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Talk:Conflict: Vietnam: Difference between revisions

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{{Infobox Video Game|{{PAGENAME}}
|name = Conflict: Vietnam
|picture = Conflict Vietnam Box Art Global Star.jpg
|caption =
|series = [[Conflict (disambiguation)|Conflict]]
|date = 2004
|developer = Pivotal Games
|platforms = Xbox<br>Playstation 2<br>PC
|publisher = SCi (EUR) / Global Star Software (US)
|genre = Tactical Shooter
}}
'''The following weapons appear in the video game ''Conflict: Vietnam'':'''
= Handguns =


== M1911A1 ==
A weapon of the [[M1911 pistol series]], that holds 7 rounds and is the secondary weapon of Hoss, Junior, and Cherry/Doc.
It can be fitted with a suppressor.
[[Image:M1911Colt.jpg|thumb|none|400px|World War II issue Colt M1911A1 Pistol - .45 ACP]]
== Tokarev TT-33 ==
The [[Tokarev TT-33 Pistol]] holds 8 rounds.
[[Image:TT-33.jpg|thumb|none|400px|Tokarev TT-33 Tokarev. Tula Arsenal (Soviet Union) Note CCCP printing around the star on the plastic grips - 7.62x25mm]]
== Makarov PM ==
Some enemy soldiers in the game will be using the [[Makarov PM]] and it holds 6 rounds.
[[Image:MakarovPM.jpg|thumb|none|400px|Russian '''Makarov PM''' - 9x18mm Makarov]]
==  Smith & Wesson Model 10-5 ==
The [[Smith & Wesson Model 10]]-5 six shot revolver is Maj. Wallace's main weapon during 1st Air Cav, and after they are captured is used in the cutscene for Russian Roulette. It's also found at the start of The Citadel.
[[Image:Smith & Wesson Model 10-5.jpg|thumb|none|400px|Smith & Wesson Model 10-5 Revolver with Lanyard Ring - .38 Special]]
[[Image:Revolver_CV.jpg|600px|thumb|none|The revolver as seen in the cutscene before the mission]]
= Submachine Guns =
== M3 "Grease Gun" ==
The [[M3 / M3A1 "Grease Gun"]] holds 30 rounds and is Ragman's main weapon.
[[Image:M3_Grease.jpg|thumb|none|400px|M3 "Grease Gun".  The later model M3A1 would eliminate the crank lever for cocking the bolt, and instead used a simple hole in the bolt for the shooter to use their finger. - .45 ACP]]
== MAT-49 ==
The [[MAT-49]] holds 32 rounds.
[[Image:MAT-49.jpg‎|thumb|none|400px|MAT-49 Submachine Gun - 9x19mm]]
== PPSh-41 ==
The [[PPSh-41 / PPS-43]] Submachine gun holds 71 rounds.
[[Image:PPSH-01-SMG.jpg‎|thumb|none|400px|Soviet PPSh-41 Submachine Gun - 7.62x25mm Tokarev]]
== Sterling-Patchett L34A1 Mark V ==
The [[Sterling]]-Patchett L34A1 Mark V Silenced SMG, used by the Australian SAS and SGT Stone, holds 34 rounds. This weapon is not playable by the player.
[[Image:Sterling-Patchett-Submachine-Gun.jpg|thumb|none|400px|Sterling-Patchett L34A1 Mark V Silenced Submachine Gun - 9x19mm]]
= Shotguns =
== Remington 870 ==
The [[Remington 870]] 12 Gauge Pump Action Shotgun, Ragman's secondary weapon, has an extended magazine tube that holds 7 rounds.
[[Image:Rem870extwood.jpg|thumb|none|400px|Remington 870 Police Magnum customized with extended magazine tube - 12 Gauge]]
= Assault Rifles & Battle Rifles =
== M16A1 ==
The M16A1 of the [[M16 rifle series]] which holds 20 rounds and has two fire modes, 3-shot burst(instead of full automatic mode) and semi-automatic, is Cherry/Doc's main weapon. It's also is used by most other U.S. soldiers in the game.
