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Six Days in Fallujah: Difference between revisions
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'''''Six Days in Fallujah''''' is a first person, squad based tactical shooter based on the | '''''Six Days in Fallujah''''' is a first person, squad based tactical shooter based on the [https://en.wikipedia.org/wiki/Second_Battle_of_Fallujah Second Battle of Fallujah] set in November 2004. Fallujah is regarded as one of the most brutal urban conflicts since the Battle of Hue City in 1968 during the Vietnam War. Previously announced in 2009 and eventually cancelled, the game was re-announced on February 11, 2021. Like its original incarnation, the game was also made with insight from veterans of the U.S. Marine Corps who actively fought in the battle. It was released in Early Access on June 22, 2023. | ||
{{VG Title}} | {{VG Title}} | ||
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=Overview= | =Overview= | ||
Since the game is currently an Early Access title, there's only a select number of weapons available to the player. Some are available exclusively to insurgent NPCs or the Marine armored vehicles present within the AO. | |||
<br>At this time, the game has four roles available to the player which are comprised of: | <br>At this time, the game has four roles available to the player which are comprised of: | ||
<br>'''Team''': Squad leader, armed with an M16A4, utilizing an ACOG and an M203 with both HE and smoke grenade shells available. | <br>'''Team''': Squad leader, armed with an M16A4, utilizing an ACOG and an M203 with both HE and smoke grenade shells available. | ||
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=USMC/Player Weapons= | =USMC/Player Weapons= | ||
==Colt M16A4== | ==Colt M16A4== | ||
The [[M16A4]] is the hallmark rifle of the Marines. Some | The [[M16A4]] is the hallmark rifle of the Marines. Some include ACOGs, others have the detachable carry handle, all of which come with flashlights. Depending on the kit/role you are playing as, sometimes the magazines are seen downloaded to 28 rounds, others have the full 30. | ||
[[File:M16A4withANPEQ&ACOG.jpg|thumb|none| | [[File:M16A4withANPEQ&ACOG.jpg|thumb|none|450px|M16A4 - 5.56x45mm NATO]] | ||
[[File:SDIF-M16A4-CarryHandle (1).jpg|600px|thumb|none|A Marine with his M16A4 with the detachable carry handle, this variant is available as a secondary to the Assist role. ]] | [[File:SDIF-M16A4-CarryHandle (1).jpg|600px|thumb|none|A Marine with his M16A4 with the detachable carry handle, this variant is available as a secondary to the Assist role. ]] | ||
[[File:SDIF-M16A4-CarryHandle (2).jpg|600px|thumb|none|You can choose to aim with the front sight post. Effectively a quicker way for target acquisition, and less obstructive sight picture in closer engagements.]] | [[File:SDIF-M16A4-CarryHandle (2).jpg|600px|thumb|none|You can choose to aim with the front sight post. Effectively a quicker way for target acquisition, and less obstructive sight picture in closer engagements.]] | ||
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==M249 Para== | ==M249 Para== | ||
An [[M249 Para]] is exclusive to the Fire role, | An [[M249 Para]] is exclusive to the Fire role, using 200 round belt boxes, great for suppressive fire. Unlike most of the weapons, it lacks a flashlight, making it not the most ideal weapon for night missions, or clearing a building under low light conditions. | ||
[[File:M249ParaWAmmo.jpg|thumb|none| | [[File:M249ParaWAmmo.jpg|thumb|none|450px|M249 Para - 5.56x45mm NATO]] | ||
[[File:SDIF-M249 (1).jpg|600px|thumb|none|The Marine SAW gunner standing with his 200 rounds of hate ready to go.]] | [[File:SDIF-M249 (1).jpg|600px|thumb|none|The Marine SAW gunner standing with his 200 rounds of hate ready to go.]] | ||
