<?xml version="1.0"?>
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	<id>https://www.buildlogs.org/index.php?action=history&amp;feed=atom&amp;title=Carnivores_Triassic</id>
	<title>Carnivores Triassic - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://www.buildlogs.org/index.php?action=history&amp;feed=atom&amp;title=Carnivores_Triassic"/>
	<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Carnivores_Triassic&amp;action=history"/>
	<updated>2026-07-08T10:52:17Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.41.0</generator>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Carnivores_Triassic&amp;diff=1280865&amp;oldid=prev</id>
		<title>Clonehunter: /* Remington 870 */</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Carnivores_Triassic&amp;diff=1280865&amp;oldid=prev"/>
		<updated>2019-06-27T05:07:29Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Remington 870&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 05:07, 27 June 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l47&quot;&gt;Line 47:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 47:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:CarnT Shotgun 3.jpg|thumb|none|600px|The Hunter racks the action ''very'' slowly, ejecting a blue casing. According to the description, the shotgun is chambered for 10 Gauge shells. Note that the magazine tube seems to have been shortened slightly, perhaps done in an attempt to make a better look-a-like for the SP-10. However, the SP-10 isn't a pump-action shotgun.]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:CarnT Shotgun 3.jpg|thumb|none|600px|The Hunter racks the action ''very'' slowly, ejecting a blue casing. According to the description, the shotgun is chambered for 10 Gauge shells. Note that the magazine tube seems to have been shortened slightly, perhaps done in an attempt to make a better look-a-like for the SP-10. However, the SP-10 isn't a pump-action shotgun.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:CarnT Shotgun 4.jpg|thumb|none|600px|The Hunter reloads his garish shotgun, which can only hold three rounds at a time. Although this is a bit more accurate than putting a tiny box magazine directly into the magazine tube (Like in the last two games), the slower reload, coupled with the sluggish racking of the pump, makes this weapon less than ideal to use in most situations.]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:CarnT Shotgun 4.jpg|thumb|none|600px|The Hunter reloads his garish shotgun, which can only hold three rounds at a time. Although this is a bit more accurate than putting a tiny box magazine directly into the magazine tube (Like in the last two games), the slower reload, coupled with the sluggish racking of the pump, makes this weapon less than ideal to use in most situations.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:CarnT GLAR 1.jpg|thumb|none|600px|What appears to be a solid gold 870 appears, which is called a G-LAR , or Golden Lever-Action Rifle). This name is fairly odd, primarily because the select screen image shows a pump-action shotgun. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;However, as the gun costs a whopping 2000 points to use, I don't know if the &lt;/del&gt;ingame model &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;differs at all. Once I store up the points&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I'll get new images&lt;/del&gt;.]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:CarnT GLAR 1.jpg|thumb|none|600px|What appears to be a solid gold 870 appears, which is called a G-LAR , or Golden Lever-Action Rifle). This name is fairly odd, primarily because the select screen image shows a pump-action shotgun. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The &lt;/ins&gt;ingame model, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;however, is a lever-action rifle&lt;/ins&gt;.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==KS-23==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==KS-23==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Clonehunter</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Carnivores_Triassic&amp;diff=1270186&amp;oldid=prev</id>
		<title>Pyr0m4n14c: /* Remington 870 */ Since that's what an SP-10 actually is.</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Carnivores_Triassic&amp;diff=1270186&amp;oldid=prev"/>
		<updated>2019-04-27T18:39:31Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Remington 870: &lt;/span&gt; Since that&amp;#039;s what an SP-10 actually is.&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:39, 27 April 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l41&quot;&gt;Line 41:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 41:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=Shotguns=&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=Shotguns=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Remington 870==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Remington 870==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The [[Remington 870]] MCS Entry shotgun from the previous two games appears again in the game's select screen, representing a [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Remington Arms&lt;/del&gt;|Remington&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] [https://en.wikipedia.org/wiki/Remington_Model_SP-10 Model &lt;/del&gt;SP-10] hunting shotgun. Ingame, it's basically an 870 without the rear sights that appeared on the shotguns that appeared before (making it further resemble an 870). The &quot;SP-10&quot; has a leopard camo. There's also a gold 870 on the select screen, called the Golden Lever-Action Rifle (Despite the shotgun clearly having a pump).  