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Talk:Jagged Alliance 2: Difference between revisions
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[[Image:Ja2 fn p90.gif|thumb|300px|none|[[FN P90]]]] | [[Image:Ja2 fn p90.gif|thumb|300px|none|[[FN P90]]]] | ||
===[[Type 85 | ===[[Norinco Type 85]]=== | ||
The weakest SMG in the game, mostly dropped by enemies in the early game. Provides weak damage and a high AP cost. | The weakest SMG in the game, mostly dropped by enemies in the early game. Provides weak damage and a high AP cost. | ||
[[ | [[File:Type 85 full stock.jpg|thumb|none|450px|Norinco Type 85 7.62x25mm Tokarev]] | ||
The Type-85 submachinegun is incorrectly shown to use the 7.62 Soviet round instead of the 7.62X25mm Tokarev round. This error was fixed in the extensive fan-made v1.13 mod. | The Type-85 submachinegun is incorrectly shown to use the 7.62 Soviet round instead of the 7.62X25mm Tokarev round. This error was fixed in the extensive fan-made v1.13 mod. | ||
[[Image:Ja2 type 85.gif|thumb|330px|none|[[Type 85 Submachinegun]]]] | [[Image:Ja2 type 85.gif|thumb|330px|none|[[Type 85 Submachinegun]]]] | ||
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===[[Heckler & Koch G11]]=== | ===[[Heckler & Koch G11]]=== | ||
The H&K G11 makes an appearance in the latter part of the game and is noted for its high performance and rarity. | The H&K G11 makes an appearance in the latter part of the game and is noted for its high performance and rarity. | ||
[[ | [[File:G11K2 left.jpg|thumb|none|500px|Heckler & Koch G11, 4.73x33mm]] | ||
[[Image:Ja2 h k g11.gif|thumb|300px|none|[[Heckler & Koch G11]]]] | [[Image:Ja2 h k g11.gif|thumb|300px|none|[[Heckler & Koch G11]]]] | ||
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=== Barret M82A2 === | === Barret M82A2 === | ||
Best Sniper rifle in game and very expensive. The local black market arms dealer offers to halve the price for the "Hand Mortar" | Best Sniper rifle in game and very expensive. The local black market arms dealer offers to halve the price for the "Hand Mortar" | ||
[[ | |||
[[File:Scopeless M82A2.jpg|thumb|none|500px|Barrett M82A2 with no scope - .50 BMG]] | |||
=== H&k PSG1 === | === H&k PSG1 === |
Latest revision as of 05:39, 22 August 2023
I'm going to try and both Clean up and Reformat this page. Rockwolf66 23:13, 28 January 2009 (UTC)
Minimi
"Used in game as an oversized assault rifle. Unlike in real life the Minimi feeds M-16 style magazines flawlessly."
The m249 SAW, does take m16 magazines in real life. Lone-wolf 16:59, 18 April 2009 (UTC)
- I know the Minimi can use an M-16 magazine in real life. it just chokes on them and jams as soon as possible when you do use magazines. Apparently the magazine feed was an afterthough and the way it was implimented causes feeding problems. I've had someone explaine why the M-249 will jam when you use magazines no matter how well maintained but i don't have time to explaine here.Rockwolf66 18:04, 18 April 2009 (UTC)
- Ok, I thought you meant they physically couldn't take the magazines in real life. My bad. Lone-wolf 18:14, 18 April 2009 (UTC)
- Well, I'm going to pick up where Rock left off and try to reformat this page, but I could use some help. I'll start it tomorrow. Pyr0m4n14c (talk) 20:02, 21 December 2016 (EST)
Page
The following guns were used in the video game Jagged Alliance 2 (1999):
Jagged Alliance 2
Handguns
".38 Special" (Smith & Wesson)
A generic revolver dubbed the ".38 Special", that is based on the Smith & Wesson revolvers, like the Model 65. It's the least powerful handgun in the game, and should be used only as a last resort.
"Barracuda" (Taurus Model 44)
A six rounded revolver, called "Barracuda". However, it resembles nothing from this Belgian revolver - it's actually a Taurus Model 44. Ammunition is found in both hollow point and armor piercing varieties.
