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Serious Sam: Difference between revisions
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'''The following weapons can be seen in the ''Serious Sam'' video games:''' | '''The following weapons can be seen in the ''Serious Sam'' video games:''' | ||
__TOC__<br clear=all> | __TOC__<br clear=all> | ||
=="Schofield .45"== | |||
A fictional revolver very loosely based on the [[Smith & Wesson Schofield]] appears as the "Schofield .45 (W/ TMAR)" is the first weapon, alongside the military knife, that Sam starts with. It has unlimited ammo (but needs to be reloaded after six rounds have been fired), pin-point accuracy, and can be dual-wielded. The gun's infinite ammo supply is explained by the game as a result of the weapon using a "techno-magical ammunition replenisher", a magical device of extraterrestrial origin which quickly replenishes a weapon's ammunition. In the original PC version, the Schofield revolver is listed as being chambered in .45 Colt, although the real Schofield is chambered in the proprietary .45 Schofield cartridge. It is also depicted as a seemingly semi-automatic (as the gun's hammer cocks back on its own after each shot), swing-out revolver. If dual-wielded, the first-person model of the Schofield in the left hand is mirrored, with its cylinder rotating the opposite direction and it swinging out to the right when a reload is performed. | |||
NETRICSA Description: ''Replica of original 1875 Schofield calvary model, modified for increased accuracy. A solid and reliable weapon, but normally not very efficient for combat situations due to it's low rate of fire. This one is fitted with a small Techno-Magical Ammunition Replenisher (TMAR) captured from Mental's forces, to provide infinite ammunition supply. Useful as a last-resort defence and for elimination of weaker enemies at long-range.'' | |||
[[Image:S&WSchofieldright.jpg|thumb|none|450px|Smith & Wesson Schofield Model 3 with blued finish - .45 Colt (right side)]] | |||
[[Image:SerSam-Revolver1.jpg|thumb|none|600px|The HD model of the "Schofield .45". Note the addition of what appears to be a left-handed cylinder release lever and an ejector rod (both are present on each side of the revolver, due to the model being mirrored) the latter of which is a strange modification due to this revolver not having a crane as it was modelled after a top-break (though the break-action hinge is missing). This may be an attempt at explaining how the Schofield's cylinder manages to swing out during in-game reloading animations.]] | |||
[[File:SerSam1SchofieldPC.jpg|thumb|none|600px|The Schofield's stats and model, in ''The First Encounter'', PC version. According to the weight stat, it is 2.31 lbs, which is just under the real deal's 2.6 lbs. Note the menu typo of "Shofield .45".]] | |||
[[Image:SerSam-Revolver2.jpg|thumb|none|600px|Sam holding his Schofield .45.]] | |||
[[Image:SerSam-Revolver3.jpg|thumb|none|600px|Sam dual-wielding a pair of Schofield .45s.]] | |||
[[Image:SerSam-Revolver4.jpg|thumb|none|600px|The Schofield .45 "idle" animation.]] | |||
[[Image:SerSam-Revolver5.jpg|thumb|none|600px|The "idle" animation for the Dual .45s]] | |||
[[Image:SerSam-Revolver6.jpg|thumb|none|600px|Sam using the Schofield .45 to dispatch a couple of "Beheaded Rocketeers".]] | |||
[[Image:SerSam-Revolver7.jpg|thumb|none|600px|Sam (attempting to) recreate a scene from "Cowboys & Aliens".]] | |||
[[Image:SerSam-Revolver8.jpg|thumb|none|600px|The revolvers as they appear in the older Serious Sam games.]] | |||
[[Image:SerSam-Revolver2.jpg|thumb|none|600px|Reloading the Schofield. This is done by flicking out the cylinder (which is floating) and seemingly dumping out spent casings, with the fictional ammo replenisher apparently refilling the cylinder after which it is flicked back, ready for firing.]] | |||
