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=Other Weapons= | |||
== Krauser's Bow == | |||
Krauser uses this weapon in Mercenaries minigame. In the main boss battle it fires explosive arrows. Possibly a reference to Rambo. | |||
==Crossbow== | |||
Often seen in the hands of monks and militia, firing burning bolts (the fire being cosmetic). Unusable by the player. | |||
=Discussion= | |||
== Leon's Default Pistol == | == Leon's Default Pistol == | ||
Man, I wish Capcom would name this thing. Always having to say "Leon's RE4 gun" gets annoying after so long... | Man, I wish Capcom would name this thing. Always having to say "Leon's RE4 gun" gets annoying after so long... | ||
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How about the "Hecklasmithakochasigmauspwesson" | How about the "Hecklasmithakochasigmauspwesson 9mm" | ||
:Tack "9mm" onto the end of that, and we have our winner.--[[User:PistolJunkie|PistolJunkie]] 07:49, 12 December 2009 (UTC) | :Tack "9mm" onto the end of that, and we have our winner.--[[User:PistolJunkie|PistolJunkie]] 07:49, 12 December 2009 (UTC) | ||
Okay,so I didn't realise how many friggin' weapons it resembled. It was just an idea. | |||
We have a name for it now. The [http://projectumbrella.net/articles/ARMS-Jan-06-Vol-211 Silver Ghost].--[[User:PistolJunkie|PistolJunkie]] 20:17, 31 December 2009 (UTC) | |||
Cool. | |||
The official name for Leon's 9mm is Silver Ghost. | |||
:Thank you, Mr. Anon, for telling us all something we already knew. [[User:Spartan198|Spartan198]] 03:10, 5 February 2010 (UTC) | |||
::HA HA HA, OH WOW. --[[User:PistolJunkie|PistolJunkie]] 07:01, 5 February 2010 (UTC) | |||
I'd like to put this in. From day one I always thought the pistol looks like a mix of a USP, Ruger P95 and M9. Like if you just mixed and matched parts from one gun to the other, this is what you'd get. Actually, if you'd take a look at this: http://www.the-horror.com/index.php?id=features&s=re4demos&p=3 you'll find that there's some credence to my Ruger idea. | |||
Can anybody provide some info on how the 'Silver Ghost' operates? I mean, for controls all I see is a slide stop(/disassemply part a la 1911?) a trigger, a mag release, and a hammer. And that's all. No safety, as far as I can see, nor a decocker. So is this weapon DA/SA with a 1911-type decock (control hammer-down while pulling trigger), or is it just single-action (no safety, no decock)? Thoughts? LINK(s) to the specs as the designer intended? -- Orca* | |||
:All we know is that it does fire in SA, but there is very little information on it besides that. Hell, the only reason we know its name is because I sent scans of a Japanese magazine to Project Umbrella and they translated it. Other than its name, there simply isn't anything else out there.--[[User:PistolJunkie|PistolJunkie]] 19:01, 24 October 2010 (UTC) | |||
== Shotgun Shells == | == Shotgun Shells == | ||
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[[Image:FNP-Pistol.jpg|thumb|450px|none|]] | [[Image:FNP-Pistol.jpg|thumb|450px|none|]] | ||
Here's the Springfield: | Here's the Springfield: | ||
[[ | [[File:SpringFieldXD9.jpg|thumb|none|300px|Springfield Armory XD - 9mm]] | ||
Here's the gun in-game: | Here's the gun in-game: | ||
[[Image:RE4 Blacktail.jpg|thumb|450px|none|The fact that it's striker-fired as opposed to having an external hammer should be the first giveaway.]] | [[Image:RE4 Blacktail.jpg|thumb|450px|none|The fact that it's striker-fired as opposed to having an external hammer should be the first giveaway.]] | ||
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I understand this but the picture of the FNP-9 that your presenting is from the left side but if if you look at it from the right side as the picture of the black tail they look a like. Even a simple detail as the 3 vertical lines in the rail when the XD has six in total. | I understand this but the picture of the FNP-9 that your presenting is from the left side but if if you look at it from the right side as the picture of the black tail they look a like. Even a simple detail as the 3 vertical lines in the rail when the XD has six in total. | ||
Thar's right; ignore the fact that the Blacktail uses a striker instead of a hammer. That obviously doesn't matter. And what the heck do you mean by "Vertical lines in the rail"? You can't even see the rail on the Blacktail because of the laser mount. Do you mean the grooves in the front of the trigger guard? | Thar's right; ignore the fact that the Blacktail uses a striker instead of a hammer. That obviously doesn't matter. And what the heck do you mean by "Vertical lines in the rail"? You can't even see the rail on the Blacktail because of the laser mount. Do you mean the grooves in the front of the trigger guard? | ||
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this is my leon´s gun try on paint. It was made from a s&w sigma, there is a part taken from an image from here[http://residentevil.wikia.com/Handgun_(RE4)] | this is my leon´s gun try on paint. It was made from a s&w sigma, there is a part taken from an image from here[http://residentevil.wikia.com/Handgun_(RE4)] | ||
[[Image:Leon_9mm.JPG]] | [[Image:Leon_9mm.JPG]] | ||
It looks OK, but Leon's handgun resembles a [[Heckler & Koch USP]] Expert more than a Sigma. | It looks OK, but Leon's handgun resembles a [[Heckler & Koch USP]] Expert more than a Sigma. | ||
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*I did not know how to put them or had them. Remember that i used paint.-thebarry1394 | *I did not know how to put them or had them. Remember that i used paint.-thebarry1394 | ||
