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[[ | [[File:Cross Fire.jpg|thumb|right|350px|''Cross Fire'' (2007)]] | ||
'''''CrossFire''''' is an online free-to-play first-person shooter for Microsoft Windows developed by Smilegate Entertainment. It was first released in South Korea in 2007 by Smilegate. The game was released in China by Tencent Games in 2008, with the company also acting as the exclusive agent service company. CrossFire was soon released in other countries by other publishers starting | '''''CrossFire''''' is an online free-to-play first-person shooter for Microsoft Windows developed by Smilegate Entertainment. It was first released in South Korea in 2007 by Smilegate. The game was released in China by Tencent Games in 2008, with the company also acting as the exclusive agent service company. CrossFire was soon released in other countries by other publishers starting in 2009. In June of 2018, a sequel named ''CrossFire HD'' was released by Smilegate as an HD version of the first game with some new features. CrossFire is one of the highest-grossing online games in Asia, and also boasts one of the highest numbers of firearms seen in a First Person Shooter. | ||
'''Note #1:''''' CrossFire features a ton of weapon reskin variants, which will be nearly impossible to place here. So the only variants to be placed here must differ in some way | '''Note #1:''''' CrossFire features a ton of weapon reskin variants, which will be nearly impossible to place here. So the only variants to be placed here must differ in some way from the original. (example: The M4A1-Silencer which has an attached suppressor will be included, but the M4A1-Phoenix which is a reskin of the M4A1 with a phoenix decal will not be included. The M4A1-S Ultimate Gold, a reskin of the M4A1-Silencer will also be excluded.) | ||
'''Note #2:''''' Selected weapons in CrossFire have '''VVIP''' variants: premium weapons that have a drastically different aesthetic and boast superior stats. Since these weapons have several versions (example | '''Note #2:''''' Selected weapons in CrossFire have '''VVIP''' variants: premium weapons that have a drastically different aesthetic and boast superior stats. Since these weapons have several versions (for example the Desert Eagle has a Born Beast, El Dorado, and Armored Beast VVIP variants), only one of them will be included. | ||
{{ | {{VG Title}} | ||
__TOC__<br clear="all"> | |||
=Pistols= | =Pistols= | ||
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==Colt MK IV Series 70== | ==Colt MK IV Series 70== | ||
The [[Colt MK IV Series 70]] appears in the game as the "Colt 1911". It deals mediocre damage, taking around 4-6 shots to kill an enemy, and its 7-round capacity is considered too low for some players. However it has a very quick draw speed to compensate. | The [[Colt MK IV Series 70]] appears in the game as the "Colt 1911". It deals mediocre damage, taking around 4-6 shots to kill an enemy, and its 7-round capacity is considered too low for some players. However, it has a very quick draw speed to compensate. | ||
This weapon also comes with dual wielded variant which named simply | This weapon also comes with a dual-wielded variant which is named simply "Dual Colt", which, in the North American version of the game, has the correct 14 round capacity, with 7 rounds for each pistol. However, in the Chinese and Philippine versions of the game, it strangely has a capacity of 24 rounds, indicating 12 rounds for each pistol. | ||
[[File:ColtMkIVSeries70.jpg|thumb|350px|none|Colt MK IV Series 70 - .45 ACP]] | [[File:ColtMkIVSeries70.jpg|thumb|350px|none|Colt MK IV Series 70 - .45 ACP]] | ||
[[File:CF Colt1911 1.jpg|thumb|none|600px|"Colt 1911" in game. Note the uncocked hammer.]] | [[File:CF Colt1911 1.jpg|thumb|none|600px|"Colt 1911" in game. Note the uncocked hammer.]] | ||
[[File:CF_DualCOLT_1.jpg|thumb|none|600px|"Dual Colt" in game. This time, the twin pistols properly depict cocked hammers. Later Dual Colt variants however revert to uncocked hammers.]] | [[File:CF_DualCOLT_1.jpg|thumb|none|600px|"Dual Colt" in-game. This time, the twin pistols properly depict cocked hammers. Later Dual Colt variants however revert to uncocked hammers.]] | ||
==COP 357 Derringer== | ==COP 357 Derringer== | ||
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==Desert Eagle Mark XIX== | ==Desert Eagle Mark XIX== | ||
The [[Desert Eagle Mark XIX]] is one of the most powerful pistols in the game | The [[Desert Eagle Mark XIX]] is one of the most powerful pistols in the game and coupled with its relatively quick firing speed, it's generally preferred by a lot of players as their main secondary weapon. It also comes with a dual-wielded variant, aptly named the "Dual Desert Eagle", which, unlike the "Dual Colt", has a 14 round capacity with 7 rounds for each pistol in all versions of the game. | ||
[[Image:DesertEagle50AE.jpg|thumb|350px|none|Desert Eagle Mark XIX - .50 AE Chrome Silver]] | [[Image:DesertEagle50AE.jpg|thumb|350px|none|Desert Eagle Mark XIX - .50 AE Chrome Silver]] | ||
[[Image:CrossFire Desert Eagle.jpg|thumb|none|600px|Desert Eagle in-game.]] | [[Image:CrossFire Desert Eagle.jpg|thumb|none|600px|Desert Eagle in-game.]] | ||
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==EAA THOR Pistol== | ==EAA THOR Pistol== | ||
The [[EAA THOR Pistol]] appears in the game simply as the "Thor", the first single-shot pistol in the game. Chambered in .45-70 Government, it has a very high damage output, but slightly less than the RSh-12. As it only has a single shot per round, reload takes time, and coupled with | The [[EAA THOR Pistol]] appears in the game simply as the "Thor", the first single-shot pistol in the game. Chambered in .45-70 Government, it has a very high damage output, but slightly less than the RSh-12. As it only has a single shot per round, reload takes time, and coupled with high recoil, it is unsuitable for engaging multiple enemy players. | ||
[[File:THOR .45-70.jpg|thumb|none|350px|EAA Tanfoglio Thor 500 - .500 S&W Magnum. (Not exactly the same pistol, but in the meantime, this will do for now.)]] | [[File:THOR .45-70.jpg|thumb|none|350px|EAA Tanfoglio Thor 500 - .500 S&W Magnum. (Not exactly the same pistol, but in the meantime, this will do for now.)]] | ||
[[Image:CrossFire Thor.jpg|thumb|none|600px|EAA THOR Pistol in-game.]] | [[Image:CrossFire Thor.jpg|thumb|none|600px|EAA THOR Pistol in-game.]] | ||
==Glock 18C== | ==Glock 18C== | ||
The [[Glock 18C]] appears as the "Glock 18", and is the first pistol with select-fire capability in the game. Its model is depicted with a 20-round magazine which has the correct capacity.It can fire in semi-automatic mode, and incorrectly in three-round burst when | The [[Glock 18C]] appears as the "Glock 18", and is the first pistol with select-fire capability in the game. Its model is depicted with a 20-round magazine which has the correct capacity. It can fire in semi-automatic mode, and incorrectly in a three-round burst when it's toggled with RMB, although it may be influenced by the Glock 18 found in [[Counter-Strike]], which also fires in three-round bursts in its alternate mode of fire. | ||
The later variants (including the VVIP one) feature a correct fully automatic firing mode in place of the three-round-burst mode. However the full-auto firing speed is slower than the real life G-18's 1200 rounds-per-minute. | The later variants (including the VVIP one) feature a correct fully automatic firing mode in place of the three-round-burst mode. However, the full-auto firing speed is slower than the real-life G-18's 1200 rounds-per-minute. | ||
[[Image:Glock18c_01-1-.jpg|thumb|350px|none|Glock 18C (3rd Generation) - 9x19mm. This model has compensator cuts on the slide and barrel to reduce muzzle climb while firing]] | [[Image:Glock18c_01-1-.jpg|thumb|350px|none|Glock 18C (3rd Generation) - 9x19mm. This model has compensator cuts on the slide and barrel to reduce muzzle climb while firing]] | ||
[[Image:CrossFire Glock 18.jpg|thumb|none|600px|Glock 18 in-game]] | [[Image:CrossFire Glock 18.jpg|thumb|none|600px|Glock 18 in-game]] | ||
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==Heckler & Koch Mark 23== | ==Heckler & Koch Mark 23== | ||
The [[Heckler & Koch Mark 23]] appears in the game, named simply as the "MK23". This weapon has 10 | The [[Heckler & Koch Mark 23]] appears in the game, named simply as the "MK23". This weapon has a 10- or 13-round magazine capacity (both of which are incorrect, it should be 12) depending on each server. It is also attached with its signature AN/PEQ-6 LAM, though this is unusable and for an aesthetic purpose only. It also comes with a suppressed variant, simply called the "MK 23-Silencer". | ||
[[File:SOCOM.jpg|thumb|none|350px|'''Airsoft''' Heckler & Koch Mk 23 Phase II Prototype (note front cocking serrations, deleted from production models) with Tokyo Marui replica of a Knights Armament suppressor and prototype Laser Aiming Module - (fake) .45 ACP]] | [[File:SOCOM.jpg|thumb|none|350px|'''Airsoft''' Heckler & Koch Mk 23 Phase II Prototype (note front cocking serrations, deleted from production models) with Tokyo Marui replica of a Knights Armament suppressor and prototype Laser Aiming Module - (fake) .45 ACP]] | ||
[[Image:CrossFire Mk.23.jpg|thumb|none|600px|Heckler & Koch MK23 in-game.]] | [[Image:CrossFire Mk.23.jpg|thumb|none|600px|Heckler & Koch MK23 in-game.]] | ||
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==Heckler & Koch USP-9== | ==Heckler & Koch USP-9== | ||
The [[Heckler & Koch USP-9]] appears in the game as the "USP", being chambered for the 9x19mm Parabellum rounds. It has an incorrect capacity of 12 rounds instead of 15, though 12 rounds | The [[Heckler & Koch USP-9]] appears in the game as the "USP", being chambered for the 9x19mm Parabellum rounds. It has an incorrect capacity of 12 rounds instead of 15, though 12 rounds are correct for the .45 ACP version, the USP45. | ||
[[Image:H&KUSPTactical9.jpg|thumb|350px|none|Heckler & Koch USP SD with thread protector cap - 9x19mm]] | [[Image:H&KUSPTactical9.jpg|thumb|350px|none|Heckler & Koch USP SD with thread protector cap - 9x19mm]] | ||
[[Image:CrossFire USP.jpg|thumb|none|600px|]] | [[Image:CrossFire USP.jpg|thumb|none|600px|]] | ||
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==Kel-Tec PMR-30== | ==Kel-Tec PMR-30== | ||
The [[Kel-Tec PMR-30]] appears in the game as the "PMR-30". As it is chambered in a .22 caliber ammunition, it has a relatively weak damage output, though it is offset with having a capacity of 30 rounds, the highest for a single-handed pistol in game. It is capable of a very fast rate | The [[Kel-Tec PMR-30]] appears in the game as the "PMR-30". As it is chambered in a .22 caliber ammunition, it has a relatively weak damage output, though it is offset with having a capacity of 30 rounds, the highest for a single-handed pistol in-game. It is capable of a very fast rate of fire if the player has a fast enough trigger finger. | ||
[[Image:KelTec PMR.jpg|350px|none|thumb|none|Kel-Tec PMR-30 - .22 WMR]] | [[Image:KelTec PMR.jpg|350px|none|thumb|none|Kel-Tec PMR-30 - .22 WMR]] | ||
[[File:CF PMR-30 ingame.jpg|thumb|none|600px|PMR-30 in-game.]] | [[File:CF PMR-30 ingame.jpg|thumb|none|600px|PMR-30 in-game.]] | ||
==Mauser C96== | ==Mauser C96== | ||
The [[Mauser C96]] appears in the game as the "Mauser M1896". | The [[Mauser C96]] appears in the game as the "Mauser M1896". It is a capable sidearm in-game, and a good choice for anyone willing to overlook its rather odd inaccuracies - it has an incorrect 15-round capacity (despite the reload animation showing the player character visibly loading in a 10-round stripper clip; this reload animation also has regard for neither the amount of ammunition in the gun nor the amount the wielder has left and will lock the gun open automatically as soon as it starts). Even more bafflingly, it is select-fire, with the two optional modes being semi-auto and 3-round burst; while some select-fire C96 variants do exist (e.g. the [[Mauser C96#Astra 901/902/903/Model F|Astra 902]] and [[Mauser M712 Schnellfeuer]]), these are all semi/full-auto and look noticeably different from the standard C96. It is also chambered in 9x19mm Parabellum; while some C96s do use this round (namely a specific set manufactured for the German army during World War I), they are marked with a distinctive red "9" on their grips, a marking which the in-game gun lacks. | ||
The standard and | The standard variant (and some of the earlier-added alternative ones) feature a somewhat odd combination of features, with the 99mm (3.9 inch) barrel of the "Bolo" model, but the larger grips of the standard version; the later-added alternate variants are standard C96s with 140mm (5.5 inch) barrels. | ||
[[File:C96Pistol.jpg|thumb|none|350px|Mauser C96 - 7. | [[File:C96Pistol.jpg|thumb|none|350px|Mauser C96 - 7.63x25mm Mauser]] | ||
[[ | [[File:Mauser-Bolo-Broomhandle-Semi-Automatic-Pistol-3.jpg|thumb|none|350px|Mauser C96 "Bolo" - 7.63x25mm Mauser]] | ||
[[File:CrossFire Mauser C96.jpg|thumb|none|600px|The Mauser C96 in-game; note the short barrel.]] | |||
'''Mauser M1896 Ultimate Silversmith''' | '''Mauser M1896 Ultimate Silversmith''' | ||
[[ | [[File:CrossFire Mauser C96 Ultimate Silversmith.jpg|thumb|none|600px|The silver-plated "Ultimate Silversmith" version, complete with a standard-length barrel and even-more-impossible 18-round capacity. Note that, for whatever reason, this version lacks a safety; while this would normally be somewhat concerning, it is a bit of a moot point here, seeing as the Ultimate Silversmith also lacks a ''firing pin''.]] | ||
==OTs-23 Drotik== | ==OTs-23 Drotik== | ||
The [[OTs-23 Drotik]] was added to the game in 2016. It has the second highest capacity for a single-handed pistol in the game with its correct capacity of 24 rounds. It fires slightly slower than the PMR-30, though. | The [[OTs-23 Drotik]] was added to the game in 2016. It has the second-highest capacity for a single-handed pistol in the game with its correct capacity of 24 rounds. It fires slightly slower than the PMR-30, though. | ||
[[File:OTs-23 Drotik.jpg|thumb|none|350px|OTs-23 "Drotik" - 5.45x18mm]] | [[File:OTs-23 Drotik.jpg|thumb|none|350px|OTs-23 "Drotik" - 5.45x18mm]] | ||
[[Image:CrossFire OTs 23 Drotik.jpg|thumb|none|600px|Ots-23 Drotik in-game.]] | [[Image:CrossFire OTs 23 Drotik.jpg|thumb|none|600px|Ots-23 Drotik in-game.]] | ||
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==Tokarev TT-33== | ==Tokarev TT-33== | ||
The [[Tokarev TT-33]] appears in the game with a black finish. Correctly holding 8 rounds, it is relatively weak compared to its WWII contemporary, the M1911. | The [[Tokarev TT-33]] appears in the game with a black finish. Correctly holding 8 rounds, it is relatively weak compared to its WWII contemporary, the M1911. There is an inscription "7.62mm M57" on the slide, but this is not an [[Zastava M57]] | ||
[[File:TT-33-Wartime.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev. Pre-1947 version]] | [[File:TT-33-Wartime.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev. Pre-1947 version]] | ||
[[File:YugoM57.jpg|thumb|none|350px|An actual Zastava M57, for comparison - 7.62x25mm Tokarev]] | |||
[[Image:CrossFire Tokarev TT 33.jpg|thumb|none|600px|]] | [[Image:CrossFire Tokarev TT 33.jpg|thumb|none|600px|]] | ||
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=Revolvers= | =Revolvers= | ||
==Colt Anaconda== | ==Colt Anaconda== | ||
The [[Colt Anaconda]] appears as the "Anaconda", and is one of the most powerful secondary weapons in the game, with its damage output slightly surpassing that of the Desert Eagle. It is correctly depicted as having 6 rounds per cylinder. Special variants possess a secondary fire mode where the hammer is fanned-cowboy style (very improbable with a double action .44 Magnum revolver in real life). | The [[Colt Anaconda]] appears as the "Anaconda", and is one of the most powerful secondary weapons in the game, with its damage output slightly surpassing that of the Desert Eagle. It is correctly depicted as having 6 rounds per cylinder. Special variants possess a secondary fire mode where the hammer is fanned-cowboy style (very improbable with a double-action .44 Magnum revolver in real life). | ||
[[File: | [[File:Colt Anaconda 8 inch plain.jpg|thumb|350px|none|Colt Anaconda with 8" barrel - .44 Magnum]] | ||
[[File:CrossFire Anaconda.jpg|thumb|none|600px|Anaconda in game.]] | [[File:CrossFire Anaconda.jpg|thumb|none|600px|The Anaconda in-game.]] | ||
'''Anaconda Ghetto''' | '''Anaconda Ghetto''' | ||
[[File:CrossFire Colt Anaconda Ghetto.jpg|thumb|none|600px| | [[File:CrossFire Colt Anaconda Ghetto.jpg|thumb|none|600px|The "Ghetto" variant. It can switch between Standard Double Action Mode and Fast Draw Mode (pictured); the latter has the player character fanning the revolver which trades accuracy for a much faster firing speed.]] | ||
==Colt Python== | ==Colt Python== | ||
The [[Colt Python]] appears in the game simply as the "Python". It has a fast drawing speed, a very fast rate of fire (very impressive considering the player fires it one handed), and reloads just as fast, but its damage output is weaker than the Desert Eagle and the Anaconda. Like the Anaconda, it correctly holds 6 rounds per cylinder. | The [[Colt Python]] appears in the game simply as the "Python". It has a fast drawing speed, a very fast rate of fire (very impressive considering the player fires it one-handed), and reloads just as fast, but its damage output is weaker than the Desert Eagle and the Anaconda. Like the Anaconda, it correctly holds 6 rounds per cylinder. | ||
[[Image:ColtPython6In.jpg|thumb|350px|none|Colt Python with 6" Barrel - .357 Magnum]] | [[Image:ColtPython6In.jpg|thumb|350px|none|Colt Python with 6" Barrel - .357 Magnum]] | ||
[[File:CF_Python_1.jpg|thumb|none|600px|Python in game.]] | [[File:CF_Python_1.jpg|thumb|none|600px|Python in game.]] | ||
==Colt Single Action Army== | ==Colt Single Action Army== | ||
The [[Colt Single Action Army]] appears in the game with a short barrel, an engraved frame and a wooden handle grip. Simply named as the "Colt SAA" it has the fastest drawing speed of any secondary weapon in the game. As a gate loading revolver, it needs to reload one cartridge at a time. To speed up the process, empty shells don't need to be ejected and disappear completely inside the cylinder. Its hammer also does not have to be set to half-cock to open the loading gate. | The [[Colt Single Action Army]] appears in the game with a short barrel, an engraved frame, and a wooden handle grip. Simply named as the "Colt SAA" it has the fastest drawing speed of any secondary weapon in the game. As a gate-loading revolver, it needs to reload one cartridge at a time. To speed up the process, empty shells don't need to be ejected and disappear completely inside the cylinder. Its hammer also does not have to be set to half-cock to open the loading gate. | ||
[[File:ColtSAA475barrel.jpg|thumb|350px|none|[[Colt Single Action Army]] with 4.75" barrel, case colored and blued, referred to as "Quick-Draw" or "Civilian" model - .45 Long Colt ]] | [[File:ColtSAA475barrel.jpg|thumb|350px|none|[[Colt Single Action Army]] with 4.75" barrel, case colored and blued, referred to as "Quick-Draw" or "Civilian" model - .45 Long Colt ]] | ||
[[Image:CF_ColtSAA_1.jpg|thumb|600px|none|Colt SAA in game.]] | [[Image:CF_ColtSAA_1.jpg|thumb|600px|none|Colt SAA in game.]] | ||
==Magnum Research BFR== | ==Magnum Research BFR== | ||
The [[Magnum Research BFR]] appears in game, simply named as the "BFR". Considered as a 'handcannon', it is one of the most powerful revolvers in game. It has the correct capacity of 5 rounds per cylinder. Like the Colt SAA it reloads one cartridge at a time. | The [[Magnum Research BFR]] appears in-game, simply named as the "BFR". Considered as a 'handcannon', it is one of the most powerful revolvers in-game. It has the correct capacity of 5 rounds per cylinder. Like the Colt SAA, it reloads one cartridge at a time. | ||
[[File:BFR 45-70 1.jpg|350px|thumb|none|Magnum Research BFR - .45-70 Government]] | [[File:BFR 45-70 1.jpg|350px|thumb|none|Magnum Research BFR - .45-70 Government]] | ||
[[File:CrossFire BFR.jpg|thumb|none|600px|Magnum Research BFR in-game]] | [[File:CrossFire BFR.jpg|thumb|none|600px|Magnum Research BFR in-game]] | ||
==Mateba Model 6 Unica== | ==Mateba Model 6 Unica== | ||
The [[Mateba Model 6 Unica]] appears in the game as the "MATEBA". Despite being chambered in .44 Magnum, it has a fast rate of fire and good accuracy | The [[Mateba Model 6 Unica]] appears in the game as the "MATEBA". Despite being chambered in .44 Magnum, it has a fast rate of fire and good accuracy and correctly holds 6 rounds. | ||
[[Image:Mateba454.jpg|thumb|350px|none|Mateba Model 6 Unica, 6" barrel - .454 Casull]] | [[Image:Mateba454.jpg|thumb|350px|none|Mateba Model 6 Unica, 6" barrel - .454 Casull]] | ||
[[File:CrossFire Mateba.jpg|thumb|none|600px|Mateba Model 6 in-game]] | [[File:CrossFire Mateba.jpg|thumb|none|600px|Mateba Model 6 in-game]] | ||
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==RSh-12== | ==RSh-12== | ||
The [[RSh-12]] revolver was added to the game on January 27, 2016. Called a 'handcannon' alongside the Raging Bull and the BFR, it is one of the most powerful secondary weapons in game, with its .50 caliber round capable of 1-shot kills to the chest and 2-3 shot kills on the limbs. As such, it has | The [[RSh-12]] revolver was added to the game on January 27, 2016. Called a 'handcannon' alongside the Raging Bull and the BFR, it is one of the most powerful secondary weapons in-game, with its .50 caliber round capable of 1-shot kills to the chest and 2-3 shot kills on the limbs. As such, it has very high recoil and slow firing speed. | ||
[[File:RSh-12.jpg|thumb|none|350px|RSh-12 - 12.7x55mm]] | [[File:RSh-12.jpg|thumb|none|350px|RSh-12 - 12.7x55mm]] | ||
[[File:CF RSh-12 ingame.jpg|thumb|none|600px|RSh-12 in-game]] | [[File:CF RSh-12 ingame.jpg|thumb|none|600px|RSh-12 in-game]] | ||
==Ruger Bisley== | ==Ruger Bisley== | ||
The Ruger Bisley appears in the game, the first single-action revolver featured in Cross Fire. Correctly holding 6 rounds and being chambered in .44 Magnum, it somehow deals slightly more damage than the Anaconda. Like the Colt SAA it needs to chamber each cartridge individually during reloading, and the empty casings inside the cylinder also disappear for quicker reload times. | The '''Ruger Bisley''' appears in the game, the first single-action revolver featured in Cross Fire. Correctly holding 6 rounds and being chambered in .44 Magnum, it somehow deals slightly more damage than the Anaconda. Like the Colt SAA, it needs to chamber each cartridge individually during reloading, and the empty casings inside the cylinder also disappear for quicker reload times. | ||
[[File:RugerBlackhawk357.jpg|thumb|none|350px|Ruger Blackhawk - .357 Magnum. Not the Bisley model, but close enough for now.]] | [[File:RugerBlackhawk357.jpg|thumb|none|350px|Ruger Blackhawk - .357 Magnum. Not the Bisley model, but close enough for now.]] | ||
[[Image:CrossFire Ruger Blackhawk Bisley.jpg|thumb|none|600px|Ruger Bisley in-game.]] | [[Image:CrossFire Ruger Blackhawk Bisley.jpg|thumb|none|600px|Ruger Bisley in-game.]] | ||
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[[File:Mod66wPachmayr.jpg|thumb|none|350px|Smith & Wesson Model 66 Snub Nose with Pachmayr grips - .357 Magnum]] | [[File:Mod66wPachmayr.jpg|thumb|none|350px|Smith & Wesson Model 66 Snub Nose with Pachmayr grips - .357 Magnum]] | ||
[[Image:CrossFire S&W M66.jpg|thumb|none|600px|]] | [[Image:CrossFire S&W M66.jpg|thumb|none|600px|]] | ||
==Swiss Mini Gun== | |||
The [[Swiss Mini Gun]] appears in the game. | |||
[[File:Swiss Mini Gun.jpg|thumb|none|350px|Swiss Mini Gun - 2.34mm Rimfire]] | |||
[[Image:CrossFire Swiss Mini Gun.jpg|thumb|none|600px|]] | |||
==Taurus Raging Bull== | ==Taurus Raging Bull== | ||
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=Submachine Guns= | =Submachine Guns= | ||
==American-180== | ==American-180== | ||
The [[American-180]] appears in the game with a 165-round pan magazine, the highest in the Submachine Gun category. When firing, it has almost no recoil, and with its high ammunition capacity and high rate of fire, it is deadly in close to medium ranges. However, as it is chambered in .22 LR, it has very low damage output. | The [[American-180]] appears in the game with a 165-round pan magazine, the highest in the Submachine Gun category. When firing, it has almost no recoil, and with its high ammunition capacity and high rate of fire, it is deadly in close to medium ranges. However, as it is chambered in .22 LR, it has a very low damage output. | ||
[[File:American-180.jpg|thumb|none|350px|American-180 - .22 LR | [[File:American-180.jpg|thumb|none|350px|American-180 - .22 LR]] | ||
[[Image:CrossFire American 180.jpg|thumb|none|600px|American-180 in-game.]] | [[Image:CrossFire American 180.jpg|thumb|none|600px|American-180 in-game.]] | ||
==AR-57== | ==AR-57== | ||
The rarely seen [[AR-57]] appears in the game, and like the FN P90, it uses the same 50 round 5.7x28mm magazine, as well as capable of firing in full auto. It is fitted with a non-functioning EOTech sight. It expectedly deals a low damage output | The rarely seen [[AR-57]] appears in the game, and like the FN P90, it uses the same 50 round 5.7x28mm magazine, as well as capable of firing in full auto. It is fitted with a non-functioning EOTech sight. It expectedly deals with a low damage output but has reliable accuracy. While it is based on a lower AR-15 receiver, and generally looks like one, technically it should be classified as an SMG, in contrast to the game classifying it as an assault rifle. | ||
[[File:AR-57.jpg|thumb|none|350px|AR-57 - 5.7x28mm]] | [[File:AR-57.jpg|thumb|none|350px|AR-57 - 5.7x28mm]] | ||
