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Geist: Difference between revisions

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(Created page with "350px|thumb|right|''Geist'' (2005) '''WIP''' '''Geist''' is a first-person shooter for the Gamecube. You being the game as part of a special forces team i...")
 
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[[File:Geist.jpg|350px|thumb|right|''Geist'' (2005)]]
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'''WIP'''
[[File:Geist.jpg|300px|thumb|right|''Geist'' (2005)]]


'''Geist''' is a first-person shooter for the Gamecube. You being the game as part of a special forces team infiltrating a rogue company, before things quickly go from bad to worse and your soul is ripped from your body. As a non-corporeal entity you can possess a person if their mental defenses are weak enough, say from being scared witless by a poltergeist. There are many lab technicians, soldiers and inanimate objects you can possess.
'''Geist''' is a first-person shooter for the Gamecube. You begin the game as part of a special forces team infiltrating a rogue company, before things quickly go from bad to worse and your soul is ripped from your body. As a non-corporeal entity you can possess a person if their mental defenses are weak enough, say from being scared witless by a poltergeist. There are many lab technicians, soldiers and inanimate objects you can possess.
 
{{VG Title}}


__TOC__<br clear=all>
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=Pistols=
=Pistols=


==Beretta 92fs Inox==
=="AUTO MAG"==
As the technical member of the team you only carry a sidearm.
As the technical member of the team you only carry a sidearm. This pistol seems to be a combination of the [[Beretta 92FS Inox|Beretta 92FS]] and the [[SIG-Sauer P226]].
[[Image:USAMade92FSInox.jpg.jpg‎ |thumb|none|350px]]
[[File:Beretta-Inox.jpg|thumb|none|300px|Beretta 92FS Inox - 9x19mm.]]
[[File:SigP226Nickel.jpg|thumb|none|300px|Nickel SIG-Sauer P226 pistol - 9x19mm.]]
[[File:GITE01-14.jpg|500px|thumb|none]]
[[File:GITE01-14.jpg|500px|thumb|none]]
[[File:GITE01-15.jpg|500px|thumb|none]]
[[File:GITE01-15.jpg|500px|thumb|none]]


=Submachine Guns=
=Submachine Guns=
==Micro Uzi==  
==Fictional SMG==  
The [[Micro Uzi|Micro Uzis]] are the first SMG you come across in the game and like the pistols can be dual wielded any way you choose. Called by its real name in game.
This gun is an amalgamation of H&K SMG and Colt rifle parts with an external ergonomic frame to boot.
 
[[Image:GITE01-5.jpg|500px|thumb|none]]
[[Image:MicroUziPistol02.jpg|thumb|none|300px|Micro Uzi with 32 round magazine - 9x19mm]]
[[Image:GITE01-7.jpg|500px|thumb|none]]
 
[[File:Darkness2_Series_70 2.jpg|500px|thumb|none|The hitmen to the left and right are armed with the Micro Uzis]]
 
[[File:Darkness II Uzi.JPG|500px|thumb|none|Jackie holds a Micro Uzi with a surprising two-handed grip.]]
 
==Heckler & Koch UMP==
[[Heckler & Koch UMP|UMPs]] are called by their real world name in game and are common all the way up until the final levels. The weapon can be dual wielded with other one handed weapons and has a grander stopping power than the Micro Uzi.
 
[[Image:UMP 45.jpg|thumb|none|350px|Heckler & Koch UMP - .45 ACP]]
 
[[File:Darkness_II_UMP_%26_Revolver.jpg|500px|thumb|none|Jackie demonstrates that two guns are better than one with a UMP in his right hand.]]
 
[[File:Darkness_II_UMP_2.jpg|500px|thumb|none|A half-man experiences flight along with his submachine gun after Jackie's flings a fan blade at him.]]
 
==Heckler & Koch MP7==
[[Heckler & Koch MP7|MP7s]] with red-dot sights are also called by their real world name in game. Like the pistols and other SMGs they can be dual wielded. They have the highest capacity of all the SMGs but the stopping power is less than the HK UMP. They are rarer than most weapons but appear in abundance in later levels. This appearance of the PDW is also one of a few games where the draw animation when using it alone is of him deploying the under barrel foregrip.
 
[[Image:H&K MP71A1.jpg‎ |thumb|none|350px|Heckler & Koch MP7A1 - 4.6x30mm.]]
 
