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Watch Dogs 2: Difference between revisions

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|genre=Third-person shooter
|genre=Third-person shooter
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Watch Dogs 2 (sometimes stylized as "WATCH_DOGS 2") is the 2016 sequel to Ubisoft's [[Watch Dogs]]. Like it's predecessor, it is a third person shooter that gives players the liberty to include stealth and hacking, via a backdoor implemented in CT_OS, the fictionalized America's universal operating system that controls everything from walkie-talkies to street signs. Unlike the first, Ubisoft wanted to emphasize the hacking component to give players a more varied and unique combat experience that avoided the issue of the first one, in that it often played out as a totally traditional TPS in which hacking was just a neat gimmick and story mechanic, and as such, in addition to vastly increasing the capabilities and ease of the hacking mechanic, they didn't include as many traditional firearms as the first game. Of the traditional firearms existing in WD2, almost all are repeats from the first.
You follow a group of hacktivists in the San Francisco cell of a large hacker organization known as DedSec, loosely inspired by the real world Anonymous. As underground vigilantes, you are naturally criminals, and as such, instead of purchasing weapons in gun stores, you must either create them in a 3D-printer, or steal them from members of enemy factions, such as the SFPD, the Bratva, or the "Umeni Security Corps", a shady security contractor that primarily hires war criminals. For gameplay reasons, rather than creating 3D-printer weapons being a question of purchasing parts online, taking 12 hours to 3D-print a Glock lower, sanding it down, and then assembling it, you simply shove an exorbitant amount of money into a large 3d printer and fully assembled guns (almost always entirely made of metal, sometimes even wood) are spat out seconds later.
In essence this game uses 3D printers as if they are ''Star Trek'' replicators, much as "nanotechnology" was used in older near-future sci-fi (and before that "robots" and then the more traditional "magic"). Some of them, also feature "smart bullets" that "autohack" their targets, which would be impossible with 2016 technology (or at least impossibly expensive). The 3D-printed guns in-game are more or less just normal firearms with minor upgrades, though some have totally unique functionalities.
The amount of custom 3D-printed firearms is intended to make up for the reduced amount of traditional ones.
{{VG Title}}
{{VG Title}}
__TOC__<br clear=all>
__TOC__<br clear=all>
=Handguns=
=Handguns=
==Kimber Warrior==
==Kimber Warrior==
The [[Kimber Desert Warrior/Warrior|Kimber Warrior]] appears in-game as the "1911". It incorrectly holds 10 rounds in its magazine; its real-world counterpart only holds 8 rounds in the magazine.
The [[Kimber Desert Warrior/Warrior|Kimber Warrior]] appears in-game as the "1911". It incorrectly holds 10 rounds in its magazine; its real-world counterpart only holds 8 rounds in the magazine. The Kimber Warrior is never used in game by any NPCs, and thus the only way to acquire it is via 3D-printing it for the low price of $22,900.
[[file:KimberWarriorII.jpg|thumb|none|350px|Kimber Warrior - .45 ACP]]
[[file:KimberWarriorII.jpg|thumb|none|350px|Kimber Warrior - .45 ACP]]
[[file:WatchDogs2 1911 info 1.jpg|thumb|none|600px|Description of the Kimber.]]
[[file:WatchDogs2 1911 info 1.jpg|thumb|none|600px|Description of the Kimber.]]
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==SIG-Sauer P250 Compact==
==SIG-Sauer P250 Compact==
The [[SIG-Sauer P250 Compact]] appears in-game as the "P-9mm". Just like in the first game, it is incorrectly described as being Austrian, and holds 17 rounds in its magazine. It is erroneously the standard-issue duty pistol of the San Francisco Police Department and the Oakland Police Department, the former issues 40.S&W [[SIG-Sauer P226]] and [[SIG-Sauer P229|P229]] while the former uses the [[Glock 17]].
The [[SIG-Sauer P250 Compact]] appears in-game as the "P-9mm". Just like in the first game, it is incorrectly described as being Austrian, and holds 17 rounds in its magazine. It is erroneously the standard-issue duty pistol of the San Francisco Police Department and the Oakland Police Department, the former issues the [[SIG-Sauer P226]] and [[SIG-Sauer P229|P229]] in .40 S&W while the latter uses the [[Glock 17]].
[[file:EarlyP250Compact .jpg|thumb|350px|none|SIG-Sauer P250 Compact - 9x19mm]]
[[file:EarlyP250Compact .jpg|thumb|350px|none|SIG-Sauer P250 Compact - 9x19mm]]
[[file:WatchDogs2 SIG P250 info.jpg|thumb|none|600px|Description of the P250 Compact.]]
[[file:WatchDogs2 SIG P250 info.jpg|thumb|none|600px|Description of the P250 Compact.]]
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==Saiga 12K==
==Saiga 12K==
The [[Saiga 12K]] appears in-game as the "SGR-12". It has a custom buttstock, pistol grip, and railed handguard. It is used by SFPD SWAT, which isn't actually outside the realm of possibility as some American law enforcement agencies do have Saiga and VEPR shotguns in their inventories.
The [[Saiga 12K]] appears in-game as the "SGR-12". It has a custom buttstock, pistol grip, and railed handguard. It is used by SFPD SWAT, which isn't actually outside the realm of possibility as some American law enforcement agencies do have Saiga and VEPR shotguns in their inventories.
[[file:Saiga 12k-1.jpg|thumb|none|350px|Saiga 12K - 12 Gauge]]
[[File:Saiga 12K.jpg|thumb|none|350px|Saiga 12K - 12 gauge]]
[[file:WatchDogs2 Saiga 12K info.jpg|thumb|none|600px|Description of the Saiga 12.]]
[[file:WatchDogs2 Saiga 12K info.jpg|thumb|none|600px|Description of the Saiga 12.]]
==Franchi SPAS-12==
A [[SPAS-12]] is seen in a videogame ([[Rainbow Six: Siege]]) played by Pinkle Chris, a online troll in one of the side mission.
[[file:FSpas12orign.jpg|thumb|none|400px|Franchi SPAS-12 with stock removed.]]


