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	<id>https://www.buildlogs.org/index.php?action=history&amp;feed=atom&amp;title=Half-Life%3A_Alyx</id>
	<title>Half-Life: Alyx - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://www.buildlogs.org/index.php?action=history&amp;feed=atom&amp;title=Half-Life%3A_Alyx"/>
	<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Half-Life:_Alyx&amp;action=history"/>
	<updated>2026-05-31T12:09:39Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.41.0</generator>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Half-Life:_Alyx&amp;diff=1622866&amp;oldid=prev</id>
		<title>ShermanJumbo at 03:37, 31 October 2023</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Half-Life:_Alyx&amp;diff=1622866&amp;oldid=prev"/>
		<updated>2023-10-31T03:37:10Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:37, 31 October 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l148&quot;&gt;Line 148:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 148:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Science-Fiction]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Science-Fiction]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Zombie]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Zombie]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:VR]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>ShermanJumbo</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Half-Life:_Alyx&amp;diff=1536244&amp;oldid=prev</id>
		<title>XSlayer300: /* Para-Ordnance LDA */</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Half-Life:_Alyx&amp;diff=1536244&amp;oldid=prev"/>
		<updated>2022-11-25T15:45:27Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Para-Ordnance LDA&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:45, 25 November 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l9&quot;&gt;Line 9:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Para-Ordnance LDA==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Para-Ordnance LDA==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A modified [[Para-Ordnance LDA]] appears as the first firearm obtainable; due to the nature of the game, it has no direct name, though the weapon's markings indicate that the pistol is a &quot;Le Clarion&quot; (French for &quot;The Bugle&quot;) maufactured by &quot;Gantrty Mfg. Co.&quot; as part of &quot;Series AA Europa&quot;. By default, it is fitted with a muzzle brake, as well as a set of aftermarket illuminated sights, and grips similar to those of a [[Kimber Warrior]] with an electronic ammo counter in the left panel. The LDA has four upgrades (a reflex sight, a conversion from semi-auto to a selectable 3-round burst mode, a &quot;bullet reservoir&quot; that doubles the capacity from 10 rounds to 20 with a strange device that pulls rounds out of the ejection port, and a laser sight); these upgrades ultimately make it resemble (and, lore-wise, presumably making it into) [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Talk:&lt;/del&gt;Half-Life 2#Alyx Vance's pistol|Alyx Vance's pistol]] from ''[[Half-Life 2]]''. One of the bonuses included with a pre-order of ''Alyx'' was a set of alternate weapon skins; the LDA's consisted of a blued finish with wooden grips.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A modified [[Para-Ordnance LDA]] appears as the first firearm obtainable; due to the nature of the game, it has no direct name, though the weapon's markings indicate that the pistol is a &quot;Le Clarion&quot; (French for &quot;The Bugle&quot;) maufactured by &quot;Gantrty Mfg. Co.&quot; as part of &quot;Series AA Europa&quot;. By default, it is fitted with a muzzle brake, as well as a set of aftermarket illuminated sights, and grips similar to those of a [[Kimber Warrior]] with an electronic ammo counter in the left panel. The LDA has four upgrades (a reflex sight, a conversion from semi-auto to a selectable 3-round burst mode, a &quot;bullet reservoir&quot; that doubles the capacity from 10 rounds to 20 with a strange device that pulls rounds out of the ejection port, and a laser sight); these upgrades ultimately make it resemble (and, lore-wise, presumably making it into) [[Half-Life 2#Alyx Vance's pistol|Alyx Vance's pistol]] from ''[[Half-Life 2]]''. One of the bonuses included with a pre-order of ''Alyx'' was a set of alternate weapon skins; the LDA's consisted of a blued finish with wooden grips.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:P14.45 LDA.jpg|thumb|none|350px|Para-Ordnance P14.45 LDA - .45 ACP]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:P14.45 LDA.jpg|thumb|none|350px|Para-Ordnance P14.45 LDA - .45 ACP]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:HLA LDA Throw.jpg|thumb|none|600px|''&amp;quot;You're gonna need a gun! Don't worry, it's unloaded.&amp;quot; &amp;lt;br&amp;gt; &amp;quot;It's unloaded now!&amp;quot;'' &amp;lt;br&amp;gt; The LDA's first shot comes not at the hands of the player, but the pistol itself; having apparently forgotten to check the chamber, Russell's throw somehow sets the gun off (possibly due to its modifications, since nearly all factory-stock 1911 derivatives are drop-safe). Interestingly, the effects here are rather out-of-sync; the slide locks back before it goes off (never mind that most handguns don't lock back without an empty magazine inserted anyway), and the windshield breaks a couple frames later (made even stranger by the fact that the gun isn't even pointing at it). Suffice it to say, the pacing of the scene makes these details rather hard to notice in-game.]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:HLA LDA Throw.jpg|thumb|none|600px|''&amp;quot;You're gonna need a gun! Don't worry, it's unloaded.&amp;quot; &amp;lt;br&amp;gt; &amp;quot;It's unloaded now!&amp;quot;'' &amp;lt;br&amp;gt; The LDA's first shot comes not at the hands of the player, but the pistol itself; having apparently forgotten to check the chamber, Russell's throw somehow sets the gun off (possibly due to its modifications, since nearly all factory-stock 1911 derivatives are drop-safe). Interestingly, the effects here are rather out-of-sync; the slide locks back before it goes off (never mind that most handguns don't lock back without an empty magazine inserted anyway), and the windshield breaks a couple frames later (made even stranger by the fact that the gun isn't even pointing at it). Suffice it to say, the pacing of the scene makes these details rather hard to notice in-game.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>XSlayer300</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Half-Life:_Alyx&amp;diff=1519405&amp;oldid=prev</id>
		<title>TheExplodingBarrel: /* Para-Ordnance LDA */</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Half-Life:_Alyx&amp;diff=1519405&amp;oldid=prev"/>
		<updated>2022-09-14T14:11:01Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Para-Ordnance LDA&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:11, 14 September 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l9&quot;&gt;Line 9:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Para-Ordnance LDA==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Para-Ordnance LDA==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A modified [[Para-Ordnance LDA]] appears as the first firearm obtainable; due to the nature of the game, it has no direct name, though the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;slide &lt;/del&gt;markings &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;seem to &lt;/del&gt;indicate that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;either &lt;/del&gt;the pistol &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;itself or its manufacturer &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;named &lt;/del&gt;&quot;Le Clarion&quot; (French for &quot;The Bugle&quot;). By default, it is fitted with a muzzle brake, as well as a set of aftermarket illuminated sights, and grips similar to those of a [[Kimber Warrior]] with an electronic ammo counter in the left panel. The LDA has four upgrades (a reflex sight, a conversion from semi-auto to a selectable 3-round burst mode, a &quot;bullet reservoir&quot; that doubles the capacity from 10 rounds to 20 with a strange device that pulls rounds out of the ejection port, and a laser sight); these upgrades ultimately make it resemble (and, lore-wise, presumably making it into) [[Talk:Half-Life 2#Alyx Vance's pistol|Alyx Vance's pistol]] from ''[[Half-Life 2]]''. One of the bonuses included with a pre-order of ''Alyx'' was a set of alternate weapon skins; the LDA's consisted of a blued finish with wooden grips.