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== Ingram MAC-10 ==
What appears to be a [[MAC-10]] inspired submachine gun appears being dual-wielded by Kafka, both as her follow up attack and in her ultimate, it inflicts electricity damage on foes.
[[File:IngramMAC10.jpg|thumb|none|300px|Ingram MAC-10 - 9x19mm]]
[[File:StarRailKafkaSubmachineGuns.jpg|600px|none|Kafka holds her Submachine Guns.]]
[[File:StarRailKafkaSubmachineGunsFollowupAttack.jpg|600px|none|Kafka aims her Submachine Gun.]]
{{Infobox Video Game|{{PAGENAME}}
|name = Brothers in Arms 3 Sons of War
|picture =BrothersInArmsDSCover.jpg
|caption =
|series= [[Brothers in Arms (disambiguation)|Brothers in Arms]]
|date= 2014
|developer=Gameloft
|platforms=IOS<br>Android
|publisher= Ubisoft
|genre=Third-person shooter
}}
'''Brothers in Arms 3: Sons of War''' is a portable spin-off in the Brothers in Arms series and the fourth game in the series developed by Gameloft
The game is a third person cover shooter with the player having one AI "Brother" per level that they can choose from a selection, with each squadmate having a unique ability and using a different firearm.
The game also features an upgrade system, so many weapons have inaccurate stats. (Such as starting with below a regular magazine initially then increasing over the realistic capacity when maxed out.)
Also infamously, the game added "Experimental" weapons, frankengun fictional weapons firing electified bullets that can pass through walls, (Something not even the in-game Anti-Tank Rifles can manage.) outside of the lack of realism, these weapons required a massive grind or paying for a special currency to unlock and dominated the game's multiplayer mode.
{{VG Title}}
__TOC__<br clear="all">
=Pistols=
==Colt M1911A1==
The game's protagonist, Sergeant Cole Wright, carries a 1911 in a leg holster during the game, it is unusable by the player.
[[File:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]]
[[File:BrothersInArmsHill30Promotionalgroupimage.jpg|thumb|none|600px|The original Hill 30 Promotional render.]]
==Luger P08==
The [[Luger P08]] appears on a table that is flipped over in one cutscene, like the Colt, it is not usable.
[[Image:LugerP08Pistol.jpg‎|thumb|400px|none|Luger P08 - 9x19mm]]
[[Image:BIA3SOWLuger.jpg‎|thumb|600px|none|The Luger P08 mid-air.]]
==Unknown Modern Pistol==
An unknown modern pistol, presumably re-used from Gameloft's Modern Combat series, appears during two cutscenes in the game, once in the hands of Sam Foster briefly and used by Cole Wright in the final cutscene, it is the only pistol technically usable by the player, if only in a cutscene.
It's inclusion is odd considering how there are two era appropriate pistols already included.
=Shotguns=
==M30 Luftwaffe Drilling==
The [[M30 Luftwaffe Drilling]] appears as the cheapest shotgun, it holds only 2 shotgun shells initially and when upgraded holds 3 shells. (Presumably the rifle barrel is treated as if it holds shotgun shells.)
[[Image:M30LuftwaffenDrilling.jpg|thumb|none|350px|Sauer & Sohn M30 Luftwaffe Drilling - 12 gauge, 9.3x74mmR]]
[[File:BIA3SOWDrilling.jpg|thumb|none|600px|]]
== Winchester Model 1897 Field Shotgun ==
A [[Winchester Model 1897]] Field Shotgun is available.
[[File:Winchester97field.jpg|thumb|none|400px|Winchester Model 1897 Field shotgun - 12 gauge]]
[[File:BIA3SOWWinchesterModel1897.jpg|thumb|none|600px|]]
==Ithaca 37 "Stakeout"==
The [[Ithaca 37|Ithaca 37 "Stakeout"]] appears as one of the available shotguns.
[[Image:Stakeout-1-.jpg|thumb|none|400px|Ithaca 37 "Stakeout", blued finish with wooden forearm - 20 gauge]]
[[File:BIA3SOWIthaca37stakeout.jpg|thumb|none|600px|]]
=="Sucker Punch""==
One of the fictional experimental weapons is the "Sucker Punch" Shotgun.
[[File:BIA3SOWSuckerPunch.jpg|thumb|none|600px|]]
=Submachine Guns=
=="Bechowiec MK2"==
