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Talk:Battlefield Hardline: Difference between revisions
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:I didn't read the beta agreement but I'm pretty sure there's some sort of NDA that you'd be breaking by doing that. [[User:The Wierd It|The Wierd It]] ([[User talk:The Wierd It|talk]]) 02:28, 11 June 2014 (EDT) | :I didn't read the beta agreement but I'm pretty sure there's some sort of NDA that you'd be breaking by doing that. [[User:The Wierd It|The Wierd It]] ([[User talk:The Wierd It|talk]]) 02:28, 11 June 2014 (EDT) | ||
::Considering that people are putting up youtube videos of their beta play sessions and not getting shut down, I doubt I'll be breaking any rules. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 05:06, 11 June 2014 (EDT) | ::Considering that people are putting up youtube videos of their beta play sessions and not getting shut down, I doubt I'll be breaking any rules. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 05:06, 11 June 2014 (EDT) | ||
:::Is it just me or does anybody else think that this whole game just seems like a very expensive DLC for BF4? --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 12:47, 20 January 2015 (EST) | |||
== This should be interesting == | == This should be interesting == | ||
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:::Well it's a Battlefield game, change it too much and people will complain, and when changes are not enough, people are still gonna complain. Having played the beta, I'd have to say it's still pretty much the same as any Battlefield game, with new modes and maps to play with, which is a good thing in my books. Also, as with other games, shooting people is only a part of most multiplayer games, a big part yes, but most games has other things going for it other than shooting such as various team objectives. Lets face it, since most games are about shooting other people in single player, it's kind weird if the multiplayer suddenly ask you to plant flowers with each other instead. As for Hardline single player, I've seen lots of handcuffing in the trailers and the game does have a Taser, so there's that. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 06:24, 13 June 2014 (EDT) | :::Well it's a Battlefield game, change it too much and people will complain, and when changes are not enough, people are still gonna complain. Having played the beta, I'd have to say it's still pretty much the same as any Battlefield game, with new modes and maps to play with, which is a good thing in my books. Also, as with other games, shooting people is only a part of most multiplayer games, a big part yes, but most games has other things going for it other than shooting such as various team objectives. Lets face it, since most games are about shooting other people in single player, it's kind weird if the multiplayer suddenly ask you to plant flowers with each other instead. As for Hardline single player, I've seen lots of handcuffing in the trailers and the game does have a Taser, so there's that. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 06:24, 13 June 2014 (EDT) | ||
::Sadly this doesn't look like it's going to be another [[SWAT 4]]. Despite how well-made that game was, it seems no one wants to shoot people with beanbags/pepperballs/tear gas and arrest them again. Much too bad, really.--[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 07:32, 13 June 2014 (EDT) | ::Sadly this doesn't look like it's going to be another [[SWAT 4]]. Despite how well-made that game was, it seems no one wants to shoot people with beanbags/pepperballs/tear gas and arrest them again. Much too bad, really.--[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 07:32, 13 June 2014 (EDT) | ||
:::You're in my way sir. But yeah, SWAT 4-style gameplay would be too radical a departure for the typical FPS fanbase that ''Battlefield'' helped build to handle. I know I struggled with it. [[User:The Wierd It|The Wierd It]] ([[User talk:The Wierd It|talk]]) 13:25, 13 June 2014 (EDT) | |||
::::You could just play... you know.... SWAT4.[[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 14:42, 13 June 2014 (EDT) | |||
:::I could, but [[SWAT 4]] is, after you get the hang of its singleplayer (and the multiplayer servers are closed), a bit limited given it's being a 2006-era game. Just two of its issues are unrealistically fragile body armour and how civilian NPCs have rather predictable AI routines (real people more often freak out in these situations rather than calmly resisting or accepting arrest), which could have been addressed in a modern sequel. As for "You're in my way, sir," that's perfectly avoidable most of the time with the exception of when the dev team scripted specific mission entries to spawn the NPC allies too close to the player character during the mission spawn sequence. Still, to me it was an understandable attempt to make AI-controlled officers a bit more realistic (not many people have no qualms about their personal space being invaded for no apparent reason). Having said that, it remains one of the best games around for tactical co-op play and even tactical versus play (assuming the right server settings were used, which wasn't often, since servers allowing both SWAT and Suspects to unrealistically use all the weaponry in the game were the rule).--[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 10:41, 21 June 2014 (EDT) | |||
:::::But I thought Battlefield was meant to pride itself as a series on its realism? [[User:The Wierd It|The Wierd It]] ([[User talk:The Wierd It|talk]]) 10:03, 14 June 2014 (EDT) | |||
::::::Authenticity and ''technical'' realism, things like reloads being done correctly, +1 in the chamber, and all that good stuff. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:31, 14 June 2014 (EDT) | |||
::::::Been playing since Battlefield 2, not really, it looks realistic, that's about it. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 17:45, 14 June 2014 (EDT) | |||
Well then I guess the legions of socially maladjusted fanboys on the internet lied to me then. [[User:The Wierd It|The Wierd It]] ([[User talk:The Wierd It|talk]]) 19:07, 14 June 2014 (EDT) | |||
:The internet has liars? Nawwwwwwwwww. To be honest it's more realistic than most mainstream shooters but less so than the likes of SWAT or ARMA or older Rainbow 6. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 21:03, 14 June 2014 (EDT) | |||
== This is it for now. == | |||
As of right now all the firearms in beta, as far as I know, have been added to this article. I'll update the article when the game comes out though I don't know when I'll be getting the game just yet. For now, enjoy. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 05:26, 17 June 2014 (EDT) | |||
== "MG36" G36E/KV Hybrid == | |||