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The [[Remington 870]] MCS Entry shotgun from the previous two games appears again in the game's select screen, representing a [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ithaca Mag-10 &quot;RoadBlocker&quot;&lt;/ins&gt;|Remington SP-10&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]&lt;/ins&gt;] hunting shotgun. Ingame, it's basically an 870 without the rear sights that appeared on the shotguns that appeared before (making it further resemble an 870). The &quot;SP-10&quot; has a leopard camo. There's also a gold 870 on the select screen, called the Golden Lever-Action Rifle (Despite the shotgun clearly having a pump).  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:Rem870mcs 14.jpg|thumb|none|600px|Remington 870 MCS Entry version - 12 Gauge]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:Rem870mcs 14.jpg|thumb|none|600px|Remington 870 MCS Entry version - 12 Gauge]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:CarnT Shotgun 1.jpg|thumb|none|600px|The leopard 870 on the select screen. It's not clear what kind of backdrop this is supposed to blend into, other than a wall of leopard skins. The description erroneously refers to this shotgun as a Remington Model SP-10.]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:CarnT Shotgun 1.jpg|thumb|none|600px|The leopard 870 on the select screen. It's not clear what kind of backdrop this is supposed to blend into, other than a wall of leopard skins. The description erroneously refers to this shotgun as a Remington Model SP-10.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Pyr0m4n14c</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Carnivores_Triassic&amp;diff=1270184&amp;oldid=prev</id>
		<title>Clonehunter: /* Remington 870 */</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Carnivores_Triassic&amp;diff=1270184&amp;oldid=prev"/>
		<updated>2019-04-27T18:02:57Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Remington 870&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:02, 27 April 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l41&quot;&gt;Line 41:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 41:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=Shotguns=&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=Shotguns=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Remington 870==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Remington 870==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The [[Remington 870]] MCS Entry shotgun from the previous two games appears again in the game's select screen, representing a [[Remington Arms|Remington]] [&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;http&lt;/del&gt;://&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;www&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;remington&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;com&lt;/del&gt;/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;~&lt;/del&gt;/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;media/Images/Firearms/Archived/Shotguns/Autoloaders/sp10mag1.ashx &lt;/del&gt;Model SP-10] hunting shotgun. Ingame, it's basically an 870 without the rear sights that appeared on the shotguns that appeared before (making it further resemble an 870). The &quot;SP-10&quot; has a leopard camo. There's also a gold 870 on the select screen, called the Golden Lever-Action Rifle (Despite the shotgun clearly having a pump).  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The [[Remington 870]] MCS Entry shotgun from the previous two games appears again in the game's select screen, representing a [[Remington Arms|Remington]] [&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;https&lt;/ins&gt;://&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;en&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wikipedia&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;org&lt;/ins&gt;/&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wiki&lt;/ins&gt;/&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Remington_Model_SP-10 &lt;/ins&gt;Model SP-10] hunting shotgun. Ingame, it's basically an 870 without the rear sights that appeared on the shotguns that appeared before (making it further resemble an 870). The &quot;SP-10&quot; has a leopard camo. There's also a gold 870 on the select screen, called the Golden Lever-Action Rifle (Despite the shotgun clearly having a pump).  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:Rem870mcs 14.jpg|thumb|none|600px|Remington 870 MCS Entry version - 12 Gauge]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:Rem870mcs 14.jpg|thumb|none|600px|Remington 870 MCS Entry version - 12 Gauge]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:CarnT Shotgun 1.jpg|thumb|none|600px|The leopard 870 on the select screen. It's not clear what kind of backdrop this is supposed to blend into, other than a wall of leopard skins. The description erroneously refers to this shotgun as a Remington Model SP-10.]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:CarnT Shotgun 1.jpg|thumb|none|600px|The leopard 870 on the select screen. It's not clear what kind of backdrop this is supposed to blend into, other than a wall of leopard skins. The description erroneously refers to this shotgun as a Remington Model SP-10.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Clonehunter</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Carnivores_Triassic&amp;diff=1270183&amp;oldid=prev</id>