The "Bechoweic MK2" is a fictional successor to the [[Bechowiec-1]] submachine gun with an unusable bayonet.
[[File:Bechowiec-1.jpg|thumb|none|450px|Bechowiec-1 with bolt in retracted position - 9x19mm Parabellum]]
[[file:BIA3SOWBłyskawica.jpg|thumb|none|600px|The "Bechoweic MK2" in the menu.]]
==Sten==
The first SMG the player obtains is a inaccurately modelled [[Sten]] that appears to take inspiration from thet Sten MK I.
[[Image:Sten MkI star.jpg|thumb|none|400px|Sten Mk I* - 9x19mm]]
[[Image:BIA3SOWSTEN.jpg|thumb|none|600px|The Sten in the menu.]]
==M1A1 Thompson==
The [[Thompson_Submachine_Gun#M1A1_Thompson|M1A1 Thompson]] appears as the "Cutter 16"
[[File:M1sb.jpg|thumb|none|500px|M1A1 Thompson - .45 ACP]]
[[File:BIA3SOWThompson.jpg|thumb|none|600px|The M1A1 Thompson in the menu.]]
==Auto Ordnance Thompson M1927==
A inaccurately full auto [[Thompson Submachine Gun#Auto Ordnance M1927 Thompson|M1927 Thompson]] appears as the "Cutter 45", it is oddly in the "Assault Rifle" catagory instead of submachine guns. (The Assault catagory in-game is a weird mix of machine guns, the Cutter 45 submachine gun and the AK-47/Sturmgewehr 44.)
[[Image:M1927AutoOrd.jpg|thumb|none|500px|M1927 Thompson civilian semi-auto model with 50-round drum magazine - .45 ACP]]
[[file:BIA3SOWThompsonM1928.jpg|thumb|none|600px|The Thompson M1928 in the menu.]]
==MP40==
The [[MP40#MP40|MP40]] appears in both regular and gold versions.
[[File:MP40Side.jpg|thumb|none|500px|MP40 submachine gun - 9x19mm]]
[[File:BIA3SOWMP40.jpg|thumb|none|600px|The regular MP40 in the menu.]]
[[File:BIA3SOWMP40Gold.jpg|thumb|none|600px|The golden MP40 in the menu.]]
==PPSh-41==
The [[PPSh-41]] appears.
[[File:PPSH-01-SMG.jpg|450px|thumb|none|PPSh-41 - 7.62x25mm Tokarev]]
[[File:BIA3SOWPPSH-41.jpg|600px|thumb|none|]]
[[File:BIA3SOWPPSH-41-2.jpg|600px|thumb|none|]]
=Rifles=
==AK-47==
The AK-47 appears as a weapon unlocked after beating the main story, it also has a "Jade Claw" variant that can be purchased during events.
[[File:AK-47.jpg|thumb|none|450px|AK-47 (Type I) - 7.62x39mm]]
[[File:BIA3SOWAK47.jpg|thumb|none|600px|The AK-47 in-game.]]
[[File:BIA3SOWAK47JadeClaw.jpg|thumb|none|600px|The "Jade Claw" in-game.]]
==Karabiner 98k==
The [[Karabiner 98k]] appears once again as the main weapon of the German army, it has an infinite magazine as the "reload" animation for it is just working the bolt-action with a 1 shot "magazine".
[[File:Karabiner-98K.jpg|thumb|none|500px|Karabiner 98k - German manufacture 1937 date - 7.92x57mm Mauser]]
[[File:BIA3SOWkar98k.jpg|thumb|none|600px|The Karabiner 98k in the menu.]]
==Johnson M1941==
The [[M1941_Johnson_rifle|Johnson M1941]] rifle appears as one of the rifles.
[[file:M1941Johnson.jpg|thumb|none|450px|Johnson M1941 - .30-06]]
[[file:Screenshot 20230902-103826 BIA3.jpg|thumb|none|600px]]
[[file:BIA3SOWJohnsonRifle.jpg|thumb|none|600px]]
==M1 Garand==
The [[M1 Garand]] appears as one of the available rifles.
[[File:M1 Garand.jpg|thumb|none|500px|M1 Garand - .30-06]]
[[File:BIA3SOWM1Garand.jpg|thumb|none|600px|The M1 Garand in the menu.]]
===Sturmgewehr 44===
The [[Sturmgewehr 44]] appears as one of the Assault catagory weapons.
[[File:Sturmgewehr 44.jpg|thumb|none|500px|Sturmgewehr 44 - 7.92x33mm]]
[[File:BIA3SOWSTG44.jpg|thumb|none|600px|The Sturmgewehr 44 in the menu.]]
==Tokarev SVT-40==
The [[Tokarev SVT-40]] appears with an anachronistic plum-colored bolt finish and a suppressor. 
[[File:SVT-40.jpg|thumb|none|450px|Tokarev SVT-40 -  7.62x54mmR]]
[[File:BIA3SOWSVT.jpg|thumb|none|600px|The Tokarev SVT-40 in the menu.]]
=Machine Guns=
==Bren Mk2==
The [[Bren gun|Bren Mk2]] appears as one of the "Assault Rifles".
[[file:Bren mk2.jpg‎|thumb|none|450px|Bren Mk 2 - .303 British]]
[[file:BIA3SOWBREN.jpg|thumb|none|500px|The regular Bren.]]
[[file:BIA3SOWBRENGolden.jpg|thumb|none|500px|The Golden Bren.]]


