Error creating thumbnail: File missing Join our Discord! |
If you have been locked out of your account you can request a password reset here. |
Xenus 2: White Gold: Difference between revisions
(→SPP-1M) |
(I recall there's dialogue mentioning it's a sequel ,though Saul does look way too young and the dialogue is missable, very early footage does show Saul looking like Arnold Volso like he did in the first game so I presume it was a consequence of not having his likness anymore.) |
||
(17 intermediate revisions by 4 users not shown) | |||
Line 10: | Line 10: | ||
|genre=First-Person shooter | |genre=First-Person shooter | ||
}} | }} | ||
'''''Xenus 2: White Gold''''', also known as: '''''White Gold: War in Paradise''''', is a 2008 video game and the sequel | '''''Xenus 2: White Gold''''', also known as: '''''White Gold: War in Paradise''''', is a 2008 video game and the sequel (Despite Saul looking younger, handwaved away with a mention of "Plastic Surgery" in an easily missable dialogue.) to ''[[Boiling Point: Road to Hell]]''. | ||
{{VG Title}} | {{VG Title}} | ||
Line 17: | Line 17: | ||
==Colt Anaconda== | ==Colt Anaconda== | ||
The [[Colt Anaconda]] is available to Saul in the game. It incorrectly ejects spent casings after each shot due to all pistols in the game sharing the same firing animation. | The [[Colt Anaconda]] is available to Saul in the game. It incorrectly ejects spent casings after each shot due to all pistols in the game sharing the same firing animation. | ||
It is now the player's starting weapon. | |||
[[file:Colt Anaconda HQ.jpg|thumb|none|350px|Colt Anaconda - .44 Magnum]] | [[file:Colt Anaconda HQ.jpg|thumb|none|350px|Colt Anaconda - .44 Magnum]] | ||
[[file:Xenus colt anaconda holding.jpg|thumb|none|600px|Saul holding the Anaconda.]] | [[file:Xenus colt anaconda holding.jpg|thumb|none|600px|Saul holding the Anaconda.]] | ||
Line 23: | Line 24: | ||
[[file:Xenus colt anaconda reloading 3.jpg|thumb|none|600px|Inserting some new ones in. Note the lack of speedloader and actual bullets in the cases.]] | [[file:Xenus colt anaconda reloading 3.jpg|thumb|none|600px|Inserting some new ones in. Note the lack of speedloader and actual bullets in the cases.]] | ||
[[file:Xenus colt anaconda reloading 2.jpg|thumb|none|600px|Flicking the cylinder shut.]] | [[file:Xenus colt anaconda reloading 2.jpg|thumb|none|600px|Flicking the cylinder shut.]] | ||
[[file:XenusColtWordModel.jpg|thumb|none|600px|World model of the Cold Anaconda.]] | |||
==SPP-1M== | ==SPP-1M== | ||
The [[SPP-1 Underwater Pistol|SPP-1M Underwater Pistol]] can be used in-game. | The [[SPP-1 Underwater Pistol|SPP-1M Underwater Pistol]] can be used in-game. It is the only firearm usuable when in water though since the mutated fish that'd attack Saul were cut (unless restored by fan patches) it's therefore only useful for fighting enemies on land/in boats while Saul is in water. | ||
It's also wrongly depicted as suppressed meaning it also fills the role of the [[PSS Silent Pistol|PSS]] from the first game. | |||