[[File:SDIF-M249 (2).jpg|600px|thumb|none|Like on the M16, you can also use the front sight for those close quarters enounters.]] | [[File:SDIF-M249 (2).jpg|600px|thumb|none|Like on the M16, you can also use the front sight for those close quarters enounters.]] | ||
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==Benelli M1014== | ==Benelli M1014== | ||
The [[Benelli M1014]] exclusively used by the Assist role | The [[Benelli M1014]] is exclusively used by the Assist role; it can be used to open locked doors. | ||
[[File:M4Super90.jpg|thumb|none| | [[File:M4Super90.jpg|thumb|none|450px|Benelli M1014 - 12 gauge]] | ||
[[File:SDIF-M1014 (1).jpg|600px|thumb|none|A Marine breacher with his tried and true boomstick.]] | [[File:SDIF-M1014 (1).jpg|600px|thumb|none|A Marine breacher with his tried and true boomstick.]] | ||
[[File:SDIF-M1014 (2).jpg|600px|thumb|none|At this time, you can only aim with the front sight. The rear sight is unusable for the time being.]] | [[File:SDIF-M1014 (2).jpg|600px|thumb|none|At this time, you can only aim with the front sight. The rear sight is unusable for the time being.]] | ||
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==M203== | ==M203== | ||
An [[M203]] is available only to the Team role, underslung on the M16A4. Can be used with either HE or smoke shells. | An [[M203]] is available only to the Team role, underslung on the M16A4. Can be used with either HE or smoke shells. | ||
[[File:M203.jpg|thumb|none| | [[File:M203.jpg|thumb|none|400px|M203 grenade launcher - 40x46mm]] | ||
[[File:SDIF-M203.jpg|600px|thumb|none|Low ready M203 with the sight deployed]] | [[File:SDIF-M203.jpg|600px|thumb|none|Low ready M203 with the sight deployed]] | ||
[[File:SDIF-M203 (1).jpg|600px|thumb|none|Using the M203's leaf sight. ]] | [[File:SDIF-M203 (1).jpg|600px|thumb|none|Using the M203's leaf sight. ]] | ||
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==AKM== | ==AKM== | ||
The [[AKM]] and AKMS are the bog standard rifles for the insurgent NPCs encountered in the game. | The [[AKM]] and AKMS are the bog standard rifles for the insurgent NPCs encountered in the game. | ||
[[File:AKMRifle.jpg|thumb|none| | [[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]] | ||
[[File:SDIF-AKM.jpg|600px|thumb|none|The AKM found as a common sight here, this is Iraq after all.]] | [[File:SDIF-AKM.jpg|600px|thumb|none|The AKM found as a common sight here, this is Iraq after all.]] | ||
==AKMS== | |||
[[File:AKMS.jpg|thumb|none|400px|AKMS - 7.62x39mm]] | [[File:AKMS.jpg|thumb|none|400px|AKMS - 7.62x39mm]] | ||
[[File:SDIF-AKMS.jpg|600px|thumb|none|A discarded AKMS with its former owner not being too far behind.]] | [[File:SDIF-AKMS.jpg|600px|thumb|none|A discarded AKMS with its former owner not being too far behind.]] | ||
== | ==Browning Hi-Power== | ||
The [[Browning Hi-Power]] is | The [[Browning Hi-Power]] is used by some insurgents throughout some scenarios. | ||
[[File:BrowningHiPowerStd.jpg|300px|thumb|none|FN Browning Hi-Power "Type 73" - 9x19mm]] | [[File:BrowningHiPowerStd.jpg|300px|thumb|none|FN Browning Hi-Power "Type 73" - 9x19mm]] | ||
[[File:SDIF-HiPower.jpg|600px|thumb|none|A Hi-Power from a fallen insurgent. ]] | [[File:SDIF-HiPower.jpg|600px|thumb|none|A Hi-Power from a fallen insurgent. ]] | ||
==PKM== | ==PKM== | ||
A [[PKM]] is also a common sight in insurgent hands. Impressively enough | A [[PKM]] is also a common sight in insurgent hands. Impressively enough, insurgent gunners are able to hit a target in game while hip firing, and walking forward. | ||
[[File:PKM-mg.jpg| | [[File:PKM-mg.jpg|450px|thumb|none|PKM Machine Gun - 7.62x54mmR]] | ||
[[File:SDIF-PKM.jpg|600px|thumb|none|A dropped PKM found in a night op.]] | [[File:SDIF-PKM.jpg|600px|thumb|none|A dropped PKM found in a night op.]] | ||
== | ==SVD== | ||