[[File:Darkness_II_MP7s.jpg|500px|thumb|none|Jackie hoists a thug up...]]
 
[[File:Darkness_II_MP7_2.jpg|500px|thumb|none|...before he turns said thug into paint. Notice how the bullets lack the bottle neck of real 4.6mm cartridges.]]


=Shotguns=
=Shotguns=
The Darkness II is the only game to have come out in which pressing the (PS3 Controls) L1 Button immediately after firing the shotgun allows the user to quickly rack the shotguns pump, enabling the user to pump successively round after round. One of the upgrades enables each quick pump to tighten the spread of the shotgun pellets, giving the user the power of a shotgun with the accuracy of a rifle.
==Remington 11-87==
[Have very little knowledge on shotguns. Don't know if right model.]
[[Image:1187sportsman.jpg|thumb|none|500px]]
[[File:GITE01-9.jpg|500px|thumb|none]]
[[File:GITE01-8.jpg|500px|thumb|none]]


==Winchester 1300==
=Assault Rifles=
 
==Steyr AUG A2==
The first shotgun in the game is a [[Winchester 1300]] called the Defender. It has a moderate capacity and a good stopping power. It is available in the early levels but rarely appears later in the game. The receiver is reversed with the ejection port on the left side.
Low-level guards carry AUGs.
 
[[File:AUG A2 16.jpg|thumb|none|500px]]
[[Image:Win1300Defender.jpg|thumb|none|450px|New Version Winchester Model 1300 Defender - 12 Gauge]]
[[File:GITE01-17.jpg|thumb|none|500px]]
 
[[File:GITE01-16.jpg|thumb|none|500px]]
[[File:Darkness_II_870.jpg|500px|thumb|none|Jackie racks the pump on a plain Winchester 1300 Defender before a car hits him.]]


==Remington 870==
==STK SAR 21==
[[Remington 870]] is called the Sawn off in game and looks to be based on a 14 inch model, with a shell rack and a Picatinny rail. A rarity for games these days is the shell carrier is not just there for show and is actually used once Jackie gets down to the last six rounds of shotgun ammo.
Mid-level guards carry [[SAR 21|STK SAR 21]] with what appears to be a [[M203 grenade launcher]].
[[File:SAR 21 M-203.jpg|thumb|none|500px|SAR 21 with M-203 grenade launcher - 5.56x45mm NATO]]
[[File:GITE01-1.jpg|thumb|none|500px]]
[[File:GITE01-2.jpg|thumb|none|500px]]


[[Image:Remington870PoliceStd.jpg |thumb|none|500px|Remington 870 - 12 Gauge]]
==US/NATO Assault Rifle==
 
Your spec ops team carries this fictional stand-in for the M4A1/M203. Never used by the player[[File:GITE01-13.jpg|thumb|none|500px]]
[[File:Darkness_II_Shotgun.jpg|500px|thumb|none|Jackie with a customized shotgun.]]
 
[[File:Darkness II Shotgun 2.JPG|500px|thumb|none|Jackie firing the Remington 870.]]
 
==Winchester Model 1887==
 
The [[Winchester Model 1887]] is called the M1887 and does not appear until very late in the game. The gun is not carried by enemies and only appears once. It is the most powerful shotgun in the game so it is possibly based on the 10 gauge version.
 
[[Image:Winchester1887shotgun.jpg|thumb|none|450px|Winchester 1887 shotgun - 10 Gauge]]
 
=Assault Rifles=


==AKS-74U==
=Machine Guns=
==M249 SAW==
Heavy guards carry this machine gun based on the M249. Comes with flashlight and reflex sight.
[[File:M249ParaWAmmo.jpg|thumb|none|500px]]
[[File:GITE01-3.jpg|thumb|none|500px]]
[[File:GITE01-4.jpg|thumb|none|500px]]


The [[AK-74|AKS-74U]] appears as "Kalashnikov". Surprisingly for a common assault rifle in real life it does not appear much in the game.  
=Sniper Rifles=
==Fictional Rifle==
[[File:AKSU-Krinkov.jpg|thumb|none|350px|AKS-74U - 5.45x39mm]]
At the start of a the training simulation for the attack on the political summit you are handed a silenced sniper rifle.
[[File:Darkness II AK.JPG|thumb|none|400px|Jackie with a AKS-74U.]]
[[File:GITE01-10.jpg|thumb|none|500px]]
[[File:GITE01-11.jpg|thumb|none|500px]]