[[Image:CrossFire Ar 57.jpg|thumb|none|600px|AR-57 in-game.]] | [[Image:CrossFire Ar 57.jpg|thumb|none|600px|AR-57 in-game.]] | ||
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==Calico M950== | ==Calico M950== | ||
The [[Calico M950]] appears in the game, a compact SMG with a high capacity of 50 rounds on its cylindrical magazine. It has a low to medium damage output, high rate of fire and manageable recoil, however, like most SMG's it is ineffective at long ranges. | The [[Calico M950]] appears in the game, a compact SMG with a high capacity of 50 rounds on its cylindrical magazine. It has a low to medium damage output, high rate of fire, and manageable recoil, however, like most SMG's it is ineffective at long ranges. | ||
[[File:CalicoM950.jpg|thumb|none|350px|Calico M950 pistol - 9x19mm]] | [[File:CalicoM950.jpg|thumb|none|350px|Calico M950 pistol - 9x19mm]] | ||
[[Image:CrossFire Calico M960.jpg|thumb|none|600px|Calico M950 in-game.]] | [[Image:CrossFire Calico M960.jpg|thumb|none|600px|Calico M950 in-game.]] | ||
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[[Image:CrossFire CF-05.jpg|thumb|none|550px|CF-05 in-game.]] | [[Image:CrossFire CF-05.jpg|thumb|none|550px|CF-05 in-game.]] | ||
==CZ Scorpion Evo 3 | ==CZ Scorpion Evo 3 A== | ||
The [[CZ Scorpion Evo 3 | The [[CZ Scorpion Evo 3 A]] appears in the game as the "Scorpion EVO3A1", with a 30-round capacity. It has a high rate of fire, great accuracy, but average recoil and damage output. Like the Steyr TMP, its shots slow down a target's running speed drastically. | ||
[[File:CZ SCORPION EVO 3 A1.jpg|thumb|none|350px|CZ Scorpion Evo 3 | [[File:CZ SCORPION EVO 3 A1.jpg|thumb|none|350px|CZ Scorpion Evo 3 A - 9x19mm]] | ||
[[Image:CrossFire Scorpion Evo 3.jpg|thumb|none|600px|CZ Scorpion Evo 3 | [[Image:CrossFire Scorpion Evo 3.jpg|thumb|none|600px|CZ Scorpion Evo 3 A in-game.]] | ||
'''Scorpion Evo 3 Elite''' | '''Scorpion Evo 3 Elite''' | ||
[[File:CrossFire Scorpion Evo 3 S Elite.jpg|thumb|none|600px|CZ Scorpion Evo 3 Elite. It is equipped with a suppressor, red dot sight, and flashlight.]] | [[File:CrossFire Scorpion Evo 3 S Elite.jpg|thumb|none|600px|CZ Scorpion Evo 3 Elite. It is equipped with a suppressor, red dot sight, and flashlight.]] | ||
==FN P90== | ==FN P90== | ||
The [[FN P90]] appears in the game simply as the "P90". It is somewhat inferior to other | The [[FN P90]] appears in the game simply as the "P90". It is somewhat inferior to other SMGs, with its low damage output and powerful recoil. It still boasts a high rate of fire and its high magazine capacity makes it an average weapon in the game at best. | ||
It has a superior variant named "P90 Wildshot, which is based on the FN P90TR model. This variant has stronger damage, better accuracy, lesser recoil, has a faster draw and reload speed, and is specialized for CrossFire's Zombie modes. | It has a superior variant named "P90 Wildshot, which is based on the FN P90TR model. This variant has stronger damage, better accuracy, lesser recoil, has a faster draw and reload speed, and is specialized for CrossFire's Zombie modes. | ||
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'''P90-Wildshot''' | '''P90-Wildshot''' | ||
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|350px|FN P90 Triple Rail - 5.7x28mm.]] | [[Image:FN P90 Triple Rail (TR).jpg|thumb|none|350px|FN P90 Triple Rail - 5.7x28mm.]] | ||
[[Image:CrossFire P90 Wildshot.jpg|thumb|none|600px|P90 Wildshot. It is capable of both single wield and dual wield modes, and is always dual wielded in Zombie modes.]] | [[Image:CrossFire P90 Wildshot.jpg|thumb|none|600px|P90 Wildshot. It is capable of both single wield and dual wield modes, and is always dual-wielded in Zombie modes.]] | ||
==Heckler & Koch MP5-N== | ==Heckler & Koch MP5-N== | ||
The [[Heckler & Koch MP5-N]] appears in the game as the "MP5", with its stock retracted, and its fire selector switch set to semi-automatic (of which both cannot be interacted with, unfortunately). It has overall average but decent stats in damage, rate of fire, recoil and accuracy. It also has suppressed variants. | The [[Heckler & Koch MP5-N]] appears in the game as the "MP5", with its stock retracted, and its fire selector switch set to semi-automatic (of which both cannot be interacted with, unfortunately). It has an overall average but decent stats in damage, rate of fire, recoil, and accuracy. It also has suppressed variants. | ||
[[File:Hk-mp5n.jpg|thumb|none|350px|Heckler & Koch MP5-N with Navy trigger group and threaded muzzle - 9x19mm]] | [[File:Hk-mp5n.jpg|thumb|none|350px|Heckler & Koch MP5-N with Navy trigger group and threaded muzzle - 9x19mm]] | ||
[[Image:CrossFire MP5.jpg|thumb|none|600px|MP5 in-game.]] | [[Image:CrossFire MP5.jpg|thumb|none|600px|MP5 in-game.]] | ||
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[[Image:CrossFire MP5 Ares.jpg|thumb|none|600px|MP5 with a suppressor. Its bullets slow down a target's walking and turning speed.]] | [[Image:CrossFire MP5 Ares.jpg|thumb|none|600px|MP5 with a suppressor. Its bullets slow down a target's walking and turning speed.]] | ||
==Heckler & Koch | ==Heckler & Koch MP5K== | ||
A [[Heckler & Koch | A [[Heckler & Koch MP5K]] with a threaded barrel and a 2-round burst trigger group appears as the "MP5K A4" (incorrect, as the real MP5KA4 comes with a 3-round burst option). It behaves almost exactly the same as the "MP5" but has a slightly higher damage output. The normal "MP5K A4" variant has a long magazine that holds 40 rounds, but the reskins have a short magazine that holds 45 rounds (very incorrect, since the short mags hold only 15 rounds in reality). These also lack the extended barrel and the burst setting on the receiver. | ||
[[File:MP5K-N.jpg|thumb|none|350px|Heckler & Koch MP5KN - 9x19mm Parabellum]] | |||
[[ | [[Image:CrossFire MP5K A4.jpg|thumb|none|600px|Heckler & Koch MP5K in-game. Note the extended barrel and long magazine.]] | ||
[[Image:CrossFire MP5K A4.jpg|thumb|none|600px|Heckler & Koch | |||
'''MP5KA4 Halloween''' | '''MP5KA4 Halloween''' | ||
[[Image:CrossFire MP5K Halloween.jpg|thumb|none|600px| | [[Image:CrossFire MP5K Halloween.jpg|thumb|none|600px|"MP5K A4 Halloween". It has a short magazine that somehow holds even more rounds than the original.]] | ||
==Heckler & Koch MP7A1== | ==Heckler & Koch MP7A1== | ||
The [[Heckler & Koch MP7A1]] appears in the game simply as the "MP7". It has relatively weak damage output, low recoil, and high rate of fire. It has a 40-round capacity in-game | The [[Heckler & Koch MP7A1]] appears in the game simply as the "MP7". It has a relatively weak damage output, low recoil, and a high rate of fire. It has a 40-round capacity in-game but is modeled with 20-round magazines which are incorrect (except for the Dual MP7 and "MP7A1" variants). Some variants are equipped with suppressors. | ||
[[Image:H&K MP7A1 20-rnd.jpg|thumb|none|400px|Heckler & Koch MP7A1 with 20-round magazine - 4.6x30mm]] | [[Image:H&K MP7A1 20-rnd.jpg|thumb|none|400px|Heckler & Koch MP7A1 with 20-round magazine - 4.6x30mm]] | ||
[[Image:CrossFire MP7.jpg|thumb|none|600px|MP7A1 in-game. Note the short magazine despite holding 40 rounds.]] | [[Image:CrossFire MP7.jpg|thumb|none|600px|MP7A1 in-game. Note the short magazine despite holding 40 rounds.]] | ||
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'''MP7A1''' | '''MP7A1''' | ||
[[Image:MP7A1-30.jpg|thumb|none|450px|Heckler & Koch MP7A1 with 30-round magazine, H&K SD MP7 sound suppressor, and Aimpoint T1 Micro red dot sight - 4.6x30mm]] | [[Image:MP7A1-30.jpg|thumb|none|450px|Heckler & Koch MP7A1 with 30-round magazine, H&K SD MP7 sound suppressor, and Aimpoint T1 Micro red dot sight - 4.6x30mm]] | ||
[[Image:CrossFire MP7A1.jpg|thumb|none|600px|MP7A1 with a suppressor and a non-usable thermal scope. It uses a 40 round magazine which seems to be modeled from an airsoft magazine. Its stock is also extended unlike other MP7 variants.]] | [[Image:CrossFire MP7A1.jpg|thumb|none|600px|MP7A1 with a suppressor and a non-usable thermal scope. It uses a 40 round magazine which seems to be modeled from an airsoft magazine. Its stock is also extended, unlike other MP7 variants.]] | ||
==Heckler & Koch UMP45== | ==Heckler & Koch UMP45== | ||
The [[ | The [[Heckler & Koch UMP45]] appears in the game, correctly depicted with a 25-round magazine capacity. Being chambered in .45 ACP, it boasts a high damage output and acceptable accuracy, yet is offset with a slow rate of fire. | ||
[[File:UMP 45.jpg|thumb|none|350px|Heckler & Koch UMP45 - .45 ACP]] | [[File:UMP 45.jpg|thumb|none|350px|Heckler & Koch UMP45 - .45 ACP]] | ||
[[Image:CrossFire UMP45.jpg|thumb|none|600px|UMP45 in-game.]] | [[Image:CrossFire UMP45.jpg|thumb|none|600px|UMP45 in-game.]] | ||
==IMI Mini Uzi== | ==IMI Mini Uzi== | ||
The [[ | The [[IMI Mini Uzi]] appears in the game, incorrectly named as the "Uzi", its bigger brother, with a folded stock and is incorrectly depicted as having a 30-round capacity, which should be 32. Despite its iconic status, it is one of the worst SMGs in the game, having low damage output and is notoriously inaccurate, and with its high rate of fire, it will quickly run out of ammunition faster than most fully automatic weapons in the game. | ||
[[Image:MiniUzi_01.jpg|thumb|none|350px|Mini Uzi SMG with stock folded - 9x19mm]] | [[Image:MiniUzi_01.jpg|thumb|none|350px|Mini Uzi SMG with stock folded - 9x19mm]] | ||
[[Image:CrossFire UZI.jpg|thumb|none|600px|]] | [[Image:CrossFire UZI.jpg|thumb|none|600px|]] | ||
==IMI Micro Uzi== | ==IMI Micro Uzi== | ||
The [[ | The [[IMI Micro Uzi]] also appears in the game, and as is with the case of the Mini Uzi, it is named the "Dual Uzi", where the player user holds both guns in an action movie star-like manner. With a total capacity of 50 rounds, with 25 for each gun, unlike its single-wielded and slightly bigger brother, it has a slightly higher damage output and is deadly in close ranges. Its available variants are "Tiger" and "Gold". | ||
[[Image:MicroUziPistol02.jpg|thumb|none|350px|Micro Uzi with 32 round magazine - 9x19mm]] | [[Image:MicroUziPistol02.jpg|thumb|none|350px|Micro Uzi with 32 round magazine - 9x19mm]] | ||
[[Image:CrossFire Dual Micro Uzi.jpg|thumb|none|600px|Dual Micro Uzi in-game.]] | [[Image:CrossFire Dual Micro Uzi.jpg|thumb|none|600px|Dual Micro Uzi in-game.]] | ||
==PP-19 Bizon== | ==PP-19 Bizon== | ||
The [[PP-19 Bizon]] appears in the game as the "PP-19 Bizon", with the incorrect capacity of 45 rounds. As it is chambered in 9x19mm Parabellum, the correct capacity should be 53. The developers | The [[PP-19 Bizon]] appears in the game as the "PP-19 Bizon", with the incorrect capacity of 45 rounds. As it is chambered in 9x19mm Parabellum, the correct capacity should be 53. The developers and some players might think that 53 rounds would be too much for the Bizon, as it has high damage output, good accuracy, and a quick reload, making it one of the better SMGs in the game. | ||
[[File:Bizon1.jpg|thumb|none|350px|Early PP-19 Bizon - 9x18mm Makarov]] | [[File:Bizon1.jpg|thumb|none|350px|Early PP-19 Bizon - 9x18mm Makarov]] | ||
[[Image:CrossFire PP91 Bizon.jpg|thumb|none|600px| Bizon-2-01 in-game.]] | [[Image:CrossFire PP91 Bizon.jpg|thumb|none|600px| Bizon-2-01 in-game.]] | ||
==Jatimatic== | ==Jatimatic== | ||
The [[Jatimatic SMG]] appears in the game with a 40-round magazine | The [[Jatimatic SMG]] appears in the game with a 40-round magazine and has the correct capacity. It has a high damage output, good accuracy, and recoil making it one of the better SMGs in the game. The player user also correctly utilizes its front grip as its charging handle when they reload. | ||
[[File:JatimaticSMALL.JPG|thumb|none|350px|Finnish Jatimatic SMG - 9x19mm]] | [[File:JatimaticSMALL.JPG|thumb|none|350px|Finnish Jatimatic SMG - 9x19mm]] | ||
[[Image:CrossFire Jatimatic.jpg|thumb|none|600px|Jatimatic in-game.]] | [[Image:CrossFire Jatimatic.jpg|thumb|none|600px|Jatimatic in-game.]] | ||
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==PPSh-41== | ==PPSh-41== | ||
The [[PPSh-41]] appears in the game, with a 71-round drum magazine, the third highest in the SMG class. Like the M12s, its ejecting port is also on the wrong side. Despite having low damage output, its excellent accuracy and rate of fire | The [[PPSh-41]] appears in the game, with a 71-round drum magazine, the third-highest in the SMG class. Like the M12s, its ejecting port is also on the wrong side. Despite having low damage output, its excellent accuracy and rate of fire make it one of the best SMGs in the game. | ||
[[File:PPSH-01-SMG.jpg|thumb|none|350px|Soviet PPSh-41 Submachine Gun with a 71-round drum magazine - 7.62x25mm Tokarev]] | [[File:PPSH-01-SMG.jpg|thumb|none|350px|Soviet PPSh-41 Submachine Gun with a 71-round drum magazine - 7.62x25mm Tokarev]] | ||
[[Image:CrossFire PPSh 41.jpg|thumb|none|600px|The PPSh-41 in-game.]] | [[Image:CrossFire PPSh 41.jpg|thumb|none|600px|The PPSh-41 in-game.]] | ||
==Sa. Vz.61 Skorpion== | ==Sa. Vz.61 Skorpion== | ||
The [[Sa. Vz.61 Skorpion]] appears in the game, dual-wielded, as the "Dual Scorpion VZ.61", with a 40-round capacity, 20 rounds for each gun. It has medium damage output, a high rate of fire and | The [[Sa. Vz.61 Skorpion]] appears in the game, dual-wielded, as the "Dual Scorpion VZ.61", with a 40-round capacity, 20 rounds for each gun. It has medium damage output, a high rate of fire, and high recoil, but is compensated by its tagging effect, which slows down players making accurate shots easier. | ||
[[File:CZ Vz.61.jpg|thumb|350px|none|Sa Vz. 61 Skorpion - .32 ACP]] | [[File:CZ Vz.61.jpg|thumb|350px|none|Sa Vz. 61 Skorpion - .32 ACP]] | ||
[[Image:CrossFire Vz 61 Skorpion.jpg|thumb|none|600px|Vz.61 Skorpion in-game.]] | [[Image:CrossFire Vz 61 Skorpion.jpg|thumb|none|600px|Vz.61 Skorpion in-game.]] | ||
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==SR-2M Veresk== | ==SR-2M Veresk== | ||
The [[SR-2M Veresk]] appears in the game, with a non-functioning red dot sight. Its quick reload animation, stable recoil, good damage output, high rate of fire, and high accuracy | The [[SR-2M Veresk]] appears in the game, with a non-functioning red dot sight. Its quick reload animation, stable recoil, good damage output, high rate of fire, and high accuracy make it one of the better SMGs in the game. | ||
[[Image:SR-2Veresk.jpg|thumb|none|350px|SR-2M - 9x21mm]] | [[Image:SR-2Veresk.jpg|thumb|none|350px|SR-2M - 9x21mm]] | ||
[[Image:CrossFire SR 2M Veresk.jpg|thumb|none|600px|]] | [[Image:CrossFire SR 2M Veresk.jpg|thumb|none|600px|]] | ||
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==Sterling L2A3== | ==Sterling L2A3== | ||
The [[Sterling L2A3]] appears in the game simply as the "Sterling", with 34 round magazines, where the player user holds on to as a makeshift grip. It has great damage output and accuracy, making it a very deadly weapon in medium range engagements and against multiple enemies. | The [[Sterling L2A3]] appears in the game simply as the "Sterling", with 34 round magazines, where the player user holds on to as a makeshift grip. It has great damage output and accuracy, making it a very deadly weapon in medium-range engagements and against multiple enemies. | ||
[[Image:SterlingSMG.jpg|thumb|none|350px|Sterling L2A3 (Mk.4) - 9x19mm]] | [[Image:SterlingSMG.jpg|thumb|none|350px|Sterling L2A3 (Mk.4) - 9x19mm]] | ||
[[Image:CrossFire_Sterling.jpg|thumb|none|600px|Sterling L2A3 in-game.]] | [[Image:CrossFire_Sterling.jpg|thumb|none|600px|Sterling L2A3 in-game.]] | ||
==Steyr TMP== | ==Steyr TMP== | ||
The [[Steyr TMP]] appears in the game with a 30-round magazine capacity | The [[Steyr TMP]] appears in the game with a 30-round magazine capacity and is considered as one of the best SMGs in the game, mostly because of its good accuracy, very low recoil, and moderate damage output. However, in the Vietnamese and Philippine versions of Cross Fire, these features made it one of the most hated weapons to fight against, as its tagging effect greatly slows down a player's running and turning speed. | ||
[[File:SteyrTMP.jpg|thumb|none|350px|Steyr TMP - 9x19mm]] | [[File:SteyrTMP.jpg|thumb|none|350px|Steyr TMP - 9x19mm]] | ||
[[Image:CrossFire Steyr TMP.jpg|thumb|none|600px|Steyr TMP in-game.]] | [[Image:CrossFire Steyr TMP.jpg|thumb|none|600px|Steyr TMP in-game.]] | ||
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The [[TDI Vector]] appears in the game as the "Kriss Super V", and its dual-wielded version simply called the "Dual Kriss Super V". The early CrossFire Kriss Super V variants are modeled after the prototype TDI Vector, while the later CrossFire variants and dual-wielded ones are modeled after the Gen I Vector variant. | The [[TDI Vector]] appears in the game as the "Kriss Super V", and its dual-wielded version simply called the "Dual Kriss Super V". The early CrossFire Kriss Super V variants are modeled after the prototype TDI Vector, while the later CrossFire variants and dual-wielded ones are modeled after the Gen I Vector variant. | ||
While both are modeled with a smaller magazine (either for 10 or 13 rounds), it has an incorrect capacity of 35 rounds for the Kriss Super V (the Dual Kriss Super V somewhat mitigates this by having a 50-round capacity, with 25 rounds for each gun, but still with the wrong magazine model), whereas the maximum magazine capacity commercially available to the weapon is 30 rounds, and the magazine should be protruding from the bottom. As both are chambered in .45 ACP, they boast significantly high damage output in close range, moderate accuracy and manageable recoil. Both have non-functional EOTech sights. The single Kriss Super V currently has the most variants in the game. | While both are modeled with a smaller magazine (either for 10 or 13 rounds), it has an incorrect capacity of 35 rounds for the Kriss Super V (the Dual Kriss Super V somewhat mitigates this by having a 50-round capacity, with 25 rounds for each gun, but still with the wrong magazine model), whereas the maximum magazine capacity commercially available to the weapon is 30 rounds, and the magazine should be protruding from the bottom. As both are chambered in .45 ACP, they boast significantly high damage output in close range, moderate accuracy, and manageable recoil. Both have non-functional EOTech sights. The single Kriss Super V currently has the most variants in the game. | ||
[[File:Krisssuperv.jpg|thumb|none|350px|Prototype TDI Vector, where the single Kriss Super V is modeled after - .45 ACP]] | [[File:Krisssuperv.jpg|thumb|none|350px|Prototype TDI Vector, where the single Kriss Super V is modeled after - .45 ACP]] | ||
[[File:KrissSuperV.jpg|thumb|none|350px|TDI / KRISS USA Gen I Vector SMG, where the Dual Kriss Super V is modeled after - .45 ACP]] | [[File:KrissSuperV.jpg|thumb|none|350px|TDI / KRISS USA Gen I Vector SMG, where the Dual Kriss Super V is modeled after - .45 ACP]] | ||
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==Thompson M1921AC== | ==Thompson M1921AC== | ||
The [[Thompson M1921AC]] appears in the game simply as the "Thompson". While its model has a 50 round drum magazine, it incorrectly holds 60 rounds | The [[Thompson M1921AC]] appears in the game simply as the "Thompson". While its model has a 50 round drum magazine, it incorrectly holds 60 rounds but makes it the SMG with the 4th highest round capacity in the game after the American-180, CBJ-MS, and PPSH-41. Despite being chambered in .45 ACP, it is very underpowered compared to other SMG's chambered in that round, further exacerbated by its high recoil. | ||
[[File:M1921Thompson.jpg|thumb|none|350px|Colt M1921AC Thompson with 50-round drum magazine - .45 ACP.]] | [[File:M1921Thompson.jpg|thumb|none|350px|Colt M1921AC Thompson with 50-round drum magazine - .45 ACP.]] | ||
[[File:CrossFire Thompson.jpg|thumb|none|600px|Thompson in-game.]] | [[File:CrossFire Thompson.jpg|thumb|none|600px|Thompson in-game.]] | ||
=Rifles= | =Rifles/Carbines= | ||
==9A-91== | |||
The [[9A-91]] carbine appears in-game, with its capacity correctly depicted as having 20 rounds. It boasts a high rate of fire, but its low damage output makes it a bit tricky to use against weapons with higher ammunition capacity, despite being chambered in the 9x39mm cartridge. | |||
[[File:9a91.jpg|thumb|none|350px|9A-91 - 9x39mm. Old model.]] | |||
[[File:CF 9A-91 ingame.jpg|thumb|none|600px|9A-91 in-game.]] | |||
==AK-12== | ==AK-12== | ||
The prototype version of the [[AK-12]] appears in the game. Like the "AK-103", it almost behaves like the AK-47, with | The prototype version of the [[AK-12]] appears in the game. Like the "AK-103", it almost behaves like the AK-47, with more manageable recoil. But as it is chambered in the 5.45x39mm cartridge, it deals less damage. It comes in standard, dual magazine, and underbarrel shotgun variants. | ||
[[File:Ak-12.jpg|thumb|none|350px|Prototype AK-12 - 5.45x39mm]] | [[File:Ak-12.jpg|thumb|none|350px|Prototype AK-12 - 5.45x39mm]] | ||
[[Image:CrossFire AK12.jpg|thumb|none|600px|AK-12 in-game.]] | [[Image:CrossFire AK12.jpg|thumb|none|600px|AK-12 in-game.]] | ||
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==AK-47== | ==AK-47== | ||
The [[AK-47]] appears in the game, incorrectly referred to as the Chinese [[Norinco Type 56|Type 56]]. Note that it has an unusable folding bayonet similar to that of | The [[AK-47]] appears in the game, incorrectly referred to as the Chinese [[Norinco Type 56|Type 56]]. Note that it has an unusable folding bayonet similar to that of Type 56, despite it retaining the original AK-47's front sight block. It has a high damage output, great accuracy, and a high rate of fire, but with a stronger recoil. | ||
[[File:TypeIII AK47.jpg|thumb|none|350px|AK-47 - 7.62x39mm]] | [[File:TypeIII AK47.jpg|thumb|none|350px|AK-47 - 7.62x39mm]] | ||
[[File:Early type 56.jpg|thumb|none|350px|Norinco Type 56, early milled receiver model with under-folding ("pig sticker") bayonet - 7.62x39mm, for comparison.]] | [[File:Early type 56.jpg|thumb|none|350px|Norinco Type 56, early milled receiver model with under-folding ("pig sticker") bayonet - 7.62x39mm, for comparison.]] | ||
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==AK Hybrid== | ==AK Hybrid== | ||
The weapon referred to as an "AK-47" is in fact a hybrid. It has a standard [[AK-47]]'s front sight, but with the stamped receiver of a [[Norinco Type 56-1]], as evidenced by the rivet pattern above the magazine and above the pistol grip. However, it lacks the Type 56-1's swiveling mechanism for an underfolding stock | The weapon referred to as an "AK-47" is in fact a hybrid. It has a standard [[AK-47]]'s front sight, but with the stamped receiver of a [[Norinco Type 56-1]], as evidenced by the rivet pattern above the magazine and above the pistol grip. However, it lacks the Type 56-1's swiveling mechanism for an underfolding stock and is instead fitted with a fixed stock. | ||
With its high damage output and very good accuracy in its class, it is the second most popular assault rifle in-game, next to the M4A1. | With its high damage output and very good accuracy in its class, it is the second most popular assault rifle in-game, next to the M4A1. | ||
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[[Image:AK-74 NTW 12 92.jpg|thumb|none|350px|AK-74 - 5.45x39mm]] | [[Image:AK-74 NTW 12 92.jpg|thumb|none|350px|AK-74 - 5.45x39mm]] | ||
[[Image:CrossFire AK-74.jpg|thumb|none|600px|]] | [[Image:CrossFire AK-74.jpg|thumb|none|600px|]] | ||
==AKS-74U== | |||
The [[AKS-74U]] appears in the game. Like the AK-74 before it, it has deals less damage and has high recoil, though it has a faster rate of fire compared to the other AK's. | |||
[[File:AKSU-Krinkov.jpg|thumb|none|350px|AKS-74U 5.45x39mm]] | |||
[[Image:CrossFire AKS 74U.jpg|thumb|none|600px|]] | |||
=="AK-103"== | =="AK-103"== | ||
Another AK-Hybrid appears as "[[AK-103]]" in the game. It is modeled with a handguard, pistol grip and magazine very similar to that of the Cybergun AK-47 Airsoft rifle. Additionally, unlike the real AK-103, it is depicted with a ribbed receiver cover, and its stock lacks the hardware necessary for it to fold. It behaves like the "AK-47", sharing its 30-round capacity, high damage output and high recoil, but is more accurate. | Another AK-Hybrid appears as "[[AK-103]]" in the game. It is modeled with a handguard, pistol grip, and magazine very similar to that of the Cybergun AK-47 Airsoft rifle. Additionally, unlike the real AK-103, it is depicted with a ribbed receiver cover, and its stock lacks the hardware necessary for it to fold. It behaves like the "AK-47", sharing its 30-round capacity, high damage output, and high recoil, but is more accurate. | ||
[[File:AK103.jpg|thumb|none|350px|An actual AK-103, for comparison - 7.62x39mm]] | [[File:AK103.jpg|thumb|none|350px|An actual AK-103, for comparison - 7.62x39mm]] | ||
[[File:Cybergun AK47 airsoft.jpg|thumb|none|350px|'''Airsoft''' Cybergun AK-47]] | [[File:Cybergun AK47 airsoft.jpg|thumb|none|350px|'''Airsoft''' Cybergun AK-47]] | ||
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==AN-94== | ==AN-94== | ||
The [[AN-94]] appears in the game, but with its magazine not canted several degrees to the right. Its unique firing mechanism requires this, and the model in-game shouldn't even be able to fire off a few rounds. Despite this error, its high damage output, low recoil and great accuracy, it is one of the best assault rifles in the game. | The [[AN-94]] appears in the game, but with its magazine not canted several degrees to the right. Its unique firing mechanism requires this, and the model in-game shouldn't even be able to fire off a few rounds. Despite this error, its high damage output, low recoil, and great accuracy, it is one of the best assault rifles in the game. | ||
[[File:An94-1.jpg|thumb|none|350px|AN-94 5.45x39mm]] | [[File:An94-1.jpg|thumb|none|350px|AN-94 5.45x39mm]] | ||
[[Image:CrossFire AN94.jpg|thumb|none|600px|]] | [[Image:CrossFire AN94.jpg|thumb|none|600px|]] | ||