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A modified [[Para-Ordnance LDA]] appears as the first firearm obtainable; due to the nature of the game, it has no direct name, though the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;weapon's &lt;/ins&gt;markings indicate that the pistol is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a &lt;/ins&gt;&quot;Le Clarion&quot; (French for &quot;The Bugle&quot;) &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;maufactured by &quot;Gantrty Mfg. Co.&quot; as part of &quot;Series AA Europa&quot;&lt;/ins&gt;. By default, it is fitted with a muzzle brake, as well as a set of aftermarket illuminated sights, and grips similar to those of a [[Kimber Warrior]] with an electronic ammo counter in the left panel. The LDA has four upgrades (a reflex sight, a conversion from semi-auto to a selectable 3-round burst mode, a &quot;bullet reservoir&quot; that doubles the capacity from 10 rounds to 20 with a strange device that pulls rounds out of the ejection port, and a laser sight); these upgrades ultimately make it resemble (and, lore-wise, presumably making it into) [[Talk:Half-Life 2#Alyx Vance's pistol|Alyx Vance's pistol]] from ''[[Half-Life 2]]''. One of the bonuses included with a pre-order of ''Alyx'' was a set of alternate weapon skins; the LDA's consisted of a blued finish with wooden grips.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:P14.45 LDA.jpg|thumb|none|350px|Para-Ordnance P14.45 LDA - .45 ACP]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:P14.45 LDA.jpg|thumb|none|350px|Para-Ordnance P14.45 LDA - .45 ACP]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:HLA LDA Throw.jpg|thumb|none|600px|''&amp;quot;You're gonna need a gun! Don't worry, it's unloaded.&amp;quot; &amp;lt;br&amp;gt; &amp;quot;It's unloaded now!&amp;quot;'' &amp;lt;br&amp;gt; The LDA's first shot comes not at the hands of the player, but the pistol itself; having apparently forgotten to check the chamber, Russell's throw somehow sets the gun off (possibly due to its modifications, since nearly all factory-stock 1911 derivatives are drop-safe). Interestingly, the effects here are rather out-of-sync; the slide locks back before it goes off (never mind that most handguns don't lock back without an empty magazine inserted anyway), and the windshield breaks a couple frames later (made even stranger by the fact that the gun isn't even pointing at it). Suffice it to say, the pacing of the scene makes these details rather hard to notice in-game.]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:HLA LDA Throw.jpg|thumb|none|600px|''&amp;quot;You're gonna need a gun! Don't worry, it's unloaded.&amp;quot; &amp;lt;br&amp;gt; &amp;quot;It's unloaded now!&amp;quot;'' &amp;lt;br&amp;gt; The LDA's first shot comes not at the hands of the player, but the pistol itself; having apparently forgotten to check the chamber, Russell's throw somehow sets the gun off (possibly due to its modifications, since nearly all factory-stock 1911 derivatives are drop-safe). Interestingly, the effects here are rather out-of-sync; the slide locks back before it goes off (never mind that most handguns don't lock back without an empty magazine inserted anyway), and the windshield breaks a couple frames later (made even stranger by the fact that the gun isn't even pointing at it). Suffice it to say, the pacing of the scene makes these details rather hard to notice in-game.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>TheExplodingBarrel</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Half-Life:_Alyx&amp;diff=1508753&amp;oldid=prev</id>
		<title>TheExplodingBarrel: /* &quot;Pulse SMG&quot; */</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Half-Life:_Alyx&amp;diff=1508753&amp;oldid=prev"/>
		<updated>2022-07-08T15:56:28Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;&amp;quot;Pulse SMG&amp;quot;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:56, 8 July 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l101&quot;&gt;Line 101:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 101:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:HLA SMG Reloading.jpg|thumb|none|600px|Plugs can then be inserted; this is similar to the standard loading procedure, with the weapon grabbing the plug from its associated block and pulling it in, though the relevant locations and number of repetitions necessary are rather obviously different.]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:HLA SMG Reloading.jpg|thumb|none|600px|Plugs can then be inserted; this is similar to the standard loading procedure, with the weapon grabbing the plug from its associated block and pulling it in, though the relevant locations and number of repetitions necessary are rather obviously different.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:HLA SMG Closing.jpg|thumb|none|600px|After that, simply push the magazine shut, and you're good to go. Like the Ratel, it can also be closed with a simple flick of the wrist (like the all-too-common, not-at-all-advisable technique used to close and damage revolvers), though also like the Ratel, this doesn't come through as well in a still image.]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:HLA SMG Closing.jpg|thumb|none|600px|After that, simply push the magazine shut, and you're good to go. Like the Ratel, it can also be closed with a simple flick of the wrist (like the all-too-common, not-at-all-advisable technique used to close and damage revolvers), though also like the Ratel, this doesn't come through as well in a still image.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:HLA ESMG Right.jpg|thumb|none|600px|The special Combine-issued variant of the SMG; as mentioned, it has the extended magazine upgrade, but lacks the functionless second barrel that comes with Alyx's version. It also notably features a rear sight, unlike Alyx's version; this doesn't add much utility, however, as there's no front sight to line it up with. As a note of trivia, the SMG is both the last weapon acquired and the first one seen, with this version being used by the Combine troops sent to arrest Eli Vance in the first chapter.]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:HLA ESMG Right.jpg|thumb|none|600px|The special Combine-issued variant of the SMG; as mentioned, it has the extended magazine upgrade, but lacks the functionless second barrel that comes with Alyx's version. It also notably features a rear sight, unlike Alyx's version; this doesn't add much utility, however, as there's no front sight to line it up with&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. The marking on the heat shield says &quot;TY&quot; in the Combine alphabet (which is actually just a stylised version of Latin); what exactly this marking is supposed to mean is unclear&lt;/ins&gt;. As a note of trivia, the SMG is both the last weapon acquired and the first one seen, with this version being used by the Combine troops sent to arrest Eli Vance in the first chapter.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:HLA ESMG Left.jpg|thumb|none|600px|Also noteworthy is the way that Combine units hold their SMGs; while it seems at first like a reasonable spot to grab, the barrel shroud's short length and tapered front (i.e. the exact opposite of a handstop) make this a somewhat inadvisable choice - even here, the Grunt's thumb is dangerously close to the muzzle.]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:HLA ESMG Left.jpg|thumb|none|600px|Also noteworthy is the way that Combine units hold their SMGs; while it seems at first like a reasonable spot to grab, the barrel shroud's short length and tapered front (i.e. the exact opposite of a handstop) make this a somewhat inadvisable choice - even here, the Grunt's thumb is dangerously close to the muzzle.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l107&quot;&gt;Line 107:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 107:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Combine Soldiers use a larger, rifle-configured variant of the SMG, essentially identical to the &amp;quot;Overwatch Standard-Issue Pulse Rifle&amp;quot; from ''Half-Life 2''; no player-usable counterpart is available.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Combine Soldiers use a larger, rifle-configured variant of the SMG, essentially identical to the &amp;quot;Overwatch Standard-Issue Pulse Rifle&amp;quot; from ''Half-Life 2''; no player-usable counterpart is available.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:HLA PR Left.jpg|thumb|none|600px|A Soldier stands frozen in time, aiming his Pulse Rifle at the spot where Alyx was back when he was still sentient. Like the Grunts' SMG (and the weapon's ''HL2'' counterpart), it features a rear sight and no accompanying front sight.]