=Assault Rifles=
=Assault Rifles=
==AK-103==
==AK-103==
The custom [[AK-103]] from [[Far Cry 3]] & [[Far Cry 4]], as well as the previous game, returns as the "AK-47".
The custom [[AK-103]] from [[Far Cry 3]] & [[Far Cry 4]], as well as the previous game, returns as the "AK-47". Is dual-wielded by Devon von Devon (Jimmy Siska) in the trailer of the fictional movie "Cyberdrive".
[[file:AKMRifle.jpg|thumb|none|350px|AKM - 7.62x39mm]]
[[file:AKMRifle.jpg|thumb|none|350px|AKM - 7.62x39mm]]
[[file:Far Cry 3 AK-103.jpg|thumb|none|350px|'''Photoshopped''' AK-103 with side-mounted RIS rail & AK-74 style stock, handguard, and pistol grip as seen in [[Far Cry 3]] - 7.62x39mm]]
[[file:Far Cry 3 AK-103.jpg|thumb|none|350px|'''Photoshopped''' AK-103 with side-mounted RIS rail & AK-74 style stock, handguard, and pistol grip as seen in [[Far Cry 3]] - 7.62x39mm]]
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[[file:WatchDogs2 akm holding 3.jpg|thumb|none|600px|Marcus discovers he can't shoot over the hood easily...]]
[[file:WatchDogs2 akm holding 3.jpg|thumb|none|600px|Marcus discovers he can't shoot over the hood easily...]]
[[file:WatchDogs2 akm reloading.jpg|thumb|none|600px|Marcus reloads his AK in an odd manner.]]
[[file:WatchDogs2 akm reloading.jpg|thumb|none|600px|Marcus reloads his AK in an odd manner.]]
[[file:WatchDogs2 akm world 1.jpg|thumb|none|600px|The AK-103 on the ground. Note the AK-74 style muzzle break, as well as a strangely warped stock. The safety is also on.]]
[[file:WatchDogs2 akm world 1.jpg|thumb|none|600px|The AK-103 on the ground. Note the AK-74 style muzzle brake, as well as a strangely warped stock. The safety is also on.]]
[[file:WatchDogs2 akm world 2.jpg|thumb|none|600px|Other side.]]
[[file:WatchDogs2 akm world 2.jpg|thumb|none|600px|Other side.]]


