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The Evil Within: Difference between revisions

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'''''The Evil Within''''' is a 2014 third person survival horror video game directed by genre legend Shinji Mikami (the creator of ''[[Resident Evil]]'') and published by Bethesda Softworks. In the game, a police detective (voiced by [[Anson Mount]]) investigates a mass murder, but soon finds himself in a mysterious world, filled with monsters. The game was released on October 14th for PlayStation 3, Xbox 360, PlayStation 4, Xbox One, and Windows.  A sequel, [[Evil Within 2, The|The Evil Within 2]], is released in October 2017.
'''''The Evil Within''''' is a 2014 third person survival horror video game directed by genre legend Shinji Mikami (the creator of ''[[Resident Evil]]'') and published by Bethesda Softworks. In the game, a police detective (voiced by [[Anson Mount]]) investigates a mass murder, but soon finds himself in a mysterious world, filled with monsters. The game was released on October 14th for PlayStation 3, Xbox 360, PlayStation 4, Xbox One, and Windows.  A sequel, ''[[Evil Within 2, The|The Evil Within 2]]'', was released in October 2017.


{{VG Title|The Evil Within}}
{{VG Title|The Evil Within}}
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=="Magnum"==
=="Magnum"==
The Magnum appears to be a custom build model that borrows traits from several different models, including the hooked triggerguard from an [[FN Barracuda Revolver|FN Barracuda]], a barrel similar to that of a [[Colt Python]] with the barrel-length underlug trimmed down, and the cylinder latch of a [[Smith & Wesson]] revolver.
The Magnum appears to be a custom build model that borrows traits from several different models, including the hooked triggerguard from a [[Manurhin MR-96]], a barrel similar to that of a [[Dan Wesson]] with the barrel-length underlug trimmed down, and the cylinder latch of a [[Smith & Wesson]] revolver.
[[Image:FNbarracuda.jpg|thumb|none|350px|FN Barracuda - .357 Magnum]]
[[Image:Manurhin MR-96.jpg|thumb|none|350px|Manurhin MR-96 with 5.25" barrel - .357 Magnum]]
[[Image:Python6in.jpg|thumb|350px|none|Colt Python with 6" barrel and nickel finish - .357 Magnum]]
[[Image:DJB746B-A-F2-H.jpg|thumb|350px|none|Dan Wesson Model 15-V - .357 Magnum]]
[[File:TEWMagnum.jpg|thumb|none|600px|]]
[[File:TEWMagnum.jpg|thumb|none|600px|]]


=Shotguns=
=Shotguns=
==Winchester Model 1897==
==Winchester Model 1897 "Trench Gun"==
In Chapter 3 Sebastian can find the "Shotgun", a [[Winchester Model 1897]] which becomes a mainstay to his arsenal.
In Chapter 3 Sebastian can find the "Shotgun", a [[Winchester Model 1897 "Trench Gun"]] which becomes a mainstay to his arsenal.
[[Image:Winchester1897TrenchTakedown.jpg|thumb|none|450px|Winchester Model 1897 "Trench Gun" - 12 gauge]]
[[Image:Winchester1897TrenchTakedown.jpg|thumb|none|450px|Winchester Model 1897 "Trench Gun" - 12 gauge]]
[[File:TEWPumpShotgun.jpg|thumb|none|600px|An in-game description of the Shotgun.]]
[[File:TEWPumpShotgun.jpg|thumb|none|600px|An in-game description of the Shotgun.]]
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=="Double-Barreled Shotgun"==
=="Double-Barreled Shotgun"==
If the player gets the "Fighting Chance Pack" (either by pre-ordering the game before release or via DLC), Sebastian will gain access to the "Double-Barrel Shotgun", a generic double-barreled 12-gauge break action shotgun with an empty shell holder wrapped around the stock.
If the player gets the "Fighting Chance Pack" (either by pre-ordering the game before release or via DLC), Sebastian will gain access to the "Double-Barrel Shotgun", a generic [[12 Gauge Double Barreled Shotgun]] with an empty shell holder wrapped around the stock.
[[Image:Blued stainlessreceiver.jpg|thumb|none|450px|Stoeger/IGA Coach Gun Supreme Blue with Stainless Receiver - 12 gauge]]
[[File:TEWDBShotgun.jpg|thumb|none|600px|An in-game description of the Double-Barrel Shotgun.]]
[[File:TEWDBShotgun.jpg|thumb|none|600px|An in-game description of the Double-Barrel Shotgun.]]
==Sawed-Off Double Barreled Shotgun==
The [[12_Gauge_Double_Barreled_Shotgun#Short_barreled_Side_by_Side_Shotgun_.28Sawed_Off.29|Sawed-Off Double Barreled Shotgun]] appears as an enemy-used weapon in the main campaign, but it is aviable for player only in The Consequence DLC.
[[Image:Sawed off exposed hammers.jpg|thumb|400px|none|Sawed off side by side shotgun with exposed hammers - 12 gauge]]