[[Image:M16A1.jpg|thumb|none|400px|M16A1 with 20 round magazine.  What distinguishes it from the original M16 was the addition of a raised rib around the magazine release button, changing of the forward Receiver pins, and the addition of the forward assist button on the upper receiver. - 5.56x45mm]]
== CAR-15(XM177) ==
This rifle of the [[M16 rifle series]] holds 30 rounds, has full or semi-automatic modes of fire, and is Ragman's main weapon in the later missions. It can be fitted with suppressor.
[[Image:ColtM177E2.jpg|thumb|none|400px|CAR-15/XM177E2 Carbine/Colt Model 629. This was the last variant of the XM177 rifle used in the Vietnam War. - 5.56x45mm]]
== SKS ==
The [[SKS rifle]] is semi-automatic only and holds 10 rounds.
[[Image:Simonov-Russian-SKS45.jpg|thumb|none|400px|Russian Simonov Type 45 aka the Russian SKS rifle.  The Russian SKS has a milled receiver and a blade bayonet.  The rifles were issued with hardwood or laminated stocks.  This example has a hardwood stock. - 7.62x39mm]]
== TYPE 56 ==
The [[Norinco Type 56]] holds 30 rounds.
[[Image:Type56Standard.jpg|thumb|none|400px|Norinco Type 56 (fixed stock variant) - 7.62x39mm]]
== AK-47 ==
The [[AK-47]] holds 30 rounds.
[[Image:AKS.JPG|thumb|none|400px|AK-47 folding stock variant (Type III AKS-47) - 7.63x39mm]]
== Mosin Nagant 91/30 ==
The [[Mosin Nagant Rifle]] is bolt action and holds 5 rounds.
[[Image:M9130.jpg|thumb|none|400px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mmR]]
= Sniper Rifles =
== SVD Dragunov ==
The [[SVD Dragunov]] sniper rifle holds 10 Rounds.
[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov sniper rifle - 7.62x54mmR]]
== XM21 SWS ==
Junior's main weapon, the XM21 SWS('''S'''niper '''W'''eapon '''S'''ystem), is an [[M14 Rifle]] attached with a scope that fires semi-auto only, and holds 20 rounds. The weapon, incorrectly called the M14 Sniper Rifle in the game, is also incorrect for use as a sniper rifle as it was being developed and fielded in 1969 and the game is set in 1968.
[[Image:Xm21rifle.jpg|thumb|none|400px|XM21 SWS - 7.62x51mm NATO]]
== M40A1 Sniper Rifle ==
The bolt action M40A1 Sniper Rifle, based on the [[Remington Model 700]], holds 5 rounds. It's also incorrectly shown in the game as a semi-automatic with a wood stock and a detachable magazine.
[[Image:M40 1.jpg|thumb|none|400px|M40 sniper rifle - 7.62x51mm NATO]]
= Machine Guns =
== M60 ==
The [[M60 machine gun]] is Hoss's main weapon and can be found mounted on the PBR MK II during Charlie's Point and the UH-1D during Air Mobile. It holds 100 rounds(handheld), 500 rounds(UH-1D) or 1000 rounds(PBR MK II).
[[Image:M60.jpg|thumb|none|400px|M60 machine gun with bipod extended - 7.62x51mm NATO]]
== RPD ==
The [[RPD light machine gun]] holds 100 rounds.
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|400px|RPD Light Machine Gun - 7.62x39mm]]
= Launchers =
== M79 "Blooper" ==
The [[M79 grenade launcher]] is a single-shot 40mm grenade launcher.
[[Image:M79-Grenade-Launcher.jpg|thumb|none|400px|M79 grenade launcher - 40mm]]
== M72 LAW ==
The [[M72 LAW]]('''L'''ight '''A'''nti-tank '''W'''eapon) is a single-use anti-tank rocket launcher.
[[Image:M72 law.jpg|thumb|none|400px|M72 LAW - 66mm]]
== RPG-2 ==
The [[RPG-2]] is a single-shot 40mm rocket-propelled grenade launcher that can be found during Into The Fire.
[[Image:Rpg-2.jpg|thumb|400px|none|RPG-2 with PG-2 rocket - 40mm]]
== RPG-7 ==
The [[RPG-7]] is the main anti-armor weapon used by the enemy in the game.