An [[SVD]] can be seen in the hands of a sniper in the minaret tower during the apartment mission. It also can sometimes be seen as part of weapon caches. It's likely that it could be a stand-in for the Al-Kadesiah, the Iraqi produced clone. | |||
[[File:SVD Rifle.jpg| | [[File:SVD Rifle.jpg|450px|thumb|none|SVD Dragunov - 7.62x54mmR]] | ||
[[File:Al-Kadesiah.jpg| | [[File:Al-Kadesiah.jpg|450px|thumb|none|Al-Kadesiah - 7.62x54mmR, for comparison.]] | ||
[[File:SDIF-SVD.jpg|600px|thumb|none|A sole SVD being a "weapons cache" of some sort. But maybe he'll stash it and bring it home.]] | [[File:SDIF-SVD.jpg|600px|thumb|none|A sole SVD being a "weapons cache" of some sort. But maybe he'll stash it and bring it home.]] | ||
==RPG-7== | ==RPG-7== | ||
The [[RPG-7]] is used by the insurgents as well, and can be seen scattered in some insurgent weapon caches. | The [[RPG-7]] is used by the insurgents as well, and can be seen scattered in some insurgent weapon caches. | ||
[[Image:RPG-7V1 small.jpg|thumb|none|450px|RPG-7V1 with PGO-7 scope - 40mm]] | |||
[[File:SDIF-RPG7.jpg|600px|thumb|none|After successfully clearing a building with an M16, this Marine finds an RPG in an insurgent's weapons cache.]] | |||
==Browning M2HB== | |||
A [[Browning M2HB]] is seen as a coaxial machine gun on an AAVP-7A1. | |||
[[File:BrowningM2 plain.jpg|450px|thumb|none|Browning M2 HB - .50 BMG]] | |||
==Browning | [[File:SDIF-M2.jpg|600px|thumb|none|A Browning M2 mounted next to the Mk 19 on the Amtrac. It actually does engage nearby hostiles.]] | ||
A [[Browning M2HB]] is seen as a | |||
[[File:BrowningM2 plain.jpg| | |||
[[File:SDIF-M2.jpg|600px|thumb|none|Browning M2 | |||
==Mk 19 Mod 3== | ==Mk 19 Mod 3== | ||
The [[Mk 19 Grenade Launcher|Mk 19 Mod 3]] is also seen on the Amtrac. | The [[Mk 19 Grenade Launcher|Mk 19 Mod 3]] is also seen on the Amtrac. | ||
[[File:US Mk. 19 40mm grenade machine-gun.jpg| | [[File:US Mk. 19 40mm grenade machine-gun.jpg|450px|thumb|none|Mk 19 Mod 3 - 40x53mm]] | ||
[[File:SDIF-Mk19.jpg|600px|thumb|none|The Mk 19 seen with its signature muzzle device.]] | [[File:SDIF-Mk19.jpg|600px|thumb|none|The Mk 19 seen with its signature muzzle device.]] | ||
==Bushmaster M242 Chaingun== | ==Bushmaster M242 Chaingun== | ||
An [[M242 Bushmaster chaingun]] is used on the LAV-25 in the convoy mission. | An [[M242 Bushmaster chaingun]] is used on the LAV-25 in the convoy mission. | ||
[[File:M242 Cannon.jpg| | [[File:M242 Cannon.jpg|400px|thumb|none|Bushmaster M242 Chaingun - 25x-137mm]] | ||
[[File:SDIF-M242.jpg|600px|thumb|none|The LAV-25 with its 25mm gun providing cover for the convoy.]] | [[File:SDIF-M242.jpg|600px|thumb|none|The LAV-25 with its 25mm gun providing cover for the convoy.]] | ||
==M240C== | ==M240C== | ||
The coaxial version of the [[M240]] is also seen on the LAV in the same mission. | The coaxial version of the [[M240]] is also seen on the LAV in the same mission. | ||
[[File:M240C.jpg|thumb|none| | [[File:M240C.jpg|thumb|none|450px|M240C - 7.62x51mm NATO]] | ||
[[File:SDIF-M240C.jpg|600px|thumb|none|With a 7.62mm | [[File:SDIF-M240C.jpg|600px|thumb|none|With a 7.62mm coaxial gun for good measure.]] | ||
[[Category:Video Game]] | [[Category:Video Game]] | ||
[[Category:First-Person Shooter]] | [[Category:First-Person Shooter]] | ||
[[Category:War]] | [[Category:War]] |
Latest revision as of 15:46, 29 October 2023
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Six Days in Fallujah is a first person, squad based tactical shooter based on the Second Battle of Fallujah set in November 2004. Fallujah is regarded as one of the most brutal urban conflicts since the Battle of Hue City in 1968 during the Vietnam War. Previously announced in 2009 and eventually cancelled, the game was re-announced on February 11, 2021. Like its original incarnation, the game was also made with insight from veterans of the U.S. Marine Corps who actively fought in the battle. It was released in Early Access on June 22, 2023.
