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G.B.R : Special Commando Unit: Difference between revisions
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''G.B.R : Special Commando Unit'' is an incredibly obscure (For good reason) FPS by Openoko Entertainment for PC that is clearly more than heavily inspired by a ''[[Ghost Recon Advanced Warfighter|Certain Tom Clancy game]]''. | ''G.B.R : Special Commando Unit'' is an incredibly obscure (For good reason) FPS by Openoko Entertainment for PC that is clearly more than heavily inspired by a ''[[Ghost Recon Advanced Warfighter|Certain Tom Clancy game]]''. | ||
In the fictional country of Bielar, the fictional Russian G.B.R "Group of Blistering Repesonse" investigate suspicious activity and find themselves caught up in a military coup attempt in the country, the player plays as Squad Leader Grom. | |||
The game uses a shop system where between levels, the player can buy weapons, armor, additional ammo and teammates, if the player quits out of a mission (either on death or prematurely), they will lose any spent cash but it's possible to farm money by killing enemies then quitting prematurely before dying. (Since taking damage has a money penalty.), while the game does have a "Primary" and "Secondary" slot, the player can carry any weapon in any slot. (So two pistols or two assault rifles is possible.) | The game uses a shop system where between levels, the player can buy weapons, armor, additional ammo and teammates, if the player quits out of a mission (either on death or prematurely), they will lose any spent cash but it's possible to farm money by killing enemies then quitting prematurely before dying. (Since taking damage has a money penalty.), while the game does have a "Primary" and "Secondary" slot, the player can carry any weapon in any slot. (So two pistols or two assault rifles is possible.) | ||
{{VG Title}} | {{VG Title}} | ||
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==Glock == | ==Glock == | ||
An unknown [[Glock]] Pistol appears as the "AT 9", it holds 9 shots in a magazine. | An unknown [[Glock]] Pistol appears as the "AT 9", it holds 9 shots in a magazine. | ||
[[File:Glock17C Gen2.jpg|thumb|none|300px|Glock 17C (2nd Generation) - 9x19mm]] | |||
[[File:Glock17C Gen2.jpg|thumb|none| | |||
[[Image:GBRGlock.jpg|thumb|none|600px|The "AT 9" in the shop menu.]] | [[Image:GBRGlock.jpg|thumb|none|600px|The "AT 9" in the shop menu.]] | ||
[[Image:GBRSuppressedGlock.jpg|thumb|none|600px|The "AT 9 S" in the shop menu.]] | [[Image:GBRSuppressedGlock.jpg|thumb|none|600px|The "AT 9 S" in the shop menu.]] | ||
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[[Image:GBRGlockin-gamereload.jpg|thumb|none|600px|Reloading the "AT 9".]] | [[Image:GBRGlockin-gamereload.jpg|thumb|none|600px|Reloading the "AT 9".]] | ||
[[Image:GBRGlockSilenced.jpg|thumb|none|600px|Holding the "AT 9 S".]] | [[Image:GBRGlockSilenced.jpg|thumb|none|600px|Holding the "AT 9 S".]] | ||
[[Image:GBRGlockSilencedreload.jpg|thumb|none|600px|Reloading the "AT 9".]] | [[Image:GBRGlockSilencedreload.jpg|thumb|none|600px|Reloading the "AT 9 S".]] | ||