[[file:SPP-1M.jpg|thumb|none|350px|SPP-1M underwater pistol - 4.5x40mmR.]] | [[file:SPP-1M.jpg|thumb|none|350px|SPP-1M underwater pistol - 4.5x40mmR.]] | ||
[[file:Xenus SPP-1 hold.jpg|thumb|none|600px|Holding the SPP-1M out of its ideal underwater element.]] | [[file:Xenus SPP-1 hold.jpg|thumb|none|600px|Holding the SPP-1M out of its ideal underwater element.]] | ||
[[file:Xenus SPP-1 aim.jpg|thumb|none|600px|Aiming.]] | [[file:Xenus SPP-1 aim.jpg|thumb|none|600px|Aiming. Note the "SPP-1M" and "MADE IN USSR" markings on the back.]] | ||
[[file:Xenus SPP-1 rel 1.jpg|thumb|none|600px|Removing the rounds. The game accurately depicts the SPP-1M's ammunition as long steel darts, as opposed to conventional bullets; what it doesn't depict however, is that the darts should not be present after the weapon is fired.]] | [[file:Xenus SPP-1 rel 1.jpg|thumb|none|600px|Removing the rounds. The game accurately depicts the SPP-1M's ammunition as long steel darts, as opposed to conventional bullets; what it doesn't depict however, is that the darts should not be present after the weapon is fired.]] | ||
[[file:Xenus SPP-1 rel 2.jpg|thumb|none|600px|Inserting new ones in.]] | [[file:Xenus SPP-1 rel 2.jpg|thumb|none|600px|Inserting new ones in.]] | ||
Line 36: | Line 39: | ||
==M4A1 Carbine== | ==M4A1 Carbine== | ||
The [[M4A1 Carbine]] can be used in-game. | The [[M4A1 Carbine]] can be used in-game. | ||
[[ | [[Image:ColtM4A1-2.jpg|thumb|none|500px|Colt M4A1 with carry handle removed - 5.56x45mm]] | ||
[[file:Xenus M4A1 hold.jpg|thumb|none|600px|An M4A1 with iron sights.]] | [[file:Xenus M4A1 hold.jpg|thumb|none|600px|An M4A1 with iron sights.]] | ||
[[file:Xenus M4A1 hold scope.jpg|thumb|none|600px|An M4A1 with a scope.]] | [[file:Xenus M4A1 hold scope.jpg|thumb|none|600px|An M4A1 with a scope. Note that the model for the rear sight is still there, causing it to clip into the scope.]] | ||
[[file:Xenus M4A1 aim.jpg|thumb|none|600px|Aiming through the rather odd rear iron sights.]] | [[file:Xenus M4A1 aim.jpg|thumb|none|600px|Aiming through the rather odd rear iron sights.]] | ||
[[file:Xenus M4A1 rel 1.jpg|thumb|none|600px|Removing the magazine.]] | [[file:Xenus M4A1 rel 1.jpg|thumb|none|600px|Removing the magazine.]] | ||
[[file:Xenus M4A1 rel 2.jpg|thumb|none|600px|Inserting in a new one.]] | [[file:Xenus M4A1 rel 2.jpg|thumb|none|600px|Inserting in a new one. Note the markings and the selector on semi.]] | ||
[[file:Xenus M4A1 rel 3.jpg|thumb|none|600px|Pulling the charging handle. Note that | [[file:Xenus M4A1 rel 3.jpg|thumb|none|600px|Pulling the charging handle. Note that the right side is just a mirror of the left.]] | ||
[[file:XenusM4A1Foregrip.jpeg|thumb|none|600px|In a promotional image, Saul reloads an M4A1 with a foregrip; this is unavailable in the full game.]] | |||
[[file:XenusWorldModelM4.jpg|thumb|none|600px|The world model of the M4 which has a carry handle.]] | |||
==AKM== | ==AKM== | ||
Line 52: | Line 57: | ||
[[file:Xenus ak-47 reloading 2.jpg|thumb|none|600px|Inserting in a new mag.]] | [[file:Xenus ak-47 reloading 2.jpg|thumb|none|600px|Inserting in a new mag.]] | ||
