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The Punisher (1993 video game): Difference between revisions

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(→‎M16 Rifle: No vertical forgrip whatsoever. Magic fist?)
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[[Image:NickelM1911A1.jpg‎|thumb|none|400px|M1911A1 Pistol - .45 ACP.]]
[[Image:NickelM1911A1.jpg‎|thumb|none|400px|M1911A1 Pistol - .45 ACP.]]
[[Image:On That Day.JPG|thumb|none|600px|Frank and his family stumbling upon a mob hit in the opening cutscene. Gangsters can be see wielding M1911A1s.]]
[[Image:On That Day.JPG|thumb|none|600px|Frank and his family stumbling upon a mob hit in the opening cutscene. Gangsters can be seen wielding M1911A1s.]]
[[Image:Fearing Any Witnesses.JPG|thumb|none|600px|Bruno ordering Frank and his family killed on the spot, M1911A1 in hand.]]
[[Image:Fearing Any Witnesses.JPG|thumb|none|600px|Bruno ordering Frank and his family killed on the spot, M1911A1 in hand.]]
[[Image:Frank Castle Is About To Shoot You.JPG|thumb|none|600px|If you're guilty, you're dead. Punisher giving the player a nice look down the barrel of his M1911A1 pistol]]
[[Image:Frank Castle Is About To Shoot You.JPG|thumb|none|600px|If you're guilty, you're dead. Punisher giving the player a nice look down the barrel of his M1911A1 pistol]]
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==Ingram MAC-10==
==Ingram MAC-10==


The [[MAC-10]], called "Ingram" in the game, appears as a usable weapon with 20 rounds.
The [[MAC-10]], called "Ingram" in the game, appears as a usable weapon with 20 rounds. Interestingly enough the player character will fire the weapon left handed, although Punisher and Fury will use every other weapon right-handed. This is mostly due to every projectile weapon using the same sprites except for the pistol sequences.


[[Image:IngramMAC10.jpg‎|thumb|none|400px|Ingram MAC-10 open bolt submachine gun - .45 ACP]]
[[Image:IngramMAC10.jpg‎|thumb|none|400px|Ingram MAC-10 open bolt submachine gun - .45 ACP]]
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[[Image:Does this smile make me look creepy.JPG|thumb|none|600px|This guy's seen too many movies.]]
[[Image:Does this smile make me look creepy.JPG|thumb|none|600px|This guy's seen too many movies.]]


==FGM-148 Javelin==
==Fictional rocket launcher==


Castle uses a "bazooka" to break into Fisk Industries to get at the Kingpin in the cutscene preceding the final level. It heavily resembles an [[FGM-148 Javelin]].  
Castle uses a fictional "bazooka" to break into Fisk Industries to get at the Kingpin in the cutscene preceding the final level.


[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]
[[Image:Breaking and Entering.JPG|thumb|none|600px|Frank with the "bazooka". Unusual that Nick Fury should call it that, seeing as he's been in the military since WWII.]]
[[Image:Breaking and Entering.JPG|thumb|none|600px|Frank with the "bazooka". Unusual that Nick Fury should call it that, seeing as he's been in the military since WWII.]]


==M202 FLASH==
{{DEFAULTSORT:Punisher (1993 video game), The}}
 
Bushwhacker appears as the boss of the 4th level. His power enables him to morph his right arm into a variety of firearms, flamethrowers and launchers. In this game he appears to be morphing it into an [[M202 Flash|M202 FLASH]].
 
[[Image:M202A2 FLASH.JPG|thumb|none|400px|M202 FLASH - 66mm]]
[[Image:Oh my.JPG|thumb|none|600px|Bushwhacker morphing his arm into the M202 FLASH, firing the rockets rather indiscriminately.]]
 
==Flamethrowers==
 
A couple of flamethrowers appear in the game. One (ironically) resembles a fire extinguisher and is usable by the player. The other is used by the boss of the third level, Bone Breaker.
 
[[Image:Oh its a flamethrower.JPG|thumb|none|600px|Wow this guy is a ''tank''!]]
[[Image:Toasty.JPG|thumb|none|600px|Frank looking to roast some Ken & Ryu rip-offs.]]
 