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:HLA PR Left.jpg|thumb|none|600px|A Soldier stands frozen in time, aiming his Pulse Rifle at the spot where Alyx was back when he was still sentient. Like the Grunts' SMG (and the weapon's ''HL2'' counterpart), it features a rear sight and no accompanying front sight.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:HLA PR Right.jpg|thumb|none|600px|The weapon's other side; presumably due to it being a purpose-made model exclusively for enemies (rather than a slightly-altered version of a player-usable weapon), the Pulse Rifle is notably simpler-looking than the SMG. It also lacks the large side-mounted magazine of the ''HL2'' version.]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:HLA PR Right.jpg|thumb|none|600px|The weapon's other side; presumably due to it being a purpose-made model exclusively for enemies (rather than a slightly-altered version of a player-usable weapon), the Pulse Rifle is notably simpler-looking than the SMG. It also lacks the large side-mounted magazine of the ''HL2'' version&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. The marking on this weapon reads &quot;GAR V&quot;; again, what this means is unclear&lt;/ins&gt;.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:HLA PR Muzzle.jpg|thumb|none|600px|A look at the business end shows that the second &amp;quot;barrel&amp;quot; is both largely solid and continuous with the segment above it, and raises yet further questions about how any part of this device is meant to work. Such is the nature of alien technology.]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:HLA PR Muzzle.jpg|thumb|none|600px|A look at the business end shows that the second &amp;quot;barrel&amp;quot; is both largely solid and continuous with the segment above it, and raises yet further questions about how any part of this device is meant to work. Such is the nature of alien technology.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:HLA PR Fading.jpg|thumb|none|600px|Another frozen Combine soldier dies; their death animations are apparently connected to their AI, so disabling the latter causes them to simply stand there motionless, with their weapon and audio being the only real cues that anything's happened. The former point is the subject of this photo; upon their users' death, Combine weapons quickly turn black and fade out of existence. Precisely why this was done when the game already handwaves these weapons' unusability via the DNA-binding system isn't entirely clear.]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:HLA PR Fading.jpg|thumb|none|600px|Another frozen Combine soldier dies; their death animations are apparently connected to their AI, so disabling the latter causes them to simply stand there motionless, with their weapon and audio being the only real cues that anything's happened. The former point is the subject of this photo; upon their users' death, Combine weapons quickly turn black and fade out of existence. Precisely why this was done when the game already handwaves these weapons' unusability via the DNA-binding system isn't entirely clear.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>TheExplodingBarrel</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Half-Life:_Alyx&amp;diff=1506007&amp;oldid=prev</id>
		<title>TheExplodingBarrel: /* &quot;Pulse SMG&quot; */</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Half-Life:_Alyx&amp;diff=1506007&amp;oldid=prev"/>
		<updated>2022-06-20T06:33:39Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;&amp;quot;Pulse SMG&amp;quot;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 06:33, 20 June 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l83&quot;&gt;Line 83:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 83:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:HLA SMG Loading.jpg|thumb|none|600px|Deciding to do as the voice in her eyes tells her, Alyx shoves this cartridge into the open, waiting arms of the SMG's... loading port? Magazine well? The terminology for a nonexistent class of weapon is, needless to say, not well-established.]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:HLA SMG Loading.jpg|thumb|none|600px|Deciding to do as the voice in her eyes tells her, Alyx shoves this cartridge into the open, waiting arms of the SMG's... loading port? Magazine well? The terminology for a nonexistent class of weapon is, needless to say, not well-established.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:HLA SMG Grabbing.jpg|thumb|none|600px|The SMG eagerly accepts its gift, mechanical components moving in all directions as it grabs the &amp;quot;plug&amp;quot; and shoves it into the &amp;quot;chamber&amp;quot;.]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:HLA SMG Grabbing.jpg|thumb|none|600px|The SMG eagerly accepts its gift, mechanical components moving in all directions as it grabs the &amp;quot;plug&amp;quot; and shoves it into the &amp;quot;chamber&amp;quot;.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:HLA SMG Dropping.jpg|thumb|none|600px|The entire rest of the cartridge is then simply discarded. It's not at all clear what purpose this section serves; it may be meant to stabilize or preserve the important &quot;plug&quot;, though in practical terms it is most likely intended to make SMG ammo more visible and distinctive-looking (as the plugs alone would be small, hard to spot, and could possibly be mistaken for shotgun shells at a glance; this is presumably the same reason why the Pulse Rifle's ammo pickups in ''HL2'' are magazines instead of individual pulse plugs&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&lt;/del&gt;).]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:HLA SMG Dropping.jpg|thumb|none|600px|The entire rest of the cartridge is then simply discarded. It's not at all clear what purpose this section serves; it may be meant to stabilize or preserve the important &quot;plug&quot;, though in practical terms it is most likely intended to make SMG ammo more visible and distinctive-looking (as the plugs alone would be small, hard to spot, and could possibly be mistaken for shotgun shells at a glance; this is presumably the same reason why the Pulse Rifle's ammo pickups in ''HL2'' are magazines instead of individual pulse plugs).]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:HLA SMG Aiming.jpg|thumb|none|600px|Alyx then attempts to aim the weapon at a wall, only to find her efforts stymied by the weapon's total lack of sights.]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:HLA SMG Aiming.jpg|thumb|none|600px|Alyx then attempts to aim the weapon at a wall, only to find her efforts stymied by the weapon's total lack of sights.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:HLA SMG Impact.jpg|thumb|none|600px|Grumbling about the Combine and their inability to design a gun properly, Alyx moves forward; conveniently, not 10 feet from where the SMG is acquired are some caged zombies to test it on. For all the flashiness of its visual effects, the practical effects of a shot from the weapon are a bit less than impressive. Well, that's why you get 30 of them - and, thanks to the red ring on the back of the plug, an easy way to tell roughly how many of those 30 you still have.]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:HLA SMG Impact.jpg|thumb|none|600px|Grumbling about the Combine and their inability to design a gun properly, Alyx moves forward; conveniently, not 10 feet from where the SMG is acquired are some caged zombies to test it on. For all the flashiness of its visual effects, the practical effects of a shot from the weapon are a bit less than impressive. Well, that's why you get 30 of them - and, thanks to the red ring on the back of the plug, an easy way to tell roughly how many of those 30 you still have.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>TheExplodingBarrel</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Half-Life:_Alyx&amp;diff=1506006&amp;oldid=prev</id>
		<title>TheExplodingBarrel at 06:28, 20 June 2022</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Half-Life:_Alyx&amp;diff=1506006&amp;oldid=prev"/>