==AR-15 variants== | |||
==="AT-15 Afghan"=== | |||
Two AR-15 variants also appear in the game, namely, the "AT-15 Afghan" and the "AR-15". The AT-15 Afghan (in real life is simply named "AT15") is an AR-15 variant produced by Alberta Tactical Rifle Supply, a Canadian-based weapons manufacturer. The model in-game is depicted with tan-yellow Magpul furniture, notably the stock, pistol grip, handguard, and magazine. It has great accuracy, quick reload time, medium to high damage, and quick reload animation. | |||
[[Image:POF P416.jpg|thumb|none|400px|Patriot Ordinance Factory P416 with 10.5 inch barrel - the AT-15 looks nearly similar to this one]] | |||
[[File:GG GR4 G26.jpg|thumb|none|350px|'''Airsoft''' G&G GR4 G26 - the AT-15 looks nearly similar to this one.]] | |||
[[Image:CrossFire AT 15 Afghan.jpg|thumb|none|600px|"AT-15 Afghan" in-game.]] | |||
==="AR-15"=== | |||
As for the other variant, it is simply named the "AR-15", is seemingly based on the [[M4A1]], with custom handguards and stock, its carrying handle removed, and is equipped with a vertical foregrip and front sights, but lacks a rear sight. | |||
[[File:ColtM4A1-2.jpg|thumb|none|350px|Colt M4A1 with 6 position collapsible stock and carrying handle removed - 5.56x45mm]] | |||
[[Image:CrossFire AR 15.jpg|thumb|none|600px|"AR-15" in-game.]] | |||
==AS Val== | ==AS Val== | ||
The [[AS Val]] appears in the game, correctly depicted as holding 20 rounds in its magazine. As it is chambered in the 9x39mm subsonic cartridge, it deals | The [[AS Val]] appears in the game, correctly depicted as holding 20 rounds in its magazine. As it is chambered in the 9x39mm subsonic cartridge, it deals with high damage output, great accuracy, and low recoil, though its relatively fast rate of fire would get depleted quickly. | ||
[[File:AS Val.jpg|thumb|none|350px|AS Val - 9x39mm]] | [[File:AS Val.jpg|thumb|none|350px|AS Val - 9x39mm]] | ||
[[Image:CrossFire AS VAL.jpg|thumb|none|600px|]] | [[Image:CrossFire AS VAL.jpg|thumb|none|600px|]] | ||
==Barrett REC7== | ==Barrett REC7== | ||
The [[Barrett REC7]] appears in the game, depicted with sandy yellow furniture on its handguard, stock and grip, a silencer and a foregrip attached, as well as being chambered in the 6.8x43mm Rem SPC round. It has a moderate but high damage output, good accuracy and quick reload and draw time. It can apparently be toggled to fire 3-round bursts, a feature not available on the real REC7. | The [[Barrett REC7]] appears in the game, depicted with sandy yellow furniture on its handguard, stock and grip, a silencer and a foregrip attached, as well as being chambered in the 6.8x43mm Rem SPC round. It has a moderate but high damage output, good accuracy, and quick reload and draw time. It can apparently be toggled to fire 3-round bursts, a feature not available on the real REC7. | ||
[[File: | [[File:REC7 PDW.jpg|thumb|none|350px|Barrett REC7 with 8" barrel - 5.56x45mm NATO]] | ||
[[Image:CrossFire Barrett REC7.jpg|thumb|none|600px|Barrett REC7 in-game.]] | [[Image:CrossFire Barrett REC7.jpg|thumb|none|600px|Barrett REC7 in-game.]] | ||
==Beretta AR-70== | ==Beretta AR-70== | ||
The [[Beretta AR-70/223|Beretta AR-70]] appears in the game. It has rather average stats | The [[Beretta AR-70/223|Beretta AR-70]] appears in the game. It has rather average stats and is a very balanced weapon in-game. Its reload animation is quite odd, as the player model would grab the empty magazine and toss it backward. This lengthy reload was to probably balance it with other weapons (despite being already balanced in other key areas). | ||
[[Image:AR70223.jpg|thumb|none|350px|Beretta AR-70/.223. - 5.56x45mm NATO]] | [[Image:AR70223.jpg|thumb|none|350px|Beretta AR-70/.223. - 5.56x45mm NATO]] | ||
[[Image:CrossFire Beretta AR 70.jpg|thumb|none|600px|]] | [[Image:CrossFire Beretta AR 70.jpg|thumb|none|600px|]] | ||
==Beretta ARX-160== | ==Beretta ARX-160== | ||
The [[Beretta ARX-160]] appears in the game, chambered in the 5.56x45mm NATO intermediate round, and only with one ejecting port on the right side (where there should be two). Like with the AR-70, it has very balanced stats, with high damage output, decent accuracy and moderate but manageable recoil. | The [[Beretta ARX-160]] appears in the game, chambered in the 5.56x45mm NATO intermediate round, and only with one ejecting port on the right side (where there should be two). Like with the AR-70, it has very balanced stats, with high damage output, decent accuracy, and moderate but manageable recoil. | ||
[[File:Beretta ARX-160.jpg|thumb|none|350px|Beretta ARX-160 - 5.56x45mm]] | [[File:Beretta ARX-160.jpg|thumb|none|350px|Beretta ARX-160 - 5.56x45mm]] | ||
[[Image:CrossFire ARX 160.jpg|thumb|none|600px|Beretta ARX-160 in-game.]] | [[Image:CrossFire ARX 160.jpg|thumb|none|600px|Beretta ARX-160 in-game.]] | ||
==Beretta Rx4 Storm== | ==Beretta Rx4 Storm== | ||
The [[Beretta Rx4 Storm]] appears in the game, depicted with a full auto capability and its stock retracted. Like the other Beretta assault rifles mentioned above, it is also a balanced weapon | The [[Beretta Rx4 Storm]] appears in the game, depicted with a full-auto capability and its stock retracted. Like the other Beretta assault rifles mentioned above, it is also a balanced weapon but has a slightly stronger recoil and longer reload time. | ||
[[File:Beretta-RX4-Storm-07.jpg|thumb|none|350px|Beretta Rx4 Storm - 5.56x45mm NATO]] | [[File:Beretta-RX4-Storm-07.jpg|thumb|none|350px|Beretta Rx4 Storm - 5.56x45mm NATO]] | ||
[[Image:CrossFire Beretta Rx4 Storm.jpg|thumb|none|600px|Beretta Rx4 Storm in-game.]] | [[Image:CrossFire Beretta Rx4 Storm.jpg|thumb|none|600px|Beretta Rx4 Storm in-game.]] | ||
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==Bofors Ak 5C== | ==Bofors Ak 5C== | ||
The [[Ak 5C|Bofors Ak 5C]] appears in the game, equipped with its Aimpoint CS red dot sight (which is fortunately usable), vertical foregrip, and uses a polymer magazine. It behaves similarly to the SIG 552, but with a slower rate of fire, higher damage output and higher recoil. With its red dot sight, it is well-suited in medium and long range engagements. | The [[Ak 5C|Bofors Ak 5C]] appears in the game, equipped with its Aimpoint CS red dot sight (which is fortunately usable), vertical foregrip, and uses a polymer magazine. It behaves similarly to the SIG 552, but with a slower rate of fire, higher damage output, and higher recoil. With its red dot sight, it is well-suited in medium and long-range engagements. | ||
[[File:Ak 5C.jpg|thumb|none|350px|Bofors Ak 5C with Aimpoint CS red dot sight, RIS foregrip, and polymer magazine - 5.56x45mm NATO]] | [[File:Ak 5C.jpg|thumb|none|350px|Bofors Ak 5C with Aimpoint CS red dot sight, RIS foregrip, and polymer magazine - 5.56x45mm NATO]] | ||
[[Image:CrossFire AK5C.jpg|thumb|none|600px|Ak 5C in-game.]] | [[Image:CrossFire AK5C.jpg|thumb|none|600px|Ak 5C in-game.]] | ||
==Colt Canada C7A2== | ==Colt Canada C7A2== | ||
The [[Diemaco C7/Colt Model 715|Colt Canada C7A2]] appears in the game, simply as the "C7A2". It also comes equipped with a usable C79A2 Optical Sight and painted with a military green finish on its scope, | The [[Diemaco C7/Colt Model 715|Colt Canada C7A2]] appears in the game, simply as the "C7A2". It also comes equipped with a usable C79A2 Optical Sight and is painted with a military green finish on its scope, handguard, stock, and pistol grip. The C7A2 performs adequately in the game, having a moderately high damage output and a controllable high recoil. When utilizing the scope, the recoil lessens and is good for long-range engagements. | ||
[[File:C7a2.jpg|thumb|none|350px|Colt Canada C7A2 with ELCAN scope - 5.56x45mm]] | [[File:C7a2.jpg|thumb|none|350px|Colt Canada C7A2 with ELCAN scope - 5.56x45mm]] | ||
[[Image:CrossFire C7A2.jpg|thumb|none|600px|Colt Canada C7A2 in-game.]] | [[Image:CrossFire C7A2.jpg|thumb|none|600px|Colt Canada C7A2 in-game.]] | ||
==Colt Canada C8 Carbine== | |||
The [[Diemaco/Colt Canada C8 Carbine|Colt Canada C8 Carbine]] appears in the game simply as the "C8", equipped with a silencer, vertical foregrip, a usable red dot sight, an unusable laser sight mounted on the left side, and comes in a camouflaged finish. It behaves like the C7A2 but performs better than its brother. | |||
[[File:C8A1ELCAN.JPG|thumb|none|350px|Colt Canada C8A1 carbine with ELCAN scope - 5.56x45mm. Also known as the "C8FT" (Flat-Top)]] | |||
[[Image:CrossFire C8.jpg|thumb|none|600px|"C8" in-game.]] | |||
==Colt CAR-15== | |||
The [[Colt CAR-15]] appears in the game as the "XM177", erroneously categorized as a Submachine gun. It incorrectly has an M4-style railed upper receiver and compensator-like openings on top of the flash hider. It has a higher damage output than the M4A1, controllable recoil, and acceptable accuracy, which should really make it properly categorized as an assault rifle. | |||
[[File:ColtM177E2.jpg|thumb|none|350px|XM177E2 Carbine, its approximate real-life equivalent - 5.56x45mm]] | |||
[[Image:CrossFire XM177.jpg|thumb|none|600px|"XM177" in-game.]] | |||
==Colt Model 933== | |||
The [[Colt Model 933]] appears in the game as the "M4 Commando" with a suppressor, folding rear sight, and wrapped up like a mummy with a brown leather sling that blocks the bolt catch, most likely as a reference to the fictional [[XM177]]-based [[Call_of_Duty:_Black_Ops#.22Commando.22|"Commando"]] in ''[[Call of Duty: Black Ops]]''. Its selector is set to semi and completely lacks an auto marking, putting it "half way" between the Model 933 and commercial LE6933. | |||
[[Image:Colt m4 commando 03.jpg|thumb|none|350px|Colt Model 933 with 4-position stock and thicker A2-profile barrel - 5.56x45mm]] | |||
[[File:CrossFireM933HUD.jpg|thumb|none|600px|Model 933 in-game.]] | |||
[[File:CrossFireM933Side.jpg|thumb|none|600px|Reload animation, showing the two-position selector. Also note the sling blocking the bolt release ... just like the sling on the "Commando" in ''Black Ops''.]] | |||
==Colt SCW== | |||
The [[Colt SCW]] appears in the game. | |||
[[File:Colt SCW.jpg|thumb|none|350px|Colt Sub Compact Weapon - 5.56x45mm.]] | |||
[[Image:CrossFire Colt SCW.jpg|thumb|none|600px|"Colt SCW" in-game.]] | |||
==Daewoo K1A== | |||
The [[Daewoo K1]] appears in the game, erroneously classified as a Submachine Gun. While this is technically incorrect, it's classified as such by the South Korean military, as it is a compact weapon. Despite this, it deals about the same damage as the other submachine guns in the game (as well as a fast rate of fire), whereas it should deal the same damage as the other assault rifles. | |||
[[Image:Carbine_Daewoo_K1.jpg|thumb|none|350px|Daewoo K1A - 5.56mm]] | |||
[[Image:CrossFire K1A.jpg|thumb|none|600px|]] | |||
==Daewoo K2== | ==Daewoo K2== | ||
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==FAMAS F1== | ==FAMAS F1== | ||
The [[FAMAS F1]] appears in the game, with a 25-round magazine and can be toggled to fire 3-round bursts (as it does in real life). However, its high rate of fire quickly depletes the magazine, as well as a medium to high damage output makes it rather a slightly above average weapon, and coupled with the fact that it will be unlocked for purchase at a later rank, makes it rather unpopular with most players. Which is a shame, as it is actually a versatile option if one got used to using it enough. (It is also a bit notable to mention that, as opposed to some games, where sometimes the F1 is mixed up with other variants of the FAMAS, and the fact that the FAMAS G1 also appears in the game. Speaking of which...). | The [[FAMAS F1]] appears in the game, with a 25-round magazine and can be toggled to fire 3-round bursts (as it does in real life). However, its high rate of fire quickly depletes the magazine, as well as a medium to high damage output, makes it rather a slightly above average weapon, and coupled with the fact that it will be unlocked for purchase at a later rank, makes it rather unpopular with most players. Which is a shame, as it is actually a versatile option if one got used to using it enough. (It is also a bit notable to mention that, as opposed to some games, where sometimes the F1 is mixed up with other variants of the FAMAS, and the fact that the FAMAS G1 also appears in the game. Speaking of which...). | ||
[[Image:FAMAS-F1.jpg|thumb|none|350px|FAMAS F1 - 5.56x45mm]] | [[Image:FAMAS-F1.jpg|thumb|none|350px|FAMAS F1 - 5.56x45mm]] | ||
[[Image:CrossFire FAMAS.jpg|thumb|none|600px|]] | [[Image:CrossFire FAMAS.jpg|thumb|none|600px|]] | ||
==FAMAS G1== | ==FAMAS G1== | ||
The [[FAMAS G1]] also appears in the game, as noted by its enlarged trigger-guard, but is incorrectly referred to as the "FAMAS G2", which uses a redesigned magazine well for accepting NATO STANAG magazines, as well as still using a 25-round magazine when | The [[FAMAS G1]] also appears in the game, as noted by its enlarged trigger-guard, but is incorrectly referred to as the "FAMAS G2", which uses a redesigned magazine well for accepting NATO STANAG magazines, as well as still using a 25-round magazine when it holds 30 in-game. It performs better than the FAMAS F1, having a higher damage output, better accuracy, a faster rate of fire, and lower recoil. It can also be toggled to use 3-round bursts. | ||
[[File:FAMAS G1.jpg|thumb|none|350px|FAMAS G1 - 5.56x45mm]] | [[File:FAMAS G1.jpg|thumb|none|350px|FAMAS G1 - 5.56x45mm]] | ||
[[Image:CrossFire FAMAS G2.jpg|thumb|none|600px|FAMAS G1 in-game.]] | [[Image:CrossFire FAMAS G2.jpg|thumb|none|600px|FAMAS G1 in-game.]] | ||
==FB MSBS-5.56K== | |||
The Polish [[FB_MSBS_Grot#FB_MSBS_Grot_C|FB MSBS-5.56K]] rifle appears as the "MSBS-5.56" in the game. It is equipped with a usable micro red dot sight, an unusable AN/PEQ-16b laser illuminator, and a Magpul AFG, seemingly based on the design mockup seen back in 2011. Like the M4A1, it has medium to high damage output, great accuracy, and low recoil, and with its red dot sight, is better than the M4A1 when it comes to long-range engagements. | |||
[[File:MSBS-5.56.jpg|thumb|none|350px|MSBS-5.56K Radon 2011 design mock-up - 5.56x45mm NATO]] | |||
[[File:Msbs crossfire.jpg|thumb|none|600px|The MSBS Radon in-game. Note the folded-down BUIS.]] | |||
==FN F2000== | ==FN F2000== | ||
The [[FN F2000]] appears in the game, equipped with its factory-fitted 1.6x optic. However, like the Steyr AUG, when you toggle RMB it will only zoom in on the screen. It has medium damage output, controllable recoil and a fast rate of fire, which makes it a better-than-average assault rifle at best. For long range engagements, toggling in the zoom would reduce its rate of fire, suited for long-range engagements. | The [[FN F2000]] appears in the game, equipped with its factory-fitted 1.6x optic. However, like the Steyr AUG, when you toggle RMB it will only zoom in on the screen. It has medium damage output, controllable recoil, and a fast rate of fire, which makes it a better-than-average assault rifle at best. For long-range engagements, toggling in the zoom would reduce its rate of fire, suited for long-range engagements. | ||
[[File:F2000.jpg|thumb|350px|none|FN F2000 - 5.56x45mm NATO]] | [[File:F2000.jpg|thumb|350px|none|FN F2000 - 5.56x45mm NATO]] | ||
[[Image:CrossFire FN F2000.jpg|thumb|none|600px|FN F2000 in-game.]] | [[Image:CrossFire FN F2000.jpg|thumb|none|600px|FN F2000 in-game.]] | ||
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==FN SCAR-L== | ==FN SCAR-L== | ||
The [[FN SCAR-L]] appears as the "SCAR Light". Its high damage output, great accuracy and controllable recoil | The [[FN SCAR-L]] appears as the "SCAR Light". Its high damage output, great accuracy, and controllable recoil make it a good weapon for beginners, so much so that older players look down on it as it is considered overpowered. | ||
[[Image:FN_SCAR-L_(Standard).jpg|thumb|350px|none|SCAR-L 5.56x45mm]] | [[Image:FN_SCAR-L_(Standard).jpg|thumb|350px|none|SCAR-L 5.56x45mm]] | ||
[[Image:CrossFire SCAR-Light.jpg|thumb|none|600px|SCAR Light in-game.]] | [[Image:CrossFire SCAR-Light.jpg|thumb|none|600px|SCAR Light in-game.]] | ||
==Gilboa DBR Snake== | |||
The [[Silver Shadow Gilboa rifle series|Gilboa DBR Snake]] appears in the game as a double-barrel assault rifle with a capacity of 60 rounds. As its looks suggest, it fires off two rounds at once making it a good close-quarters weapon. But it comes with the price of highly reduced accuracy at range. | |||
[[Image:Gilboa snake.jpg|thumb|none|350px|Gilboa Snake - 5.56mm]] | |||
[[Image:CrossFire Snake DBR.jpg|thumb|none|600px|Gilboa Snake DBR in-game.]] | |||
==Heckler & Koch G11== | ==Heckler & Koch G11== | ||
The [[Heckler & Koch G11]] appears in the game, modeled after the G11 K2 variant, simply as the "G11". It is correctly depicted with a capacity of 45 rounds. It is also the only rifle to not eject casings while firing, correctly depicting its usage of caseless ammunition. When toggling RMB, the player will be able to "use" the G11's 1.5x optical scope, zooming in on the screen while also switching its fire rate to 3-round bursts, which is well suited for long-range engagements. It has high damage output, very accurate, and controllable recoil. | The [[Heckler & Koch G11]] appears in the game, modeled after the G11 K2 variant, simply as the "G11". It is correctly depicted with a capacity of 45 rounds. It is also the only rifle to not eject casings while firing, correctly depicting its usage of caseless ammunition. When toggling RMB, the player will be able to "use" the G11's 1.5x optical scope, zooming in on the screen while also switching its fire rate to 3-round bursts, which is well suited for long-range engagements. It has high damage output, is very accurate, and is controllable recoil. | ||
[[File: | [[File:G11K2 left.jpg|thumb|none|350px|Heckler & Koch G11 K2 - 4.73x33mm]] | ||
[[Image:CrossFire G11.jpg|thumb|none|600px|Heckler & Koch G11 in-game.]] | [[Image:CrossFire G11.jpg|thumb|none|600px|Heckler & Koch G11 in-game.]] | ||
==Heckler & Koch G36C== | |||
The [[Heckler & Koch G36C]] appears in the game simply as the "G36C" but is fitted with the original G36's ZF 3x4° dual optical sight, which is usable in the game when toggled. It has medium damage output, good accuracy, and controllable recoil. Unlike the G36KV below, when using with the scope, the rate of fire stays the same, but the accuracy increases and the recoil lessens. | |||
[[File:G36C with carry handle.jpg|thumb|none|350px|Heckler & Koch G36C with an attached G36 ZF 3x4° dual optic sight carry handle - 5.56x45mm]] | |||
[[Image:CrossFire G36C.jpg|thumb|none|600px|Heckler & Koch G36C in-game.]] | |||
==Heckler & Koch G36KV== | |||
The [[Heckler & Koch G36KV]] appears in the game as the "G36K", and is modeled with the export version of the optical sight, which is usable in the game when toggled. It has a moderately high damage output, good accuracy but a really high recoil, but it has the fastest rate of fire in the assault rifle category. When using the scope, its rate of fire lessens, making it impromptu a semi-automatic firing mode, where single shots from long-ranges can deal good damage against far away enemies. However, with its rather average stats compared to the better weapons in its category, as well as being one of the last unlocked weapons in the Item Shop and a high price, it is rarely used by most players in the game. | |||
[[File:G36K-Export.jpg|thumb|none|350px|Heckler & Koch G36KV with export optical sight - 5.56x45mm]] | |||
[[Image:CrossFire G36K.jpg|thumb|none|600px|G36KV in-game.]] | |||
==Heckler & Koch HK416C== | |||
The [[Heckler & Koch HK416C]] appears in the game in two versions: the standard version named "HK416C" and the version with ACOG scope and vertical grip as "HK416C-Adv" | |||
[[File:HK416C.jpg|thumb|none|350px|Heckler & Koch HK416C ultra-compact carbine with 9" barrel - 5.56x45mm NATO]] | |||
[[Image:CrossFire HK416C.jpg|thumb|none|600px|"HK416C" in-game.]] | |||
==Heckler & Koch XM8== | ==Heckler & Koch XM8== | ||
The [[Heckler & Koch XM8]] appears in the game, modeled after its older version. It has balanced stats, with | The [[Heckler & Koch XM8]] appears in the game, modeled after its older version. It has balanced stats, with moderately high damage output, great accuracy, and controllable recoil. When toggling RMB, the XM8's reflex sight can be used, and it's well suited for medium to long-range engagements. | ||
[[Image:XM8.JPG|thumb|none|350px|Heckler & Koch XM8 5.56mm, seen with an Insight ISM-V Scope]] | [[Image:XM8.JPG|thumb|none|350px|Heckler & Koch XM8 5.56mm, seen with an Insight ISM-V Scope]] | ||
[[Image:CrossFire XM8.jpg|thumb|none|600px|]] | [[Image:CrossFire XM8.jpg|thumb|none|600px|]] | ||
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==HS Produkt VHS-D== | ==HS Produkt VHS-D== | ||
The [[HS Produkt VHS|HS Produkt VHS-D]] early model appears in the game as simply the "VHS". It is equipped with a bayonet, and when toggled with RMB, the user stabs as a melee attack. It has average damage output | The [[HS Produkt VHS|HS Produkt VHS-D]] early model appears in the game as simply the "VHS". It is equipped with a bayonet, and when toggled with RMB, the user stabs it as a melee attack. It has average damage output but has controllable recoil and good accuracy. | ||
[[Image:VHS-D.jpg|thumb|none|350px|HS Produkt VHS-D - 5.56x45mm NATO]] | [[Image:VHS-D.jpg|thumb|none|350px|HS Produkt VHS-D - 5.56x45mm NATO]] | ||
[[Image:CrossFire VHS.jpg|thumb|none|600px|VHS in-game.]] | [[Image:CrossFire VHS.jpg|thumb|none|600px|VHS in-game.]] | ||
==IMI Galil | ==IMI Galil MAR== | ||
The [[ | The [[IMI Galil MAR]] appears in the game, named its nickname "Micro Galil", and features an unusable red dot sight and flashlight. It's erroneously categorized as a Submachine Gun, and as a result, it has lower damage output than the assault rifles in the game but is somewhat relieved by its relatively good accuracy. | ||
[[File:Galil | [[File:Galil m.jpg|thumb|none|350px|IWI Galil MAR - 5.56x45mm]] | ||
[[Image:CrossFire Galil | [[Image:CrossFire Micro-Galil.jpg|thumb|none|600px|GAlil MAR in-game.]] | ||
'''Micro Galil Silencer''' | |||
[[Image:CrossFire Micro Galil Silencer.jpg|thumb|none|600px|GAlil MAR with an attached suppressor.]] | |||
==IMI MTAR-21== | |||
The [[IMI MTAR-21]] appears in the game. | |||
[[File:Mtar-21.jpg|thumb|none|350px|IMI Tavor MTAR-21 with Meprolight red dot sight - 5.56x45mm]] | |||
[[Image:CrossFire MTAR-21.jpg|thumb|none|600px|"MTAR-21" in-game.]] | |||
==IMI Tavor TAR-21== | ==IMI Tavor TAR-21== | ||
The [[IMI Tavor TAR-21]] appears in the game simply as the "TAR21", fitted with | The [[IMI Tavor TAR-21]] appears in the game simply as the "TAR21", fitted with an ITL MARS reflex sight. However, when toggled, it only zooms in on the screen, as is with the Steyr AUG and SIG 552. It behaves similarly to the M4A1 but has better damage output and a faster rate of fire. When using the scope, its rate of fire decreases, for taking accurate single shots at long-range engagements. | ||
[[Image:Tavor-tar.jpg|thumb|none|350px|IMI Tavor TAR-21 with Meprolight red dot sight - 5.56x45mm]] | [[Image:Tavor-tar.jpg|thumb|none|350px|IMI Tavor TAR-21 with Meprolight red dot sight - 5.56x45mm]] | ||
[[Image:CrossFire TAR 21.jpg|thumb|none|600px|Tar-21 in-game.]] | [[Image:CrossFire TAR 21.jpg|thumb|none|600px|Tar-21 in-game.]] | ||
==IWI Galil ACE 32== | |||
The [[Galil ACE|IWI Galil ACE 32]] appears in the game simply as the "Galil ACE", and it is one of the best assault rifles in the game. It has a high damage output, very good accuracy, and a moderate rate of fire makes it well suited in every type of engagement in the game. | |||
[[File:Galil ACE 32 sb.jpg|thumb|none|350px|IWI Galil ACE 32, earlier version with 15" barrel - 7.62x39mm]] | |||
[[Image:CrossFire Galil ACE.jpg|thumb|none|600px|Galil ACE in-game.]] | |||
==JG M4 M231 Stubby Tanker== | |||
The JG M4 M231 Stubby Tanker appears in the game as the "M231", which despite the similar name shares little more than its buttstock design in common with the [[M231 Firing Port Weapon]]. It has a high rate of fire, high recoil, and good accuracy, but it has a low damage output compared to other assault rifles. | |||
[[File:JG-M4-M231-Stubby-Tanker-AEG.jpg|thumb|none|350px|'''Airsoft''' JG M4 M231 Stubby Tanker]] | |||
[[File:381portg.jpg|thumb|none|350px|M231 Firing Port Weapon, for comparison - 5.56x45mm]] | |||
[[Image:CrossFire M231 Firing Port.jpg|thumb|none|600px|JG M4 M231 Stubby Tanker in-game.]] | |||
==Kbk wz.88 Tantal== | ==Kbk wz.88 Tantal== | ||
The [[Kbk wz.88 Tantal]] appears in the game as the "Tantal WZ-88" with a synthetic handguard and grip, as well as a deployed but | The [[Kbk wz.88 Tantal]] appears in the game as the "Tantal WZ-88" with a synthetic handguard and grip, as well as a deployed but unusable bipod. It performs similarly to the AK-74, but its recoil is more powerful. | ||
[[File:Wz. 88 Tantal plastic.jpg|thumb|none|350px|Kbk wz.88 Tantal with plastic handguard and grip - 5.45x39mm]] | [[File:Wz. 88 Tantal plastic.jpg|thumb|none|350px|Kbk wz.88 Tantal with plastic handguard and grip - 5.45x39mm]] | ||
[[Image:CrossFire wz.88 Tantal.jpg|thumb|none|600px|wz.88 Tantal in-game.]] | [[Image:CrossFire wz.88 Tantal.jpg|thumb|none|600px|wz.88 Tantal in-game.]] | ||
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==Knight's Armament SR-15== | ==Knight's Armament SR-15== | ||
The [[Knight's Armament SR-15]] appears in the game, equipped with a 30-round Magpul magazine. It is named after the SR-16 select-fire variant | The [[Knight's Armament SR-15]] appears in the game, equipped with a 30-round Magpul magazine. It is named after the SR-16 select-fire variant and is shown firing in full-auto mode just like it (the real SR-15 is semi-auto only). It has a high damage output and good accuracy, and its high recoil is made up for by its rather moderate rate of fire if engaging an enemy from long range. | ||
