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	<id>https://www.buildlogs.org/index.php?action=history&amp;feed=atom&amp;title=UFO%3A_Aftermath</id>
	<title>UFO: Aftermath - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://www.buildlogs.org/index.php?action=history&amp;feed=atom&amp;title=UFO%3A_Aftermath"/>
	<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=UFO:_Aftermath&amp;action=history"/>
	<updated>2026-05-22T02:42:39Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.41.0</generator>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=UFO:_Aftermath&amp;diff=1601313&amp;oldid=prev</id>
		<title>LJ at 19:13, 31 July 2023</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=UFO:_Aftermath&amp;diff=1601313&amp;oldid=prev"/>
		<updated>2023-07-31T19:13:55Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:13, 31 July 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l214&quot;&gt;Line 214:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 214:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:M240Flamethrower.jpg|thumb|none|400px|M240 Flamethrower]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:M240Flamethrower.jpg|thumb|none|400px|M240 Flamethrower]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:UFOM240Flamethrower.jpg|thumb|none|600px|The M240 in the inventory.]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:UFOM240Flamethrower.jpg|thumb|none|600px|The M240 in the inventory.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Video Game]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Science-Fiction]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>LJ</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=UFO:_Aftermath&amp;diff=1582039&amp;oldid=prev</id>
		<title>Wuzh: Bot: Fixing typo.</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=UFO:_Aftermath&amp;diff=1582039&amp;oldid=prev"/>
		<updated>2023-06-05T02:59:44Z</updated>

		<summary type="html">&lt;p&gt;Bot: Fixing typo.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:59, 5 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l12&quot;&gt;Line 12:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Developed by Altar Interactive, UFO: Aftermath is a real-time tactics game heavily inspired by the original X-COM, (Altar bought the rights to a cancelled X-com successor, The Dreamland Chronicles: Freedom Ridge, though Altar found the game's engine too unfinished to be usuable and made their own game using some of the story concepts from it.) just like the original X-COM, the player will fight battles on a tactical view, just now in real time and use a geoscape view to select missions and pursue research and development of weaponry to fight back the Alien Threat that has almost completely wiped out humanity.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Developed by Altar Interactive, UFO: Aftermath is a real-time tactics game heavily inspired by the original X-COM, (Altar bought the rights to a cancelled X-com successor, The Dreamland Chronicles: Freedom Ridge, though Altar found the game's engine too unfinished to be usuable and made their own game using some of the story concepts from it.) just like the original X-COM, the player will fight battles on a tactical view, just now in real time and use a geoscape view to select missions and pursue research and development of weaponry to fight back the Alien Threat that has almost completely wiped out humanity.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Many weapons in the game are capable of a &quot;Burst&quot; firing mode, though often single-shot weapons such as handguns have a &quot;Burst&quot; mode, any weapon that isn't a Sniper Rifle, Shotgun or Rocket Launcher usually has a burst function, the game also splits weapons into &quot;Pistols&quot;, &quot;Rifles and &quot;Heavy&quot; weapons, which often feature weapons that are simply &quot;close enough&quot; in that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;catagory&lt;/del&gt;. (for instance all submachine guns use the &quot;Pistol&quot; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;catagory &lt;/del&gt;and skill and Shotguns go into the &quot;Rifles&quot; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;catagory &lt;/del&gt;in-game, Sniper Rifles also go into the &quot;Rifles&quot; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;catagory &lt;/del&gt;in the equipment menu despite using their own seperate aiming skill.)