==M4A1==
==GE M134 Minigun==
The facility is dotted with numerous "9mm Gatling Guns" based on the M134 design.
[[File:M134.JPG|thumb|none|500px]]


The [[M4A1]] appears in game as the Carbine. More common than the Kalashnikov but only appears more in later levels. The stopping power is not much different between the two assault rifles but it fires in a three round burst mode only.
=Launchers=


[[Image:ColtM4 FirstVersion.jpg|thumb|none|500px|Colt M4A1 Carbine with 4 position collapsible stock - 5.56x45mm]]
==M203 Grenade Launcher==
What appears to be a [[M203 grenade launcher]] is mounted on the [[SAR 21|STK SAR 21]].


==Kel-Tec RFB==
[[Image:M203.jpg|thumb|none|500px|M203 grenade launcher - 40x46mm. The original M203, intended for attachment to full length M16s and to carbines with a barrel step. This M203 example has its forward barrel clamp removed.]]
The [[Kel-Tec RFB]] appears in the game as the Striker. It is a semi automatic rifle with a red dot sight and is the closest thing to a sniper rifle that this game has. The RFB is the most powerful rifle in the game and is very common in later levels.
[[File:GITE01-1.jpg|thumb|none|500px|The M203 Grenade Launcher mounted on the rifle.]]
[[Image:RFB-18.jpg|thumb|none|450px|Kel-Tec RFB with 18" Carbine barrel and 20-round magazine - 7.62x51mm NATO]]
[[File:Striker Side DarknessII.jpg|thumb|none|500px|Kel-Tec RFB as seen in-game (Game Graphic of gun). Note the missing charging handle.]]
[[image:Darkness_II_BullpupAR.jpg|thumb|none|500px|]]
[[image:Darkness_II_BullpupAR_2.jpg|thumb|none|500px|]]


[[Category: Video Game]]
[[Category: Video Game]]
[[Category: First-Person Shooter]]
[[Category: First-Person Shooter]]

Latest revision as of 18:16, 19 March 2019

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Nice, but where's the trigger?

This article or section is incomplete. You can help IMFDB by expanding it.

Error creating thumbnail: File missing
Geist (2005)

Geist is a first-person shooter for the Gamecube. You begin the game as part of a special forces team infiltrating a rogue company, before things quickly go from bad to worse and your soul is ripped from your body. As a non-corporeal entity you can possess a person if their mental defenses are weak enough, say from being scared witless by a poltergeist. There are many lab technicians, soldiers and inanimate objects you can possess.


The following weapons appear in the video game Geist:


Pistols

"AUTO MAG"

As the technical member of the team you only carry a sidearm. This pistol seems to be a combination of the Beretta 92FS and the SIG-Sauer P226.

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Beretta 92FS Inox - 9x19mm.
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Nickel SIG-Sauer P226 pistol - 9x19mm.
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Error creating thumbnail: File missing

Submachine Guns

Fictional SMG

This gun is an amalgamation of H&K SMG and Colt rifle parts with an external ergonomic frame to boot.

Error creating thumbnail: File missing
Error creating thumbnail: File missing

Shotguns

Remington 11-87

[Have very little knowledge on shotguns. Don't know if right model.]

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Assault Rifles

Steyr AUG A2

Low-level guards carry AUGs.

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STK SAR 21

Mid-level guards carry STK SAR 21 with what appears to be a M203 grenade launcher.

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SAR 21 with M-203 grenade launcher - 5.56x45mm NATO
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US/NATO Assault Rifle

Your spec ops team carries this fictional stand-in for the M4A1/M203. Never used by the player

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Machine Guns

M249 SAW

Heavy guards carry this machine gun based on the M249. Comes with flashlight and reflex sight.

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Error creating thumbnail: File missing

Sniper Rifles

Fictional Rifle

At the start of a the training simulation for the attack on the political summit you are handed a silenced sniper rifle.

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Error creating thumbnail: File missing

GE M134 Minigun

The facility is dotted with numerous "9mm Gatling Guns" based on the M134 design.

Error creating thumbnail: File missing

Launchers

M203 Grenade Launcher

What appears to be a M203 grenade launcher is mounted on the STK SAR 21.

Error creating thumbnail: File missing
M203 grenade launcher - 40x46mm. The original M203, intended for attachment to full length M16s and to carbines with a barrel step. This M203 example has its forward barrel clamp removed.
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The M203 Grenade Launcher mounted on the rifle.