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| {{WIP}}
| | =Miscellaneous= |
| {{Infobox Video Game|{{PAGENAME}}
| | == D80 bayonet == |
| |name=Resident Evil 4
| | The same D80 bayonet, a Chinese copy of the Smith and Wesson Special Ops M9 bayonet, reused from the ''Resident Evil 2'' and ''Resident Evil 3'' remakes appears once again as the "Combat Knife". |
| |picture=Re4remaketitle.jpg
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| |caption=
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| |series=[[Resident Evil]]
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| |date= March 24, 2023
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| |developer=Capcom
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| |platforms=PC
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| |publisher=Capcom
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| |genre=Survival Horror
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| }}
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| '''''Resident Evil 4''''' is a 2023 remake of the critically-acclaimed ''[[Resident Evil 4]]'' originally released in 2005. As with recent installments of the franchise, the 2023 remake runs under the technologically-advanced RE Engine, featuring significantly improved graphics over its original game as well as its HD remakes. Along with new visuals, much of the mechanics have been remade and the gameplay itself being modernized to the remake series standards starting with the [[Resident Evil 2 (2019)|''Resident Evil 2'' remake]].
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| {{VG Title}}
| | =Attachments= |
| | == ACOG == |
| | The Trijicon 4x32 ACOG is featured as the "Scope". It is obtained for free if the player buys the [[M1903 Springfield#M1903A4 Springfield Sniper Rifle|Springfield M1903A4]] rifle which comes with the scope at Chapter 2, if it is skipped, then it is available separately for 4000 pesetas in Chapter 3 onwards. It is also available in Chapter 1 of Separate Ways, along with the M1903A4. It is incorrectly depicted as a two-stage magnification scope. |
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| =Overview=
| | [[Image:ta31f.jpg|thumb|400px|none|Trijicon ACOG TA31F.]] |
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| =Handguns= | | =Discussion= |
| ==Heckler & Koch USP9==
| | Interestingly, the developers took care to model the bolt in the bolt carrier of the Benelli M3. I got a good shot of it in this elevator sequence when I was out of ammo for it. |
| Replacing the hybridized "Silver Ghost" pistol in the original game, Leon starts with a custom-tailored two-tone "SG-09 R", based out of the Heckler & Koch USP9 (which in-universe, the pistol's basic design is based on the "MUP" handgun of the previous remakes, which too is also based on a USP9). It initially and incorrectly holds 10 handgun rounds in the magazine when not upgraded, though the level 3 capacity upgrade gives it 14 rounds, one round shy of the actual 15 in real life. This can be upgraded up to 18 rounds when fully upgraded. It doesn't come with its laser sight by default, unlike the original pistol, but it can be fitted with one if the player buys the laser sight upgrade from the Merchant.
| | --[[User:Fisto RLTW|Fisto RLTW]] ([[User talk:Fisto RLTW|talk]]) 15:54, 2 April 2023 (EDT) |
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| "SG" in its designation likely refers to "Silver Ghost", the original weapon it was based out of, while "-09" likely refers to its caliber, 9mm. As before, the pistol's exclusive perk upgrade allows the pistol to have a 5x critical shot rate.
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| [[File:TM SG-09 R.jpg|thumb|none|450px|Tokyo Marui SG-09 R - 6mm BB. This is a licensed replica of the "SG-09 R", a customized Heckler & Koch USP, from ''Resident Evil 4'' (2023).]]
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| ==SIG-P226 E2==
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| The "Sentinel Nine" appears as one of the exclusive Deluxe or Collector's edition weapons, based on the SIG-Sauer P226 E2 that Leon used in ''[[Resident Evil: Vendetta]]'' under the same name. This marks it as its first usable appearance by the player in the game series.
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| [[File:Leon sentinel nine.jpg|thumb|none|450px|Tokyo Marui Sentinel Nine "Leon Model" - 6mm BB. This is a licensed replica of the custom SIG-Sauer P226 E2 from ''Resident Evil: Vendetta''.]]