[[File:SerSam1DualSchofPC.jpg|thumb|none|600px|Reloading dual-Schofields in the PC version. Firstly, the revolver in the right hand is reloaded...]] | |||
[[File:SerSam1DualSchofPC2.jpg|thumb|none|600px|...then it is the left one's turn. Of note is the HUD icon for the Schofield, which suspiciously looks like a Colt Navy revolver. This could have been a reused asset as a pre-release version of the game featured such a weapon.]] | |||
==Pump-Action Shotgun== | |||
The fictional pump-action shotgun appears to be a hybrid of a [[Remington Model 870|Remington 870 Police Magnum]] and a [[Mossberg 500|Mossberg 500 Cruiser]] (with certain features similar to those of the [[Fort-500 shotgun series|Fort-500]] series of shotguns), including wooden furniture, an extended barrel and tube, and a pistol grip. It is the second weapon Sam gets in both encounters, and shares ammunition with the Coach gun, with the addition of not needing to be reloaded. The maximum limit to carrying shotgun shells for the weapon is 200. | |||
NETRICSA Description: ''A single-barreled 12 Gauge pump action shotgun. Efficient for short and middle range elimination of smaller enemies''. | |||
[[Image:Rem870extwood.jpg|thumb|none|450px|Remington 870 Police Magnum - 12 Gauge]] | |||
[[Image:Mossberg500Cruiser.jpg|thumb|none|450px|Mossberg 500 Cruiser - 12 Gauge]] | |||
[[Image:Fort-500.jpg|thumb|none|450px|Fort-500 shotgun series - 12 Gauge]] | |||
[[Image:SerSam-PumpAction1.jpg|thumb|none|600px|"12-Gauge Pump-Action Shotgun"]] | |||
[[Image:SerSam-PumpAction2.jpg|thumb|none|600px|Sam examining a piece of Babylonian artwork...]] | |||
[[Image:SerSam-PumpAction3.jpg|thumb|none|600px|...whom out of inspiration creates his own artwork with the Pump-action shotgun.]] | |||
[[Image:SerSam-PumpAction4.jpg|thumb|none|600px|The pump-action shotgun's "idle" animation.]] | |||
[[Image:SerSam-Shotgun4.jpg|thumb|none|600px|A box of 12 gauge shells.]] | |||
[[Image:SerSam-PumpAction5.jpg|thumb|none|600px|The shotgun in the "Classic" encounters.]] | |||
==Double Barreled Shotgun== | ==Double Barreled Shotgun== | ||
The "[[12 Gauge Double Barreled Shotgun|Coach Gun]]" is a powerful close range weapon with a 20" barrel ( | The "[[12 Gauge Double Barreled Shotgun|Coach Gun]]" is a powerful close range weapon with a 20" barrel (in actuality, the barrels are too long for it to be defined as a coach gun). Sam always fires both barrels at a time. It is one of the few weapons that must be reloaded, as most weapons in the game have no set ammo capacity and instead are fed straight from their ammo pools. The Coach Gun shares its rounds with those used by the fictional pump-action shotgun. The ammo limit, like the aforementioned pump-action is 200 shells. | ||
NETRICSA Description: ''Standard double-barreled 12 Gauge shotgun. Efficient for short-range elimination of medium sized enemies, but scatters the pellets too much to be used for long range shooting.'' | NETRICSA Description: ''Standard double-barreled 12 Gauge shotgun. Efficient for short-range elimination of medium sized enemies, but scatters the pellets too much to be used for long range shooting.'' | ||
[[Image:LCSmithSxSShotgunField.jpg|thumb|none|450px|SxS Shotgun - 12 | [[Image:LCSmithSxSShotgunField.jpg|thumb|none|450px|SxS Shotgun - 12 gauge]] | ||
[[Image:SerSam-Shotgun1.jpg|thumb|none|600px|"Coach Gun"]] | [[Image:SerSam-Shotgun1.jpg|thumb|none|600px|"Coach Gun"]] | ||
[[Image:SerSam-Shotgun2.jpg|thumb|none|600px|Sam does what he does best...]] | [[Image:SerSam-Shotgun2.jpg|thumb|none|600px|Sam does what he does best...]] | ||