A usp looks far away from leon´s handgun. I mean, Leon´s is a fictional gun. And some of the details on the slide are too different from each other. And here´s the usp Leon´s try on paint (without the custom grip -I don´t have them, and don´t know how to make them in paint-) | |||
[[Image:Leon-USP_9mm.JPG|thumb|450px|none|here you have your usp modeled handgun]] | |||
==Handcannon== | ==Handcannon== | ||
I made another RE gun with paint, this time the handcannon: | I made another RE gun with paint, this time the handcannon: | ||
[[Image:RE4_handcannon.JPG]] | [[Image:RE4_handcannon.JPG]] | ||
The underbarrell thing is suposed to be a laser.-Thebarry1394 | |||
Any chance you could do the same thing for the Broken Butterfly?--[[User:PistolJunkie|PistolJunkie]] 00:42, 5 February 2010 (UTC) | |||
I´ll try..., but give me some time, the break open will be difficult- Thebarry1394 | |||
==Broken Butterfly== | |||
[[Image:Broken_butterfly.JPG]] | |||
If I missed anithing, tell me, because it was kinda slow the process..., not like anithing I had tried before! | |||
or, a longerbarell version: | |||
[[Image:Broken_butterfly-lb.JPG]] | |||
not even close. Try Colt Navy grip, lower frame and recoil shield with a Schofield top-strap, hinge and barrel. That little flare on the back... not sure how to do that. I wanna say you'll use a Schofield cylinder, but I'm not 100%. | |||
I made it with a saa pic i found here, nothing else. I looked at the broken butterfly pic in the main page, a schofield, and tried my best. I can´t mix pictures because in paint, i cant change lightning, and i dont have photoshop. But I`ll redo the main thing. | |||
(I need a good pic of the in game one) | |||
Nevermind what I said, it's an SAA/Schofield. I threw this together in about 10 minutes: | |||
http://images3.wikia.nocookie.net/residentevil/images/7/71/Broken_butterfly.jpg | |||
I think the recoil shield may actually by a Schofield. So... it's still a work in progress. | |||
cool, but i can see the saa reloading gate, can you fix that (I mean for helping you to make this beuty be even more perfect) | |||
Yeah, I'm thinking maybe the recoil shield from the left side and then mirroring it. I can't recall whether or not the 1873 C&B Uberti produces has a recoil shield or loading gate. | |||
Mirror the lefty. If not, you´ll get in serious trouble triying to fix it with another pic or photoshop. (I mean, if you have acces to the left side picture...) | |||
Does anyone else think that the grip frame more resembles an 1877 colt lightning/thunderer with SAA grips from crimson trace? [[User:USGIMar29|USGIMar29]] 17:26, 1 September 2011 (CDT) | |||
I've got RE4 on Gamecube with the superior lighting and graphics, and the Broken Butterfly doesn't have a barrel like the SAA. There's no loading lever anywhere to be seen, although it has a recoil shield and loading gate like the SAA. [[User:Ballistics_EXpert2|Ballistics_Expert2]] | |||
:This is beyond old, but anyone think the grip looks like an Enfield No.2... I'll try photoshopping one together later. -[[User:SeptemberJack|SeptemberJack]] ([[User talk:SeptemberJack|talk]]) 17:23, 24 February 2017 (EST) | |||
:Tried it, looks okay imo. Used a Ruger Blackhawk, a Schofeld, an Enfield No.2, and a Colt Navy. Blackhawk was the base, Schofeld the barrel and latch, Enfield was the grip, and Navy was the cylinder. | |||
[[Image:RE4bbRendition.jpg|thumb|none|500px|Only ok imo. Need to use an actual Colt SAA to support our id.]] | |||
-[[User:SeptemberJack|SeptemberJack]] ([[User talk:SeptemberJack|talk]]) 19:29, 24 February 2017 (EST) | |||
==HD Screenshots== | |||
Yo, I have the PC version of the game, which looks infinitely better than this. Anybody mind if I take some new shots? --[[User:ManiacallyChallenged|ManiacallyChallenged]] | |||
Please do. Not only are PC games easier to take screenies from (console games either require illegal methods or specialized hardware to record their video output), they can also be much higher resolution if you have the hardware to support it. There's just a few small problems with the PC version of RE4 which made me pass it up though . . . | |||
1) The graphics were based off the PS2 port. That means lower-poly models, lower resolution textures, no dynamic lighting like in the Gamecube version, and fewer Ganados, thus giving you a harder time stringing together kill combos when playing the Mercenaries mode. They could have combined the Gamecube version's graphics along with the PS2's features (or even put in higher-resolution textures in place of the low-resolution originals for the console versions, like the PC ports of Halo 2 and Silent Hill 3), but for some reason they didn't (even though most PC hardware now is perfectly capable of supporting a game like this, even with enhanced textures). | |||
2) No aiming with the mouse (really something to make you mad). | |||
If Capcom/Ubisoft put out a higher-resolution texture patch it might make the screenshots better, but even if there isn't such a patch (and I know the powers that be here look down on anything other than the most well-known mods, especially minor texture mods), then your work will still be appreciated. It'd be very nice to have high-resolution screenshots without all the chromatic abberation/compression artifacts that are in the current revision of this article. Remember to save them in JPEG format so that they don't break 300 kb in filesize--the mods don't like bloated files. [[User:Mazryonh|Mazryonh]] 05:28, 29 January 2010 (UTC) | |||