		<title>Clonehunter: /* Heckler &amp; Koch USP */</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Carnivores_Triassic&amp;diff=1270183&amp;oldid=prev"/>
		<updated>2019-04-27T17:58:34Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Heckler &amp;amp; Koch USP&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:58, 27 April 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l12&quot;&gt;Line 12:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:CarnT USP 1.jpg|thumb|none|600px|The USP on the select screen. It appears the old model was modified slightly to better fit the texture. If you look closely, you can see the trademarks and caliber on the side of the slide, though the trademark on the grip seems to be misplaced.]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:CarnT USP 1.jpg|thumb|none|600px|The USP on the select screen. It appears the old model was modified slightly to better fit the texture. If you look closely, you can see the trademarks and caliber on the side of the slide, though the trademark on the grip seems to be misplaced.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:CarnT USP 2.jpg|thumb|none|600px|As the Hunter aims his USP, one can almost hear a certain robot say &amp;quot;''[[Star Wars|What a desolate place this is.]]''&amp;quot;]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:CarnT USP 2.jpg|thumb|none|600px|As the Hunter aims his USP, one can almost hear a certain robot say &amp;quot;''[[Star Wars|What a desolate place this is.]]''&amp;quot;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:CarnT USP 3.jpg|thumb|none|600px|The Hunter reloads his USP, where, if you look closely, you'll see that the magazine has bullets textured onto the top of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the magazine&lt;/del&gt;.]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:CarnT USP 3.jpg|thumb|none|600px|The Hunter reloads his USP, where, if you look closely, you'll see that the magazine has bullets textured onto the top of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it&lt;/ins&gt;.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Dan Wesson PPC .357==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Dan Wesson PPC .357==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Clonehunter</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Carnivores_Triassic&amp;diff=1103687&amp;oldid=prev</id>
		<title>Pyr0m4n14c: /* KS-23 */ Just fixing a link.</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Carnivores_Triassic&amp;diff=1103687&amp;oldid=prev"/>
		<updated>2017-05-04T01:12:39Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;KS-23: &lt;/span&gt; Just fixing a link.&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:12, 4 May 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l50&quot;&gt;Line 50:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 50:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==KS-23==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==KS-23==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The rifle from the first game, which actually resembled a [[KS-23]] shotgun with an incorrect box magazine, reappears in ''Carnivores Triassic'' in several different styles. Firstly, the KS-23 is used as a select screen image for the aforementioned FN FAL, but with sights removed and replaced with a crude looking scope. The same scoped KS-23 image from the previous games also appears, but this time the weapon is identified as an [[M40A3 Sniper Rifle]], which it only shares a vague similarity with. Finally, a retextured KS-23 is used to represent the [[SPAS-15]] (See the next entry).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The rifle from the first game, which actually resembled a [[KS-23]] shotgun with an incorrect box magazine, reappears in ''Carnivores Triassic'' in several different styles. Firstly, the KS-23 is used as a select screen image for the aforementioned FN FAL, but with sights removed and replaced with a crude looking scope. The same scoped KS-23 image from the previous games also appears, but this time the weapon is identified as an [[M40A3 Sniper Rifle]], which it only shares a vague similarity with. Finally, a retextured KS-23 is used to represent the [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Franchi &lt;/ins&gt;SPAS-15]] (See the next entry).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:Ks23-1.jpg|thumb|none|400px|KS-23 with a fixed wooden stock - 23 mm]]  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:Ks23-1.jpg|thumb|none|400px|KS-23 with a fixed wooden stock - 23 mm]]  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:CarnT FAL 1.jpg|thumb|none|600px|A KS-23 on the select screen, erroneously identified as an FN FAL. The constant reuse of the model was probably done to save on time and resources.]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:CarnT FAL 1.jpg|thumb|none|600px|A KS-23 on the select screen, erroneously identified as an FN FAL. The constant reuse of the model was probably done to save on time and resources.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Pyr0m4n14c</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Carnivores_Triassic&amp;diff=1100633&amp;oldid=prev</id>