		<updated>2022-06-20T06:28:03Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 06:28, 20 June 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l36&quot;&gt;Line 36:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 36:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Generic Revolver==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Generic Revolver==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A sign seen at the beginning of Chapter 4 displays several items that are prohibited on the now-abandoned subway system, with a silhouette of a somewhat generic, vaguely [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Smith &amp;amp; Wesson|&lt;/del&gt;S&amp;amp;W]]-ish revolver among them. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Should &lt;/del&gt;be noted that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sign &lt;/del&gt;explictly forbidding firearms are seldom seen in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Europeans &lt;/del&gt;metro systems.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A sign seen at the beginning of Chapter 4 displays several items that are prohibited on the now-abandoned subway system, with a silhouette of a somewhat generic, vaguely [[S&amp;amp;W]]-ish revolver among them. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It should &lt;/ins&gt;be noted that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;signs &lt;/ins&gt;explictly forbidding firearms are seldom seen in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;European &lt;/ins&gt;metro systems.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:HLA Revolver.jpg|thumb|none|600px|Alyx examines the sign, for once thankful that the game doesn't have any usable revolvers.]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:HLA Revolver.jpg|thumb|none|600px|Alyx examines the sign, for once thankful that the game doesn't have any usable revolvers.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l65&quot;&gt;Line 65:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 65:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:HLA SG GL.jpg|thumb|none|600px|The shotgun's most expensive upgrade, the grenade launcher, consists of a sheet-metal bracket on the front, a hinged armature for holding a grenade (one of which comes free with the upgrade), and a red plastic handle resembling a pump-action shotgun's forend.]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:HLA SG GL.jpg|thumb|none|600px|The shotgun's most expensive upgrade, the grenade launcher, consists of a sheet-metal bracket on the front, a hinged armature for holding a grenade (one of which comes free with the upgrade), and a red plastic handle resembling a pump-action shotgun's forend.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:HLA SG Pushing.jpg|thumb|none|600px|Grabbing this and pushing it forward raises the grenade up into the path of the barrel; disarming it simply requires removing the grenade, which causes the spring-loaded forend and grenade mount to snap back/down out of the way. If the weapon also has the laser upgrade, it changes from a red cone to a single blue beam.]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:HLA SG Pushing.jpg|thumb|none|600px|Grabbing this and pushing it forward raises the grenade up into the path of the barrel; disarming it simply requires removing the grenade, which causes the spring-loaded forend and grenade mount to snap back/down out of the way. If the weapon also has the laser upgrade, it changes from a red cone to a single blue beam.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:HLA SG Beam.jpg|thumb|none|600px|To be precise, it becomes a ''curved'' beam, showing off the precise path a fired grenade will follow; at full size, several flickering horizontal &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;line &lt;/del&gt;in line with this arc can be seen, suggesting that the line is actually a series of laser beams that all somehow stop at various points along the arc.]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:HLA SG Beam.jpg|thumb|none|600px|To be precise, it becomes a ''curved'' beam, showing off the precise path a fired grenade will follow; at full size, several flickering horizontal &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lines &lt;/ins&gt;in line with this arc can be seen, suggesting that the line is actually a series of laser beams that all somehow stop at various points along the arc.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:HLA SG Launching.jpg|thumb|none|600px|Launching the grenade; the built-in LED immediately starts up, and the lever flies skyward. Oddly, despite this somehow not using any of the shotgun's ammunition, its action visibly cycles.]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:HLA SG Launching.jpg|thumb|none|600px|Launching the grenade; the built-in LED immediately starts up, and the lever flies skyward. Oddly, despite this somehow not using any of the shotgun's ammunition, its action visibly cycles.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:HLA SG Impact.jpg|thumb|none|600px|The grenade hits its mark; firing grenades from the launcher will convert them from timer-detonated to impact-detonated, presumably for the sake of convenience.]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:HLA SG Impact.jpg|thumb|none|600px|The grenade hits its mark; firing grenades from the launcher will convert them from timer-detonated to impact-detonated, presumably for the sake of convenience.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l83&quot;&gt;Line 83:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 83:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:HLA SMG Loading.jpg|thumb|none|600px|Deciding to do as the voice in her eyes tells her, Alyx shoves this cartridge into the open, waiting arms of the SMG's... loading port? Magazine well? The terminology for a nonexistent class of weapon is, needless to say, not well-established.]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:HLA SMG Loading.jpg|thumb|none|600px|Deciding to do as the voice in her eyes tells her, Alyx shoves this cartridge into the open, waiting arms of the SMG's... loading port? Magazine well? The terminology for a nonexistent class of weapon is, needless to say, not well-established.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:HLA SMG Grabbing.jpg|thumb|none|600px|The SMG eagerly accepts its gift, mechanical components moving in all directions as it grabs the &amp;quot;plug&amp;quot; and shoves it into the &amp;quot;chamber&amp;quot;.]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:HLA SMG Grabbing.jpg|thumb|none|600px|The SMG eagerly accepts its gift, mechanical components moving in all directions as it grabs the &amp;quot;plug&amp;quot; and shoves it into the &amp;quot;chamber&amp;quot;.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:HLA SMG Dropping.jpg|thumb|none|600px|The entire rest of the cartridge is then simply discarded. It's not at all clear what purpose this section serves; it may be meant to stabilize or preserve the important &quot;plug&quot;, though in practical terms it is most likely intended to make SMG ammo more visible and distinctive-looking (as the plugs alone would be small, hard to spot, and could possibly be mistaken for shotgun shells at a glance).]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:HLA SMG Dropping.jpg|thumb|none|600px|The entire rest of the cartridge is then simply discarded. It's not at all clear what purpose this section serves; it may be meant to stabilize or preserve the important &quot;plug&quot;, though in practical terms it is most likely intended to make SMG ammo more visible and distinctive-looking (as the plugs alone would be small, hard to spot, and could possibly be mistaken for shotgun shells at a glance&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;; this is presumably the same reason why the Pulse Rifle's ammo pickups in ''HL2'' are magazines instead of individual pulse plugs.&lt;/ins&gt;).]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:HLA SMG Aiming.jpg|thumb|none|600px|Alyx then attempts to aim the weapon at a wall, only to find her efforts stymied by the weapon's total lack of sights.]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:HLA SMG Aiming.jpg|thumb|none|600px|Alyx then attempts to aim the weapon at a wall, only to find her efforts stymied by the weapon's total lack of sights.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:HLA SMG Impact.jpg|thumb|none|600px|Grumbling about the Combine and their inability to design a gun properly, Alyx moves forward; conveniently, not 10 feet from where the SMG is acquired are some caged zombies to test it on. For all the flashiness of its visual effects, the practical effects of a shot from the weapon are a bit less than impressive. Well, that's why you get 30 of them - and, thanks to the red ring on the back of the plug, an easy way to tell roughly how many of those 30 you still have.]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:HLA SMG Impact.jpg|thumb|none|600px|Grumbling about the Combine and their inability to design a gun properly, Alyx moves forward; conveniently, not 10 feet from where the SMG is acquired are some caged zombies to test it on. For all the flashiness of its visual effects, the practical effects of a shot from the weapon are a bit less than impressive. Well, that's why you get 30 of them - and, thanks to the red ring on the back of the plug, an easy way to tell roughly how many of those 30 you still have.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>TheExplodingBarrel</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Half-Life:_Alyx&amp;diff=1504499&amp;oldid=prev</id>