[[Image:GBRGlockLeftSide.jpg|thumb|none|600px|The Right side of the "AT 9 S" as seen with leaning.]] | |||
== Desert Eagle == | == Desert Eagle == | ||
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[[Image:GBRDesertEagle2ironsights.jpg|thumb|600px|none|The "Desert Eagle 2"s complete lack of iron sights, as it just uses the same animation as aiming through a scope, meaning shots hit far above the rail.]] | [[Image:GBRDesertEagle2ironsights.jpg|thumb|600px|none|The "Desert Eagle 2"s complete lack of iron sights, as it just uses the same animation as aiming through a scope, meaning shots hit far above the rail.]] | ||
[[Image:GBRDesertEagle2reload.jpg|thumb|600px|none|The "Desert Eagle 2" reload.]] | [[Image:GBRDesertEagle2reload.jpg|thumb|600px|none|The "Desert Eagle 2" reload.]] | ||
[[Image:GBRDesertEagleFull.jpg|thumb|600px|none|The Desert Eagle with longslide and scope.]] | |||
[[Image:GBRDesertEagleFullscope.jpg|thumb|600px|none|Looking through the Desert Eagle scope.]] | |||
[[Image:GBRDesertEagleFullreload.jpg|thumb|600px|none|Reloading the scoped longslide Desert Eagle.]] | |||
=Shotguns= | =Shotguns= | ||
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[[Image:GBRShorty.jpg|thumb|none|600px|The "Shorty" in the shop.]] | [[Image:GBRShorty.jpg|thumb|none|600px|The "Shorty" in the shop.]] | ||
[[Image:GBRShortyC.jpg|thumb|none|600px|The "Shorty C" in the shop.]] | [[Image:GBRShortyC.jpg|thumb|none|600px|The "Shorty C" in the shop.]] | ||
[[Image:GBRShortyin-game.jpg|thumb|none|600px|The "Shorty" in-game.]] | |||
[[Image:GBRShortyin-game2.jpg|thumb|none|600px|The "Shorty" "ironsights".]] | |||
[[Image:GBRShortyCin-game.jpg|thumb|none|600px|The "Shorty C" in-game.]] | |||
[[Image:GBRShortyCin-gamesight.jpg|thumb|none|600px|The "Shorty C" sight.]] | |||
=Assault Rifles= | =Assault Rifles= | ||
==AK-47== | ==AK-47== | ||
The [[AK-47]] incorectly appears in the game as the "[[AK-74]]", it has synthetic furniture. | The [[AK-47]] incorectly appears in the game as the "[[AK-74]]", it has synthetic furniture and is used by Allied "Commando" G.B.R troops. | ||
[[file:TypeIII AK47.jpg|thumb|none|400px|AK-47 - 7.62x39mm]] | [[file:TypeIII AK47.jpg|thumb|none|400px|AK-47 - 7.62x39mm]] | ||
[[Image:GBRAK.jpg|thumb|600px|none|The "AK-74" in the inventory.]] | [[Image:GBRAK.jpg|thumb|600px|none|The "AK-74" in the inventory.]] | ||
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[[Image:GBRAKS.jpg|thumb|600px|none|The "AK-74 S" in the inventory.]] | [[Image:GBRAKS.jpg|thumb|600px|none|The "AK-74 S" in the inventory.]] | ||
[[Image:GBRAKSC.jpg|thumb|600px|none|The "AK-74 SC" in the inventory.]] | [[Image:GBRAKSC.jpg|thumb|600px|none|The "AK-74 SC" in the inventory.]] | ||
[[Image:GBRin-gameAK47.jpg|thumb|600px|none|Holding the "AK-74" during gameplay.]] | |||
[[Image:GBRin-gameAK47ironsights.jpg|thumb|600px|none|Aiming the "AK-74" during gameplay.]] | |||
[[Image:GBRAK47SC.jpg|thumb|600px|none|Holding the "AK-74 SC" during gameplay.]] | |||
[[Image:GBRAK47SCRightside.jpg|thumb|600px|none|The Right side of the "AK-74 SC".]] | |||
[[Image:GBRAK47SCScope.jpg|thumb|600px|none|Aiming the "AK-74 SC" during gameplay.]] | |||