		<title>Clonehunter: /* Pistols */</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Carnivores_Triassic&amp;diff=1100633&amp;oldid=prev"/>
		<updated>2017-04-21T17:00:29Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Pistols&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:00, 21 April 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l6&quot;&gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;__TOC__&amp;lt;br clear=all&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;__TOC__&amp;lt;br clear=all&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Pistols&lt;/del&gt;=&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Handguns&lt;/ins&gt;=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Heckler &amp;amp; Koch USP==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Heckler &amp;amp; Koch USP==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Replacing the previous games' pistol is a [[Heckler &amp;amp; Koch USP]]. The model seems to be the same model used for the pistol in the previous games (which weakly resembled a [[Browning BDA]]), but it has been re-textured in order to make it look like a USP. Though not that powerful, the gun carries a hefty 14-round magazine that can be pumped into any prehistoric beast that's unlucky enough to get caught in the player's line of sight.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Replacing the previous games' pistol is a [[Heckler &amp;amp; Koch USP]]. The model seems to be the same model used for the pistol in the previous games (which weakly resembled a [[Browning BDA]]), but it has been re-textured in order to make it look like a USP. Though not that powerful, the gun carries a hefty 14-round magazine that can be pumped into any prehistoric beast that's unlucky enough to get caught in the player's line of sight.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Clonehunter</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Carnivores_Triassic&amp;diff=1098101&amp;oldid=prev</id>
		<title>Clonehunter: /* Dan Wesson PPC .357 */</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Carnivores_Triassic&amp;diff=1098101&amp;oldid=prev"/>
		<updated>2017-04-10T16:36:04Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Dan Wesson PPC .357&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:36, 10 April 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l17&quot;&gt;Line 17:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A black [[Dan Wesson revolvers#Dan Wesson PPC|Dan Wesson PPC .357]] revolver with wooden grips appears as an all new weapon, replacing the series' signature X-Bow weapon. It's more powerful than the USP, but power comes at the cost of only six rounds to fire before having to reload. The reload animation, however, is rather bizarre: After running dry, the Hunter will jerk the revolver backwards, as if trying to eject the spent casings. The thing is, the cylinder doesn't swing out. The Hunter will then lift an empty hand, slap the gun on the back, and call it a day.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A black [[Dan Wesson revolvers#Dan Wesson PPC|Dan Wesson PPC .357]] revolver with wooden grips appears as an all new weapon, replacing the series' signature X-Bow weapon. It's more powerful than the USP, but power comes at the cost of only six rounds to fire before having to reload. The reload animation, however, is rather bizarre: After running dry, the Hunter will jerk the revolver backwards, as if trying to eject the spent casings. The thing is, the cylinder doesn't swing out. The Hunter will then lift an empty hand, slap the gun on the back, and call it a day.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:Dan Wesson PPC.jpg|thumb|none|400px|Dan Wesson PPC - .357 Magnum]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:Dan Wesson PPC.jpg|thumb|none|400px|Dan Wesson PPC - .357 Magnum]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:CarnT PPC 1.jpg|thumb|none|600px|The Dan Wesson on the select screen. Note the lack of a hammer, which is chalked up the fact that this is a &quot;single-action only&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot; &lt;/del&gt;revolver. The developers most likely meant &quot;double-action &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;only&lt;/del&gt;.&quot; According to the gun's description, it's loaded with .454 Casull rounds.]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:CarnT PPC 1.jpg|thumb|none|600px|The Dan Wesson on the select screen. Note the lack of a hammer, which is chalked up the fact that this is a &quot;single-action&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot; &lt;/ins&gt;only revolver. The developers most likely meant &quot;double-action.&quot; According to the gun's description, it's loaded with .454 Casull rounds.