:Rodger Dodger, I'll do what I can. The in game stuff really doesn't look great on the PC, I'll admit. The inventory images are probably the reason to try it out. --[[User:ManiacallyChallenged|ManiacallyChallenged]] | |||
::Alright, I have the shots. What I could get anyway. My usual screencapture stuff had it's first ever misfire, for some reason it was only capable of about 1 image per 5 seconds while playing RE4. I tried to get some reloading images for the more interesting weapons, and of course I have inventory left/right for everything. Will put up soon. --[[User:ManiacallyChallenged|ManiacallyChallenged]] | |||
::Go get 'em, tiger! I'm looking forward to the new high-res screenshots.--[[User:Mazryonh|Mazryonh]] 04:05, 30 January 2010 (UTC) | |||
:::Okay. Mostly done. Still need Ada's Shotgun, an image of the MP9, perhaps the silenced Ghost, and last a Gangster Outfit Chicago Typewriter. I have many save games with many pesetas, but never in quite the right places. Also: I'll make sure each weapon description has links. --[[User:ManiacallyChallenged|ManiacallyChallenged]] | |||
::Mmm, these screenshots are looking very impressive. I still think it's a bit stupid that Capcom still hasn't learned the value of good English writing for its games, not to mention checking for errors in spelling or bad "ammuniton" logic (like how the shotgun shells are labelled slugs in the ammo box's textures). Heh, at least the "keep out of reach of children is still there," not that there ARE any children to be found in Resident Evil games. --[[User:Mazryonh|Mazryonh]] 04:27, 31 January 2010 (UTC) | |||
:::Sherry Birkin? [[User:Evil Tim|Evil Tim]] 08:56, 7 October 2011 (CDT) | |||
::::When the HD port for the PC comes out can we get the page unlocked to reup images? --[[User:Godzillafan93|That's the Way It's Done]] ([[User talk:Godzillafan93|talk]]) 22:48, 22 February 2014 (EST) | |||
:::::The page is protected, but not the images. If you want to just overwrite the SD images with HD images one by one, you can do that anytime. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 23:16, 22 February 2014 (EST) | |||
==Undo== | |||
Reverting the Handcannon ammo caption, there ain't much reason to restate what is in the picture. Sorry M14Fanboy. --[[User:ManiacallyChallenged|ManiacallyChallenged]] | |||
:Meh, it's alright, Just though it was funny to point out. [[User:M14fanboy|M14fanboy]] | |||
==Handcannon Ammo== | |||
Has anyone noticed that the box says '''5 caliber''' on it? [[User:Spartan198|Spartan198]] 19:31, 30 January 2010 (UTC) | |||
It says ".5 Caliber", Most non gunnies dont know to put the 0 after the .5, and so it becomes ".5". Ive found this is common in places that are used to the metric system...[[User:Ranger01|Ranger01]] 23:20, 30 January 2010 (UTC) | |||
Converting handgun calibers from inches to millimetres is easy when you remember this little fact--.40 caliber in a gun is equivalent to 10 mm in real life (this is why I've heard the 10x25mm round should have been called the ".400 Magnum"). If you want the size of .50 caliber in millimeters, then it's simple to realise that .50 caliber is 25% larger in diameter than the .40 caliber round, so likewise the size in millimetres is 25% bigger, giving you the approximate size of 12.5mm to finish. | |||
In general, dividing a caliber in inches by 0.4 will give you the approximate size in centimetres, while multiplying a bullet diameter in centimetres by 0.4 will give you the approximate caliber in inches. I'm neither a math nor gun whiz, but a little simple algebra and gun knowledge helped me figure this out. --[[User:Mazryonh|Mazryonh]] 01:11, 31 January 2010 (UTC) | |||
Ok.... I say that its common in countries with the metric system b/c I have a few gun books out of the UK and all of them refer to .50 cal as .5 cal. Im thinking its simply because they see no need for there to be a 0 in there.[[User:Ranger01|Ranger01]] 01:39, 31 January 2010 (UTC) | |||
:The way I figured it out was by comparing some known quantities. I knew that 6mm BBs were .24 caliber, so I was able to extrapolate 9mm = .36 and some others. Same trick with .308 = 7.62 I think(did I get that right?). [[User:ManiacallyChallenged|ManiacallyChallenged]] | |||
What does that have to do with what I'm saying? I'm saying that it is common in the UK/ Metric system countries to lose the 0 in .50, and you are talking about converting caliber to mm... I know what mm equals in caliber, and many others do too. Im just saying that people who dont deal with bullets in caliber tend to not know why there is a hundredth place in a caliber designation when if it was a normal number it would only have a tenth place. Also your calculations are technically off... .50 BMG isnt actually .50 inches, its .510 and therefore is not 12.5mm but 12.7mm (.50 AE and .500 S&W are both .50, but are still 12.7mm). Same as a .38spcl being .357" in diameter and a .45 ACP being .452". You ARE technically correct with .308 being the same cartridge as 7.62mm BUT .308 (and therefore "7.62"mm) is 7.82mm in diameter.[[User:Ranger01|Ranger01]] 09:14, 31 January 2010 (UTC) | |||
==AMT Hardballer Longslide! Now without long slide!== | |||
'Tis not a Longslide, just the standard Hardballer. Ok? You random unregistered user who plays too much Hitman? --[[User:ManiacallyChallenged|ManiacallyChallenged]] | |||
It doesn't look like an AMT Hardballer. It's grip safety, backstrap, and hammer are all that of an original M1911. | |||