[[Image:GBRAKworld_model.jpg|thumb|600px|none|A dead enemy with his "AK-74" on the ground.]] | [[Image:GBRAKworld_model.jpg|thumb|600px|none|A dead enemy with his "AK-74" on the ground.]] | ||
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[[File:GBRAKUSC.jpg|thumb|none|600px|"AKM-74 SC" in the shop.]] | [[File:GBRAKUSC.jpg|thumb|none|600px|"AKM-74 SC" in the shop.]] | ||
[[File:GBRAKUSin-game.jpg|thumb|none|600px|"AKM-74" in-game.]] | [[File:GBRAKUSin-game.jpg|thumb|none|600px|"AKM-74" in-game.]] | ||
[[File:GBRAKUSin-gamescope.jpg|thumb|none|600px|"AKM-74" sights.]] | |||
[[File:GBRAKUSuppressedin-game.jpg|thumb|none|600px|"AKM-74 S" in-game.]] | [[File:GBRAKUSuppressedin-game.jpg|thumb|none|600px|"AKM-74 S" in-game.]] | ||
[[File:GBRAKUSuppressedin-gamesights.jpg|thumb|none|600px|The missaligned "AKM-74 S" sights.]] | [[File:GBRAKUSuppressedin-gamesights.jpg|thumb|none|600px|The missaligned "AKM-74 S" sights.]] | ||
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==Heckler & Koch G3A3== | ==Heckler & Koch G3A3== | ||
The [[G3|H&K G3A3]] appears as the "MSG 90", it seems the developers got it mixed up with the [[Heckler & Koch G3#H&K MSG90|Heckler & Koch MSG90]]. | The [[G3|H&K G3A3]] appears as the "MSG 90", it seems the developers got it mixed up with the [[Heckler & Koch G3#H&K MSG90|Heckler & Koch MSG90]]. | ||
, it holds 30 bullets in a 20 round magazine and is | , it holds 30 bullets in a 20 round magazine and is fully automatic. | ||
[[Image:HKG3A3.jpg|thumb|none|400px|H&K G3A3 - 7.62x51mm]] | [[Image:HKG3A3.jpg|thumb|none|400px|H&K G3A3 - 7.62x51mm]] | ||
[[Image:HKMSG90.jpg|thumb|none|350px|Heckler & Koch MSG90 7.62x51mm NATO]] | [[Image:HKMSG90.jpg|thumb|none|350px|Heckler & Koch MSG90 7.62x51mm NATO]] | ||
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[[Image:GBRSteyersights.jpg|thumb|none|600px|The "Steyer"'s iron sights...or rather complete lack of sights, like the Desert Eagle 2, this weapon is held as if it has a scope making the rail be well below where bullets impact.]] | [[Image:GBRSteyersights.jpg|thumb|none|600px|The "Steyer"'s iron sights...or rather complete lack of sights, like the Desert Eagle 2, this weapon is held as if it has a scope making the rail be well below where bullets impact.]] | ||
[[Image:GBRSteyerreload.jpg|thumb|none|600px|Reloading the "Steyer", like most rifles, the weapon is held close and the magazine is just barely visibly being changed if at all.]] | [[Image:GBRSteyerreload.jpg|thumb|none|600px|Reloading the "Steyer", like most rifles, the weapon is held close and the magazine is just barely visibly being changed if at all.]] | ||
[[Image:GBRAUGin-game.jpg|thumb|none|600px|The "Steyer aug." in gameplay]] | |||
[[Image:GBRAUGscope.jpg|thumb|none|600px|The "Steyer aug."'s scope.]] | |||
[[Image:GBRAUGrightside.jpg|thumb|none|600px|The right side of the "Steyer aug." when leaning..]] | |||
== Metal Storm AICW == | == Metal Storm AICW == | ||
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[[Image:Aus AICWAug.jpg|thumb|none|400px|Metal Storm AICW (modified [[AUG]]) - 5.56x45mm NATO]] | [[Image:Aus AICWAug.jpg|thumb|none|400px|Metal Storm AICW (modified [[AUG]]) - 5.56x45mm NATO]] | ||
