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Code of Honor 2: Conspiracy Island: Difference between revisions
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''See also the [[Terrorist Takedown 2: US Navy Seals]] page. Both games use the same weapon models.'' | ''See also the [[Terrorist Takedown 2: US Navy Seals]] page. Both games use the same weapon models.'' | ||
{{VG Title}} | |||
__TOC__<br clear=all> | __TOC__<br clear=all> | ||
= Handguns = | |||
==Beretta 92FS== | ==Beretta 92FS== | ||
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[[Image:CoH2-92FS-2.jpg|thumb|600px|none|Reloading the Beretta.]] | [[Image:CoH2-92FS-2.jpg|thumb|600px|none|Reloading the Beretta.]] | ||
[[Image:CoH2-92FS-3.jpg|thumb|600px|none|It is not just a Beretta, but one of the most detailed ones ever seen in a computer game.]] | [[Image:CoH2-92FS-3.jpg|thumb|600px|none|It is not just a Beretta, but one of the most detailed ones ever seen in a computer game.]] | ||
= Submachine Guns = | |||
==Heckler & Koch MP5SD3== | ==Heckler & Koch MP5SD3== | ||
The [[MP5SD|Heckler & Koch MP5SD3]] is the starting submachine gun in the game. Comes with a non-removable C-More red dot sight. Fires in 3-round burst if the mouse is only clicked. Appears as "H&K MP5SD". | The [[MP5SD|Heckler & Koch MP5SD3]] is the starting submachine gun in the game. Comes with a non-removable C-More red dot sight. Fires in 3-round burst if the mouse is only clicked. Appears as "H&K MP5SD". | ||
[[Image:MP5SD3.jpg|thumb|450px|none|H&K MP5SD3 with SEF trigger group - 9x19mm]] | [[Image:MP5SD3.jpg|thumb|450px|none|H&K MP5SD3 with SEF trigger group - 9x19mm]] | ||
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[[Image:CoH2-MP5SD3-3.jpg|thumb|600px|none|Reloading the MP5SD3. Note that the fire selector is set to semi-auto.]] | [[Image:CoH2-MP5SD3-3.jpg|thumb|600px|none|Reloading the MP5SD3. Note that the fire selector is set to semi-auto.]] | ||
==Izhmash PP-19 | ==Izhmash PP-19 Bizon-2== | ||
The [[PP-19 | The [[PP-19|PP-19 Bizon-2]] holds 64 rounds and can be fired in 3-round burst and full-auto modes. The one in the game is incorrectly chambered in 7.62x39mm. | ||
[[Image: | [[Image:Bizon9x18.jpg|thumb|none|450px|PP-19 Bizon-2 with side-folding stock in folded position - 9x18mm Makarov]] | ||
[[Image:CoH2-Bizon-1.jpg|thumb|600px|none|A terrorist with a PP-19 | [[Image:CoH2-Bizon-1.jpg|thumb|600px|none|A terrorist with a PP-19 Bizon-2.]] | ||
[[Image:CoH2-Bizon-2.jpg|thumb|600px|none|The player with a PP-19 | [[Image:CoH2-Bizon-2.jpg|thumb|600px|none|The player's character with a PP-19 Bizon-2.]] | ||
[[Image:CoH2-Bizon-3.jpg|thumb|600px|none|Reloading the PP-19 | [[Image:CoH2-Bizon-3.jpg|thumb|600px|none|Reloading the PP-19 Bizon-2. The player's character throws away the magazine COD-style.]] | ||
= Assault Rifles / Battle Rifles = | |||
==GIAT FAMAS G1== | ==GIAT FAMAS G1== | ||
The [[FAMAS|FAMAS G1]] appears simply as "FAMAS" in the game. Incorrectly holds 30 rounds, but is modeled with straight, 25-round mags. Fires 2-round bursts if the mouse is clicked. The | |||
[[ | The [[FAMAS|FAMAS G1]] appears simply as "FAMAS" in the game. Incorrectly holds 30 rounds, but is modeled with straight, 25-round mags. Fires 2-round bursts if the mouse is clicked. The EOTech Holographic sight can be changed to a high-power scope anytime during the single player campaign. Strangely, when the scope is equipped it can only be fired in semi-automatic mode. In multiplayer, the scoped and the one with the Holo-sight are two separate weapons. | ||
[[Image:CoH2-FAMAS-5.jpg|thumb|600px|none| | |||
[[Image:CoH2-FAMAS-1.jpg|thumb|600px|none|Reloading the FAMAS | [[File:FAMAS G1.jpg|thumb|none|400px|FAMAS G1 - 5.56x45mm. Older intermediate version of the G2 with magazine and magazine release system from the FAMAS F1.]] | ||