[[File:KAC SR-15 E3.jpg|thumb|none|350px|Knight's Armament SR-15 E3 - 5.56x45mm]] | [[File:KAC SR-15 E3.jpg|thumb|none|350px|Knight's Armament SR-15 E3 - 5.56x45mm]] | ||
[[Image:KAC SR-16 CQB.jpg|thumb|none|350px|An actual Knight's Armament SR-16 CQB, for comparison - 5.56x45mm NATO]] | [[Image:KAC SR-16 CQB.jpg|thumb|none|350px|An actual Knight's Armament SR-16 CQB, for comparison - 5.56x45mm NATO]] | ||
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==Krebs Custom KTR-08== | ==Krebs Custom KTR-08== | ||
The [[Krebs Custom rifle series|Krebs Custom KTR-08]] appears in the game as simply "KTR-08". It is incorrectly depicted as a fully automatic rifle, despite being a civilian semi-automatic gun in real life, as well as being incorrectly chambered in the 7.62x51mm NATO full rifle cartridge, instead of the 7.62x39mm round. Like the AK-47 it was based on, it deals a high damage output and is very accurate, as well as having less recoil. | The [[Krebs Custom rifle series|Krebs Custom KTR-08]] appears in the game as simply "KTR-08". It is incorrectly depicted as a fully automatic rifle, despite being a civilian semi-automatic gun in real life, as well as being incorrectly chambered in the 7.62x51mm NATO full rifle cartridge, instead of the 7.62x39mm round. Like the AK-47 it was based on, it deals with a high damage output and is very accurate, as well as having less recoil. | ||
[[File:KrebsKTR08.jpg|thumb|none|350px|Krebs Custom KTR-08 - 7.62x39mm.]] | [[File:KrebsKTR08.jpg|thumb|none|350px|Krebs Custom KTR-08 - 7.62x39mm.]] | ||
[[File:CrossFire KTR 08.jpg|thumb|none|600px|KTR-08 in-game.]] | [[File:CrossFire KTR 08.jpg|thumb|none|600px|KTR-08 in-game.]] | ||
==L85A1== | ==L85A1== | ||
The [[L85A1]] appears in the game, equipped with a SUSAT scope, though when toggled, it only zooms in on the screen. It deals | The [[L85A1]] appears in the game, equipped with a SUSAT scope, though when toggled, it only zooms in on the screen. It deals with high damage output, but its high recoil negates its already meager accuracy. However, this is remedied when toggling the scope. | ||
[[File:L85A1.jpg|thumb|none|350px|L85A1 with SUSAT scope - 5.56x45mm NATO]] | [[File:L85A1.jpg|thumb|none|350px|L85A1 with SUSAT scope - 5.56x45mm NATO]] | ||
[[File:CrossFire L85A1.jpg|thumb|none|600px|L85A1 in-game]] | [[File:CrossFire L85A1.jpg|thumb|none|600px|L85A1 in-game]] | ||
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[[Image:LAPA FA 03.jpg|thumb|none|350px|LAPA FA 03 - 5.56x45mm NATO]] | [[Image:LAPA FA 03.jpg|thumb|none|350px|LAPA FA 03 - 5.56x45mm NATO]] | ||
[[Image:CrossFire LAPA FA 03.jpg|thumb|none|600px|]] | [[Image:CrossFire LAPA FA 03.jpg|thumb|none|600px|]] | ||
==LWRC M6A2== | |||
The [[LWRC M6A2]] appears in the game as the "LWRC M6". | |||
[[Image:LWRCi M6A2.jpg|thumb|none|350px|LWRC M6A2 - 5.56x45mm NATO]] | |||
[[File:CrossFire-M6A2-FPV.jpg|thumb|none|600px]] | |||
==M1A1 Carbine== | |||
The [[M1A1 Carbine]] appears in the game, correctly depicted as firing in semi-automatic mode. It has a moderate damage output, good accuracy, and low recoil. | |||
[[File:M1A1Carbine.jpg|thumb|none|350px|M1A1 Carbine with original L style rear sights, and side-folding stock, often referred to as the 'Paratrooper' carbine - .30 Carbine]] | |||
[[File:CrossFire M1A1 Carbine.jpg|thumb|none|600px|M1A1 Carbine in-game]] | |||
==M4A1== | |||
The [[M4A1]] is the most ubiquitous assault rifle in Cross Fire, having the most variants and reskins of any in-game gun. Compared to the AK-47, the M4A1 is a well-balanced weapon. It deals a medium to high damage output, good accuracy, low recoil, and a high rate of fire, it's a great weapon for any kind of engagement. | |||
[[Image:ColtM4A1.jpg|thumb|none|350px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm]] | |||
[[Image:CrossFire M4A1.jpg|thumb|none|600px|M4A1 in-game.]] | |||
'''M4A1 Silencer''' | |||
[[Image:CrossFire M4A1 Silencer.jpg|thumb|none|600px|M4A1 fitted with a suppressor.]] | |||
'''M4A1 Custom''' | |||
[[Image:CrossFire M4A1-Custom.jpg|thumb|none|600px|M4A1 fitted with a suppressor, red dot sight, folding stock, and laser sight.]] | |||
'''M4A1 Dual Magazine''' | |||
[[Image:Crossfire M4A1 Dual Mag.jpg|thumb|none|600px|M4A1 fitted with a suppressor and dual magazine attachment.]] | |||
'''M4A1 X''' | |||
[[Image:Tokyo Marui M4 S-System.jpg|thumb|none|350px|'''Airsoft''' Tokyo Marui M4A1 S-System]] | |||
[[Image:CrossFire M4A1 X.jpg|thumb|none|600px|M4A1 configured with the A.R.M.S. S.I.R. system, and features PRI and A.R.M.S. flip-up iron sights, a foregrip, and an unusable flashlight.]] | |||
'''M4A1 Red Bandage''' | |||
[[Image:CrossFire M4A1 Red Bandage.jpg|thumb|none|600px|M4A1 equipped with an ACOG sight, a suppressor, and covered in red bandages.]] | |||
'''M4A1-Iron Beast VVIP''' | |||
[[Image:CrossFire M4A1 Iron Beast.jpg|thumb|none|600px|The second M4A1 VVIP, the M4A1 Iron Beast is superior in stats to any non-VVIP M4A1 variant. It can hit enemies with its buttstock using right-click.]] | |||
==M16A1== | ==M16A1== | ||
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[[Image:CrossFire_M16A2.jpg|thumb|none|600px|"M16A2" in-game. Note A1 upper receiver.]] | [[Image:CrossFire_M16A2.jpg|thumb|none|600px|"M16A2" in-game. Note A1 upper receiver.]] | ||
The final variant, named "M16A4" in the game, is almost identical to the above faux M16A2, except is fitted with a suppressor and the folding stock of the [[Z-M LR 300]], the latter of which is not possible | The final variant, named "M16A4" in the game, is almost identical to the above faux M16A2, except is fitted with a suppressor and the folding stock of the [[Z-M LR 300]], the latter of which is not possible because it would render the rifle inoperable due to the LR 300 not utilizing the traditional AR-15 buffer. Like the "M16A2", it also behaves like the M4A1, but with lower recoil and better accuracy. | ||
[[File:M16A4Standard.jpg|thumb|none|350px|M16A4, for comparison - 5.56x45mm]] | [[File:M16A4Standard.jpg|thumb|none|350px|M16A4, for comparison - 5.56x45mm]] | ||
[[Image:CrossFire_M16A4.jpg|thumb|none|600px|"M16A4" in-game. The real M16A4 has a flat top upper with detachable carry hand and fixed synthetic buttstock, which the in game rifle ... doesn't.]] | [[Image:CrossFire_M16A4.jpg|thumb|none|600px|"M16A4" in-game. The real M16A4 has a flat top upper with detachable carry hand and fixed synthetic buttstock, which the in-game rifle ... doesn't.]] | ||
==M16A4== | |||
An ''actual'' [[M16A4]] appears in the game as the "M16A2-Digital Camo." | |||
[[File:M16A4Standard.jpg|thumb|none|350px|M16A4 with carry handle attached - 5.56x45mm]] | |||
[[File:CrossFireM16A4.jpg|thumb|none|600px|The M16A4 in-game.]] | |||
==Remington ACR== | |||
The [[Remington ACR]] mistakenly appears as "[[Bushmaster ACR]]" in the game. It sports a desert yellow finish and a folding stock and is capable of fully automatic fire. It has incorrect Safe/Semi/Auto selector markings, whereas the real ACR uses bullet pictograms instead. It has a high damage output and a strong but manageable recoil. | |||
[[Image:ACR-E.jpg|thumb|none|350px|Remington ACR-E with 10.5" barrel, 5-sided handguard, and adjustable folding stock - 5.56x45mm NATO]] | |||
[[Image:CrossFire Bushmaster ACR.jpg|thumb|none|600px|Remington ACR in-game. Note location of charging handle.]] | |||
== | ==Mk 18 Mod 0== | ||
The | The [[Mk 18 Mod 0]] appears in the game in two variants. The first is the "MK.18 Mod 0" with a suppressor, foregrip, flashlight, and an LMT fixed A2 rear sight. The second is the "M4CQBR" fitted with a suppressor, AN/PEQ-15 laser module, EOTech 512 holographic sight, Troy Modular Combat Grip foregrip, and folding BUIS. | ||
[[File: | [[File:Mk18SpecializedArmaments.jpg|thumb|none|350px|Mk 18 Mod 0 with standard M4 handguard and 6-position stock - 5.56x45mm.]] | ||
[[ | [[Image:CrossFire MK.18 Mod0.jpg|thumb|none|600px|"MK.18 Mod 0" in-game.]] | ||
[[Image:CrossFire M4A1 CQBR.jpg|thumb|none|600px|"M4CQBR" in-game.]] | |||
==Norinco QBZ-03== | ==Norinco QBZ-03== | ||
The [[QBZ-03]] appears in the game | The [[QBZ-03]] appears in the game and features a usable red dot-type scope. It has a moderate damage output, good accuracy, and controllable recoil. | ||
[[File:QBZ-03.jpg|thumb|none|350px|Norinco QBZ-03 - 5.8x42mm]] | [[File:QBZ-03.jpg|thumb|none|350px|Norinco QBZ-03 - 5.8x42mm]] | ||
[[Image:CrossFire QBZ 03.jpg|thumb|none|600px|]] | [[Image:CrossFire QBZ 03.jpg|thumb|none|600px|]] | ||
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==Norinco QBZ-97A== | ==Norinco QBZ-97A== | ||
The [[Norinco QBZ-97|QBZ-97A]], as hinted by its smaller trigger guard, appears in the game simply as the "QBZ-97". Other than its slightly different visual similarity, and that it's chambered in the 5.56x45mm NATO intermediate round, it performs similarly to the QBZ-95. | The [[Norinco QBZ-97|QBZ-97A]], as hinted by its smaller trigger guard, appears in the game simply as the "QBZ-97". Other than its slightly different visual similarity, and the that it's chambered in the 5.56x45mm NATO intermediate round, it performs similarly to the QBZ-95. | ||
[[File:QBZ97A.jpg|thumb|none|350px|Norinco QBZ-97A - 5.56x45mm]] | [[File:QBZ97A.jpg|thumb|none|350px|Norinco QBZ-97A - 5.56x45mm]] | ||
[[Image:CrossFire QBZ-97.jpg|thumb|none|600px|Norinco QBZ-97 in-game.]] | [[Image:CrossFire QBZ-97.jpg|thumb|none|600px|Norinco QBZ-97 in-game.]] | ||
==OTs-14 Groza== | |||
The [[OTs-14 Groza]] appears in the game in its alternative name, the "OC-14". It behaves more or less like the 9A-91, having the same damage output, accuracy, and low recoil. | |||
[[File:OTS-14.jpg|thumb|none|350px|OTs-14-4A-01 Groza - 9x39mm]] | |||
[[Image:CrossFire OTs-14 Groza.jpg|thumb|none|600px|OTs-14 Groza in-game.]] | |||
==Pindad SS2== | ==Pindad SS2== | ||
The [[Pindad SS2]] is featured in the game. It has well-balanced stats, having a moderate to high damage output, good accuracy, moderately fast rate of fire and controllable recoil. | The [[Pindad SS2]] is featured in the game. It has well-balanced stats, having a moderate to high damage output, good accuracy, a moderately fast rate of fire, and controllable recoil. | ||
[[File:SS2-V1.jpg|thumb|none|350px|Pindad SS2-V1 - 5.56x45mm NATO]] | [[File:SS2-V1.jpg|thumb|none|350px|Pindad SS2-V1 - 5.56x45mm NATO]] | ||
[[Image:CrossFire Pindad SS2.jpg|thumb|none|600px|Pindad SS2 in-game.]] | [[Image:CrossFire Pindad SS2.jpg|thumb|none|600px|Pindad SS2 in-game.]] | ||
==Pindad SS3 V2 CQB== | |||
The fake version of [[Pindad SS3 V2 CQB]] appears in the game. | |||
[[File:Pindad SS3 V2 CQB.jpg|thumb|none|350px|Pindad SS3 V2 CQB - 5.56x45mm NATO. This is a fake version of the rifle.]] | |||
==Remington R5 RGP== | |||
The [[Remington R5 RGP]] appears in the game, equipped with a vertical foregrip, a desert-tan Magpul magazine, and an M4's 4 positions collapsible stock. It has a high damage output, great accuracy, and a high rate of fire, and while its recoil is strong, it is still controllable. | |||
[[File:Remington R5 RGP.jpg|thumb|none|350px|Remington R5 RGP with Magpul PMag & CTR stock - 5.56x45mm]] | |||
[[Image:CrossFire Remington R5 RGP.jpg|thumb|none|600px|Remington R5 RGP in-game.]] | |||
==Ruger AC556== | |||
A fully "tacticool-ed" [[Ruger AC556]] appears in the game. It features a handguard that looks similar to the M14 EBR, an angled foregrip, and a retractable stock. | |||
[[File:RugerAC556.jpg|thumb|none|350px|Ruger AC556 Carbine - 5.56x45mm]] | |||
[[File:Mini 14 SCAR CQB stock.jpg|thumb|none|350px|Ruger Mini-14 with SCAR CQB stock - 5.56x45mm]] | |||
[[File:CF Ruger AC-556.jpg|thumb|none|600px|The "Ruger AC-556" in game.]] | |||
==Ruger Mini-14== | |||
The [[Ruger Mini-14]] appears in the game, incorrectly firing in fully-automatic mode like its AC-556 variant, but its rate of fire is tremendously slow. It curiously deals a higher damage output than the SCAR H, despite being chambered in an intermediate round. However, it is very accurate, single or burst shots from long range is an effective way of using the weapon. | |||
[[File:Ruger-Mini-14.jpg|thumb|none|350px|Ruger Mini-14 - 5.56x45mm]] | |||
[[Image:CrossFire Ruger Mini 14.jpg|thumb|none|600px|Ruger Mini-14 in-game.]] | |||
==Sa vz. 58 P== | ==Sa vz. 58 P== | ||
The [[Sa vz. 58 P]] appears in the game simply as the "VZ-58". It more or less performs similarly to the AK-47, but with a stronger recoil. | The [[Sa vz. 58 P]] appears in the game simply as the "VZ-58". It more or less performs similarly to the AK-47, but with a stronger recoil. | ||
[[ File:800px-Sa 58-JH01.jpg|thumb|none|350px| | [[File:800px-Sa 58-JH01.jpg|thumb|none|350px|Sa vz. 58 P - 7.62x39mm]] | ||
[[Image:CrossFire SA Vz.58.jpg|thumb|none|600px|SA Vz.58 in-game.]] | [[Image:CrossFire SA Vz.58.jpg|thumb|none|600px|SA Vz.58 in-game.]] | ||
==SIG SG 540== | ==SIG SG 540== | ||
The [[SIG SG 540]] appears in the game simply as the "SG540", and sports a dark green finish and a folded bipod. It's a balanced weapon, having decent damage output, good accuracy and controllable recoil. | The [[SIG SG 540]] appears in the game simply as the "SG540", and sports a dark green finish and a folded bipod. It's a balanced weapon, having decent damage output, good accuracy, and controllable recoil. | ||
[[File:Sig sg540 1.jpg|thumb|none|350px|SIG SG 540 with bipod - 5.56x45mm]] | [[File:Sig sg540 1.jpg|thumb|none|350px|SIG SG 540 with bipod - 5.56x45mm]] | ||
[[File:Crossfire-SG540.jpg|thumb|none|600px|SIG SG 540 in-game.]] | [[File:Crossfire-SG540.jpg|thumb|none|600px|SIG SG 540 in-game.]] | ||
==SIG SG 553 LB== | |||
The [[SIG SG 553 LB]] appears in the game. Like its appearance in Counter-Strike, it is equipped with an early-model ACOG scope, and when toggled it only zooms in on the screen. It is also equipped with a vertical foregrip. While it has a high damage output and rate of fire, it is quite unpopular due to its powerful recoil, even when using the scope. | |||
[[Image:SG 553 LB.jpg|thumb|350px|none|SIG SG 553 LB - 5.56x45mm]] | |||
[[File:CrossFire_SIG_SG_552.jpg|thumb|none|600px|SIG SG 553 in-game]] | |||
==SR-3M== | |||
The [[SR-3M]] appears in the game, erroneously categorized as an SMG. Despite this, it has a high damage output, great accuracy, and low recoil. | |||
[[File:SR-3M-vichr-30-mag.jpg|thumb|none|350px|SR-3M with 30 round magazine - 9x39mm]] | |||
[[File:CF SR-3M ingame.jpg|thumb|none|600px|SR-3M in-game]] | |||
==ST Kinetics SAR-21== | ==ST Kinetics SAR-21== | ||
The [[SAR-21]] appears in the game, equipped with a usable red dot scope. It has a slightly higher damage output than the M4A1 and good accuracy, but it has | The [[SAR-21]] appears in the game, equipped with a usable red dot scope. It has a slightly higher damage output than the M4A1 and good accuracy, but it has high recoil. | ||
[[Image:Sar21.jpg|thumb|none|350px|CIS SAR 21 - 5.56x45mm NATO]] | [[Image:Sar21.jpg|thumb|none|350px|CIS SAR 21 - 5.56x45mm NATO]] | ||
[[Image:CrossFire SAR 21.jpg|thumb|none|600px|SAR 21 in-game.]] | [[Image:CrossFire SAR 21.jpg|thumb|none|600px|SAR 21 in-game.]] | ||
==Steyr AUG A1== | ==Steyr AUG A1== | ||
The [[Steyr AUG A1]] appears in the game, equipped with its signature Swarovski | The [[Steyr AUG A1]] appears in the game, equipped with its signature Swarovski telescopic sight. Much like in [[Counter-Strike]], when you press RMB, you won't be able to use its sight, but it will only zoom in on the screen. It is very accurate, has a moderate damage output, and is well-suited for long-range engagements when used with the scope. | ||
[[Image:Steyr-AUG.jpg|thumb|none|350px|Steyr AUG-A1 - 5.56x45mm.]] | [[Image:Steyr-AUG.jpg|thumb|none|350px|Steyr AUG-A1 - 5.56x45mm.]] | ||
[[Image:CrossFire STEYR-Aug.jpg|thumb|none|600px|]] | [[Image:CrossFire STEYR-Aug.jpg|thumb|none|600px|]] | ||
==Steyr AUG A3-CQC== | ==Steyr AUG A3-CQC== | ||
The [[Steyr AUG A3-CQC]] appears in the game, equipped with an EOTech holographic sight. Unlike other weapons equipped with an EOTech sight, when you press RMB, it will only zoom in on the screen, much like the Steyr AUG A1. It behaves similarly to the Steyr AUG A1 | The [[Steyr AUG A3-CQC]] appears in the game, equipped with an EOTech holographic sight. Unlike other weapons equipped with an EOTech sight, when you press RMB, it will only zoom in on the screen, much like the Steyr AUG A1. It behaves similarly to the Steyr AUG A1 but has higher damage output and is more accurate. | ||
[[File:6.Steyr AUG A3.jpg|thumb|none|350px|Steyr AUG A3-CQC 18-inch barrel with Surefire M900 weaponlight foregrip and EOTech red dot sight - 5.56x45mm]] | [[File:6.Steyr AUG A3.jpg|thumb|none|350px|Steyr AUG A3-CQC 18-inch barrel with Surefire M900 weaponlight foregrip and EOTech red dot sight - 5.56x45mm]] | ||
[[File:CF Steyr AUG A3 ingame.jpg|thumb|none|600px|The Steyr AUG A3 in game. Note the HUD icon on the bottom right, where "Steyr" is misspelled as "Styer"]] | [[File:CF Steyr AUG A3 ingame.jpg|thumb|none|600px|The Steyr AUG A3 in game. Note the HUD icon on the bottom right, where "Steyr" is misspelled as "Styer"]] | ||
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[[Image:TKB-0111.jpg|thumb|none|350px|TKB-0111 - 5.45x39mm]] | [[Image:TKB-0111.jpg|thumb|none|350px|TKB-0111 - 5.45x39mm]] | ||
[[Image:CrossFire TKB 0111.jpg|thumb|none|600px|]] | [[Image:CrossFire TKB 0111.jpg|thumb|none|600px|]] | ||
==TKB-408== | |||
The [[TKB-408]] appears in the game. | |||
[[Image:TKB-408.jpg|thumb|none|350px|TKB-408 - 7.62x39mm]] | |||
[[Image:CrossFire TKB 408.jpg|thumb|none|600px|]] | |||
==Vektor CR-21 == | ==Vektor CR-21 == | ||
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==Vepr== | ==Vepr== | ||
The bullpup [[ | The bullpup [[Vepr]] appears in the game, equipped with a usable red dot sight. While it has high damage output, it has low accuracy and a powerful recoil. | ||
[[File:Vepr scoped.jpg|thumb|none|350px|Vepr with scope - 5.45x39mm]] | [[File:Vepr scoped.jpg|thumb|none|350px|Vepr with scope - 5.45x39mm]] | ||
[[File:CrossFire Vepr.jpg|thumb|600px|none|Vepr in-game.]] | [[File:CrossFire Vepr.jpg|thumb|600px|none|Vepr in-game.]] | ||
==Zastava LKP PAP== | ==Zastava LKP PAP== | ||
The [[Zastava LKP PAP]] appears in the game | The [[Zastava LKP PAP]] appears in the game erroneously as the "[[AK-47#Zastava M21|Zastava M21]]", with a 10-round magazine that incorrectly holds 30 rounds, and an incorrect full-auto capability (all of which would be correct for an actual M21, but not for the LKP PAP). | ||
[[File:Zastava LKP PAP.jpg|thumb|none|450px|Zastava LKP PAP - 7.62x39mm]] | [[File:Zastava LKP PAP.jpg|thumb|none|450px|Zastava LKP PAP - 7.62x39mm]] | ||
[[File:Zastava M21 s.jpg|thumb|none|450px|An actual Zastava M21S, for comparison - 5.56x45mm NATO]] | [[File:Zastava M21 s.jpg|thumb|none|450px|An actual Zastava M21S, for comparison - 5.56x45mm NATO]] | ||
[[File:CrossFire Zastava M21.jpg|thumb|600px|none|The Zastava LKP PAP in-game.]] | [[File:CrossFire Zastava M21.jpg|thumb|600px|none|The Zastava LKP PAP in-game.]] | ||
==Z-M LR 300== | ==Z-M LR 300== | ||
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==ASh-12.7== | ==ASh-12.7== | ||
The [[ASh-12.7]] appears in the game, where it can only fire in semi-automatic mode only, despite the real weapon also being capable of fully-automatic fire. As it is chambered in the 12.7x55mm cartridge (the same as the RSh-12), it has very high damage output | The [[ASh-12.7]] appears in the game, where it can only fire in semi-automatic mode only, despite the real weapon also being capable of fully-automatic fire. As it is chambered in the 12.7x55mm cartridge (the same as the RSh-12), it has a very high damage output and has great accuracy. However, it has a rather low-capacity magazine (20 rounds), so careful shots are required when using this weapon. | ||
[[File:ASh-12.jpg|thumb|350px|none|ASh-12.7 - 12.7x55mm]] | [[File:ASh-12.jpg|thumb|350px|none|ASh-12.7 - 12.7x55mm]] | ||
[[File:CrossFire ASh 12.jpg|thumb|600px|none|ASh-12.7 in-game.]] | [[File:CrossFire ASh 12.jpg|thumb|600px|none|ASh-12.7 in-game.]] | ||
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==FN FAL== | ==FN FAL== | ||
The [[FN FAL]] appears in the game. Despite being chambered in the 7.62x51mm cartridge, its damage output is only slightly better than the M4A1 | The [[FN FAL]] appears in the game. Despite being chambered in the 7.62x51mm cartridge, its damage output is only slightly better than the M4A1 and has a slow rate of fire. A more powerful version of the FAL exists in the game called the FAL Camo. Usable only by the randomly selected Hero player in the Hero Mutation gamemode, the FAL Camo is equipped with an M203 grenade launcher as well as an expanded magazine capacity of 60 rounds. The grenade launcher is oddly capable of firing up to three grenades before reloading, despite the M203 is a single shot launcher. | ||
[[File:FN FAL 50 00.jpg|thumb|none|350px|FN FAL 50.00. The in-game model has a wooden stock. - 7.62x51mm NATO]] | [[File:FN FAL 50 00.jpg|thumb|none|350px|FN FAL 50.00. The in-game model has a wooden stock. - 7.62x51mm NATO]] | ||
[[File:CF FN-FAL ingame.jpg|thumb|none|600px|The FN FAL in-game]] | [[File:CF FN-FAL ingame.jpg|thumb|none|600px|The FN FAL in-game]] | ||
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==FN SCAR-H== | ==FN SCAR-H== | ||
The [[FN SCAR-H]] appears in the game as the "SCAR Heavy". Its high damage output, stable recoil and relatively fast rate of fire is rather controllable, but is only very effective in close-range engagements, as | The [[FN SCAR-H]] appears in the game as the "SCAR Heavy". Its high damage output, stable recoil, and relatively fast rate of fire is rather controllable, but is only very effective in close-range engagements, as their accuracy is rather bad. | ||
[[ | [[File:SCAR-H CQC.jpg|thumb|none|400px|FN SCAR-H CQC - 7.62x51mm NATO.]] | ||
[[Image:CrossFire SCAR-Heavy.jpg|thumb|none|600px|FN Scar-H in-game.]] | [[Image:CrossFire SCAR-Heavy.jpg|thumb|none|600px|FN Scar-H in-game.]] | ||
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==Heckler & Koch HK417== | ==Heckler & Koch HK417== | ||
The [[Heckler & Koch HK417]] with a 16" barrel is included in the game, depicted as firing in full-auto and uses 30-round magazines. Like the FAL, it has a slow rate of fire | The [[Heckler & Koch HK417]] with a 16" barrel is included in the game, depicted as firing in full-auto, and uses 30-round magazines. Like the FAL, it has a slow rate of fire but has a high damage output. | ||
[[File:Hk417 16in.jpg|thumb|none|350px|Heckler & Koch HK417 with 16" barrel - 7.62x51mm NATO]] | [[File:Hk417 16in.jpg|thumb|none|350px|Heckler & Koch HK417 with 16" barrel - 7.62x51mm NATO]] | ||
[[File:CrossFire HK 417.jpg|thumb|none|600px|HK417 in-game]] | [[File:CrossFire HK 417.jpg|thumb|none|600px|HK417 in-game]] | ||
==IMI Galil ARM 7.62== | ==IMI Galil ARM 7.62== | ||
The [[Galil 7.62|Galil ARM 7.62]] appears in the game, where it performs similar to the AK-74 and QBZ-95. It has medium to high damage | The [[Galil 7.62|Galil ARM 7.62]] appears in the game, where it performs similar to the AK-74 and QBZ-95. It has medium to high damage output, has good accuracy, and controllable recoil. But, firing while running will decrease its accuracy, so it is advised to shoot in bursts when moving. | ||
[[File:Galilarm-05.jpg|thumb|none|350px|IMI Galil 7.62x51mm NATO variant.]] | [[File:Galilarm-05.jpg|thumb|none|350px|IMI Galil 7.62x51mm NATO variant.]] | ||
[[Image:CrossFire_Galil_ARM.jpg|thumb|none|600px|Galil ARM in-game.]] | [[Image:CrossFire_Galil_ARM.jpg|thumb|none|600px|Galil ARM in-game.]] | ||
==M14== | ==M14== | ||
The [[M14]] appears in-game as a fully-automatic rifle with an incorrect magazine size of 30 rounds despite being modeled with a 20-round | The [[M14]] appears in-game as a fully-automatic rifle with an incorrect magazine size of 30 rounds despite being modeled with a 20-round magazine, and also has the damage and recoil of the M4A1 (which is very incorrect, as the M14's 7.62x51mm rounds are much more powerful than the M4A1's 5.56x45mm, and the M14 on full-auto is virtually uncontrollable). | ||
[[Image:M14Rifle.jpg|thumb|none|350px|M14 rifle - 7.62x51mm NATO]] | [[Image:M14Rifle.jpg|thumb|none|350px|M14 rifle - 7.62x51mm NATO]] | ||
[[File:CrossFire M14.jpg|thumb|none|600px|M14 in-game.]] | [[File:CrossFire M14.jpg|thumb|none|600px|M14 in-game.]] | ||
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==Mossberg 464 SPX== | ==Mossberg 464 SPX== | ||
The [[Mossberg Model | The [[Mossberg Model 464]] in appears in CrossFire as the tactical SPX model (featuring Picatinny rails, a six-position collapsible stock, and fiber optic 3 dot sights). It offers superior power, firing speed, and reloading speed compared to the Winchester in-game, but has a much lower magazine capacity of six rounds. | ||
[[File:Mossberg464spx.jpg|thumb|none|350px|Mossberg 464 SPX - .30-30 Winchester]] | [[File:Mossberg464spx.jpg|thumb|none|350px|Mossberg 464 SPX - .30-30 Winchester]] | ||
[[File:CrossFire Mossberg 464 SPX.jpg|thumb|none|600px|Mossberg 464 SPX in-game.]] | [[File:CrossFire Mossberg 464 SPX.jpg|thumb|none|600px|Mossberg 464 SPX in-game.]] | ||
==SIG | ==SIG Sauer SIG716== | ||
The [[SIG-Sauer 716 Series|SIG | The [[SIG-Sauer 716 Series|SIG Sauer SIG716]] appears in the game as the "SIG 716". It fires in full-auto and uses 20-round magazines. Like the FAL, it has a slow rate of fire, but with slightly less stopping power. | ||
[[File:SIG716 Patrol.jpg|thumb|none|350px|SIG Sauer SIG716 Patrol - 7.62x51mm NATO]] | [[File:SIG716 Patrol.jpg|thumb|none|350px|SIG Sauer SIG716 Patrol - 7.62x51mm NATO]] | ||
[[File:CF SIG-716 ingame.jpg|thumb|none|600px|The | [[File:CF SIG-716 ingame.jpg|thumb|none|600px|The SIG716 in-game]] | ||
==Winchester Model 1873 carbine== | ==Winchester Model 1873 carbine== | ||