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Many weapons in the game are capable of a &quot;Burst&quot; firing mode, though often single-shot weapons such as handguns have a &quot;Burst&quot; mode, any weapon that isn't a Sniper Rifle, Shotgun or Rocket Launcher usually has a burst function, the game also splits weapons into &quot;Pistols&quot;, &quot;Rifles and &quot;Heavy&quot; weapons, which often feature weapons that are simply &quot;close enough&quot; in that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;category&lt;/ins&gt;. (for instance all submachine guns use the &quot;Pistol&quot; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;category &lt;/ins&gt;and skill and Shotguns go into the &quot;Rifles&quot; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;category &lt;/ins&gt;in-game, Sniper Rifles also go into the &quot;Rifles&quot; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;category &lt;/ins&gt;in the equipment menu despite using their own seperate aiming skill.)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While the game does correctly track what caliber a weapon uses in the in-game Glossary, weapons use non-interchangable magazines in-gameplay.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While the game does correctly track what caliber a weapon uses in the in-game Glossary, weapons use non-interchangable magazines in-gameplay.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Wuzh</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=UFO:_Aftermath&amp;diff=1571155&amp;oldid=prev</id>
		<title>Pyr0m4n14c: /* Heckler &amp; Koch PSG-1 */ Don't forget to check for redirects - can save a fair bit of headache making links that way.</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=UFO:_Aftermath&amp;diff=1571155&amp;oldid=prev"/>
		<updated>2023-04-15T13:23:06Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Heckler &amp;amp; Koch PSG-1: &lt;/span&gt; Don&amp;#039;t forget to check for redirects - can save a fair bit of headache making links that way.&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:23, 15 April 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l165&quot;&gt;Line 165:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 165:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Heckler &amp;amp; Koch PSG-1==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Heckler &amp;amp; Koch PSG-1==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The [[Heckler &amp;amp; Koch PSG-1]] appears as one of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game's &lt;/ins&gt;sniper rifles&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. It &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;modeled &lt;/ins&gt;with a 20-round magazine&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;but holds 30 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rounds &lt;/ins&gt;in-game&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;; its ammunition is also treated as distinct, despite it and the [[Heckler &amp;amp; Koch G3]] (upon which it was based) being able to freely interchange magazines in reality&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Heckler_%26_Koch_G3#Heckler_.26_Koch_PSG-1|&lt;/del&gt;Heckler &amp;amp; Koch PSG-1]] appears as one of the sniper rifles&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, it &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;modelled &lt;/del&gt;with a 20-round magazine but holds 30 in-game.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;File&lt;/ins&gt;:H&amp;amp;KPSG01.jpg‎|thumb|none|400px|Heckler &amp;amp; Koch PSG-1 - 7.62x51mm NATO]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Image&lt;/del&gt;:H&amp;amp;KPSG01.jpg‎|thumb|none|400px|Heckler &amp;amp; Koch PSG-1 - 7.62x51mm NATO]]&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:UFOPSG1.jpg|thumb|none|600px|The PSG-1 in-game.]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:UFOPSG1.jpg|thumb|none|600px|The PSG-1 in-game.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Pyr0m4n14c</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=UFO:_Aftermath&amp;diff=1571112&amp;oldid=prev</id>
		<title>Samz at 11:08, 15 April 2023</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=UFO:_Aftermath&amp;diff=1571112&amp;oldid=prev"/>