=Forbidden Siren 2 [2006, Japan]=
==FG 42==
The [[FG 42]] appears as one of the "Assault Rifle" catagory weapons.
The magazine is curved unlike the real FG 42.
[[file:FG 42 II.jpg|thumb|none|350px|FG 42 - 7.92x57mm Mauser]]
[[file:BIA3SOWFG42.jpg|thumb|none|600px|The FG 42 in the menu.]]


Forbidden Siren 2 is the sequel to the original [[Siren]], it was designed to address the issues with Siren 1, having more hints, difficulty settings and other features to reduce frustration, however due to the original game's poor performance in America, Siren 2 was only released in English as "Forbidden Siren 2" in PAL Regions and it's lack of any digital re-release means it has fallen into relative obscurity compared to the rest of the series. (And the later released [[Siren: Blood Curse]] would only have a digital release in America.)
==Lewis Gun==
The [[Lewis Gun]] appears as an "Assault Rifle" catagory weapon, it's notably so large and not fully-centered in the menu, meaning a large chunk of the model is alway cut-off
[[Image:Lewis gun.JPG|thumb|none|350px|Lewis Gun - .303 British]]
[[Image:BIA3SOWLewisGun.jpg|thumb|none|600px|The Lewis Gun in the menu.]]


Set on Yamijima Island, it follows a new cast of characters as they struggle to survive against this game's version of the Shibito (Who behave relatively more "zombie-like" in their animations in this installment.) and the Yamibito, who are stronger, smarter and faster compared to the Shibito but can be stunned by light sources.
==M1941 Johnson Machine Gun==
The [[M1941 Johnson machine gun]] appears in both a normal and a "old" version, which is the player's free weapon that is available for multiplayer withot needing upgraded. (Though in typical mobile game fashion, this version of the M1941 Johnson deals arbitrarily less damage than even the submachine guns.)
[[File:JOHNSON M1941.jpg|thumb|none|400px|M1941 Johnson - .30-06]]
[[File:BIA3SOWOldM1941Johnson.jpg|thumb|none|600px|The old M1941 Johnson in the menu.]]
[[File:BIA3SOWM1941Johnson.jpg|thumb|none|600px|The M1941 Johnson in the menu.]]


