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(nevermind, right-click the SVD in the kit selection screen and it spawns it with iron sights)
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== RPG-7 ==


Seeing how Orca has practically single handedly constructed this page I didn't want to just barge in and go changing things.
However, just like the Taliban Russians, Militia and Hamas all use the 7VM and 7VR warheads with their light and heavy AT kits respectively, the light AT being an alternative choice for the Russian and militia factions. As such I'd change the now Taliban specific wording to a more generalized state. --Fin- 11:36, 25 February 2011 (UTC)
== Upcoming Additions ==
The following is a catalog of upcoming weapons due to be added in the v1.0 update presently being developed, as seen in dev blogs.
* [[Yakushev-Borzov Yak-B]]
* [[M39 Enhanced Marksman Rifle]]
* [[MAS FR F2]]
* [[FAMAS F1]]
* [[M1911A1]]
* [[Tokarev TT-33]]
* [[Norinco QSZ-92|Norinco QSZ-92-5.8]]
* [[PAMAS G1]]
* [[Degtyaryov DP-28]]
* [[MAT-49]]
* [[Glock 17]]
* [[M240B machine gun]]
* [[M240G machine gun]]
* [[FN MAG 58]]
* [[Mk 12 Special Purpose Rifle|Mk 12 Mod 1 SPR]]
* [[Heckler & Koch HK417]]
* [[AKS-74]]
* [[RPK-74M]]
* [[General Dynamics GAU-12/U]]
* [[Nudelman-Rikhter NR-23]]
* [[GIAT 30]]
* [[Mk 153 Mod 0 SMAW]]
* [[PKP Pecheneg]]
[[User:Orca1 9904|Orca1 9904]] ([[User talk:Orca1 9904|talk]]) 07:15, 10 April 2013 (EDT)
Have any of these weapons been added to Project Reality yet?--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 14:38, 29 April 2013 (EDT)
:Nope, and as far as I know there is no fixed date of 1.0s release as of yet. But as with the here mentioned new weapons, we are to pretty much expect new models on some of the existing firearms, sounds and animations, so they can be justified in taking their sweet time with the project. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 16:41, 29 April 2013 (EDT)
::If you check the Realitymod Youtube channel ([http://www.youtube.com/user/realitymod/videos link here]), you can see dev blogs showing progress they're making on v1.0. In addition to adding and improving weapons for existing factions (including adding backup iron sights to scoped non-sniper/DMR weapons), they're also going to be adding the French military as well. [[User:Orca1 9904|Orca1 9904]] ([[User talk:Orca1 9904|talk]]) 00:55, 30 April 2013 (EDT)
:::alright. Thanks for the explanation.--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 09:04, 30 April 2013 (EDT)
List has been updated to include weapons showcased in this post on the ''PR'' website: [http://www.realitymod.com/forum/f196-pr-highlights/120517-1-0-weapon-feature-not-56k-friendly.html]. Also, v1.0 is now in open Beta as of June 29. [[User:Orca1 9904|Orca1 9904]] ([[User talk:Orca1 9904|talk]]) 07:42, 29 June 2013 (EDT)
::I'm exacted all around about these additions. Now, is it just me or does that RPK-74M have a suspiciously curved magazine, almost as if it's chambered for 7.62x39? Also have they announced the details about tweaking they've been doing around with kit geometries? I sincerely hope Russians at least get to wield the Saiga this time around. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 08:39, 29 June 2013 (EDT)
There's two new classes coming: the Machine Gunner and the Spotter. Also, they're getting rid of the Incindiary Grenade and putting in c4. It's all found here: http://www.realitymod.com/forum/f380-project-reality-news/120542-project-reality-bf2-v1-0-open-beta-released.html --[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 12:08, 29 June 2013 (EDT)