The MG36 section got edited again, and apparently it's a G36KV. It's not a G36KV either, the G36KV has only 4 hole vents while the in-game G36 has 6 hole vents on the handguard. I presume it's a G36E with the G36KV carry handle | |||
== Cut/Hidden weapons == | |||
:I've seen a few videos on Youtube that show weapons hidden in the beta's code. Most of them seem near-finished, bar the odd missing texture or reload sound. Should we add them to the page? I mean, we've added cut weapons to pages before and it's certain they'll be in the final product (unless they're just leftovers from porting features over from Battlefield 3 or 4, of course). --[[User:Gunmaster2011|Gunmaster2011]] ([[User talk:Gunmaster2011|talk]]) 12:26, 18 June 2014 (EDT) | |||
::I think that can be done. Also I think those guns are probably going to be used in the full release so yeah, include them, after they are available we can add further informations. --[[User:James Dalcan|James Dalcan]] | |||
:Great! I'll add the video I saw so we know where to start. You can do that, right? I hope so. https://www.youtube.com/watch?v=OUXjYQmKQus --[[User:Gunmaster2011|Gunmaster2011]] ([[User talk:Gunmaster2011|talk]]) 19:25, 18 June 2014 (EDT) | |||
::Sure, I'll add the informations based on the video. Thanks for the sharing. --[[User:James Dalcan|James Dalcan]] | |||
:::I think the 93R is just a 92FS with extended barrel and a fore grip. It should be moved under the 92FS section, your call. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 09:24, 19 June 2014 (EDT) | |||
::::Yes, It's a 92FS, I specified that on the image info. I didn't include it under the 92FS section because I included it as "Hidden gun". --[[User:James Dalcan|James Dalcan]] | |||
:I think this is perhaps the first game I've ever played that featured an 8 shot .357 Revolver compared to other games that just slap in a .357 caliber Desert Eagle. It really shows the uniqueness of the weapons their choosing, although I hope some of the names like the L96A1 are merely placeholders, I could imagine the L96 being renamed to the AWP or something along those lines. Here's hoping [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 14:10, 24 June 2014 (EDT) | |||
::Ah yes, the S&W 327 makes it first appearance in videogames in this battlefield set. But again, Battlefield is going straight down in terms of guns realism, but I guess this hope can be still there until the full release. --[[User:James Dalcan|James Dalcan]] | |||
:::By gun realism I hope you mean Hardline specifically, and almost all the errors seem to exist because so many things are placeholders anyway. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:06, 24 June 2014 (EDT) | |||
::::Yes, I'm talking about Hardline. Not that the previous title didn't get some errors, especially [[Battlefield 4]] which has considerably ammount of them. --[[User:James Dalcan|James Dalcan]] | |||
== Content from BF3/4 == | |||
There's an interesting blend of the two. Most of the game seems to be based on BF3, with a bunch of BF4 details brought over, which makes sense given when it was being developed. The weapons are like this too, for example the 93R is BF3's 93R: a 92FS with the foregrip, muzzle brake, visible extended magazine, and the player actually uses the grip, but the BF4 93R is just a 92FS with the grip, which isn't even used. Hardline uses the much better BF3 version. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:36, 18 June 2014 (EDT) | |||
::I'm seeing a lot of this as well, to include strange modifications. I added some commentary on the M16A3's minor additions - not all for the better either! Keep in mind though, that many of these things are placeholders - they could very well have a brand new 93R made for the game (and it just didn't make it to the first beta build).--[[User:mk12mod0|mk12mod0]] | |||
== Fixes to certain guns? == | |||
:I'm not playing the beta, but I did see a weapon showcase video uploaded very recently and it would appear that the fire rates of the Uzi and AKM have both been reduced to the correct 600RPM. The G36C's fire rate hasn't yet changed, though. I haven't edited the page yet, as I don't know if the chambering of those guns, or the closed-bolt nature of the Uzi have been corrected. As I'm not in the beta, could someone clarify? Also, it should perhaps be noted that the pistols have their slides manually released, like in Medal of Honor 2010's singleplayer. --[[User:MSKyuuni|MSKyuuni]] | |||
::The beta is over so it's better wait for the full release to add or modify further informations --[[User:James Dalcan|James Dalcan]] | |||
:::Okay then. Like I said, I've not played it so I didn't know it was over. ----[[User:MSKyuuni|MSKyuuni]] | |||
== New trailer from gamescom == | |||
https://www.youtube.com/watch?v=kk34yU1BGiU&list=UUvNBXWGykQrWb7kPAn5eLUQ | |||
The only new weapon I see here is the MP5K, maybe someone with better eyes than me will be able to find more. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 22:45, 13 August 2014 (EDT) | |||
:I see the Taurus .44, Galil ACE 21, and possible G17's in the beginning sequence. The AKS74U and the M249E3 SAW were in the Hostage video as well.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 16:12, 14 August 2014 (EDT) | |||
== New Hotwire mode trailer == | |||
https://www.youtube.com/watch?v=zOABuPJtGmg | |||
I think I saw a really short barreled AR, a Serbu super shorty, and what seems to be the grease gun at 1:23. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 02:38, 19 September 2014 (EDT) | |||
:The ''grease gun'' is actually Swedish m/45 9mm submachine gun. Curious choice, as the weapon only saw limited usage through US special forces during the Vietnam conflict. Perhaps it's meant to be standing in for it's American version, M76, though that would still be a very mind boggling weapon choice. Were there any notable criminal usages of the gun in question, or did they just wanted to add another local Swedish gun into the game? --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 05:10, 19 September 2014 (EDT) | |||
::Probably a nod to DICE Sweden as it's not actually them making the game, it's Visceral Games. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:01, 19 September 2014 (EDT) | |||
== Open Beta == | |||
Open beta starts February 3rd, and I believe there are a lot of new weapons. From some older videos I remember at least Heavy Counter Assault Rifle - HCAR - (a modernized [[Browning Automatic Rifle]]), and a Double Barreled Shotgun, which is basically same as the Sawed-off Shotgun before sawing, Desert Eagle in .50AE (7 + 1 mag capacity), HK51, SCAR-H and DSA SA58 OSW. I'll put it on DL and see if I can take a few screenshots. --[[User:CnC Fin|CnC Fin]] ([[User talk:CnC Fin|talk]]) 16:52, 2 February 2015 (EST) | |||
== New firearms I've seen so far in the Feb 3rd beta == | |||