Unlike Siren 1, Shibito (and Yambito) drop their weapons when they are "killed", the player can hold only two weapons however and if the player leaves a firearm at the feet of an enemy, they will pick it up upon revival, reload it if it's empty and promptly be ready to use it on the player next time they meet, while this can be exploited as a way to reload a firearm, it does leave the player with the task of actually taking said loaded firearm back from that enemy.  
==MG42==
The [[MG42]] appears being used by machine gunner enemies and is available as an "assault" weapon to the player.
[[File:MG42.jpg|thumb|none|500px|MG42 Machine Gun - 7.92x57mm Mauser]]
[[File:BIA3SOWMG42.jpg|thumb|none|600px|The MG42 in the menu]]
[[File:BIA3SOWMG42-2.jpg|thumb|none|600px|The other side of the MG42.]]


In another change from Siren 1, companions can now be armed and fight back against Shibito, if a companion is unarmed, (outside of a specific handful.) they will grab the first available weapon and hold onto it, it is impossible to manually trade/give weapons to companions which can be an issue if they pick up either a weapon the player wanted or a weak weapon if the player wishes to give them something better, if that weapon happens to be a firearm, the companion will always have infinite ammunition, though this is somewhat balanced out by the fact most companions are passive and leave the fighting to the player if possible, only occasionally attacking.


The game features expanded gunplay, all firearms can be used for weak melee strikes in an emergency (inferior to dedicated melee weapons), characters take more damage if shot in the head or back (and an undocumented mechanic exists where shots the right arm increase a tiny chance where characters will drop their weapon when hit.) and the "Sneak Attack" damage bonus that was previously exclusive to handguns applies to all firearms and Rifle weapons can be used in the third person "lock-on" aiming now instead of just first person manual aiming. (Though Pistols and the Submachine Gun are still stuck to third-person lock-on that aims for center mass, only capable of being awkwardly "free-aimed" if the player cannot lock-on to an enemy, with the gun snapping back down to center when the player stops moving the stick and isn't currently firing.)
=Sniper Rifles=


There are two odd quirks, one is that female characters (player or enemy) are completely incapable of using any of the rifles, the game never explicilty states this so this may be just be an oversight. (As any levels with Rifle Shibito with a female player character are usually designed around avoiding them entirely instead of taking them out, requiring a dangerous detour to take out rifle-using Shibito.) and secondly, recoil pushes the crosshair ''downwards'' when using the scoped view instead of upwards.
==Crossbow==
A Crossbow appears as one of the "Sniper Rifle" catagory weapons.
[[File:BIA3SOWCrossbow.jpg|thumb|600px|none|.]]


==Pistols==
==Lee-Enfield No. 4 Mk I==
===Minebea P9===
The [[Lee-Enfield No. 4 Mk I]] equipped with a scope appears as one of the sniper rifles, it is incorrectly shown as semi-automatic.  
The [[Minebea P9]] appears as the "9mm Handgun" and is the most widespread firearm, being used by most of the playable cast at one point, it is the first firearm used by the player in SDF Private Yorito Nagai's first stage as it is handed to him by SDF Major Takeaki Misawa to eliminate the transformed SDF Sergeant Hiroshi Okita.
[[Image:SigP220Black.jpg|thumb|none|300px|SIG-Sauer P220 Black - .45 ACP]]
[[Image:Siren2P9.jpg|thumb|600px|none|Takeaki hands his P9 to Yorito.]]