==Galil ACE 23==
==IWI Galil ACE 32==
The [[Galil ACE|Galil ACE 23]] appears in-game as the "AC-AR". It is equipped with a scope and is classified as a sniper rifle.
The [[IWI Galil ACE|IWI Galil ACE 32]] appears in-game as the "AC-AR". It is equipped with a scope and is classified as a sniper rifle. Much like the Kimber Warrior, the AC-AR can only be acquired by 3D-printing.
[[file:IMI Galil ACE 23.jpg|thumb|none|350px|Galil ACE 23 - 5.56x45mm NATO]]
[[File:Galil-ACE-32.jpg|thumb|none|350px|IWI Galil ACE 32 - 7.62x39mm]]
[[file:WatchDogs2 Galil ACE 23 info.jpg|thumb|none|600px|Description of the Galil ACE.]]
[[file:WatchDogs2 Galil ACE 23 info.jpg|thumb|none|600px|Description of the Galil ACE.]]


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=Sniper Rifles=
=Sniper Rifles=
==SVD-M Dragunov==
==SVD Dragunov==
The [[SVD Dragunov|SVD-M Dragunov]] appears in-game simply as the "SVD". As in the first game, the model has the same shortened barrel as the SVD from ''[[Far Cry 3]]'', but it has the correct stock for an SVD-M and is now correctly modeled as a right-handed weapon. Presumably to use the same hand positions as other rifles, the SVD's receiver is shortened to the point the trigger guard is connected to the magazine release as on an [[FPK / PSL Sniper Rifle]]; it appears the receiver is a hybrid of the ones from the ''Far Cry 3'' SVD and the ''[[Ghost Recon: Future Soldier]]'' PSL-54C.  
The [[SVD Dragunov]] from the first game, with its ''[[Far Cry 3]]'' ultra-shortened barrel, later production skeletonized synthetic stock, compressed receiver (hybrid with  ''[[Ghost Recon: Future Soldier]]'''s PSL-54C), and Belarusian Zenit 8x42 POSP scope reticle, reappears in ''Watch_Dogs 2'' as the "SVD". It is incorrectly used by SFPD and Oakland PD snipers.


The scope reticle is from a Belarusian Zenit 8x42 POSP scope, with civilian 1.5m and 0.5m stadiametric rangefinder lines intended for hunting elk and deer instead of the single 1.7m human line of the PSO-1 and military POSP.
[[File:SVD-TigerCarbine.jpg‎|thumb|none|350px|Izhmash Tiger with synthetic stock and foreend, long barrel, long flash hider, bipod, and bayonet lug - 7.62x54mm R]]
[[file:SVD-TigerCarbine.jpg‎|thumb|none|350px|Commercial "Tiger Carbine" (aka "Dragunov Tiger") version sold in the US, with synthetic furnishings used on domestic SVD-M modernized variant - 7.62x54mm R]]
[[file:WatchDogs2 SVD-M info.jpg|thumb|none|600px|Description of the SVD.]]
[[file:WatchDogs2 SVD-M info.jpg|thumb|none|600px|Description of the SVD-M.]]
[[file:WatchDogs2 SVD-M holding 1.jpg|thumb|none|600px|Marcus Holloway holds the SVD.]]
[[file:WatchDogs2 SVD-M holding 1.jpg|thumb|none|600px|Marcus Holloway holds a SVD-M, or in the case of this game, "SVD_M".]]
[[file:WatchDogs2 SVD-M holding 2.jpg|thumb|none|600px|Hugging the concrete, showing off the other side of the rifle.]]
[[file:WatchDogs2 SVD-M holding 2.jpg|thumb|none|600px|Hugging the concrete, showing off the other side of the rifle.]]
[[file:WatchDogs2 SVD-M holding 3.jpg|thumb|none|600px|Apparently, the SVD is not bound by physics as the other weapons are.]]
[[file:WatchDogs2 SVD-M holding 3.jpg|thumb|none|600px|Apparently, the SVD is not bound by physics as the other weapons are.]]
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=Fictional 3D-printed guns=
=Fictional 3D-printed guns=