The [[Winchester Model 1873]] appears in-game as the first lever-action rifle. It has a capacity of either 8 or 12 rounds, depending on server. Despite being a rifle, it has the damage characteristics of a video game shotgun: it is capable of a 1-shot kill at point blank range, but rapidly loses damage over range, to the point that a 50 meter shot deals only 3 damage. Due to this and | The [[Winchester Model 1873]] appears in-game as the first lever-action rifle. It has a capacity of either 8 or 12 rounds, depending on the server. Despite being a rifle, it has the damage characteristics of a video game shotgun: it is capable of a 1-shot kill at point blank range, but rapidly loses damage over range, to the point that a 50-meter shot deals only 3 damage. Due to this and it's very slow to reload speed, it is considered a joke weapon in CrossFire. | ||
[[Image:Winchester1873.jpg|thumb|none|350px|Winchester Model 1873 carbine - 1st generation rifle - 44-40 Winchester]] | [[Image:Winchester1873.jpg|thumb|none|350px|Winchester Model 1873 carbine - 1st generation rifle - 44-40 Winchester]] | ||
[[Image:CrossFire Winchester.jpg|thumb|none|600px|Winchster Model 1873 carbine in-game.]] | [[Image:CrossFire Winchester.jpg|thumb|none|600px|Winchster Model 1873 carbine in-game.]] | ||
=Sniper Rifles= | =Sniper Rifles= | ||
==Accuracy International AWM== | ==Accuracy International AWM== | ||
The [[Accuracy International AWM]] is the most popular sniper rifle in the game, just like in Counter Strike. The standard AWM in some servers has the correct capacity of 5 rounds, while in others it has 10 rounds. | The [[Accuracy International AWM]] is the most popular sniper rifle in the game, just like in Counter Strike. The standard AWM in some servers has the correct capacity of 5 rounds, while in others it has 10 rounds. | ||
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==Barrett M82A1M== | ==Barrett M82A1M== | ||
The [[Barrett M82A1M]] appears in the game as a slow firing but extremely powerful sniper rifle. It inflicts a one-shot kill to any body part at any range. It completely bypasses shootable obstacles, still inflicting one shot stops regardless. It is capable of killing up to three enemies lined up together. In CrossFire's Mutation Modes where players are split into soldier and mutant factions, the M82A1 deals very powerful damage, outright killing mutants with a headshot. | The [[Barrett M82A1M]] appears in the game as a slow-firing but an extremely powerful sniper rifle. It inflicts a one-shot kill to any body part at any range. It completely bypasses shootable obstacles, still inflicting one-shot stops regardless. It is capable of killing up to three enemies lined up together. In CrossFire's Mutation Modes where players are split into a soldier and mutant factions, the M82A1 deals very powerful damage, outright killing mutants with a headshot. | ||
The one-shot kill to any body part is also shared by other .50 caliber sniper rifles in the game, like the AR-50A1 and OM-50 Nemesis. | The one-shot kill to any body part is also shared by other .50 caliber sniper rifles in the game, like the AR-50A1 and OM-50 Nemesis. | ||
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==Heckler & Koch SL8== | ==Heckler & Koch SL8== | ||
The [[Heckler & Koch SL8]] appears in the game as the "SL8", equipped with a variable scope. Being one of the semi-automatic sniper rifles in the game, and | The [[Heckler & Koch SL8]] appears in the game as the "SL8", equipped with a variable scope. Being one of the semi-automatic sniper rifles in the game, and having the highest capacity of 20 rounds (despite being modeled with 10-round magazines), it has lower damage than most bolt-action sniper rifles in the game. | ||
[[File:H&KSL8Tactical.jpg|thumb|none|350px|Heckler & Koch SL8-1 Tactical Match Rifle - 5.56x45mm. The SL8 model in the game closely resembles this variant.]] | [[File:H&KSL8Tactical.jpg|thumb|none|350px|Heckler & Koch SL8-1 Tactical Match Rifle - 5.56x45mm. The SL8 model in the game closely resembles this variant.]] | ||
[[File:CF HK-SL8 ingame.jpg|thumb|none|600px|H&K SL8 in-game]] | [[File:CF HK-SL8 ingame.jpg|thumb|none|600px|H&K SL8 in-game]] | ||
==Iver Johnson AMAC-1500== | ==Iver Johnson AMAC-1500== | ||
The [[Iver Johnson AMAC-1500]] which was derived from the Haskins RAI Model 500 is featured in CrossFire as the "RAI Model 500". This very rare sniper rifle was available only | The [[Iver Johnson AMAC-1500]] which was derived from the Haskins RAI Model 500 is featured in CrossFire as the "RAI Model 500". This very rare sniper rifle was available only on CrossFire Japan's server until its shutdown in March 2018. | ||
[[File:Amac-1500.jpg|thumb|none|350px|Iver Johnson AMAC-1500 - .50 BMG]] | [[File:Amac-1500.jpg|thumb|none|350px|Iver Johnson AMAC-1500 - .50 BMG]] | ||
[[File:CrossFire RAI Model 500.jpg|thumb|none|600px|RAI Model 500 in-game]] | [[File:CrossFire RAI Model 500.jpg|thumb|none|600px|RAI Model 500 in-game]] | ||
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==Remington 700== | ==Remington 700== | ||
The [[Remington 700]] appears in-game as the starting sniper rifle. It is unable to inflict a one shot kill to the upper body like most sniper rifles | The [[Remington 700]] appears in-game as the starting sniper rifle. It is unable to inflict a one-shot kill to the upper body like most sniper rifles and requires headshots to do so. | ||
[[Image:RemingtonPSS700.jpg|thumb|none|350px|Remington 700PSS with Harris bipod, in .300 Win Mag]] | [[Image:RemingtonPSS700.jpg|thumb|none|350px|Remington 700PSS with Harris bipod, in .300 Win Mag]] | ||
[[Image:CrossFire M700.jpg|thumb|none|600px|Remington 700 in-game.]] | [[Image:CrossFire M700.jpg|thumb|none|600px|Remington 700 in-game.]] | ||
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[[File:VSK94.jpg|thumb|none|350px|VSK-94 with PKS-07 scope - 9x39mm]] | [[File:VSK94.jpg|thumb|none|350px|VSK-94 with PKS-07 scope - 9x39mm]] | ||
[[File:CrossFire VSK 94.jpg|thumb|none|600px|VSK-94 in-game.]] | [[File:CrossFire VSK 94.jpg|thumb|none|600px|VSK-94 in-game.]] | ||
==VSSK Vykhlop== | |||
The [[VSSK Vykhlop]] appears in the game. | |||
[[Image:VSSK50.jpg|thumb|none|350px|VSSK Vykhlop - 12.7x55mm]] | |||
[[Image:CrossFire VSSK.jpg|thumb|none|600px|]] | |||
==Walther WA 2000== | ==Walther WA 2000== | ||
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==ZVI Falcon== | ==ZVI Falcon== | ||
The [[ZVI Falcon]] appears in the game as the "Falcon OP-99". A bullpup anti-materiel sniper rifle | The [[ZVI Falcon]] appears in the game as the "Falcon OP-99". A bullpup anti-materiel sniper rifle has a magazine cutoff that requires the shooter to manually load cartridges after each shot. It has a two-round capacity in-game despite lacking its short magazine which held two rounds and effectively making it a single shot rifle. | ||
Like other .50 caliber sniper rifles in CrossFire, it is capable of a 1-shot kill at any distance and through cover. | Like other .50 caliber sniper rifles in CrossFire, it is capable of a 1-shot kill at any distance and through the cover. | ||
[[File:Sniper Rifle Falcon.jpg|thumb|none|350px|ZVI Falcon OP-99 - .50 BMG]] | [[File:Sniper Rifle Falcon.jpg|thumb|none|350px|ZVI Falcon OP-99 - .50 BMG]] | ||
[[File:CrossFire Falcon OP 99.jpg|thumb|none|600px|Falcon OP-99 in-game.]] | [[File:CrossFire Falcon OP 99.jpg|thumb|none|600px|Falcon OP-99 in-game.]] | ||
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==Benelli M4 Super 90== | ==Benelli M4 Super 90== | ||
The [[Benelli M4]] appears in the game | The [[Benelli M4]] appears in the game and is somehow named the "XM1014", the prototype version of the Benelli M1014 shotgun used by the US military. Its model is correctly depicted as capable of firing 7 rounds, and its stock retracted. It is notable that green shells are inserted during a reload, indicating that it's a slug round, although when it fires it shoots out regular buckshot. | ||
[[File:M4Super90.jpg|thumb|none|350px|Benelli M4 Super 90 with 7-shot tube - 12 gauge]] | [[File:M4Super90.jpg|thumb|none|350px|Benelli M4 Super 90 with 7-shot tube - 12 gauge]] | ||
[[File:CF XM1014 ingame.jpg|thumb|none|600px|The Benelli M4 in-game.]] | [[File:CF XM1014 ingame.jpg|thumb|none|600px|The Benelli M4 in-game.]] | ||
==Beretta 687 EELL Diamond Pigeon== | ==Beretta 687 EELL Diamond Pigeon== | ||
The Beretta 687 EELL Diamond Pigeon appears in-game as the "687 EELL Diamond Pigeon". It is the first over/under shotgun in CrossFire and is notoriously powerful. It is capable of 1-shot killing enemies up to 30 meters, and can two shot kill beyond that distance. It also has a fast reload speed, with its reskin variants being even faster as they drop two shells in the chambers at once, compared to the original's one shell at a time. | The [[Beretta 682|Beretta 687 EELL Diamond Pigeon]] appears in-game as the "687 EELL Diamond Pigeon". It is the first over/under shotgun in CrossFire and is notoriously powerful. It is capable of 1-shot killing enemies up to 30 meters, and can two-shot kill beyond that distance. It also has a fast reload speed, with its reskin variants being even faster as they drop two shells in the chambers at once, compared to the original's one shell at a time. | ||
[[File:Beretta_682.jpg|thumb|none|350px|Beretta Model 682 - 12 gauge. Not the 687 Diamond Pigeon model, but close enough.]] | [[File:Beretta_682.jpg|thumb|none|350px|Beretta Model 682 - 12 gauge. Not the 687 Diamond Pigeon model, but close enough.]] | ||
[[File:CrossFire 687 Diamond Pigeon.jpg|thumb|none|600px|687 EELL Diamond Pigeon in-game.]] | [[File:CrossFire 687 Diamond Pigeon.jpg|thumb|none|600px|687 EELL Diamond Pigeon in-game.]] | ||
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==KS-23== | ==KS-23== | ||
The [[KS-23]] shotgun carbine appears in the game as a powerful shotgun. It is depicted being loaded with standard size red shells, instead of its 4 gauge paper & brass shells (6 gauge in American/British standards). | The [[KS-23]] shotgun carbine appears in the game as a powerful shotgun. It is depicted as being loaded with standard-size red shells, instead of its 4 gauge paper & brass shells (6 gauge in American/British standards). | ||
[[Image:Ks23-1.jpg|thumb|none|350px|KS-23 with a fixed wooden stock - 23mm]] | [[Image:Ks23-1.jpg|thumb|none|350px|KS-23 with a fixed wooden stock - 23mm]] | ||
[[Image:CrossFire KS 23.jpg|thumb|none|600px|The KS-23 in-game.]] | [[Image:CrossFire KS 23.jpg|thumb|none|600px|The KS-23 in-game.]] | ||
==Mossberg 590 Chainsaw== | ==Mossberg 590 Chainsaw== | ||
One of the game's more bizarre shotgun options, the [[Mossberg 590 Cruiser|Mossberg 590 Chainsaw]], a variant of the [[Mossberg 590 Cruiser]] with a chainsaw-like overhead grip attached to the forend, is a usable shotgun in-game. It holds 6 shells | One of the game's more bizarre shotgun options, the [[Mossberg 590 Cruiser|Mossberg 590 Chainsaw]], a variant of the [[Mossberg 590 Cruiser]] with a chainsaw-like overhead grip attached to the forend, is a usable shotgun in-game. It holds 6 shells and features an unusable pump-mounted flashlight. | ||
[[File:Mossberg 500 Chainsaw.jpg|thumb|none|350px|Mossberg 590 Chainsaw - 12 gauge]] | [[File:Mossberg 500 Chainsaw.jpg|thumb|none|350px|Mossberg 590 Chainsaw - 12 gauge]] | ||
[[File:CrossFire Mossberg 500 Chainsaw.jpg|thumb|none|600px|The Mossberg in first-person. Exactly how this is supposed to work isn't entirely clear; the player character's right hand is on the pump, but the weapon is on the right side of the screen, so unless they have 2 right arms, they'd have to awkwardly bend their left arm in front of their chest to actually reach the trigger, and effectively punch themselves in the ribs every time they fired. (If that doesn't make sense, try to pantomime using a shotgun like this).]] | [[File:CrossFire Mossberg 500 Chainsaw.jpg|thumb|none|600px|The Mossberg in first-person. Exactly how this is supposed to work isn't entirely clear; the player character's right hand is on the pump, but the weapon is on the right side of the screen, so unless they have 2 right arms, they'd have to awkwardly bend their left arm in front of their chest to actually reach the trigger, and effectively punch themselves in the ribs every time they fired. (If that doesn't make sense, try to pantomime using a shotgun like this).]] | ||
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==Remington Model 870== | ==Remington Model 870== | ||
The [[Remington Model 870]] appears in game, with standard, breacher, and bayonet variants. All of them are equipped with shotgun shell holders. | The [[Remington Model 870]] appears in-game, with standard, breacher, and bayonet variants. All of them are equipped with shotgun shell holders. | ||
[[Image:Rem870PoliceBlack.jpg|350px|thumb|none|Remington 870 - 12 gauge]] | [[Image:Rem870PoliceBlack.jpg|350px|thumb|none|Remington 870 - 12 gauge]] | ||
[[File:CrossFire Remington 870.jpg|thumb|none|600px|The Remington 870 in-game.]] | [[File:CrossFire Remington 870.jpg|thumb|none|600px|The Remington 870 in-game.]] | ||
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'''Remington 870 Knife''' | '''Remington 870 Knife''' | ||
[[Image:P1010021.JPG|thumb|none|350px|Short barreled Remington 870 with AR-15 stock and pistol grip adapter and full-length picatinny rail system - 12 gauge]] | [[Image:P1010021.JPG|thumb|none|350px|Short barreled Remington 870 with AR-15 stock and pistol grip adapter and full-length picatinny rail system - 12 gauge]] | ||
[[File:CrossFire Remington 870 Knife.jpg|thumb|none|600px|Remington 870 with a fixed bayonet and sawed off barrel. It has been fitted with a top rail, a bayonet lug, a collapsible stock, and ghost ring sights.]] | [[File:CrossFire Remington 870 Knife.jpg|thumb|none|600px|Remington 870 with a fixed bayonet and sawed-off barrel. It has been fitted with a top rail, a bayonet lug, a collapsible stock, and ghost ring sights.]] | ||
==Sawed-Off Double Barrelled Shotgun== | ==Sawed-Off Double Barrelled Shotgun== | ||
Dual wielded [[12 Gauge Double Barreled Shotgun|sawed-off double barrel shotguns]] appear in-game as a secondary weapon. Despite being sawed-off, they still feature front and rear sights. | Dual wielded [[12 Gauge Double Barreled Shotgun|sawed-off double-barrel shotguns]] appear in-game as a secondary weapon. Despite being sawed-off, they still feature front and rear sights. | ||
[[File:Remington SBS.jpg|thumb|350px|none|Remington SBS - 12 Gauge]] | [[File:Remington SBS.jpg|thumb|350px|none|Remington SBS - 12 Gauge]] | ||
[[Image:CrossFire Dual Double Barrel.jpg|thumb|none|600px|Dual Double Barrel Shotguns in-game.]] | [[Image:CrossFire Dual Double Barrel.jpg|thumb|none|600px|Dual Double Barrel Shotguns in-game.]] | ||
==Serbu Super Shorty== | ==Serbu Super Shorty== | ||
The [[Serbu Super Shorty]] appears in the game with a 3 round capacity. Despite this and | The [[Serbu Super Shorty]] appears in the game with a 3 round capacity. Despite this and having a huge crosshair, it is very powerful at close range. | ||
[[File:Super Shorty (870).jpg|thumb|350px|none|Serbu Super Shorty - 12 Gauge]] | [[File:Super Shorty (870).jpg|thumb|350px|none|Serbu Super Shorty - 12 Gauge]] | ||
[[File:CrossFire Serbu Super Shorty.jpg|thumb|none|600px|Serbu Super Shorty in-game.]] | [[File:CrossFire Serbu Super Shorty.jpg|thumb|none|600px|Serbu Super Shorty in-game.]] | ||
==SPAS-12== | ==SPAS-12== | ||
The [[SPAS-12]] appears in the game in standard and slug variants. The 12 Gauge slugs used by the SPAS-12 variants are capable of a 1-hit kill when aimed at | The [[SPAS-12]] appears in the game in standard and slug variants. The 12 Gauge slugs used by the SPAS-12 variants are capable of a 1-hit kill when aimed at anybody part up to medium range. | ||
[[Image:Franchi-SPAS12.jpg|thumb|350px|none|Franchi SPAS-12 with stock folded and butt-hook removed- 12 GA]] | [[Image:Franchi-SPAS12.jpg|thumb|350px|none|Franchi SPAS-12 with stock folded and butt-hook removed- 12 GA]] | ||
[[Image:CrossFire SPAS-12.jpg|thumb|none|600px|SPAS-12 in-game.]] | [[Image:CrossFire SPAS-12.jpg|thumb|none|600px|SPAS-12 in-game.]] | ||
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==SRM Arms Model 1208== | ==SRM Arms Model 1208== | ||
The [[ | The [[SRM Arms Model 1208]] appears in the game, incorrectly referred to as the Model 1216 variant; just to confuse matters more, it holds 12 rounds, like the Model 1212 variant. The player character rotates the magazine cluster after each shot; while this isn't strictly necessary (one can simply empty one magazine tube, then switch to the next one), it was likely done both for balance reasons, and to avoid having to code in an animation that plays every 3 shots. | ||
[[File:SRM 1208.jpg|thumb|450px|none|SRM Arms Model 1208 - 12 gauge]] | [[File:SRM 1208.jpg|thumb|450px|none|SRM Arms Model 1208 - 12 gauge]] | ||
[[File:CrossFire M1216.jpg|thumb|none|600px|The Model 1208 in-game.]] | [[File:CrossFire M1216.jpg|thumb|none|600px|The Model 1208 in-game.]] | ||
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The [[Chauchat]] appears in-game under the more formal designation "CSRG M1915". It is considered by many to be the worst machine gun in the game, with a lowest-in-class capacity (an ostensibly-correct 20 rounds, though in practice magazines were often loaded with 19 to reduce the frequency of jams) and an also-appropriate low rate of fire, offset by high per-shot damage and accuracy. | The [[Chauchat]] appears in-game under the more formal designation "CSRG M1915". It is considered by many to be the worst machine gun in the game, with a lowest-in-class capacity (an ostensibly-correct 20 rounds, though in practice magazines were often loaded with 19 to reduce the frequency of jams) and an also-appropriate low rate of fire, offset by high per-shot damage and accuracy. | ||
[[File:Chauchat without sights.jpg|thumb|none|450px|Chauchat Mle 1915 - 8x50mmR Lebel]] | [[File:Chauchat without sights.jpg|thumb|none|450px|Chauchat Mle 1915 - 8x50mmR Lebel]] | ||
[[File:CF CSRG-M1915 ingame.jpg|thumb|none|600px|The Chauchat in-game. Note how the player character holds the weapon by its magazine rather than the integrated foregrip; said magazine features textured-on cartridges that never deplete (not to mention that, judging by the position of the follower, it isn't even full to begin with). It's not particularly clear ''why'' | [[File:CF CSRG-M1915 ingame.jpg|thumb|none|600px|The Chauchat in-game. Note how the player character holds the weapon by its magazine rather than the integrated foregrip; said magazine features textured-on cartridges that never deplete (not to mention that, judging by the position of the follower, it isn't even full, to begin with). It's not particularly clear ''why'' since the real weapon's magazines have their viewing windows on the other side (being meant for the gunner's assistant, not the gunner themselves), which could conveniently hide all these issues.]] | ||
==Degtyaryov DPM== | ==Degtyaryov DPM== | ||
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The [[Diemaco/Colt Canada C7/C7A1 LSW]] appears in-game, and is incorrectly referred to as the "M16A3 LMG" (the [[M16A3]] actually being a fully-automatic variant of the [[M16A2]]). It is equipped with a 100-round Beta-C drum magazine, a vertical foregrip, and an ACOG scope that incorrectly functions like a red dot sight. | The [[Diemaco/Colt Canada C7/C7A1 LSW]] appears in-game, and is incorrectly referred to as the "M16A3 LMG" (the [[M16A3]] actually being a fully-automatic variant of the [[M16A2]]). It is equipped with a 100-round Beta-C drum magazine, a vertical foregrip, and an ACOG scope that incorrectly functions like a red dot sight. | ||
[[File:Model 950 C7A1 LSW.jpg|thumb|none|450px|Diemaco/Colt Canada C7A1 LSW - 5.56x45mm NATO]] | [[File:Model 950 C7A1 LSW.jpg|thumb|none|450px|Diemaco/Colt Canada C7A1 LSW - 5.56x45mm NATO]] | ||
[[File:CF M16A3 ingame.jpg|thumb|none|600px|The C7A1 LSW in-game. Note how the ACOG scope has a set of BUIS on the top; these aren't usable, possibly because the rear sight doesn't actually have a hole modeled into it. Also note the visible rounds in the Beta-C magazine; as one would expect, these never go anywhere.]] | [[File:CF M16A3 ingame.jpg|thumb|none|600px|The C7A1 LSW in-game. Note how the ACOG scope has a set of BUIS on the top; these aren't usable, possibly because the rear sight doesn't actually have a hole modeled into it. Also, note the visible rounds in the Beta-C magazine; as one would expect, these never go anywhere.]] | ||
== | ==M240B== | ||
The [[ | The [[M240B]] is another one of the game's usable machine guns, with good damage and accuracy at the cost of it being heavy, hard-kicking, and slow to draw and reload. Lacking a belt box, it feeds from a 100-round loose belt. | ||
[[File:M240-1.jpg|thumb|none|450px| | [[File:M240-1.jpg|thumb|none|450px|M240B - 7.62x51mm NATO]] | ||
[[File:CrossFire M240.jpg|thumb|none|600px|The | [[File:CrossFire M240.jpg|thumb|none|600px|The M240B in-game.]] | ||
==FN M249 SAW== | ==FN M249 SAW== | ||
The [[FN M249 SAW]] appears in-game as the "M249 Minimi"; it features a full synthetic solid stock, a 200-round belt box, and a noticeably shorter barrel (more on par with the [[M249 Paratrooper SAW]] than the standard variant). | The [[FN M249 SAW]] appears in-game as the "M249 Minimi"; it features a full synthetic solid stock, a 200-round belt box, and a noticeably shorter barrel (more on par with the [[M249 Paratrooper SAW]] than the standard variant). | ||
[[File:Fn m249saw mk2 10-1-.jpg|thumb|none|350px|FN M249 SAW - 5.56x45mm NATO]] | [[File:Fn m249saw mk2 10-1-.jpg|thumb|none|350px|FN M249 SAW - 5.56x45mm NATO]] | ||
[[File:CrossFire M249.jpg|thumb|none|600px|The M249 in-game. Note the incorrect 150-round capacity; this is only a feature in the Philippines-specific version, with all the other versions of the game instead giving it a still-incorrect 100-round capacity.]] | [[File:CrossFire M249.jpg|thumb|none|600px|The M249 in-game. Note the incorrect 150-round capacity; this is only a feature in the Philippines-specific version, with all the other versions of the game instead of giving it a still-incorrect 100-round capacity.]] | ||
==FN Minimi SPW== | ==FN Minimi SPW== | ||
The [[ | The [[FN Minimi SPW]], referred to in-game as the "M249 Minimi SPW" (despite not actually being designated the M249, or even being in service with the US military), is also available. It is fitted with a foregrip and 100-round cloth ammo bag (with a correct capacity this time around); compared to the [[M249]], it kicks harder (likely due to the fact that the stock is always collapsed), and it somewhat nonsensically does more damage in exchange for a reduced rate of fire. | ||
[[File:FNminimiSPW.jpg|thumb|none|450px|FN Minimi SPW with foregrip and 100-round cloth ammo bag - 5.56x45mm NATO]] | [[File:FNminimiSPW.jpg|thumb|none|450px|FN Minimi SPW with foregrip and 100-round cloth ammo bag - 5.56x45mm NATO]] | ||
==GE M134 Minigun== | ==GE M134 Minigun== | ||
A ''[[Terminator 2]]''-style handheld [[GE M134 Minigun]] is available in-game, referred to simply as the "Gatling Gun". It has a capacity of 150 rounds, and like most videogame miniguns, it has a slower rate | A ''[[Terminator 2]]''-style handheld [[GE M134 Minigun]] is available in-game, referred to simply as the "Gatling Gun". It has a capacity of 150 rounds, and like most videogame miniguns, it has a slower rate of fire in-game than in real life. | ||
[[File:Minigun_2.JPG|thumb|none|450px|Handheld GE M134 Minigun (airsoft replica) - 7.62x51mm NATO]] | [[File:Minigun_2.JPG|thumb|none|450px|Handheld GE M134 Minigun (airsoft replica) - 7.62x51mm NATO]] | ||
[[File:CrossFire Gatling Gun.jpg|thumb|none|600px|The "Gatling Gun" in-game. Note that, as with the chainsaw-gripped [[Mossberg 590]], the character incorrectly holds the weapon on the right side of the screen, with their right hand on the forward grip, leaving no reasonable place for their left hand to go.]] | [[File:CrossFire Gatling Gun.jpg|thumb|none|600px|The "Gatling Gun" in-game. Note that, as with the chainsaw-gripped [[Mossberg 590]], the character incorrectly holds the weapon on the right side of the screen, with their right hand on the forward grip, leaving no reasonable place for their left hand to go.]] | ||
==Heckler & Koch HK21E== | ==Heckler & Koch HK21E== | ||
The "HK21" in-game is a [[Heckler & Koch HK21E]] (as noted by its club-foot stock and polymer lower receiver); among its noteworthy features | The "HK21" in-game is a [[Heckler & Koch HK21E]] (as noted by its club-foot stock and polymer lower receiver); among its noteworthy features is a zoom function that doesn't correspond to any sort of visible optic, an incorrect 80-round capacity in what seems to be a 100-round belt box, and a somewhat curiously shortened barrel and handguard (being slightly shorter than a [[Heckler & Koch G3KA4]], but a bit longer than an [[HK51]]). | ||
[[File:HK21E.jpg|thumb|none|450px|Heckler & Koch HK21E - 7.62x51mm NATO]] | [[File:HK21E.jpg|thumb|none|450px|Heckler & Koch HK21E - 7.62x51mm NATO]] | ||
[[File:CrossFire HK21.jpg|thumb|none|600px|The HK21E in-game.]] | [[File:CrossFire HK21.jpg|thumb|none|600px|The HK21E in-game.]] | ||
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==IMI Negev NG7== | ==IMI Negev NG7== | ||
The [[ | The [[IMI Negev NG7]] appears in-game, as a machine gun with balanced stats and a usable red-dot sight. | ||
[[File:IWI Negev NG7.jpg|thumb|none|450px|IMI Negev NG7 - 7.62x51mm NATO]] | [[File:IWI Negev NG7.jpg|thumb|none|450px|IMI Negev NG7 - 7.62x51mm NATO]] | ||
[[File:CrossFire Negev NG7.jpg|thumb|none|600px|The Negev NG7 in-game.]] | [[File:CrossFire Negev NG7.jpg|thumb|none|600px|The Negev NG7 in-game.]] | ||
==Ksp 58D== | ==Ksp 58D== | ||
The [[Ksp 58D]], a Swedish version of the [[FN MAG]], is another usable machine gun. It features a usable ECLAN Dual Role Combat Sight (incorrectly mounted | The [[Ksp 58D]], a Swedish version of the [[FN MAG]], is another usable machine gun. It features a usable ECLAN Dual Role Combat Sight (incorrectly mounted backward), a collapsible stock, a fluted barrel, and no iron sights. In-game, it has a very high rate of fire, which makes it deadly in close-quarter fights. | ||