		<title>Dannyguns: /* Generic Revolver */ Hope Pyro don't mind that trivia</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Half-Life:_Alyx&amp;diff=1504499&amp;oldid=prev"/>
		<updated>2022-06-07T10:20:15Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Generic Revolver: &lt;/span&gt; Hope Pyro don&amp;#039;t mind that trivia&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:20, 7 June 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l36&quot;&gt;Line 36:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 36:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Generic Revolver==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Generic Revolver==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A sign seen at the beginning of Chapter 4 displays several items that are prohibited on the now-abandoned subway system, with a silhouette of a somewhat generic, vaguely [[Smith &amp;amp; Wesson|S&amp;amp;W]]-ish revolver among them.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A sign seen at the beginning of Chapter 4 displays several items that are prohibited on the now-abandoned subway system, with a silhouette of a somewhat generic, vaguely [[Smith &amp;amp; Wesson|S&amp;amp;W]]-ish revolver among them&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Should be noted that sign explictly forbidding firearms are seldom seen in Europeans metro systems&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:HLA Revolver.jpg|thumb|none|600px|Alyx examines the sign, for once thankful that the game doesn't have any usable revolvers.]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:HLA Revolver.jpg|thumb|none|600px|Alyx examines the sign, for once thankful that the game doesn't have any usable revolvers.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Dannyguns</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Half-Life:_Alyx&amp;diff=1504490&amp;oldid=prev</id>
		<title>TheExplodingBarrel: /* Para-Ordnance LDA */</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Half-Life:_Alyx&amp;diff=1504490&amp;oldid=prev"/>
		<updated>2022-06-07T06:01:27Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Para-Ordnance LDA&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 06:01, 7 June 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l10&quot;&gt;Line 10:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Para-Ordnance LDA==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Para-Ordnance LDA==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A modified [[Para-Ordnance LDA]] appears as the first firearm obtainable; due to the nature of the game, it has no direct name, though the slide markings seem to indicate that either the pistol itself or its manufacturer is named &amp;quot;Le Clarion&amp;quot; (French for &amp;quot;The Bugle&amp;quot;). By default, it is fitted with a muzzle brake, as well as a set of aftermarket illuminated sights, and grips similar to those of a [[Kimber Warrior]] with an electronic ammo counter in the left panel. The LDA has four upgrades (a reflex sight, a conversion from semi-auto to a selectable 3-round burst mode, a &amp;quot;bullet reservoir&amp;quot; that doubles the capacity from 10 rounds to 20 with a strange device that pulls rounds out of the ejection port, and a laser sight); these upgrades ultimately make it resemble (and, lore-wise, presumably making it into) [[Talk:Half-Life 2#Alyx Vance's pistol|Alyx Vance's pistol]] from ''[[Half-Life 2]]''. One of the bonuses included with a pre-order of ''Alyx'' was a set of alternate weapon skins; the LDA's consisted of a blued finish with wooden grips.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A modified [[Para-Ordnance LDA]] appears as the first firearm obtainable; due to the nature of the game, it has no direct name, though the slide markings seem to indicate that either the pistol itself or its manufacturer is named &amp;quot;Le Clarion&amp;quot; (French for &amp;quot;The Bugle&amp;quot;). By default, it is fitted with a muzzle brake, as well as a set of aftermarket illuminated sights, and grips similar to those of a [[Kimber Warrior]] with an electronic ammo counter in the left panel. The LDA has four upgrades (a reflex sight, a conversion from semi-auto to a selectable 3-round burst mode, a &amp;quot;bullet reservoir&amp;quot; that doubles the capacity from 10 rounds to 20 with a strange device that pulls rounds out of the ejection port, and a laser sight); these upgrades ultimately make it resemble (and, lore-wise, presumably making it into) [[Talk:Half-Life 2#Alyx Vance's pistol|Alyx Vance's pistol]] from ''[[Half-Life 2]]''. One of the bonuses included with a pre-order of ''Alyx'' was a set of alternate weapon skins; the LDA's consisted of a blued finish with wooden grips.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:P14.45 LDA.jpg|thumb|none|350px|Para-Ordnance P14.45 LDA - .45 ACP&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]][[File:Example.jpg&lt;/del&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:P14.45 LDA.jpg|thumb|none|350px|Para-Ordnance P14.45 LDA - .45 ACP]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:HLA LDA Throw.jpg|thumb|none|600px|''&amp;quot;You're gonna need a gun! Don't worry, it's unloaded.&amp;quot; &amp;lt;br&amp;gt; &amp;quot;It's unloaded now!&amp;quot;'' &amp;lt;br&amp;gt; The LDA's first shot comes not at the hands of the player, but the pistol itself; having apparently forgotten to check the chamber, Russell's throw somehow sets the gun off (possibly due to its modifications, since nearly all factory-stock 1911 derivatives are drop-safe). Interestingly, the effects here are rather out-of-sync; the slide locks back before it goes off (never mind that most handguns don't lock back without an empty magazine inserted anyway), and the windshield breaks a couple frames later (made even stranger by the fact that the gun isn't even pointing at it). Suffice it to say, the pacing of the scene makes these details rather hard to notice in-game.]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:HLA LDA Throw.jpg|thumb|none|600px|''&amp;quot;You're gonna need a gun! Don't worry, it's unloaded.&amp;quot; &amp;lt;br&amp;gt; &amp;quot;It's unloaded now!&amp;quot;'' &amp;lt;br&amp;gt; The LDA's first shot comes not at the hands of the player, but the pistol itself; having apparently forgotten to check the chamber, Russell's throw somehow sets the gun off (possibly due to its modifications, since nearly all factory-stock 1911 derivatives are drop-safe). Interestingly, the effects here are rather out-of-sync; the slide locks back before it goes off (never mind that most handguns don't lock back without an empty magazine inserted anyway), and the windshield breaks a couple frames later (made even stranger by the fact that the gun isn't even pointing at it). Suffice it to say, the pacing of the scene makes these details rather hard to notice in-game.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:HL-Alyx-1911-1.jpg|thumb|none|600px|Alyx loading a double stack magazine into her pistol.]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:HL-Alyx-1911-1.jpg|thumb|none|600px|Alyx loading a double stack magazine into her pistol.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>TheExplodingBarrel</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Half-Life:_Alyx&amp;diff=1504488&amp;oldid=prev</id>
		<title>Pyr0m4n14c: Correction: NOW it's done, unless I (or someone else) feels like changing the formatting or adding some reference images. I'll get the new H3 stuff as soon as I can.</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Half-Life:_Alyx&amp;diff=1504488&amp;oldid=prev"/>
		<updated>2022-06-07T05:21:50Z</updated>