=Rifles=
=Rifles=
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==SIG-Sauer SIG556 Classic==
==SIG-Sauer SIG556 Classic==
Many of the Haunted that used to be police/SWAT officers during the cityscape segments make clumsy use of assault rifles that closely resemble [[SIG SG 550#SIG SG 556|SIG-Sauer SIG556 Classic]] rifles with full-auto fire.
Many of the Haunted that used to be police/SWAT officers during the cityscape segments make clumsy use of assault rifles that closely resemble the [[SIG-Sauer SIG556|SIG-Sauer SIG556 Classic]] with full-auto fire.
[[File:Sig556 classic.jpg|thumb|none|450px|SIG-Sauer SIG556 Classic with polymer magazine and SIG-Sauer STS-081 red dot scope - 5.56x45mm]]
[[File:Sig556 classic.jpg|thumb|none|450px|SIG-Sauer SIG556 Classic with polymer magazine and SIG-Sauer STS-081 red dot scope - 5.56x45mm]]
[[File:ewar.jpg|thumb|none|600px|A downed Haunted next to his SIG556 rifle. Unfortunately Sebastian cannot pick up these rifles for himself.]]
[[File:ewar.jpg|thumb|none|600px|A downed Haunted next to his SIG556 rifle. Unfortunately Sebastian cannot pick up these rifles for himself.]]
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=="Light Machine Gun"==
=="Light Machine Gun"==
Beating one playthrough unlocks the "Light Machine Gun". While its name could technically be considered correct as it is described as being chambered for "rifle ammunition" (which is a propriety ammunition in-game and is not the same ammo used for the sniper rifles) and its magazine appears to be thick enough to accommodate an intermediate rifle round, its design is closest to that of a Japanese [[Type 100 submachine gun]] with the magazine relocated to just in front of the triggerguard and the rear sight replaced with an HK-style diopter sight.
Beating one playthrough unlocks the "Light Machine Gun". While its name could technically be considered correct as it is described as being chambered for "rifle ammunition" (which is a propriety ammunition in-game and is not the same ammo used for the sniper rifles) and its magazine appears to be thick enough to accommodate an intermediate rifle round, its design is closest to that of a Japanese [[Type 100 submachine gun]] with the magazine relocated to just in front of the trigger guard and the rear sight replaced with an HK-style diopter sight. Trigger group, magazine, and magazine release lever seem to be inspired by [[AK]].
[[Image:Submachine gun Type 100.jpg|thumb|none|450px|Type 100 - 8x22mm Nambu]]
[[Image:Submachine gun Type 100.jpg|thumb|none|450px|Type 100 - 8x22mm Nambu]]
[[File:TEWMachineGun.jpg|thumb|none|600px|The in-game description of the Light Machine Gun.]]
[[File:TEWMachineGun.jpg|thumb|none|600px|The in-game description of the Light Machine Gun.]]
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[[File:TEWKnife.jpg|thumb|none|600px|An in-game description of the knife.]]
[[File:TEWKnife.jpg|thumb|none|600px|An in-game description of the knife.]]


 
{{DEFAULTSORT:Evil Within, The}}
 


[[Category:Video Game]]
[[Category:Video Game]]
[[Category:Horror]]
[[Category:Horror]]
[[Category:Shinji Mikami]]
[[Category:Shinji Mikami]]

Latest revision as of 18:09, 29 July 2023

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The Evil Within (2014)


The Evil Within is a 2014 third person survival horror video game directed by genre legend Shinji Mikami (the creator of Resident Evil) and published by Bethesda Softworks. In the game, a police detective (voiced by Anson Mount) investigates a mass murder, but soon finds himself in a mysterious world, filled with monsters. The game was released on October 14th for PlayStation 3, Xbox 360, PlayStation 4, Xbox One, and Windows. A sequel, The Evil Within 2, was released in October 2017.


The following weapons appear in the video game The Evil Within:


Handguns

"Revolver"

Sebastian's primary weapon throughout the game appears to be a hybrid between a Colt M1917 Revolver and a Smith & Wesson Model 25. The frame, placement of the screws, trigger, grip, and hammer are all based on the Colt while the barrel, shroud over the ejector rod, and sights are based off the Smith & Wesson. The ammo boxes you pick up for "Handgun Ammo" are marked up as ".45 Auto" which is correct for both revolvers.

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Colt M1917 Revolver - .45 ACP
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Smith & Wesson Model 25 - .45 ACP
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An unlockable model of Sebastian's revolver.
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Sebastian about to pull off a headshot on a Haunted with his revolver.
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Sebastian with his revolver. Note how the "S&W" logo is included and barely visible at the top of the grip.

Colt M1911A1

Detective Joseph Oda and Junior Detective Julie Kidman use a modified variant of an M1911A1, and it appears to be one of the standard sidearms of Krimson City Police Department. It has a squared trigger guard and lacks the bearvertail of a standard M1911, and the frame has finger grooves along the front of the grip. While the version used by Oda and Kidman cannot be used by the player, a burst-fire variant can be unlocked via collectables.