[[File:Ksp 58D.jpg|thumb|none|450px|Ksp 58D (prototype variant) - 7.62x51mm NATO]] | [[File:Ksp 58D.jpg|thumb|none|450px|Ksp 58D (prototype variant) - 7.62x51mm NATO]] | ||
[[File:CrossFire KSP 58D.jpg|thumb|none|600px|The Ksp 58D in-game.]] | [[File:CrossFire KSP 58D.jpg|thumb|none|600px|The Ksp 58D in-game.]] | ||
==L86A2 LSW== | ==L86A2 LSW== | ||
The [[L86A2]] appears in the game as the "L86 LSW". It is fitted with carry-handle iron sights (as opposed to the somewhat more common SUSAT scope) | The [[L86A2]] appears in the game as the "L86 LSW". It is fitted with carry-handle iron sights (as opposed to the somewhat more common SUSAT scope) and has a capacity of 30 rounds, one of the smallest in the machine gun category. | ||
[[File:L86A2.jpg|thumb|none|450px|L86A2 with SUSAT scope - 5.56x45mm NATO]] | [[File:L86A2.jpg|thumb|none|450px|L86A2 with SUSAT scope - 5.56x45mm NATO]] | ||
[[File:CF L86-LSW ingame.jpg|thumb|none|600px|The L86A2 in-game. Note the comma-shaped cocking handle, distinguishing it from the earlier L86A1.]] | [[File:CF L86-LSW ingame.jpg|thumb|none|600px|The L86A2 in-game. Note the comma-shaped cocking handle, distinguishing it from the earlier L86A1.]] | ||
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==Knight's Armament ChainSAW== | ==Knight's Armament ChainSAW== | ||
The [[ | The [[Knight's Armament ChainSAW]] is available in-game, fitted with a 200-round belt box that only holds 100 rounds and a suppressor (though not the [[Spike's Tactical Havoc Launcher|Spike's Tactical Havoc]] 37mm underbarrel flare gun also commonly seen with it). Somewhat amusingly, despite being a completely absurd and impractical weapon that was constructed more as a joke than anything else, it is one of the game's better machine guns, with a decent damage model, a high rate of fire, the obvious advantages of a suppressor, light weight, low recoil, and perhaps most bafflingly of all, high ''accuracy''; its only major downsides are a slow reload speed and a tendency to run out of ammo quickly. | ||
[[File:KAC ChainSAW.jpg|thumb|none|450px|Knight's Armament ChainSAW with sling, 200-round belt box, suppressor, and [[Spike's Tactical Havoc Launcher]] - 5.56x45mm NATO & 37mm]] | [[File:KAC ChainSAW.jpg|thumb|none|450px|Knight's Armament ChainSAW with sling, 200-round belt box, suppressor, and [[Spike's Tactical Havoc Launcher]] - 5.56x45mm NATO & 37mm]] | ||
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The [[M60E3]] is also available, effectively being an improved version of the standard [[M60]]. | The [[M60E3]] is also available, effectively being an improved version of the standard [[M60]]. | ||
[[File:USOM60E3.jpg|thumb|none|450px|M60E3 - 7.62x51mm NATO]] | [[File:USOM60E3.jpg|thumb|none|450px|M60E3 - 7.62x51mm NATO]] | ||
[[File:CrossFire M60E3.jpg|thumb|none|600px|The M60E3 in-game. Note how, interestingly, it appears to be a totally separate model from the standard M60 (as opposed to being built off of it | [[File:CrossFire M60E3.jpg|thumb|none|600px|The M60E3 in-game. Note how, interestingly, it appears to be a totally separate model from the standard M60 (as opposed to being built off of it as one would expect), featuring a more detailed rear sight and a wider, flatter receiver cover.]] | ||
==MG13== | ==MG13== | ||
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==Rheinmetall MG3== | ==Rheinmetall MG3== | ||
The [[Rheinmetall MG3]], the postwar modernization of the venerable [[MG42]], is available in ''CF''; feeding | The [[Rheinmetall MG3]], the postwar modernization of the venerable [[MG42]], is available in ''CF''; feeding on a 100-round loose belt, it is accurate, powerful, and quick to handle, but kicks hard, is quite heavy, and interestingly enough, has a somewhat low rate of fire (despite the real steel is capable of firing in either the 700-800 RPM range or the 1,100-1,200 range). It is also permanently fitted with an anti-aircraft rear sight. | ||
[[File:MG3 Black furniture.jpg|thumb|none|450px|Rheinmetall MG3 - 7.62x51mm NATO]] | [[File:MG3 Black furniture.jpg|thumb|none|450px|Rheinmetall MG3 - 7.62x51mm NATO]] | ||
[[File:CrossFire MG3.jpg|thumb|none|600px|The MG3 in-game.]] | [[File:CrossFire MG3.jpg|thumb|none|600px|The MG3 in-game.]] | ||
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[[File:CrossFire RPK.jpg|thumb|none|600px|The RPK in-game. The receiver cover release button appears to be a bit too large, though this may just be a matter of perspective.]] | [[File:CrossFire RPK.jpg|thumb|none|600px|The RPK in-game. The receiver cover release button appears to be a bit too large, though this may just be a matter of perspective.]] | ||
'''RPK-Infernal Dragon''' | '''RPK-Infernal Dragon''' | ||
[[File:CrossFire RPK Infernal Dragon.jpg|thumb|none|600px|The RPK's VVIP variant , the "Infernal Dragon", features a higher magazine capacity and better accuracy; it also has the passive ability to boost the capacity and reserve ammo count of all machine guns equipped, including itself.]] | [[File:CrossFire RPK Infernal Dragon.jpg|thumb|none|600px|The RPK's VVIP variant, the "Infernal Dragon", features a higher magazine capacity and better accuracy; it also has the passive ability to boost the capacity and reserve ammo count of all machine guns equipped, including itself.]] | ||
==SIG MG710-3== | ==SIG MG710-3== | ||
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=Launchers= | =Launchers= | ||
==Saab Bofors Dynamics AT4== | |||
The [[Saab Bofors Dynamics AT4]] appears in the game. | |||
[[File:AT-4Launcher.jpg|thumb|none|350px|M136 AT4 - 84mm]] | |||
==Heckler & Koch XM320== | ==Heckler & Koch XM320== | ||
The "Burning Shot" and "Titan" variants of the [[SR-25]] have, in addition to (usable) piggy-backed red-dot sights on their scopes, unique | The "Burning Shot" and "Titan" variants of the [[SR-25]] have, in addition to (usable) piggy-backed red-dot sights on their scopes, unique paint jobs, and stat boosts in certain special game modes (including a more-than-slightly-implausible 50-round capacity), [[Heckler & Koch XM320]] grenade launchers mounted to their handguards. Similarly to the aforementioned stat boosts, these are only usable in certain gamemodes, and can only be used once a charge-up bar is full. Each use grants the player 5 grenades (1 loaded and 4 in reserve); apart from the expectedly high damage, these grenades inflict damage-over-time and slowdown effects on hit. | ||
[[File:XM320.jpg|thumb|none|350px|Heckler & Koch XM320 - 40x46mm]] | [[File:XM320.jpg|thumb|none|350px|Heckler & Koch XM320 - 40x46mm]] | ||
[[File:CrossFire SR 25 Burning Shot Grenade Launcher.jpg|thumb|none|600px|Knight SR-25 Burning Shot with its grenade launcher in play.]] | [[File:CrossFire SR 25 Burning Shot Grenade Launcher.jpg|thumb|none|600px|Knight SR-25 Burning Shot with its grenade launcher in play.]] | ||
==M203 Grenade Launcher== | ==M203 Grenade Launcher== | ||
The now-removed "Custom" and still-present-but-gamemode-exclusive "Custom-Camo" variants of the [[FN FAL]] are fitted with (functionless) red-dot sights, folding stocks (technically making them 50.61 Paratrooper models), and what seem to be shrunken-down [[M60]] handguards, attached to which are [[M203 grenade launcher]]s. The "Custom" variant, when it was still a standard weapon, could only use its launcher in certain gamemodes, whereas the Custom-Camo variant can always use its grenade launcher | The now-removed "Custom" and still-present-but-gamemode-exclusive "Custom-Camo" variants of the [[FN FAL]] are fitted with (functionless) red-dot sights, folding stocks (technically making them 50.61 Paratrooper models), and what seem to be shrunken-down [[M60]] handguards, attached to which are [[M203 grenade launcher]]s. The "Custom" variant, when it was still a standard weapon, could only use its launcher in certain gamemodes, whereas the Custom-Camo variant can always use its grenade launcher since it's exclusive to specific gamemodes anyway. | ||
The camouflaged variant's stats vary, with it being alternately depicted as a man-portable weapon or a stationary one; the rifle's 20-round magazine holds anywhere from 60 to 900 rounds depending on the gamemode (assuming that its ammo isn't outright unlimited), while the launcher can be non-reloadable, reloadable with a finite reserve, or reloadable with an infinite reserve for the same reason. | The camouflaged variant's stats vary, with it being alternately depicted as a man-portable weapon or a stationary one; the rifle's 20-round magazine holds anywhere from 60 to 900 rounds depending on the gamemode (assuming that its ammo isn't outright unlimited), while the launcher can be non-reloadable, reloadable with a finite reserve, or reloadable with an infinite reserve for the same reason. | ||
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==RPG-7== | ==RPG-7== | ||
Certain special gamemodes (namely the PvP-based "RPG/Melee" mode and the PvE-based "Wave" and "Zombie" modes) feature the [[RPG-7]] in various forms. In the former mode, it is somewhat strangely known as the "[[Bazooka]]", cannot be reloaded, slows down the wielder whenever they're holding it, and fires slow-moving rockets. In the latter modes, it is available to the "Blaster" class, can be picked up from supply crates on certain maps, and is reloadable. This | Certain special gamemodes (namely the PvP-based "RPG/Melee" mode and the PvE-based "Wave" and "Zombie" modes) feature the [[RPG-7]] in various forms. In the former mode, it is somewhat strangely known as the "[[Bazooka]]", cannot be reloaded, slows down the wielder whenever they're holding it, and fires slow-moving rockets. In the latter modes, it is available to the "Blaster" class, can be picked up from supply crates on certain maps, and is reloadable. This model also features 3 additional variants: a gold-plated version, a "Freezer" version with a blue warhead that slows down enemies it hits, and a variant thereof with an infrared scope in place of the rear sight. Notably, the rockets loaded into the reloadable variants are just rockets and tailfin assemblies, with no booster charges or rocket motors that'd allow them to actually go anywhere. | ||
[[File:Rpg-7-1-.jpg|thumb|none|450px|RPG-7 - 40mm]] | [[File:Rpg-7-1-.jpg|thumb|none|450px|RPG-7 - 40mm]] | ||
=Others= | |||
==PSE TAC 15 Crossbow== | |||
The PSE TAC 15 Crossbow appears in the game. | |||
[[File:PSE TAC 15.jpg|thumb|none|350px|PSE TAC-15 Crossbow upper for the AR-15 rifle platform (seen here with a VLTOR EMOD buttstock)]] | |||
=Grenades= | =Grenades= | ||
==M67 Grenade== | ==M67 Grenade== | ||
The [[M67 hand grenade]] appears in the game. | |||
[[Image:M67.jpg|thumb|none|200px|M69 training hand grenade, an inert version of the M67.]] | [[Image:M67.jpg|thumb|none|200px|M69 training hand grenade, an inert version of the M67.]] | ||
[[Image:CrossFire M67.jpg|thumb|none|600px|M67 Grenade in-game.]] | [[Image:CrossFire M67.jpg|thumb|none|600px|M67 Grenade in-game.]] | ||
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==M84 Stun Grenade== | ==M84 Stun Grenade== | ||
Making the "Flashbang" debacle above even more confusing is ''Cross Fire'''s "Wide Grenade", a more powerful variant of the basic [[M67]]; visually, this is an [[M84 stun grenade]], which is actually (as the name implies) a flashbang. The red-striped "Stun Grenade", available in some of the game's PvE and asymmetric modes, is also an M84 | Making the "Flashbang" debacle above even more confusing is ''Cross Fire'''s "Wide Grenade", a more powerful variant of the basic [[M67]]; visually, this is an [[M84 stun grenade]], which is actually (as the name implies) a flashbang. The red-striped "Stun Grenade", available in some of the game's PvE and asymmetric modes, is also an M84 and is for once actually shown as the type of grenade it's supposed to be. | ||
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|200px|M84 stun grenade]] | [[File:M84-Flash-Bang-Grenade.jpg|thumb|none|200px|M84 stun grenade]] | ||
==Mk 2 Hand Grenade== | |||
Certain cosmetic variants of the [[M67 hand grenade|M67]] above are [[Mk 2 hand grenade]]s, and are referred to as such (i.e. each one being known as "MK 2 Grenade [insert variant name]"); gameplay-wise, they are statistically identical to the basic M67. Curiously, despite "MK 2 Grenade" being an established "type" of weapon in-game, there is no basic version - only specialty skinned variants are available. | |||
[[File:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 "Pineapple" hand grenade]] | |||
==Model 24 Stielhandgranate== | ==Model 24 Stielhandgranate== | ||
The Model 24 Stielhandgranate appears | The [[Model 24 Stielhandgranate]] appears simply as the "Model 24 Grenade"; gameplay-wise, it is similar to the standard [[M67 hand grenade|M67]], but can be thrown further. | ||
[[ | [[File:24-43 grenade.jpg|thumb|none|400px|Model 24 Stielhandgranate "Potato Masher"]] | ||
[[ | [[File:CrossFire Model 24 Grenade.jpg|thumb|none|550px|Model 24 Grenade in-game.]] | ||
==Nammo Scalable Offensive Hand Grenade== | |||
The [[Nammo Scalable Offensive Hand Grenade]] is another available grenade in-game; like the [[Mk 2 hand grenade|Mk 2]] above, it somewhat oddly has no non-skinned variant, with only "Ghetto" and "Wavelite" versions on offer. Even more bizarrely, these two aren't named consistently - the former is called the "SOHG-Ghetto" (implying that the SOHG is a distinct "type" of weapon), while the latter is simply called the "Grenade-Wavelite" (implying that it's simply a variant of the basic [[M67 hand grenade|M67]]). In both cases, its "scalable" trait is depicted; unlike other grenade types, two are provided, with alt-fire swapping between a single grenade (allowing two to be thrown in succession) or two grenade bodies screwed together (which consumes both) - the switching process is animated, although the process of removing/re-attaching the second grenade's fuze assembly is not. | |||
[[File:Nammo SOHG.jpg|thumb|none|200px|Nammo Scalable Offensive Hand Grenade in 1-, 2-, and 3-segment configurations]] | |||
[[Category:Video Game]] | [[Category:Video Game]] | ||
[[Category:First-Person Shooter]] | [[Category:First-Person Shooter]] |
Latest revision as of 13:41, 8 September 2023
Nice, but where's the trigger? This article or section is incomplete. You can help IMFDB by expanding it. |
CrossFire is an online free-to-play first-person shooter for Microsoft Windows developed by Smilegate Entertainment. It was first released in South Korea in 2007 by Smilegate. The game was released in China by Tencent Games in 2008, with the company also acting as the exclusive agent service company. CrossFire was soon released in other countries by other publishers starting in 2009. In June of 2018, a sequel named CrossFire HD was released by Smilegate as an HD version of the first game with some new features. CrossFire is one of the highest-grossing online games in Asia, and also boasts one of the highest numbers of firearms seen in a First Person Shooter.
Note #1: CrossFire features a ton of weapon reskin variants, which will be nearly impossible to place here. So the only variants to be placed here must differ in some way from the original. (example: The M4A1-Silencer which has an attached suppressor will be included, but the M4A1-Phoenix which is a reskin of the M4A1 with a phoenix decal will not be included. The M4A1-S Ultimate Gold, a reskin of the M4A1-Silencer will also be excluded.)
Note #2: Selected weapons in CrossFire have VVIP variants: premium weapons that have a drastically different aesthetic and boast superior stats. Since these weapons have several versions (for example the Desert Eagle has a Born Beast, El Dorado, and Armored Beast VVIP variants), only one of them will be included.
The following weapons appear in the video game Cross Fire (2007 VG):
Pistols
Beretta M9
The Beretta M9 is simply named as "M9" in some versions. One of the few available pistols for beginners in the Item Shop, it has its correct capacity of 15 rounds, though its damage output is terribly weak, compared to other secondary weapons chambered in 9x19mm Parabellum rounds (such as the P228).
Beretta 93R
The Beretta 93R is named as "Beretta M93R" in game. It is the weakest pistol and oddly fires in full-auto rather than the correct 3-round burst. It also has an incorrect magazine size of 15 rounds, instead of 20.
Colt MK IV Series 70
The Colt MK IV Series 70 appears in the game as the "Colt 1911". It deals mediocre damage, taking around 4-6 shots to kill an enemy, and its 7-round capacity is considered too low for some players. However, it has a very quick draw speed to compensate.
This weapon also comes with a dual-wielded variant which is named simply "Dual Colt", which, in the North American version of the game, has the correct 14 round capacity, with 7 rounds for each pistol. However, in the Chinese and Philippine versions of the game, it strangely has a capacity of 24 rounds, indicating 12 rounds for each pistol.
COP 357 Derringer
The COP 357 Derringer appears in the game. It is a fairly powerful pistol, taking 3 shots to kill an enemy at close range. It has a fast reload speed and low recoil.
Desert Eagle Mark XIX
The Desert Eagle Mark XIX is one of the most powerful pistols in the game and coupled with its relatively quick firing speed, it's generally preferred by a lot of players as their main secondary weapon. It also comes with a dual-wielded variant, aptly named the "Dual Desert Eagle", which, unlike the "Dual Colt", has a 14 round capacity with 7 rounds for each pistol in all versions of the game.
Desert Eagle Scope
Dual Desert Eagle
Desert Eagle Silencer
Desert Eagle Born Beast VVIP
EAA THOR Pistol
The EAA THOR Pistol appears in the game simply as the "Thor", the first single-shot pistol in the game. Chambered in .45-70 Government, it has a very high damage output, but slightly less than the RSh-12. As it only has a single shot per round, reload takes time, and coupled with high recoil, it is unsuitable for engaging multiple enemy players.
Glock 18C
The Glock 18C appears as the "Glock 18", and is the first pistol with select-fire capability in the game. Its model is depicted with a 20-round magazine which has the correct capacity. It can fire in semi-automatic mode, and incorrectly in a three-round burst when it's toggled with RMB, although it may be influenced by the Glock 18 found in Counter-Strike, which also fires in three-round bursts in its alternate mode of fire.
The later variants (including the VVIP one) feature a correct fully automatic firing mode in place of the three-round-burst mode. However, the full-auto firing speed is slower than the real-life G-18's 1200 rounds-per-minute.
Glock 18 Guan Yu VVIP
Heckler & Koch Mark 23
The Heckler & Koch Mark 23 appears in the game, named simply as the "MK23". This weapon has a 10- or 13-round magazine capacity (both of which are incorrect, it should be 12) depending on each server. It is also attached with its signature AN/PEQ-6 LAM, though this is unusable and for an aesthetic purpose only. It also comes with a suppressed variant, simply called the "MK 23-Silencer".
Heckler & Koch USP-9
The Heckler & Koch USP-9 appears in the game as the "USP", being chambered for the 9x19mm Parabellum rounds. It has an incorrect capacity of 12 rounds instead of 15, though 12 rounds are correct for the .45 ACP version, the USP45.
Heckler & Koch USP Compact
The Heckler & Koch USP Compact appears in the game. It has superior stats (damage, rate-of-fire, accuracy, etc.) compared to the original USP.
Kel-Tec PMR-30
The Kel-Tec PMR-30 appears in the game as the "PMR-30". As it is chambered in a .22 caliber ammunition, it has a relatively weak damage output, though it is offset with having a capacity of 30 rounds, the highest for a single-handed pistol in-game. It is capable of a very fast rate of fire if the player has a fast enough trigger finger.
Mauser C96
The Mauser C96 appears in the game as the "Mauser M1896". It is a capable sidearm in-game, and a good choice for anyone willing to overlook its rather odd inaccuracies - it has an incorrect 15-round capacity (despite the reload animation showing the player character visibly loading in a 10-round stripper clip; this reload animation also has regard for neither the amount of ammunition in the gun nor the amount the wielder has left and will lock the gun open automatically as soon as it starts). Even more bafflingly, it is select-fire, with the two optional modes being semi-auto and 3-round burst; while some select-fire C96 variants do exist (e.g. the Astra 902 and Mauser M712 Schnellfeuer), these are all semi/full-auto and look noticeably different from the standard C96. It is also chambered in 9x19mm Parabellum; while some C96s do use this round (namely a specific set manufactured for the German army during World War I), they are marked with a distinctive red "9" on their grips, a marking which the in-game gun lacks.
The standard variant (and some of the earlier-added alternative ones) feature a somewhat odd combination of features, with the 99mm (3.9 inch) barrel of the "Bolo" model, but the larger grips of the standard version; the later-added alternate variants are standard C96s with 140mm (5.5 inch) barrels.
Mauser M1896 Ultimate Silversmith
OTs-23 Drotik
The OTs-23 Drotik was added to the game in 2016. It has the second-highest capacity for a single-handed pistol in the game with its correct capacity of 24 rounds. It fires slightly slower than the PMR-30, though.
Ruger 22 Charger
The Ruger 22 Charger appears in the game as the "Ruger Charger" with wooden furniture. It comes equipped with a variable scope, and the player model appears to use the bipod as a makeshift foregrip. Despite being chambered in .22 LR, it is at most, a decent secondary weapon, and correctly has a 15-round capacity.
SIG-Sauer P228
The SIG-Sauer P228 appears in the game as the "P228". One of the few available secondary weapons in the Item Shop, it deals more damage than the M9, but less than the Colt 1911.
Tokarev TT-33
The Tokarev TT-33 appears in the game with a black finish. Correctly holding 8 rounds, it is relatively weak compared to its WWII contemporary, the M1911. There is an inscription "7.62mm M57" on the slide, but this is not an Zastava M57
Walther PPK
The Walther PPK appears in the game as the "PPK". Being a compact pistol and its small caliber round, coupled with its low but correct capacity of 7 rounds, it is one of the weakest pistols in the game.
Revolvers
Colt Anaconda
The Colt Anaconda appears as the "Anaconda", and is one of the most powerful secondary weapons in the game, with its damage output slightly surpassing that of the Desert Eagle. It is correctly depicted as having 6 rounds per cylinder. Special variants possess a secondary fire mode where the hammer is fanned-cowboy style (very improbable with a double-action .44 Magnum revolver in real life).
Anaconda Ghetto
Colt Python
The Colt Python appears in the game simply as the "Python". It has a fast drawing speed, a very fast rate of fire (very impressive considering the player fires it one-handed), and reloads just as fast, but its damage output is weaker than the Desert Eagle and the Anaconda. Like the Anaconda, it correctly holds 6 rounds per cylinder.
Colt Single Action Army
The Colt Single Action Army appears in the game with a short barrel, an engraved frame, and a wooden handle grip. Simply named as the "Colt SAA" it has the fastest drawing speed of any secondary weapon in the game. As a gate-loading revolver, it needs to reload one cartridge at a time. To speed up the process, empty shells don't need to be ejected and disappear completely inside the cylinder. Its hammer also does not have to be set to half-cock to open the loading gate.
Magnum Research BFR
The Magnum Research BFR appears in-game, simply named as the "BFR". Considered as a 'handcannon', it is one of the most powerful revolvers in-game. It has the correct capacity of 5 rounds per cylinder. Like the Colt SAA, it reloads one cartridge at a time.
Mateba Model 6 Unica
The Mateba Model 6 Unica appears in the game as the "MATEBA". Despite being chambered in .44 Magnum, it has a fast rate of fire and good accuracy and correctly holds 6 rounds.
Remington 1858 New Army
The Remington 1858 New Army appears in the game as the "M1858 New Army", the second single-action revolver after the Ruger Bisley. As it is a single-action revolver, the user fans the hammer (holding the trigger down, while the other hand pulls back the hammer). It reloads by replacing the entire cylinder with a new one (something done in real life since the New Army can change cylinders quickly) It has a correct capacity of 6 rounds per cylinder. However, it lacks percussion caps on the cylinder nipples, and being a cap-and-ball gun it shouldn't be able to fire.
RSh-12
The RSh-12 revolver was added to the game on January 27, 2016. Called a 'handcannon' alongside the Raging Bull and the BFR, it is one of the most powerful secondary weapons in-game, with its .50 caliber round capable of 1-shot kills to the chest and 2-3 shot kills on the limbs. As such, it has very high recoil and slow firing speed.
Ruger Bisley
The Ruger Bisley appears in the game, the first single-action revolver featured in Cross Fire. Correctly holding 6 rounds and being chambered in .44 Magnum, it somehow deals slightly more damage than the Anaconda. Like the Colt SAA, it needs to chamber each cartridge individually during reloading, and the empty casings inside the cylinder also disappear for quicker reload times.
Smith & Wesson Model 66
The Smith & Wesson Model 66 appears in the game as the "SW M66". It deals a high damage output up close, but due to its snub nose barrel, its damage rapidly drops down at longer ranges.
Swiss Mini Gun
The Swiss Mini Gun appears in the game.