[[Image:GBRAUGModern.JPG|thumb|none|600px|The "Steyer modern" in the shop.]] | [[Image:GBRAUGModern.JPG|thumb|none|600px|The "Steyer modern" in the shop.]] | ||
[[Image:GBRAICW.jpg|thumb|none|600px|The "Steyer modern" in-game.]] | |||
[[Image:GBRAICWscope.jpg|thumb|none|600px|The "Steyer modern"'s scope.]] | |||
[[Image:GBRAICWreload.jpg|thumb|none|600px|A view of the "Steyer modern"'s side during reloading.]] | |||
=Machine Guns= | |||
Both of the machine gun's belts just "Jiggle" when firing, moving back and forth without actually moving the belt fowards. | |||
==PKM== | ==PKM== | ||
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[[Image:PKM-mg.jpg|thumb|none|400px|PKM with classic (most seen) version of the flash hider - 7.62x54mm R]] | [[Image:PKM-mg.jpg|thumb|none|400px|PKM with classic (most seen) version of the flash hider - 7.62x54mm R]] | ||
[[Image:GBRPKM.jpg|thumb|none|600px|The "AMG 300" in the shop.]] | [[Image:GBRPKM.jpg|thumb|none|600px|The "AMG 300" in the shop.]] | ||
[[Image:GBRPKMingame.jpg|thumb|none|600px|Holding the "AMG 300" in-game.]] | |||
[[Image:GBRPKMingameironsights.jpg|thumb|none|600px|Aiming the "AMG 300" in-game.]] | |||
[[Image:GBRPKMingamereload.jpg|thumb|none|600px|Reloading the "AMG 300" in-game.]] | |||
[[Image:GBRPKMrightside.jpg|thumb|none|600px|The right side fo the "AMG 300"]] | |||
==FN M249E2 SAW== | ==FN M249E2 SAW== | ||
The [[M249|FN M249E2 SAW]] appears as "M249". | The [[M249|FN M249E2 SAW]] appears as "M249" and is used by Allied "Machine Gunner" G.B.R troops. | ||
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock, equipped with detachable 200 round ammo box - 5.56x45mm NATO]] | [[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock, equipped with detachable 200 round ammo box - 5.56x45mm NATO]] | ||
[[Image:GBRM249.jpg|thumb|none|600px|The "M249" in the shop.]] | [[Image:GBRM249.jpg|thumb|none|600px|The "M249" in the shop.]] | ||
[[Image:GBRM249C.jpg|thumb|none|600px|The "M249 C" in the shop.]] | [[Image:GBRM249C.jpg|thumb|none|600px|The "M249 C" in the shop.]] | ||
[[Image:GBRM249in-game.jpg|thumb|none|600px|The M249 in-game.]] | |||
[[Image:GBRM249in-gameironsights.jpg|thumb|none|600px|"Aiming" the M249, like several weapons, the sights are far below where the bullets will land.]] | |||
[[Image:GBRM249in-gamereload.jpg|thumb|none|600px|Reloading the M249.]] | |||
[[Image:GBRM249Cin-game.jpg|thumb|none|600px|The M249 C in-game.]] | |||
[[Image:GBRM249Cin-gameironsights.jpg|thumb|none|600px|Aiming the M249 C.]] | |||
[[Image:GBRM249AI.jpg|thumb|none|600px|An G.B.R Teammate holds the M249.]] | |||
[[Image:GBRM249prop.jpg|thumb|none|600px|A unusuable mounted M249, there's often ''at least 10'' of these prop M249 Machine Guns laying around a mission.]] | |||
=Sniper Rifles= | =Sniper Rifles= | ||
== | ==PSL Sniper Rifle== | ||
The [[ | The [[PSL Sniper Rifle]] appears incorrectly as the "Dragunov" and is used by Allied "Sniper" G.B.R troops. | ||
[[ | [[File:Romanian-FPK-PSL.jpg|thumb|none|500px|PSL - 7.62x54mm R]] | ||
[[Image:GBRSVD.jpg|thumb|none|600px| | [[Image:GBRSVD.jpg|thumb|none|600px|The PSL in the shop.]] | ||
[[Image:GBRSVDS.jpg|thumb|none|600px|"Dragunov S" in the shop.]] | [[Image:GBRSVDS.jpg|thumb|none|600px|"Dragunov S" in the shop.]] | ||