The MC-51, SPAS-12, Glock 18 and the SA58 OSW. | |||
[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 02:10, 8 February 2015 (EST) | |||
:Also Taurus 4510PLYFS, Ohio Ordinance HCAR, SCAR-H, and M79.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 21:11, 5 February 2015 (EST) | |||
== Rare reloads == | |||
Found a compilation [http://imgur.com/gallery/3wIlg here]. It's like Far Cry 2 only deliberate. :D [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 01:54, 9 February 2015 (EST) | |||
:Hah, that AKM reload is a very clear reference to Dead Space, in which the player can grab objects using his Kinesis Module, and grabbed objects have a similar blue ball thingy around them. --[[User:CnC Fin|CnC Fin]] ([[User talk:CnC Fin|talk]]) 02:06, 9 February 2015 (EST) | |||
== SPAS-12 firing mode == | |||
SPAS-12 was semi-auto in the February beta, but now that the game is released, in single player it's pump action, what's the firing mode in multiplayer? --[[User:CnC Fin|CnC Fin]] ([[User talk:CnC Fin|talk]]) 08:33, 19 March 2015 (EDT) | |||
The SPAS-12 behaved oddly in beta. It was semi-auto when hip-firing but pump-action when ADS. The "semi-auto" is slow enough that it seems that the pump animation isn't playing in hip-firing. [https://www.youtube.com/watch?v=D41uAHr9WhM&feature=youtu.be&t=5m02s Here] | |||
EDIT: Oh dear, when he started firing it as fast as he could, things started to go wrong. Looks like it does fire semi-auto, but it still uses the same pump-action animations from the previous Battlefield games.--[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 09:27, 25 March 2015 (EDT) | |||
Just to follow up, JarekTheGamingDragon did a [https://www.youtube.com/watch?v=KTDEI-wNJHw&t=9m post-release weapon showcase video] and the SPAS-12's animations are still as broken as they were in beta. --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 14:57, 4 April 2015 (EDT) | |||
== SR-25 == | |||
I think the SR-25 ECC is misnamed in the final game, it appears the model is actually based the [http://www.knightarmco.com/sr-25-e2-advanced-combat-carbine/?cate_cm=commercial&term=sr-25&features=sr-25-e2-acc SR-25 ACC]. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 00:43, 23 March 2015 (EDT) | |||
:What does it look like in the final game? The one pictured in the main article is plainly just a reused Mk 11 Mod 0 from Battlefield 4. --[[User:Clutch|Clutch]] ([[User talk:Clutch|talk]]) 18:36, 23 March 2015 (EDT) | |||
::The reload in SR-25 is very strange; the player hits the bolt release to remove magazine, and then after inserting a new magazine they hit magazine release to chamber the first round. Or is this something very SR-25 ECC specific? --[[User:CnC Fin|CnC Fin]] ([[User talk:CnC Fin|talk]]) 11:39, 24 March 2015 (EDT) | |||
:::Judging by [https://youtu.be/D41uAHr9WhM?t=8m31s this,] it's got ambidextrous buttons. If you look closely, there is a mag release on the left side and a bolt catch on the right. There's not really any reason why they had to do that, other than "it looks cool/unique and different from every other AR-15 based gun in the game". --[[User:MSKyuuni|MSKyuuni]] ([[User talk:MSKyuuni|talk]]) 05:06, 25 March 2015 (EDT) | |||
:[http://oyster.ignimgs.com/mediawiki/apis.ign.com/battlefield-5/thumb/3/35/Sr-25_ecc.jpg/468px-Sr-25_ecc.jpg Here] is an image of the in-game rifle. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 17:08, 25 March 2015 (EDT) | |||
::::The real SR-25 ECC has a KAC URX railed forend, whereas the in game SR-25 has the Keymod styled handguard of the ACC. [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:55, 25 March 2015 (EDT) | |||
== HCAR == | |||
This page is missing the HCAR which is available to the Police Enforcer. [[User:Majorcamo|Majorcamo]] ([[User talk:Majorcamo|talk]]) 18:36, 5 April 2015 (EDT) | |||
:Added it, though it needs a proper image. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:35, 14 May 2015 (EDT) | |||
== Criminal Activity new weapons == | |||
Criminal Activity expansion pack trailer is up, and one of the four new guns is an M1A1 Thompson. It was shown with a 50 round drum, and apparently its foregrip attachment gives it the foregrip from the M1921 / M1928. | |||
[[File:BFH Thompson.jpg|thumb|none|600px|With the basic handguard.]] | |||
[[File:BFH Thompson 2.jpg|thumb|none|600px|With the foregrip.]] | |||
:Additional info, the other three new weapons are a pump-action bullpup shotgun (perhaps Kel-Tec KSG), 7.62x51mm battle rifle with wooden furniture (could be M14) and 7.62x51mm assault rifle (with "keg style charging handle" and 24-round magazine by default). Then the Thompson can be used by both factions and all classes, and it can be modified only with extended mag and foregrip. Also we'll be getting armor piercing tracer rounds for assault rifles, battle rifles and semi-auto snipers, and breaching rounds for shotguns. Yay. --[[User:CnC Fin|CnC Fin]] ([[User talk:CnC Fin|talk]]) 04:11, 9 June 2015 (EDT) | |||
::More info, the 7.62 battle rifle is FN FAL, the assault rifle is SIG SG 510, and the shotgun is indeed KSG. --[[User:CnC Fin|CnC Fin]] ([[User talk:CnC Fin|talk]]) 01:31, 12 June 2015 (EDT) | |||
== misc grappling hook gun == | |||
although not a weapon the Tactical ResQmax is used from the 3rd episode on wards i have included the link to the website | |||
http://www.resqmax.com/tresqmax.php --[[User:Seekerdude|Seekerdude]] ([[User talk:Seekerdude|talk]]) 19:31, 3 August 2015 (EDT) | |||
Impossible. Are the same model as BF4. And there is said to be made in Sweden.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 05:53, 19 January 2017 (EST) | |||
== Robbery DLC guns == | |||
I'm not surprised that they're adding so many weapons from BF3 and 4 into this game, but I am a bit disappointed that they are adding such military weapons rather than more traditional / simple guns used by law enforcement and civilian shooters. I really wanted to see Ruger AC556, Type 56C, MP5A2 or A3, perhaps Steyr TMP or B&T MP9, Mossberg 500 or something. | |||
'''EDIT''': Is this actual information? They said there'd be 4 new weapons and I counted 10 new ones listed on the page. Maybe some of them are added in later DLC's? '''EDIT 2''': I saw that one video on YouTube, and well, damn, I guess there's 11 weapons now :D --[[User:CnC Fin|CnC Fin]] ([[User talk:CnC Fin|talk]]) 06:09, 6 August 2015 (EDT) | |||
:I think the game is in major need for more weapons outside of SMGs and Assault Rifles, though guns such as the FAMAS or L85 are as out of place in this game as they were in Black Ops.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 00:08, 10 August 2015 (EDT) | |||
If only they added the full-size MP5 in from the get-go instead of giving us the MP5K. --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 10:09, 6 August 2015 (EDT) | |||
