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Talk:Dead Island: Riptide: Difference between revisions
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I also see A2 style handguards so a [[M16A1]] with A2 handguards is correct? | I also see A2 style handguards so a [[M16A1]] with A2 handguards is correct? | ||
[[File:DeadIsland92Inox&M16SP1.jpg|thumb|none|500px| | [[File:DeadIsland92Inox&M16SP1.jpg|thumb|none|500px|Enlarge to see the A2 handguards.]] | ||
[[File:M16A1wA2Handguards.jpg|thumb|none|350px|M16A1 with A2 style handguards - 5.56x45mm]][[User:Mr.Ice|Mr.Ice]] 22:58, 1 September 2012 (CDT) | [[File:M16A1wA2Handguards.jpg|thumb|none|350px|M16A1 with A2 style handguards - 5.56x45mm]][[User:Mr.Ice|Mr.Ice]] 22:58, 1 September 2012 (CDT) | ||
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:Works for me. --[[User:SmithandWesson36|SmithandWesson36]] 23:57, 1 September 2012 (CDT) | :Works for me. --[[User:SmithandWesson36|SmithandWesson36]] 23:57, 1 September 2012 (CDT) | ||
The new "They Thought Wrong" trailer shows the M16 in action and it does seem to have A2 hanguards. | |||
[[File:DIRM16.jpg|thumb|none|500px|]][[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 13:16, 21 March 2013 (EDT) | |||
Does it matter? Let's just hope the weapon models aren't as awful as in Dead Island the first. --[[User:Gunmaster2011|Gunmaster2011]] 20:10 25th September 2012 | Does it matter? Let's just hope the weapon models aren't as awful as in Dead Island the first. --[[User:Gunmaster2011|Gunmaster2011]] 20:10 25th September 2012 | ||
Is it just me or is the forward assist backwards? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:25, 16 December 2015 (EST) | |||
Could be in this particular screenshot, but as with Dead Island 1, the firearm models in Riptide are pretty bad so I'm not surprised if they goofed that one up. Plus I didn't like burst-rifles in the game, immediately selling them away before I could take a good look at them. --[[User:SSgt_LuLZ|SSgt_LuLZ]] ([[User talk:SSgt_LuLZ|talk]]) 18:20, 17 December 2015 (GMT) | |||
==Unknown Weapons== | |||
A list of the currently unknown weapons from '''official''' gameplay videos or screenshots which should be removed as soon as they are ID'ed.[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 13:34, 21 March 2013 (EDT) | |||
[[File:DIRUnknownPistol.jpg|thumb|none|500px|An unknown pistol boxed in red.]] | |||
==Added some images== | |||
Since the game is free to play this weekend, I went ahead and grabbed a few shots of some of the weapons and added them. I would grab more, but unfortunately the game makes me a bit queasy. --[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 22:26, 17 September 2015 (EDT) | |||
==Weapons missing from page== | |||
Surprised how incomplete the list is, despite this game coming out years ago. It will take some time for me to get images, but I clearly remember these weapons appearing in the game: | |||
* Desert Eagle - As the 'Heavy Pistol', brought over from Dead Island. | |||
* Flare Gun - possibly Orion Flare gun, useful for lighting dark areas up or setting zombies on fire. | |||
* Advanced Taser M26 - Common drops, kinda useless actually. | |||
* Remington 700 - Sniper rifle, treated as single-shot rifle, as new round is inserted directly into chamber after every shot. | |||
* Dragunov SVD - Very rare semi-auto sniper rifle; can only be obtained as quest reward or lvl 3 lockpick crate. | |||
--[[User:SSgt_LuLZ|SSgt_LuLZ]] ([[User talk:SSgt_LuLZ|talk]]) 11.32, 15 December 2015 (GMT) | |||
==Dead Island Riptide: Definitive Edition weapons== | |||
Dead Island Riptide: Definitive Edition replaces some of the weapon models in the original version of the game. The standard pistol has been replaced by the [[Beretta 84F "Cheetah"|Beretta 84F Cheetah]]/[[Bersa Thunder 9]] combo from [[Dying Light]], the heavy pistol has been replaced by the [[Heckler & Koch USP]]/[[SIG-Sauer P228]] combo, also from Dying Light, and the assault rifle has been replaced by the [[Bushmaster ACR]]/[[SIG SG 556]] combo from...you guessed it; Dying Light. Would these changes to the Definitive Edition necessitate an update to this article, or the creation of a new article specifically for Dead Island Riptide: Definitive Edition? Also, these changes are present in Dead Island: Definitive Edition as well, so that page may require an update of its own. --[[User:SpectralNova|SpectralNova]] ([[User talk:SpectralNova|talk]]) 11:10, 10 August 2017 (EDT) |
Latest revision as of 15:10, 10 August 2017
M16
The M16 in the screenshot clearly has a forward assist, so it cannot be an SP1. It also has A1 sights, so I'm guessing it is an M16A1. --SmithandWesson36 22:47, 1 September 2012 (CDT)
I also see A2 style handguards so a M16A1 with A2 handguards is correct?
