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	<id>https://www.buildlogs.org/index.php?action=history&amp;feed=atom&amp;title=Due_Process</id>
	<title>Due Process - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://www.buildlogs.org/index.php?action=history&amp;feed=atom&amp;title=Due_Process"/>
	<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Due_Process&amp;action=history"/>
	<updated>2026-04-03T22:27:15Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://www.buildlogs.org/index.php?title=Due_Process&amp;diff=1569056&amp;oldid=prev</id>
		<title>TheExplodingBarrel: /* Miscellaneous */</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Due_Process&amp;diff=1569056&amp;oldid=prev"/>
		<updated>2023-04-06T21:02:35Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Miscellaneous&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:02, 6 April 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l139&quot;&gt;Line 139:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 139:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:DueProcess MAWP (3).jpg|thumb|none|600px|Loading in a single green-cased round.]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:DueProcess MAWP (3).jpg|thumb|none|600px|Loading in a single green-cased round.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=&lt;/del&gt;=Miscellaneous&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=&lt;/del&gt;=  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=Miscellaneous=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:DueProcess Weaponwall1.jpg|thumb|none|600px|]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:DueProcess Weaponwall1.jpg|thumb|none|600px|]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:DueProcess Weaponwall2.jpg|thumb|none|600px|]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:DueProcess Weaponwall2.jpg|thumb|none|600px|]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:DueProcess Weaponwall3.jpg|thumb|none|600px|]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:DueProcess Weaponwall3.jpg|thumb|none|600px|]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:DueProcess Weaponwall4.jpg|thumb|none|600px|]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:DueProcess Weaponwall4.jpg|thumb|none|600px|]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Video Game]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:First-Person Shooter]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>TheExplodingBarrel</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Due_Process&amp;diff=1569051&amp;oldid=prev</id>
		<title>AgentGumby: making this official</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Due_Process&amp;diff=1569051&amp;oldid=prev"/>
		<updated>2023-04-06T20:54:19Z</updated>

		<summary type="html">&lt;p&gt;making this official&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Due Process&lt;br /&gt;
|picture = Due Process cover.jpg&lt;br /&gt;
|caption =  &lt;br /&gt;
|date= November 4, 2020 (Early Access)&lt;br /&gt;
|developer= Giant Enemy Crab&lt;br /&gt;
|platforms= Windows PC&lt;br /&gt;
|publisher= Annapurna Interactive&lt;br /&gt;
|genre=First-person shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Due Process''''' is a multiplayer tactical FPS game developed by independent studio Giant Enemy Crab. It follows a very similar gameplay premise to ''[[Rainbow Six Siege]]'' of having two teams of players split between criminals and a SWAT response team, with the added twist of using procedurally generated levels. ''Due Process'' has a minimalist, albeit detailed pixelart style, and is set in a fictional North American cyberpunk style city. The game is currently available only on PC, via Steam.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==&amp;quot;LS45&amp;quot;==&lt;br /&gt;