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:CarnT PPC 2.jpg|thumb|none|600px|The Hunter aims his Dan Wesson PPC into the desert.]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:CarnT PPC 2.jpg|thumb|none|600px|The Hunter aims his Dan Wesson PPC into the desert.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:CarnT PPC 3.jpg|thumb|none|600px|The Hunter fires some rounds into the desert, giving us a good look at the length of the weapon due to the recoil. We also get to see the top of the sights. However, the cylinder does not rotate when fired.]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:CarnT PPC 3.jpg|thumb|none|600px|The Hunter fires some rounds into the desert, giving us a good look at the length of the weapon due to the recoil. We also get to see the top of the sights. However, the cylinder does not rotate when fired.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Clonehunter</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Carnivores_Triassic&amp;diff=1098100&amp;oldid=prev</id>
		<title>Clonehunter: /* Dan Wesson PPC .357 */</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Carnivores_Triassic&amp;diff=1098100&amp;oldid=prev"/>
		<updated>2017-04-10T16:35:33Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Dan Wesson PPC .357&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:35, 10 April 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l17&quot;&gt;Line 17:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A black [[Dan Wesson revolvers#Dan Wesson PPC|Dan Wesson PPC .357]] revolver with wooden grips appears as an all new weapon, replacing the series' signature X-Bow weapon. It's more powerful than the USP, but power comes at the cost of only six rounds to fire before having to reload. The reload animation, however, is rather bizarre: After running dry, the Hunter will jerk the revolver backwards, as if trying to eject the spent casings. The thing is, the cylinder doesn't swing out. The Hunter will then lift an empty hand, slap the gun on the back, and call it a day.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A black [[Dan Wesson revolvers#Dan Wesson PPC|Dan Wesson PPC .357]] revolver with wooden grips appears as an all new weapon, replacing the series' signature X-Bow weapon. It's more powerful than the USP, but power comes at the cost of only six rounds to fire before having to reload. The reload animation, however, is rather bizarre: After running dry, the Hunter will jerk the revolver backwards, as if trying to eject the spent casings. The thing is, the cylinder doesn't swing out. The Hunter will then lift an empty hand, slap the gun on the back, and call it a day.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:Dan Wesson PPC.jpg|thumb|none|400px|Dan Wesson PPC - .357 Magnum]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:Dan Wesson PPC.jpg|thumb|none|400px|Dan Wesson PPC - .357 Magnum]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:CarnT PPC 1.jpg|thumb|none|600px|The Dan Wesson on the select screen. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It appears to have been modeled without &lt;/del&gt;a hammer. According to the gun's description, it's loaded with .454 Casull rounds.]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:CarnT PPC 1.jpg|thumb|none|600px|The Dan Wesson on the select screen. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Note the lack of &lt;/ins&gt;a hammer&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, which is chalked up the fact that this is a &quot;single-action only&quot; revolver. The developers most likely meant &quot;double-action only&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot; &lt;/ins&gt;According to the gun's description, it's loaded with .454 Casull rounds.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:CarnT PPC 2.jpg|thumb|none|600px|The Hunter aims his Dan Wesson PPC into the desert.]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:CarnT PPC 2.jpg|thumb|none|600px|The Hunter aims his Dan Wesson PPC into the desert.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:CarnT PPC 3.jpg|thumb|none|600px|The Hunter fires some rounds into the desert, giving us a good look at the length of the weapon due to the recoil. We also get to see the top of the sights. However, the cylinder does not rotate when fired.]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:CarnT PPC 3.jpg|thumb|none|600px|The Hunter fires some rounds into the desert, giving us a good look at the length of the weapon due to the recoil. We also get to see the top of the sights. However, the cylinder does not rotate when fired.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Clonehunter</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Carnivores_Triassic&amp;diff=1029883&amp;oldid=prev</id>
		<title>Clonehunter: /* M4/M4A1 Carbine */</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Carnivores_Triassic&amp;diff=1029883&amp;oldid=prev"/>