[[Image:Rpg-7-1-.jpg‎ |thumb|none|400px|RPG-7 - 40mm]]
= Explosives =
== M26  ==
The [[M26 hand grenade]](called the Mk 26 in the game) is the fragmentation grenade used by U.S. soldiers.
[[Image:200px-M-67handgrenade.jpg|thumb|none|200px|M26 High-Explosive Fragmentation grenade]]
== M34 "Willy Pete" ==
The [[M34 White Phosphorous grenade]](incorrectly called the Mk 94 "Willy Pete" in the game).
[[Image:M34 2-1-.jpg|thumb|none|200px|M34 White Phosphorous grenade]]
== M18 ==
The [[M18 smoke grenade]](called the Mk 18 in the game) comes in the colors green, red, and yellow smoke.
[[Image:M18red.jpg|thumb|none|200px|M18 Smoke grenade]]
==Russian Smoke Grenade==
The Russian Smoke Grenade discharges a grey smoke and can be found in some of the enemy's weapons caches throughout the game. It's also the only weapon playable by the player found in the game that might not be simulating a specific real world weapon.
[[Image:Russian Smoke Grenade 2.jpg|thumb|none|600px|The Russian Smoke Grenade, shown being held by Cherry/Doc]]
== Type 67 ==
The [[Type 67 stick grenade]] is the fragmentation grenade used by the enemy.
[[Image:Type67Grenade.jpg|thumb|none|200px|Type 67 stick grenade High-Explosive Fragmentation stick grenade]]
== M67 ==
The [[M67 hand grenade]] is used in a cutscene where the a VC throws the grenade and captures Ragman, Hoss, Junior, Cherry and Maj. Wallace. This grenade is never used in the game.
[[Image:Baseball.jpg|thumb|none|200px|M67 fragmentation grenade]]
== M18A1 Claymore ==
In the game the [[M18A1 Claymore]] can be used as proximity mine or can be detonated with the trigger.
[[Image:M18a1 07.jpg|thumb|none|200px|M18A1 Claymore anti-personnel mine]]
== TM-62M ==
The [[TM-62 anti-tank mine]] can be found as a "booby trap" during Russian Roulette. It's playable by the player when disarmed.
[[Image:TM62.jpg|thumb|none|200px|TM-62M anti-tank mine]]
= Mounted Weapons =
== M2A1(M101A1) ==
The artillery piece being fired by two U.S. soldiers in the Firebase inner compound during Ghost Town is an M2A1(M101A1) 105mm Howitzer. This weapon is not playable by the player.
[[Image:105mm M101A1 Howitzer.jpg|thumb|none|400px|M2A1(M101A1) Howitzer - 105mm]]
== M1919A4 ==
The [[Browning M1919]] .30 cal machine gun mounted on top of the M50 Ontos holds 250 rounds.
[[Image:M1919A4Browning.jpg|thumb|none|400px|Browning M1919 on M2 tripod - .30-06 Springfield]]
== PM M1910/30  ==
The PM M1910/30 is a Russian [[Maxim]] 1910/30 machine gun that can be found being used by the enemy during many of the missions holds 250 rounds.
[[Image:Maxim M1910 30.jpg|thumb|none|400px|Russian Maxim 1910/30, post 1941 manufacture with top hatch on cooling jacket allowing it to be filled more quickly or with snow - 7.62x54mmR]]
== DShK ==
The [[DShK heavy machine gun]] can be seen mounted on the NVA Jeep, T-34-85 tanks(not playable by the player), and on a tripod in many enemy fortifications throughout the game, holds 100 rounds(tripod) or 250 rounds(Jeep).
[[Image:DSHK.jpg|thumb|none|400px|A Russian DShKM on tripod - 12.7x108mm]]
== M2HB ==
The [[Browning M2]]HB can be seen mounted on a tripod in the perimeter bunkers of the Firebase and LZ Mike, and vehicle-mounted on the M113 APC(not used in the game), the M48A3 Patton tank, and twin-mounted at the front and single-mounted at the rear of the PBR MK II. It holds 100 rounds(tripod), 800 rounds(M48A3), or 2000 rounds(PBR MK II)
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]
== ZPU-4 ==
There are two [[KPV heavy machine gun]]s in ZPU-4 quad anti-aircraft mountings found in the mission Hill 933 in which it shot down a UH-1 medevac. It holds 500 rounds.