The following weapons appear in the video game Six Days in Fallujah:
Overview
Since the game is currently an Early Access title, there's only a select number of weapons available to the player. Some are available exclusively to insurgent NPCs or the Marine armored vehicles present within the AO.
At this time, the game has four roles available to the player which are comprised of:
Team: Squad leader, armed with an M16A4, utilizing an ACOG and an M203 with both HE and smoke grenade shells available.
Ready: Acting as a standard rifleman, also carrying an A4 with the ACOG.
Assist: Specializes in close quarters, uses a Benelli M1014 for breaching doors and room clearing.
Fire: Squad gunner, exclusively armed with the SAW.
USMC/Player Weapons
Colt M16A4
The M16A4 is the hallmark rifle of the Marines. Some include ACOGs, others have the detachable carry handle, all of which come with flashlights. Depending on the kit/role you are playing as, sometimes the magazines are seen downloaded to 28 rounds, others have the full 30.
M249 Para
An M249 Para is exclusive to the Fire role, using 200 round belt boxes, great for suppressive fire. Unlike most of the weapons, it lacks a flashlight, making it not the most ideal weapon for night missions, or clearing a building under low light conditions.
Benelli M1014
The Benelli M1014 is exclusively used by the Assist role; it can be used to open locked doors.
Beretta M9
A Beretta M9 is available as a secondary weapon to the Team, Ready, and Fire roles. It is equipped with a flashlight, like most weapons, and is correctly depicted with a 15 round magazine.
M203
An M203 is available only to the Team role, underslung on the M16A4. Can be used with either HE or smoke shells.
M67 Fragmentation Grenade
The M67 Hand Grenade is usable by all roles, with the exception of the team lead.
M18 Smoke Grenade
The M18 Smoke Grenade is available to all classes, with the exception of Team lead role. Only shown in red smoke at this time.
Unusable/NPC Weapons
AKM
The AKM and AKMS are the bog standard rifles for the insurgent NPCs encountered in the game.
AKMS
Browning Hi-Power
The Browning Hi-Power is used by some insurgents throughout some scenarios.
PKM
A PKM is also a common sight in insurgent hands. Impressively enough, insurgent gunners are able to hit a target in game while hip firing, and walking forward.
SVD
An SVD can be seen in the hands of a sniper in the minaret tower during the apartment mission. It also can sometimes be seen as part of weapon caches. It's likely that it could be a stand-in for the Al-Kadesiah, the Iraqi produced clone.
RPG-7
The RPG-7 is used by the insurgents as well, and can be seen scattered in some insurgent weapon caches.
Browning M2HB
A Browning M2HB is seen as a coaxial machine gun on an AAVP-7A1.
Mk 19 Mod 3
The Mk 19 Mod 3 is also seen on the Amtrac.
Bushmaster M242 Chaingun
An M242 Bushmaster chaingun is used on the LAV-25 in the convoy mission.
M240C
The coaxial version of the M240 is also seen on the LAV in the same mission.