 
 
 
 
 
 


[[Category:Video Game]]
[[Category:Video Game]]

Latest revision as of 20:41, 29 July 2023

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The Punisher (1993)

The Punisher is a 1993 beat 'em up arcade game published by Capcom. The player assumes control of either The Punisher or Nick Fury, or both in co-op. As a beat 'em up the combat is generally melee-oriented until gun-armed enemies show up, prompting a shoot 'em up style of gameplay.

The following weapons appear in the 1993 arcade game The Punisher:

M1911A1

Throughout the game enemies armed with this pistol and M1928 Thompsons or robot copies of Pretty Boy will prompt Nick Fury and Punisher to pull out their own M1911A1s. The player can fire at will with unlimited ammo until all such enemies are down, in which case they holster the sidearms and beat 'em up gameplay is resumed. Players can pick up the pistols the enemies drop for 800 points (or 800 rounds, considering the unlimited ammo thing).

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M1911A1 Pistol - .45 ACP.
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Frank and his family stumbling upon a mob hit in the opening cutscene. Gangsters can be seen wielding M1911A1s.
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Bruno ordering Frank and his family killed on the spot, M1911A1 in hand.
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If you're guilty, you're dead. Punisher giving the player a nice look down the barrel of his M1911A1 pistol
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Frank sees about 1600 rounds, er points.
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Nick Fury opens fire on some thugs.

IMI Uzi

In the opening cutscene a gangster can be spotted holding an Uzi just behind Bruno. The weapon never appears in the game itself.

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IMI Uzi with buttstock collapsed - 9x19mm
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The barrel and handguard, circled in red, are visible behind Bruno.

M16A1 with M203 Grenade Launcher

In the opening cutscene it flashes to 3 M16A1 rifles fitted with M203 grenade launchers opening fire, presumably the guns used to kill Frank and his family. An M16 Rifle appears in the game but not the M16A1, nor is it fitted with the M203.

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M16A1 (5.56x45mm) with M203 40mm grenade launcher
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The death of Frank Castle only brought forth the birth of The Punisher.

AK-74

When the game is left in demo mode it will show profiles of both The Punisher and Nick Fury. In the Punisher's picture he is firing an AK-74. This weapon doesn't appear in the game itself.

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AK-74M - 5.45x39mm
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Frank with AK-74 in his profile picture.

Ingram MAC-10

The MAC-10, called "Ingram" in the game, appears as a usable weapon with 20 rounds. Interestingly enough the player character will fire the weapon left handed, although Punisher and Fury will use every other weapon right-handed. This is mostly due to every projectile weapon using the same sprites except for the pistol sequences.

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Ingram MAC-10 open bolt submachine gun - .45 ACP
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Frank holding MAC-10 and looking about as angry as usual.
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Frank firing the MAC-10

M16 Rifle

The M16 can be picked up and used in the game, holding 20 rounds. Jigsaw uses it in his brief appearance as well. The way Castle and Fury hold the weapon suggests a vertical foregrip, but in fact it has none and this is a developmental oversight.

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M16 Rifle-5.56x45mm
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Frank opens fire on a Pretty Boy with his M16

M26 Hand Grenade

The player is always started with 4 M26 Grenades. They can be thrown by jumping up and hitting both buttons to throw one directly down, affecting enemies in that vicinity. Otherwise when a player's health is at 0% hitting both buttons will prompt a throw-and-dive animation and make it a Super Grenade that affects every enemy on the screen.

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M26 High-Explosive Fragmentation hand grenade
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Frank finds a grenade laying around on the ground and does what is probably the closest thing he ever gets to a smile.
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Frags do wonders against giant robots.

M1928 Thompson

Some enemies carry M1928 Thompsons. The gun isn't usable by the player.

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M1928 Thompson-.45 ACP
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This guy's seen too many movies.

Fictional rocket launcher

Castle uses a fictional "bazooka" to break into Fisk Industries to get at the Kingpin in the cutscene preceding the final level.

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Frank with the "bazooka". Unusual that Nick Fury should call it that, seeing as he's been in the military since WWII.