<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://www.buildlogs.org/index.php?action=history&amp;feed=atom&amp;title=Aliens%3A_Colonial_Marines</id>
	<title>Aliens: Colonial Marines - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://www.buildlogs.org/index.php?action=history&amp;feed=atom&amp;title=Aliens%3A_Colonial_Marines"/>
	<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Aliens:_Colonial_Marines&amp;action=history"/>
	<updated>2026-06-09T11:34:34Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.41.0</generator>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Aliens:_Colonial_Marines&amp;diff=1559176&amp;oldid=prev</id>
		<title>XSlayer300: /* &quot;M5 RPG&quot; */</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Aliens:_Colonial_Marines&amp;diff=1559176&amp;oldid=prev"/>
		<updated>2023-02-26T17:18:43Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;&amp;quot;M5 RPG&amp;quot;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:18, 26 February 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l305&quot;&gt;Line 305:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 305:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The fictional Colonial Marines standard rocket launcher, the &amp;quot;M5 RPG&amp;quot; appears in the title. It originally appeared in the ''Aliens: Colonial Marines Technical Manual'', the sole rocket launcher of the game and the rarest heavy weapon obtainable in the campaign. Being the sole standalone explosive launcher in the game (barring the &amp;quot;SHARP Rifle&amp;quot;), it can deal huge damage to multiple enemies in its explosive radius. However, it has the shortest usage lifespan of every heavy weapon, only containing 3 (plus 1 already ready to fire, totalling 4) rockets in the magazine on the back which encourages the user to conserve their rockets against heavy targets or a group of enemies. Oddly enough, &amp;quot;reloading&amp;quot; the rocket launcher in multiplayer modes (as it has one rocket in use) automagically refills one rocket without animation, only a slight cooldown. In campaign and Bug Hunt, it sensibly holds 4 rockets all at once. It is pre-fitted with a scope for longer ranges.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The fictional Colonial Marines standard rocket launcher, the &amp;quot;M5 RPG&amp;quot; appears in the title. It originally appeared in the ''Aliens: Colonial Marines Technical Manual'', the sole rocket launcher of the game and the rarest heavy weapon obtainable in the campaign. Being the sole standalone explosive launcher in the game (barring the &amp;quot;SHARP Rifle&amp;quot;), it can deal huge damage to multiple enemies in its explosive radius. However, it has the shortest usage lifespan of every heavy weapon, only containing 3 (plus 1 already ready to fire, totalling 4) rockets in the magazine on the back which encourages the user to conserve their rockets against heavy targets or a group of enemies. Oddly enough, &amp;quot;reloading&amp;quot; the rocket launcher in multiplayer modes (as it has one rocket in use) automagically refills one rocket without animation, only a slight cooldown. In campaign and Bug Hunt, it sensibly holds 4 rockets all at once. It is pre-fitted with a scope for longer ranges.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The weapon design that appears in-game heavily deviates what was depicted in the ''Technical Manual'', as the latter appearance there depicts a single shot rocket launcher akin to a M1/M9 [[Bazooka]]. It was likely redesigned to fit better with the modern appearance of other weapons in the game, with the addition of a rocket magazine instead of being single shot, likely to better fit the game's overall pace.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The weapon design that appears in-game heavily deviates what was depicted in the ''Technical Manual'', as the latter appearance there depicts a single shot rocket launcher akin to a M1/M9 [[Bazooka]]. It was likely redesigned to fit better with the modern appearance of other weapons in the game, with the addition of a rocket magazine instead of being single shot, likely to better fit the game's overall pace&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Beyond these features, the M5 RPG uses the pistol grip borrowed from the M41A (and by extension, the Thompson SMG)&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Image:Pulse Rifle-1-.jpg|thumb|none|400px|M41A Pulse Rifle - 10mm caseless / 30mm grenades]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:ACM-RPG-Pickup.jpg|thumb|none|600px|In a very later part of the game, Corporal Winter finds the M5 RPG laying there, surprised that it has gotten dozens of retrofits over the past few decades. While he thought that the RPG here is seemingly out of place in a game that involves no vehicular threats...]