==Revolvers==
[[File:LeeEnfield4Rifle.jpg|thumb|none|450px|Lee-Enfield No. 4 Mk I - .303 British]]
===Nambu Model 60===
[[File:BIA3SOWLee-Enfield.jpg|thumb|600px|none|The Lee-Enfield No. 4 Mk I in the menu.]]
The [[Nambu Model 60]] appears as the weapon of Shigeru Fujita; a Police Officer investigating the Island, it has a heavily reduced role compared to the original Siren only appearing a handful of times.
[[File:Nambu60_snub.jpg|thumb|400px|none|Nambu Model 60 snub nose - .38 Special]]


===Type 26 Revolver===
==Gewehr 43==
The [[Type 26 Revolver]] is exclusively found in Shigeru's second level, being used by the recently transformed Tsuneo Ohta, after he is initially dispatched, he rises again and seemingly draws it, implying it was his personal weapon though he is never seen with it at any other point in the game and the Type 26 cannot be reloaded as Shigeru has no 9mm ammunition. (Though due to the way AI companions work, Ichiko Yagura will infact have infinite ammo if she picks it up, though her meek AI behaviour means she'll mostly only use the weapon if Shigeru is grabbed to free him.)
The [[Gewehr 43]] appears with a suppressor as one of the sniper files, it used by enemy snipers.
[[File:Type26Revolver.jpg|thumb|none|400px|Type 26 Revolver - 9x22mmR Japanese Revolver]]
[[file:Gew_43.jpg|thumb|none|350px|Gewehr 43 - 7.92x57mm Mauser with ZF 4 scope]]
[[file:BIA3SOWGewehr43.jpg|thumb|none|600px|The Gewehr 43 in the menu.]]


==Submachine Gun==
==M1903A4 Springfield==
===Minebea M-9===
The [[M1903_Springfield#M1903A4_Springfield_Sniper_Rifle|M1903A4 Springfield]] appears in-game.
The [[Minebea M-9]] appears as the "9mm Machine Pistol, it holds 25 bullets and does less damage than the P9, this is especially absurd on Hard mode, where it takes nearly the full 25 bullet magazine to kill a single Yambito without a sneak attack damage bonus, it re-uses the animations for the handguns, meaning the foregrip is never used.
[[File:M1903A4Weaver.jpeg|thumb|none|500px|M1903A4 Springfield with Model 330 Weaver scope - .30-06]]
[[Image:Minebea M-9 (old).jpg|thumb|350px|none|Minebea M-9 (Original Model) - 9x19mm]]
[[File:BIA3SOWSpringfield.jpg|thumb|none|600px|The M1903A4 Springfield in the menu.]]


==Rifle==
==Mosin Nagant==
===Hunting Rifle===
A Rifle called the "Hunter's Sniper Rifle" appears used by Shibito Snipers, they are much rarer than the original Siren, only appearing in roughly 3 stages and only one of those having a Male PC, it cannot be reloaded when obtained as Yorito doesn't have any 7.62mm Ammunition in his inventory, oddly, Soji Abe, who can use assault rifles, cannot use the Hunting Rifle as an companion in one of the stages it appears in.


==Assault Rifles==
The [[Mosin Nagant Rifle|Mosin Nagant]] appears in both regular and gold versions.


===Howa Type 89===
[[Image:M9130.jpg|thumb|none|400px|Full-length, Mosin Nagant M91/30 - 7.62x54mmR]]
The [[Howa Type 89]] appears as the most common assault rifle, being carried by Yorito Nagai as his starting weapon for almost all of his missions as well as plenty of Military Shibito/Yambito; Enemies fire both Howa Rifles in full-auto bursts of around 7 shots, on Hard the player is killed in only 4 shots, making Howa equipped Shibito one of the most deadliest enemies in the game. (The fact Military Shibito have enhanced AI not helping either.)
[[File:BIA3SOWMosin-Nagant.jpg|thumb|none|600px|The Mosin Nagant in the menu.]]
Bayonets for both Howa rifles can be obtained, however they can only be used as independent melee weapons, with their inventory descriptions saying that the locking mechanism is broken.
[[File:BIA3SOWMosin-NagantGold.jpg|thumb|none|600px|The Golden Mosin Nagant in the menu.]]
[[Image:HowaType89FullStock.jpg‎|thumb|500px|none|Howa Type 89 with integral bipod - 5.56x45mm.]]