Taurus Raging Bull
The Taurus Raging Bull appears in the game as the .454 Casull version with an 8" barrel and blued finish. Called "Raging Bull" in-game, it is another CrossFire 'handcannon'. Like the BFR and RSh-12, the Raging Bull can 1-shot kill enemies in the chest. Its power is offset by its slow firing speed and reload speed. It has the correct capacity of 5 rounds.
Submachine Guns
American-180
The American-180 appears in the game with a 165-round pan magazine, the highest in the Submachine Gun category. When firing, it has almost no recoil, and with its high ammunition capacity and high rate of fire, it is deadly in close to medium ranges. However, as it is chambered in .22 LR, it has a very low damage output.
AR-57
The rarely seen AR-57 appears in the game, and like the FN P90, it uses the same 50 round 5.7x28mm magazine, as well as capable of firing in full auto. It is fitted with a non-functioning EOTech sight. It expectedly deals with a low damage output but has reliable accuracy. While it is based on a lower AR-15 receiver, and generally looks like one, technically it should be classified as an SMG, in contrast to the game classifying it as an assault rifle.
Beretta M12
The Beretta M12 appears in the game as the "M12s" with its ejecting port on the wrong side, and a 40-round capacity magazine, although in the Philippine version of Cross Fire this was reduced to 30 due to complaints that it is overpowered, for it has very decent stats, with high damage output, a high rate of fire, quick reload, and a strong but manageable recoil.
Calico M950
The Calico M950 appears in the game, a compact SMG with a high capacity of 50 rounds on its cylindrical magazine. It has a low to medium damage output, high rate of fire, and manageable recoil, however, like most SMG's it is ineffective at long ranges.
Chang Feng CF-05
The Chang Feng CF-05 appears in the game simply as the "CF-05". Like the M960, it has a cylindrical magazine containing 50 rounds of 9x19mm Parabellum rounds.
CZ Scorpion Evo 3 A
The CZ Scorpion Evo 3 A appears in the game as the "Scorpion EVO3A1", with a 30-round capacity. It has a high rate of fire, great accuracy, but average recoil and damage output. Like the Steyr TMP, its shots slow down a target's running speed drastically.
Scorpion Evo 3 Elite
FN P90
The FN P90 appears in the game simply as the "P90". It is somewhat inferior to other SMGs, with its low damage output and powerful recoil. It still boasts a high rate of fire and its high magazine capacity makes it an average weapon in the game at best.
It has a superior variant named "P90 Wildshot, which is based on the FN P90TR model. This variant has stronger damage, better accuracy, lesser recoil, has a faster draw and reload speed, and is specialized for CrossFire's Zombie modes.
P90-Wildshot
Heckler & Koch MP5-N
The Heckler & Koch MP5-N appears in the game as the "MP5", with its stock retracted, and its fire selector switch set to semi-automatic (of which both cannot be interacted with, unfortunately). It has an overall average but decent stats in damage, rate of fire, recoil, and accuracy. It also has suppressed variants.
MP5-S Ares
Heckler & Koch MP5K
A Heckler & Koch MP5K with a threaded barrel and a 2-round burst trigger group appears as the "MP5K A4" (incorrect, as the real MP5KA4 comes with a 3-round burst option). It behaves almost exactly the same as the "MP5" but has a slightly higher damage output. The normal "MP5K A4" variant has a long magazine that holds 40 rounds, but the reskins have a short magazine that holds 45 rounds (very incorrect, since the short mags hold only 15 rounds in reality). These also lack the extended barrel and the burst setting on the receiver.
MP5KA4 Halloween
Heckler & Koch MP7A1
The Heckler & Koch MP7A1 appears in the game simply as the "MP7". It has a relatively weak damage output, low recoil, and a high rate of fire. It has a 40-round capacity in-game but is modeled with 20-round magazines which are incorrect (except for the Dual MP7 and "MP7A1" variants). Some variants are equipped with suppressors.
MP7 Advanced
Dual MP7
MP7A1
Heckler & Koch UMP45
The Heckler & Koch UMP45 appears in the game, correctly depicted with a 25-round magazine capacity. Being chambered in .45 ACP, it boasts a high damage output and acceptable accuracy, yet is offset with a slow rate of fire.
IMI Mini Uzi
The IMI Mini Uzi appears in the game, incorrectly named as the "Uzi", its bigger brother, with a folded stock and is incorrectly depicted as having a 30-round capacity, which should be 32. Despite its iconic status, it is one of the worst SMGs in the game, having low damage output and is notoriously inaccurate, and with its high rate of fire, it will quickly run out of ammunition faster than most fully automatic weapons in the game.
IMI Micro Uzi
The IMI Micro Uzi also appears in the game, and as is with the case of the Mini Uzi, it is named the "Dual Uzi", where the player user holds both guns in an action movie star-like manner. With a total capacity of 50 rounds, with 25 for each gun, unlike its single-wielded and slightly bigger brother, it has a slightly higher damage output and is deadly in close ranges. Its available variants are "Tiger" and "Gold".
PP-19 Bizon
The PP-19 Bizon appears in the game as the "PP-19 Bizon", with the incorrect capacity of 45 rounds. As it is chambered in 9x19mm Parabellum, the correct capacity should be 53. The developers and some players might think that 53 rounds would be too much for the Bizon, as it has high damage output, good accuracy, and a quick reload, making it one of the better SMGs in the game.
Jatimatic
The Jatimatic SMG appears in the game with a 40-round magazine and has the correct capacity. It has a high damage output, good accuracy, and recoil making it one of the better SMGs in the game. The player user also correctly utilizes its front grip as its charging handle when they reload.
MAC-10
The MAC-10 appears in the game, where it is classified as a secondary weapon is the only one that is fully automatic. As it is the 9x19mm Parabellum variant, it has the correct capacity of 32 rounds, making it the secondary weapon with the highest capacity after the PMR-30. However, it has low damage output and horrible recoil.
PPSh-41
The PPSh-41 appears in the game, with a 71-round drum magazine, the third-highest in the SMG class. Like the M12s, its ejecting port is also on the wrong side. Despite having low damage output, its excellent accuracy and rate of fire make it one of the best SMGs in the game.
Sa. Vz.61 Skorpion
The Sa. Vz.61 Skorpion appears in the game, dual-wielded, as the "Dual Scorpion VZ.61", with a 40-round capacity, 20 rounds for each gun. It has medium damage output, a high rate of fire, and high recoil, but is compensated by its tagging effect, which slows down players making accurate shots easier.
Saab Bofors Dynamics CBJ-MS
The Saab Bofors Dynamics CBJ-MS appears in the game simply as the "CBJ-MS", with a 100-round drum magazine with the correct capacity. This makes it the SMG with the 2nd highest magazine capacity after the American-180. The model in the game seems to be chambered in 6.5x25 CBJ-MS, judged on the barrel's diameter. It is deadly up close, with its slightly higher than average stats being aided by its tagging effect, which slows down an enemy player.
SR-2M Veresk
The SR-2M Veresk appears in the game, with a non-functioning red dot sight. Its quick reload animation, stable recoil, good damage output, high rate of fire, and high accuracy make it one of the better SMGs in the game.
ST Kinetics CPW
The ST Kinetics CPW appears in the game as the "Kinetics CPW", where it is chambered in the FN 5.7x28mm cartridge. It has almost the same stats as the Steyr TMP, but it has a weaker tagging effect.
Sterling L2A3
The Sterling L2A3 appears in the game simply as the "Sterling", with 34 round magazines, where the player user holds on to as a makeshift grip. It has great damage output and accuracy, making it a very deadly weapon in medium-range engagements and against multiple enemies.
Steyr TMP
The Steyr TMP appears in the game with a 30-round magazine capacity and is considered as one of the best SMGs in the game, mostly because of its good accuracy, very low recoil, and moderate damage output. However, in the Vietnamese and Philippine versions of Cross Fire, these features made it one of the most hated weapons to fight against, as its tagging effect greatly slows down a player's running and turning speed.
TDI Vector
The TDI Vector appears in the game as the "Kriss Super V", and its dual-wielded version simply called the "Dual Kriss Super V". The early CrossFire Kriss Super V variants are modeled after the prototype TDI Vector, while the later CrossFire variants and dual-wielded ones are modeled after the Gen I Vector variant.
While both are modeled with a smaller magazine (either for 10 or 13 rounds), it has an incorrect capacity of 35 rounds for the Kriss Super V (the Dual Kriss Super V somewhat mitigates this by having a 50-round capacity, with 25 rounds for each gun, but still with the wrong magazine model), whereas the maximum magazine capacity commercially available to the weapon is 30 rounds, and the magazine should be protruding from the bottom. As both are chambered in .45 ACP, they boast significantly high damage output in close range, moderate accuracy, and manageable recoil. Both have non-functional EOTech sights. The single Kriss Super V currently has the most variants in the game.
Kriss Super V Ares
Dual Kriss Super V
Thompson M1921AC
The Thompson M1921AC appears in the game simply as the "Thompson". While its model has a 50 round drum magazine, it incorrectly holds 60 rounds but makes it the SMG with the 4th highest round capacity in the game after the American-180, CBJ-MS, and PPSH-41. Despite being chambered in .45 ACP, it is very underpowered compared to other SMG's chambered in that round, further exacerbated by its high recoil.
Rifles/Carbines
9A-91
The 9A-91 carbine appears in-game, with its capacity correctly depicted as having 20 rounds. It boasts a high rate of fire, but its low damage output makes it a bit tricky to use against weapons with higher ammunition capacity, despite being chambered in the 9x39mm cartridge.
AK-12
The prototype version of the AK-12 appears in the game. Like the "AK-103", it almost behaves like the AK-47, with more manageable recoil. But as it is chambered in the 5.45x39mm cartridge, it deals less damage. It comes in standard, dual magazine, and underbarrel shotgun variants.
AK-12 Silencer
AK-12 Knife
AK-12 Urban
AK-12 Ghetto
AK-47
The AK-47 appears in the game, incorrectly referred to as the Chinese Type 56. Note that it has an unusable folding bayonet similar to that of Type 56, despite it retaining the original AK-47's front sight block. It has a high damage output, great accuracy, and a high rate of fire, but with a stronger recoil.
AK Hybrid
The weapon referred to as an "AK-47" is in fact a hybrid. It has a standard AK-47's front sight, but with the stamped receiver of a Norinco Type 56-1, as evidenced by the rivet pattern above the magazine and above the pistol grip. However, it lacks the Type 56-1's swiveling mechanism for an underfolding stock and is instead fitted with a fixed stock.
With its high damage output and very good accuracy in its class, it is the second most popular assault rifle in-game, next to the M4A1.
AK47-Knife
AK47-Scope
AK-47 Beast VVIP
AK-74
The AK-74 appears in the game. It more or less behaves like the AK-12, having lower damage output but better recoil control than the AK-47. It is modeled with the front sight and gas block of an AK-47.
AKS-74U
The AKS-74U appears in the game. Like the AK-74 before it, it has deals less damage and has high recoil, though it has a faster rate of fire compared to the other AK's.
"AK-103"
Another AK-Hybrid appears as "AK-103" in the game. It is modeled with a handguard, pistol grip, and magazine very similar to that of the Cybergun AK-47 Airsoft rifle. Additionally, unlike the real AK-103, it is depicted with a ribbed receiver cover, and its stock lacks the hardware necessary for it to fold. It behaves like the "AK-47", sharing its 30-round capacity, high damage output, and high recoil, but is more accurate.
AN-94
The AN-94 appears in the game, but with its magazine not canted several degrees to the right. Its unique firing mechanism requires this, and the model in-game shouldn't even be able to fire off a few rounds. Despite this error, its high damage output, low recoil, and great accuracy, it is one of the best assault rifles in the game.
AR-15 variants
"AT-15 Afghan"
Two AR-15 variants also appear in the game, namely, the "AT-15 Afghan" and the "AR-15". The AT-15 Afghan (in real life is simply named "AT15") is an AR-15 variant produced by Alberta Tactical Rifle Supply, a Canadian-based weapons manufacturer. The model in-game is depicted with tan-yellow Magpul furniture, notably the stock, pistol grip, handguard, and magazine. It has great accuracy, quick reload time, medium to high damage, and quick reload animation.
"AR-15"
As for the other variant, it is simply named the "AR-15", is seemingly based on the M4A1, with custom handguards and stock, its carrying handle removed, and is equipped with a vertical foregrip and front sights, but lacks a rear sight.
AS Val
The AS Val appears in the game, correctly depicted as holding 20 rounds in its magazine. As it is chambered in the 9x39mm subsonic cartridge, it deals with high damage output, great accuracy, and low recoil, though its relatively fast rate of fire would get depleted quickly.
Barrett REC7
The Barrett REC7 appears in the game, depicted with sandy yellow furniture on its handguard, stock and grip, a silencer and a foregrip attached, as well as being chambered in the 6.8x43mm Rem SPC round. It has a moderate but high damage output, good accuracy, and quick reload and draw time. It can apparently be toggled to fire 3-round bursts, a feature not available on the real REC7.
Beretta AR-70
The Beretta AR-70 appears in the game. It has rather average stats and is a very balanced weapon in-game. Its reload animation is quite odd, as the player model would grab the empty magazine and toss it backward. This lengthy reload was to probably balance it with other weapons (despite being already balanced in other key areas).
Beretta ARX-160
The Beretta ARX-160 appears in the game, chambered in the 5.56x45mm NATO intermediate round, and only with one ejecting port on the right side (where there should be two). Like with the AR-70, it has very balanced stats, with high damage output, decent accuracy, and moderate but manageable recoil.
Beretta Rx4 Storm
The Beretta Rx4 Storm appears in the game, depicted with a full-auto capability and its stock retracted. Like the other Beretta assault rifles mentioned above, it is also a balanced weapon but has a slightly stronger recoil and longer reload time.
Beretta SCP-70/90
The Beretta SCP-70/90, a paratrooper version of the Beretta AR-70/223 appears in the game.
Bofors Ak 5C
The Bofors Ak 5C appears in the game, equipped with its Aimpoint CS red dot sight (which is fortunately usable), vertical foregrip, and uses a polymer magazine. It behaves similarly to the SIG 552, but with a slower rate of fire, higher damage output, and higher recoil. With its red dot sight, it is well-suited in medium and long-range engagements.
Colt Canada C7A2
The Colt Canada C7A2 appears in the game, simply as the "C7A2". It also comes equipped with a usable C79A2 Optical Sight and is painted with a military green finish on its scope, handguard, stock, and pistol grip. The C7A2 performs adequately in the game, having a moderately high damage output and a controllable high recoil. When utilizing the scope, the recoil lessens and is good for long-range engagements.
Colt Canada C8 Carbine
The Colt Canada C8 Carbine appears in the game simply as the "C8", equipped with a silencer, vertical foregrip, a usable red dot sight, an unusable laser sight mounted on the left side, and comes in a camouflaged finish. It behaves like the C7A2 but performs better than its brother.
Colt CAR-15
The Colt CAR-15 appears in the game as the "XM177", erroneously categorized as a Submachine gun. It incorrectly has an M4-style railed upper receiver and compensator-like openings on top of the flash hider. It has a higher damage output than the M4A1, controllable recoil, and acceptable accuracy, which should really make it properly categorized as an assault rifle.
Colt Model 933
The Colt Model 933 appears in the game as the "M4 Commando" with a suppressor, folding rear sight, and wrapped up like a mummy with a brown leather sling that blocks the bolt catch, most likely as a reference to the fictional XM177-based "Commando" in Call of Duty: Black Ops. Its selector is set to semi and completely lacks an auto marking, putting it "half way" between the Model 933 and commercial LE6933.
Colt SCW
The Colt SCW appears in the game.
Daewoo K1A
The Daewoo K1 appears in the game, erroneously classified as a Submachine Gun. While this is technically incorrect, it's classified as such by the South Korean military, as it is a compact weapon. Despite this, it deals about the same damage as the other submachine guns in the game (as well as a fast rate of fire), whereas it should deal the same damage as the other assault rifles.
Daewoo K2
The Daewoo K2 appears in the game. It is one of the few weapons already available for a new player in the Item Shop, and as such, it has rather average stats compared to other assault rifles, coupled with a slightly slower rate of fire.
Daewoo XK8
The Daewoo XK8 appears as "DAR-21" in the game.
FAD Assault Rifle
The Peruvian FAD bullpup assault rifle appears in the game. It performs really well in close quarters combat, but its high recoil makes it unsuitable for long-range engagements, and is recommended to fire 5-round bursts at the enemy should a player need to.
FAMAS F1
The FAMAS F1 appears in the game, with a 25-round magazine and can be toggled to fire 3-round bursts (as it does in real life). However, its high rate of fire quickly depletes the magazine, as well as a medium to high damage output, makes it rather a slightly above average weapon, and coupled with the fact that it will be unlocked for purchase at a later rank, makes it rather unpopular with most players. Which is a shame, as it is actually a versatile option if one got used to using it enough. (It is also a bit notable to mention that, as opposed to some games, where sometimes the F1 is mixed up with other variants of the FAMAS, and the fact that the FAMAS G1 also appears in the game. Speaking of which...).
FAMAS G1
The FAMAS G1 also appears in the game, as noted by its enlarged trigger-guard, but is incorrectly referred to as the "FAMAS G2", which uses a redesigned magazine well for accepting NATO STANAG magazines, as well as still using a 25-round magazine when it holds 30 in-game. It performs better than the FAMAS F1, having a higher damage output, better accuracy, a faster rate of fire, and lower recoil. It can also be toggled to use 3-round bursts.
FB MSBS-5.56K
The Polish FB MSBS-5.56K rifle appears as the "MSBS-5.56" in the game. It is equipped with a usable micro red dot sight, an unusable AN/PEQ-16b laser illuminator, and a Magpul AFG, seemingly based on the design mockup seen back in 2011. Like the M4A1, it has medium to high damage output, great accuracy, and low recoil, and with its red dot sight, is better than the M4A1 when it comes to long-range engagements.
FN F2000
The FN F2000 appears in the game, equipped with its factory-fitted 1.6x optic. However, like the Steyr AUG, when you toggle RMB it will only zoom in on the screen. It has medium damage output, controllable recoil, and a fast rate of fire, which makes it a better-than-average assault rifle at best. For long-range engagements, toggling in the zoom would reduce its rate of fire, suited for long-range engagements.
FN FNC
The FN FNC appears in the game, where it is capable of 3-round burst shots when toggled. It has a high damage output but has high recoil and average accuracy, but when toggled in 3-round bursts the recoil lessens and somehow makes it suitable for close-range engagements.
FN SCAR-L
The FN SCAR-L appears as the "SCAR Light". Its high damage output, great accuracy, and controllable recoil make it a good weapon for beginners, so much so that older players look down on it as it is considered overpowered.
Gilboa DBR Snake
The Gilboa DBR Snake appears in the game as a double-barrel assault rifle with a capacity of 60 rounds. As its looks suggest, it fires off two rounds at once making it a good close-quarters weapon. But it comes with the price of highly reduced accuracy at range.
Heckler & Koch G11
The Heckler & Koch G11 appears in the game, modeled after the G11 K2 variant, simply as the "G11". It is correctly depicted with a capacity of 45 rounds. It is also the only rifle to not eject casings while firing, correctly depicting its usage of caseless ammunition. When toggling RMB, the player will be able to "use" the G11's 1.5x optical scope, zooming in on the screen while also switching its fire rate to 3-round bursts, which is well suited for long-range engagements. It has high damage output, is very accurate, and is controllable recoil.
Heckler & Koch G36C
The Heckler & Koch G36C appears in the game simply as the "G36C" but is fitted with the original G36's ZF 3x4° dual optical sight, which is usable in the game when toggled. It has medium damage output, good accuracy, and controllable recoil. Unlike the G36KV below, when using with the scope, the rate of fire stays the same, but the accuracy increases and the recoil lessens.
Heckler & Koch G36KV
The Heckler & Koch G36KV appears in the game as the "G36K", and is modeled with the export version of the optical sight, which is usable in the game when toggled. It has a moderately high damage output, good accuracy but a really high recoil, but it has the fastest rate of fire in the assault rifle category. When using the scope, its rate of fire lessens, making it impromptu a semi-automatic firing mode, where single shots from long-ranges can deal good damage against far away enemies. However, with its rather average stats compared to the better weapons in its category, as well as being one of the last unlocked weapons in the Item Shop and a high price, it is rarely used by most players in the game.
Heckler & Koch HK416C
The Heckler & Koch HK416C appears in the game in two versions: the standard version named "HK416C" and the version with ACOG scope and vertical grip as "HK416C-Adv"
Heckler & Koch XM8
The Heckler & Koch XM8 appears in the game, modeled after its older version. It has balanced stats, with moderately high damage output, great accuracy, and controllable recoil. When toggling RMB, the XM8's reflex sight can be used, and it's well suited for medium to long-range engagements.
Howa Type 89
The Howa Type 89 appears in the game simply as the "Type 89", featuring an unusable integral bipod. It has a moderately high damage output, but great accuracy and controllable recoil, making it well suited for long-range engagements without the aid of a scope, especially when fired in single or in bursts.
HS Produkt VHS-D
The HS Produkt VHS-D early model appears in the game as simply the "VHS". It is equipped with a bayonet, and when toggled with RMB, the user stabs it as a melee attack. It has average damage output but has controllable recoil and good accuracy.
IMI Galil MAR
The IMI Galil MAR appears in the game, named its nickname "Micro Galil", and features an unusable red dot sight and flashlight. It's erroneously categorized as a Submachine Gun, and as a result, it has lower damage output than the assault rifles in the game but is somewhat relieved by its relatively good accuracy.
Micro Galil Silencer
IMI MTAR-21
The IMI MTAR-21 appears in the game.
IMI Tavor TAR-21
The IMI Tavor TAR-21 appears in the game simply as the "TAR21", fitted with an ITL MARS reflex sight. However, when toggled, it only zooms in on the screen, as is with the Steyr AUG and SIG 552. It behaves similarly to the M4A1 but has better damage output and a faster rate of fire. When using the scope, its rate of fire decreases, for taking accurate single shots at long-range engagements.
IWI Galil ACE 32
The IWI Galil ACE 32 appears in the game simply as the "Galil ACE", and it is one of the best assault rifles in the game. It has a high damage output, very good accuracy, and a moderate rate of fire makes it well suited in every type of engagement in the game.
JG M4 M231 Stubby Tanker
The JG M4 M231 Stubby Tanker appears in the game as the "M231", which despite the similar name shares little more than its buttstock design in common with the M231 Firing Port Weapon. It has a high rate of fire, high recoil, and good accuracy, but it has a low damage output compared to other assault rifles.
Kbk wz.88 Tantal
The Kbk wz.88 Tantal appears in the game as the "Tantal WZ-88" with a synthetic handguard and grip, as well as a deployed but unusable bipod. It performs similarly to the AK-74, but its recoil is more powerful.
Knight's Armament PDW
The Knight's Armament PDW appears in the game as the "KAC PDW", and is erroneously categorized as an SMG, though it is classified as such for it is a compact personal defense weapon.
Knight's Armament SR-15
The Knight's Armament SR-15 appears in the game, equipped with a 30-round Magpul magazine. It is named after the SR-16 select-fire variant and is shown firing in full-auto mode just like it (the real SR-15 is semi-auto only). It has a high damage output and good accuracy, and its high recoil is made up for by its rather moderate rate of fire if engaging an enemy from long range.
Krebs Custom KTR-08
The Krebs Custom KTR-08 appears in the game as simply "KTR-08". It is incorrectly depicted as a fully automatic rifle, despite being a civilian semi-automatic gun in real life, as well as being incorrectly chambered in the 7.62x51mm NATO full rifle cartridge, instead of the 7.62x39mm round. Like the AK-47 it was based on, it deals with a high damage output and is very accurate, as well as having less recoil.
L85A1
The L85A1 appears in the game, equipped with a SUSAT scope, though when toggled, it only zooms in on the screen. It deals with high damage output, but its high recoil negates its already meager accuracy. However, this is remedied when toggling the scope.
LAPA FA 03
The LAPA FA 03 appears in the game.
LWRC M6A2
The LWRC M6A2 appears in the game as the "LWRC M6".
M1A1 Carbine
The M1A1 Carbine appears in the game, correctly depicted as firing in semi-automatic mode. It has a moderate damage output, good accuracy, and low recoil.
M4A1
The M4A1 is the most ubiquitous assault rifle in Cross Fire, having the most variants and reskins of any in-game gun. Compared to the AK-47, the M4A1 is a well-balanced weapon. It deals a medium to high damage output, good accuracy, low recoil, and a high rate of fire, it's a great weapon for any kind of engagement.
M4A1 Silencer
M4A1 Custom
M4A1 Dual Magazine
M4A1 X
M4A1 Red Bandage
M4A1-Iron Beast VVIP
M16A1
The M16A1 appears in three forms in the game. The first is the traditional Vietnam era A1 with triangular handguards which serves as the starting gun in all versions of Cross Fire. It has average damage output and rate of fire, but with very mediocre accuracy. It also has variants with suppressors and red dot sights.
The second variant is named "M16A2" in the game and features a KAC free-float railed handguard. This one outclasses the "M16" in all stats and behaves similarly to the M4A1.
The final variant, named "M16A4" in the game, is almost identical to the above faux M16A2, except is fitted with a suppressor and the folding stock of the Z-M LR 300, the latter of which is not possible because it would render the rifle inoperable due to the LR 300 not utilizing the traditional AR-15 buffer. Like the "M16A2", it also behaves like the M4A1, but with lower recoil and better accuracy.
M16A4
An actual M16A4 appears in the game as the "M16A2-Digital Camo."
Remington ACR
The Remington ACR mistakenly appears as "Bushmaster ACR" in the game. It sports a desert yellow finish and a folding stock and is capable of fully automatic fire. It has incorrect Safe/Semi/Auto selector markings, whereas the real ACR uses bullet pictograms instead. It has a high damage output and a strong but manageable recoil.
Mk 18 Mod 0
The Mk 18 Mod 0 appears in the game in two variants. The first is the "MK.18 Mod 0" with a suppressor, foregrip, flashlight, and an LMT fixed A2 rear sight. The second is the "M4CQBR" fitted with a suppressor, AN/PEQ-15 laser module, EOTech 512 holographic sight, Troy Modular Combat Grip foregrip, and folding BUIS.
Norinco QBZ-03
The QBZ-03 appears in the game and features a usable red dot-type scope. It has a moderate damage output, good accuracy, and controllable recoil.
Norinco QBZ-95
The QBZ-95 appears in the game. It has a moderately average damage output but good accuracy and low recoil. Some of its reskins can be toggled to fire 3-round bursts, a feature available on selected QBZ-95 variants.
Norinco QBZ-97A
The QBZ-97A, as hinted by its smaller trigger guard, appears in the game simply as the "QBZ-97". Other than its slightly different visual similarity, and the that it's chambered in the 5.56x45mm NATO intermediate round, it performs similarly to the QBZ-95.
OTs-14 Groza
The OTs-14 Groza appears in the game in its alternative name, the "OC-14". It behaves more or less like the 9A-91, having the same damage output, accuracy, and low recoil.
Pindad SS2
The Pindad SS2 is featured in the game. It has well-balanced stats, having a moderate to high damage output, good accuracy, a moderately fast rate of fire, and controllable recoil.
Pindad SS3 V2 CQB
The fake version of Pindad SS3 V2 CQB appears in the game.
Remington R5 RGP
The Remington R5 RGP appears in the game, equipped with a vertical foregrip, a desert-tan Magpul magazine, and an M4's 4 positions collapsible stock. It has a high damage output, great accuracy, and a high rate of fire, and while its recoil is strong, it is still controllable.
Ruger AC556
A fully "tacticool-ed" Ruger AC556 appears in the game. It features a handguard that looks similar to the M14 EBR, an angled foregrip, and a retractable stock.
Ruger Mini-14
The Ruger Mini-14 appears in the game, incorrectly firing in fully-automatic mode like its AC-556 variant, but its rate of fire is tremendously slow. It curiously deals a higher damage output than the SCAR H, despite being chambered in an intermediate round. However, it is very accurate, single or burst shots from long range is an effective way of using the weapon.
Sa vz. 58 P
The Sa vz. 58 P appears in the game simply as the "VZ-58". It more or less performs similarly to the AK-47, but with a stronger recoil.