		<updated>2023-04-15T11:08:58Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:08, 15 April 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l81&quot;&gt;Line 81:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 81:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Heckler &amp;amp; Koch MP7==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Heckler &amp;amp; Koch MP7==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A  [[MP7]] appears as usable SMG&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A  [[MP7]] appears as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an &lt;/ins&gt;usable SMG&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Original_MP7.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7 - 4.6x30mm. The most notable differences between the MP7 and the MP7A1 is the bigger butt-pad on the stock, lack of mounting points for side rails, lack of trigger safety, and the texture on the pistol grip.]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Original_MP7.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7 - 4.6x30mm. The most notable differences between the MP7 and the MP7A1 is the bigger butt-pad on the stock, lack of mounting points for side rails, lack of trigger safety, and the texture on the pistol grip.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:UFOMP7.jpg|thumb|none|600px]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:UFOMP7.jpg|thumb|none|600px]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Samz</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=UFO:_Aftermath&amp;diff=1571110&amp;oldid=prev</id>
		<title>Samz at 11:07, 15 April 2023</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=UFO:_Aftermath&amp;diff=1571110&amp;oldid=prev"/>
		<updated>2023-04-15T11:07:32Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:07, 15 April 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l16&quot;&gt;Line 16:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 16:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While the game does correctly track what caliber a weapon uses in the in-game Glossary, weapons use non-interchangable magazines in-gameplay.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While the game does correctly track what caliber a weapon uses in the in-game Glossary, weapons use non-interchangable magazines in-gameplay.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;''UFO: Aftermath'' was followed up by UFO: Aftershock and [[UFO Afterlight]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;''UFO: Aftermath'' was followed up by UFO: Aftershock and [[UFO&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;: &lt;/ins&gt;Afterlight]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''The following weapons appear in ''UFO: Aftermath''&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''The following weapons appear in ''UFO: Aftermath''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Samz</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=UFO:_Aftermath&amp;diff=1571109&amp;oldid=prev</id>
		<title>Samz at 11:07, 15 April 2023</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=UFO:_Aftermath&amp;diff=1571109&amp;oldid=prev"/>
		<updated>2023-04-15T11:07:20Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:07, 15 April 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l15&quot;&gt;Line 15:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While the game does correctly track what caliber a weapon uses in the in-game Glossary, weapons use non-interchangable magazines in-gameplay.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While the game does correctly track what caliber a weapon uses in the in-game Glossary, weapons use non-interchangable magazines in-gameplay.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;''UFO: Aftermath'' was followed up by UFO: Aftershock and [[UFO Afterlight]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''The following weapons appear in ''UFO: Aftermath''&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''The following weapons appear in ''UFO: Aftermath''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Samz</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=UFO:_Aftermath&amp;diff=1571106&amp;oldid=prev</id>
		<title>Samz at 11:05, 15 April 2023</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=UFO:_Aftermath&amp;diff=1571106&amp;oldid=prev"/>