The only sidearm with some real world resemblance, the &amp;quot;LS45&amp;quot; appears to heavily based on the [[Beretta 93R Auto 9]], featuring the same style of open top longslide, along with some longslide [[M1911]] elements. It has a two-tone finish, with brown grips. Also in line with its M1911 elements, it is chambered in .45ACP and functions as the game's more powerful sidearm, with a 7+1 capacity.&lt;br /&gt;
&lt;br /&gt;
An actual [[AMT Hardballer]]-esque 1911 was featured in [https://gfycat.com/blandtornafricanporcupine-due-process| pre-release versions of the game].&lt;br /&gt;
[[File:BerettaAuto9.jpg|thumb|none|400px|Beretta 93R &amp;quot;Auto 9&amp;quot; - 9x19mm]]&lt;br /&gt;
[[File:AMT Hardballer II.jpg|thumb|none|400px|AMT Hardballer II - .45 ACP]]&lt;br /&gt;
[[File:DueProcess LS45 (1).jpg|thumb|none|600px|The LS45 pistol in-hand, held in the compressed ready stance made popular from ''[[Call of Duty: Modern Warfare (2019)]]''.]]&lt;br /&gt;
[[File:DueProcess LS45 (2).jpg|thumb|none|600px|Testing the LS45 upon a target behind glass.]]&lt;br /&gt;
[[File:DueProcess LS45 (3).jpg|thumb|none|600px|It also reloads in the tacticool style of grasping both mags together.]]&lt;br /&gt;
[[File:DueProcess LS45 (4).jpg|thumb|none|600px|Charging the slide from empty. Oddly, none of the pistols lock open when dry in ''Due Process''.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==&amp;quot;AP-25&amp;quot;==&lt;br /&gt;
A compact carbine heavily based on the [[TDI Vector]], chambered in 5.56mm. The actual Kriss Super V and pistol-like magwell is replaced with stubby 25-round magazines. It also mounts a reflex sight.&lt;br /&gt;
[[File:KrissSuperV.jpg|thumb|none|450px|TDI Vector Gen I - .45 ACP]]&lt;br /&gt;
[[File:DueProcess AP25 (1).jpg|thumb|none|600px|The AP-25 compact carbine on the Range.]]&lt;br /&gt;
[[File:DueProcess AP25 (2).jpg|thumb|none|600px|Drawing a bead on one of the cardboard targets.]]&lt;br /&gt;
[[File:DueProcess AP25 (3).jpg|thumb|none|600px|Reloading, with both mags pressed together.]]&lt;br /&gt;
[[File:DueProcess AP25 (4).jpg|thumb|none|600px|From empty, the operative charges it with the bolt visibly moving and chambering a round.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Gruber 5&amp;quot;==&lt;br /&gt;
Two submachine guns appear in-game under a &amp;quot;Gruber&amp;quot; moniker - both being based on real world [[Heckler &amp;amp; Koch MP5]] variants. The &amp;quot;Gruber 5&amp;quot; is a heavily stylized [[Heckler &amp;amp; Koch MP5K]], without the vertical foregrip.&lt;br /&gt;
[[File:HK MP5K Samsom STAR handguard rail.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5K with Samson STAR rail - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MP5K Magpul.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5K-PDW with red-dot sight, side-folding arm brace, and Magpul SL handguard - 9x19mm Parabellum]]&lt;br /&gt;
[[File:DueProcess Gruber-5 (1).jpg|thumb|none|600px|Closing on some white targets with the Gruber 5 SMG.]]&lt;br /&gt;
[[File:DueProcess Gruber-5 (2).jpg|thumb|none|600px|It's got the fairly standard MP5 sights, with a narrow open space on the front ring.]]&lt;br /&gt;
[[File:DueProcess Gruber-5 (3).jpg|thumb|none|600px|Reloads always involve locking the bolt back. Despite this, it can +1 in the chamber.]]&lt;br /&gt;
[[File:DueProcess Gruber-5 (4).jpg|thumb|none|600px|Reloading with both mags in a quite ''Modern Warfare'' style.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Gruber-SD6&amp;quot;==&lt;br /&gt;
