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Talk:Tomorrow Never Dies (VG): Difference between revisions

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= Archived Data =


[[Image:Tomorrow_Never_Dies_(VG).jpg‎|thumb|right|400px|''Tomorrow Never Dies (1999)'']]
== Screencap Comparison ==


'''Tomorrow Never Dies''' (also known as '''007: Tomorrow Never Dies''') is a 1999 third-person shooter stealth PS1 game based on the James Bond [[Tomorrow Never Dies|film of the same name]]. It was developed by Black Ops Entertainment and co-published by Electronic Arts and MGM Interactive. It is the first 007 game that was published by Electronic Arts since acquiring the James Bond licence.  
[[File:007TNDPS1_MAC_2.jpg|thumb|none|500px|Screencap from a recording of gameplay from native PS1 via HDMI upscaler. I intended to upload like this at first, but I dropped it, since telling guns appart with native PS1 resolution is a fool's errand.]]
[[File:007TND PS1e SMG45 1.jpg|thumb|none|500px|Image capture from ePSXe with high quality 1920x1080 resolution. 2K FHD is nice and all, but this game's visuals weren't designed for 16:9 aspect ratio.]]
[[File:007TND_PS1e_MAC1_1280x960.jpg|thumb|none|500px|Image capture from ePSXe with high quality 1280x1080 resolution. With 4:3 aspect ratio, this is the best choice of screencap for now.]]
[[User:TrickShotFinn|TrickShotFinn]] ([[User talk:TrickShotFinn|talk]]) 15:15, 11 June 2020 (EDT)


It got very mixed reviews from the game reviewers of the time, with it being unfavorably compared to [[Metal Gear Solid|Metal Gear]] and/or [[Syphon Filter]], as well as being deemed to be significantly inferior to the preceeding Bond game adaption, the much heralded [[GoldenEye 007]]. Commercially it did not do as well as GoldenEye 007, but it atleast had enough success to get "Platinum" sales award from the ELSPA, indicating sales of at least 300,000 copies in the United Kingdom.


As the game's FMV sequences lift footage straight from the movie, the firearms depicted in those scenes are better explored on the [[Tomorrow Never Dies|the film version's]] IMFDB page.
== Removed gun - The MP5 ==


 
There exists footage from E3 pre-release shows, that reveals there is a cut weapon. Judging from the weapon icon, the removed weapon appears to be MP5. While cut from the final game, the weapon is apparently present in the game's data.  
NOTE: At times, the weapon icons don't match ingame renders.
[[File:007TND_PS1_beta_SMG.jpg|thumb|none|500px|Screencap from Beta footage. Weapon icon looks like MP5]]
 
IMO, it's actually baffling just why this weapon didn't get in, considering the MP5 and it's variants are quite prominent in the movie.  
 
[[User:TrickShotFinn|TrickShotFinn]] ([[User talk:TrickShotFinn|talk]]) 15:15, 11 June 2020 (EDT)
 
'''The following weapons are used in the video game ''Tomorrow Never Dies (VG)'':'''
__TOC__<br clear=all>
 
== Walther PPK ==
 
The [[Walther PPK]] that is ever present in Bond's adventures appears here as '''"PK7"'''. Here it has a permanently supressor. It holds 16 rounds in magazine - which is erroneous as standard PPK mags hold 6 or 7 rounds - with unlimited ammunition in reserve. It is featured in all missions with exception to the final one. It is used by Bond in Missions 1-8, Way Lin in Mission 9 and in Mission 10 Bond carries the PK9 ([[Walther P99]]), like in the film.
 
[[Image:WaltherPPKSuppressed.jpg‎|thumb|none|350px|Walther PPK (Suppressed)]]
[[Image:007TNDPS1 PPK 1.jpg|thumb|none|400px|Bond with his "PK7" at the end of Mission 3.]]
[[Image:PK7_1.jpg‎|thumb|none|400px|Bond with his "PK7" in the game.]]
 
 
[[Image:PK7_2.jpg‎|thumb|none|400px|"PK7" during the gameplay.]]
 
== Walther P99 ==
 
[[Walther P99]] appears as '''"PK9"'''. Much like in the movie, Bond carries this to the Stealth Ship for the final conflict. It holds 16 rounds in a magazine with unlimited ammunition in reserve.
 
Bond ([[Pierce Brosnan]]) is seen holding a [[Walther P99]] on the game cover, as well as on the game's title menu.
 
[[Image:Walther-P99-Pistol.jpg‎|thumb|none|300px|Walther P99]]
[[Image:Walther-P99-Silenced.jpg‎|thumb|none|300px|Walther P99 (Suppressed)]]
[[File:007TNDPS1_TitleScreen.jpg|thumb|none|350px|James Bond ([[Pierce Brosnan]]) holding a P99 in the title screen.]]
 