		<updated>2023-04-15T11:05:35Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:05, 15 April 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l210&quot;&gt;Line 210:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 210:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== M240 Flamethrower ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== M240 Flamethrower ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The [[(Aliens) - M240 Flamethrower|M240 Flamethrower]] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;M240 Flametrhower &lt;/del&gt;appears as the single usuable flamethrower, while highly effective, if used in cramp environment, the flames can easily be sent back towards the operator.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The [[(Aliens) - M240 Flamethrower|M240 Flamethrower]] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/ins&gt;appears as the single usuable flamethrower, while highly effective, if used in cramp environment, the flames can easily be sent back towards the operator.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:M240Flamethrower.jpg|thumb|none|400px|M240 Flamethrower]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:M240Flamethrower.jpg|thumb|none|400px|M240 Flamethrower]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:UFOM240Flamethrower.jpg|thumb|none|600px|The M240 in the inventory.]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:UFOM240Flamethrower.jpg|thumb|none|600px|The M240 in the inventory.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Samz</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=UFO:_Aftermath&amp;diff=1571104&amp;oldid=prev</id>
		<title>Samz: Now with actual screenshots. (Which seems to be the reason it was deleted, didnt' get a reply when I tried to ask Ben41 about the page for several weeks but judging from the old talk history, it was deleted due to lacking any screenshots..)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=UFO:_Aftermath&amp;diff=1571104&amp;oldid=prev"/>
		<updated>2023-04-15T11:04:37Z</updated>

		<summary type="html">&lt;p&gt;Now with actual screenshots. (Which seems to be the reason it was deleted, didnt&amp;#039; get a reply when I tried to ask Ben41 about the page for several weeks but judging from the old talk history, it was deleted due to lacking any screenshots..)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = ''UFO:_Aftermath''&lt;br /&gt;
|picture = UFOAftermathHeader.jpg&lt;br /&gt;
|caption =  Steam Header&lt;br /&gt;
|date = 2003&lt;br /&gt;
|developer = Altar Interactive&lt;br /&gt;
|publisher = Fulqrum Publishing&lt;br /&gt;
|platforms = PC&lt;br /&gt;
|genre =  Real-Time tactics&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Developed by Altar Interactive, UFO: Aftermath is a real-time tactics game heavily inspired by the original X-COM, (Altar bought the rights to a cancelled X-com successor, The Dreamland Chronicles: Freedom Ridge, though Altar found the game's engine too unfinished to be usuable and made their own game using some of the story concepts from it.) just like the original X-COM, the player will fight battles on a tactical view, just now in real time and use a geoscape view to select missions and pursue research and development of weaponry to fight back the Alien Threat that has almost completely wiped out humanity.&lt;br /&gt;
&lt;br /&gt;
Many weapons in the game are capable of a &amp;quot;Burst&amp;quot; firing mode, though often single-shot weapons such as handguns have a &amp;quot;Burst&amp;quot; mode, any weapon that isn't a Sniper Rifle, Shotgun or Rocket Launcher usually has a burst function, the game also splits weapons into &amp;quot;Pistols&amp;quot;, &amp;quot;Rifles and &amp;quot;Heavy&amp;quot; weapons, which often feature weapons that are simply &amp;quot;close enough&amp;quot; in that catagory. (for instance all submachine guns use the &amp;quot;Pistol&amp;quot; catagory and skill and Shotguns go into the &amp;quot;Rifles&amp;quot; catagory in-game, Sniper Rifles also go into the &amp;quot;Rifles&amp;quot; catagory in the equipment menu despite using their own seperate aiming skill.)&lt;br /&gt;
&lt;br /&gt;
While the game does correctly track what caliber a weapon uses in the in-game Glossary, weapons use non-interchangable magazines in-gameplay. &lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in ''UFO: Aftermath''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power==&lt;br /&gt;