The second &amp;quot;Gruber&amp;quot; variant matches the [[Heckler &amp;amp; Koch MP5SD6]], as its &amp;quot;Gruber-SD6&amp;quot; name states. It has a Romanian/East German coat hanger AK stock.&lt;br /&gt;
[[File:H&amp;amp;KMP5SD6.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SD6 with stock extended - 9x19mm]]&lt;br /&gt;
[[File:DueProcess Gruber-SD6 (1).jpg|thumb|none|600px|Looking at the door breaching practice gallery with the cyberpunk MP5SD.]]&lt;br /&gt;
[[File:DueProcess Gruber-SD6 (2).jpg|thumb|none|600px|It has a funky yellow triangular front post.]]&lt;br /&gt;
[[File:DueProcess Gruber-SD6 (3).jpg|thumb|none|600px|Loading in a new mag with the old one retained. It also has the +1 functionality, despite the procedure.]]&lt;br /&gt;
[[File:DueProcess Gruber-SD6 (4).jpg|thumb|none|600px|Tossing aside an empty magazine when out of ammo.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;NACK-11&amp;quot;==&lt;br /&gt;
One of the Defenders criminal specials, the &amp;quot;NACK-11&amp;quot; is an [[Ingram MAC-11]] in a futuristic boxy shell.&lt;br /&gt;
[[File:Mac m11 9k.jpg|thumb|none|350px|RPB Industries M11A1 - .380 ACP]]&lt;br /&gt;
[[File:DueProcess NACK-11 (1).jpg|thumb|none|600px|Approaching some noncompliant targets with NACK-11.]]&lt;br /&gt;
[[File:DueProcess NACK-11 (2).jpg|thumb|none|600px|Aiming with the simple notch sights.]]&lt;br /&gt;
[[File:DueProcess NACK-11 (3).jpg|thumb|none|600px|Having got the knack for tactical reloads, the operator performs an L-shaped reload. It can also +1 in the chamber, despite functioning as an open bolt.]]&lt;br /&gt;
[[File:DueProcess NACK-11 (4).jpg|thumb|none|600px|Locking the action back.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==&amp;quot;Super Shotty&amp;quot;==&lt;br /&gt;
Two [[Ithaca 37]] style shotguns (albeit as open-top ejection port) appear as shotguns for the Defender faction in ''Due Process''. The &amp;quot;Super Shotty&amp;quot; is a cutdown ''Miami Vice'' style Stakeout, though with a standard wood forend. It is used in the Sidearm slot.&lt;br /&gt;
The pump had an included wooden vertical grip in pre-release versions of the game, as seen in the 2018 Annapurna Reveal trailer.&lt;br /&gt;
[[File:Stakeout-1-.jpg|thumb|none|450px|Ithaca 37 &amp;quot;Stakeout&amp;quot; - 20 gauge]]&lt;br /&gt;
[[File:Custom37.jpg|450px|thumb|none|Customized Ithaca 37 &amp;quot;Stakeout&amp;quot; with Pachymar pistol grip, vertical foregrip, and heat shield from ''[[Miami Vice]]'' - 12 gauge]]&lt;br /&gt;
[[File:DueProcess Shorty (1).jpg|thumb|none|600px|Holding up a funny cyberpunk silhouette target with the Super Shotty. It has a meager 3-round capacity.]]&lt;br /&gt;
[[File:DueProcess Shorty (2).jpg|thumb|none|600px|Aiming the Shorty shotgun.]]&lt;br /&gt;
[[File:DueProcess Shorty (3).jpg|thumb|none|600px|Pumping, which reveals the very not-Ithaca like open-top action.]]&lt;br /&gt;
[[File:DueProcess Shorty (4).jpg|thumb|none|600px|Thumbing in a 12 gauge shell.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;TUB-12&amp;quot;==&lt;br /&gt;
A longer [[Ithaca 37]] Stakeout style shotgun is available as the &amp;quot;TUB-12.&amp;quot;&lt;br /&gt;
[[File:Stakeout-1-.jpg|thumb|none|450px|Ithaca 37 &amp;quot;Stakeout&amp;quot; - 20 gauge]]&lt;br /&gt;
[[File:DueProcess TUB-12 (1).jpg|thumb|none|600px|Investing the rather random Higgins boat on the test range with the TUB-12 Stakeout.]]&lt;br /&gt;
[[File:DueProcess TUB-12 (2).jpg|thumb|none|600px|It aims with a front bead.]]&lt;br /&gt;
[[File:DueProcess TUB-12 (3).jpg|thumb|none|600px|Again working the open-top action.]]&lt;br /&gt;
[[File:DueProcess TUB-12 (4).jpg|thumb|none|600px|The reloads are also the same.]]&lt;br /&gt;
