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[[File:AssaultGirlsMoviePoster.jpg|thumb|right|300px|''Assault Girls'' (2009)]] | |||
'''''Assault Girls''''' is a 2009 Japanese film directed by Mamoru Oshii. A spin-off of ''[[Avalon]]'', the film centers around four players who are chosen to beta test a new version of the virtual reality game. | |||
'''The following weapons were used in the film ''Assault Girls'':''' | '''The following weapons were used in the film ''Assault Girls'':''' | ||
<br clear=all> | __TOC__<br clear=all> | ||
==Walther PPK== | ==Walther PPK== | ||
Gray (Meisa Kuroki) carries a Walther PPK in a back holster. While of dubious value in an environment where high-caliber sniper rifles and grenade launchers are necessary, it makes sense as a close-in back up to her single-shot rifle. | Gray ([[Meisa Kuroki]]) carries a [[Walther PPK]] in a back holster. While of dubious value in an environment where high-caliber sniper rifles and grenade launchers are necessary, it makes sense as a close-in back up to her single-shot rifle. | ||
[[Image:WaltherPPK.jpg|thumb|350px|none|Walther PPK - 9mm Kurz aka .380 ACP]] | [[Image:WaltherPPK.jpg|thumb|350px|none|Walther PPK - 9mm Kurz aka .380 ACP]] | ||
[[Image:AG PPK 1.jpg|thumb|600px|none|The PPK is seen in Grey's holster as she engages a sand worm with her sniper rifle.]] | [[Image:AG PPK 1.jpg|thumb|600px|none|The PPK is seen in Grey's holster as she engages a sand worm with her sniper rifle.]] | ||
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==Custom FN FAL== | ==Custom FN FAL== | ||
Colonel (Hinako Saeki) carries a heavily customized FN FAL Paratrooper. It is fitted with a dot sight, the handguard of an M60 machine gun, and an M203. In-game, it seems that the weapon has | Colonel ([[Hinako Saeki]]) carries a heavily customized [[FN FAL#FN FAL|FN FAL Paratrooper]]. It is fitted with a dot sight, the handguard of an [[M60 machine gun]], and an [[M203 grenade launcher]]. In-game, it seems that the weapon has infinite ammunition, as she never reloads. | ||
[[Image:Fal_para-1-.jpg |thumb|none|500px|FN FAL 50.63 Paratrooper with 18" barrel - 7.62x51mm NATO]] | [[Image:Fal_para-1-.jpg |thumb|none|500px|FN FAL 50.63 Paratrooper with 18" barrel - 7.62x51mm NATO]] | ||
[[Image:AG FAL 1.jpg|thumb|none|600px|Colonel holds her custom FAL as she shows up ]] | [[Image:AG FAL 1.jpg|thumb|none|600px|Colonel holds her custom FAL as she shows up ]] | ||
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==M203 grenade launcher== | ==M203 grenade launcher== | ||
Colonel's FN FAL is fitted with an M203 grenade launcher. Unlike the FAL it is fitted to, it must be reloaded after each shot and has limited ammunition, forcing the user to retreat and buy more ammunition. | Colonel's [[FN FAL]] is fitted with an [[M203 grenade launcher]]. Unlike the FAL it is fitted to, it must be reloaded after each shot and has limited ammunition, forcing the user to retreat and buy more ammunition. | ||
[[Image:AG FAL 4.jpg|thumb|none|600px|Colonel reloads her M203. Benefiting a video game, the rounds appear from thin air. The prop round is rather low-quality, the head visibly loose from the base as she loads.]] | [[Image:AG FAL 4.jpg|thumb|none|600px|Colonel reloads her M203. Benefiting a video game, the rounds appear from thin air. The prop round is rather low-quality, the head visibly loose from the base as she loads.]] | ||
[[Image:AG FAL 5.jpg|thumb|none|600px|A view of the FAL/M203 combo just before she locks the reloaded M203 shut]] | [[Image:AG FAL 5.jpg|thumb|none|600px|A view of the FAL/M203 combo just before she locks the reloaded M203 shut]] | ||
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==Iver Johnson AMAC-1500== | ==Iver Johnson AMAC-1500== | ||