[[file:Xenus ak-47 reloading 3.jpg|thumb|none|600px|Pulling back the bolt.]] | [[file:Xenus ak-47 reloading 3.jpg|thumb|none|600px|Pulling back the bolt.]] | ||
[[file:XenusAk.jpg|thumb|none|600px|The world model of the AKM.]] | |||
=Submachine Guns= | =Submachine Guns= | ||
==IMI Micro Uzi== | ==IMI Micro Uzi== | ||
The [[IMI Micro Uzi]] can be used in-game. | The [[IMI Micro Uzi]] can be used in-game. | ||
While Saul can no longer dual-wield Uzis, enemies who use the Uzis will be using them in a dual-wield fashion. | |||
[[File:MicroUzi-2.jpg|thumb|none|350px|IMI Micro Uzi with bent trigger guard - 9x19mm Parabellum. The in-game model lacks the stock.]] | [[File:MicroUzi-2.jpg|thumb|none|350px|IMI Micro Uzi with bent trigger guard - 9x19mm Parabellum. The in-game model lacks the stock.]] | ||
[[file:Xenus micro uzi hold.jpg|thumb|none|600px|Holding the Micro Uzi.]] | [[file:Xenus micro uzi hold.jpg|thumb|none|600px|Holding the Micro Uzi. Note that it appears to have a second [[MAC-10]]-like charging handle in addition to its own.]] | ||
[[file:Xenus micro uzi aim.jpg|thumb|none|600px|Aiming.]] | [[file:Xenus micro uzi aim.jpg|thumb|none|600px|Aiming.]] | ||
[[file:Xenus micro uzi rel 1.jpg|thumb|none|600px|Pulling out the magazine.]] | [[file:Xenus micro uzi rel 1.jpg|thumb|none|600px|Pulling out the magazine. When viewed at full size, the markings can be read; they appear to have been referenced off a [[Denix]] replica of some sort, as "MODELGUNS DENIX" can be seen on the second line.]] | ||
[[file:Xenus micro uzi rel 2.jpg|thumb|none|600px|Shoving in a new one.]] | [[file:Xenus micro uzi rel 2.jpg|thumb|none|600px|Shoving in a new one.]] | ||
[[file:Xenus micro uzi rel 3.jpg|thumb|none|600px|Pulling the charging | [[file:Xenus micro uzi rel 3.jpg|thumb|none|600px|Pulling one of the charging handles.]] | ||
[[file:XenusUziWorldModel.jpg|thumb|none|600px|The world model of the Uzi.]] | |||
=Shotguns= | =Shotguns= | ||
==Benelli M4 Super 90== | ==Benelli M4 Super 90== | ||
The [[Benelli M4 Super 90]] can be used in-game. | The [[Benelli M4 Super 90]] can be used in-game. Despite it being a semi-automatic shotgun, a pump-racking sound is heard after firing due to it reusing sound effects from ''Boiling Point'''s [[Remington 870]]. | ||
[[file:M4Super90.jpg|thumb|none|400px|Benelli M4 Super 90 - 12 gauge]] | [[file:M4Super90.jpg|thumb|none|400px|Benelli M4 Super 90 - 12 gauge]] | ||
[[file:Xenus Benelli M4 hold.jpg|thumb|none|600px|The Benelli in idle. Note the left-handed ejection port and the purely cosmetic shell holder.]] | [[file:Xenus Benelli M4 hold.jpg|thumb|none|600px|The Benelli in idle. Note the left-handed ejection port and the purely cosmetic shell holder.]] | ||
Line 86: | Line 93: | ||
==Sawed-off Double Barreled Shotgun== | ==Sawed-off Double Barreled Shotgun== | ||
A [[Sawed-off Double Barrel Shotgun]] can be used in-game. | A [[Sawed-off Double Barrel Shotgun]] can be used in-game. | ||
[[ | [[File:Sawed-off_Stevens_1960s_SBS.jpg|thumb|none|400px|Stevens SBS shotgun with sawn-off barrels (photoshopped) - 12 gauge]] | ||