===Howa Type 64===
==SVD Dragunov==
The [[Howa Type 64]] appears being used by by Takeaki Misawa and Military Shibito/Yambito; Takeaki has a unique version equipped with a Sniper scope that is called " Type 64 Rifle (with sniper specifications)" in-game.
The [[SVD Dragunov]] returns from ''Brothers in Arms 2 Global Front'' and like that game, it is anachronistic.
[[Image:Type 64 assault rifle.jpg|thumb|500px|none|Howa Type 64 - 7.62x51mm]]
[[file:SVD Rifle.jpg|thumb|none|450px|SVD Dragunov - 7.62x54mm R]]
[[file:BIA3SOWSVD.jpg|thumb|none|600px|The SVD Dragunov in the menu.]]


==Light machine gun==
=Anti-Material Rifles=
===FN Minimi===
The [[FN Minimi]] appears in Yorito's final stage, it is initially used by the boss of Mission 1 with Yorito taking it and using it against the second and final boss, while it has a defined capacity in the inventory, during gameplay it actually has infinite ammunition, never needing to be reloaded.
[[File:M249 FN MINIMI DA-SC-85-11586 c1.jpg|thumb|none|400px|FN Minimi with 200-round drum - 5.56x45mm]]


==Others==
=="Degtyarov"==  
===Type 53 Flare Gun===
A fictional anti-tank rifle called the "Degtyarov" appears.
The [[Type 53 Flare Gun]] appears as an inventory item, it cannot be freely used as a weapon.
[[file:BIA3SOWDegtyarov.jpg|thumb|none|600px|The "Degtyarov" in the menu.]]
[[File:Type 53 FG left.jpg|thumb|none|300px|Type 53 signal pistol - 21.5mm/10 gauge]]
<br clear=all>

Latest revision as of 14:27, 5 November 2023




UFO:_aftershock
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Steam Header
Release Date: 2005
Developer: Altar Interactive
Publisher: Tri Synergy
Platforms: PC
Genre: Real-Time tactics


Pistol

Desert Eagle

A Desert Eagle appears chambered inaccurately in 9mm as the sole handgun of Aftershock.

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MRI Desert Eagle Mark XIX - .50 AE
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The Desert Eagle in the Glossary.

Submachine Guns

Micro Uzi

A Micro Uzi appears as one of the Submachine Guns available.

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Micro Uzi with 32-round magazine - 9x19mm
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The Glossary entry for the Micro Uzi.

Shotguns

Franchi SPAS-12

The Franchi SPAS-12 appears as one of the two shotguns in Aftershock.

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Franchi SPAS-12 with butt hook attached to stock - 12 Gauge
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The SPAS-12 in the Glossary.

SPAS 15

The Franchi SPAS-15 appears as the second shotgun and is capable of burst fire.

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SPAS-15 - 12 Gauge
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The SPAS-15 in the Glossary.

Explosives

F-1 Grenade

A Grenade heavily based on the F-1 hand grenade appears as the "Fragmentation Grenade".

F-1 hand grenade
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The Fragmentation Grenade in the Glossary.

M26 Grenade

A Grenade heavily based on the M26 hand grenade appears as the "Phosphorus Grenade".

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M26 HE Frag hand grenade
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The Phosphorus Grenade in the Glossary.


Ingram MAC-10

What appears to be a MAC-10 inspired submachine gun appears being dual-wielded by Kafka, both as her follow up attack and in her ultimate, it inflicts electricity damage on foes.

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Ingram MAC-10 - 9x19mm
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Kafka holds her Submachine Guns.
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Kafka aims her Submachine Gun.




