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Red Faction: Difference between revisions

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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(mostly hybrid guns, but the real life basis is obvious for most of them.)
 
(Not true, and the SCAR-L didn't exist when RF was made.)
 
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=Handguns=
=Handguns=
=="Ultor USP-16 Service Pistol"==
=="Ultor USP-16 Service Pistol"==
The "USP-16" is a hybrid handgun that appears to mostly be based on a Heckler & Koch USP and a Desert Eagle. It is the standard issue sidearm for Ultor's security guards. It holds 12 fictional 12mm rounds and can be fitted with a silencer in singleplayer mode. All players spawn with a USP-16 in multiplayer mode.  
The "USP-16" is a hybrid handgun that appears to mostly be based on a Heckler & Koch USP and a Desert Eagle. It is the standard issue sidearm for Ultor's security guards. It holds 16 fictional 12mm rounds and can be fitted with a silencer in singleplayer mode. All players spawn with a USP-16 in multiplayer mode.  
[[Image:H&K USP 9MM 5.jpg|thumb|none|350px|Heckler & Koch USP with two-tone finish - 9x19mm]]
[[Image:H&K USP 9MM 5.jpg|thumb|none|350px|Heckler & Koch USP with two-tone finish - 9x19mm]]
[[Image:DEMkXIX44.jpg|thumb|none|350px|Magnum Research Desert Eagle Mark XIX with polished chrome finish - .44 Magnum]]
[[Image:DEMkXIX44.jpg|thumb|none|350px|Magnum Research Desert Eagle Mark XIX with polished chrome finish - .44 Magnum]]
[[Image:RF_Pistol_01.jpg|thumb|none|350px|The "USP-16's" model, notice that it has no threaded barrel]]
[[Image:RF_Pistol_01.jpg|thumb|none|350px|The "USP-16's" model, notice that it has no threaded barrel despite featuring a screw-on silencer]]
[[Image:RF_Pistol_02.jpg|thumb|none|500px|Parker shows his utter disregard of safety while pointing his "USP-16" at one of his allies.]]
[[Image:RF_Pistol_02.jpg|thumb|none|500px|Parker shows his utter disregard of safety while pointing his "USP-16" at one of his allies.]]
[[Image:RF_Pistol_03.jpg|thumb|none|500px|Parker attaching the silencer despite the lack of threaded barrel.]]
[[Image:RF_Pistol_03.jpg|thumb|none|500px|Parker attaching the silencer despite the lack of threaded barrel.]]
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{{clear}}
{{clear}}
=="MK/SG1 Precision Rifle"==
=="MK/SG1 Precision Rifle"==
The "MK/SG1" is a second assault rifle that is used by the mercenaries late into the game. It appears to be a hybrid between an AK-series Rifle and a FN SCAR with an MP5A2's Stock. It holds 20 rounds of an undisclosed caliber, and can only be fired in semi-auto.
The "MK/SG1" is a marksman rifle that is used by the mercenaries late into the game. It appears to have a body similar to an AK-series rifle with an MP5A2's Stock. It holds 20 rounds of 5.56 explosive ammunition, and can only be fired in semi-auto.
[[Image:Type56Standard.jpg|thumb|left|350px|Norinco Type 56 - 7.62x39mm. ]]
[[Image:Type56Standard.jpg|thumb|left|350px|Norinco Type 56 - 7.62x39mm. ]]
[[Image:FN SCAR-L (Standard).jpg|thumb|350px|left|Third Generation FN SCAR-L - 5.56x45mm NATO]]
[[Image:H&KMP5-N.jpg|thumb|left|350px|Heckler & Koch MP5A2 with a Navy Trigger Group - 9x19mm]]  
[[Image:H&KMP5-N.jpg|thumb|left|350px|Heckler & Koch MP5A2 with a Navy Trigger Group - 9x19mm]]  
{{clear}}
{{clear}}
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{{clear}}
{{clear}}
=Machine Guns=
=Machine Guns=
=="F60 Heavy/Suppression Machine Gun"==
=="JF60 Heavy/Suppression Machine Gun"==
The "F60 Heavy/Suppression Machine Gun" appears to be an underslung M60E3 with a side grip. It holds 99 rounds of 7.62x51mm NATO and can strangely be fired in semi-auto with two shots at a time.  
The "JF60 Heavy/Suppression Machine Gun" appears to be an underslung M60E3 with a side grip. It holds 99 rounds of 7.62x51mm NATO and can strangely be fired in semi-auto.  
[[Image:USOM60E3.jpg|thumb|left|450px|M60E3 machine gun - 7.62x51mm NATO]]
[[Image:USOM60E3.jpg|thumb|left|450px|M60E3 machine gun - 7.62x51mm NATO]]
{{clear}}
{{clear}}
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[[Image:RF_HMG_02.jpg|thumb|none|450px|The mutant M60E3 ingame]]
[[Image:RF_HMG_02.jpg|thumb|none|450px|The mutant M60E3 ingame]]
{{clear}}
{{clear}}
[[Category:Video Game]]
[[Category:Science-Fiction]]
[[Category:First-Person Shooter]]

Latest revision as of 04:27, 16 October 2022

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Nice, but where's the trigger?