Goddammit, keep the discussion in the discussion page (Not to the guys above me): --[[User:Yocapo32|Yocapo32]] 19:53, 2 May 2010 (UTC) | |||
Also, it is nice to mention that there is a handgun with the frame like a Colt 1911, but chambered in .45 magnum. This handgun is the [[LAR Grizzly Pistol]] | |||
Actually, its a standard Colt M1911 with the Hardballer's laser sight. | |||
The "Dart Gun" actually looks more like a Mendoza RM-200 or equivalent air rifle than anything; the only other rifle that would look like that would be some kind of .22 semi-automatic, and that doesn't really make sense given the load (special darts that probably would require a bolt-action or other manual operation). | |||
[[Special:Contributions/70.118.123.229|70.118.123.229]]Someone[[Special:Contributions/70.118.123.229|70.118.123.229]] | |||
I agree with the [[LAR Grizzly Pistol]] Theory,only to say it would have to be the Mk. IV. Added on with the Hardballer sight. But,from how it looks,I'd have to agree with the M1911. I'd almost like to be an idiot and call it an [[AMT Automag Pistol Series]] IV. Just saying.---[[User:Pump Shotty Justice|Pump_Shotty_Justice]] 00:04, 11 July 2010 (UTC) | |||
==Excised== | |||
Why? They don't really add anything to the page (except length, and a minor blemish at the bottom). --[[User:ManiacallyChallenged|ManiacallyChallenged]] | |||
:I'll have to grab the gatling and minigun sometime, since they're real enough, and I just got the HD version on PS3. [[User:Evil Tim|Evil Tim]] 14:22, 5 October 2011 (CDT) | |||
::Cool. - [[User:Mr. Wolf|Mr. Wolf]] 14:28, 6 October 2011 (CDT) | |||
:::Also, shame on us all for forgetting that Mike's helicopter has twin miniguns. How could we forget the most useful helicopter pilot ever to die in a Resident Evil game? [[User:Evil Tim|Evil Tim]] 07:38, 7 October 2011 (CDT) | |||
::::I hope your not being sarcastic, I really thought he was useful, I was totally like "YEAH! 8D" when he showed up and wiped the floor with those guys. :) - [[User:Mr. Wolf|Mr. Wolf]] 12:19, 7 October 2011 (CDT) | |||
== First shotgun == | |||
First shotgun in game is Remington 870 Wingmaster. The exact model is Remington 870 Express Combo. --[[User:FARID|FARID]] 00:07, 14 September 2014 | |||
[[File:REM870exp combo.jpeg|thumb|none|500px|Remington 870 Combo - 12 gauge]] | |||
== RE4 Minot Edit == | |||
Can someone that has rights add the "See Also" Resident Series info on the bottom of the page? Just for symmetry. | |||
== Separate Ways weaponry? == | |||
Hi. | |||
Can we add in the Separate Ways weaponry, like the gun batteries Ada used to take out the battleship as well as the gun batteries on the battleship? [[User:Pokeria1|Pokeria1]] ([[User talk:Pokeria1|talk]]) 09:50, 16 April 2015 (EDT) | |||
== Weapons to cover. == | |||
Hello. I'd like to start by saying that this is my first edit, so I apologize for any mistakes I may be making. Secondly, I cannot currently add screenshots to the page, as I don't have the game on Steam (however, given the upcoming Summer Sale, that may change soon). As for the main topic of discussion, there are some weapons left to be recorded, such as the game's grenades (even though they don't seem to be based on any real model), some other Merchant exclusives, including more generic handguns (different from the current page's ones), a wall-mounted handgun in the shooting gallery resembling a cross between a P220 and a Desert Eagle, and what seem to be Mk. 2 grenades with about 16 polygons apiece, the gun batteries on the battleship in Separate Ways (including a 4-barreled Gatling-style autocannon and a howitzer-type weapon), and finally, the M4A1 Carbine, seen in the intro cutscene (it was part of a Resident Evil 3 cutscene, with the mercenaries spraying their M4A1s towards the oncoming zombies). If anyone can deal with this, it would be greatly appreciated. --[[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 17:26, 22 June 2016 (EDT) | |||
== zombie category is absoultely uncorrect == | |||
I guess, that “zombie category” isn't correct for this game. In fact, no one zombies appeared in this game at all. All enemies are plagued peoples, that didn't eat anybody, driving the trucks, praying, reading books, using computers and firearms, and even grazes cattle and reaping grain. So, they are not zombies at all. [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 18:58, 24 April 2019 (EDT) | |||
I disagree. The word also applies to mind-controlled humans, which is what the ganados in this game and whatever they're called in RE5 are. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:59, 24 April 2019 (EDT) | |||
==Who is Ryoumura Jyoshin?== | |||
I've been trying to search up information on this guy for ages, but all I could find are repetitions of the same "he did silver ghost in RE4". He is not referenced in [http://projectumbrella.net/articles/ARMS-Jan-06-Vol-211 Project Umbrella's translation] of the ARMS magazine article (for that matter, I can't find anything similar to "Ryoumura Jyoshin" in [https://residentevil.fandom.com/wiki/File:ARMS_Jan_%2706_Cover.jpg the] [https://residentevil.fandom.com/wiki/File:ARMS_Jan_%2706_p34.jpg actual] [https://residentevil.fandom.com/wiki/File:ARMS_Jan_%2706_p35_(Detail).jpg scans] of the ARMS magazine article, though they are incomplete scans), and he is not found in the [https://youtu.be/_weHtgqZ5Bs Resident Evil 4 credits]. I tried searching up his name in Japanese (in Japanese kana, since I have no idea what the kanji form of "Ryoumura Jyoshin" could be), but I found nothing. Since I can't find a source for Ryoumura Jyoshin, I can't find a source for Ryoumura Jyoshin's statements on the design basis of the Silver Ghost. | |||