3D-printed guns are featured. While this is possible in real life, real home-made 3D-printed guns are quite fragile; thus, they are restricted to very simple designs, or require incredibly expensive equipment such as laser-sintered metal deposition machines that cost a minimum of half a million dollars, vastly more than the traditional tools needed to stamp or machine firearm parts. In essence this game uses 3D printers as if they are ''Star Trek'' replicators, much as "nanotechnology" was used in older near-future sci-fi (and before that "robots" and then the more traditional "magic"). The 3D-printed guns in-game are more or less just normal firearms.


=Handguns=
=Handguns=
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=="Core Dump Pistol"==
=="Core Dump Pistol"==
The "Core Dump Pistol" is nearly identical to the "4N00bs Pistol", but with an added suppressor and scope.
The "Core Dump Pistol" is nearly identical to the "4N00bs Pistol", but with an added suppressor and scope.
[[file:WatchDogs2 Core Dump Pistol info.jpg|thumb|none|600px|Description of the weapon.]]
[[file:WatchDogs2 Core Dump Pistol info.jpg|thumb|none|600px|Description of the weapon. It references how the suppressed 1911 in the first game ended up being not just one of the most effective, but also most popular weapons among the player base, being totally silent, able to instantly kill an enemy with a single headshot, and given to the player almost immediately upon starting the game.]]


=="Help Desk Denial Pistol"==
=="Help Desk Denial Pistol"==
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=="CTRL-ALT-DEL Launcher"==
=="CTRL-ALT-DEL Launcher"==
[[file:WatchDogs2 CTRL-ALT-DEL Launcher info.jpg|thumb|none|600px|Description of the weapon.]]
[[file:WatchDogs2 CTRL-ALT-DEL Launcher info.jpg|thumb|none|600px|Description of the weapon, stating that it was made by Wrench, one of the side characters of WD2. Note that it incorrectly calls him "The Wrench" and not just "Wrench".]]


=="WTB Stun Launcher"==
=="WTB Stun Launcher"==

Latest revision as of 19:46, 2 June 2022

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Work In Progress

This article is still under construction. It may contain factual errors. See Talk:Watch Dogs 2 for current discussions. Content is subject to change.


Watch Dogs 2
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PC Boxart
Release Date: November 2016
Developer: Ubisoft Montreal
Publisher: Ubisoft
Series: Watch Dogs
Platforms: Microsoft Windows, PlayStation 4, Xbox One
Genre: Third-person shooter


Watch Dogs 2 (sometimes stylized as "WATCH_DOGS 2") is the 2016 sequel to Ubisoft's Watch Dogs. Like it's predecessor, it is a third person shooter that gives players the liberty to include stealth and hacking, via a backdoor implemented in CT_OS, the fictionalized America's universal operating system that controls everything from walkie-talkies to street signs. Unlike the first, Ubisoft wanted to emphasize the hacking component to give players a more varied and unique combat experience that avoided the issue of the first one, in that it often played out as a totally traditional TPS in which hacking was just a neat gimmick and story mechanic, and as such, in addition to vastly increasing the capabilities and ease of the hacking mechanic, they didn't include as many traditional firearms as the first game. Of the traditional firearms existing in WD2, almost all are repeats from the first.