The Browning Hi-Power appear as one of the pistols in-game, it tends to be used by shot down human pilots during rescue missions.&lt;br /&gt;
[[Image:HiPowerMk3.jpg|thumb|none|400px|Browning Hi-Power, 9x19mm]]&lt;br /&gt;
[[File:UFOAftermathBrowningHiPower.jpg|thumb|none|600px|The Browning Hi-Power in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
&lt;br /&gt;
The [[M1911A1]] appears, alongside the Uzi, Shotgun and basic Grenade as one of your infinitely available weaponry, while the Colt has good damage for a handgun, it has relatively low range and capacity&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:UFOAftermathColt1911.jpg|thumb|none|600px|The Colt M1911A1 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP==&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP]] appears in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:USP9mm.jpg‎ |thumb|none|350px|Heckler &amp;amp; Koch USP - 9x19mm]]&lt;br /&gt;
[[File:UFOAftermathUSP.jpg|thumb|none|600px|The USP in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 19 ==&lt;br /&gt;
&lt;br /&gt;
The [[Glock 19]] appears as one of the handguns in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock19_2ndGen.jpg|thumb|none|400px|Glock 19 (2nd Generation) - 9x19mm]]&lt;br /&gt;
[[File:UFOAftermathGlock.jpg|thumb|none|600px|The Glock in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert Eagle Mark XIX]] appears chambered in .357 as one of the usuable handguns, it is the only handgun incapable of being fired quickly in &amp;quot;burst&amp;quot; mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:Deser_Eagle_XIX_50AE_Picatinny.jpg|thumb|350px|none|MRI Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[File:UFOAftermathDesertEagle.jpg|thumb|600px|none|The Desert Eagle in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns/Machine Pistols=&lt;br /&gt;
&lt;br /&gt;
==IMI UZI==&lt;br /&gt;
&lt;br /&gt;
The [[Uzi#Uzi|Uzi]] appears available in infinite quantity from the start of the game.&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|350px|IMI Uzi - 9x19mm]]&lt;br /&gt;
[[Image:UFOUzi.jpg|thumb|none|550px|The IMI Uzi in the inventory.]]&lt;br /&gt;
&lt;br /&gt;
== Sa Skorpion Hybrid ==&lt;br /&gt;
&lt;br /&gt;
The [[Skorpion SA]] machine pistol appears as the lightest submachine gun in the game, making it a good submachine gun for units with low strength.&lt;br /&gt;
It has the wooden grip of a Vz.61, is called the Vz.83 and the in-game glossary claims it is chambered in 9mm which neither version was available in.&lt;br /&gt;
&lt;br /&gt;
[[Image:CZ Vz.61.jpg|thumb|350px|none|Sa. Vz.61 Skorpion - .32 ACP]]&lt;br /&gt;
[[File:UFOAftermathCZ Vz.61.jpg|thumb|none|600px|The Skorpion SA &amp;quot;Vz 83&amp;quot; in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A3]] appears in the game as the &amp;quot;MP5&amp;quot;.&lt;br /&gt;
[[file:MP5A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with &amp;quot;tropical&amp;quot; (wide) forearm and stock extended - 9x19mm]]&lt;br /&gt;
[[file:UFOAftermathMP5.jpg|thumb|none|600px|The MP5 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7==&lt;br /&gt;
A  [[MP7]] appears as usable SMG&lt;br /&gt;
[[File:Original_MP7.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7 - 4.6x30mm. The most notable differences between the MP7 and the MP7A1 is the bigger butt-pad on the stock, lack of mounting points for side rails, lack of trigger safety, and the texture on the pistol grip.]]&lt;br /&gt;
[[Image:UFOMP7.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[FN P90]] submachine gun appears in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90.jpg|thumb|none|400px|Fabrique Nationale P90 - 5.7x28mm]]&lt;br /&gt;
[[File:UfoAftermathP90.jpg|thumb|none|600px|The P90 in the inventory.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Pump Action&amp;quot;==&lt;br /&gt;
A generic shotgun appears in-game with two oddities: The pre-rendered rotating weapon in the equipment menu has a more metalic texture than the icon/in-game shotgun and secondly, while called the generic name of &amp;quot;Pump Action&amp;quot; in the equipment menu, in the Glossary it is called the &amp;quot;Spas-12&amp;quot; despite clearly not being a [[Franchi SPAS-12]].&lt;br /&gt;
&lt;br /&gt;