I think if we do find a more complete version of the ARMS magazine scans, we might be able to fill in some of the blanks in our knowledge and clear everything up. | |||
P.S.: Based on my knowledge, [https://www.airsoftforum.com/topic/108009-im-building-the-usp-handgun-from-resident-evil-4/?tab=comments#comment-17688046 this thread] is where Ryoumura Jyoshin was first mentioned on the English internet, in April 2008. IMFDB [http://www.imfdb.org/index.php?title=Resident_Evil_4&diff=45414&oldid=44061 first mentioned Ryoumura Jyoshin] later in October 2008. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 02:38, 31 May 2020 (EDT) | |||
:Given the nature of the issue, there's a decent chance that "Ryoumura Jyoshin" is just a pseudonym/pen-name. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 09:24, 31 May 2020 (EDT) | |||
Update: After discussing with the folks on Project Umbrella, I discovered this: RE4's weapon designer is actually named Shigeomi Okamura, or as written in kanji form, 岡村重臣. He was interviewed in the ARMS magazine (section currently untranslated), and he ''is'' credited in several of Capcom's works, including RE4. | |||
I believe that "Ryoumura Jyoshin" was a mistranslation of Okamura's name based on alternate kanji readings and plain-old kanji misreading: | |||
* 岡 (''oka'') was likely misread as 両 (''ryou'') | |||
* 村 (''mura'') was normal | |||
* 重臣 (''shigeomi'') was mistakenly read using ''on'yomi'' (''jūshin''), then mistranslated as ''jyoshin'' | |||
The Project Umbrella folks are currently planning to translate <i>ARMS</i>'s interview with Okamura, which should hopefully provide a proper primary source for many of the unverified claims about the RE4 Silver Ghost that's been floating on the internet for decades. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 01:27, 7 August 2023 (UTC) |
Latest revision as of 01:34, 7 August 2023
Other Weapons
Krauser's Bow
Krauser uses this weapon in Mercenaries minigame. In the main boss battle it fires explosive arrows. Possibly a reference to Rambo.
Crossbow
Often seen in the hands of monks and militia, firing burning bolts (the fire being cosmetic). Unusable by the player.
Discussion
Leon's Default Pistol
Man, I wish Capcom would name this thing. Always having to say "Leon's RE4 gun" gets annoying after so long...
Here I'll name it for you, "The gun that Capcom is to lazy to name" Spartan198
Well,maybe it should have a combination of any of the names of the real guns that it looks like.
I mean,it shouldn't be that hard to figure it out...Pump Shotty Justice
The"USPTacticHAHFOOLEDYOU" ?--PistolJunkie 04:45, 12 December 2009 (UTC)
How about the "Hecklasmithakochasigmauspwesson 9mm"
- Tack "9mm" onto the end of that, and we have our winner.--PistolJunkie 07:49, 12 December 2009 (UTC)
Okay,so I didn't realise how many friggin' weapons it resembled. It was just an idea.
We have a name for it now. The Silver Ghost.--PistolJunkie 20:17, 31 December 2009 (UTC)
Cool.
The official name for Leon's 9mm is Silver Ghost.
- Thank you, Mr. Anon, for telling us all something we already knew. Spartan198 03:10, 5 February 2010 (UTC)
- HA HA HA, OH WOW. --PistolJunkie 07:01, 5 February 2010 (UTC)
I'd like to put this in. From day one I always thought the pistol looks like a mix of a USP, Ruger P95 and M9. Like if you just mixed and matched parts from one gun to the other, this is what you'd get. Actually, if you'd take a look at this: http://www.the-horror.com/index.php?id=features&s=re4demos&p=3 you'll find that there's some credence to my Ruger idea.
Can anybody provide some info on how the 'Silver Ghost' operates? I mean, for controls all I see is a slide stop(/disassemply part a la 1911?) a trigger, a mag release, and a hammer. And that's all. No safety, as far as I can see, nor a decocker. So is this weapon DA/SA with a 1911-type decock (control hammer-down while pulling trigger), or is it just single-action (no safety, no decock)? Thoughts? LINK(s) to the specs as the designer intended? -- Orca*
- All we know is that it does fire in SA, but there is very little information on it besides that. Hell, the only reason we know its name is because I sent scans of a Japanese magazine to Project Umbrella and they translated it. Other than its name, there simply isn't anything else out there.--PistolJunkie 19:01, 24 October 2010 (UTC)
Shotgun Shells
Anyone else notice that the green boxes of "Heavyfield" ammunition for the shotgun are labeled as slugs?
Yeah I noticed it too
Is the Black Tail really the Springfield XD?
I ask this question because the pistol grip in the black tail is identical to the FNP-9 DA/SA series. This will make a lot of sense in the point that the punisher is based on the Five-Seven which is also from FN.
- Sorry, but Resident Evil doesn't have a contract with FN, which should be obvious from the fact that they renamed the guns. But let's compare. Here's the FNP-9:
Here's the Springfield:
Here's the gun in-game:
-protoAuthor 01:21, 20 October 2009 (UTC)
I understand this but the picture of the FNP-9 that your presenting is from the left side but if if you look at it from the right side as the picture of the black tail they look a like. Even a simple detail as the 3 vertical lines in the rail when the XD has six in total.