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:ACM-RPG-Pickup.jpg|thumb|none|600px|In a very later part of the game, Corporal Winter finds the M5 RPG laying there, surprised that it has gotten dozens of retrofits over the past few decades. While he thought that the RPG here is seemingly out of place in a game that involves no vehicular threats...]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:ACM-RPG-Aim.jpg|thumb|none|600px|... he would later realize what its sole purpose would be (beyond gibbing a group of aliens, of course).&amp;lt;br&amp;gt;As with the Smartgun, aiming the RPG would see its rather busy interface. Interestingly enough, the player can use other weapons (especially with the SHARP rifle and plasma rifle) to destroy the installation, not just the RPG alone.]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:ACM-RPG-Aim.jpg|thumb|none|600px|... he would later realize what its sole purpose would be (beyond gibbing a group of aliens, of course).&amp;lt;br&amp;gt;As with the Smartgun, aiming the RPG would see its rather busy interface. Interestingly enough, the player can use other weapons (especially with the SHARP rifle and plasma rifle) to destroy the installation, not just the RPG alone.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>XSlayer300</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Aliens:_Colonial_Marines&amp;diff=1559175&amp;oldid=prev</id>
		<title>XSlayer300: /* M56 Smartgun */</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Aliens:_Colonial_Marines&amp;diff=1559175&amp;oldid=prev"/>
		<updated>2023-02-26T17:08:26Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;M56 Smartgun&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:08, 26 February 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l268&quot;&gt;Line 268:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 268:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:ALSF-M56-2.jpg|thumb|none|500px|M56 Smart Gun - 10mm caseless]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:ALSF-M56-2.jpg|thumb|none|500px|M56 Smart Gun - 10mm caseless]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:ACM-Smartgun-Pickup.jpg|thumb|none|600px|The Smartgun pickup model in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;But &lt;/del&gt;Hunt. Only a 2500$ price tag and its ready to rock.]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:ACM-Smartgun-Pickup.jpg|thumb|none|600px|The Smartgun pickup model in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bug &lt;/ins&gt;Hunt. Only a 2500$ price tag and its ready to rock.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:ACM-Smartgun-Equip.jpg|thumb|none|600px|In &amp;quot;Processor&amp;quot; once again, another marine acquires the Smartgun. Equipping the Smartgun involves what seems to be activating the head mounted sights by flicking down eyepiece screen downwards. How exactly would the marine get a head mounted sight (despite not wearing it on the model) on a whim is unclear (though it is simplified as an abstract for gameplay purposes).]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:ACM-Smartgun-Equip.jpg|thumb|none|600px|In &amp;quot;Processor&amp;quot; once again, another marine acquires the Smartgun. Equipping the Smartgun involves what seems to be activating the head mounted sights by flicking down eyepiece screen downwards. How exactly would the marine get a head mounted sight (despite not wearing it on the model) on a whim is unclear (though it is simplified as an abstract for gameplay purposes).]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:ACM-Smartgun-Idle.jpg|thumb|none|600px|The Smartgun ready for action (HUD disabled).&amp;lt;br&amp;gt;In ''Aliens'' canon, the combat harness made for the M56 must be paired with the gun in order for the latter to actually effectively function, since it contains the tracking arm mounting point and the actual systems for the weapon to track targets in the first place. The marine player character here wears standard marine armor, which is incompatible to the Smartgun's complex tracking systems. On a side note, Private Drake, who appears in the game as a multiplayer skin, dons the combat harness by default.]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:ACM-Smartgun-Idle.jpg|thumb|none|600px|The Smartgun ready for action (HUD disabled).&amp;lt;br&amp;gt;In ''Aliens'' canon, the combat harness made for the M56 must be paired with the gun in order for the latter to actually effectively function, since it contains the tracking arm mounting point and the actual systems for the weapon to track targets in the first place. The marine player character here wears standard marine armor, which is incompatible to the Smartgun's complex tracking systems. On a side note, Private Drake, who appears in the game as a multiplayer skin, dons the combat harness by default.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>XSlayer300</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Aliens:_Colonial_Marines&amp;diff=1535649&amp;oldid=prev</id>