[[Image:CoH2-FAMAS-3.jpg|thumb|600px|none|The player mounts the scope onto the FAMAS.]] | [[Image:CoH2-FAMAS-5.jpg|thumb|600px|none|Scoped and suppressed FAMAS.]] | ||
[[Image:CoH2-FAMAS-1.jpg|thumb|600px|none|Reloading the FAMAS G1. Note the odd black tiger-strip camo.]] | |||
[[Image:CoH2-FAMAS-3.jpg|thumb|600px|none|The player's character mounts the scope onto the FAMAS.]] | |||
[[Image:CoH2-FAMAS-2.jpg|thumb|600px|none|View through the Holographic sight.]] | [[Image:CoH2-FAMAS-2.jpg|thumb|600px|none|View through the Holographic sight.]] | ||
[[Image:CoH2-FAMAS-4.jpg|thumb|600px|none|View through the scope.]] | [[Image:CoH2-FAMAS-4.jpg|thumb|600px|none|View through the scope.]] | ||
==Heckler & Koch G11== | ==Heckler & Koch G11== | ||
The last weapon to be found in the game. The [[G11]] is only used by "elite" terrorists. Holds 50 rounds and is the most powerful weapon in the game. Referred to as "H&K G11". | |||
[[ | The last weapon to be found in the game. The [[G11]] is only used by "elite" terrorists. Holds 50 rounds and is the most powerful weapon in the game. The scope has the original real steel reticle. Referred to as "H&K G11". | ||
[[File:G11K2 left.jpg|thumb|none|450px|Heckler & Koch G11 K2 - 4.73x33mm]] | |||
[[Image:CoH2-G11-1.jpg|thumb|600px|none|The player wields the G11.]] | [[Image:CoH2-G11-1.jpg|thumb|600px|none|The player wields the G11.]] | ||
[[Image:CoH2-G11-2.jpg|thumb|600px|none|Reloading the H&K G11.]] | [[Image:CoH2-G11-2.jpg|thumb|600px|none|Reloading the H&K G11.]] | ||
[[Image:CoH2-G11-3.jpg|thumb|600px|none|View through the scope of the G11.]] | [[Image:CoH2-G11-3.jpg|thumb|600px|none|View through the scope of the G11.]] | ||
==FN FAL== | ==FN FAL Prototype== | ||
An early prototype of the [[FN FAL#FN FAL|FN FAL]] chambered in .280 British appears as the "FN FAL". | |||
[[ | [[File:Original dsc 0465jpg-6.jpg|thumb|none|350px|Early FN FAL prototype - .280 British]] | ||
[[Image:CoH2-FAL-1.jpg|thumb| | [[Image:CoH2-FAL-1.jpg|thumb|500px|none|The FAL in the game.]] | ||
[[Image:CoH2-FAL-2.jpg|thumb| | [[Image:CoH2-FAL-2.jpg|thumb|500px|none|Iron sights of the FAL.]] | ||
[[Image:CoH2-FAL-3.jpg|thumb| | [[Image:CoH2-FAL-3.jpg|thumb|500px|none|A FAL and three magazine on a table.]] | ||
= Shotguns = | |||
==Mossberg 590== | ==Mossberg 590== | ||
The "Mossberg 500" in the game is actually modeled after a [[Mossberg 590]] with wooden | |||
[[Image:Mossberg590Modified.jpg|thumb|none|450px|Mossberg 590 Combat model (Parkerized) with 500C wood forearm and stock - 12 | The "Mossberg 500" in the game is actually modeled after a [[Mossberg 590]] with wooden furniture and ghost-ring sights. Holds 8 shells and has a surprisingly long range. | ||
[[Image:Mossberg590Modified.jpg|thumb|none|450px|Mossberg 590 Combat model (Parkerized) with 500C wood forearm and stock - 12 Gauge]] | |||
[[Image:CoH2-M590-4.jpg|thumb|600px|none|In-world model of the Mossberg 590.]] | [[Image:CoH2-M590-4.jpg|thumb|600px|none|In-world model of the Mossberg 590.]] | ||
[[Image:CoH2-M590-2.jpg|thumb|600px|none|FPS view of the Mossberg.]] | [[Image:CoH2-M590-2.jpg|thumb|600px|none|FPS view of the Mossberg.]] | ||
[[Image:CoH2-M590-3.jpg|thumb|600px|none|The player pumps the shotgun.]] | [[Image:CoH2-M590-3.jpg|thumb|600px|none|The player pumps the shotgun.]] | ||
[[Image:CoH2-M590-1.jpg|thumb|600px|none|Reloading the shotgun.]] | [[Image:CoH2-M590-1.jpg|thumb|600px|none|Reloading the shotgun.]] | ||
= Mounted Weapons = | |||
==Browning M2HB== | ==Browning M2HB== | ||
One [[Browning M2HB]] can be seen mounted in a terrorist bunker. | One [[Browning M2HB]] can be seen mounted in a terrorist bunker. | ||
[[Image:BrowningM2.jpg|thumb|none|450px|Browning M2 Heavy Barrel - .50 BMG]] | [[Image:BrowningM2.jpg|thumb|none|450px|Browning M2 Heavy Barrel - .50 BMG]] | ||