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| ==FN Five-seveN==
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| The FN Five-seveN returns as the "Punisher", along with its exaggerated piercing capabilities. The pistol can only be bought from the Merchant, but instead of pesetas, he sells the weapon in rare Spinels. Once again, the Five-seveN in-game uses standard handgun rounds shared by other pistols, which is 9mm in this game. It holds an underloaded 12 rounds by default, though the level 4 capacity upgrade increases it to 21 rounds, one round over the maximum capacity of the real deal. Like the USP9, the Five-seveN can be upgraded with an underbarrel laser sight. Instead of the all-black finish of the original weapon, the pistol is based on the FDE variant.
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| [[Image:Five-seveN FDE.jpg|thumb|none|400px|FN Five-seveN FDE (Flat Dark Earth) - 5.7x28mm FN]]
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| ==Mauser C96 "Red 9"==
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| The iconic C96 "Red9" also returns, and it can now be found for free in Chapter 4, though if the player misses the firearm there, it can alternatively be bought by the Merchant with pesetas. As before, it can be fitted with a stock to improve accuracy and recoil. It initially holds 8 rounds in capacity, though the level 2 ammo capacity upgrade allows it to correctly hold 10 rounds, which can be potentially increased further up to 16. An iconic pistol from returning veterans and new players alike, the Red9's best known for its raw damage per shot, with it exclusive perk upgrade having 1.5x firepower.
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| [[File:MauserRed9stock.JPG|thumb|none|400px|Mauser C96 "Red 9" Version with shoulder stock and stripper clip - 9x19mm]] | |
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| ==Springfield Armory XD/H2000(?)==
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| The "Blacktail" also makes its return.
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| ==Heckler & Koch VP70M==
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| The [[Heckler_%26_Koch_VP70|H&K VP70M]] makes its appearance once again as the "Matilda". Unlike its original incarnation, it is not a post-game weapon, it can be obtained by spending 10 Spinels from the Merchant. Once again, the VP70M can be fitted with a stock, which allows it to fire in bursts. Correctly, the slide does not lock back on the last shot.
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| [[Image:VP-70.jpg|thumb|none|400px|Heckler & Koch VP70M - 9x19mm]]
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| ==Smith & Wesson Schofield==
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| The "Broken Butterfly" returns once more, this time being more accurately based on a [[Smith & Wesson Schofield]] than a hybrid of the former and the [[Colt Single Action Army]]. It is the quintessential magnum handgun, which can be bought much later in the game compared to the original version, available in chapter 7 for pesetas. It initially holds 6 rounds in the cylinder, though it can hold up to an impossible 10 rounds through upgrades and Capcom-patented magic. Its exclusive upgrade perk increases the firepower by 1.5x.
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| ==LAR Grizzly==
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| "Killer7", making its return, you know the drill.
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| ==Smith & Wesson Model 500(?)==
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| (Haven't seen this one yet)
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| =Shotguns=
| | [[File:Resident Evil 4 20230328230451.jpg|thumb|400px|none|Benelli M3 bolt]] |
| ==Remington 870==
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| As before, Leon acquires the [[Remington 870]] as his first shotgun obtained in the Ganado Village. Instead of the Express Combo in the original game, its model was based on the fully upgraded variant in the [[Resident Evil 2 (2019)|''Resident Evil 2'' remake]]. It holds at a paltry five shells when first obtained, despite it visibly having an extended tube magazine on the model. It can be upgraded to the correct 8 with the level 4 ammo upgrade and up to 10 on its max ammo upgrade.
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| ==Winchester Model 1887==
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| The "Skull Shaker" appears, only exclusive to the owners of the game's Deluxe or Collector's edition. The shotgun is based on the [[Winchester Model 1887]], more specifically, the famous cut-down variant first seen in ''[[Terminator 2]]'', along with a enlarged lever loop and flip-cocking action. Unlike the other shotguns, the custom Model 1887 is an extremely compact weapon, beating out the Striker-12. However, it can hold a paltry ''two'' shells in the magazine tube when not upgraded, though it can be reloaded and expended fairly quickly (in fact, all shells are loaded at once). It can be upgraded up to six shells with a maxed out ammo capacity upgrade, though the correct five shell capacity is possible.