		<summary type="html">&lt;p&gt;Correction: NOW it&amp;#039;s done, unless I (or someone else) feels like changing the formatting or adding some reference images. I&amp;#039;ll get the new H3 stuff as soon as I can.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 05:21, 7 June 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l9&quot;&gt;Line 9:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Para-Ordnance LDA==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Para-Ordnance LDA==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A modified [[Para-Ordnance LDA]] appears as the first firearm obtainable &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in &lt;/del&gt;the game. By default, it is fitted with a muzzle brake, as well as a set of aftermarket illuminated sights, and grips similar to those of a [[Kimber Warrior]] with an electronic ammo counter in the left panel. The LDA has four upgrades (a reflex sight, a conversion from semi-auto to a selectable 3-round burst mode, a &quot;bullet reservoir&quot; that doubles the capacity from 10 rounds to 20 with a strange device that pulls rounds out of the ejection port, and a laser sight); these upgrades ultimately make it resemble (and, lore-wise, presumably making it into) [[Talk:Half-Life 2#Alyx Vance's pistol|Alyx Vance's pistol]] from ''[[Half-Life 2]]''. One of the bonuses included with a pre-order of ''Alyx'' was a set of alternate weapon skins; the LDA's consisted of a blued finish with wooden grips.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A modified [[Para-Ordnance LDA]] appears as the first firearm obtainable&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;; due to the nature of &lt;/ins&gt;the game&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, it has no direct name, though the slide markings seem to indicate that either the pistol itself or its manufacturer is named &quot;Le Clarion&quot; (French for &quot;The Bugle&quot;)&lt;/ins&gt;. By default, it is fitted with a muzzle brake, as well as a set of aftermarket illuminated sights, and grips similar to those of a [[Kimber Warrior]] with an electronic ammo counter in the left panel. The LDA has four upgrades (a reflex sight, a conversion from semi-auto to a selectable 3-round burst mode, a &quot;bullet reservoir&quot; that doubles the capacity from 10 rounds to 20 with a strange device that pulls rounds out of the ejection port, and a laser sight); these upgrades ultimately make it resemble (and, lore-wise, presumably making it into) [[Talk:Half-Life 2#Alyx Vance's pistol|Alyx Vance's pistol]] from ''[[Half-Life 2]]''. One of the bonuses included with a pre-order of ''Alyx'' was a set of alternate weapon skins; the LDA's consisted of a blued finish with wooden grips.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:P14.45 LDA.jpg|thumb|none|350px|Para-Ordnance P14.45 LDA - .45 ACP]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:P14.45 LDA.jpg|thumb|none|350px|Para-Ordnance P14.45 LDA - .45 ACP&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]][[File:Example.jpg&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:HLA LDA Throw.jpg|thumb|none|600px|''&amp;quot;You're gonna need a gun! Don't worry, it's unloaded.&amp;quot; &amp;lt;br&amp;gt; &amp;quot;It's unloaded now!&amp;quot;'' &amp;lt;br&amp;gt; The LDA's first shot comes not at the hands of the player, but the pistol itself; having apparently forgotten to check the chamber, Russell's throw somehow sets the gun off (possibly due to its modifications, since nearly all factory-stock 1911 derivatives are drop-safe). Interestingly, the effects here are rather out-of-sync; the slide locks back before it goes off (never mind that most handguns don't lock back without an empty magazine inserted anyway), and the windshield breaks a couple frames later (made even stranger by the fact that the gun isn't even pointing at it). Suffice it to say, the pacing of the scene makes these details rather hard to notice in-game.]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:HLA LDA Throw.jpg|thumb|none|600px|''&amp;quot;You're gonna need a gun! Don't worry, it's unloaded.&amp;quot; &amp;lt;br&amp;gt; &amp;quot;It's unloaded now!&amp;quot;'' &amp;lt;br&amp;gt; The LDA's first shot comes not at the hands of the player, but the pistol itself; having apparently forgotten to check the chamber, Russell's throw somehow sets the gun off (possibly due to its modifications, since nearly all factory-stock 1911 derivatives are drop-safe). Interestingly, the effects here are rather out-of-sync; the slide locks back before it goes off (never mind that most handguns don't lock back without an empty magazine inserted anyway), and the windshield breaks a couple frames later (made even stranger by the fact that the gun isn't even pointing at it). Suffice it to say, the pacing of the scene makes these details rather hard to notice in-game.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:HL-Alyx-1911-1.jpg|thumb|none|600px|Alyx loading a double stack magazine into her pistol.]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:HL-Alyx-1911-1.jpg|thumb|none|600px|Alyx loading a double stack magazine into her pistol.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l34&quot;&gt;Line 34:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 34:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:HLA LDA Source.jpg|thumb|none|600px|Aside from ruining your fun, this set of shots also serves to show off the laser upgrade in better detail. Note that, despite the rather bulky underbarrel device clearly being designed as a laser sight, the actual laser beam emanates from the end of the guide rod; while such guide-rod laser sights do exist in reality, they generally require the guide rod plug to not be a solid chunk of metal. And yes, the large sheet-metal bracket on the front of the frame is equipped automatically with any upgrade, not just the reflex sight.]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:HLA LDA Source.jpg|thumb|none|600px|Aside from ruining your fun, this set of shots also serves to show off the laser upgrade in better detail. Note that, despite the rather bulky underbarrel device clearly being designed as a laser sight, the actual laser beam emanates from the end of the guide rod; while such guide-rod laser sights do exist in reality, they generally require the guide rod plug to not be a solid chunk of metal. And yes, the large sheet-metal bracket on the front of the frame is equipped automatically with any upgrade, not just the reflex sight.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:HLA LDA Follower.jpg|thumb|none|600px|Realizing that this section's overstayed its welcome a bit, Alyx decides to merge a few different observations into one screencap; aside from showing what the end of the laser beam looks like, this also shows off two of the other ways the game alerts the player that the LDA is empty (in addition to the ammo counter on the grip, the slide locking back, and a small tone that sounds when it does so): the pistol's magazines all have bright orange followers (a feature of many real-life magazines, meant to make a locked-empty pistol more obviously distinct from a loaded or jammed one at a glance), and the bottom of the slide features a bright red LED that shines onto the user's hand when it locks back (a feature real-world manufacturers have understandably been a bit hesitant to try).]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:HLA LDA Follower.jpg|thumb|none|600px|Realizing that this section's overstayed its welcome a bit, Alyx decides to merge a few different observations into one screencap; aside from showing what the end of the laser beam looks like, this also shows off two of the other ways the game alerts the player that the LDA is empty (in addition to the ammo counter on the grip, the slide locking back, and a small tone that sounds when it does so): the pistol's magazines all have bright orange followers (a feature of many real-life magazines, meant to make a locked-empty pistol more obviously distinct from a loaded or jammed one at a glance), and the bottom of the slide features a bright red LED that shines onto the user's hand when it locks back (a feature real-world manufacturers have understandably been a bit hesitant to try).]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==Generic Revolver==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A sign seen at the beginning of Chapter 4 displays several items that are prohibited on the now-abandoned subway system, with a silhouette of a somewhat generic, vaguely [[Smith &amp;amp; Wesson|S&amp;amp;W]]-ish revolver among them.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[File:HLA Revolver.jpg|thumb|none|600px|Alyx examines the sign, for once thankful that the game doesn't have any usable revolvers.]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==&amp;quot;RATEL&amp;quot; Shotgun==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==&amp;quot;RATEL&amp;quot; Shotgun==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Pyr0m4n14c</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Half-Life:_Alyx&amp;diff=1504448&amp;oldid=prev</id>