Brothers in Arms 3 Sons of War
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Release Date: 2014
Developer: Gameloft
Publisher: Ubisoft
Series: Brothers in Arms
Platforms: IOS
Android
Genre: Third-person shooter



Brothers in Arms 3: Sons of War is a portable spin-off in the Brothers in Arms series and the fourth game in the series developed by Gameloft

The game is a third person cover shooter with the player having one AI "Brother" per level that they can choose from a selection, with each squadmate having a unique ability and using a different firearm.

The game also features an upgrade system, so many weapons have inaccurate stats. (Such as starting with below a regular magazine initially then increasing over the realistic capacity when maxed out.)

Also infamously, the game added "Experimental" weapons, frankengun fictional weapons firing electified bullets that can pass through walls, (Something not even the in-game Anti-Tank Rifles can manage.) outside of the lack of realism, these weapons required a massive grind or paying for a special currency to unlock and dominated the game's multiplayer mode.


The following weapons appear in the video game Samz/Sandbox:


Pistols

Colt M1911A1

The game's protagonist, Sergeant Cole Wright, carries a 1911 in a leg holster during the game, it is unusable by the player.

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Colt M1911A1 - .45 ACP
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The original Hill 30 Promotional render.

Luger P08

The Luger P08 appears on a table that is flipped over in one cutscene, like the Colt, it is not usable.

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Luger P08 - 9x19mm
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The Luger P08 mid-air.

Unknown Modern Pistol

An unknown modern pistol, presumably re-used from Gameloft's Modern Combat series, appears during two cutscenes in the game, once in the hands of Sam Foster briefly and used by Cole Wright in the final cutscene, it is the only pistol technically usable by the player, if only in a cutscene.

It's inclusion is odd considering how there are two era appropriate pistols already included.

Shotguns

M30 Luftwaffe Drilling

The M30 Luftwaffe Drilling appears as the cheapest shotgun, it holds only 2 shotgun shells initially and when upgraded holds 3 shells. (Presumably the rifle barrel is treated as if it holds shotgun shells.)

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Sauer & Sohn M30 Luftwaffe Drilling - 12 gauge, 9.3x74mmR
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Winchester Model 1897 Field Shotgun

A Winchester Model 1897 Field Shotgun is available.

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Winchester Model 1897 Field shotgun - 12 gauge
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Ithaca 37 "Stakeout"

The Ithaca 37 "Stakeout" appears as one of the available shotguns.

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Ithaca 37 "Stakeout", blued finish with wooden forearm - 20 gauge
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"Sucker Punch""

One of the fictional experimental weapons is the "Sucker Punch" Shotgun.

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Submachine Guns

"Bechowiec MK2"

The "Bechoweic MK2" is a fictional successor to the Bechowiec-1 submachine gun with an unusable bayonet.

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Bechowiec-1 with bolt in retracted position - 9x19mm Parabellum
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The "Bechoweic MK2" in the menu.

Sten

The first SMG the player obtains is a inaccurately modelled Sten that appears to take inspiration from thet Sten MK I.

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Sten Mk I* - 9x19mm
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The Sten in the menu.

M1A1 Thompson

The M1A1 Thompson appears as the "Cutter 16"

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M1A1 Thompson - .45 ACP
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The M1A1 Thompson in the menu.

Auto Ordnance Thompson M1927

A inaccurately full auto M1927 Thompson appears as the "Cutter 45", it is oddly in the "Assault Rifle" catagory instead of submachine guns. (The Assault catagory in-game is a weird mix of machine guns, the Cutter 45 submachine gun and the AK-47/Sturmgewehr 44.)

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M1927 Thompson civilian semi-auto model with 50-round drum magazine - .45 ACP
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The Thompson M1928 in the menu.

MP40

The MP40 appears in both regular and gold versions.

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MP40 submachine gun - 9x19mm
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The regular MP40 in the menu.
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The golden MP40 in the menu.

PPSh-41

The PPSh-41 appears.

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PPSh-41 - 7.62x25mm Tokarev
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Rifles

AK-47

The AK-47 appears as a weapon unlocked after beating the main story, it also has a "Jade Claw" variant that can be purchased during events.