[[File:DueProcess TUB-12 (5).jpg|thumb|none|600px|Including chambering the first shell from empty.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==&amp;quot;BLK-TAR&amp;quot;==&lt;br /&gt;
The standard Attacker/Cyberpunk SWAT rifle, the &amp;quot;BLK-TAR&amp;quot; closely resembles the [[IMI Tavor TAR-21]] as its name implies - specifically the early non-flattop versions. It is semi-automatic only, and chambered in .300 Blackout, using 20-rounder magazines. A Vortex UH-1 style sight is also mounted.&lt;br /&gt;
[[File:Tavor-tar.jpg|thumb|none|450px|IMI Tavor TAR-21 with Meprolight red dot sight - 5.56x45mm]]&lt;br /&gt;
[[File:DueProcess BLK-TAR (1).jpg|thumb|none|600px|The BLK-TAR on the Range.]]&lt;br /&gt;
[[File:DueProcess BLK-TAR (2).jpg|thumb|none|600px|Aiming with the Vortexesque holo sight.]]&lt;br /&gt;
[[File:DueProcess BLK-TAR (3).jpg|thumb|none|600px|Tactical reloads are done with both mags pressed together.]]&lt;br /&gt;
[[File:DueProcess BLK-TAR (4).jpg|thumb|none|600px|Throwing out an empty mag - though, due to a limitation, the model always shows it with rounds left.]]&lt;br /&gt;
[[File:DueProcess BLK-TAR (5).jpg|thumb|none|600px|Palming the charging handle back.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;F1-Legros&amp;quot;==&lt;br /&gt;
Possibly the game's most eclectic and unique weapon, the &amp;quot;F1-Legros&amp;quot; rifle is a mishmash of several wood and steel rifles. Its heart comes from the 1890s-era Blake Rifle (a competitor in US trials to the [[Krag-Jørgensen]]), a bolt-action design that used detachable rotary revolver &amp;quot;packets&amp;quot; of ammunition. The Legros is also chambered for the real world .30 Blake cartridge that was developed for this system. This Blake system is mated to a semi-automatic action that has elements resembling the [[Farquhar-Hill Rifle]] and [[MAS-49/56]].&lt;br /&gt;
[[File:FarquharHillRifle.jpg|thumb|none|450px|Farquhar-Hill Rifle - .303 British]]&lt;br /&gt;
[[File:MAS49RifleA.jpg|thumb|none|450px|MAS-49/56 - 7.5x54mm French]]&lt;br /&gt;
[[File:DueProcess F1-Legros (1).jpg|thumb|none|600px|The F1-Legros in-game, having probably come from a steam or dieselpunk era.]]&lt;br /&gt;
[[File:DueProcess F1-Legros (2).jpg|thumb|none|600px|It has an odd peep sight located halfway down the receiver, in the location of older tangent sights.]]&lt;br /&gt;
[[File:DueProcess F1-Legros (3).jpg|thumb|none|600px|Empty reloads involve knocking the Blake packet out with a new one. The cartridges don't actually deplete on the model, though spent cartridges are shown being thrown out the action during the firing cycle.]]&lt;br /&gt;
[[File:DueProcess F1-Legros (4).jpg|thumb|none|600px|Locking in a new packet.]]&lt;br /&gt;
[[File:DueProcess F1-Legros (5).jpg|thumb|none|600px|Charging the Legros rifle.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;IngMar 57&amp;quot;==&lt;br /&gt;
The &amp;quot;IngMar 57&amp;quot; rifle closely resembles the [[SIG SG 510]] or Stgw 57, as the name implies. It has a green [[SVD]] style stock. The IngMar features a scope, and loads from 7.62x51mm 20-round magazines, and fires in full-auto with high recoil.&lt;br /&gt;
[[File:SG 510.JPG|thumb|none|450px|SIG SG 510-1 - 7.5mm Swiss]]&lt;br /&gt;
[[File:DueProcess IngMar-57 (1).jpg|thumb|none|600px|A Police operative with the IngMar 57 rifle on the range.]]&lt;br /&gt;
[[File:DueProcess IngMar-57 (2).jpg|thumb|none|600px|The view through the scope. Note the beer-keg charging handle.]]&lt;br /&gt;
[[File:DueProcess IngMar-57 (3).jpg|thumb|none|600px|Pulling out the magazine on the reload.]]&lt;br /&gt;
[[File:DueProcess IngMar-57 (4).jpg|thumb|none|600px|Mashing in a new one.]]&lt;br /&gt;
