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Rise of the Triad (2013): Difference between revisions
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==Walther PPK== | ==Walther PPK== | ||
The [[PPK#Walther_PPK|Walther PPK]]. Although it is difficult to see in the game, it is maked out as a version in 7.62mm caliber. | The [[PPK#Walther_PPK|Walther PPK]] appear as the default pistols just as they did in the original Rise of the Triad. Although it is difficult to see in the game, it is maked out as a version in 7.62mm caliber. | ||
[[File:Pre-WWII PPK.jpg|thumb|350px|none|Pre-WWII Walther PPK - 7.65x17mm Auto (.32 ACP)]] | [[File:Pre-WWII PPK.jpg|thumb|350px|none|Pre-WWII Walther PPK - 7.65x17mm Auto (.32 ACP)]] | ||
[[file:ROTT Walther PPK holding.jpg|thumb|none|600px|Holding the the Walther PPK.]] | [[file:ROTT Walther PPK holding.jpg|thumb|none|600px|Holding the the Walther PPK.]] | ||
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[[file:ROTT Walther PPK aim.jpg|thumb|none|600px|Aiming the PPK.]] | [[file:ROTT Walther PPK aim.jpg|thumb|none|600px|Aiming the PPK.]] | ||
[[file:ROTT Walther PPK reloading.jpg|thumb|none|600px|Reloading. As in the original game, PPK and MP40 ammunition are endless, so the “forced” reloading in the game is purely cosmetic, and was rather added “just because”.]] | [[file:ROTT Walther PPK reloading.jpg|thumb|none|600px|Reloading. As in the original game, PPK and MP40 ammunition are endless, so the “forced” reloading in the game is purely cosmetic, and was rather added “just because”.]] | ||
[[file:ROTT Walther PPK akimbo reloading.jpg|thumb|none|600px|Reloading | [[file:ROTT Walther PPK akimbo reloading.jpg|thumb|none|600px|Reloading akimbo PPKs. ]] | ||
=Submachine Guns= | =Submachine Guns= | ||
==MP40== | ==MP40== | ||
The [[MP40#MP40|MP40]] appears with | The [[MP40#MP40|MP40]] appears as the main machine gun like the original game, albeit with the magazine well canted to the left and a odd front sight assembly with two entire front sight housings. Just to confuse matters further, in the enemies' hands the MP40s are shown in their original form. | ||
[[File: | [[File:MP40 Bakelite.jpg|thumb|none|350px|MP40 with brown bakelite lower receiver - 9x19mm]] | ||
[[file:ROTT mp40 holding.jpg|thumb|none|600px|Holding the MP40. Note the "jungle taped" magazines, too short | [[file:ROTT mp40 holding.jpg|thumb|none|600px|Holding the MP40. Note the "jungle taped" magazines, which are way too short for the actual MP40's 32 round capacity.]] | ||
[[file:ROTT mp40 aim.jpg|thumb|none|600px|Aiming the weapon, not paying attention that | [[file:ROTT mp40 aim.jpg|thumb|none|600px|Aiming the weapon, not paying attention that his front sight seems to be off of a 98k or an STG.]] | ||
[[file:ROTT mp40 reloading.jpg|thumb|none|600px|Reloading the MP40. The sideways magwell is clearly visible, exactly like the fact that the front sight moved to the right, and instead it housed a new. The true reasons for all this ugliness are not clear, given that this was not in the original game.]] | [[file:ROTT mp40 reloading.jpg|thumb|none|600px|Reloading the MP40. The sideways magwell is clearly visible, exactly like the fact that the front sight moved to the right, and instead it housed a new. The true reasons for all this ugliness are not clear, given that this was not in the original game.]] | ||
=Launchers= | =Launchers= | ||
=="Bazooka"== | =="Bazooka"== | ||
Although the game features | Although the game features many rocket launchers, only one of them has any real world basis, that being the "Bazooka". It has a body from [[Bazooka]]-series launchers (although its dimensions more closely resemble related [[Panzerschreck]]) with the sight assembly off of a Super Bazooka with a front very similar to the [[FIM-92 Stinger]]. | ||
[[Image:Panzerschreck43.jpg|thumb|none|350px|RPzB 43 "Panzerschreck" rocket launcher with rocket - 88mm]] | [[Image:Panzerschreck43.jpg|thumb|none|350px|RPzB 43 "Panzerschreck" rocket launcher with rocket - 88mm]] | ||
[[ | [[File:FIM-92 Stinger.jpg|thumb|none|350px|FIM-92A Stinger - 70mm]] | ||
[[Image:Bazooka ROTT 2013.jpg|thumb|none|350px|The official concept art of "Bazooka".]] | |||
[[file:ROTT bazooka holding.jpg|thumb|none|600px|Holding the "Bazooka".]] | [[file:ROTT bazooka holding.jpg|thumb|none|600px|Holding the "Bazooka".]] | ||
[[file:ROTT bazooka aim.jpg|thumb|none|600px|Aiming the "Bazooka".]] | [[file:ROTT bazooka aim.jpg|thumb|none|600px|Aiming the "Bazooka".]] | ||
=Other= | |||
==MG42== | |||
As in the original game, "Enforcer" enemies carried the [[MG42]] machine guns, inaccessible for player. | |||
[[File:MG42 Left.jpg|thumb|none|400px|MG42 with sling and bipod collapsed - 7.92x57mm Mauser]] | |||
[[Category:Video Game]] | [[Category:Video Game]] | ||
[[Category:First-Person Shooter]] | [[Category:First-Person Shooter]] |
Latest revision as of 12:23, 10 September 2020
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The following weapons are used in the video game Rise of the Triad:
Pistols
Walther PPK
The Walther PPK appear as the default pistols just as they did in the original Rise of the Triad. Although it is difficult to see in the game, it is maked out as a version in 7.62mm caliber.
Submachine Guns
MP40
The MP40 appears as the main machine gun like the original game, albeit with the magazine well canted to the left and a odd front sight assembly with two entire front sight housings. Just to confuse matters further, in the enemies' hands the MP40s are shown in their original form.
Launchers
"Bazooka"
Although the game features many rocket launchers, only one of them has any real world basis, that being the "Bazooka". It has a body from Bazooka-series launchers (although its dimensions more closely resemble related Panzerschreck) with the sight assembly off of a Super Bazooka with a front very similar to the FIM-92 Stinger.
Other
MG42
As in the original game, "Enforcer" enemies carried the MG42 machine guns, inaccessible for player.