Mr.Ice 22:58, 1 September 2012 (CDT)
- I'm not entirely sure about this, but if you look just ahead of Logan's hand on the handguard, the handguard looks as if it slopes downward like on the triangular handguard of the A1, so it might just be a regular A1. --SmithandWesson36 23:28, 1 September 2012 (CDT)
Lets just say its an A1 until some more shots are released.Mr.Ice 23:54, 1 September 2012 (CDT)
- Works for me. --SmithandWesson36 23:57, 1 September 2012 (CDT)
The new "They Thought Wrong" trailer shows the M16 in action and it does seem to have A2 hanguards.
Mr.Ice (talk) 13:16, 21 March 2013 (EDT)
Does it matter? Let's just hope the weapon models aren't as awful as in Dead Island the first. --Gunmaster2011 20:10 25th September 2012
Is it just me or is the forward assist backwards? Spartan198 (talk) 20:25, 16 December 2015 (EST)
Could be in this particular screenshot, but as with Dead Island 1, the firearm models in Riptide are pretty bad so I'm not surprised if they goofed that one up. Plus I didn't like burst-rifles in the game, immediately selling them away before I could take a good look at them. --SSgt_LuLZ (talk) 18:20, 17 December 2015 (GMT)
Unknown Weapons
A list of the currently unknown weapons from official gameplay videos or screenshots which should be removed as soon as they are ID'ed.Mr.Ice (talk) 13:34, 21 March 2013 (EDT)
Added some images
Since the game is free to play this weekend, I went ahead and grabbed a few shots of some of the weapons and added them. I would grab more, but unfortunately the game makes me a bit queasy. --SeanWolf (talk) 22:26, 17 September 2015 (EDT)
Weapons missing from page
Surprised how incomplete the list is, despite this game coming out years ago. It will take some time for me to get images, but I clearly remember these weapons appearing in the game:
- Desert Eagle - As the 'Heavy Pistol', brought over from Dead Island.
- Flare Gun - possibly Orion Flare gun, useful for lighting dark areas up or setting zombies on fire.
- Advanced Taser M26 - Common drops, kinda useless actually.
- Remington 700 - Sniper rifle, treated as single-shot rifle, as new round is inserted directly into chamber after every shot.
- Dragunov SVD - Very rare semi-auto sniper rifle; can only be obtained as quest reward or lvl 3 lockpick crate.
--SSgt_LuLZ (talk) 11.32, 15 December 2015 (GMT)
Dead Island Riptide: Definitive Edition weapons
Dead Island Riptide: Definitive Edition replaces some of the weapon models in the original version of the game. The standard pistol has been replaced by the Beretta 84F Cheetah/Bersa Thunder 9 combo from Dying Light, the heavy pistol has been replaced by the Heckler & Koch USP/SIG-Sauer P228 combo, also from Dying Light, and the assault rifle has been replaced by the Bushmaster ACR/SIG SG 556 combo from...you guessed it; Dying Light. Would these changes to the Definitive Edition necessitate an update to this article, or the creation of a new article specifically for Dead Island Riptide: Definitive Edition? Also, these changes are present in Dead Island: Definitive Edition as well, so that page may require an update of its own. --SpectralNova (talk) 11:10, 10 August 2017 (EDT)