''PR'' v1.0 is now live. I am downloading it as I type this, and will provide screenshots once installation is complete. [[User:Orca1 9904|Orca1 9904]] ([[User talk:Orca1 9904|talk]]) 20:02, 2 August 2013 (EDT)
*so, any. Screenshots?--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 19:18, 10 September 2013 (EDT)
** I ran into problems during the installation which left me unable to complete the process, and as such have had to abort the process. [[User:Orca1 9904|Orca1 9904]] ([[User talk:Orca1 9904|talk]]) 18:45, 13 September 2013 (EDT)
*** Don't worry, Orca, I got some screenshots of the French going up right now, and more on the way :). Also have you tried using Desura to download Project Reality? Its what I use instead of torrenting it.                                                [[User:Mance1462|Mance1462]] ([[User talk:Mance1462|talk]]) 10:00PM, 23 September 2013 (EST)
**** Thanks for that. Don't forget we'll need screenshots of the new weapons for the other factions, as well as replacements for some of the existing weapons to reflect texture changes (such as scopes not having opaque lenses anymore) and the addition of backup iron sights. [[User:Orca1 9904|Orca1 9904]] ([[User talk:Orca1 9904|talk]]) 02:13, 28 September 2013 (EDT)
***** Got it, I think the new weapons should have priority first though. I also have a question: are my pictures' resolution too big (1360x768), or should I make them smaller? [[User:Mance1462|Mance1462]] ([[User talk:Mance1462|talk]]) 6:12AM, 28 September 2013 (EST)
::::::I can't speak for everyone of course, but I'm, personally, quite fond of your choice in resolution. If it was anything smaller, it would be perhaps a bit too small for me. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 07:37, 28 September 2013 (EDT)
== FN MAGs are actually L7A2's ==
I was looking at a screenshot I took of the IDF's FN MAG when I noticed the printing on the side of the gun said "L7A2" (despite the game calling it a FN MAG in the inventory). I'll look into this more, but I do believe that the
FN MAGs and Canadian C6s actually use the British L7A2's model (most likely a placeholder). Should we change the L7A2 and FN MAG 58's information accordingly?
[[Image:ProjectRealityFNMAG.jpg|thumb|none|400px|If you look at printing very closely, you can see it says L7A2]]
[[Image:ProjectRealityL7A2print.JPG|thumb|none|400px|Closer look at the print]]
[[User:Mance1462|Mance1462]] ([[User talk:Mance1462|talk]]) 17:55, 8 October 2013 (EDT)
* I got a screenshot of the M240B and I noticed that has all the features of a real M240B (heat shield, MIL-STD-1913 rail, synthetic stock) but yet it also has the L7A2's printing on the side. I now go against my above statement and think that the FN MAGs are actual FN MAGs, just the developers got lazy and put the L7A2 printing on the side. Still would be a good idea for someone who's better at identifying weapons to confirm or deny this.
M240B: http://imgur.com/PMcLQbs
M240B with M145 MGO: http://imgur.com/6Y43lya
[[User:Mance1462|Mance1462]] ([[User talk:Mance1462|talk]]) 12:56, 9 October 2013 (EDT)
:I think they are acually all based on an L7 model. If you look at the carry handle of the FN MAG and M240 and compare it to that of the L7 you will see that they are different, with the game gun appearing the have the L7's. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 14:54, 9 October 2013 (EDT)
::I was going to point out the carrying handle as well; The FN MAG and M240 have a carry handle that bulges in the middle while the L7 has one that tapers from back to front in an elongated conical shape, which is the style all the MAG variants in the game seem to have, not just the L7. [[User:Orca1 9904|Orca1 9904]] ([[User talk:Orca1 9904|talk]]) 08:43, 10 October 2013 (EDT)