[[Image:SerSam-Shotgun3.jpg|thumb|none|600px|The shotgun | [[Image:SerSam-Shotgun3.jpg|thumb|none|600px|The double-barrel shotgun's "idle" animation.]] | ||
[[Image:SerSam-Shotgun5.jpg|thumb|none|600px|The double-barrel shotgun in the old games.]] | |||
[[Image:SerSam-Shotgun5.jpg|thumb|none|600px|The shotgun in the old games.]] | |||
==Thompson M1928== | ==Thompson M1928== | ||
The "Thompson M1-A2" is slightly modified, yet fictional [[Tommy Gun]], the first automatic weapon available for Sam. Despite the name, it actually looks like an updated M1928, and not an M1A1. | The "Thompson M1-A2" is a slightly modified, yet fictional [[Tommy Gun]], and the first automatic weapon available for Sam. Despite the name, it actually looks like an updated M1928, and not an M1A1. It appears in-game with the stock removed and has a 16" barrel. Unrealistically, it has been converted to fire 5.56mm rounds (according to the weapon's lore), despite being modelled with a pistol-caliber magazine and the game classifying it as a submachine gun. This futuristic Thompson shares its ammunition with the handheld Minigun. | ||
NETRICSA Description: ''Originally invented by general Thompson, this submachine gun has survived two world wars, and with recent improvements, it is back on the track. This old-timer was modified to accept 5.56mm ammo to be compatible with other standard infantry weapons, and its universal drum container can be filled from any standard ammo pack.'' | NETRICSA Description: ''Originally invented by general Thompson, this submachine gun has survived two world wars, and with recent improvements, it is back on the track. This old-timer was modified to accept 5.56mm ammo to be compatible with other standard infantry weapons, and its universal drum container can be filled from any standard ammo pack.'' | ||
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==M134 Minigun== | ==M134 Minigun== | ||
Yet another weapon converted to use the 5.56mm rounds | Yet another weapon converted to use the 5.56mm rounds, the "XM214-A Minigun" is a more advanced variant of the [[Minigun|M134 Minigun]], although its name suggests that it is an upgraded version of the experimental XM214 Minigun, which fires the 5.56mm cartridge in reality. In-game it deals almost the same damage per shot as the M1-A2, but has a better fire-rate. The Minigun's ammo is capped at 999 rounds, the highest of any weapons. | ||
NETRICSA Description: ''Evolving from Gatling, through Vulcan and M134, XM214-A is latest news in infantry armament. Self-powered and complete with a built-in magazine and a recoil adapter, this is the most powerful personal weapon available.'' | NETRICSA Description: ''Evolving from Gatling, through Vulcan and M134, XM214-A is latest news in infantry armament. Self-powered and complete with a built-in magazine and a recoil adapter, this is the most powerful personal weapon available.'' | ||
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[[Image:SerSam-Minigun1.jpg|thumb|none|600px|"XM214-A Minigun"]] | [[Image:SerSam-Minigun1.jpg|thumb|none|600px|"XM214-A Minigun"]] | ||
[[Image:SerSam-Minigun2.jpg|thumb|none|600px|''"Look Ma, I'm a lumberjack!"'']] | [[Image:SerSam-Minigun2.jpg|thumb|none|600px|''"Look Ma, I'm a lumberjack!"'']] | ||
[[Image:SerSam-Minigun3.jpg|thumb|none|600px|Sam engages a | [[Image:SerSam-Minigun3.jpg|thumb|none|600px|Sam engages a Sirian Warebull with the Minigun.]] | ||
[[Image:SerSam-Minigun4.jpg|thumb|none|600px|This image from the original ''The First Encounter'' nicely summarizes the gameplay of the ''Serious Sam'' video games.]] | [[Image:SerSam-Minigun4.jpg|thumb|none|600px|This image from the original ''The First Encounter'' nicely summarizes the gameplay of the ''Serious Sam'' video games.]] | ||
