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== Holsters ==
 
[[File:MExodus Makarov holster.jpg|thumb|none|600px|Miller's non-combat uniform sports a chest holster for either a [[TT]] or [[Makarov PM]].]]
{{Infobox Video Game|{{PAGENAME}}
|name = Metro Exodus
|picture = Metro Exodus cover.jpg
|caption =  Cover image of Metro Exodus
|series= Metro
|date= 2019
|developer=4A
|platforms=Xbox One<br>PC<br>Playstation 4<br>
|publisher= Deep Silver
|genre=First-Person Shooter
}}
'''''Metro Exodus''''', released on February 15, 2019, is the third title in the ''Metro'' first person survival shooter franchise and is based on both the events of the previous two games and Dmitry Glukhovsky's third novel ''Metro 2035''. The game continues Artyom's story, where he ends up setting in motion a chain of events that leads him, his wife Anna, and squad of Rangers lead by Anna's father Colonel Miller out of the Moscow Metro and eastward across Russia to search for any existing civilization that survived World War III.
 
''Exodus'' has a revamped system in regards to weapons and firearms compared to the prior two games. Weapons are now even more customizable than they were in ''Last Light'', and new weapons and upgrades have to be found as the game takes place out of the Moscow Metro and its military-grade 5.45 standard. A new element to the gunplay is degrading weapon conditions; dirty firearms will malfunction and have to be cleared, similar to [[Far Cry 2]] and [[Red Dead Redemption II]], although like the latter, Artyom can clean and restore his weapons using workbenches. These stations may also be used to customize guns, which Artyom can also do on-the-go with a backpack kit given to him by the Ranger squad's armorer.
 
'''The following weapons can be seen in the video game ''Metro Exodus'':'''
__TOC__<br clear=all>
 
=Sidearms=
==Revolver==
The classic .44 "Revolver" is found throughout the world of ''Metro Exodus''. By default, it uses a primitive three-round cylinder that Artyom must manually cycle and cock for each shot. It can be upgraded with a proper six-shot cylinder available either in single-action or in double-action. In addition, it can take improved stock sets and longer barrels, akin to the carbine-length Revolvers in the previous games.
[[File:MExodus Revolver (1).jpg|thumb|none|600px|The Revolver's entry in Artyom's diary, which answers some questions about how it came about in the Metro.]]
[[File:MExodus Revolver (2).jpg|thumb|none|600px|The basic three-shot revolver with a suppressed barrel on a customization bench.]]
[[File:MExodus Revolver (3).jpg|thumb|none|600px|The six-shot cylinder and SA hammer...]]
[[File:MExodus Revolver (4).jpg|thumb|none|600px|...and the DA version.]]
[[File:MExodus Revolver (5).jpg|thumb|none|600px|Artyom actually uses the ejector rod this time around when reloading the Revolver.]]
 
=="Bastard"==
The "Bastard" carbine returns from the previous games, though in a different configuration. It now fires the same .44 ammunition as the Revolver, and comes in a pistol-like configuration by default, feeding from 15-round feed strips. It can be upgraded with improved barrels, furniture, standard 30-round strips or a 50-round drum magazine.
[[File:MExodus Bastard 1.jpg|thumb|none|600px|A basic Bastard found in early in the Volga River chapter. Note the half-empty magazine.]]
[[File:MExodus Bastard (2).jpg|thumb|none|600px|Reloading a Bastard with a drum magazine.]]
 
 
=Rifles=
=="Kalash" (AKS-74U, AK-74M)==
The [[AK-74M]] again returns in a variety of different configurations in ''Exodus'' and is a common weapon found across post-apocalypse Russia. By default, it comes in a very primitive [[AKS-74U]]-like form that lacks a dust cover, has a skeletal-like stock and pistol grip, and feeds from non-standard twenty-round 5.45x39mm magazines; this configuration is rather like the original 5.45 Bastard carbine. Stock upgrades return the dust cover and proper AK furniture or other improved stocks and forends. 30- and 45- round magazines can be found as well, and a 75-round drum can be found in the Caspian Sea level.
 
"[[AK-103]]" is written on the side of the receiver, which the Kalash clearly isn't.
[[Image:AKSU-Krinkov.jpg|thumb|none|500px|AKS-74U - 5.45x39mm]]
[[Image:AK-74M.jpg|thumb|none|500px|AK-74M - 5.45x39mm]]
[[File:MExodus AK (1).jpg|thumb|none|600px|The basic AKS-74U-like configuration on the ground and in Artyom's hands. Note that it still has the default AK rear sight trunnion.]]
[[File:MExodus AK (2).jpg|thumb|none|600px|Artyom aims his Kalash in a surface engagement in the prologue.]]
[[File:MExodus AK (3).jpg|thumb|none|600px|Later on in the Volga, Artyom cycles the action on his AK after a malfunction.]]
[[File:MExodus AK (4).jpg|thumb|none|600px|A proper AK in the hands of [[Tokarev (disambiguation)|Tokarev]], the Ranger's armorer and gunsmith. He is apparently descended from the famous arms designer and once owned a [[TT]] pistol.]]
[[File:MExodus AK (5).jpg|thumb|none|600px|The AK with a thumbhole stock and [[SVD]]-like forend.]]
[[File:MExodus AK (6).jpg|thumb|none|600px|Artyom holds an AK with an [[RPK-74]]-like barrel and 45-round magazine in the Novosibirsk Metro while finding a leftover rail-Panzer III that apparently was also used when the surviving population killed itself off.]]
[[File:MExodus AK (7).jpg|thumb|none|600px|A very, very bloody AK found in the same area.]]
 