Glock 17
A decent handgun game wise. The game version differs from the real-life model by using 15 round magazines instead of the 17 round capacity of a real Glock 17.
Glock 18
A select-fire version of the Glock 17 that is wildly inaccurate in burst/full-auto mode. It also has the same magazine quirk as the Glock 17.
Beretta 92F
Accurately portrayed in game. this 9mm handgun is a decent starting handgun.
Beretta 93R
Machine Pistol version of the Beretta 92F. If you create a custom mercenary with a marksman skill below 80, this will be your starting weapon.
It is inaccurately portrayed as being fully automatic instead of the real-life three round burst. It shares the Glock 18's almost total inaccuracy in full auto mode.
Desert Eagle Mark I
A staple of computer games everywhere, the Desert Eagle makes an appearance in .357 Magnum.
Colt Officer's ACP
Called the Colt .45 in game, the Colt Officer's ACP appears late in the game.
AMT Automag III
After finishing a quest, by escorting two American tourists to an airport, John C. will send you an email, and mentions some big guns which he has modified for a bigger punch. A few days later, a crate arrives at the airport containing two of these guns. They fire 7.62x51N ammunition.
Called simply "Automag" in game. the handgun uses 7.62 NATO in game rather than the real-life .30 carbine. This has since been rectified in the v1.13 mod.
Submachineguns
Heckler & Koch MP5K
If you create a custom mercenary with a marksman skill of 80 or above, this will be your starting weapon. Otherwise you can get one in the child factory in central Drassen.
MAC-10
This is one of the most powerful sub-machine guns which appears in game, it is the gun of choice of the higher tier mercenary "Magic".
Thompson M1
The M1 Thompson appears, incorrectly called as "Thompson M1A1". It's a powerful SMG which does good damage, due to its .45 Ammo, but with a higher AP requirement per shot.
Colt Commando
The second 5.56mm rifle which appears in game. It is a lot better then the HK5 until the middle of the game, while still being a good choice in the late game for close quarter battles. Effectively a heavy submachinegun, the Commando is capable of mounting rifle accessories on it.
Heckler & Koch HK53
This one will probably be the first 5.56mm weapon you can find. It is a bit weak and most players will probably not want to waste valuable 5.56mm rounds by using this gun. the G-33 cut down to MP-5 size and best used as a sub machinegun due to limited range.
AKS-74U
The first 5.45mm weapon you can get, whether it is dropped by an enemy or by recruiting the merc "Scully". This is the most powerful gun in the SMG class. Another rifle caliber SMG, it is outclassed by real assault rifles. It is incorrectly shown in the game with a AKS-47/AKMS type folding buttstock.
FN P90
The P90 only can only be found in a secret building, and only with some luck. It can happen that it doesn't appear, other times, if lucky, two P90s appear. Due to its large magazine, better burst abilities, and the ability to use them akimbo, it's widely considered the game's best SMG.
Norinco Type 85
The weakest SMG in the game, mostly dropped by enemies in the early game. Provides weak damage and a high AP cost.
The Type-85 submachinegun is incorrectly shown to use the 7.62 Soviet round instead of the 7.62X25mm Tokarev round. This error was fixed in the extensive fan-made v1.13 mod.
Walther MPL
A stockless Walther MPL is seen on the cover, but does not appear in the game.
Rifles
SKS
This rifle can be found dropped by an enemy in the first SAM site. It is a good start for a rifle and a must have for all daytime OP teams, because it is the first gun with enough range to permit acceptable battlefield tactics. The SKS is one of the first rifles the player runs across, and can be safely sold when something better comes along.
Ruger Mini-14
A bit weaker then the SKS, with less range and lower damage, but counter-balanced with a 30 round magazine. Like the SKS, it still is only semi-auto.
SVD Dragunov
It is a very flexible sniper rifle, boosting a lower AP cost than the M24. The SVD Dragunov fires the 7.62 Soviet round.
M24 sniper rifle
The American counterpart to the Dragunov, the Remington M24 has half the ammo capacity of its Soviet counterpart, but has greater range and reliability at the cost of ease to repair.