=="Raptor 16mm Sniper Rifle"== | |||
The "Raptor 16mm Sniper Rifle" is a fictional heavily modified [[Heckler & Koch MSG90]] with parts similar in appearance to that of the [[Browning Automatic Rifle|Colt Monitor]] converted to bolt-action with a wooden buttstock, pistol grip, and a sound suppressor that appears only in the ''Second Encouter'' of the 2-part Serious Sam game. Functionally, The Raptor rifle is chambered in a fictional "16mm" armor-piercing rounds with bullets apparently coated in kevlar. When unzoomed, it deals roughly the same amount of damage as the pump-action shotgun, but when zoomed in, it deals 3x that damage, making it a weapon of choice for offing various enemies at long distances. | |||
NETRISCA Description: ''The RAPTOR Sniper is on of the most powerful long range weapons in the world. The 16mm armor piercing kelvar coated bullets will pass right through most known armor types. It causes instant deatrh to small and mid-sized species. | |||
The Raptor has an automatic excess pressure exhaust mechanism that will lower the exit speed of the bullet when it is not fired from a balanced sniping mode. This provides maximum safety and minimal injuries to the weapons wielder.'' | |||
[[Image:HKMSG90.jpg|thumb|none|450px|Heckler & Koch MSG90 - 7.62x51mm NATO]] | |||
[[Image:Colt_Monitor.jpg|thumb|none|450px|Colt Monitor - .30-06]] | |||
[[Image:SerSam-Sniper1.jpg|thumb|none|600px|"Raptor 16mm Sniper Rifle"]] | |||
[[Image:SerSam-Sniper2.jpg|thumb|none|600px|Sam holding the Raptor 16mm.]] | |||
[[Image:SerSam-Sniper3.jpg|thumb|none|600px|Sam zoomed in with the rifle, about to perform long-range sex reassignment surgery on an enemy.]] | |||
[[Image:SerSam-Sniper4.jpg|thumb|none|600px|Sam scores a headshot on a "Zorg Mercenary" with bloody results.]] | |||
[[Category: Video Game]] | [[Category: Video Game]] | ||
[[Category: First-Person Shooter]] | [[Category: First-Person Shooter]] | ||
[[Category: Comedy]] | [[Category: Comedy]] |
Latest revision as of 13:45, 4 March 2023
This page summarizes the weapons seen in Serious Sam: The First Encounter, Serious Sam: The Second Encounter, and their HD remakes.
The following weapons can be seen in the Serious Sam video games:
"Schofield .45"
A fictional revolver very loosely based on the Smith & Wesson Schofield appears as the "Schofield .45 (W/ TMAR)" is the first weapon, alongside the military knife, that Sam starts with. It has unlimited ammo (but needs to be reloaded after six rounds have been fired), pin-point accuracy, and can be dual-wielded. The gun's infinite ammo supply is explained by the game as a result of the weapon using a "techno-magical ammunition replenisher", a magical device of extraterrestrial origin which quickly replenishes a weapon's ammunition. In the original PC version, the Schofield revolver is listed as being chambered in .45 Colt, although the real Schofield is chambered in the proprietary .45 Schofield cartridge. It is also depicted as a seemingly semi-automatic (as the gun's hammer cocks back on its own after each shot), swing-out revolver. If dual-wielded, the first-person model of the Schofield in the left hand is mirrored, with its cylinder rotating the opposite direction and it swinging out to the right when a reload is performed.
NETRICSA Description: Replica of original 1875 Schofield calvary model, modified for increased accuracy. A solid and reliable weapon, but normally not very efficient for combat situations due to it's low rate of fire. This one is fitted with a small Techno-Magical Ammunition Replenisher (TMAR) captured from Mental's forces, to provide infinite ammunition supply. Useful as a last-resort defence and for elimination of weaker enemies at long-range.