[[Image:GBRSVDReload.jpg|thumb|none|600px|Reloading the regular PSL.]] | |||
[[Image:GBRPSLScope.jpg|thumb|none|600px|The Scope of the PSL.]] | |||
[[Image:GBRPSL.jpg|thumb|none|600px|Holding the "Dragunov S".]] | |||
[[Image:GBRSVDworldmodel.jpg|thumb|none|600px|A PSL next to a dead enemy. NPCs fire the PSL as if it was an AK with fully automatic fire.]] | |||
==VSS Vintorez== | ==VSS Vintorez== | ||
The [[VSS Vintorez]] appears in the game as the "SPRV". | The [[VSS Vintorez]] appears in the game as the "SPRV", the shop menu claims friendly snipers use this weapon but they use the PSL during gameplay. | ||
[[file:Vss2.jpg|thumb|none|400px|VSS Vintorez - 9x39mm]] | [[file:Vss2.jpg|thumb|none|400px|VSS Vintorez - 9x39mm]] | ||
[[file:GBRVSS.jpg|thumb|none|600px|The "SPRV" in-game-.]] | [[file:GBRVSS.jpg|thumb|none|600px|The "SPRV" in the shop.]] | ||
[[file:GBRSPRVin-game.jpg|thumb|none|600px|The "SPRV" in-game.]] | |||
[[file:GBRSPRVin-gamescope.jpg|thumb|none|600px|The "SPRV"'s scope]] | |||
[[file:GBRVSSRightside.jpg|thumb|none|600px|The right side of the "SPRV" via leaning.]] | |||
=Hand Grenades= | =Hand Grenades= | ||
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[[file:Deactivated f1.jpg|thumb|none|200px|F-1 hand grenade]] | [[file:Deactivated f1.jpg|thumb|none|200px|F-1 hand grenade]] | ||
[[file:GBRGrenade2.jpg|thumb|none|600px|The "Grenade 100" in the shop.]] | [[file:GBRGrenade2.jpg|thumb|none|600px|The "Grenade 100" in the shop.]] | ||
[[File:GBRgrenade2ingame.jpg|thumb|none|600px|The "Grenade 100" in-game.]] | |||
==RG-42== | ==RG-42== | ||
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[[File:GBRGrenade3.jpg|thumb|none|600px|The "Grenade 150" in the shop.]] | [[File:GBRGrenade3.jpg|thumb|none|600px|The "Grenade 150" in the shop.]] | ||
[[File:GBRin-gameGrenade3.jpg|thumb|none|600px|The "Grenade 150" in-game.]] | [[File:GBRin-gameGrenade3.jpg|thumb|none|600px|The "Grenade 150" in-game.]] | ||
=Unused weapons= | |||
HUD Icons for a few unused weapons exist in the files, listed from left to right: | |||
[[File:GBRUNUSEDWEAPONS.jpg|thumb|none|600px|The various HUD Icons that are all that's left of the cut weapons.]] | |||
The [[OSV-96]], called the "V94". | |||
[[File:OSV-96 with bipod.jpg|thumb|none|500px|OSV-96 Vzlomshchik with black stock - 12.7x108mm]] | |||
An Colt 1911, standing in for the [[MP-446 Viking|MP-446 "Viking"]]. | |||
[[Image:MP-446Viking.jpg|none|thumb|400px|Izhmekh MP-446 "Viking" - 9x19mm]] | |||
The [[Heckler & Koch MP5K]]. | |||
[[file:MP5K-SEF.jpg|thumb|none|300px|Heckler & Koch MP5K 9x19mm]] | |||
And finally, the [[M72 LAW|M72A2 LAW]]. | |||
[[File:M72A2LAW.jpg|thumb|none|450px|M72A2 LAW - 66mm.]] | |||
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[[Category:Action]] | [[Category:Action]] | ||
[[Category:Video Game]] | [[Category:Video Game]] | ||
[[Category:War]] | |||
[[Category:Covert-ops]] | |||
[[Category:First-Person Shooter]] |
Latest revision as of 15:19, 26 June 2023
|
G.B.R : Special Commando Unit is an incredibly obscure (For good reason) FPS by Openoko Entertainment for PC that is clearly more than heavily inspired by a Certain Tom Clancy game.