You follow a group of hacktivists in the San Francisco cell of a large hacker organization known as DedSec, loosely inspired by the real world Anonymous. As underground vigilantes, you are naturally criminals, and as such, instead of purchasing weapons in gun stores, you must either create them in a 3D-printer, or steal them from members of enemy factions, such as the SFPD, the Bratva, or the "Umeni Security Corps", a shady security contractor that primarily hires war criminals. For gameplay reasons, rather than creating 3D-printer weapons being a question of purchasing parts online, taking 12 hours to 3D-print a Glock lower, sanding it down, and then assembling it, you simply shove an exorbitant amount of money into a large 3d printer and fully assembled guns (almost always entirely made of metal, sometimes even wood) are spat out seconds later.

In essence this game uses 3D printers as if they are Star Trek replicators, much as "nanotechnology" was used in older near-future sci-fi (and before that "robots" and then the more traditional "magic"). Some of them, also feature "smart bullets" that "autohack" their targets, which would be impossible with 2016 technology (or at least impossibly expensive). The 3D-printed guns in-game are more or less just normal firearms with minor upgrades, though some have totally unique functionalities.

The amount of custom 3D-printed firearms is intended to make up for the reduced amount of traditional ones.


The following weapons appear in the video game Watch Dogs 2:


Handguns

Kimber Warrior

The Kimber Warrior appears in-game as the "1911". It incorrectly holds 10 rounds in its magazine; its real-world counterpart only holds 8 rounds in the magazine. The Kimber Warrior is never used in game by any NPCs, and thus the only way to acquire it is via 3D-printing it for the low price of $22,900.

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Kimber Warrior - .45 ACP
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Description of the Kimber.
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Marcus Holloway crouches with a Kimber Warrior.
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Showing off the other side...
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...and holding the Warrior up on a post.
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Reloading the Kimber.
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The Kimber Warrior on the ground. Note the actual name on the slide instead of the Kimber logo.
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Right side of the pistol.

SIG-Sauer P250 Compact

The SIG-Sauer P250 Compact appears in-game as the "P-9mm". Just like in the first game, it is incorrectly described as being Austrian, and holds 17 rounds in its magazine. It is erroneously the standard-issue duty pistol of the San Francisco Police Department and the Oakland Police Department, the former issues the SIG-Sauer P226 and P229 in .40 S&W while the latter uses the Glock 17.

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SIG-Sauer P250 Compact - 9x19mm
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Description of the P250 Compact.
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Marcus takes cover with a P250.
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He checks his flank...
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...and gets intimate with a wall to show of the SIG's slide.
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Marcus reloads his 9mm.
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Right side of the pistol.
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Left side.

Submachine Guns

RPB Industries M11A1

The RPB Industries M11A1 appears in-game as the "SMG-11".

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RPB Industries M11A1 - .380 ACP
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Description of the MAC-11.
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Marcus lies low with the M11A1.
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He turns back to make sure that pile of bodies is still cold.
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Marcus runs his M11 into a wall.
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Dumping a magazine out of the SMG.
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The MAC-11 on the ground.
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Left side of the M11A1.

PP-2000

The PP-2000 appears in-game as the "R-2000". Its stock has been completely removed, rather than folded to the side.

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PP-2000 - 9x19mm
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Description of the PP-2000.
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Marcus holds his PP-2000, worried it'll get sandy.
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Looking at the fence on the beach.
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Posting up with the PP-2000.
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Reloading the PP-2000.
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A PP-2000 on the ground.
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Other side, note that it still has the proper "ΠΠ-2000" markings on the receiver while the pistol grip is labeled by the "R-2000" nomer.

Shotguns

AA-12

The AA-12 appears in-game as the "ATSG-12". It is used by both the SFPD and the Oakland PD.