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AK-47 (Type I) - 7.62x39mm
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The AK-47 in-game.
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The "Jade Claw" in-game.

Karabiner 98k

The Karabiner 98k appears once again as the main weapon of the German army, it has an infinite magazine as the "reload" animation for it is just working the bolt-action with a 1 shot "magazine".

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Karabiner 98k - German manufacture 1937 date - 7.92x57mm Mauser
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The Karabiner 98k in the menu.

Johnson M1941

The Johnson M1941 rifle appears as one of the rifles.

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Johnson M1941 - .30-06
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M1 Garand

The M1 Garand appears as one of the available rifles.

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M1 Garand - .30-06
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The M1 Garand in the menu.

Sturmgewehr 44

The Sturmgewehr 44 appears as one of the Assault catagory weapons.

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Sturmgewehr 44 - 7.92x33mm
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The Sturmgewehr 44 in the menu.

Tokarev SVT-40

The Tokarev SVT-40 appears with an anachronistic plum-colored bolt finish and a suppressor.

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Tokarev SVT-40 - 7.62x54mmR
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The Tokarev SVT-40 in the menu.

Machine Guns

Bren Mk2

The Bren Mk2 appears as one of the "Assault Rifles".

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Bren Mk 2 - .303 British
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The regular Bren.
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The Golden Bren.

FG 42

The FG 42 appears as one of the "Assault Rifle" catagory weapons. The magazine is curved unlike the real FG 42.

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FG 42 - 7.92x57mm Mauser
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The FG 42 in the menu.

Lewis Gun

The Lewis Gun appears as an "Assault Rifle" catagory weapon, it's notably so large and not fully-centered in the menu, meaning a large chunk of the model is alway cut-off

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Lewis Gun - .303 British
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The Lewis Gun in the menu.

M1941 Johnson Machine Gun

The M1941 Johnson machine gun appears in both a normal and a "old" version, which is the player's free weapon that is available for multiplayer withot needing upgraded. (Though in typical mobile game fashion, this version of the M1941 Johnson deals arbitrarily less damage than even the submachine guns.)

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M1941 Johnson - .30-06
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The old M1941 Johnson in the menu.
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The M1941 Johnson in the menu.

MG42

The MG42 appears being used by machine gunner enemies and is available as an "assault" weapon to the player.

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MG42 Machine Gun - 7.92x57mm Mauser
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The MG42 in the menu
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The other side of the MG42.


Sniper Rifles

Crossbow

A Crossbow appears as one of the "Sniper Rifle" catagory weapons.

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.

Lee-Enfield No. 4 Mk I

The Lee-Enfield No. 4 Mk I equipped with a scope appears as one of the sniper rifles, it is incorrectly shown as semi-automatic.

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Lee-Enfield No. 4 Mk I - .303 British
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The Lee-Enfield No. 4 Mk I in the menu.

Gewehr 43

The Gewehr 43 appears with a suppressor as one of the sniper files, it used by enemy snipers.

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Gewehr 43 - 7.92x57mm Mauser with ZF 4 scope
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The Gewehr 43 in the menu.

M1903A4 Springfield

The M1903A4 Springfield appears in-game.

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M1903A4 Springfield with Model 330 Weaver scope - .30-06
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The M1903A4 Springfield in the menu.

Mosin Nagant

The Mosin Nagant appears in both regular and gold versions.

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Full-length, Mosin Nagant M91/30 - 7.62x54mmR
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The Mosin Nagant in the menu.
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The Golden Mosin Nagant in the menu.

SVD Dragunov

The SVD Dragunov returns from Brothers in Arms 2 Global Front and like that game, it is anachronistic.

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SVD Dragunov - 7.62x54mm R
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The SVD Dragunov in the menu.

Anti-Material Rifles

"Degtyarov"

A fictional anti-tank rifle called the "Degtyarov" appears.

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The "Degtyarov" in the menu.