Gray (Meisa Kuroki) carries an [[Iver Johnson AMAC-1500]] when not flying her jet. As it is a single-shot weapon that forces the user to completely remove to bolt to reload, it is probably the cheapest and lowest-tier .50 BMG rifle in the game. | Gray ([[Meisa Kuroki]]) carries an [[Iver Johnson AMAC-1500]] when not flying her jet. As it is a single-shot weapon that forces the user to completely remove to bolt to reload, it is probably the cheapest and lowest-tier .50 BMG rifle in the game. | ||
[[Image: | [[Image:Amac-1500.jpg|thumb|none|400px|Iver Johnson AMAC-1500 - .50 BMG]] | ||
[[Image:AG AMAC-1500 1.jpg|thumb|none|600px|Grey gets in position with her sniper rifle to engage a sand worm]] | [[Image:AG AMAC-1500 1.jpg|thumb|none|600px|Grey gets in position with her sniper rifle to engage a sand worm]] | ||
[[Image:AG AMAC-1500 2.jpg|thumb|none|600px|She prepares to load a round, showing how slow the weapon is to reload and giving a nice view of the breach.]] | [[Image:AG AMAC-1500 2.jpg|thumb|none|600px|She prepares to load a round, showing how slow the weapon is to reload and giving a nice view of the breach.]] | ||
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[[Image:AG AMAC-1500 5.jpg|thumb|none|600px|A slightly blurry shot as she fires from the cockpit of her jet.]] | [[Image:AG AMAC-1500 5.jpg|thumb|none|600px|A slightly blurry shot as she fires from the cockpit of her jet.]] | ||
==Custom Anti- | ==Custom Anti-Materiel Rifle== | ||
Jäger carries a massive anti- | Jäger (Yoshikazu Fujiki) carries a massive anti-materiel rifle in the game. While not based off any real-world weapon, it still merits inclusion on the page.. In-game, it is mentioned that he poured all of his points into the weapon, resulting in a high-caliber weapon with an advanced sight that links via cable to a monocle. The muzzle brake is efficient enough to allow accurate and rapid firing even from the hip, though the muzzle flash is best described as apocalyptic. However, due to his massive overspecialization, he is forced to walk everywhere while carrying the massive rifle, lacking a mount like other players. | ||
[[Image:AG sniper 2.jpg|thumb|none|600px|The weapon slung over Jäger's shoulders a he patrols the level, hoping to encounter the game boss. ]] | [[Image:AG sniper 2.jpg|thumb|none|600px|The weapon slung over Jäger's shoulders a he patrols the level, hoping to encounter the game boss. ]] | ||
[[Image:AG sniper 3.jpg|thumb|none|600px|He assemble the weapon, attaching the scope to the side of the rifle.]] | [[Image:AG sniper 3.jpg|thumb|none|600px|He assemble the weapon, attaching the scope to the side of the rifle.]] | ||
[[Image:AG sniper 5.jpg|thumb|none|600px|Jäger aims his anti- | [[Image:AG sniper 5.jpg|thumb|none|600px|Jäger aims his anti-materiel rifle from a hill, awaiting his prey and giving feel for just how long the weapon is.]] | ||
[[Image:AG sniper 6.jpg|thumb|none|600px|After a monster appears a point-blank range, Jäger fires his weapon from the hip. The muzzle | [[Image:AG sniper 6.jpg|thumb|none|600px|After a monster appears a point-blank range, Jäger fires his weapon from the hip. The muzzle brake resembles that found on American M48/M60 Patton tanks.]] | ||
[[Image:AG caseing 1.jpg|thumb|none|600px|Grey finds one of the | [[Image:AG caseing 1.jpg|thumb|none|600px|Grey finds one of the rifle's huge shell casings. For comparative purposes, note that the rounds across her chest are .50 BMG rounds. ]] | ||
==Phalanx Close-In Weapon System with M197 Vulcan== | ==Phalanx Close-In Weapon System with M197 Vulcan== | ||