In the fictional country of Bielar, the fictional Russian G.B.R "Group of Blistering Repesonse" investigate suspicious activity and find themselves caught up in a military coup attempt in the country, the player plays as Squad Leader Grom.
The game uses a shop system where between levels, the player can buy weapons, armor, additional ammo and teammates, if the player quits out of a mission (either on death or prematurely), they will lose any spent cash but it's possible to farm money by killing enemies then quitting prematurely before dying. (Since taking damage has a money penalty.), while the game does have a "Primary" and "Secondary" slot, the player can carry any weapon in any slot. (So two pistols or two assault rifles is possible.)
The following weapons appear in the video game G.B.R : Special Commando Unit:
Pistols
Glock
An unknown Glock Pistol appears as the "AT 9", it holds 9 shots in a magazine.
Desert Eagle
A Desert Eagle appears, it has additional versions with a scope, long barrel and a fictional "Desert Eagle 2" version.
Shotguns
Mossberg 500 Cruiser
The Mossberg 500 Cruiser appears as the "Mosberg", it holds 3 shells like the Super Shorty, both the Mossberg and the Super Shorty have Grom "Slap" the shotgun to reload it, as there are clearly no shells in his open hand when reloading the shotgun.
Serbu Super Shorty
The Serbu Super Shorty appears as the "Shorty"
Assault Rifles
AK-47
The AK-47 incorectly appears in the game as the "AK-74", it has synthetic furniture and is used by Allied "Commando" G.B.R troops.
AKS-74U
The AKS-74U incorectly appears as the "AKM-74". The weapon makes very low quality stock silenced gunfire sounds with the unsuppressed version.
Heckler & Koch G3A3
The H&K G3A3 appears as the "MSG 90", it seems the developers got it mixed up with the Heckler & Koch MSG90. , it holds 30 bullets in a 20 round magazine and is fully automatic.
Steyr AUG A1
The Steyr AUG A1 appears as the "Steyer".
Metal Storm AICW
The AICW appears as the "Steyer modern".
Machine Guns
Both of the machine gun's belts just "Jiggle" when firing, moving back and forth without actually moving the belt fowards.
PKM
The PKM appears as "AMG 300"
FN M249E2 SAW
The FN M249E2 SAW appears as "M249" and is used by Allied "Machine Gunner" G.B.R troops.
Sniper Rifles
PSL Sniper Rifle
The PSL Sniper Rifle appears incorrectly as the "Dragunov" and is used by Allied "Sniper" G.B.R troops.
VSS Vintorez
The VSS Vintorez appears in the game as the "SPRV", the shop menu claims friendly snipers use this weapon but they use the PSL during gameplay.
Hand Grenades
RGD-5
The RGD-5 hand grenade appears as the weakest type of Greande and is called the "Grenade 50"
F-1
The F-1 hand grenade appears as the "Grenade 100".
RG-42
What appears to be an RG-42 hand grenade appears as the "Grenade 150"
Unused weapons
HUD Icons for a few unused weapons exist in the files, listed from left to right:
The OSV-96, called the "V94".
An Colt 1911, standing in for the MP-446 "Viking".
The Heckler & Koch MP5K.
And finally, the M72A2 LAW.