		<updated>2016-06-07T11:30:15Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;M4/M4A1 Carbine&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:30, 7 June 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l30&quot;&gt;Line 30:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 30:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==M4/M4A1 Carbine==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==M4/M4A1 Carbine==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Some kind of [[M4/M4A1 Carbine|M4 carbine]] weapon appears on the weapon select screen, representing the aforementioned LR 300 rifle. Despite being labeled as an LR 300 in the weapon list, the description refers to the pictured M4, which does not actually appear ingame. Other than the general shape, details are difficult to acquire due to how small the image is, though it clearly boasts some kind of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sight&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Some kind of [[M4/M4A1 Carbine|M4 carbine]] weapon appears on the weapon select screen, representing the aforementioned LR 300 rifle. Despite being labeled as an LR 300 in the weapon list, the description refers to the pictured M4, which does not actually appear ingame. Other than the general shape, details are difficult to acquire due to how small the image is, though it clearly boasts some kind of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;optics&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:ColtM4 FirstVersion.jpg|thumb|none|500px|Colt M4 Carbine with 4 position collapsible stock - 5.56x45mm]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:ColtM4 FirstVersion.jpg|thumb|none|500px|Colt M4 Carbine with 4 position collapsible stock - 5.56x45mm]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:CarnT LR300 1.jpg|thumb|none|600px|The M4 carbine-like rifle on the select screen. This model does not appear within the game itself. Despite the name  &amp;quot;LR300&amp;quot; being used in the option box, the description box also refers to the weapon as being an M4 carbine. Note that the weapon appears to have a gray digital pattern. Also note the straight box magazine.]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:CarnT LR300 1.jpg|thumb|none|600px|The M4 carbine-like rifle on the select screen. This model does not appear within the game itself. Despite the name  &amp;quot;LR300&amp;quot; being used in the option box, the description box also refers to the weapon as being an M4 carbine. Note that the weapon appears to have a gray digital pattern. Also note the straight box magazine.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Clonehunter</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Carnivores_Triassic&amp;diff=939431&amp;oldid=prev</id>
		<title>Clonehunter: I wasn't sure if the SPAS-15 should get it's own section, or just be listed under the KS-23 section. Also, there are still images that need to be added</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Carnivores_Triassic&amp;diff=939431&amp;oldid=prev"/>
		<updated>2015-07-12T19:36:25Z</updated>

		<summary type="html">&lt;p&gt;I wasn&amp;#039;t sure if the SPAS-15 should get it&amp;#039;s own section, or just be listed under the KS-23 section. Also, there are still images that need to be added&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{WIP}}&lt;br /&gt;
[[Image:Carn Triassic menu.JPG|thumb|right|300px|Carnivores Triassic (2012)]]&lt;br /&gt;
'''''Carnivores Triassic''''' is a popular, yet unofficial, title in the ''[[Carnivores]]'' hunting simulator video game franchise. Due to the lackluster response of the series' fourth title, ''[[Carnivores Cityscape]]'', many fans of the series treat ''Triassic'' as a true sequel to the original three games. Based on the engine used for ''[[Carnivores Ice Age]]'', ''Triassic'' offers improved AI for prey (dinosaurs and archosaurs in this title), various new anaimals, new maps, and a variety of new weapons. Several of the new weapons are based on the weapons from the previous games, but several completely new weapons appear as well. &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Heckler &amp;amp; Koch USP==&lt;br /&gt;
Replacing the previous games' pistol is a [[Heckler &amp;amp; Koch USP]]. The model seems to be the same model used for the pistol in the previous games (which weakly resembled a [[Browning BDA]]), but it has been re-textured in order to make it look like a USP. Though not that powerful, the gun carries a hefty 14-round magazine that can be pumped into any prehistoric beast that's unlucky enough to get caught in the player's line of sight. &lt;br /&gt;
[[Image:USP9mm.jpg‎|thumb|none|350px|Heckler &amp;amp; Koch USP - 9x19mm]]&lt;br /&gt;
[[Image:CarnT USP 1.jpg|thumb|none|600px|The USP on the select screen. It appears the old model was modified slightly to better fit the texture. If you look closely, you can see the trademarks and caliber on the side of the slide, though the trademark on the grip seems to be misplaced.]]&lt;br /&gt;
[[Image:CarnT USP 2.jpg|thumb|none|600px|As the Hunter aims his USP, one can almost hear a certain robot say &amp;quot;''[[Star Wars|What a desolate place this is.]]''&amp;quot;]]&lt;br /&gt;
[[Image:CarnT USP 3.jpg|thumb|none|600px|The Hunter reloads his USP, where, if you look closely, you'll see that the magazine has bullets textured onto the top of the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Dan Wesson PPC .357==&lt;br /&gt;