::I also noticed they made the same goof on the MAG 58 in ''[[Project Reality: Falklands]]''. [[User:Orca1 9904|Orca1 9904]] ([[User talk:Orca1 9904|talk]]) 16:47, 10 October 2013 (EDT)
== Norwegian Military advert ==
I was playing on the Dovre (Germany vs Russia) map when I noticed this billboard in the German base.
[[Image:PRNorwegianMilitaryAd.jpg|thumb|500px|none|]]
The two soldiers in front appear to be armed with HK416s with forgrips and M68 Aimpoint red dot sights, while the soldier in the back carries  what seems like an MG3. The website link on the bottom right leads to the Norwegian Armed Forces official website. Is this significant enough to create a HK416 part of the page?
[[User:Mance1462|Mance1462]] ([[User talk:Mance1462|talk]]) 22:55, 18 October 2013 (EDT)
:Yes it is. Its a general rule of thumb that if a weapon is seen clearly enough, its gets a mention.[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 23:15, 18 October 2013 (EDT)
::Just added it. [[User:Orca1 9904|Orca1 9904]] ([[User talk:Orca1 9904|talk]]) 23:54, 18 October 2013 (E2DT)
I dont think this is realistic as the map is set in Deutuscheland and not Norsk.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 13:08, 30 March 2017 (EDT)
:Kind of irrelevant as this topic is three and a half years old, but why do you say the map is in Germany? Does it explicitly state that somewhere, as if not in real life Dovre is a municipality in Norway suggesting that it is meant to be there.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:53, 30 March 2017 (EDT)
::So why the fuck is Germany vs Russia?
:::It's a video game, and mind your language please.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 15:34, 31 March 2017 (EDT)
::::Mark your posts and hold out on the cuss words for a time when they're of actual practical usage rather than here. As for why the Germans are fighting it out with Russia in Norway, I think it's just due to the fact the PR team haven't added the Norwegian Army. Most likely they won't ever add the Norwegians due to the fact that it'd just be the exact same as other NATO nations and working to model specific equipment, tanks, aircraft and more isn't worth the time rather than just placing a pre-existing army that would probably operate in a similar area in that specific situation. --[[User:PaperCake|PaperCake]] 19:48, 31 March 2017 (EST)
== Edits ==
Hey Orca, hope you don't mind me adding some more images of the weapons. I just thought it should have some when they reloading, drawing, etc
[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 22:11, 15 December 2013 (EST)
== The QBZ-95 scope ==
The scope on the QBZ-95 is named Y/MA 95-002 and it doesn't really magnify 4x. It is 3x.--[[User:KuronoX|KuronoX]] ([[User talk:KuronoX|talk]]) 21:04, 10 December 2014 (EST)
:Thanks for the info. Updated the article (as well as all others on the site) with the pertinent information. [[User:Orca1 9904|Orca1 9904]] ([[User talk:Orca1 9904|talk]]) 20:09, 11 December 2014 (EST)
== Ver 1.3 new weapons ==
Besides the AKM and AKMS there are still several others we need screenshots of (I'll probably do if no one else does in due time). I think the RGD-5 replaced the F1 for most militant grenades and the Russians now use the RGO hand grenade. I think there might be some others.
[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 17:43, 5 December 2015 (EST)
=="Menosar"==
Is that the name used in-game? The actual name for this carbine is "Menusar," so I'm wondering if it's a mistake in the game or just a typo. I don't have the game to check for myself. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 19:37, 22 December 2020 (EST)