Steyr AUG
One of the more powerful weapons, with the highest range for an assault rifle but with NATO rifle AP costs.
Diemaco C7
Called simply the C-7 in game the C7 is one of the best 5.56mm rifles in game.
FAMAS G2
The FAMAS G2 is one of the early assault rifles, and the one with the best burst/AP ratio.
AK-74
One of the better assault rifles which doesn't use valuable 5.56mm ammunition. It often appears during the liberation of the prison in Tixa.
AKM
The AKM is one of the mid-class ARs. It shoots 7.62x39WP ammunition which is easy to find in-game.
M14
The M14 is arguably one of the best Assault Rifles in-game; The description lists no flaws. Its high AP-cost and just above average range harms its effectiveness a bit in the later parts of the game (use a barrel extender).
FN FAL
Found in the later parts of the game.
Heckler & Koch G3A3
The H&K G3A3 one of the better Assault Rifles in game.
Heckler & Koch G41
A 5.56mm version of the G3.
Heckler & Koch G11
The H&K G11 makes an appearance in the latter part of the game and is noted for its high performance and rarity.
Shotguns
M870
The Remington 870 shotgun is the first Shotgun available in game.
SPAS-15
The Franchi SPAS-15 shotgun is the second shotgun available.
Heckler & Koch CAWS
A select fire shotgun. Both in-game and in real-life it fires special 12 gauge rounds of unusual power.
Machineguns
Minimi
Used in game as an over-sized assault rifle. Fed in game from STANAG M16-type magazines. In real life the M249 can be fed from both ammo belt, or STANAG magazines, however the latter solution often proves unreliable due to the magazines' springs being too weak to feed the rounds quickly enough to match the weapon's high cyclic rate.
RPK 74
The RPK-74 is one of the available machineguns.
Heckler & Koch HK21
The most powerful machinegun in the game. The HK21 Machinegun is seen in the magazine fed HK32(7.62x39mm) configuration, despite the fact that in game it feeds from 20 round magazines of 7.62x51mm NATO.
Heavy Weapons
Rocket rifle
Flamethrower
Grenade Launcher
the M79 grenade launcher is one of the first support weapons found in the game.
Talon
This is also called the under-slung Grenade launcher. Visually similar to the PI version of the M203 grenade launcher.
LAW Rocket
The M72 LAW. One shot then worthless. However while it takes a couple of shots to kill a tank, it will blow open almost every door in the game.
Jagged Alliance 2: Unfinished Business (expansion)
Handguns
Calico 950
Pistol version of the Calico 960A Submachine gun. it has limited range but a high magazine capacity.
Modified Early & Modern Firearms Co. (EMF) Hartford Six-Shooter
A reproduction of a Colt Single Action Army revolver with a 10-inch barrel rechambered for .357 magnum. It is a unique weapon carried by Tex and has his first name embossed on the ivory grips in gold flake. It is apparently based on one of several reproductions of Old West style revolvers. The real-world EMF Hartford revolver is a copy of the 4.75-inch barrel Colt made by EMF by Italian gunsmiths Armi San Marco (ASM); EMF calls their Colt SAA Buntline copy a Great Western Buntline.
Sub Machineguns
Calico 960A
Basically the Calico 950 pistol with the addition of a forward pistol grip, a telescoping stock, and the ability to fire bursts.
Micro Uzi
Effectively a full auto handgun.
Rifles
Barret M82A2
Best Sniper rifle in game and very expensive. The local black market arms dealer offers to halve the price for the "Hand Mortar"
H&k PSG1
Effectively the M24 with four times the ammo capacity. not fun to collect from the enemy.
Enfield L85A1
Bullpup assault rifle with very little unique about it.
TAR 21
Israeli made Bullpup. Can't say much about it.
VAL Silent Sniper Rifle
Otherwise known as the VSS rifle. in game it's a nasty weapon that is great for late night headshots and it's standard ammo is AP.
Calico M900
Another semi-auto version of the Calico 960; this time the range extended to ludicrous levels for a 9mm.
Other
The Hand Mortar
A one-of-a-kind 18th century black powder Grenade launcher. Absolutely worthless as a weapon but it should be used to halve the price of the Barret M82A2.