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Pre-War Colt M1911A1 Pistol - Commercial Model known as the "Colt Government Model" - .45 ACP
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An unlockable model of the KPD's M1911A1.
Kidman with her M1911A1.
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An unlockable model detailing the burst-fire variant of the KPD's M1911A1.

"Magnum"

The Magnum appears to be a custom build model that borrows traits from several different models, including the hooked triggerguard from a Manurhin MR-96, a barrel similar to that of a Dan Wesson with the barrel-length underlug trimmed down, and the cylinder latch of a Smith & Wesson revolver.

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Manurhin MR-96 with 5.25" barrel - .357 Magnum
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Dan Wesson Model 15-V - .357 Magnum
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Shotguns

Winchester Model 1897 "Trench Gun"

In Chapter 3 Sebastian can find the "Shotgun", a Winchester Model 1897 "Trench Gun" which becomes a mainstay to his arsenal.

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Winchester Model 1897 "Trench Gun" - 12 gauge
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An in-game description of the Shotgun.
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Sebastian aims a M1897 at The Keeper. Note the exposed hammer.

"Double-Barreled Shotgun"

If the player gets the "Fighting Chance Pack" (either by pre-ordering the game before release or via DLC), Sebastian will gain access to the "Double-Barrel Shotgun", a generic 12 Gauge Double Barreled Shotgun with an empty shell holder wrapped around the stock.

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Stoeger/IGA Coach Gun Supreme Blue with Stainless Receiver - 12 gauge
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An in-game description of the Double-Barrel Shotgun.

Sawed-Off Double Barreled Shotgun

The Sawed-Off Double Barreled Shotgun appears as an enemy-used weapon in the main campaign, but it is aviable for player only in The Consequence DLC.

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Sawed off side by side shotgun with exposed hammers - 12 gauge

Rifles

M1903A1 Springfield Sniper Rifle

In chapter 6 Sebastian can obtain the "Sniper Rifle", a makeshift rifle built around a Springfield M1903A1 with a Model 330 Weaver style scope, no front sight, a skeletonized stock, and a metal plate on the outside of the magazine and trigger group. Joseph also uses one briefly during the same chapter.

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M1903A1 Springfield - .30-06
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An in-game description of the Sniper Rifle.

High-Penetration Sniper Rifle

Finding all of the map pieces scattered throughout the game unlocks the "High-Penetration Sniper Rifle", which appears to be modeled after the Remington 700PSS, but with the (unusable) bipod mounted to the front of the handguard as opposed to below it and with the bolt being identical to that of the regular "Sniper Rifle" (likely a remnant of its in-game digital model being developed from that of the original).

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Remington 700PSS with Leupold Mark 4 scope and Harris bipod - .300 Win Mag
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An in-game description of the High-Penetration Sniper Rifle.

SIG-Sauer SIG556 Classic

Many of the Haunted that used to be police/SWAT officers during the cityscape segments make clumsy use of assault rifles that closely resemble the SIG-Sauer SIG556 Classic with full-auto fire.

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SIG-Sauer SIG556 Classic with polymer magazine and SIG-Sauer STS-081 red dot scope - 5.56x45mm
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A downed Haunted next to his SIG556 rifle. Unfortunately Sebastian cannot pick up these rifles for himself.

Machine Guns

"Light Machine Gun"

Beating one playthrough unlocks the "Light Machine Gun". While its name could technically be considered correct as it is described as being chambered for "rifle ammunition" (which is a propriety ammunition in-game and is not the same ammo used for the sniper rifles) and its magazine appears to be thick enough to accommodate an intermediate rifle round, its design is closest to that of a Japanese Type 100 submachine gun with the magazine relocated to just in front of the trigger guard and the rear sight replaced with an HK-style diopter sight. Trigger group, magazine, and magazine release lever seem to be inspired by AK.

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Type 100 - 8x22mm Nambu
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The in-game description of the Light Machine Gun.

Browning M2HB

A sequence during the cityscape portion of the game features a Browning M2 mounted on the back of a Humvee.

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Browning M2HB on vehicle mount - .50 BMG
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A Haunted fires the Browning M2.

Other

Panzerfaust 3

Completing the game grants Sebastian the Rocket Launcher, a fictitious design derived heavily from the Panzerfaust 3.

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Panzerfaust 3 with DM12A1 rocket and standard telescopic sight - 60mm
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An in-game description of the Rocket Launcher

Model 24 Stielhandgranate

The grenades found throughout the game are Model 24 Stielhandgranate hand grenades with Model 43 Stielhandgranate fragmentation sleeves.

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Model 24 Stielhandgranate "Potato Masher" stick grenade with fragmentation sleeve
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Model 43 Stielhandgranate
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An in-game description of the grenade.

Agony Crossbow

One of the most versatile weapons in Sebastian's arsenal is the "Agony Crossbow", a custom-built crossbow that can fire a wide variety of bolts.

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An in-game description of the Agony Crossbow.

Knife

Sebastian's knife appears to be based on the "KA-BAR Big Brother Fixed Blade Knife", and can only be used for stealth takedowns.

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An in-game description of the knife.