Latest revision as of 00:37, 23 December 2020

RPG-7

Seeing how Orca has practically single handedly constructed this page I didn't want to just barge in and go changing things.

However, just like the Taliban Russians, Militia and Hamas all use the 7VM and 7VR warheads with their light and heavy AT kits respectively, the light AT being an alternative choice for the Russian and militia factions. As such I'd change the now Taliban specific wording to a more generalized state. --Fin- 11:36, 25 February 2011 (UTC)

Upcoming Additions

The following is a catalog of upcoming weapons due to be added in the v1.0 update presently being developed, as seen in dev blogs.

Orca1 9904 (talk) 07:15, 10 April 2013 (EDT)

Have any of these weapons been added to Project Reality yet?--TW6464 (talk) 14:38, 29 April 2013 (EDT)

Nope, and as far as I know there is no fixed date of 1.0s release as of yet. But as with the here mentioned new weapons, we are to pretty much expect new models on some of the existing firearms, sounds and animations, so they can be justified in taking their sweet time with the project. --BeloglaviSup (talk) 16:41, 29 April 2013 (EDT)
If you check the Realitymod Youtube channel (link here), you can see dev blogs showing progress they're making on v1.0. In addition to adding and improving weapons for existing factions (including adding backup iron sights to scoped non-sniper/DMR weapons), they're also going to be adding the French military as well. Orca1 9904 (talk) 00:55, 30 April 2013 (EDT)
alright. Thanks for the explanation.--TW6464 (talk) 09:04, 30 April 2013 (EDT)

List has been updated to include weapons showcased in this post on the PR website: [1]. Also, v1.0 is now in open Beta as of June 29. Orca1 9904 (talk) 07:42, 29 June 2013 (EDT)

I'm exacted all around about these additions. Now, is it just me or does that RPK-74M have a suspiciously curved magazine, almost as if it's chambered for 7.62x39? Also have they announced the details about tweaking they've been doing around with kit geometries? I sincerely hope Russians at least get to wield the Saiga this time around. --BeloglaviSup (talk) 08:39, 29 June 2013 (EDT)

There's two new classes coming: the Machine Gunner and the Spotter. Also, they're getting rid of the Incindiary Grenade and putting in c4. It's all found here: http://www.realitymod.com/forum/f380-project-reality-news/120542-project-reality-bf2-v1-0-open-beta-released.html --TW6464 (talk) 12:08, 29 June 2013 (EDT)

PR v1.0 is now live. I am downloading it as I type this, and will provide screenshots once installation is complete. Orca1 9904 (talk) 20:02, 2 August 2013 (EDT)

  • so, any. Screenshots?--TW6464 (talk) 19:18, 10 September 2013 (EDT)
    • I ran into problems during the installation which left me unable to complete the process, and as such have had to abort the process. Orca1 9904 (talk) 18:45, 13 September 2013 (EDT)
      • Don't worry, Orca, I got some screenshots of the French going up right now, and more on the way :). Also have you tried using Desura to download Project Reality? Its what I use instead of torrenting it. Mance1462 (talk) 10:00PM, 23 September 2013 (EST)
        • Thanks for that. Don't forget we'll need screenshots of the new weapons for the other factions, as well as replacements for some of the existing weapons to reflect texture changes (such as scopes not having opaque lenses anymore) and the addition of backup iron sights. Orca1 9904 (talk) 02:13, 28 September 2013 (EDT)
          • Got it, I think the new weapons should have priority first though. I also have a question: are my pictures' resolution too big (1360x768), or should I make them smaller? Mance1462 (talk) 6:12AM, 28 September 2013 (EST)
I can't speak for everyone of course, but I'm, personally, quite fond of your choice in resolution. If it was anything smaller, it would be perhaps a bit too small for me. --BeloglaviSup (talk) 07:37, 28 September 2013 (EDT)

FN MAGs are actually L7A2's

I was looking at a screenshot I took of the IDF's FN MAG when I noticed the printing on the side of the gun said "L7A2" (despite the game calling it a FN MAG in the inventory). I'll look into this more, but I do believe that the FN MAGs and Canadian C6s actually use the British L7A2's model (most likely a placeholder). Should we change the L7A2 and FN MAG 58's information accordingly?

Error creating thumbnail: File missing
If you look at printing very closely, you can see it says L7A2
Closer look at the print

Mance1462 (talk) 17:55, 8 October 2013 (EDT)


  • I got a screenshot of the M240B and I noticed that has all the features of a real M240B (heat shield, MIL-STD-1913 rail, synthetic stock) but yet it also has the L7A2's printing on the side. I now go against my above statement and think that the FN MAGs are actual FN MAGs, just the developers got lazy and put the L7A2 printing on the side. Still would be a good idea for someone who's better at identifying weapons to confirm or deny this.