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AA-12 CQB - 12 gauge
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Description of the weapon.
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Marcus lies low with the shotgun.
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Turning the other way.
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Marcus's AA-12 has an interaction with a wall.
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Marcus tosses away a used magazine.
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An AA-12 blending in with the ground. Note the hinge that indicates the stock folds, which isn't present on the real shotgun.
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Other side of the AA-12.

Mossberg 500 Cruiser

The Mossberg 500 Cruiser appears in-game as the "SG-90". It erroneously holds 8 rounds in its 5-round tube.

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Mossberg 500 Cruiser - 12 gauge
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Description of the M500.
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Marcus takes cover, Mossberg in hand.
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Checking on a hostile fence with the shotgun.
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Marcus points the Cruiser upwards.
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Reloading the magazine tube.
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The M500 Cruiser on the ground.
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Left side.

Saiga 12K

The Saiga 12K appears in-game as the "SGR-12". It has a custom buttstock, pistol grip, and railed handguard. It is used by SFPD SWAT, which isn't actually outside the realm of possibility as some American law enforcement agencies do have Saiga and VEPR shotguns in their inventories.

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Saiga 12K - 12 gauge
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Description of the Saiga 12.

Franchi SPAS-12

A SPAS-12 is seen in a videogame (Rainbow Six: Siege) played by Pinkle Chris, a online troll in one of the side mission.

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Franchi SPAS-12 with stock removed.

Assault Rifles

AK-103

The custom AK-103 from Far Cry 3 & Far Cry 4, as well as the previous game, returns as the "AK-47". Is dual-wielded by Devon von Devon (Jimmy Siska) in the trailer of the fictional movie "Cyberdrive".

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AKM - 7.62x39mm
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Photoshopped AK-103 with side-mounted RIS rail & AK-74 style stock, handguard, and pistol grip as seen in Far Cry 3 - 7.62x39mm
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Description of the AK.
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Taking cover behind a luxury SUV with the AK-103.
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Facing the other way with the AK.
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Marcus discovers he can't shoot over the hood easily...
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Marcus reloads his AK in an odd manner.
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The AK-103 on the ground. Note the AK-74 style muzzle brake, as well as a strangely warped stock. The safety is also on.
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Other side.

IWI Galil ACE 32

The IWI Galil ACE 32 appears in-game as the "AC-AR". It is equipped with a scope and is classified as a sniper rifle. Much like the Kimber Warrior, the AC-AR can only be acquired by 3D-printing.

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IWI Galil ACE 32 - 7.62x39mm
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Description of the Galil ACE.

"OCP-11"

The fictional "OCP-11" returns from the original Watch Dogs, once again as the cheapest assault rifle in-game.

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Render of the "OCP-11"
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Description of the "OCP-11".

Patriot Ordnance Factory P416

The Patriot Ordnance Factory P416 appears in-game as the "Goblin". It uses the same model from the previous game, which itself originates from Far Cry 3, despite its name referring to its depiction in Ghost Recon: Future Soldier. It is used as standard-issue rifle of the SFPD SWAT, a somewhat odd choice outside of the world of Ubisoft-isms.

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Patriot Ordnance Factory P416 - 5.56x45mm NATO
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Description of the P416.
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As with Aiden, Marcus has yet to understand the mystery of using a front sight post.
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Undeterred, he still checks on his favorite fence.
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Marcus holds his P416 in the high ready position.
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Reloading the rifle.
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A POF P416 on the ground.
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Other side, showing off some of the details.

Machine Guns

Ultimax 100 Mark 3

The Ultimax 100 Mark 3 appears in-game as the "U100". The Ultimax is also used by SWAT, a rather questionable choice.

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Ultimax 100 Mark 3 - 5.56x45mm NATO
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Description of the Ultimax 100.
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Marcus poses with the U100.
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Looking the other way.
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Holding the Ultimax on a wall.
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Marcus discovers his drum mag still doesn't have feed lips either.
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Right side of the machine gun.
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Left side.

