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	<id>https://www.buildlogs.org/index.php?action=history&amp;feed=atom&amp;title=Talk%3AParasite_Eve_II</id>
	<title>Talk:Parasite Eve II - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://www.buildlogs.org/index.php?action=history&amp;feed=atom&amp;title=Talk%3AParasite_Eve_II"/>
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	<updated>2026-05-28T13:13:04Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.41.0</generator>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Parasite_Eve_II&amp;diff=701120&amp;oldid=prev</id>
		<title>Funkychinaman: /* Preserving images */ new section</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Parasite_Eve_II&amp;diff=701120&amp;oldid=prev"/>
		<updated>2013-06-02T23:48:09Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Preserving images: &lt;/span&gt; new section&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:48, 2 June 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l47&quot;&gt;Line 47:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 47:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;An experimental laser cannon. Fire's a straight 3 second beam of energy that can cut through most enemies. It can strike multiple enemies in a row, doing the same damage.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;An experimental laser cannon. Fire's a straight 3 second beam of energy that can cut through most enemies. It can strike multiple enemies in a row, doing the same damage.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== Preserving images ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Image:PE2 Aya m93r.jpg|thumb|none|300px|Aya Brea readies her Beretta 93R in one of the CG cutscenes.]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Image:PE2 aya m93r-2.jpg|thumb|none|300px|Aya takes aim with her Beretta 93R.]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Funkychinaman</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Parasite_Eve_II&amp;diff=498704&amp;oldid=prev</id>
		<title>Draco122: Created page with &quot;Cleaned up the page a bit and removed the unnecessary stuff, I'll add it here if people really want to see it. I'll hunt around for some game-pics if I can. ~~~~  == Ammo ==  *9m...&quot;</title>
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		<updated>2011-12-20T07:07:23Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Cleaned up the page a bit and removed the unnecessary stuff, I&amp;#039;ll add it here if people really want to see it. I&amp;#039;ll hunt around for some game-pics if I can. ~~~~  == Ammo ==  *9m...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Cleaned up the page a bit and removed the unnecessary stuff, I'll add it here if people really want to see it. I'll hunt around for some game-pics if I can. [[User:Draco122|Draco122]] 01:07, 20 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Ammo ==&lt;br /&gt;
&lt;br /&gt;
*9mm PB - 9mm caliber full metal jacket round. For handguns and submachine guns.  &lt;br /&gt;
&lt;br /&gt;
*9mm Hydra - 9mm hollow-point round. Soft tip increases tissue damage.&lt;br /&gt;
&lt;br /&gt;
*9mm Spartan - 9mm fragmentation round. Fragments rupture vital organs. &lt;br /&gt;
&lt;br /&gt;
*.44 Magnum - 44 caliber bullets. High destructive power.&lt;br /&gt;
&lt;br /&gt;
*.44 Maeda SP - Anti-NMC .44 magnum round. Contains toxic mitochondria.&lt;br /&gt;
&lt;br /&gt;
*Buckshot - 12-gauge shotgun scatter shot. Spreads 9 lead shots in a burst. (Most likely 00 Buck)&lt;br /&gt;
&lt;br /&gt;
*R. Slug - 12-gauge shells for rifles. Stable trajectory (one shot).&lt;br /&gt;
&lt;br /&gt;
*Firefly - 12-gauge shotgun incendiary shot. Ignites flammable targets. (A unrealistic adaptation to exotic shells known as ''Dragon's Breath'')&lt;br /&gt;
:Not having played the game I can't comment on how it functions, however from it's description it does a little like the Dragon Slug shell instead (Seen here, http://www.youtube.com/watch?v=ievbU3xIYGQ&amp;amp;feature=related).&lt;br /&gt;
&lt;br /&gt;
*Grenade - 40mm fragmentation grenade. Shoots fragments over a wide area. (Basic Explosive Grenade)&lt;br /&gt;
&lt;br /&gt;
*RIOT - 40mm special acoustic round. Emits a glaring flash and loud noise. (Stun Grenade, mimics effects of a Flash Bang, briefly stuns enemies)&lt;br /&gt;
&lt;br /&gt;
*Airburst - 40mm aerial burst grenade. Arcs and explodes in the air. (Grenade with larger splash damage)&lt;br /&gt;
&lt;br /&gt;
== Other weapons ==&lt;br /&gt;
&lt;br /&gt;
=== Gunblade ===&lt;br /&gt;
&lt;br /&gt;
A secret weapon given to Aya once she earn's a specific rank on game completetion. It operates like a shotgun but with a secondary sword attack that does massive damage. The Gunblade is aimed at a very odd angle, above Aya's head and fired almost upside down. It seems the Gunblade uses a revolving style system to cycle shells.&lt;br /&gt;
&lt;br /&gt;
=== Hypervelocity ===&lt;br /&gt;
&lt;br /&gt;
The Hypervelocity is actually an experimental Rail Gun and replaces the Rocket Launcher in most games as the one hit killer. It requires a short charge time before firing but it will utterly annihilate anything in front of you. It says it uses 20mm Slugs yet recharges from a battery.&lt;br /&gt;
&lt;br /&gt;
=== Pyke ===&lt;br /&gt;
&lt;br /&gt;
An attachment for the M4A1 Carbine. The Pyke is an under-barrel flamethrower with a relatively short lifespan before needing to re-fuel. It does plenty of damage however but has a short effective range.&lt;br /&gt;
&lt;br /&gt;
=== Hammer ===&lt;br /&gt;
&lt;br /&gt;
An oversized stun gun attached to the M4A1 Carbine. Fire's a burst of electricity, stunning or paralysing certain targets.&lt;br /&gt;
&lt;br /&gt;
=== Javelin ===&lt;br /&gt;
&lt;br /&gt;
An experimental laser cannon. Fire's a straight 3 second beam of energy that can cut through most enemies. It can strike multiple enemies in a row, doing the same damage.&lt;/div&gt;</summary>
		<author><name>Draco122</name></author>
	</entry>
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