[[File:DueProcess IngMar-57 (5).jpg|thumb|none|600px|Right-handing the IngMar's action.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;KR-82M&amp;quot;==&lt;br /&gt;
A milled AK-style rifle appears as the &amp;quot;KR-82M.&amp;quot; It resembles a mix of Finnish Valmet AK derivatives, with the upturned charging handle and carry handle of a [[Galil ARM]]. The KR-82M is chambered in 7.62x39mm, using orange bakelite magazines.&lt;br /&gt;
[[File:Valmet71spor.jpg|thumb|none|450px|Valmet M71S Sporter - 5.56x45mm]]&lt;br /&gt;
[[File:Galil.jpg|thumb|450px|none|IMI Galil ARM - 5.56x45mm NATO]]&lt;br /&gt;
[[File:DueProcess KR-82M (1).jpg|thumb|none|600px|The KR-82M rifle in-game. It's got a green forend and carry handle.]]&lt;br /&gt;
[[File:DueProcess KR-82M (2).jpg|thumb|none|600px|It aims with a Finnish/Galil style rear peep sight.]]&lt;br /&gt;
[[File:DueProcess KR-82M (3).jpg|thumb|none|600px|Tacticool reload. The new magazine seems to slightly clip into the carry handle.]]&lt;br /&gt;
[[File:DueProcess KR-82M (4).jpg|thumb|none|600px|The empty reload sends out the spent magazine. Again, rounds are still visible in the empty magazine.]]&lt;br /&gt;
[[File:DueProcess KR-82M (5).jpg|thumb|none|600px|Followed by underhanded charging. Note the [[AK-47]] style front sight.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;KR-82U&amp;quot;==&lt;br /&gt;
A related compact AK resembling something between the [[Zastava M92]] or [[Arsenal AR-SF]], with no stock. It uses the same orange 7.62x39 mags as the &amp;quot;KR-82M.&amp;quot;&lt;br /&gt;
[[File:7,62ar-sf.jpg|thumb|none|450px|Arsenal AR-SF - 7.62x39mm]]&lt;br /&gt;
[[File:Zastava M92 pistol.jpg|thumb|none|450px|Zastava M92 pistol - 7.62x39mm. The in-game model has the original Krinkov-style muzzle booster.]]&lt;br /&gt;
[[File:DueProcess KR-82U (1).jpg|thumb|none|600px|Loading up the KR-82U after getting it off the wall - all guns are unloaded, and have a load up animation (the second half of empty reload animations).]]&lt;br /&gt;
[[File:DueProcess KR-82U (2).jpg|thumb|none|600px|Chambering the AK carbine, with a round visible.]]&lt;br /&gt;
[[File:DueProcess KR-82U (3).jpg|thumb|none|600px|The KR-82U at the hip.]]&lt;br /&gt;
[[File:DueProcess KR-82U (4).jpg|thumb|none|600px|The rail strip doubles as the rear sight.]]&lt;br /&gt;
[[File:DueProcess KR-82U (5).jpg|thumb|none|600px|Rocking in the new magazine on the tactical reload.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;MAWP&amp;quot;==&lt;br /&gt;
The &amp;quot;MAWP&amp;quot; sniper rifle is an amalgamation of the [[MAS FR F1]] and [[FR F2]] sniper rifles. For whatever reason, it lacks magazines, and fires a single &amp;quot;.308 Win-Mag&amp;quot; round. The &amp;quot;MAWP&amp;quot; name is likely a nod to the ''[[Counter-Strike]]'' series' famous AWP.&lt;br /&gt;
[[File:FRF1.jpg|thumb|none|450px|MAS FR F1 - 7.5x54mm French]]&lt;br /&gt;
[[File:FRF2 lunette Schrome.jpg|thumb|none|450px|FR F2 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:DueProcess MAWP (1).jpg|thumb|none|600px|The MAWP in-hand.]]&lt;br /&gt;
[[File:DueProcess MAWP (2).jpg|thumb|none|600px|Lining up one of the targets along the range's far end.]]&lt;br /&gt;
[[File:DueProcess MAWP (3).jpg|thumb|none|600px|Loading in a single green-cased round.]]&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous== &lt;br /&gt;
[[File:DueProcess Weaponwall1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:DueProcess Weaponwall2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:DueProcess Weaponwall3.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:DueProcess Weaponwall4.jpg|thumb|none|600px|]]&lt;/div&gt;</summary>
		<author><name>AgentGumby</name></author>
	</entry>
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