A black [[Dan Wesson revolvers#Dan Wesson PPC|Dan Wesson PPC .357]] revolver with wooden grips appears as an all new weapon, replacing the series' signature X-Bow weapon. It's more powerful than the USP, but power comes at the cost of only six rounds to fire before having to reload. The reload animation, however, is rather bizarre: After running dry, the Hunter will jerk the revolver backwards, as if trying to eject the spent casings. The thing is, the cylinder doesn't swing out. The Hunter will then lift an empty hand, slap the gun on the back, and call it a day.&lt;br /&gt;
[[Image:Dan Wesson PPC.jpg|thumb|none|400px|Dan Wesson PPC - .357 Magnum]]&lt;br /&gt;
[[Image:CarnT PPC 1.jpg|thumb|none|600px|The Dan Wesson on the select screen. It appears to have been modeled without a hammer. According to the gun's description, it's loaded with .454 Casull rounds.]]&lt;br /&gt;
[[Image:CarnT PPC 2.jpg|thumb|none|600px|The Hunter aims his Dan Wesson PPC into the desert.]]&lt;br /&gt;
[[Image:CarnT PPC 3.jpg|thumb|none|600px|The Hunter fires some rounds into the desert, giving us a good look at the length of the weapon due to the recoil. We also get to see the top of the sights. However, the cylinder does not rotate when fired.]]&lt;br /&gt;
[[Image:CarnT PPC 4.jpg|thumb|none|600px|We can get the best look at the ingame model when the Hunter reloads it. However, one can also get a good look at the strange reload animation. In this image, the Hunter seems to be dumping the spent casings, ''without opening the cylinder''. He then slams an open palm on the back of the gun, which apparently reloads it.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Z-M LR 300==&lt;br /&gt;
A [[Z-M LR 300]] rifle appears as a new weapon, acting as the series' first assault rifle. It has the fastest rate of fire of any gun in the game, and is fairly powerful. However, the weapon is also very loud, and can scare prey away. On the select screen, the weapon is referred to as both a &amp;quot;LR300&amp;quot; and an &amp;quot;M4 Carbine Assault Rifle.&amp;quot; The select screen image also happens to show an M4 styled weapon. The weapon in the select screen does not appear in the most recent version of the game, and appears to be a leftover from a cut or removed weapon.&lt;br /&gt;
[[Image:Z-m lr300-ML.jpg|thumb|none|400px|Z-M LR 300ML with side-folding stock - 5.56x45mm]]&lt;br /&gt;
[[Image:CarnT LR300 2.jpg|thumb|none|600px|The LR 300 ingame, where we see the sights and the charging handle. It's a completely new model for the game, like the previously seen Dan Wesson PPC revolver.]]&lt;br /&gt;
[[Image:CarnT LR300 3.jpg|thumb|none|600px|Reloading the rifle consists of replacing the magazine and pulling the charging handle. Compared to the other weapons, the LR 300 has a comparatively lower res texture. However, the overall shape and design is still clear.]]&lt;br /&gt;
&lt;br /&gt;
==M4/M4A1 Carbine==&lt;br /&gt;
Some kind of [[M4/M4A1 Carbine|M4 carbine]] weapon appears on the weapon select screen, representing the aforementioned LR 300 rifle. Despite being labeled as an LR 300 in the weapon list, the description refers to the pictured M4, which does not actually appear ingame. Other than the general shape, details are difficult to acquire due to how small the image is, though it clearly boasts some kind of sight.&lt;br /&gt;
[[Image:ColtM4 FirstVersion.jpg|thumb|none|500px|Colt M4 Carbine with 4 position collapsible stock - 5.56x45mm]]&lt;br /&gt;
[[Image:CarnT LR300 1.jpg|thumb|none|600px|The M4 carbine-like rifle on the select screen. This model does not appear within the game itself. Despite the name  &amp;quot;LR300&amp;quot; being used in the option box, the description box also refers to the weapon as being an M4 carbine. Note that the weapon appears to have a gray digital pattern. Also note the straight box magazine.]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
A new weapon appears in the game, labeled as an [[FN FAL]], which comes equipped with &amp;quot;built in crosshairs.&amp;quot; The select screen image, however, is clearly based off of the rifle seen in the previous games, which best resembles a [[KS-23]] shotgun. The ingame model for the FN FAL also seems to be based on the existing KS-23 model, but since we only ever see the weapon from the top, it's hard to tell. Note, though, that the scope is placed on the handguard.&lt;br /&gt;
[[File:Fn_fal_g_series.jpg|thumb|none|500px|FN FAL &amp;quot;G Series&amp;quot; - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:CarnT FAL 2.jpg|thumb|none|600px|Although the old rifle model appears on the select screen, the actual ingame model seems to have been visually modified to make it closer resemble an FAL. The scope looks nowhere near as big here as it is shown on the select screen. The weapon doesn't have a reload animation.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Remington 870==&lt;br /&gt;
The [[Remington 870]] MCS Entry shotgun from the previous two games appears again in the game's select screen, representing a [[Remington Arms|Remington]] [http://www.remington.com/~/media/Images/Firearms/Archived/Shotguns/Autoloaders/sp10mag1.ashx Model SP-10] hunting shotgun. Ingame, it's basically an 870 without the rear sights that appeared on the shotguns that appeared before (making it further resemble an 870). The &amp;quot;SP-10&amp;quot; has a leopard camo. There's also a gold 870 on the select screen, called the Golden Lever-Action Rifle (Despite the shotgun clearly having a pump). &lt;br /&gt;