[[file:Xenus sawed of shotgun hold.jpg|thumb|none|600px|Holding the sawn-off.]] | [[file:Xenus sawed of shotgun hold.jpg|thumb|none|600px|Holding the sawn-off.]] | ||
[[file:Xenus sawed of shotgun aim.jpg|thumb|none|600px|Aiming.]] | [[file:Xenus sawed of shotgun aim.jpg|thumb|none|600px|Aiming.]] | ||
Line 92: | Line 99: | ||
[[file:Xenus sawed of shotgun rel 2.jpg|thumb|none|600px|Inserting in new shells.]] | [[file:Xenus sawed of shotgun rel 2.jpg|thumb|none|600px|Inserting in new shells.]] | ||
[[file:Xenus sawed of shotgun rel 3.jpg|thumb|none|600px|Closing.]] | [[file:Xenus sawed of shotgun rel 3.jpg|thumb|none|600px|Closing.]] | ||
[[file:XenuscleaningSawnoff.jpg|thumb|none|600px|An NPC cleans the Sawn-off Shotgun.]] | |||
=Sniper Rifles= | =Sniper Rifles= | ||
==SVD Dragunov== | ==SVD Dragunov== | ||
The [[SVD Dragunov]] can be used in-game. | The [[SVD Dragunov]] can be used in-game. | ||
Line 100: | Line 107: | ||
[[file:Xenus SVD hold 1.jpg|thumb|none|600px|The SVD in idle. The entire model is rather compacted, squished even.]] | [[file:Xenus SVD hold 1.jpg|thumb|none|600px|The SVD in idle. The entire model is rather compacted, squished even.]] | ||
[[file:Xenus SVD aim.jpg|thumb|none|600px|Aiming through the PSO-1.]] | [[file:Xenus SVD aim.jpg|thumb|none|600px|Aiming through the PSO-1.]] | ||
[[file:Xenus SVD rel 1.jpg|thumb|none|600px|Removing the magazine.]] | [[file:Xenus SVD rel 1.jpg|thumb|none|600px|Removing the magazine. Note the "Raban G33" marking on the dustcover.]] | ||
[[file:Xenus SVD rel 2.jpg|thumb|none|600px|Inserting in a new mag. Note that the magazine is completely solid.]] | [[file:Xenus SVD rel 2.jpg|thumb|none|600px|Inserting in a new mag. Note that the magazine is completely solid.]] | ||
[[file:Xenus SVD rel 3.jpg|thumb|none|600px|Pulling back the bolt.]] | [[file:Xenus SVD rel 3.jpg|thumb|none|600px|Pulling back the bolt.]] | ||
[[file:XenusWordModelSVD.jpg|thumb|none|600px|A prop SVD in a crate.]] | |||
=Machine Guns= | =Machine Guns= | ||
==Kord== | ==Kord== | ||
The [[Kord heavy machine gun]] can be found as mounted emplacements. | The [[Kord heavy machine gun]] can be found as mounted emplacements. | ||
Line 122: | Line 129: | ||
==FN M249-E2 SAW== | ==FN M249-E2 SAW== | ||
The [[FN M249 SAW]] is the only portable machine gun in-game. | The [[FN M249 SAW]] is the only portable machine gun in-game. | ||
[[file:Fn m249saw mk2 10-1-.jpg|thumb|none|400px|FN M249-E2 SAW - 5.56x45mm | [[file:Fn m249saw mk2 10-1-.jpg|thumb|none|400px|FN M249-E2 SAW - 5.56x45mm NATO]] | ||
[[file:Xenus M249 hold.jpg|thumb|none|600px|Holding the M249.]] | [[file:Xenus M249 hold.jpg|thumb|none|600px|Holding the M249.]] | ||
[[file:Xenus M249 aim.jpg|thumb|none|600px|Aiming.]] | [[file:Xenus M249 aim.jpg|thumb|none|600px|Aiming.]] | ||
Line 128: | Line 135: | ||
[[file:Xenus M249 rel 2.jpg|thumb|none|600px|Replacing the belt box.]] | [[file:Xenus M249 rel 2.jpg|thumb|none|600px|Replacing the belt box.]] | ||