== KRISS K10 == | |||
Isn't the K10 considered anachronistic to the game? Since it never made it past SHOT Show 2013. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 11:28, 22 December 2015 (EST) | |||
:it would only be anachronistic if, for example, Hardline took place in 1970 and you could use a P90. Anachronism is about stuff from the future being used in stuff that was before (very good explanation i know) This wouldn't be anachronism since the weapon actually exist in Hardline's time period. After all, BF3 and 4 has the PDW-R, a weapon that was never more then a mock up.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 11:51, 22 December 2015 (EST) | |||
:That's more akin to how some games use guns like the WA2000 when only 12 exist in the world. I don't know if there's a word for it.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) | |||
::Bollocks.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 12:33, 22 December 2015 (EST) | |||
:::I don't think the word "anachronistic" is only for items being used when they didn't exist; it's actually used as well when it's a weapon that is out of place, such as the USMC using the M16A1 in 2015 or the Russian forces still using the AK-47, or for example the Pancor Jackhammer (and the PDR like you said) being commonly used when very few working prototypes were ever built. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 12:56, 22 December 2015 (EST) | |||
::::Are you sure about that? Cuz im not, then again, im not very smart.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 13:55, 22 December 2015 (EST) | |||
:::::Anachronistic literally means "against time" (hence the "chron" in there as in chronological and such) so it refers to anything that shouldn't be where it is due to time periods, be it a Roman soldier using an M16 or a US Marine using a Roman shield. In this case, it's not really an anachronism so much as just wrong, since the K10 seems to have been canned so there would be no way for anyone to use it: there's no time period when it ''would'' have been correct, the same goes for things like the Jackhammer. It would only be an anachronism if it was correct for it to be there at some point in time and this was not that point. | |||
:::::(That said, a weapon that was never mass-produced being shown before it was designed ''is'' still an anachronism, for example, though there was never a military force that were issued Jackhammers, it's still "against time" showing a Roman soldier using one)[[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 02:45, 23 December 2015 (EST) | |||
::::::So the word itself wasn't really appropriate, but yeah my point was about the K10's use in the game being wrong. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 03:15, 23 December 2015 (EST) | |||
:::::::Yeah, it's definitely worth pointing out the K10 shouldn't really be here since it seems to have been cancelled in favour of the Gen II Vector series. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:21, 23 December 2015 (EST) | |||
::::::::Which is okay with me, the K10 looked like a step backwards for the Vector. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 15:05, 2 March 2016 (EST) | |||
== Pictures for the page == | |||
Since the last DLC is out now with the Gun Bench and Gun Range for Premium members, I'll go ahead and start taking some pictures with the guns I have my hands on. This page seems otherwise a bit quiet to me, most weapons lack any sort of pics, and some pictures are from the beta tests. --[[User:CnC Fin|CnC Fin]] ([[User talk:CnC Fin|talk]]) 08:35, 2 March 2016 (EST) | |||
:Not surprising this page has been left uncompleted, doesn't seem like many people play this game.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 10:33, 2 March 2016 (EST) | |||
::It's a shame that this game is being shunned by much of the BF community just for not being a traditional BF and not made by DICE. Whenever I play there's plenty of full or near full servers. Also I just added a bunch of pictures for handguns and Beretta M12 and MX4. I managed to miss Taurus 44 completely when taking the pictures, and I didn't remove or replace any existing pictures to not undermine anyones work on the page. I'll add more pictures soon. --[[User:CnC Fin|CnC Fin]] ([[User talk:CnC Fin|talk]]) 11:04, 2 March 2016 (EST) | |||
:::I heard some time ago that the a lot of servers were empty. That was from an american however, so maybe it's different if you're in some other part of the world.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:50, 2 March 2016 (EST) | |||
::::I'm not sure about PC, but on Xbox One it's still very active --[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 17:45, 2 March 2016 (EST) | |||
== Found these : == | |||
[[File:akmbfhid.jpg|thumb|none|600px]] found in Indipendence Day. At least in old gen. I immagine a conseversation ... | |||
Dawes : I will want to have some AKMs. Without handguards, I like to have my hands well burned. Guns Seller : Ok Sir, Thanks for had choose us, goodbye! | |||
:Pretty sure those are already on the page.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 10:21, 19 January 2017 (EST) | |||
Yeap more highter quality but need light.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 13:06, 20 January 2017 (EST) | |||
:Maybe, but if you're looking to replace it, get a better screenshot. No offense, but yours isn't very good.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 13:18, 20 January 2017 (EST) | |||
I known but I dont get a PC and PS4 neither.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 03:47, 21 January 2017 (EST) | |||
== Fun little video I made == | |||
https://www.youtube.com/watch?v=CpAjJxv4xyM&t=2s <br> | |||
Some of the reload animations for pistols become really janky when swimming in this game.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 14:37, 14 November 2017 (EST) | |||
:Damn, some of those are just downright bizarre. Well, I suppose that's what happens when you don't playtest something enough. Also, on a sidenote, has anybody noticed how the part of the M&P's barrel visible through the ejection port is part of the slide on the in-game model? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 16:37, 14 November 2017 (EST) | |||
== Trivia about the Improvised Gun == | |||
The Improvised Gun added in Betrayal is directly modeled after [https://homemadeguns.wordpress.com/2016/01/31/brazilian-garage-smg-featured-in-battlefield-hardline-betrayal/ this] Brazilian homemade gun.--[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 17:15, 6 February 2018 (EST) |
Latest revision as of 21:38, 16 January 2023
Just got it up
Just started the page, I'm waiting for the beta to drop for me so i can get some pics and gun info in here, for now the articles contain guns i've seen from trailers.