[[Image:ZPU-4.jpg|thumb|none|400px|KPV heavy machine guns in ZPU-4 quad anti-aircraft mount - 14.5x114mm]]
== M29A1 ==
The [[M2 Mortar]] can be used a few times in the game and requires two squad members to aim and fire. It has 30 rounds.
[[Image:M2Mortar60mm.jpg|thumb|none|400px|M2 Mortar - 60mm]]
== M192 ==
During Air Mobile one of your mission objectives is to destroy a number of captured M192 towed triple-missile launcher batteries, carrying Raytheon MIM-23A Hawk medium range SAM(Surface-to-Air Missile), being used by the enemy. This weapon is not playable by the player.
[[Image:Raytheon MIM-23A HAWK.jpg|thumb|none|400px|Raytheon MIM-23A Hawk medium range SAM battery on M192 towed triple-missile launcher - 120 lb HE blast/fragmentation warhead]]
== BLU-1/B ==
During Into The Fire two F-4 Phantom II jet fighter/bombers, each armed with two BLU-1/B 750 lb fire bombs, can be seen making napalm strikes on enemy fortifications and vehicles. This aircraft and its armaments are not playable by the player.
[[Image:BLU-1B.jpg|thumb|none|400px|The BLU-1/B was a 340 kg (750 lb) class fire bomb, filled with about 340-380 liters (90-100 US gal) of napalm - 750 lb incendiary device]]
== M260 ==
A Bell AH-1G Cobra attack helicopter armed with two M260 70mm rocket launchers can be seen using them to strafe the enemy and their vehicles on many occasions throughout the game. This aircraft and its armaments are not playable by the player.
[[Image:M260.jpg|thumb|none|400px|The M260 holds seven Hydra 70 rockets - 70mm]]
== M40A1 Recoilless Rifle ==
Six M40A1 106mm recoilless rifles are mounted on the M50 Ontos at the start of The Citadel which holds 50 rounds.
[[Image:M50 Ontos.jpg|thumb|none|400px|M50 Ontos with M40A1 Recoilless Rifle x 6 - 106mm]]
== T54 ==
The M48A3 Patton Tank found during Bloody Hue is armed with a T54 90mm tank gun which holds 50 rounds.
[[Image:M48A3-Patton-1-2.jpg|thumb|none|400px|M48A3 Patton with T54 tank gun - 90mm]]
== M1940 F-34 ==
The T-34-85 tank used by the enemy throughout the game is armed with an M1940 F-34 76.2mm tank gun. This vehicle and its armaments are not playable by the player.
[[Image:800px-Char T-34.jpg|thumb|none|400px|T-34-85 with M1940 F-34 tank gun - 76.2mm]]
= Other =
Located at various places in enemy occupied territory throughout the game are many different types of booby traps. The types of booby traps that can be found include an improvised explosive device triggered by a trip wire and naval mines. Another IED can be seen at the beginning of Tet Offensive, when several VC suicide bombers(called "sappers" in the game) rush the bunker you are defending. Each of them armed only with what appears to be a high-explosive shell attached to the tip of a bamboo spear, which they will attempt to use as a "lunge mine". All of these weapons and explosive devices appear to be generic in design(not simulating any specific real world weapons or explosive devices), and can only be disarmed or destroyed by the player.
[[Image:Pinless Grenade On A String Inside An Empty Tin Can Booby Trap.jpg|thumb|none|600px|"Pinless frag grenade tied to a trip wire then stuffed inside an empty tin can held by a stick" booby trap/IED]]
[[Image:Naval Mine.jpg|thumb|none|600px|Naval mine]]
[[Image:VC sapper IED.jpg|thumb|none|600px|VC suicide bomber/"sapper" with "lunge mine" IED]]

Latest revision as of 20:30, 3 January 2020