[[file:Xenus M249 rel 3.jpg|thumb|none|600px|Seating the belt.]] | [[file:Xenus M249 rel 3.jpg|thumb|none|600px|Seating the belt.]] | ||
==KPV heavy machine gun== | |||
[[KPV heavy machine gun]]s mounted in the ZPU-4 AA mount can be used in-game. | |||
[[file:ZPU-4.jpg|thumb|none|450px|KPV heavy machine guns in ZPU-4 quad anti-aircraft mount - 14.5x114mm.]] | |||
[[file:Xenus AA Gun 1.jpg|thumb|none|600px|Saul observes the right side of the ZPU-4 while getting some photos for IMFDB.]] | |||
[[file:Xenus AA Gunsds 2.jpg|thumb|none|600px|The left side.]] | |||
[[file:Xenus AA Gun 3.jpg|thumb|none|600px|The rear.]] | |||
[[file:Xenus AA Gun 4.jpg|thumb|none|600px|Saul using the AA gun.]] | |||
==Unknown machine gun== | |||
An unknown machine gun appears mounted on Jeeps. | |||
[[file:Xenus2vehiclemachine gun.jpg|thumb|none|600px|The left side of the machine gun.]] | |||
[[file:Xenusmountedmachinegun2.jpg|thumb|none|600px|The other side of the machine gun.]] | |||
=Launchers= | =Launchers= | ||
==M79 grenade launcher== | ==M79 grenade launcher== | ||
The [[M79 grenade launcher]] can be used in-game. | The [[M79 grenade launcher]] can be used in-game. | ||
Line 154: | Line 173: | ||
=Grenades & Explosives= | =Grenades & Explosives= | ||
==Unknown Hand Grenade== | ==Unknown Hand Grenade== | ||
An unknown hand grenade can be used in-game. | An unknown hand grenade can be used in-game. | ||
It appears to resemble either a fictionalized [[MK3 offensive hand grenade|MK3A2 offensive grenade]] with a fragmantation sleeve or a [[DM51 hand grenade]]. | |||
[[file:DM51.jpg|thumb|none|400px|DM51 High-Explosive Fragmentation hand grenade]] | |||
[[Image:MK3A2.jpg|thumb|none|160px|MK3A2 offensive hand grenade]] | |||
[[file:Xenus Grenade a 1.jpg|thumb|none|600px|Holding the grenade.]] | [[file:Xenus Grenade a 1.jpg|thumb|none|600px|Holding the grenade.]] | ||
[[file:Xenus Grenade a 2.jpg|thumb|none|600px|Pulling the pin.]] | [[file:Xenus Grenade a 2.jpg|thumb|none|600px|Pulling the pin; apparently, Saul has the ability to rip the ring off of the pin and not have the pin itself come out of the grenade.]] | ||
[[file:Xenusworldmodelgrenades.jpg|thumb|none|600px|Some Prop Grenades in a box.]] | |||
==RKG-3== | ==RKG-3== | ||
Line 167: | Line 189: | ||
==TNT== | ==TNT== | ||
TNT appears as a usuable item. It can only be placed on specific targets. | |||
[[file:Xenus TNT.jpg|thumb|none|600px|TNT in game.]] | [[file:Xenus TNT.jpg|thumb|none|600px|TNT in game.]] | ||
=Others= | =Others= | ||
== | ==Beretta 92FS== | ||
A [[Beretta 92FS]] appears in the intro video. | |||
[[ | [[File:BerettaM92FS.jpg|thumb|none|350px|Beretta 92FS - 9x19mm Parabellum]] | ||
[[ | |||
==Colt M1911A1== | ==Colt M1911A1== | ||
Line 185: | Line 205: | ||
==Crossbow== | ==Crossbow== | ||
[[file:Xenus crossbow hold.jpg|thumb|none|600px|Holding the crossbow.]] | [[file:Xenus crossbow hold.jpg|thumb|none|600px|Holding the crossbow.]] | ||
[[file:Xenus crossbow aim.jpg|thumb|none|600px|Aiming | [[file:Xenus crossbow aim.jpg|thumb|none|600px|Aiming through the scope, which uses the same reticle as on the PSO-1.]] | ||