		<title>Pyr0m4n14c: And with that, I do believe that I'm pretty much done, unless someone finds something else. Now to deal with the new H3 stuff...</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Half-Life:_Alyx&amp;diff=1504448&amp;oldid=prev"/>
		<updated>2022-06-06T22:56:27Z</updated>

		<summary type="html">&lt;p&gt;And with that, I do believe that I&amp;#039;m pretty much done, unless someone finds something else. Now to deal with the new H3 stuff...&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:56, 6 June 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{WIP}}&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:HL Alyx.jpg|thumb|right|300px|''Half-Life: Alyx'' (2020)]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:HL Alyx.jpg|thumb|right|300px|''Half-Life: Alyx'' (2020)]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l34&quot;&gt;Line 34:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 33:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:HLA LDA Incongruous.jpg|thumb|none|600px|Note that, contrary to what this section may imply, weapon upgrades do not have to be acquired in any particular order; the &amp;quot;first&amp;quot; upgrade is simply the cheapest (and the first one in the list), and the shots were simply arranged as such to create a sense of progress across a continuous journey through the game. To completely destroy that sense of linear progression, here's a shot of the LDA with nothing but the laser upgrade, in an earlier section of the game than the one above.]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:HLA LDA Incongruous.jpg|thumb|none|600px|Note that, contrary to what this section may imply, weapon upgrades do not have to be acquired in any particular order; the &amp;quot;first&amp;quot; upgrade is simply the cheapest (and the first one in the list), and the shots were simply arranged as such to create a sense of progress across a continuous journey through the game. To completely destroy that sense of linear progression, here's a shot of the LDA with nothing but the laser upgrade, in an earlier section of the game than the one above.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:HLA LDA Source.jpg|thumb|none|600px|Aside from ruining your fun, this set of shots also serves to show off the laser upgrade in better detail. Note that, despite the rather bulky underbarrel device clearly being designed as a laser sight, the actual laser beam emanates from the end of the guide rod; while such guide-rod laser sights do exist in reality, they generally require the guide rod plug to not be a solid chunk of metal. And yes, the large sheet-metal bracket on the front of the frame is equipped automatically with any upgrade, not just the reflex sight.]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:HLA LDA Source.jpg|thumb|none|600px|Aside from ruining your fun, this set of shots also serves to show off the laser upgrade in better detail. Note that, despite the rather bulky underbarrel device clearly being designed as a laser sight, the actual laser beam emanates from the end of the guide rod; while such guide-rod laser sights do exist in reality, they generally require the guide rod plug to not be a solid chunk of metal. And yes, the large sheet-metal bracket on the front of the frame is equipped automatically with any upgrade, not just the reflex sight.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:HLA LDA Follower.jpg|thumb|none|600px|Realizing that this section's overstayed its welcome a bit, Alyx decides to merge a few different observations into one screencap; aside from showing what the end of the laser beam looks like, this also shows off two of the other ways the game alerts the player that the LDA is empty (in addition to the ammo counter on the grip, the slide locking back, and a small tone that sounds when it does so): the pistol's magazines all have bright orange followers (a feature of many real-life magazines, meant to make a locked-empty pistol more obviously distinct from a loaded or jammed one at a glance), and the bottom of the slide features a bright red LED that shines onto the user's hand when &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/del&gt;it locks back (a feature real-world manufacturers have understandably been a bit hesitant to try).]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:HLA LDA Follower.jpg|thumb|none|600px|Realizing that this section's overstayed its welcome a bit, Alyx decides to merge a few different observations into one screencap; aside from showing what the end of the laser beam looks like, this also shows off two of the other ways the game alerts the player that the LDA is empty (in addition to the ammo counter on the grip, the slide locking back, and a small tone that sounds when it does so): the pistol's magazines all have bright orange followers (a feature of many real-life magazines, meant to make a locked-empty pistol more obviously distinct from a loaded or jammed one at a glance), and the bottom of the slide features a bright red LED that shines onto the user's hand when it locks back (a feature real-world manufacturers have understandably been a bit hesitant to try).]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==&amp;quot;RATEL&amp;quot; Shotgun==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==&amp;quot;RATEL&amp;quot; Shotgun==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l68&quot;&gt;Line 68:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 67:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:HLA HSG Bottom.jpg|thumb|none|600px|A view of the shotgun's underside; note the large drum, and the diagonal box sticking off it. The function of either of these things is unclear.]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:HLA HSG Bottom.jpg|thumb|none|600px|A view of the shotgun's underside; note the large drum, and the diagonal box sticking off it. The function of either of these things is unclear.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:HLA HSG Dead.jpg|thumb|none|600px|See, the unfortunate thing about uncharacteristic behavior is that it tends to be neither common nor permanent.]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:HLA HSG Dead.jpg|thumb|none|600px|See, the unfortunate thing about uncharacteristic behavior is that it tends to be neither common nor permanent.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[File:HLA HSG Right.jpg|thumb|none|600px|Luckily, through the magic of console commands, a less tenuous coexistence can be forged.]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[File:HLA HSG Size.jpg|thumb|none|600px|Notably, while clearly a variant of the same weapon, the Chargers' shotguns are substantially larger than Alyx's in every dimension. In-universe, this could mean that they're a scaled-up version chambered for a larger round (possibly 10 gauge), though from a practical perspective the model was likely just scaled up to make it more visible and imposing.]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==&amp;quot;Pulse SMG&amp;quot;==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==&amp;quot;Pulse SMG&amp;quot;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l76&quot;&gt;Line 76:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 77:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:HLA SMG Left.jpg|thumb|none|600px|Not one to look a gift submachine gun in the mouth, Alyx picks the weapon up and looks it in everything else.]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:HLA SMG Left.jpg|thumb|none|600px|Not one to look a gift submachine gun in the mouth, Alyx picks the weapon up and looks it in everything else.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:HLA SMG Cell.jpg|thumb|none|600px|Ammunition for the SMG comes in the form of these energy cells, of which two are included with the weapon. As mentioned, most militaries typically ship weapons and their ammunition in separate crates, for this precise reason.]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:HLA SMG Cell.jpg|thumb|none|600px|Ammunition for the SMG comes in the form of these energy cells, of which two are included with the weapon. As mentioned, most militaries typically ship weapons and their ammunition in separate crates, for this precise reason.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:HLA SMG Loading.jpg|thumb|none|600px|Deciding to do as the voice in her eyes tells her, Alyx shoves this cartridge into the open, waiting arms of the SMG's... loading port? Magazine well? &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Not really sure what the precedent &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;here&lt;/del&gt;.]