu.]] | ||
[[Category:Video Game]] | [[Category:Video Game]] | ||
[[Category:Horror]] | [[Category:Horror]] | ||
[[Category:Mystery]] | [[Category:Mystery]] | ||
[[Category:German Produced/Filmed]] | [[Category:German Produced/Filmed]] |
Latest revision as of 08:32, 4 December 2023
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Signalis is an isometric top down horror game developed by rose-engine and published by Humble Games and Playism. The game revolves around the efforts of Elster/LSTR-512, an android who wakes up from cryosleep within a crash landed spaceship, to find her Gestalt partner. As she explores the nearby remote mining facility she must solve puzzles and fight enemies with a variety of firearms and tools, and further uncover the secrets surrounding the terrible events unfolding around her.
The following weapons appear in the video game Signalis:
Handguns
CZ-75
The CZ-75 is the first firearm players will find in-game. Referred to as the "Type-75 Protektor", and chambered in a fictional 10x20mm round.
Chiappa Rhino 20DS
The Chiappa Rhino 20DS is the second acquirable handgun in Signalis, found in an abandoned handgun case inside a firing range. Referred to in-universe as the "Eu-K508 Einhorn", Einhorn being German for Unicorn.
Leuchtpistole 42
The Leuchtpistole 42 is acquired once Elster reaches the office at the bottom of the mineshaft at Sierpinski. As well as being able to use standard pyrotechnic flare shells, it can fire explosive fragmentation rounds.
Shotguns
SPAS-12
The SPAS-12 is the first long arm acquired by the player. Referred to in-game as the "EIN-12 Flechette", chambered in 18.5mm flechette loaded shells.
Submachine Guns
Heckler & Koch SMG II
After completing the first playthrough of the singleplayer, starting the campaign up for a second run will grant you access to a Heckler & Koch SMG II chambered in "8x22mm Compact".
Rifles
O/U Double Rifle
A double barrel rifle chambered in 16mm "Nitro Express" is the second long arm acquired by the player.