Thar's right; ignore the fact that the Blacktail uses a striker instead of a hammer. That obviously doesn't matter. And what the heck do you mean by "Vertical lines in the rail"? You can't even see the rail on the Blacktail because of the laser mount. Do you mean the grooves in the front of the trigger guard?
PS: This isn't the only place he's pushing this. See here [1] --141.165.142.112 23:24, 20 October 2009 (UTC)
this is my leon´s gun try on paint. It was made from a s&w sigma, there is a part taken from an image from here[2]
It looks OK, but Leon's handgun resembles a Heckler & Koch USP Expert more than a Sigma.
You forgot the wood grips.
Oh, and also, you can go here for images [3]. I'm an admin there, and you have my permission to use information, images, blah blah blah. Same permissions go for all other RE articles on IMFDB. The scans that depict Leon's Handgun and the anatomical breakdown in the text were done by myself[4]. I appreciate having the RE Wiki cited, but I don't care enough to protest if it isn't cited.--PistolJunkie 05:06, 10 December 2009 (UTC)
- I did not know how to put them or had them. Remember that i used paint.-thebarry1394
A usp looks far away from leon´s handgun. I mean, Leon´s is a fictional gun. And some of the details on the slide are too different from each other. And here´s the usp Leon´s try on paint (without the custom grip -I don´t have them, and don´t know how to make them in paint-)
Handcannon
I made another RE gun with paint, this time the handcannon: The underbarrell thing is suposed to be a laser.-Thebarry1394
Any chance you could do the same thing for the Broken Butterfly?--PistolJunkie 00:42, 5 February 2010 (UTC)
I´ll try..., but give me some time, the break open will be difficult- Thebarry1394
Broken Butterfly
If I missed anithing, tell me, because it was kinda slow the process..., not like anithing I had tried before!
not even close. Try Colt Navy grip, lower frame and recoil shield with a Schofield top-strap, hinge and barrel. That little flare on the back... not sure how to do that. I wanna say you'll use a Schofield cylinder, but I'm not 100%.
I made it with a saa pic i found here, nothing else. I looked at the broken butterfly pic in the main page, a schofield, and tried my best. I can´t mix pictures because in paint, i cant change lightning, and i dont have photoshop. But I`ll redo the main thing. (I need a good pic of the in game one)
Nevermind what I said, it's an SAA/Schofield. I threw this together in about 10 minutes: http://images3.wikia.nocookie.net/residentevil/images/7/71/Broken_butterfly.jpg I think the recoil shield may actually by a Schofield. So... it's still a work in progress.
cool, but i can see the saa reloading gate, can you fix that (I mean for helping you to make this beuty be even more perfect)
Yeah, I'm thinking maybe the recoil shield from the left side and then mirroring it. I can't recall whether or not the 1873 C&B Uberti produces has a recoil shield or loading gate.
Mirror the lefty. If not, you´ll get in serious trouble triying to fix it with another pic or photoshop. (I mean, if you have acces to the left side picture...)
Does anyone else think that the grip frame more resembles an 1877 colt lightning/thunderer with SAA grips from crimson trace? USGIMar29 17:26, 1 September 2011 (CDT)
I've got RE4 on Gamecube with the superior lighting and graphics, and the Broken Butterfly doesn't have a barrel like the SAA. There's no loading lever anywhere to be seen, although it has a recoil shield and loading gate like the SAA. Ballistics_Expert2
- This is beyond old, but anyone think the grip looks like an Enfield No.2... I'll try photoshopping one together later. -SeptemberJack (talk) 17:23, 24 February 2017 (EST)
- Tried it, looks okay imo. Used a Ruger Blackhawk, a Schofeld, an Enfield No.2, and a Colt Navy. Blackhawk was the base, Schofeld the barrel and latch, Enfield was the grip, and Navy was the cylinder.
-SeptemberJack (talk) 19:29, 24 February 2017 (EST)
HD Screenshots
Yo, I have the PC version of the game, which looks infinitely better than this. Anybody mind if I take some new shots? --ManiacallyChallenged
Please do. Not only are PC games easier to take screenies from (console games either require illegal methods or specialized hardware to record their video output), they can also be much higher resolution if you have the hardware to support it. There's just a few small problems with the PC version of RE4 which made me pass it up though . . .
1) The graphics were based off the PS2 port. That means lower-poly models, lower resolution textures, no dynamic lighting like in the Gamecube version, and fewer Ganados, thus giving you a harder time stringing together kill combos when playing the Mercenaries mode. They could have combined the Gamecube version's graphics along with the PS2's features (or even put in higher-resolution textures in place of the low-resolution originals for the console versions, like the PC ports of Halo 2 and Silent Hill 3), but for some reason they didn't (even though most PC hardware now is perfectly capable of supporting a game like this, even with enhanced textures).
2) No aiming with the mouse (really something to make you mad).