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:HLA SMG Loading.jpg|thumb|none|600px|Deciding to do as the voice in her eyes tells her, Alyx shoves this cartridge into the open, waiting arms of the SMG's... loading port? Magazine well? &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The terminology for a nonexistent class of weapon &lt;/ins&gt;is&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, needless to say, not well-established&lt;/ins&gt;.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:HLA SMG Grabbing.jpg|thumb|none|600px|The SMG eagerly accepts its gift, mechanical components moving in all directions as it grabs the &amp;quot;plug&amp;quot; and shoves it into the &amp;quot;chamber&amp;quot;.]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:HLA SMG Grabbing.jpg|thumb|none|600px|The SMG eagerly accepts its gift, mechanical components moving in all directions as it grabs the &amp;quot;plug&amp;quot; and shoves it into the &amp;quot;chamber&amp;quot;.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:HLA SMG Dropping.jpg|thumb|none|600px|The entire rest of the cartridge is then simply discarded. It's not at all clear what purpose this section serves; it may be meant to stabilize or preserve the important &amp;quot;plug&amp;quot;, though in practical terms it is most likely intended to make SMG ammo more visible and distinctive-looking (as the plugs alone would be small, hard to spot, and could possibly be mistaken for shotgun shells at a glance).]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:HLA SMG Dropping.jpg|thumb|none|600px|The entire rest of the cartridge is then simply discarded. It's not at all clear what purpose this section serves; it may be meant to stabilize or preserve the important &amp;quot;plug&amp;quot;, though in practical terms it is most likely intended to make SMG ammo more visible and distinctive-looking (as the plugs alone would be small, hard to spot, and could possibly be mistaken for shotgun shells at a glance).]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l96&quot;&gt;Line 96:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 97:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:HLA SMG Reloading.jpg|thumb|none|600px|Plugs can then be inserted; this is similar to the standard loading procedure, with the weapon grabbing the plug from its associated block and pulling it in, though the relevant locations and number of repetitions necessary are rather obviously different.]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:HLA SMG Reloading.jpg|thumb|none|600px|Plugs can then be inserted; this is similar to the standard loading procedure, with the weapon grabbing the plug from its associated block and pulling it in, though the relevant locations and number of repetitions necessary are rather obviously different.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:HLA SMG Closing.jpg|thumb|none|600px|After that, simply push the magazine shut, and you're good to go. Like the Ratel, it can also be closed with a simple flick of the wrist (like the all-too-common, not-at-all-advisable technique used to close and damage revolvers), though also like the Ratel, this doesn't come through as well in a still image.]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:HLA SMG Closing.jpg|thumb|none|600px|After that, simply push the magazine shut, and you're good to go. Like the Ratel, it can also be closed with a simple flick of the wrist (like the all-too-common, not-at-all-advisable technique used to close and damage revolvers), though also like the Ratel, this doesn't come through as well in a still image.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[File:HLA ESMG Right.jpg|thumb|none|600px|The special Combine-issued variant of the SMG; as mentioned, it has the extended magazine upgrade, but lacks the functionless second barrel that comes with Alyx's version. It also notably features a rear sight, unlike Alyx's version; this doesn't add much utility, however, as there's no front sight to line it up with. As a note of trivia, the SMG is both the last weapon acquired and the first one seen, with this version being used by the Combine troops sent to arrest Eli Vance in the first chapter.]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[File:HLA ESMG Left.jpg|thumb|none|600px|Also noteworthy is the way that Combine units hold their SMGs; while it seems at first like a reasonable spot to grab, the barrel shroud's short length and tapered front (i.e. the exact opposite of a handstop) make this a somewhat inadvisable choice - even here, the Grunt's thumb is dangerously close to the muzzle.]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;===&quot;Pulse Rifle&quot;===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Combine Soldiers use a larger, rifle-configured variant of the SMG, essentially identical to the &quot;Overwatch Standard-Issue Pulse Rifle&quot; from ''Half-Life 2''; no player-usable counterpart is available.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[File:HLA PR Left.jpg|thumb|none|600px|A Soldier stands frozen in time, aiming his Pulse Rifle at the spot where Alyx was back when he was still sentient. Like the Grunts' SMG (and the weapon's ''HL2'' counterpart), it features a rear sight and no accompanying front sight.]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[File:HLA PR Right.jpg|thumb|none|600px|The weapon's other side; presumably due to it being a purpose-made model exclusively for enemies (rather than a slightly-altered version of a player-usable weapon), the Pulse Rifle is notably simpler-looking than the SMG. It also lacks the large side-mounted magazine of the ''HL2'' version.]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[File:HLA PR Muzzle.jpg|thumb|none|600px|A look at the business end shows that the second &quot;barrel&quot; is both largely solid and continuous with the segment above it, and raises yet further questions about how any part of this device is meant to work. Such is the nature of alien technology.]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[File:HLA PR Fading.jpg|thumb|none|600px|Another frozen Combine soldier dies; their death animations are apparently connected to their AI, so disabling the latter causes them to simply stand there motionless, with their weapon and audio being the only real cues that anything's happened. The former point is the subject of this photo; upon their users' death, Combine weapons quickly turn black and fade out of existence. Precisely why this was done when the game already handwaves these weapons' unusability via the DNA-binding system isn't entirely clear.]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==Suppressor Machine Gun==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Combine Suppressors wield a fictional machine gun with no player-usable counterpart; it is held similarly to the modified [[M134 Minigun]] seen in ''[[Predator]]'', with a [[Lewis Gun]]-based barrel shroud and a large carrying handle vaguely reminiscent of the [[CETME Ameli]]. Interestingly, while the sound effects and noticeable pause before firing suggest a Gatling-type design (the weapon often being referred to as the &quot;Pulse Minigun&quot;), it seemingly has only one barrel, implying that the &quot;spin-up&quot; is actually some form of energy-related mechanic.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[File:HLA MG Right.jpg|thumb|none|600px|A sentience-suppressed Suppressor holds his MG; note the top/bottom grip, rather than the now-common chainsaw-style top/top grip.]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[File:HLA MG Left.jpg|thumb|none|600px|A close-up view of the other side; the Lewis influence is quite apparent here, right down to the never-used bipod.]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[File:HLA MG Muzzle.jpg|thumb|none|600px|And, finally, a view that few live to see, and fewer live to describe. The single muzzle puts paid to any claim that this is some sort of Gatling gun (unless the Lewis-style shroud is supposed to be covering all of the barrels, but the shape of the shroud makes that unlikely); while the function of the gray bit at the left is unclear, the red object on top is most likely a non-visible laser emitter (probably IR, with the Suppressors' goggles letting them see outside the visible spectrum) to help manage an otherwise non-aimable weapon.]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Grenade==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Grenade==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Pyr0m4n14c</name></author>
	</entry>
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