M240B: http://imgur.com/PMcLQbs M240B with M145 MGO: http://imgur.com/6Y43lya Mance1462 (talk) 12:56, 9 October 2013 (EDT)

I think they are acually all based on an L7 model. If you look at the carry handle of the FN MAG and M240 and compare it to that of the L7 you will see that they are different, with the game gun appearing the have the L7's. --commando552 (talk) 14:54, 9 October 2013 (EDT)
I was going to point out the carrying handle as well; The FN MAG and M240 have a carry handle that bulges in the middle while the L7 has one that tapers from back to front in an elongated conical shape, which is the style all the MAG variants in the game seem to have, not just the L7. Orca1 9904 (talk) 08:43, 10 October 2013 (EDT)
I also noticed they made the same goof on the MAG 58 in Project Reality: Falklands. Orca1 9904 (talk) 16:47, 10 October 2013 (EDT)

Norwegian Military advert

I was playing on the Dovre (Germany vs Russia) map when I noticed this billboard in the German base.

Error creating thumbnail: File missing

The two soldiers in front appear to be armed with HK416s with forgrips and M68 Aimpoint red dot sights, while the soldier in the back carries what seems like an MG3. The website link on the bottom right leads to the Norwegian Armed Forces official website. Is this significant enough to create a HK416 part of the page? Mance1462 (talk) 22:55, 18 October 2013 (EDT)

Yes it is. Its a general rule of thumb that if a weapon is seen clearly enough, its gets a mention.Mr.Ice (talk) 23:15, 18 October 2013 (EDT)
Just added it. Orca1 9904 (talk) 23:54, 18 October 2013 (E2DT)

I dont think this is realistic as the map is set in Deutuscheland and not Norsk.--Dannyguns (talk) 13:08, 30 March 2017 (EDT)

Kind of irrelevant as this topic is three and a half years old, but why do you say the map is in Germany? Does it explicitly state that somewhere, as if not in real life Dovre is a municipality in Norway suggesting that it is meant to be there. --commando552 (talk) 13:53, 30 March 2017 (EDT)
So why the fuck is Germany vs Russia?
It's a video game, and mind your language please.--AgentGumby (talk) 15:34, 31 March 2017 (EDT)
Mark your posts and hold out on the cuss words for a time when they're of actual practical usage rather than here. As for why the Germans are fighting it out with Russia in Norway, I think it's just due to the fact the PR team haven't added the Norwegian Army. Most likely they won't ever add the Norwegians due to the fact that it'd just be the exact same as other NATO nations and working to model specific equipment, tanks, aircraft and more isn't worth the time rather than just placing a pre-existing army that would probably operate in a similar area in that specific situation. --PaperCake 19:48, 31 March 2017 (EST)

Edits

Hey Orca, hope you don't mind me adding some more images of the weapons. I just thought it should have some when they reloading, drawing, etc

Kona (talk) 22:11, 15 December 2013 (EST)

The QBZ-95 scope

The scope on the QBZ-95 is named Y/MA 95-002 and it doesn't really magnify 4x. It is 3x.--KuronoX (talk) 21:04, 10 December 2014 (EST)

Thanks for the info. Updated the article (as well as all others on the site) with the pertinent information. Orca1 9904 (talk) 20:09, 11 December 2014 (EST)

Ver 1.3 new weapons

Besides the AKM and AKMS there are still several others we need screenshots of (I'll probably do if no one else does in due time). I think the RGD-5 replaced the F1 for most militant grenades and the Russians now use the RGO hand grenade. I think there might be some others.

Kona (talk) 17:43, 5 December 2015 (EST)

"Menosar"

Is that the name used in-game? The actual name for this carbine is "Menusar," so I'm wondering if it's a mistake in the game or just a typo. I don't have the game to check for myself. Spartan198 (talk) 19:37, 22 December 2020 (EST)