[[Image:Rem870mcs 14.jpg|thumb|none|600px|Remington 870 MCS Entry version - 12 Gauge]]&lt;br /&gt;
[[Image:CarnT Shotgun 1.jpg|thumb|none|600px|The leopard 870 on the select screen. It's not clear what kind of backdrop this is supposed to blend into, other than a wall of leopard skins. The description erroneously refers to this shotgun as a Remington Model SP-10.]]&lt;br /&gt;
[[Image:CarnT Shotgun 2.jpg|thumb|none|600px|The original model for the shotgun has had its onscreen angle adjusted, and has had the rear sights removed, making the weapon more closely resemble the Remington 870.]]&lt;br /&gt;
[[Image:CarnT Shotgun 3.jpg|thumb|none|600px|The Hunter racks the action ''very'' slowly, ejecting a blue casing. According to the description, the shotgun is chambered for 10 Gauge shells. Note that the magazine tube seems to have been shortened slightly, perhaps done in an attempt to make a better look-a-like for the SP-10. However, the SP-10 isn't a pump-action shotgun.]]&lt;br /&gt;
[[Image:CarnT Shotgun 4.jpg|thumb|none|600px|The Hunter reloads his garish shotgun, which can only hold three rounds at a time. Although this is a bit more accurate than putting a tiny box magazine directly into the magazine tube (Like in the last two games), the slower reload, coupled with the sluggish racking of the pump, makes this weapon less than ideal to use in most situations.]]&lt;br /&gt;
[[Image:CarnT GLAR 1.jpg|thumb|none|600px|What appears to be a solid gold 870 appears, which is called a G-LAR , or Golden Lever-Action Rifle). This name is fairly odd, primarily because the select screen image shows a pump-action shotgun. However, as the gun costs a whopping 2000 points to use, I don't know if the ingame model differs at all. Once I store up the points, I'll get new images.]]&lt;br /&gt;
&lt;br /&gt;
==KS-23==&lt;br /&gt;
The rifle from the first game, which actually resembled a [[KS-23]] shotgun with an incorrect box magazine, reappears in ''Carnivores Triassic'' in several different styles. Firstly, the KS-23 is used as a select screen image for the aforementioned FN FAL, but with sights removed and replaced with a crude looking scope. The same scoped KS-23 image from the previous games also appears, but this time the weapon is identified as an [[M40A3 Sniper Rifle]], which it only shares a vague similarity with. Finally, a retextured KS-23 is used to represent the [[SPAS-15]] (See the next entry).&lt;br /&gt;
[[Image:Ks23-1.jpg|thumb|none|400px|KS-23 with a fixed wooden stock - 23 mm]] &lt;br /&gt;
[[Image:CarnT FAL 1.jpg|thumb|none|600px|A KS-23 on the select screen, erroneously identified as an FN FAL. The constant reuse of the model was probably done to save on time and resources.]]&lt;br /&gt;
[[Image:CarnT KSSniper 1.jpg|thumb|none|600px|This KS-23 image is the same one seen in ''Carinvores 2'' and ''Ice Age''. It's called the M40A3, here. Ingame, it's represented by a set of crosshairs.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-15==&lt;br /&gt;
A [[Franchi SPAS-15|SPAS-15]] appears in the game as a new weapon - sort of. It's actually the previously seen KS-23 shotgun model, but completely retextured in order to resemble a SPAS-15. One can make out all of the SPAS-15's details, such as the pump, the magazine, and the receiver. The only things that are amiss are the elongated barrel and the lack of a carrying handle. As the pump is only textured onto the gun, the weapon, perhaps rather obviously, fires in its semi-automatic mode. &lt;br /&gt;
[[Image:Franchi spas15.jpg|thumb|500px|none|Franchi SPAS-15 - 12 Gauge]]&lt;br /&gt;
[[Image:CarnT Spas 1.jpg|thumb|none|600px|The select screen basically shows us a gray KS-23 shotgun. However, you can still see some of the SPAS-15 details, such as the red square on the magazine and an ejection port on the side. But still, go ahead and count all the differences between this and the actual SPAS-15.]]&lt;br /&gt;
[[Image:CarnT Spas 2.jpg|thumb|none|600px|The Hunter aims his SPAS-15, wondering where the carrying handle wandered off too.]]&lt;br /&gt;
[[Image:CarnT Spas 3.jpg|thumb|none|600px|The Hunter reloads his SPAS-15 with a tiny magazine. However, here we can see the pump and more details of the SPAS-15 that have been textured onto the gun. As one can guess, the pump isn't workable, and so the gun fires semi-automatically.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed-Off Double-Barreled Shotgun==&lt;br /&gt;
Some kind of generic [[12 Gauge Double Barreled Shotgun|Sawed Off Double Barreled Shotgun]] appears in the hands of poachers, enemies who will come to collect you as a trophy if your dinosaur trophy room starts to get really full. These enemies were actually supposed to appear in ''Carnivores Ice Age'', but were cut for unknown reasons. ''Triassic'' has re-implemented the poacher.&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|400px|Remington Spartan Sawed Off shotgun - 12 gauge]]&lt;br /&gt;
[[Image:Triassic Poacher Carnivores.jpg|thumb|none|600px|A poacher readies his sawed off shotgun. He has traded in his snow camouflage from the last game for desert fatigues. Perhaps ironically, the poachers wear the same outfit that the Hunter does.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>Clonehunter</name></author>
	</entry>
</feed>