== AK-47 ==
 
AK-47 appears as '''"Assault"''' and hold 30 rounds in a magazine. It is sometimes powerful and sometimes weak, differing in every level. Despite it appearing lot in the game, the AK is not featured much in the movie except for the opening action scene.
 
[[Image:TypeIII_AK47.jpg‎|thumb|none|350px|AK-47]]
[[File:007TNDPS1_AK1.jpg‎|thumb|none|400px|AK-47 left on the ground by the recently deceased prior owner.]]
[[File:007TNDPS1_AK2.jpg‎|thumb|none|400px|Enemy sentry with an AK-47 demonstrating reckless handling of a firearm in front of Bond.]]
[[File:007TNDPS1_AK4.jpg‎|thumb|none|400px|Bond holding an AK-47 at end of Mission 3]]
 
== MAC-10 ==
 
[[Ingram MAC-10]] appears as '''"SMG 45"'''.  It holds 40 bullets in a single magazine and 250 at max in reserve. It appears to be enfitted with some sort of safety extension on the barrel. It is featured in missions 3 & 10.
 
[[Image:IngramMAC10.jpg‎|thumb|none|350px|MAC-10]]
[[File:007TNDPS1_MAC_2.jpg|thumb|none|400px|Bond observing his surroundings while holding an MAC-10.]]
[[File:007TNDPS1_MAC1.jpg|thumb|none|400px|Bond holding an emptied MAC-10 during Mission 3, all the while staring at Paris Carver's pixelated posterior.]]
 
== Full-Auto Glock ==
 
A full-auto [[Glock]] (can't tell if Glock 18 or converted Glock 17) appears as '''"Auto 9mm"'''. It holds 30 bullets in a clip and 300 at max in reserve. It is featured in missions 7 & 8.
 
[[Image:G17pro.jpg‎|thumb|none|350px|Glock 17]]
 
 
== Barrett M82 ==
 
[[Barrett M82]] appears in the game in two configurations. There is a standard '''"Sniper"''' variation, with an basic scope with and a zoom function, which is featured in first two missions. There is also a  '''"Infrared"''' variation with an infrared scope and zoom function, which featured in missions 6 & 7.
 
Curiously, when the enemy fire the Barrett, it fires in full-auto like a AK-47.
 
[[Image:BarM82Early.jpg|thumb|none|450px|Early Barrett M82A1 - .50 BMG. One of the first versions adopted by U.S. forces in Operation Desert Shield/Desert Storm. Note different muzzle-brake and scope mount than the later A1 models.]]
[[File:007TNDPS1 Sniper1.jpg‎|thumb|none|400px|Barrett M82 left on the ground by a downed enemy.]]
[[File:007TNDPS1 Sniper2.jpg‎|thumb|none|400px|Enemy sentry is about to shoot Bond in the face with a Barrett M82.]]
[[File:007TNDPS1 Sniper3.jpg‎|thumb|none|400px|View through the scope of the Sniper variation. The sentry is about to get a warhead into the forehead.]]
 
== Sticky Mines ==
 
The sticky mine - or '''"STK.Mine"''' is shot to the surface where it sticks and is exploded with STK. DETN. when ready. It only appears in Mission 2 "Arms Bazaar", where it is needed to destroy large crates to reach mission objectives. It comes with only 5 mines to use.
 
It is fired from a bizzare looking launcher.
 
[[File:007TNDPS1_STK1.jpg‎|thumb|none|400px|Bond holding the STK Mine launcher - whatever it's supposed to be.]]
[[File:007TNDPS1_STK2.jpg|thumb|none|400px|Sticky mine mid-air]]
 
== Carl-Gustav M2 ==
The Carl Gustav rocket launcher appears as the '''"RL66"''' in the game. It holds 20 rockets. It is featured in mission 9, where it is necessary to defeat the helicopter gunship boss.
 
 
== Hawk MM1 grenade launcher ==
 
[[Hawk MM1 grenade launcher]] appears as the '''"GL40"'''. It holds 12 grenades in a drum and 18 at max in reserve, but with cheats we can see that true max is 25. It is featured in
mission 10, where Stamper uses it as his weapon of choice for the boss fight.
 
The GL40 later reprises its appearance in [[The World Is Not Enough (video game)|''The World Is Not Enough'']] and was designed as original [[M79 grenade launcher|M79 Grenade Launcher]].
 