- I didn't read the beta agreement but I'm pretty sure there's some sort of NDA that you'd be breaking by doing that. The Wierd It (talk) 02:28, 11 June 2014 (EDT)
- Considering that people are putting up youtube videos of their beta play sessions and not getting shut down, I doubt I'll be breaking any rules. Bob juan santos (talk) 05:06, 11 June 2014 (EDT)
This should be interesting
I just hope there's some kind of emphasis on bringing suspects in alive, otherwise there's no point in a law enforcement theme. Spartan198 (talk) 03:02, 10 June 2014 (EDT)
- Not really, from what I saw of the multiplayer gameplay, it's mostly lethal weapon engagements. You can however cuff a person when you melee them from the sides or behind, similar to knife take downs in previous games, and you do have access to a tazer. We'll see how the single player works out later though.
- SP is what I'm talking about. I learned a long time ago that MP never really changes regardless of what game it is. Just about the only concept people can grasp is players running around and shooting at each other, with differences between games being largely superficial. Such a narrow-minded and objective-less focus isn't something I find all that entertaining anymore (my opinion, no offense intended) and as such I don't play MP. Spartan198 (talk) 05:47, 13 June 2014 (EDT)
- Well it's a Battlefield game, change it too much and people will complain, and when changes are not enough, people are still gonna complain. Having played the beta, I'd have to say it's still pretty much the same as any Battlefield game, with new modes and maps to play with, which is a good thing in my books. Also, as with other games, shooting people is only a part of most multiplayer games, a big part yes, but most games has other things going for it other than shooting such as various team objectives. Lets face it, since most games are about shooting other people in single player, it's kind weird if the multiplayer suddenly ask you to plant flowers with each other instead. As for Hardline single player, I've seen lots of handcuffing in the trailers and the game does have a Taser, so there's that. Bob juan santos (talk) 06:24, 13 June 2014 (EDT)
- Sadly this doesn't look like it's going to be another SWAT 4. Despite how well-made that game was, it seems no one wants to shoot people with beanbags/pepperballs/tear gas and arrest them again. Much too bad, really.--Mazryonh (talk) 07:32, 13 June 2014 (EDT)
- You're in my way sir. But yeah, SWAT 4-style gameplay would be too radical a departure for the typical FPS fanbase that Battlefield helped build to handle. I know I struggled with it. The Wierd It (talk) 13:25, 13 June 2014 (EDT)
- You could just play... you know.... SWAT4.Bob juan santos (talk) 14:42, 13 June 2014 (EDT)
- I could, but SWAT 4 is, after you get the hang of its singleplayer (and the multiplayer servers are closed), a bit limited given it's being a 2006-era game. Just two of its issues are unrealistically fragile body armour and how civilian NPCs have rather predictable AI routines (real people more often freak out in these situations rather than calmly resisting or accepting arrest), which could have been addressed in a modern sequel. As for "You're in my way, sir," that's perfectly avoidable most of the time with the exception of when the dev team scripted specific mission entries to spawn the NPC allies too close to the player character during the mission spawn sequence. Still, to me it was an understandable attempt to make AI-controlled officers a bit more realistic (not many people have no qualms about their personal space being invaded for no apparent reason). Having said that, it remains one of the best games around for tactical co-op play and even tactical versus play (assuming the right server settings were used, which wasn't often, since servers allowing both SWAT and Suspects to unrealistically use all the weaponry in the game were the rule).--Mazryonh (talk) 10:41, 21 June 2014 (EDT)
- But I thought Battlefield was meant to pride itself as a series on its realism? The Wierd It (talk) 10:03, 14 June 2014 (EDT)
- You're in my way sir. But yeah, SWAT 4-style gameplay would be too radical a departure for the typical FPS fanbase that Battlefield helped build to handle. I know I struggled with it. The Wierd It (talk) 13:25, 13 June 2014 (EDT)
- SP is what I'm talking about. I learned a long time ago that MP never really changes regardless of what game it is. Just about the only concept people can grasp is players running around and shooting at each other, with differences between games being largely superficial. Such a narrow-minded and objective-less focus isn't something I find all that entertaining anymore (my opinion, no offense intended) and as such I don't play MP. Spartan198 (talk) 05:47, 13 June 2014 (EDT)
- Authenticity and technical realism, things like reloads being done correctly, +1 in the chamber, and all that good stuff. Alex T Snow (talk) 14:31, 14 June 2014 (EDT)
- Been playing since Battlefield 2, not really, it looks realistic, that's about it. Bob juan santos (talk) 17:45, 14 June 2014 (EDT)
Well then I guess the legions of socially maladjusted fanboys on the internet lied to me then. The Wierd It (talk) 19:07, 14 June 2014 (EDT)
- The internet has liars? Nawwwwwwwwww. To be honest it's more realistic than most mainstream shooters but less so than the likes of SWAT or ARMA or older Rainbow 6. Bob juan santos (talk) 21:03, 14 June 2014 (EDT)
This is it for now.