For the final battle, Colonel buys a | For the final battle, Colonel buys a mecha fitted with an autocannon from the game store. It resembles the [[M61 Vulcan#General Dynamics / Raytheon Phalanx Close-In Weapon System|Phalanx Close-In Weapon System]], though it has a three-barreled cannon mounted that is reminiscent of the [[M61 Vulcan#General Dynamics M197 Vulcan|M197 Vulcan]]. It is also a CGI effect since no real weapons system was used. | ||
[[Image:M197Gatling.jpg|thumb|none|400px|General Dynamics M197 Vulcan - 20mm.]] | [[Image:M197Gatling.jpg|thumb|none|400px|General Dynamics M197 Vulcan - 20mm.]] | ||
[[Image:Phalanx.jpg|thumb|none|400px|GE M61 Vulcan in a Phalanx mounting - 20mm]] | [[Image:Phalanx.jpg|thumb|none|400px|GE M61 Vulcan in a Phalanx mounting - 20mm]] | ||
[[Image:AG CIWS 1.jpg|thumb|none|600px|The autocannon mounted on the | [[Image:AG CIWS 1.jpg|thumb|none|600px|The autocannon mounted on the mecha as it deploys.]] | ||
[[Image:AG CIWS 2.jpg|thumb|none|600px|The autocannon opens fire. Despite the blazing rate of fire and apparent radar dome, it is incapable of engaging enemy missiles.]] | [[Image:AG CIWS 2.jpg|thumb|none|600px|The autocannon opens fire. Despite the blazing rate of fire and apparent radar dome, it is incapable of engaging enemy missiles.]] | ||
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[[Category:Science-Fiction]] | [[Category:Science-Fiction]] | ||
[[Category:Japanese Produced/Filmed]] | [[Category:Japanese Produced/Filmed]] | ||
[[Category:Mamoru Oshii]] |
Latest revision as of 15:58, 2 May 2023
Assault Girls is a 2009 Japanese film directed by Mamoru Oshii. A spin-off of Avalon, the film centers around four players who are chosen to beta test a new version of the virtual reality game.
The following weapons were used in the film Assault Girls:
Walther PPK
Gray (Meisa Kuroki) carries a Walther PPK in a back holster. While of dubious value in an environment where high-caliber sniper rifles and grenade launchers are necessary, it makes sense as a close-in back up to her single-shot rifle.
Custom FN FAL
Colonel (Hinako Saeki) carries a heavily customized FN FAL Paratrooper. It is fitted with a dot sight, the handguard of an M60 machine gun, and an M203 grenade launcher. In-game, it seems that the weapon has infinite ammunition, as she never reloads.
M203 grenade launcher
Colonel's FN FAL is fitted with an M203 grenade launcher. Unlike the FAL it is fitted to, it must be reloaded after each shot and has limited ammunition, forcing the user to retreat and buy more ammunition.
Iver Johnson AMAC-1500
Gray (Meisa Kuroki) carries an Iver Johnson AMAC-1500 when not flying her jet. As it is a single-shot weapon that forces the user to completely remove to bolt to reload, it is probably the cheapest and lowest-tier .50 BMG rifle in the game.
Custom Anti-Materiel Rifle
Jäger (Yoshikazu Fujiki) carries a massive anti-materiel rifle in the game. While not based off any real-world weapon, it still merits inclusion on the page.. In-game, it is mentioned that he poured all of his points into the weapon, resulting in a high-caliber weapon with an advanced sight that links via cable to a monocle. The muzzle brake is efficient enough to allow accurate and rapid firing even from the hip, though the muzzle flash is best described as apocalyptic. However, due to his massive overspecialization, he is forced to walk everywhere while carrying the massive rifle, lacking a mount like other players.
Phalanx Close-In Weapon System with M197 Vulcan
For the final battle, Colonel buys a mecha fitted with an autocannon from the game store. It resembles the Phalanx Close-In Weapon System, though it has a three-barreled cannon mounted that is reminiscent of the M197 Vulcan. It is also a CGI effect since no real weapons system was used.