[[file:Xenus crossbow rel.jpg|thumb|none|600px|Reloading.]] | [[file:Xenus crossbow rel.jpg|thumb|none|600px|Reloading.]] | ||
[[Category:Video Game]] | [[Category:Video Game]] | ||
[[Category:First-Person Shooter]] | [[Category:First-Person Shooter]] | ||
[[Category:Ukrainian Produced]] | [[Category:Ukrainian Produced]] |
Latest revision as of 20:23, 1 November 2023
|
Xenus 2: White Gold, also known as: White Gold: War in Paradise, is a 2008 video game and the sequel (Despite Saul looking younger, handwaved away with a mention of "Plastic Surgery" in an easily missable dialogue.) to Boiling Point: Road to Hell.
The following weapons appear in the video game Xenus 2: White Gold:
Handguns
Colt Anaconda
The Colt Anaconda is available to Saul in the game. It incorrectly ejects spent casings after each shot due to all pistols in the game sharing the same firing animation. It is now the player's starting weapon.
SPP-1M
The SPP-1M Underwater Pistol can be used in-game. It is the only firearm usuable when in water though since the mutated fish that'd attack Saul were cut (unless restored by fan patches) it's therefore only useful for fighting enemies on land/in boats while Saul is in water. It's also wrongly depicted as suppressed meaning it also fills the role of the PSS from the first game.
Assault Rifles
M4A1 Carbine
The M4A1 Carbine can be used in-game.
AKM
The AKM can be used in-game.
Submachine Guns
IMI Micro Uzi
The IMI Micro Uzi can be used in-game. While Saul can no longer dual-wield Uzis, enemies who use the Uzis will be using them in a dual-wield fashion.
Shotguns
Benelli M4 Super 90
The Benelli M4 Super 90 can be used in-game. Despite it being a semi-automatic shotgun, a pump-racking sound is heard after firing due to it reusing sound effects from Boiling Point's Remington 870.
Blunderbuss
The Blunderbuss can be used in-game.
Sawed-off Double Barreled Shotgun
A Sawed-off Double Barrel Shotgun can be used in-game.
Sniper Rifles
SVD Dragunov
The SVD Dragunov can be used in-game.
Machine Guns
Kord
The Kord heavy machine gun can be found as mounted emplacements.
M197 Vulcan
The General Dynamics M197 Vulcan can be seen mounted on the AH-1 Cobra.
FN M249-E2 SAW
The FN M249 SAW is the only portable machine gun in-game.
KPV heavy machine gun
KPV heavy machine guns mounted in the ZPU-4 AA mount can be used in-game.
Unknown machine gun
An unknown machine gun appears mounted on Jeeps.
Launchers
M79 grenade launcher
The M79 grenade launcher can be used in-game.
RPG-18
The RPG-18 can be used in-game.
SA-7 Grail
The SA-7 Grail can be used in-game.
Grenades & Explosives
Unknown Hand Grenade
An unknown hand grenade can be used in-game. It appears to resemble either a fictionalized MK3A2 offensive grenade with a fragmantation sleeve or a DM51 hand grenade.

RKG-3
The RKG-3 anti-tank grenade can be used in-game.
TNT
TNT appears as a usuable item. It can only be placed on specific targets.
Others
Beretta 92FS
A Beretta 92FS appears in the intro video.
Colt M1911A1
Colt M1911A1s appear in-game. They cannot be used by the player.