If Capcom/Ubisoft put out a higher-resolution texture patch it might make the screenshots better, but even if there isn't such a patch (and I know the powers that be here look down on anything other than the most well-known mods, especially minor texture mods), then your work will still be appreciated. It'd be very nice to have high-resolution screenshots without all the chromatic abberation/compression artifacts that are in the current revision of this article. Remember to save them in JPEG format so that they don't break 300 kb in filesize--the mods don't like bloated files. Mazryonh 05:28, 29 January 2010 (UTC)
- Rodger Dodger, I'll do what I can. The in game stuff really doesn't look great on the PC, I'll admit. The inventory images are probably the reason to try it out. --ManiacallyChallenged
- Alright, I have the shots. What I could get anyway. My usual screencapture stuff had it's first ever misfire, for some reason it was only capable of about 1 image per 5 seconds while playing RE4. I tried to get some reloading images for the more interesting weapons, and of course I have inventory left/right for everything. Will put up soon. --ManiacallyChallenged
- Go get 'em, tiger! I'm looking forward to the new high-res screenshots.--Mazryonh 04:05, 30 January 2010 (UTC)
- Okay. Mostly done. Still need Ada's Shotgun, an image of the MP9, perhaps the silenced Ghost, and last a Gangster Outfit Chicago Typewriter. I have many save games with many pesetas, but never in quite the right places. Also: I'll make sure each weapon description has links. --ManiacallyChallenged
- Mmm, these screenshots are looking very impressive. I still think it's a bit stupid that Capcom still hasn't learned the value of good English writing for its games, not to mention checking for errors in spelling or bad "ammuniton" logic (like how the shotgun shells are labelled slugs in the ammo box's textures). Heh, at least the "keep out of reach of children is still there," not that there ARE any children to be found in Resident Evil games. --Mazryonh 04:27, 31 January 2010 (UTC)
- Sherry Birkin? Evil Tim 08:56, 7 October 2011 (CDT)
- When the HD port for the PC comes out can we get the page unlocked to reup images? --That's the Way It's Done (talk) 22:48, 22 February 2014 (EST)
- The page is protected, but not the images. If you want to just overwrite the SD images with HD images one by one, you can do that anytime. --Funkychinaman (talk) 23:16, 22 February 2014 (EST)
- When the HD port for the PC comes out can we get the page unlocked to reup images? --That's the Way It's Done (talk) 22:48, 22 February 2014 (EST)
- Sherry Birkin? Evil Tim 08:56, 7 October 2011 (CDT)
Undo
Reverting the Handcannon ammo caption, there ain't much reason to restate what is in the picture. Sorry M14Fanboy. --ManiacallyChallenged
- Meh, it's alright, Just though it was funny to point out. M14fanboy
Handcannon Ammo
Has anyone noticed that the box says 5 caliber on it? Spartan198 19:31, 30 January 2010 (UTC)
It says ".5 Caliber", Most non gunnies dont know to put the 0 after the .5, and so it becomes ".5". Ive found this is common in places that are used to the metric system...Ranger01 23:20, 30 January 2010 (UTC)
Converting handgun calibers from inches to millimetres is easy when you remember this little fact--.40 caliber in a gun is equivalent to 10 mm in real life (this is why I've heard the 10x25mm round should have been called the ".400 Magnum"). If you want the size of .50 caliber in millimeters, then it's simple to realise that .50 caliber is 25% larger in diameter than the .40 caliber round, so likewise the size in millimetres is 25% bigger, giving you the approximate size of 12.5mm to finish.
In general, dividing a caliber in inches by 0.4 will give you the approximate size in centimetres, while multiplying a bullet diameter in centimetres by 0.4 will give you the approximate caliber in inches. I'm neither a math nor gun whiz, but a little simple algebra and gun knowledge helped me figure this out. --Mazryonh 01:11, 31 January 2010 (UTC)
Ok.... I say that its common in countries with the metric system b/c I have a few gun books out of the UK and all of them refer to .50 cal as .5 cal. Im thinking its simply because they see no need for there to be a 0 in there.Ranger01 01:39, 31 January 2010 (UTC)
- The way I figured it out was by comparing some known quantities. I knew that 6mm BBs were .24 caliber, so I was able to extrapolate 9mm = .36 and some others. Same trick with .308 = 7.62 I think(did I get that right?). ManiacallyChallenged
What does that have to do with what I'm saying? I'm saying that it is common in the UK/ Metric system countries to lose the 0 in .50, and you are talking about converting caliber to mm... I know what mm equals in caliber, and many others do too. Im just saying that people who dont deal with bullets in caliber tend to not know why there is a hundredth place in a caliber designation when if it was a normal number it would only have a tenth place. Also your calculations are technically off... .50 BMG isnt actually .50 inches, its .510 and therefore is not 12.5mm but 12.7mm (.50 AE and .500 S&W are both .50, but are still 12.7mm). Same as a .38spcl being .357" in diameter and a .45 ACP being .452". You ARE technically correct with .308 being the same cartridge as 7.62mm BUT .308 (and therefore "7.62"mm) is 7.82mm in diameter.Ranger01 09:14, 31 January 2010 (UTC)
AMT Hardballer Longslide! Now without long slide!
'Tis not a Longslide, just the standard Hardballer. Ok? You random unregistered user who plays too much Hitman? --ManiacallyChallenged
It doesn't look like an AMT Hardballer. It's grip safety, backstrap, and hammer are all that of an original M1911.
Goddammit, keep the discussion in the discussion page (Not to the guys above me): --Yocapo32 19:53, 2 May 2010 (UTC)
Also, it is nice to mention that there is a handgun with the frame like a Colt 1911, but chambered in .45 magnum. This handgun is the LAR Grizzly Pistol
Actually, its a standard Colt M1911 with the Hardballer's laser sight.
The "Dart Gun" actually looks more like a Mendoza RM-200 or equivalent air rifle than anything; the only other rifle that would look like that would be some kind of .22 semi-automatic, and that doesn't really make sense given the load (special darts that probably would require a bolt-action or other manual operation).