As of right now all the firearms in beta, as far as I know, have been added to this article. I'll update the article when the game comes out though I don't know when I'll be getting the game just yet. For now, enjoy. Bob juan santos (talk) 05:26, 17 June 2014 (EDT)
"MG36" G36E/KV Hybrid
The MG36 section got edited again, and apparently it's a G36KV. It's not a G36KV either, the G36KV has only 4 hole vents while the in-game G36 has 6 hole vents on the handguard. I presume it's a G36E with the G36KV carry handle
Cut/Hidden weapons
- I've seen a few videos on Youtube that show weapons hidden in the beta's code. Most of them seem near-finished, bar the odd missing texture or reload sound. Should we add them to the page? I mean, we've added cut weapons to pages before and it's certain they'll be in the final product (unless they're just leftovers from porting features over from Battlefield 3 or 4, of course). --Gunmaster2011 (talk) 12:26, 18 June 2014 (EDT)
- I think that can be done. Also I think those guns are probably going to be used in the full release so yeah, include them, after they are available we can add further informations. --James Dalcan
- Great! I'll add the video I saw so we know where to start. You can do that, right? I hope so. https://www.youtube.com/watch?v=OUXjYQmKQus --Gunmaster2011 (talk) 19:25, 18 June 2014 (EDT)
- Sure, I'll add the informations based on the video. Thanks for the sharing. --James Dalcan
- I think the 93R is just a 92FS with extended barrel and a fore grip. It should be moved under the 92FS section, your call. Bob juan santos (talk) 09:24, 19 June 2014 (EDT)
- Yes, It's a 92FS, I specified that on the image info. I didn't include it under the 92FS section because I included it as "Hidden gun". --James Dalcan
- I think the 93R is just a 92FS with extended barrel and a fore grip. It should be moved under the 92FS section, your call. Bob juan santos (talk) 09:24, 19 June 2014 (EDT)
- Sure, I'll add the informations based on the video. Thanks for the sharing. --James Dalcan
- I think this is perhaps the first game I've ever played that featured an 8 shot .357 Revolver compared to other games that just slap in a .357 caliber Desert Eagle. It really shows the uniqueness of the weapons their choosing, although I hope some of the names like the L96A1 are merely placeholders, I could imagine the L96 being renamed to the AWP or something along those lines. Here's hoping Draco122 (talk) 14:10, 24 June 2014 (EDT)
- Ah yes, the S&W 327 makes it first appearance in videogames in this battlefield set. But again, Battlefield is going straight down in terms of guns realism, but I guess this hope can be still there until the full release. --James Dalcan
- By gun realism I hope you mean Hardline specifically, and almost all the errors seem to exist because so many things are placeholders anyway. Alex T Snow (talk) 17:06, 24 June 2014 (EDT)
- Yes, I'm talking about Hardline. Not that the previous title didn't get some errors, especially Battlefield 4 which has considerably ammount of them. --James Dalcan
- By gun realism I hope you mean Hardline specifically, and almost all the errors seem to exist because so many things are placeholders anyway. Alex T Snow (talk) 17:06, 24 June 2014 (EDT)
- Ah yes, the S&W 327 makes it first appearance in videogames in this battlefield set. But again, Battlefield is going straight down in terms of guns realism, but I guess this hope can be still there until the full release. --James Dalcan
Content from BF3/4
There's an interesting blend of the two. Most of the game seems to be based on BF3, with a bunch of BF4 details brought over, which makes sense given when it was being developed. The weapons are like this too, for example the 93R is BF3's 93R: a 92FS with the foregrip, muzzle brake, visible extended magazine, and the player actually uses the grip, but the BF4 93R is just a 92FS with the grip, which isn't even used. Hardline uses the much better BF3 version. Alex T Snow (talk) 18:36, 18 June 2014 (EDT)
- I'm seeing a lot of this as well, to include strange modifications. I added some commentary on the M16A3's minor additions - not all for the better either! Keep in mind though, that many of these things are placeholders - they could very well have a brand new 93R made for the game (and it just didn't make it to the first beta build).--mk12mod0
Fixes to certain guns?
- I'm not playing the beta, but I did see a weapon showcase video uploaded very recently and it would appear that the fire rates of the Uzi and AKM have both been reduced to the correct 600RPM. The G36C's fire rate hasn't yet changed, though. I haven't edited the page yet, as I don't know if the chambering of those guns, or the closed-bolt nature of the Uzi have been corrected. As I'm not in the beta, could someone clarify? Also, it should perhaps be noted that the pistols have their slides manually released, like in Medal of Honor 2010's singleplayer. --MSKyuuni
- The beta is over so it's better wait for the full release to add or modify further informations --James Dalcan
- Okay then. Like I said, I've not played it so I didn't know it was over. ----MSKyuuni
- The beta is over so it's better wait for the full release to add or modify further informations --James Dalcan
New trailer from gamescom
https://www.youtube.com/watch?v=kk34yU1BGiU&list=UUvNBXWGykQrWb7kPAn5eLUQ
The only new weapon I see here is the MP5K, maybe someone with better eyes than me will be able to find more. Bob juan santos (talk) 22:45, 13 August 2014 (EDT)
- I see the Taurus .44, Galil ACE 21, and possible G17's in the beginning sequence. The AKS74U and the M249E3 SAW were in the Hostage video as well.AgentGumby (talk) 16:12, 14 August 2014 (EDT)
New Hotwire mode trailer
https://www.youtube.com/watch?v=zOABuPJtGmg
I think I saw a really short barreled AR, a Serbu super shorty, and what seems to be the grease gun at 1:23. Bob juan santos (talk) 02:38, 19 September 2014 (EDT)
- The grease gun is actually Swedish m/45 9mm submachine gun. Curious choice, as the weapon only saw limited usage through US special forces during the Vietnam conflict. Perhaps it's meant to be standing in for it's American version, M76, though that would still be a very mind boggling weapon choice. Were there any notable criminal usages of the gun in question, or did they just wanted to add another local Swedish gun into the game? --BeloglaviSup (talk) 05:10, 19 September 2014 (EDT)
- Probably a nod to DICE Sweden as it's not actually them making the game, it's Visceral Games. Alex T Snow (talk) 15:01, 19 September 2014 (EDT)
Open Beta
Open beta starts February 3rd, and I believe there are a lot of new weapons. From some older videos I remember at least Heavy Counter Assault Rifle - HCAR - (a modernized Browning Automatic Rifle), and a Double Barreled Shotgun, which is basically same as the Sawed-off Shotgun before sawing, Desert Eagle in .50AE (7 + 1 mag capacity), HK51, SCAR-H and DSA SA58 OSW. I'll put it on DL and see if I can take a few screenshots. --CnC Fin (talk) 16:52, 2 February 2015 (EST)
New firearms I've seen so far in the Feb 3rd beta
The MC-51, SPAS-12, Glock 18 and the SA58 OSW. Kona (talk) 02:10, 8 February 2015 (EST)