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| Its presence in the game is likely a callback to Jill's [[Winchester Model 1892#"Mare's Leg"|Winchester 1892 "Mare's Leg"]] in the original ''[[Resident Evil 3: Nemesis|Resident Evil 3]]'', where in the weapon functions as a fast-firing lever-action shotgun. It even has similar gameplay properties to it, especially when the Model 1887 is maxed out.
| | ===Leon's pistol shooting stances=== |
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| ==Benelli M3 Super 90==
| | When aiming with a pistol, Leon will brace the pistol closer to his body if an enemy is too close to him. This might suggest that among his training, Leon was taught to use the center axis relock shooting technique in close-quarters situations. |
| The "Riot Gun" returns, though its model was taken from the RE3 Remake.
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| ==Penn Arms Striker-12==
| | [[File:Resident Evil 4 20230409163507.jpg|thumb|400px|none|Leon holding his pistol Center Axis Relock style.]] |
| "Striker", big spread, lots of hulla.
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| =Submachine Guns=
| | [[File:Resident Evil 4 20230409163627.jpg|thumb|400px|none|Leon aiming in his normal shooting stance.]] --[[User:Fisto RLTW|Fisto RLTW]] ([[User talk:Fisto RLTW|talk]]) 18:35, 9 April 2023 (EDT) |
| ==Steyr TMP==
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| The [[Steyr TMP]] returns as well, under the "TMP" name as before.
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| ==Heckler & Koch MP5A3== | | == The "bolt thrower" is just a Cobra 80 lbs pistol crossbow with a repeating magazine like the Adder designed by Joerg Sprave == |
| Unlike the original game, the MP5A3 makes an appearance as the "LE 5", being an alternative to the TMP which can be first obtained for free in the Island levels.
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| ==M1A1 Thompson==
| | It's based on an old video by Joerg Sprave and his magazine designs |
| The ''Chicago Typewriter'' makes its appearance once again, though it can be unlocked through the post-game shop.
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| =Rifles=
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| ==Springfield M1903A4==
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| Now known as the "SR M1903" instead of the generic "Rifle" designation, the [[M1903 Springfield#M1903A4 Springfield Sniper Rifle|Springfield M1903A4]] rifle can be obtained relatively early in the game.
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| ==Heckler & Koch SL8==
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| Changed from the generic "Semi-Auto Rifle", the "Stingray" makes an appearance, bearing resemblance to the SL8 as with the original game.
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| ==Colt Model 933==
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| Coming from the RE3 Remake, the [[Colt Model 933]] makes an appearance in the remake as the "CQBR Assault Rifle", as more of an expensive, fast-firing rifle option.
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| =Machine Guns=
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| =Launchers=
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| ==RPG-7==
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| The [[RPG-7]] once again serves as the main rocket launcher throughout the game, featuring the same role as with the original game.
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| =Heavy Weaponry=
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| ==Cannon==
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| =Other=
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| =="Bolt Thrower"==
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| Replacing the original "Mine Thrower" fictional arm gun in the original game, a modernized crossbow sorts of weapon known as the "Bolt Thrower" makes its appearance. This weapon can be purchased with ten thousand pesetas starting from Chapter 2. As its name implies, the "Bolt Thrower" fires craftable bolt projectiles which can be retrieved after the projectile hits. Leon can attach the bolts with explosive mines, which detonate when an enemy is in its proximity or after a few seconds once it has been struck to the enemy.
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| Stealthy but slow-firing (especially not upgraded), the Bolt Thrower greatly benefits from exploration sections in the game, conserving ammunition for other weapons when they will be needed for the high combat sections later on.
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| =Grenades=
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| ==M26 Fragmentation Grenade==
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| ==M84 Stun Grenade==
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| {{Resident Evil Series}}
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| [[Category:Action]]
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| [[Category:Video Game]]
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| [[Category:Third-Person Shooter]]
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| [[Category:Science-Fiction]]
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| [[Category:Horror]]
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| [[Category:Resident Evil]]
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| [[Category:Japanese_Produced/Filmed]]
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| =Discussion=
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