[[Image:CoH2-Browning-1.jpg|thumb|600px|none|A Browning M2 in the game.]] | [[Image:CoH2-Browning-1.jpg|thumb|600px|none|A Browning M2 in the game.]] | ||
[[Image:CoH2-Browning-2.jpg|thumb|600px|none|The player fires the Browning.]] | [[Image:CoH2-Browning-2.jpg|thumb|600px|none|The player fires the Browning.]] | ||
= Launchers = | |||
==ERYX== | ==ERYX== | ||
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[[Image:CoH2-ERYX-3.jpg|thumb|600px|none|Apparently the targeting screen of the ERYX does not support widescreen...]] | [[Image:CoH2-ERYX-3.jpg|thumb|600px|none|Apparently the targeting screen of the ERYX does not support widescreen...]] | ||
==M67 | = Grenades = | ||
==M67 Hand Grenade== | |||
The [[M67 hand grenade]] is the only grenade that can be found in the game. Explodes on contact. | The [[M67 hand grenade]] is the only grenade that can be found in the game. Explodes on contact. | ||
[[Image:Baseball.jpg|thumb|none|150px|M67 hand grenade]] | [[Image:Baseball.jpg|thumb|none|150px|M67 High-Explosive Fragmentation hand grenade]] | ||
[[Image:CoH2-M67.jpg|thumb|600px|none|M67 grenades on a table.]] | [[Image:CoH2-M67.jpg|thumb|600px|none|M67 grenades on a table.]] | ||
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[[Category: First-Person Shooter]] | [[Category: First-Person Shooter]] | ||
[[Category: War]] | [[Category: War]] | ||
[[Category:Polish Produced/Filmed]] |
Latest revision as of 14:46, 5 February 2022
Code of Honor 2: Conspiracy Island is a low-budget first-person shooter available for the PC. The story follows a French special force pursuing a terrorist organization that is trying to produce nuclear weapons.
See also the Terrorist Takedown 2: US Navy Seals page. Both games use the same weapon models.
The following weapons appear in the video game Code of Honor 2: Conspiracy Island:
Handguns
Beretta 92FS
Despite being called "PAMAS G1", the only pistol in the game is actually a Beretta 92FS. While is quite weak, it offers good accuracy.
Submachine Guns
Heckler & Koch MP5SD3
The Heckler & Koch MP5SD3 is the starting submachine gun in the game. Comes with a non-removable C-More red dot sight. Fires in 3-round burst if the mouse is only clicked. Appears as "H&K MP5SD".
Izhmash PP-19 Bizon-2
The PP-19 Bizon-2 holds 64 rounds and can be fired in 3-round burst and full-auto modes. The one in the game is incorrectly chambered in 7.62x39mm.
Assault Rifles / Battle Rifles
GIAT FAMAS G1
The FAMAS G1 appears simply as "FAMAS" in the game. Incorrectly holds 30 rounds, but is modeled with straight, 25-round mags. Fires 2-round bursts if the mouse is clicked. The EOTech Holographic sight can be changed to a high-power scope anytime during the single player campaign. Strangely, when the scope is equipped it can only be fired in semi-automatic mode. In multiplayer, the scoped and the one with the Holo-sight are two separate weapons.
Heckler & Koch G11
The last weapon to be found in the game. The G11 is only used by "elite" terrorists. Holds 50 rounds and is the most powerful weapon in the game. The scope has the original real steel reticle. Referred to as "H&K G11".
FN FAL Prototype
An early prototype of the FN FAL chambered in .280 British appears as the "FN FAL".
Shotguns
Mossberg 590
The "Mossberg 500" in the game is actually modeled after a Mossberg 590 with wooden furniture and ghost-ring sights. Holds 8 shells and has a surprisingly long range.
Mounted Weapons
Browning M2HB
One Browning M2HB can be seen mounted in a terrorist bunker.
Launchers
ERYX
The portable version of the ERYX is used to deal with armored helicopters.
Grenades
M67 Hand Grenade
The M67 hand grenade is the only grenade that can be found in the game. Explodes on contact.