SIG SG 540
The SIG SG 540 appears in the game simply as the "SG540", and sports a dark green finish and a folded bipod. It's a balanced weapon, having decent damage output, good accuracy, and controllable recoil.
SIG SG 553 LB
The SIG SG 553 LB appears in the game. Like its appearance in Counter-Strike, it is equipped with an early-model ACOG scope, and when toggled it only zooms in on the screen. It is also equipped with a vertical foregrip. While it has a high damage output and rate of fire, it is quite unpopular due to its powerful recoil, even when using the scope.
SR-3M
The SR-3M appears in the game, erroneously categorized as an SMG. Despite this, it has a high damage output, great accuracy, and low recoil.
ST Kinetics SAR-21
The SAR-21 appears in the game, equipped with a usable red dot scope. It has a slightly higher damage output than the M4A1 and good accuracy, but it has high recoil.
Steyr AUG A1
The Steyr AUG A1 appears in the game, equipped with its signature Swarovski telescopic sight. Much like in Counter-Strike, when you press RMB, you won't be able to use its sight, but it will only zoom in on the screen. It is very accurate, has a moderate damage output, and is well-suited for long-range engagements when used with the scope.
Steyr AUG A3-CQC
The Steyr AUG A3-CQC appears in the game, equipped with an EOTech holographic sight. Unlike other weapons equipped with an EOTech sight, when you press RMB, it will only zoom in on the screen, much like the Steyr AUG A1. It behaves similarly to the Steyr AUG A1 but has higher damage output and is more accurate.
Sturmgewehr 44
The Sturmgewehr 44 of Nazi Germany appears in Cross Fire. It has a slow firing speed in-game (like in real life), but with high damage and low recoil.
TKB-0111
The TKB-0111 appears in the game.
TKB-408
The TKB-408 appears in the game.
Vektor CR-21
The Vektor CR-21 appears in the game.
Vepr
The bullpup Vepr appears in the game, equipped with a usable red dot sight. While it has high damage output, it has low accuracy and a powerful recoil.
Zastava LKP PAP
The Zastava LKP PAP appears in the game erroneously as the "Zastava M21", with a 10-round magazine that incorrectly holds 30 rounds, and an incorrect full-auto capability (all of which would be correct for an actual M21, but not for the LKP PAP).
Z-M LR 300
The Z-M LR 300 is available in the game, if one manages to handle the recoil, it is one of the more accurate assault rifles in Cross Fire.
Battle Rifles
ASh-12.7
The ASh-12.7 appears in the game, where it can only fire in semi-automatic mode only, despite the real weapon also being capable of fully-automatic fire. As it is chambered in the 12.7x55mm cartridge (the same as the RSh-12), it has a very high damage output and has great accuracy. However, it has a rather low-capacity magazine (20 rounds), so careful shots are required when using this weapon.
Colt CM901
The Colt CM901 appears in the game, with a brown receiver and handguard and grey grip and stock. It has a weird configuration with the front sight set down while the rear sight is flipped up, meaning aiming down the sights is impossible.
FN FAL
The FN FAL appears in the game. Despite being chambered in the 7.62x51mm cartridge, its damage output is only slightly better than the M4A1 and has a slow rate of fire. A more powerful version of the FAL exists in the game called the FAL Camo. Usable only by the randomly selected Hero player in the Hero Mutation gamemode, the FAL Camo is equipped with an M203 grenade launcher as well as an expanded magazine capacity of 60 rounds. The grenade launcher is oddly capable of firing up to three grenades before reloading, despite the M203 is a single shot launcher.
FN SCAR-H
The FN SCAR-H appears in the game as the "SCAR Heavy". Its high damage output, stable recoil, and relatively fast rate of fire is rather controllable, but is only very effective in close-range engagements, as their accuracy is rather bad.
Heckler & Koch G3A3
The Heckler & Koch G3A3 appears in-game with standard and dual mag variants. It has a correct magazine size of 20 rounds, and deals powerful damage but with a lot of recoil on full-auto.
Heckler & Koch HK417
The Heckler & Koch HK417 with a 16" barrel is included in the game, depicted as firing in full-auto, and uses 30-round magazines. Like the FAL, it has a slow rate of fire but has a high damage output.
IMI Galil ARM 7.62
The Galil ARM 7.62 appears in the game, where it performs similar to the AK-74 and QBZ-95. It has medium to high damage output, has good accuracy, and controllable recoil. But, firing while running will decrease its accuracy, so it is advised to shoot in bursts when moving.
M14
The M14 appears in-game as a fully-automatic rifle with an incorrect magazine size of 30 rounds despite being modeled with a 20-round magazine, and also has the damage and recoil of the M4A1 (which is very incorrect, as the M14's 7.62x51mm rounds are much more powerful than the M4A1's 5.56x45mm, and the M14 on full-auto is virtually uncontrollable).
Mk 14 Mod 0 Enhanced Battle Rifle
The Mk 14 Mod 0 Enhanced Battle Rifle appears in the game simply as the "M14 EBR", where it performs similarly to the in-game M14, but with superior damage and accuracy. Like the M14, the MK 14 Mod 0 EBR is capable of fully automatic fire, a capability that is technically possible with the weapon, though in real life it is used as a semi-automatic, designated marksman sniper rifle.
M14 EBR Silencer
M14 EBR Scope Camo
Mossberg 464 SPX
The Mossberg Model 464 in appears in CrossFire as the tactical SPX model (featuring Picatinny rails, a six-position collapsible stock, and fiber optic 3 dot sights). It offers superior power, firing speed, and reloading speed compared to the Winchester in-game, but has a much lower magazine capacity of six rounds.
SIG Sauer SIG716
The SIG Sauer SIG716 appears in the game as the "SIG 716". It fires in full-auto and uses 20-round magazines. Like the FAL, it has a slow rate of fire, but with slightly less stopping power.
Winchester Model 1873 carbine
The Winchester Model 1873 appears in-game as the first lever-action rifle. It has a capacity of either 8 or 12 rounds, depending on the server. Despite being a rifle, it has the damage characteristics of a video game shotgun: it is capable of a 1-shot kill at point blank range, but rapidly loses damage over range, to the point that a 50-meter shot deals only 3 damage. Due to this and it's very slow to reload speed, it is considered a joke weapon in CrossFire.
Sniper Rifles
Accuracy International AWM
The Accuracy International AWM is the most popular sniper rifle in the game, just like in Counter Strike. The standard AWM in some servers has the correct capacity of 5 rounds, while in others it has 10 rounds.
Armalite AR-50A1
The Armalite AR-50A1 appears in the game.
Accuracy International AS50
The Accuracy International AS50 appears in the game.
Barrett M82A1M
The Barrett M82A1M appears in the game as a slow-firing but an extremely powerful sniper rifle. It inflicts a one-shot kill to any body part at any range. It completely bypasses shootable obstacles, still inflicting one-shot stops regardless. It is capable of killing up to three enemies lined up together. In CrossFire's Mutation Modes where players are split into a soldier and mutant factions, the M82A1 deals very powerful damage, outright killing mutants with a headshot.
The one-shot kill to any body part is also shared by other .50 caliber sniper rifles in the game, like the AR-50A1 and OM-50 Nemesis.
Barrett M82A1 Born Beast VVIP
Barrett M98B
The Barrett M98B appears in the game with a Barrett BORS scope.
Blaser R93
The Blaser R93 appears in the game.
Brügger & Thomet APR-308
The Brügger & Thomet APR-308 appears as "AMSD OM 50 Nemesis" in the game.
Brügger & Thomet APR-338
The Brügger & Thomet APR-338 appears in the game.
CheyTac M200 Intervention
The CheyTac M200 Intervention appears in the game equipped with a suppressor. It is capable of 1-shot killing a target through any barrier, waist up.
DSR-1
The DSR-1 appears in the game.
FN Ballista
The FN Ballista appears in the game.
FR F2
The FR F2 appears in the game.
Heckler & Koch G28
The Heckler & Koch G28 appears in the game as a fast firing semi-auto sniper rifle. It is equipped with a RIS foregrip, Harris bipod, and weaponlight. It also has an unusable backup red dot sight on top of the scope.
Heckler & Koch MSG90
The Heckler & Koch MSG90 appears in the game.
Heckler & Koch PSG-1
The Heckler & Koch PSG-1 appears in the game.
Heckler & Koch SL8
The Heckler & Koch SL8 appears in the game as the "SL8", equipped with a variable scope. Being one of the semi-automatic sniper rifles in the game, and having the highest capacity of 20 rounds (despite being modeled with 10-round magazines), it has lower damage than most bolt-action sniper rifles in the game.
Iver Johnson AMAC-1500
The Iver Johnson AMAC-1500 which was derived from the Haskins RAI Model 500 is featured in CrossFire as the "RAI Model 500". This very rare sniper rifle was available only on CrossFire Japan's server until its shutdown in March 2018.
IMI SR-99
The IMI SR-99 appears in the game.
Karabiner 98k
The Karabiner 98k appears in the game as a rival WWII sniper rifle to the Mosin Nagant. Despite having a forward mounted Zeiss ZF41 scope, the user reloads the rifle one cartridge at a time, instead of using stripper clips. This is to balance it with the Mosin Nagant which needs to individually load cartridges. The standard Kar98K has only one scope zoom level, but the reskin variants have two zoom levels.
Knight's Armament SR-25
The Knight's Armament SR-25 appears in the game.
Knight SR-25 Ares
Knight SR-25 Burning Shot
MKEK JNG-90
The MKEK JNG-90 appears in the game.
Mosin Nagant
The Mosin Nagant appears in the game as the first WWII sniper rifle. It has a faster firing speed than most sniper rifles, but has only one scope zoom level. Due to the scope, it needs to individually load cartridges when reloading.
Norinco QBU-09
The Norinco QBU-09 appears in the game.
Remington 700
The Remington 700 appears in-game as the starting sniper rifle. It is unable to inflict a one-shot kill to the upper body like most sniper rifles and requires headshots to do so.
Remington MSR
The Remington MSR appears in the game.
Sako TRG-22
The Sako TRG-22 appears in the game.
Savage Arms 10 BA
The Savage Arms 10 BA appears in the game.
Springfield Armory M1A SOCOM 16
The Springfield Armory M1A SOCOM 16 appears in the game with JAE-100 G3 stock.
Steyr Elite
The Steyr Elite appears in the game.
SVD Dragunov
The SVD Dragunov appears in-game
VSK-94
The VSK-94 appears in the game.
VSSK Vykhlop
The VSSK Vykhlop appears in the game.
Walther WA 2000
The Walther WA 2000 appears in the game.
Walther G22
The Walther G22 appears in the game.
Zastava M76
The Zastava M76 of Yugoslavia appears in the game as a fast firing semi-automatic sniper rifle.
ZVI Falcon
The ZVI Falcon appears in the game as the "Falcon OP-99". A bullpup anti-materiel sniper rifle has a magazine cutoff that requires the shooter to manually load cartridges after each shot. It has a two-round capacity in-game despite lacking its short magazine which held two rounds and effectively making it a single shot rifle.
Like other .50 caliber sniper rifles in CrossFire, it is capable of a 1-shot kill at any distance and through the cover.
Shotguns
AA-12
The AA-12 appears in-game. It has standard variants and special variants that are able to switch to grenades held in stick magazines (only in Zombie gamemodes).
AA-12 Buster
Armsel Striker
The Armsel Striker appears in the game. In CrossFire the Striker functions more like the Armsel Protecta due to it not needing to manually eject empty shells and does not need to have its cylinder knob winded up.
Benelli M4 Super 90
The Benelli M4 appears in the game and is somehow named the "XM1014", the prototype version of the Benelli M1014 shotgun used by the US military. Its model is correctly depicted as capable of firing 7 rounds, and its stock retracted. It is notable that green shells are inserted during a reload, indicating that it's a slug round, although when it fires it shoots out regular buckshot.
Beretta 687 EELL Diamond Pigeon
The Beretta 687 EELL Diamond Pigeon appears in-game as the "687 EELL Diamond Pigeon". It is the first over/under shotgun in CrossFire and is notoriously powerful. It is capable of 1-shot killing enemies up to 30 meters, and can two-shot kill beyond that distance. It also has a fast reload speed, with its reskin variants being even faster as they drop two shells in the chambers at once, compared to the original's one shell at a time.
Browning A-Bolt Stalker
The Browning A-Bolt Stalker appears in the game as simply "A-Bolt Shotgun". As a bolt-action, it fires slowly but with powerful damage up-close.
FN Tactical Police Shotgun
The FN Tactical Police Shotgun appears in the game as simply "FN TPS". It is equipped with an open red dot sight.
Ithaca 37 "Stakeout"
The Ithaca 37 "Stakeout" model appears in the game as the "M37 Stakeout". It has both standard and slug variants. The slugs are capable of killing with a single shot.
Kel-Tec KSG
The Kel-Tec KSG appears in the game.
KS-23
The KS-23 shotgun carbine appears in the game as a powerful shotgun. It is depicted as being loaded with standard-size red shells, instead of its 4 gauge paper & brass shells (6 gauge in American/British standards).
Mossberg 590 Chainsaw
One of the game's more bizarre shotgun options, the Mossberg 590 Chainsaw, a variant of the Mossberg 590 Cruiser with a chainsaw-like overhead grip attached to the forend, is a usable shotgun in-game. It holds 6 shells and features an unusable pump-mounted flashlight.
MTs255
The MTs255 was added to the game in October 2016.
NeoStead 2000
The NeoStead 2000 appears in the game.
Pancor Jackhammer
The Pancor Jackhammer appears in the game as the "Jackhammer", and with a correct 10-round capacity.
Remington Model 870
The Remington Model 870 appears in-game, with standard, breacher, and bayonet variants. All of them are equipped with shotgun shell holders.
Remington 870 Breachers
Remington 870 Knife
Sawed-Off Double Barrelled Shotgun
Dual wielded sawed-off double-barrel shotguns appear in-game as a secondary weapon. Despite being sawed-off, they still feature front and rear sights.
Serbu Super Shorty
The Serbu Super Shorty appears in the game with a 3 round capacity. Despite this and having a huge crosshair, it is very powerful at close range.
SPAS-12
The SPAS-12 appears in the game in standard and slug variants. The 12 Gauge slugs used by the SPAS-12 variants are capable of a 1-hit kill when aimed at anybody part up to medium range.
SRM Arms Model 1208
The SRM Arms Model 1208 appears in the game, incorrectly referred to as the Model 1216 variant; just to confuse matters more, it holds 12 rounds, like the Model 1212 variant. The player character rotates the magazine cluster after each shot; while this isn't strictly necessary (one can simply empty one magazine tube, then switch to the next one), it was likely done both for balance reasons, and to avoid having to code in an animation that plays every 3 shots.
Stoeger Double Defense Over and Under
The Stoeger Double Defense Over and Under appears in the game.
Ten-X Ammunition TX-12 Special Task Weapon
The "Urban" variant of the AK-12 uniquely features a usable underbarrel shotgun; this is a Ten-X Ammunition TX-12 Special Task Weapon, configured without a pistol grip, and with the same digital camouflage pattern as the rifle it's mounted on. Interestingly, this marks the first appearance of the TX-12 in a video game, with the first appearance in any form of media being in the 4th season of Person of Interest.
Vepr 12
The Vepr-12 is an available shotgun, with a high 12-round capacity and quick rate of fire balanced out by strong recoil (in spite of the large permanently-affixed muzzle brake).
Machine Guns
Many of Cross Fire's machine guns feature bipods (some of which are permanently unfolded); these are purely decorative, as CF does not have any weapons with functional bipods.
AEK-999
The AEK-999, a modified variant of the PKM, appears in-game, being one of its few suppressed machine guns.
CETME Ameli
The CETME Ameli is available in-game, appearing under its full name. It boasts a high fire rate and good first-shot accuracy at the cost of heavy recoil; it also has a 100-round capacity, despite being modeled with a 200-round belt box.
Chauchat
The Chauchat appears in-game under the more formal designation "CSRG M1915". It is considered by many to be the worst machine gun in the game, with a lowest-in-class capacity (an ostensibly-correct 20 rounds, though in practice magazines were often loaded with 19 to reduce the frequency of jams) and an also-appropriate low rate of fire, offset by high per-shot damage and accuracy.
Degtyaryov DPM
The Degtyaryov DPM is also available; its relatively low weight and good damage are offset by its poor accuracy, heavy recoil, and lower-than-average (but correct) 47-round capacity.
Diemaco/Colt Canada C7A1 LSW
The Diemaco/Colt Canada C7/C7A1 LSW appears in-game, and is incorrectly referred to as the "M16A3 LMG" (the M16A3 actually being a fully-automatic variant of the M16A2). It is equipped with a 100-round Beta-C drum magazine, a vertical foregrip, and an ACOG scope that incorrectly functions like a red dot sight.
M240B
The M240B is another one of the game's usable machine guns, with good damage and accuracy at the cost of it being heavy, hard-kicking, and slow to draw and reload. Lacking a belt box, it feeds from a 100-round loose belt.
FN M249 SAW
The FN M249 SAW appears in-game as the "M249 Minimi"; it features a full synthetic solid stock, a 200-round belt box, and a noticeably shorter barrel (more on par with the M249 Paratrooper SAW than the standard variant).
FN Minimi SPW
The FN Minimi SPW, referred to in-game as the "M249 Minimi SPW" (despite not actually being designated the M249, or even being in service with the US military), is also available. It is fitted with a foregrip and 100-round cloth ammo bag (with a correct capacity this time around); compared to the M249, it kicks harder (likely due to the fact that the stock is always collapsed), and it somewhat nonsensically does more damage in exchange for a reduced rate of fire.
GE M134 Minigun
A Terminator 2-style handheld GE M134 Minigun is available in-game, referred to simply as the "Gatling Gun". It has a capacity of 150 rounds, and like most videogame miniguns, it has a slower rate of fire in-game than in real life.
Heckler & Koch HK21E
The "HK21" in-game is a Heckler & Koch HK21E (as noted by its club-foot stock and polymer lower receiver); among its noteworthy features is a zoom function that doesn't correspond to any sort of visible optic, an incorrect 80-round capacity in what seems to be a 100-round belt box, and a somewhat curiously shortened barrel and handguard (being slightly shorter than a Heckler & Koch G3KA4, but a bit longer than an HK51).
Heckler & Koch MG36
The Heckler & Koch MG36 is an available LMG, boasting good accuracy and low weight as its primary merits. Only the bottom portion of its ZF dual-lens sight is usable; this is incorrectly shown as the red-dot lens, rather than the magnified scope.
Heckler & Koch MG4
The Heckler & Koch MG4 is also available, fitted with its factory-optional optical sight/carrying handle assembly; this can be used, though it simply zooms in the screen. The MG4 in-game holds 100 rounds in its cloth belt bag, and trades high damage output and accuracy for heavy weight, a slow reload, and hard-to-control recoil.
IMI Negev NG7
The IMI Negev NG7 appears in-game, as a machine gun with balanced stats and a usable red-dot sight.
Ksp 58D
The Ksp 58D, a Swedish version of the FN MAG, is another usable machine gun. It features a usable ECLAN Dual Role Combat Sight (incorrectly mounted backward), a collapsible stock, a fluted barrel, and no iron sights. In-game, it has a very high rate of fire, which makes it deadly in close-quarter fights.
L86A2 LSW
The L86A2 appears in the game as the "L86 LSW". It is fitted with carry-handle iron sights (as opposed to the somewhat more common SUSAT scope) and has a capacity of 30 rounds, one of the smallest in the machine gun category.
Lewis Gun
The Lewis Gun is another available machine gun, noteworthy for being the oldest in the game; it boasts high per-shot damage and a 97-round capacity (despite being modeled with a 47-round pan magazine), with a low rate of fire, heavy weight and recoil, and poor accuracy as its main downsides.
LSAT LMG
The prototype LSAT light machine gun is yet another available MG; its accuracy and damage are good, and its rate of fire and reload/draw times are quick, though its weight and recoil leave something to be desired.
Knight's Armament ChainSAW
The Knight's Armament ChainSAW is available in-game, fitted with a 200-round belt box that only holds 100 rounds and a suppressor (though not the Spike's Tactical Havoc 37mm underbarrel flare gun also commonly seen with it). Somewhat amusingly, despite being a completely absurd and impractical weapon that was constructed more as a joke than anything else, it is one of the game's better machine guns, with a decent damage model, a high rate of fire, the obvious advantages of a suppressor, light weight, low recoil, and perhaps most bafflingly of all, high accuracy; its only major downsides are a slow reload speed and a tendency to run out of ammo quickly.
M60
The M60 appears in CrossFire, serving as the first machine gun available. It has good damage and rate of fire, but high recoil and low accuracy.
M60E3
The M60E3 is also available, effectively being an improved version of the standard M60.
MG13
An unusual and somewhat lesser-known choice, the MG13 is available in-game. It balances its heavy weight, high recoil, and second-lowest-in-class magazine capacity (a correct 25 rounds) with high damage, high accuracy, good reload/draw times, and a middle-of-the-road rate of fire.
PKP Pecheneg
The PKP Pecheneg, referred to in-game as the "PKP 6P41 Pecheneg" (combining its normal name with its GRAU designation), is another available machine gun; its damage and recoil are moderate, its rate of fire high, and its draw and reload times faster than what its heavy weight would suggest. It also features a "scope" (actually a 1P76 Rakurs red-dot sight) which increases accuracy when used, although it opts for the simple screen-zoom approach rather than actually aiming through the sight, as with some of the game's other weapons.
For whatever reason, it is mirrored, with the belt feed opening and charging handle on the left side and the optic mount on the right (which is rather strange, since they got it right with the AEK-999); the optic mount is also incorrectly shown as being attached to the feed tray cover itself, rather than being a receiver mount that pivots out to the side for reloading.
Reibel Mle. 31
The Reibel Mle. 31, a WWII-era French machine gun meant primarily for tanks and fortifications, makes its video game debut in CF; it boasts a decent damage output, a high rate of fire, surprisingly good draw/reload times, and a best-in-class 150-round capacity (correct, and tied with the M134), with expectedly heavy weight and recoil as its only major downsides.
Rheinmetall MG3
The Rheinmetall MG3, the postwar modernization of the venerable MG42, is available in CF; feeding on a 100-round loose belt, it is accurate, powerful, and quick to handle, but kicks hard, is quite heavy, and interestingly enough, has a somewhat low rate of fire (despite the real steel is capable of firing in either the 700-800 RPM range or the 1,100-1,200 range). It is also permanently fitted with an anti-aircraft rear sight.
RPK
The RPK is yet another one of the game's machine guns; it uses 75-round drum magazines, with an incorrect 80-round capacity in some regional versions.
RPK-Infernal Dragon
SIG MG710-3
The somewhat lesser-known SIG MG710-3 is available in-game, with a moderate damage model, quick handling times, a 100-round capacity (using a standard belt box), and an astoundingly high rate of fire, balanced by heavy weight and recoil (and a tendency to run out of ammo rather quickly). It is a later-production model, as evidenced by its tubular metal stock.
Ultimax 100
CF also features the Ultimax 100 among its available machine guns; the variant in-game appears to be the Mark 2, the first version produced en masse.
Vektor SS-77
The last of the available machine guns in-game, the Vektor SS-77 features notably higher damage than several of the game's other 7.62mm GPMGs, along with a moderate rate of fire, quick handling times, and a class-standard 100-round capacity, with the relatively standard downsides of heavy recoil and weight to balance it out.
Launchers
Saab Bofors Dynamics AT4
The Saab Bofors Dynamics AT4 appears in the game.
Heckler & Koch XM320
The "Burning Shot" and "Titan" variants of the SR-25 have, in addition to (usable) piggy-backed red-dot sights on their scopes, unique paint jobs, and stat boosts in certain special game modes (including a more-than-slightly-implausible 50-round capacity), Heckler & Koch XM320 grenade launchers mounted to their handguards. Similarly to the aforementioned stat boosts, these are only usable in certain gamemodes, and can only be used once a charge-up bar is full. Each use grants the player 5 grenades (1 loaded and 4 in reserve); apart from the expectedly high damage, these grenades inflict damage-over-time and slowdown effects on hit.
M203 Grenade Launcher
The now-removed "Custom" and still-present-but-gamemode-exclusive "Custom-Camo" variants of the FN FAL are fitted with (functionless) red-dot sights, folding stocks (technically making them 50.61 Paratrooper models), and what seem to be shrunken-down M60 handguards, attached to which are M203 grenade launchers. The "Custom" variant, when it was still a standard weapon, could only use its launcher in certain gamemodes, whereas the Custom-Camo variant can always use its grenade launcher since it's exclusive to specific gamemodes anyway.
The camouflaged variant's stats vary, with it being alternately depicted as a man-portable weapon or a stationary one; the rifle's 20-round magazine holds anywhere from 60 to 900 rounds depending on the gamemode (assuming that its ammo isn't outright unlimited), while the launcher can be non-reloadable, reloadable with a finite reserve, or reloadable with an infinite reserve for the same reason.
In any case, it operates in an outright impossible manner; while the original Custom variant correctly functioned as a single-shot launcher (even if the rifle it was attached held 10 more rounds than it should've), the Custom-Camo variant is semi-automatic, holding anywhere from 3 rounds at a time to a downright ridiculous 40.
RPG-7
Certain special gamemodes (namely the PvP-based "RPG/Melee" mode and the PvE-based "Wave" and "Zombie" modes) feature the RPG-7 in various forms. In the former mode, it is somewhat strangely known as the "Bazooka", cannot be reloaded, slows down the wielder whenever they're holding it, and fires slow-moving rockets. In the latter modes, it is available to the "Blaster" class, can be picked up from supply crates on certain maps, and is reloadable. This model also features 3 additional variants: a gold-plated version, a "Freezer" version with a blue warhead that slows down enemies it hits, and a variant thereof with an infrared scope in place of the rear sight. Notably, the rockets loaded into the reloadable variants are just rockets and tailfin assemblies, with no booster charges or rocket motors that'd allow them to actually go anywhere.
Others
PSE TAC 15 Crossbow
The PSE TAC 15 Crossbow appears in the game.
Grenades
M67 Grenade
The M67 hand grenade appears in the game.
M18 Smoke Grenade
The game's standard smoke grenade is an M18 smoke grenade with a fictional set of markings. Interestingly, several variants of the M18 are available, many of which change the smoke's color (as is common in video games, the default smoke color is incorrectly gray); none of them, however, actually have the correct color/marking scheme.
"Flashbang"
The game's "flashbang" grenade is also an M18 with a fictional set of markings; its depiction as a stun grenade instead of a smoke grenade is, rather obviously, incorrect.
M84 Stun Grenade
Making the "Flashbang" debacle above even more confusing is Cross Fire's "Wide Grenade", a more powerful variant of the basic M67; visually, this is an M84 stun grenade, which is actually (as the name implies) a flashbang. The red-striped "Stun Grenade", available in some of the game's PvE and asymmetric modes, is also an M84 and is for once actually shown as the type of grenade it's supposed to be.
Mk 2 Hand Grenade
Certain cosmetic variants of the M67 above are Mk 2 hand grenades, and are referred to as such (i.e. each one being known as "MK 2 Grenade [insert variant name]"); gameplay-wise, they are statistically identical to the basic M67. Curiously, despite "MK 2 Grenade" being an established "type" of weapon in-game, there is no basic version - only specialty skinned variants are available.
Model 24 Stielhandgranate
The Model 24 Stielhandgranate appears simply as the "Model 24 Grenade"; gameplay-wise, it is similar to the standard M67, but can be thrown further.
Nammo Scalable Offensive Hand Grenade
The Nammo Scalable Offensive Hand Grenade is another available grenade in-game; like the Mk 2 above, it somewhat oddly has no non-skinned variant, with only "Ghetto" and "Wavelite" versions on offer. Even more bizarrely, these two aren't named consistently - the former is called the "SOHG-Ghetto" (implying that the SOHG is a distinct "type" of weapon), while the latter is simply called the "Grenade-Wavelite" (implying that it's simply a variant of the basic M67). In both cases, its "scalable" trait is depicted; unlike other grenade types, two are provided, with alt-fire swapping between a single grenade (allowing two to be thrown in succession) or two grenade bodies screwed together (which consumes both) - the switching process is animated, although the process of removing/re-attaching the second grenade's fuze assembly is not.