- Also Taurus 4510PLYFS, Ohio Ordinance HCAR, SCAR-H, and M79.AgentGumby (talk) 21:11, 5 February 2015 (EST)
Rare reloads
Found a compilation here. It's like Far Cry 2 only deliberate. :D Evil Tim (talk) 01:54, 9 February 2015 (EST)
- Hah, that AKM reload is a very clear reference to Dead Space, in which the player can grab objects using his Kinesis Module, and grabbed objects have a similar blue ball thingy around them. --CnC Fin (talk) 02:06, 9 February 2015 (EST)
SPAS-12 firing mode
SPAS-12 was semi-auto in the February beta, but now that the game is released, in single player it's pump action, what's the firing mode in multiplayer? --CnC Fin (talk) 08:33, 19 March 2015 (EDT)
The SPAS-12 behaved oddly in beta. It was semi-auto when hip-firing but pump-action when ADS. The "semi-auto" is slow enough that it seems that the pump animation isn't playing in hip-firing. Here
EDIT: Oh dear, when he started firing it as fast as he could, things started to go wrong. Looks like it does fire semi-auto, but it still uses the same pump-action animations from the previous Battlefield games.--HashiriyaR32 (talk) 09:27, 25 March 2015 (EDT)
Just to follow up, JarekTheGamingDragon did a post-release weapon showcase video and the SPAS-12's animations are still as broken as they were in beta. --HashiriyaR32 (talk) 14:57, 4 April 2015 (EDT)
SR-25
I think the SR-25 ECC is misnamed in the final game, it appears the model is actually based the SR-25 ACC. --SmithandWesson36 (talk) 00:43, 23 March 2015 (EDT)
- What does it look like in the final game? The one pictured in the main article is plainly just a reused Mk 11 Mod 0 from Battlefield 4. --Clutch (talk) 18:36, 23 March 2015 (EDT)
- The reload in SR-25 is very strange; the player hits the bolt release to remove magazine, and then after inserting a new magazine they hit magazine release to chamber the first round. Or is this something very SR-25 ECC specific? --CnC Fin (talk) 11:39, 24 March 2015 (EDT)
- Judging by this, it's got ambidextrous buttons. If you look closely, there is a mag release on the left side and a bolt catch on the right. There's not really any reason why they had to do that, other than "it looks cool/unique and different from every other AR-15 based gun in the game". --MSKyuuni (talk) 05:06, 25 March 2015 (EDT)
- The reload in SR-25 is very strange; the player hits the bolt release to remove magazine, and then after inserting a new magazine they hit magazine release to chamber the first round. Or is this something very SR-25 ECC specific? --CnC Fin (talk) 11:39, 24 March 2015 (EDT)
- Here is an image of the in-game rifle. --SmithandWesson36 (talk) 17:08, 25 March 2015 (EDT)
- The real SR-25 ECC has a KAC URX railed forend, whereas the in game SR-25 has the Keymod styled handguard of the ACC. AgentGumby (talk) 17:55, 25 March 2015 (EDT)
HCAR
This page is missing the HCAR which is available to the Police Enforcer. Majorcamo (talk) 18:36, 5 April 2015 (EDT)
- Added it, though it needs a proper image. --Ultimate94ninja (talk) 17:35, 14 May 2015 (EDT)
Criminal Activity new weapons
Criminal Activity expansion pack trailer is up, and one of the four new guns is an M1A1 Thompson. It was shown with a 50 round drum, and apparently its foregrip attachment gives it the foregrip from the M1921 / M1928.
- Additional info, the other three new weapons are a pump-action bullpup shotgun (perhaps Kel-Tec KSG), 7.62x51mm battle rifle with wooden furniture (could be M14) and 7.62x51mm assault rifle (with "keg style charging handle" and 24-round magazine by default). Then the Thompson can be used by both factions and all classes, and it can be modified only with extended mag and foregrip. Also we'll be getting armor piercing tracer rounds for assault rifles, battle rifles and semi-auto snipers, and breaching rounds for shotguns. Yay. --CnC Fin (talk) 04:11, 9 June 2015 (EDT)
misc grappling hook gun
although not a weapon the Tactical ResQmax is used from the 3rd episode on wards i have included the link to the website http://www.resqmax.com/tresqmax.php --Seekerdude (talk) 19:31, 3 August 2015 (EDT)
Impossible. Are the same model as BF4. And there is said to be made in Sweden.--Dannyguns (talk) 05:53, 19 January 2017 (EST)
Robbery DLC guns
I'm not surprised that they're adding so many weapons from BF3 and 4 into this game, but I am a bit disappointed that they are adding such military weapons rather than more traditional / simple guns used by law enforcement and civilian shooters. I really wanted to see Ruger AC556, Type 56C, MP5A2 or A3, perhaps Steyr TMP or B&T MP9, Mossberg 500 or something. EDIT: Is this actual information? They said there'd be 4 new weapons and I counted 10 new ones listed on the page. Maybe some of them are added in later DLC's? EDIT 2: I saw that one video on YouTube, and well, damn, I guess there's 11 weapons now :D --CnC Fin (talk) 06:09, 6 August 2015 (EDT)
- I think the game is in major need for more weapons outside of SMGs and Assault Rifles, though guns such as the FAMAS or L85 are as out of place in this game as they were in Black Ops.AgentGumby (talk) 00:08, 10 August 2015 (EDT)
If only they added the full-size MP5 in from the get-go instead of giving us the MP5K. --HashiriyaR32 (talk) 10:09, 6 August 2015 (EDT)
KRISS K10
Isn't the K10 considered anachronistic to the game? Since it never made it past SHOT Show 2013. --Ultimate94ninja (talk) 11:28, 22 December 2015 (EST)
- it would only be anachronistic if, for example, Hardline took place in 1970 and you could use a P90. Anachronism is about stuff from the future being used in stuff that was before (very good explanation i know) This wouldn't be anachronism since the weapon actually exist in Hardline's time period. After all, BF3 and 4 has the PDW-R, a weapon that was never more then a mock up.--AnActualAK47 (talk) 11:51, 22 December 2015 (EST)
- That's more akin to how some games use guns like the WA2000 when only 12 exist in the world. I don't know if there's a word for it.Temp89 (talk)
- Bollocks.--AnActualAK47 (talk) 12:33, 22 December 2015 (EST)
- I don't think the word "anachronistic" is only for items being used when they didn't exist; it's actually used as well when it's a weapon that is out of place, such as the USMC using the M16A1 in 2015 or the Russian forces still using the AK-47, or for example the Pancor Jackhammer (and the PDR like you said) being commonly used when very few working prototypes were ever built. --Ultimate94ninja (talk) 12:56, 22 December 2015 (EST)
- Are you sure about that? Cuz im not, then again, im not very smart.--AnActualAK47 (talk) 13:55, 22 December 2015 (EST)
- Anachronistic literally means "against time" (hence the "chron" in there as in chronological and such) so it refers to anything that shouldn't be where it is due to time periods, be it a Roman soldier using an M16 or a US Marine using a Roman shield. In this case, it's not really an anachronism so much as just wrong, since the K10 seems to have been canned so there would be no way for anyone to use it: there's no time period when it would have been correct, the same goes for things like the Jackhammer. It would only be an anachronism if it was correct for it to be there at some point in time and this was not that point.