[[Image:MM1.jpg|thumb|none|450px|Hawk MM1 grenade launcher - 40x46mm]]
[[Image:GL40_TND.jpg‎|thumb|none|400px|Stamper with his "GL40" in the game.]]
 
== Gas Grenades ==
 
Appears as '''"Gasbomb"''', when it is thrown and it impacts the surface, it explodes into a cloud of lethal smoke.
It is featured in mission 5 where player is given 10 bombs to use.
 
== Skipole ==
 
Weapon used in skiing sections. Name never shows up in-game. Unique in a sense that you use both, left and right and both have their own buttons. It is featured in missions 1 and 7.
 
== Concealed Machine Guns ==
 
'''"7.62 MM"''' is BMW 7’s machine guns. Comes with unlimited ammo. It's available in Mission 6 "Convoy" when driving the BMW 7.
The weapon icon appears to be machine guns of Aston Martin DB5 from Goldfinger.
 
== Missile ==
'''"Missle"''' is BMW 7’s missile system. It holds 10 missiles initially. It's available in Mission 6 "Convoy" when driving the BMW 7.
 
== Sterling Armalite AR-180 (heavily modified) ==
 
On main menu, Bond is seen holding the [[Tomorrow_Never_Dies#Sterling_Armalite_AR-180_.28heavily_modified.29|highly modified AR-180]] that he uses in the opening pre-title action sequence.
Regrettably, this gun is not available in the main game.
 
[[Image:Goldeneye-BondGun2.jpg|500px|thumb|none|The modified AR-18 used in ''Tomorrow Never Dies'' - 5.56x45mm]]
[[File:007TNDPS1_Mainmenu.jpg|thumb|none|400px|Main menu, picture of Bond holding the modded AR-180]]
[[Image:Bondar1801.jpg|thumb|none|600px|Production image of Pierce Brosnan as James Bond holding the AR-180. '''This is the picture used for the main menu graphic.''']]
 
== Mortars ==
 
Non-descript Mortars appear at Mission 2's Arms Bazaar. Photographing the group of mortars is one of targets the player must photograph during this level.
[[File:007TNDPS1_Mortar.jpg|thumb|none|400px|Camera view of the Mortars appearing in Mission 2.]]
 
 
== Gatling Guns ==
 
Featured in Mission 2, The Arms Bazaar. Much like in the movie, there is a twin [[Gatling]]-style guns mounted on a truck during  the arms bazaar shootout.
[[File:Tomorrow never dies minigun robur.jpg|thumb|none|600px|'''From the movie''' - Twin Gatling-style guns are seen firing at 007.]]
[[File:007TNDPS1 GatlingTruck.jpg|thumb|none|400px|Truck with Twin Gatlings mouted on top. Appears at the Arms Bazaar main area, with the L-39 Albatros aircraft.]]
 
 
== The Gunbarrel ==
 
The game intro has the opening gunbarrel sequence in FMV format, lifted straight from the original film.
[[Image:007TNDPS1 Gunbarrel.jpg|thumb|none|400px|The gunbarrel sequence (with [[Pierce Brosnan]])in all of it's crusty PS1 FMV glory.]]
[[File:Goldeneye 900.jpg|thumb|none|600px|[[Pierce Brosnan]] as James Bond fires the Walther in the gunbarrel for the film. '''This particiular screencap is from the [[GoldenEye_(1995)|movie GoldenEye]], but same gunbarrel sequence is essentially reused in Tomorrow Never Dies.''']]
 
 
 
[[Category: Storage]]

Latest revision as of 19:17, 11 June 2020

Screencap Comparison

Error creating thumbnail: File missing
Screencap from a recording of gameplay from native PS1 via HDMI upscaler. I intended to upload like this at first, but I dropped it, since telling guns appart with native PS1 resolution is a fool's errand.
Error creating thumbnail: File missing
Image capture from ePSXe with high quality 1920x1080 resolution. 2K FHD is nice and all, but this game's visuals weren't designed for 16:9 aspect ratio.
Error creating thumbnail: File missing
Image capture from ePSXe with high quality 1280x1080 resolution. With 4:3 aspect ratio, this is the best choice of screencap for now.

TrickShotFinn (talk) 15:15, 11 June 2020 (EDT)


Removed gun - The MP5

There exists footage from E3 pre-release shows, that reveals there is a cut weapon. Judging from the weapon icon, the removed weapon appears to be MP5. While cut from the final game, the weapon is apparently present in the game's data.

Screencap from Beta footage. Weapon icon looks like MP5

IMO, it's actually baffling just why this weapon didn't get in, considering the MP5 and it's variants are quite prominent in the movie. TrickShotFinn (talk) 15:15, 11 June 2020 (EDT)