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	<id>https://www.buildlogs.org/index.php?action=history&amp;feed=atom&amp;title=Talk%3AGet_To_The_Orange_Door</id>
	<title>Talk:Get To The Orange Door - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://www.buildlogs.org/index.php?action=history&amp;feed=atom&amp;title=Talk%3AGet_To_The_Orange_Door"/>
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	<updated>2026-05-29T16:38:09Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Get_To_The_Orange_Door&amp;diff=1636846&amp;oldid=prev</id>
		<title>Funkychinaman: preserving code</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Get_To_The_Orange_Door&amp;diff=1636846&amp;oldid=prev"/>
		<updated>2023-12-20T03:48:35Z</updated>

		<summary type="html">&lt;p&gt;preserving code&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;'''Get To The Orange Door''' is a 2019 parkour shooter with a retro-futuristic style the game was developed and published by Andrew Smith&lt;br /&gt;
[[File:GettodedoorPOSTER.jpeg|thumb|right|600px|Get To The Orange Door (2019)]]&lt;br /&gt;
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'''The following weapons apear in the videogame Get To The Orange Door:'''&lt;br /&gt;
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__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
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==Chiappa Rhino 60DS==&lt;br /&gt;
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The [[Chiappa Rhino 60DS]] apears as one of the sidearms in the game, it is incorrectly shown as a break-action revolver, were the cylinder just pops out automatically and the player inserts a new one&lt;br /&gt;
[[File:Chiappa Rhino 6&amp;quot;.jpg|thumb|none|400px|Chiappa Rhino 60DS (6&amp;quot; barrel version) - .357 Magnum]]&lt;br /&gt;
[[File:Rhino DOOR1.jpeg|thumb|none|600px|Firing the [[Chiappa Rhino 60DS]] ]]&lt;br /&gt;
[[File:RHINO DOORRELOAD2.jpeg|thumb|none|600px|Reloading, note the cylinder on the air]]&lt;br /&gt;
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==Heckler &amp;amp; Koch USP Match==&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP Match]] appears in the game with both Semi-Auto and a incorrect Burst-Fire mode, It has a &amp;quot;holographic&amp;quot; screen that shows how many rounds are left, The weapon in game is possibly in 9mm, since the 15 round capacity&lt;br /&gt;
[[File:H&amp;amp;K-USP-Compensator.jpg|thumb|none|400px|Heckler &amp;amp; Koch USP Match - 9x19mm]]&lt;br /&gt;
[[File:RHINO USPMatch1.jpeg|thumb|none|600px|]]&lt;br /&gt;
[[File:USPmatch Door2.jpg|thumb|none|600px|Reloading the USP]]&lt;/div&gt;</summary>
		<author><name>Funkychinaman</name></author>
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