- Are you sure about that? Cuz im not, then again, im not very smart.--AnActualAK47 (talk) 13:55, 22 December 2015 (EST)
- I don't think the word "anachronistic" is only for items being used when they didn't exist; it's actually used as well when it's a weapon that is out of place, such as the USMC using the M16A1 in 2015 or the Russian forces still using the AK-47, or for example the Pancor Jackhammer (and the PDR like you said) being commonly used when very few working prototypes were ever built. --Ultimate94ninja (talk) 12:56, 22 December 2015 (EST)
- Bollocks.--AnActualAK47 (talk) 12:33, 22 December 2015 (EST)
- (That said, a weapon that was never mass-produced being shown before it was designed is still an anachronism, for example, though there was never a military force that were issued Jackhammers, it's still "against time" showing a Roman soldier using one)Evil Tim (talk) 02:45, 23 December 2015 (EST)
- So the word itself wasn't really appropriate, but yeah my point was about the K10's use in the game being wrong. --Ultimate94ninja (talk) 03:15, 23 December 2015 (EST)
- (That said, a weapon that was never mass-produced being shown before it was designed is still an anachronism, for example, though there was never a military force that were issued Jackhammers, it's still "against time" showing a Roman soldier using one)Evil Tim (talk) 02:45, 23 December 2015 (EST)
Pictures for the page
Since the last DLC is out now with the Gun Bench and Gun Range for Premium members, I'll go ahead and start taking some pictures with the guns I have my hands on. This page seems otherwise a bit quiet to me, most weapons lack any sort of pics, and some pictures are from the beta tests. --CnC Fin (talk) 08:35, 2 March 2016 (EST)
- Not surprising this page has been left uncompleted, doesn't seem like many people play this game.--AnActualAK47 (talk) 10:33, 2 March 2016 (EST)
- It's a shame that this game is being shunned by much of the BF community just for not being a traditional BF and not made by DICE. Whenever I play there's plenty of full or near full servers. Also I just added a bunch of pictures for handguns and Beretta M12 and MX4. I managed to miss Taurus 44 completely when taking the pictures, and I didn't remove or replace any existing pictures to not undermine anyones work on the page. I'll add more pictures soon. --CnC Fin (talk) 11:04, 2 March 2016 (EST)
- I heard some time ago that the a lot of servers were empty. That was from an american however, so maybe it's different if you're in some other part of the world.--AnActualAK47 (talk) 16:50, 2 March 2016 (EST)
- It's a shame that this game is being shunned by much of the BF community just for not being a traditional BF and not made by DICE. Whenever I play there's plenty of full or near full servers. Also I just added a bunch of pictures for handguns and Beretta M12 and MX4. I managed to miss Taurus 44 completely when taking the pictures, and I didn't remove or replace any existing pictures to not undermine anyones work on the page. I'll add more pictures soon. --CnC Fin (talk) 11:04, 2 March 2016 (EST)
Found these :
found in Indipendence Day. At least in old gen. I immagine a conseversation ...
Dawes : I will want to have some AKMs. Without handguards, I like to have my hands well burned. Guns Seller : Ok Sir, Thanks for had choose us, goodbye!
- Pretty sure those are already on the page.--AnActualAK47 (talk) 10:21, 19 January 2017 (EST)
Yeap more highter quality but need light.--Dannyguns (talk) 13:06, 20 January 2017 (EST)
- Maybe, but if you're looking to replace it, get a better screenshot. No offense, but yours isn't very good.--AnActualAK47 (talk) 13:18, 20 January 2017 (EST)
I known but I dont get a PC and PS4 neither.--Dannyguns (talk) 03:47, 21 January 2017 (EST)
Fun little video I made
https://www.youtube.com/watch?v=CpAjJxv4xyM&t=2s
Some of the reload animations for pistols become really janky when swimming in this game.--AgentGumby (talk) 14:37, 14 November 2017 (EST)
- Damn, some of those are just downright bizarre. Well, I suppose that's what happens when you don't playtest something enough. Also, on a sidenote, has anybody noticed how the part of the M&P's barrel visible through the ejection port is part of the slide on the in-game model? Pyr0m4n14c (talk) 16:37, 14 November 2017 (EST)
Trivia about the Improvised Gun
The Improvised Gun added in Betrayal is directly modeled after this Brazilian homemade gun.--Wuzh (talk) 17:15, 6 February 2018 (EST)