Sniper Rifles

SVD Dragunov

The SVD Dragunov from the first game, with its Far Cry 3 ultra-shortened barrel, later production skeletonized synthetic stock, compressed receiver (hybrid with Ghost Recon: Future Soldier's PSL-54C), and Belarusian Zenit 8x42 POSP scope reticle, reappears in Watch_Dogs 2 as the "SVD". It is incorrectly used by SFPD and Oakland PD snipers.

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Izhmash Tiger with synthetic stock and foreend, long barrel, long flash hider, bipod, and bayonet lug - 7.62x54mm R
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Description of the SVD.
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Marcus Holloway holds the SVD.
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Hugging the concrete, showing off the other side of the rifle.
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Apparently, the SVD is not bound by physics as the other weapons are.
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Marcus reloads his Dragunov.
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A SVD lying on the ground.
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Other side.

Fictional 3D-printed guns

Handguns

"4N00bs Pistol"

The "4N00bs Pistol" is based off of the Kimber Warrior, and is in fact just a slightly modified model of the game's "1911".

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Description of the weapon.

"Core Dump Pistol"

The "Core Dump Pistol" is nearly identical to the "4N00bs Pistol", but with an added suppressor and scope.

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Description of the weapon. It references how the suppressed 1911 in the first game ended up being not just one of the most effective, but also most popular weapons among the player base, being totally silent, able to instantly kill an enemy with a single headshot, and given to the player almost immediately upon starting the game.

"Help Desk Denial Pistol"

The "Help Desk Denial Pistol" once again is a modified version of the game's "1911" model, albeit with a larger slide and extended magazine.

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Description of the weapon.

Assault Rifles

"DOT_EXE Rifle"

The "DOT_EXE Rifle" is heavily based off of the UMP45.

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The Heckler & Koch UMP45. The lower receiver is nearly identical to that of the "DOT_EXE Rifle", but with a smaller magazine well, and a skeletonized pistol grip.
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Description of the weapon.

"HHOS Rifle"

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Description of the weapon.

"DOT_FILE Rifle"

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Description of the weapon.

"Zero Day Rifle"

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Description of the weapon.

Shotguns

All of the 3D Printed shotguns in Watch Dogs 2 are based primarily off of the Benelli M4 Super 90.

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Benelli M4 Tactical

"Bullet Hell Shotgun"

The "Bullet Hell Shotgun" is based off the the Benelli M4 Super 90, with a skeletonized stock and pistol grip, and with a handguard resembling that of a typical pump-action shotgun's pump.

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Description of the weapon.

"DDoS Shotgun"

The "DDoS Shotgun is also based off the Benelli M4 Super 90, with what appears to be a skeletonized collapsible stock and pistol grip, railed handguard, and is fitted with a box magazine.

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Description of the weapon.

"Goodbye, World Shotgun"

The "Goodbye, World Shotgun" is once again based off of the Benelli M4 Super 90, this time with a pistol-grip only stock, and using a drum magazine. The handguard appears to be based off of the heatshield on the Franchi SPAS-12

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Description of the weapon.
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Franchi SPAS-12 with stock removed. Note the heatshield, which bares a similar shape to the one on the "Goodbye, World" shotgun.

Sniper Rifles

As an interesting note, all 3D-Printed sniper rifles in Watch Dogs 2 are covered in spikes, most notably on the cheekrest. This would obviously prevent the cheekrest from being used safely--the recoil from firing would potentially cause severe trauma. However, the spikes do not have any impact on gameplay, and were likely added to make the 3D-printed snipers more visually distinct.

"/END Sniper"

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Description of the weapon.

"Spear Phish Sniper"

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Description of the weapon.

"YourBoySerge Sniper"

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Description of the weapon.

Launchers

"CTRL-ALT-DEL Launcher"

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Description of the weapon, stating that it was made by Wrench, one of the side characters of WD2. Note that it incorrectly calls him "The Wrench" and not just "Wrench".

"WTB Stun Launcher"

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Description of the weapon.