Pump-Action Shotgun
The fictional pump-action shotgun appears to be a hybrid of a Remington 870 Police Magnum and a Mossberg 500 Cruiser (with certain features similar to those of the Fort-500 series of shotguns), including wooden furniture, an extended barrel and tube, and a pistol grip. It is the second weapon Sam gets in both encounters, and shares ammunition with the Coach gun, with the addition of not needing to be reloaded. The maximum limit to carrying shotgun shells for the weapon is 200.
NETRICSA Description: A single-barreled 12 Gauge pump action shotgun. Efficient for short and middle range elimination of smaller enemies.
Double Barreled Shotgun
The "Coach Gun" is a powerful close range weapon with a 20" barrel (in actuality, the barrels are too long for it to be defined as a coach gun). Sam always fires both barrels at a time. It is one of the few weapons that must be reloaded, as most weapons in the game have no set ammo capacity and instead are fed straight from their ammo pools. The Coach Gun shares its rounds with those used by the fictional pump-action shotgun. The ammo limit, like the aforementioned pump-action is 200 shells.
NETRICSA Description: Standard double-barreled 12 Gauge shotgun. Efficient for short-range elimination of medium sized enemies, but scatters the pellets too much to be used for long range shooting.
Thompson M1928
The "Thompson M1-A2" is a slightly modified, yet fictional Tommy Gun, and the first automatic weapon available for Sam. Despite the name, it actually looks like an updated M1928, and not an M1A1. It appears in-game with the stock removed and has a 16" barrel. Unrealistically, it has been converted to fire 5.56mm rounds (according to the weapon's lore), despite being modelled with a pistol-caliber magazine and the game classifying it as a submachine gun. This futuristic Thompson shares its ammunition with the handheld Minigun.
NETRICSA Description: Originally invented by general Thompson, this submachine gun has survived two world wars, and with recent improvements, it is back on the track. This old-timer was modified to accept 5.56mm ammo to be compatible with other standard infantry weapons, and its universal drum container can be filled from any standard ammo pack.
M134 Minigun
Yet another weapon converted to use the 5.56mm rounds, the "XM214-A Minigun" is a more advanced variant of the M134 Minigun, although its name suggests that it is an upgraded version of the experimental XM214 Minigun, which fires the 5.56mm cartridge in reality. In-game it deals almost the same damage per shot as the M1-A2, but has a better fire-rate. The Minigun's ammo is capped at 999 rounds, the highest of any weapons.
NETRICSA Description: Evolving from Gatling, through Vulcan and M134, XM214-A is latest news in infantry armament. Self-powered and complete with a built-in magazine and a recoil adapter, this is the most powerful personal weapon available.
"Raptor 16mm Sniper Rifle"
The "Raptor 16mm Sniper Rifle" is a fictional heavily modified Heckler & Koch MSG90 with parts similar in appearance to that of the Colt Monitor converted to bolt-action with a wooden buttstock, pistol grip, and a sound suppressor that appears only in the Second Encouter of the 2-part Serious Sam game. Functionally, The Raptor rifle is chambered in a fictional "16mm" armor-piercing rounds with bullets apparently coated in kevlar. When unzoomed, it deals roughly the same amount of damage as the pump-action shotgun, but when zoomed in, it deals 3x that damage, making it a weapon of choice for offing various enemies at long distances.
NETRISCA Description: The RAPTOR Sniper is on of the most powerful long range weapons in the world. The 16mm armor piercing kelvar coated bullets will pass right through most known armor types. It causes instant deatrh to small and mid-sized species.
The Raptor has an automatic excess pressure exhaust mechanism that will lower the exit speed of the bullet when it is not fired from a balanced sniping mode. This provides maximum safety and minimal injuries to the weapons wielder.