70.118.123.229Someone70.118.123.229
I agree with the LAR Grizzly Pistol Theory,only to say it would have to be the Mk. IV. Added on with the Hardballer sight. But,from how it looks,I'd have to agree with the M1911. I'd almost like to be an idiot and call it an AMT Automag Pistol Series IV. Just saying.---Pump_Shotty_Justice 00:04, 11 July 2010 (UTC)
Excised
Why? They don't really add anything to the page (except length, and a minor blemish at the bottom). --ManiacallyChallenged
- I'll have to grab the gatling and minigun sometime, since they're real enough, and I just got the HD version on PS3. Evil Tim 14:22, 5 October 2011 (CDT)
- Cool. - Mr. Wolf 14:28, 6 October 2011 (CDT)
- Also, shame on us all for forgetting that Mike's helicopter has twin miniguns. How could we forget the most useful helicopter pilot ever to die in a Resident Evil game? Evil Tim 07:38, 7 October 2011 (CDT)
- I hope your not being sarcastic, I really thought he was useful, I was totally like "YEAH! 8D" when he showed up and wiped the floor with those guys. :) - Mr. Wolf 12:19, 7 October 2011 (CDT)
First shotgun
First shotgun in game is Remington 870 Wingmaster. The exact model is Remington 870 Express Combo. --FARID 00:07, 14 September 2014
RE4 Minot Edit
Can someone that has rights add the "See Also" Resident Series info on the bottom of the page? Just for symmetry.
Separate Ways weaponry?
Hi.
Can we add in the Separate Ways weaponry, like the gun batteries Ada used to take out the battleship as well as the gun batteries on the battleship? Pokeria1 (talk) 09:50, 16 April 2015 (EDT)
Weapons to cover.
Hello. I'd like to start by saying that this is my first edit, so I apologize for any mistakes I may be making. Secondly, I cannot currently add screenshots to the page, as I don't have the game on Steam (however, given the upcoming Summer Sale, that may change soon). As for the main topic of discussion, there are some weapons left to be recorded, such as the game's grenades (even though they don't seem to be based on any real model), some other Merchant exclusives, including more generic handguns (different from the current page's ones), a wall-mounted handgun in the shooting gallery resembling a cross between a P220 and a Desert Eagle, and what seem to be Mk. 2 grenades with about 16 polygons apiece, the gun batteries on the battleship in Separate Ways (including a 4-barreled Gatling-style autocannon and a howitzer-type weapon), and finally, the M4A1 Carbine, seen in the intro cutscene (it was part of a Resident Evil 3 cutscene, with the mercenaries spraying their M4A1s towards the oncoming zombies). If anyone can deal with this, it would be greatly appreciated. --Pyr0m4n14c (talk) 17:26, 22 June 2016 (EDT)
zombie category is absoultely uncorrect
I guess, that “zombie category” isn't correct for this game. In fact, no one zombies appeared in this game at all. All enemies are plagued peoples, that didn't eat anybody, driving the trucks, praying, reading books, using computers and firearms, and even grazes cattle and reaping grain. So, they are not zombies at all. Pyramid Silent (talk) 18:58, 24 April 2019 (EDT)
I disagree. The word also applies to mind-controlled humans, which is what the ganados in this game and whatever they're called in RE5 are. Spartan198 (talk) 20:59, 24 April 2019 (EDT)
Who is Ryoumura Jyoshin?
I've been trying to search up information on this guy for ages, but all I could find are repetitions of the same "he did silver ghost in RE4". He is not referenced in Project Umbrella's translation of the ARMS magazine article (for that matter, I can't find anything similar to "Ryoumura Jyoshin" in the actual scans of the ARMS magazine article, though they are incomplete scans), and he is not found in the Resident Evil 4 credits. I tried searching up his name in Japanese (in Japanese kana, since I have no idea what the kanji form of "Ryoumura Jyoshin" could be), but I found nothing. Since I can't find a source for Ryoumura Jyoshin, I can't find a source for Ryoumura Jyoshin's statements on the design basis of the Silver Ghost.
I think if we do find a more complete version of the ARMS magazine scans, we might be able to fill in some of the blanks in our knowledge and clear everything up.
P.S.: Based on my knowledge, this thread is where Ryoumura Jyoshin was first mentioned on the English internet, in April 2008. IMFDB first mentioned Ryoumura Jyoshin later in October 2008. --Wuzh (talk) 02:38, 31 May 2020 (EDT)
- Given the nature of the issue, there's a decent chance that "Ryoumura Jyoshin" is just a pseudonym/pen-name. Pyr0m4n14c (talk) 09:24, 31 May 2020 (EDT)
Update: After discussing with the folks on Project Umbrella, I discovered this: RE4's weapon designer is actually named Shigeomi Okamura, or as written in kanji form, 岡村重臣. He was interviewed in the ARMS magazine (section currently untranslated), and he is credited in several of Capcom's works, including RE4.
I believe that "Ryoumura Jyoshin" was a mistranslation of Okamura's name based on alternate kanji readings and plain-old kanji misreading:
- 岡 (oka) was likely misread as 両 (ryou)
- 村 (mura) was normal
- 重臣 (shigeomi) was mistakenly read using on'yomi (jūshin), then mistranslated as jyoshin
The Project Umbrella folks are currently planning to translate ARMS's interview with Okamura, which should hopefully provide a proper primary source for many of the unverified claims about the RE4 Silver Ghost that's been floating on the internet for decades. --Wuzh (talk) 01:27, 7 August 2023 (UTC)