[[File:UFOAftermathPumpAction.jpg|thumb|none|600px|The &amp;quot;Pump Action&amp;quot; shotgun in the inventory, at the top of the list of weapons you can see the inventory icon that matches the in-game shotgun and the metallic shotgun in the prerendered video.]]&lt;br /&gt;
&lt;br /&gt;
==NeoStead 2000==&lt;br /&gt;
The [[NeoStead 2000]] shotgun appears as a usable shotgun.&lt;br /&gt;
[[Image:Neostead.jpg|thumb|none|350px|NeoStead Shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:UFOAftermathNeostead.jpg|thumb|none|600px|The Neostead in the inventory.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch CAWS ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch CAWS]] appears as one of the shotguns, it and the Super Striker are the only shotguns with a Burst firing mode.&lt;br /&gt;
[[Image:Hkcaws.jpg|thumb|none|400px|Heckler &amp;amp; Koch Close Assault Weapon System - 12 gauge]]&lt;br /&gt;
[[Image:UFOAftermathHKCAWS.jpg|thumb|none|600px|The HK CAWS in the inventory.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Super Striker&amp;quot;==&lt;br /&gt;
An odd weapon in the line-up, the &amp;quot;Super Striker&amp;quot; as it's called in-game (and &amp;quot;SuperStrike&amp;quot; in the Glossary description), is a Shotgun exclusively firing 20mm grenades instead of shotgun shells, it appears to be based on the [[Armsel Protecta]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Protecta.jpg|thumb|none|400px|Armsel Protecta - 12 Gauge]]&lt;br /&gt;
[[Image:UFOSuperStriker.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Assault/Battle Rifles= &lt;br /&gt;
&lt;br /&gt;
==Izhmash AK-47==&lt;br /&gt;
The [[AK-47]] appears in-game. &lt;br /&gt;
[[file:TypeIII AK47.jpg|thumb|none|350px|Type III AK-47 - 7.62x39mm]]&lt;br /&gt;
[[file:UFOAK47.jpg|thumb|none|600px|The AK-47 in the inventory.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Colt M4&amp;quot; ==&lt;br /&gt;
An unknown M16 variant appearas as the &amp;quot;Colt M4&amp;quot; despite being a full-size Rifle instead of the Carbine that the M4 is.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4 FirstVersion.jpg|thumb|none|450px|Colt M4A1 Carbine with 4 position collapsible stock - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:M16A2.jpg|500px|thumb|none|M16A2 Assault Rifle, 5.56x45mm]]&lt;br /&gt;
[[file:UFOAftermathM4.jpg|thumb|none|600px|The clearly too long to be an M4 Rifle.]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
The [[FN FAL]] appears as one of the assault rifles.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN FAL 50 00.jpg|500px|thumb|FN FAL Battle Rifle, 7.62x51mm|none]]&lt;br /&gt;
[[Image:UFOAftermathFNFAL.jpg|600px|thumb|none|A FN FAL in the Inventory menu.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3A3==&lt;br /&gt;
The [[G3|H&amp;amp;K G3A3]] as one of the in-game rifles.&lt;br /&gt;
[[Image:HKG3A3.jpg‎|thumb|none|400px|H&amp;amp;K G3A3 - 7.62x51mm]]&lt;br /&gt;
[[Image:UFOG3A3.jpg‎|thumb|none|600px|The G3A3 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36==&lt;br /&gt;
The [[Heckler_%26_Koch_G36#Heckler_.26_Koch_G36|Heckler &amp;amp; Koch G36]] appears as one of the Assault Rifles, it appears with two extra magazines stuck to either side of the magazine.&lt;br /&gt;
[[File:G36.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36V (formerly G36E) with export optical sight - 5.56x45mm]]&lt;br /&gt;
[[File:UFOG36.jpg|thumb|none|600px|The G36 in the Inventory .]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G11 Prototype 13==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G11]] Prototype 13 appears as the &amp;quot;HK G11 K5&amp;quot; , the weapon's unique magazine isn't shown as it still uses the same generic &amp;quot;Assault Rifle&amp;quot; Magazine Icon as other weapons.&lt;br /&gt;
[[File:G11proto13.jpg|thumb|none|500px|Heckler &amp;amp; Koch G11 Prototype 13 - 4.73x33mm]]&lt;br /&gt;
[[File:UFOAftermathG11.jpg|thumb|none|600px|The G11 in the menu.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG==&lt;br /&gt;
&lt;br /&gt;
The [[Steyr AUG]] appears in-game.&lt;br /&gt;
&lt;br /&gt;
[[File:Steyr-AUG.jpg|thumb|none|500px|Steyr AUG A1- 5.56x45mm]]&lt;br /&gt;
[[File:UFOAftermathAUG.jpg|thumb|none|600px|The AUG in the menu.]]&lt;br /&gt;
&lt;br /&gt;
=Snipers=&lt;br /&gt;
==Remington 700==&lt;br /&gt;
The [[Remington 700]] appears as the first available Sniper Rifle, the bolt is textured on and since the textures are mirrored, the weapon has a bolt on both sides of the weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington 700 BDL.jpg|500px|thumb|Remington 700 Sniper Rifle, 7.62x51mm|none]]&lt;br /&gt;