This article or section is incomplete. You can help IMFDB by expanding it.


Red Faction
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Offical Boxart
Release Date: 2000
Developer: Volition
Publisher: THQ
Series: Red Faction
Platforms: PlayStation 2, Windows
Genre: First-Person Shooter




The following weapons appear in the video game Red Faction:


Handguns

"Ultor USP-16 Service Pistol"

The "USP-16" is a hybrid handgun that appears to mostly be based on a Heckler & Koch USP and a Desert Eagle. It is the standard issue sidearm for Ultor's security guards. It holds 16 fictional 12mm rounds and can be fitted with a silencer in singleplayer mode. All players spawn with a USP-16 in multiplayer mode.

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Heckler & Koch USP with two-tone finish - 9x19mm
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Magnum Research Desert Eagle Mark XIX with polished chrome finish - .44 Magnum
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The "USP-16's" model, notice that it has no threaded barrel despite featuring a screw-on silencer
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Parker shows his utter disregard of safety while pointing his "USP-16" at one of his allies.
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Parker attaching the silencer despite the lack of threaded barrel.

Submachine Guns

Heckler & Koch MP5K

A scaled-up MP5K with two barrels and two different magazines appears ingame as the "UAP-32/20." The gun can switch between both magazines, with one containing 32 rounds of 12mm, and the other containing 20 rounds of 5.56x45mm NATO. It is the standard SMG for Ultor guards.

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Heckler & Koch MP5K with Navy trigger group and 15-round magazine - 9x19mm
The ""UAP-32/20 Submachine Gun." It appears to only have a 15 round magazine for pistol-caliber rounds, despite holding 32 ingame. It would probably hold less considering the larger caliber
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Parker fires his mutant MP5K at two Ultor Guards

Rifles

"UAR-42 Assault Rifle"

The "UAR-42" is a bullpup assault rifle that appears to be largely based on the Enfield L85A1. It holds 45 rounds of 5.56x45mm NATO and can be fired in 3-shot bursts and full auto. It has an LCD ammo counter similar to the M41A pulse rifle from Aliens which is red in the PC version, but was changed to yellow in the Playstation 2 version.

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L85A1 with SUSAT scope - 5.56x45mm NATO
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The "UAP-42." notice that the magazine is really far back unlike on most bullpups Also notice that the markings on the gun say "UMAR-60." Possibly an earlier name for the gun.
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The futuristic L85A1 ingame
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The same weapon in the PS2 version, notice the yellow ammo counter.

"MK/SG1 Precision Rifle"

The "MK/SG1" is a marksman rifle that is used by the mercenaries late into the game. It appears to have a body similar to an AK-series rifle with an MP5A2's Stock. It holds 20 rounds of 5.56 explosive ammunition, and can only be fired in semi-auto.

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Norinco Type 56 - 7.62x39mm.
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Heckler & Koch MP5A2 with a Navy Trigger Group - 9x19mm
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The "MK/SG1."
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The "MK/SG1" ingame.

"USG-50 Sniper Rifle"

The "USG-50" is the standard Sniper Rifle for Ultor's forces. It holds 6 rounds of .50 BMG. It is a hybrid between a M82A1 Barrett, a Blaser R93 Tactical and a Heckler & Koch PSG-1.

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Barrett M82A1M - .50 BMG
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Blaser R93 LRS2- .338 Lapua Magnum.
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Heckler & Koch PSG-1 - 7.62x51mm NATO
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The "USG-50"
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The "USG-50" ingame

Shotguns

Franchi SPAS-12

A futuristic SPAS-12 appears ingame as the "UAS-10 Automatic Combat Shotgun". It holds 8 shells and follows Half-Life's logic of being able to fire two shells at once. The secondary fire fires it in full auto with one shell at a time. It uses 10 gauge shells instead of 12 gauge.

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Franchi SPAS-12 with stock removed – 12 gauge
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The "UAS-10"
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The futuristic SPAS-12 ingame

Machine Guns

"JF60 Heavy/Suppression Machine Gun"

The "JF60 Heavy/Suppression Machine Gun" appears to be an underslung M60E3 with a side grip. It holds 99 rounds of 7.62x51mm NATO and can strangely be fired in semi-auto.

M60E3 machine gun - 7.62x51mm NATO
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The "F60" Machine Gun
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The mutant M60E3 ingame