=="Bulldog"==
A new 5.45mm rifle available in ''Exodus'' is the "Bulldog," a bullpup assault rifle that appears to be the spiritual successor to the "Kalash 2012" of the previous games. The "Bulldog" is a more conventional design, and seems to be made from the receiver of a [[Dragunov]] rifle, giving it some resemblance to the [[SVU]]. Compared to the AK-74, the "Bulldog" has a lower rate of fire and deals more damage per shot, and both rifles share most of the same upgrades other than the "Bulldog" has a unique 60-round magazine upgrade.
[[Image:Svu-a 2.jpg|thumb|none|500px|SVU Dragunov modernized with black furniture and a bipod - 7.62x54mm R]]
[[File:MExodus Bulldog (1).jpg|thumb|none|600px|Artyom holds his newfound Bulldog out in the Caspian sands as night begins to fall.]]
[[File:MExodus Bulldog (2).jpg|thumb|none|600px|Aiming the rifle, note its SVU-like raised iron sights.]]
[[File:MExodus Bulldog (3).jpg|thumb|none|600px|Reloading the bulldog, down with the right hand like the AKs in the previous game.]]
[[File:MExodus Bulldog (4).jpg|thumb|none|600px|Chambering a round.]]
[[File:MExodus Bulldog (5).jpg|thumb|none|600px|Giul and her sniper-configured Bulldog. Here the SVD receiver is obvious.]]
 
 
=="Valve"==
Also returning from ''Last Light'' is the 7.62x54R "Valve" bolt action rifle, though this time it no longer has a straight-pull action. It also comes in a truncated, pistol-like form by default but can be upgraded with proper barrels, stocks, and a scope for proper sniper usage. It is also single-shot by default, but can be upgraded with a side-feeding 5-round box magazine, or a 25-round magazine that's tied with a semi-automatic conversion of the action. It is first found in the Caspian level.
[[File:MExodus Valve (1).jpg|thumb|none|600px|The default Valve after Artyom finds one in a shack out in the wastes.]]
[[File:MExodus Valve (2).jpg|thumb|none|600px|Reloading a single round into the rifle.]]
[[File:MExodus Valve (3).jpg|thumb|none|600px|A more respectable Valve in the workshop.]]
[[File:MExodus Valve (4).jpg|thumb|none|600px|Reloading the five-round magazine. Note the improved bolt handle.]]
 
=Shotguns=
=="Ashot"==
The "Ashot" returns from ''Last Light'' as a simple, single-shot, pistol-form shotgun. It can be upgraded with improved furniture sets to turn it into a handy carbine, and an over/under double barrel configuration that gives it similar performance to the "Duplet" from the first two games.
 
=="Shambler"==
The complex toggle-action shotgun known as the  "Shambler" (originally Uboinik) is also featured in ''Exodus.'' Artyom starts off with one in the prologue, with a measly three-shell cylinder. It can be upgraded with its classic six-round rotating cylinder, and can additionally use 10-round removable magazines or a 20-round belt drum, fulfilling the roles of the [[Saiga 12]] and 12-gauge "Abzats" [[DShK]] from the previous game.
[[File:MExodus Shambler (1).jpg|thumb|none|600px|Artyom and his Shambler right at the start of the game.]]
[[File:MExodus Shambler (2).jpg|thumb|none|600px|A suppressed Shambler on a workbench.]]
[[File:MExodus Shambler (3).jpg|thumb|none|600px|Reloading the Shambler with its original 6-shot loading mechanism.]]
[[File:MExodus Shambler (4).jpg|thumb|none|600px|Topping off the right side.]]
[[File:MExodus Shambler (5).jpg|thumb|none|600px|A Shambler with a comically oversized "duckbill" choke.]]
 
=Machine Guns=
==DShK==
[[DShK]] machine guns can be found throughout the game, but as in ''Last Light'', none are usable. While exploring the Novosibirsk Metro, Miller remarks at the sight of one as "our old friend, the ''Dushka.''
[[Image:DSHK.jpg|thumb|none|500px|DShK on tripod - 12.7x109mm]]
[[File:MExodus DShK (1).jpg|thumb|none|600px|Metro guards manning a DShK in the introductory cutscene as Artyom recounts the history of the Metro.]]
[[File:MExodus DShK (2).jpg|thumb|none|600px|Artyom finds an unusable DShK turret in the first mission. Note the upgraded magazine he found for his shotgun.]]
[[File:MExodus DShK (3).jpg|thumb|none|600px|In an extreme radiation-induced hallucination, Artyom finds himself in the commander's position atop a T-72B3 in Novosibirsk before the bombs fell.]]
 
=="Gatling"==
A man portable, hipfired machine gun rather erroneously referred to as the "[[Gatling]]" is available in the game. Despite its name, it is a non-rotary machine gun that instead features twin barrels and feeds from "quadrant" pan-style magazines.
[[File:MExodus Gatling (1).jpg|thumb|none|600px|Artyom holds a Gatling after retrieving it from its former owner.]]
[[File:MExodus Gatling (2).jpg|thumb|none|600px|Sam covers the Spartan's escape with his hand-held machine gun.]]
[[File:MExodus Gatling turret.jpg|thumb|none|600px|A more Gatling-like turret resembling the weapon from the last game as seen through Artyom's binoculars when the Rangers enter the Mount Yamantau complex.]]

Latest revision as of 11:53, 13 September 2021

Holsters

Error creating thumbnail: File missing
Miller's non-combat uniform sports a chest holster for either a TT or Makarov PM.