[[Image:UFOAftermathRemington.jpg|600px|thumb|none|The Remington 700 in the inventory.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch PSG-1==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler_%26_Koch_G3#Heckler_.26_Koch_PSG-1|Heckler &amp;amp; Koch PSG-1]] appears as one of the sniper rifles, it is modelled with a 20-round magazine but holds 30 in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KPSG01.jpg‎|thumb|none|400px|Heckler &amp;amp; Koch PSG-1 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:UFOPSG1.jpg|thumb|none|600px|The PSG-1 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Accuracy International L115A3==&lt;br /&gt;
What appears to be the [[Accuracy International L115A3]] is available in game with an E instead of a 3 in the name[[File:AI L115A3.jpg|thumb|none|400px|Accuracy International L115A3 - .338 Lapua Magnum]]&lt;br /&gt;
[[File:UFOAccuracyInternationalL115AE.jpg|thumb|none|600px|The &amp;quot;Accuracy International L115AE&amp;quot; In-game.]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M82A1 ==&lt;br /&gt;
The [[Barrett M82A1]] appears as the &amp;quot;M82A1A Barrett&amp;quot; &lt;br /&gt;
[[Image:M82a1.jpg|thumb|400px|none|Barrett M82A1 - .50 BMG]]&lt;br /&gt;
[[Image:UFOBarrett.jpg|thumb|none|600px|The Barrett in the inventory.]]&lt;br /&gt;
&lt;br /&gt;
==ZVI Falcon==&lt;br /&gt;
The [[ZVI Falcon]] appears in the game as the &amp;quot;ZVI Falcon OP-96&amp;quot;, with only 2 shots per slot but the highest damage of any firearm in the game, it is extremely rare to acquire.&lt;br /&gt;
[[File:Sniper Rifle Falcon.jpg|thumb|none|350px|ZVI Falcon OP-99 - .50 BMG]]&lt;br /&gt;
[[File:UFOFalcon.jpg|thumb|none|600px|ZVI Falcon in the HUD.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] appears as one of the usable Rocket Launchers.&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|none|450px|RPG-7 - 40mm.]]&lt;br /&gt;
[[Image:UFORPG-7.jpg|thumb|none|600px|The RPG-7 in the inventory.]]&lt;br /&gt;
&lt;br /&gt;
== M72 LAW ==&lt;br /&gt;
The [[M72 LAW]] appears in the game with a fictionalized deisgn as the &amp;quot;OSAW&amp;quot; (Which according to the game, stands for &amp;quot;One Shot AW&amp;quot;), it was likely originally going to just be a LAW as the game seemingly calls it a LAW in the description for the fictionalized SMAW (While the LAW's description mentions the SMAW by it's in-game fictional name to compare the two.)&lt;br /&gt;
[[Image:M72A2LAW.jpg|thumb|none|400px|M72A2 LAW Anti-Tank Rocket Launcher]]&lt;br /&gt;
[[Image:M72lawopen.jpg|thumb|none|400px|M72A2 LAW Anti-Tank Rocket Launcher, Opened]]&lt;br /&gt;
[[Image:UFOOSAW.jpg|thumb|none|600px|The &amp;quot;OSAW&amp;quot; in the inventory.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 SMAW==&lt;br /&gt;
The [[Mk 153 SMAW]] appears in-game as the &amp;quot;SLAW&amp;quot; (Standing for &amp;quot;Shoulder Launched AW), according to the game, it is an improved version of the &amp;quot;OSAW&amp;quot; (or LAW as the Glossary slips up and calls it) &lt;br /&gt;
[[File:Mk153SMAW.jpg|thumb|none|350px|Mk 153 Mod 0 SMAW - 83mm.]]&lt;br /&gt;
[[file:UFOSLAW.jpg|thumb|none|600px|The &amp;quot;SLAW&amp;quot; in the inventory.]]&lt;br /&gt;
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==M79 grenade launcher==&lt;br /&gt;
The[[M79 grenade launcher]] appears as one of the two Grenade Launchers.&lt;br /&gt;
[[File:M79-Grenade-Launcher.jpg|400px|thumb|none|M79 Grenade Launcher - 40x46mm]]&lt;br /&gt;
[[File:UFOM79.jpeg|600px|thumb|none|The M79 in the Inventory.]]&lt;br /&gt;
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=Other=&lt;br /&gt;
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== M240 Flamethrower ==&lt;br /&gt;
The [[(Aliens) - M240 Flamethrower|M240 Flamethrower]] M240 Flametrhower appears as the single usuable flamethrower, while highly effective, if used in cramp environment, the flames can easily be sent back towards the operator.&lt;br /&gt;
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[[Image:M240Flamethrower.jpg|thumb|none|400px|M240 Flamethrower]]&lt;br /&gt;
[[Image:UFOM240Flamethrower.jpg|thumb|none|600px|The M240 in the inventory.]]&lt;/div&gt;</summary>
		<author><name>Samz</name></author>
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