		<title>XSlayer300: /* Ithaca 37 &quot;Stakeout&quot; */</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Aliens:_Colonial_Marines&amp;diff=1535649&amp;oldid=prev"/>
		<updated>2022-11-22T09:16:10Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Ithaca 37 &amp;quot;Stakeout&amp;quot;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 09:16, 22 November 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l91&quot;&gt;Line 91:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 91:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The [[Ithaca 37 &amp;quot;Stakeout&amp;quot;]] is featured as the &amp;quot;Armat M37A2 Pump Shotgun&amp;quot;, one of the three (excluding its legendary variant) shotguns offered in the game. It is the default secondary longarm weapon at the beginning of every player. It appears to be modified with a parkerized finish with a synthetic pump and a custom pistol grip which allows it to fit a stock (though no stocks cannot be attached for this weapon in the game). As with most of the weapons in the game, it is fitted with a side accessory rail, which can attach a laser module. It incorrectly holds 8 shells in the magazine tube, as the model features a 4-round tube as standard.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The [[Ithaca 37 &amp;quot;Stakeout&amp;quot;]] is featured as the &amp;quot;Armat M37A2 Pump Shotgun&amp;quot;, one of the three (excluding its legendary variant) shotguns offered in the game. It is the default secondary longarm weapon at the beginning of every player. It appears to be modified with a parkerized finish with a synthetic pump and a custom pistol grip which allows it to fit a stock (though no stocks cannot be attached for this weapon in the game). As with most of the weapons in the game, it is fitted with a side accessory rail, which can attach a laser module. It incorrectly holds 8 shells in the magazine tube, as the model features a 4-round tube as standard.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Another variant, &quot;Hicks' Shotgun&quot; (spelt as &quot;Hicks's Shotgun&quot;), appears as a Legendary Weapon in the game. This shotgun is themed after the modified Ithaca 37 that Hicks used in the film, featuring the taped [[MP40]] grip and wooden pump handle. Unlike the film however, it is marked with &quot;HICKS&quot; next to &quot;NO FATE&quot; painted on top of the receiver, a reference to [[Michael Biehn]]'s other famous role as Kyle Reese in ''[[Terminator]]'' (in which he also uses a different modified Ithaca 37) and it has acid burn marks on the muzzle, a reference to it's final use in ''Aliens''. It holds 6 rounds in the magazine tube in the game, which is still incorrect.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Another variant, &quot;Hicks' Shotgun&quot; (spelt as &quot;Hicks's Shotgun&quot;), appears as a Legendary Weapon in the game. This shotgun is themed after the modified Ithaca 37 that Hicks used in the film, featuring the taped [[MP40]] grip and wooden pump handle. Unlike the film however, it is marked with &quot;HICKS&quot; next to &quot;NO FATE&quot; painted on top of the receiver, a reference to [[Michael Biehn]]'s other famous role as Kyle Reese in ''[[Terminator]]'' (in which he also uses a different modified Ithaca 37) and it has acid burn marks on the muzzle, a reference to it's final use in ''Aliens''. It holds 6 rounds in the magazine tube in the game, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(&lt;/ins&gt;which is still incorrect&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;) and unlike its base variant, it does not have an alternative fire mode&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The M37A2 can be attached with enhanced lightweight iron sights, a barrel choke and a &amp;quot;custom loading port&amp;quot; for faster reloading (without alterations of the weapon model). Anti-personnel &amp;quot;expanding shots&amp;quot; can be used in place of standard buckshot, at the cost of fire rate. It is also the only weapon that can use alternative firemodes without the use of an underbarrel attachment; it can fire timed explosive shells (that can ricochet briefly) or accurate flechette darts; firing either of them do not deplete the main weapon's ammunition. It is the close-quarters weapon of the W-Y PMC standard grunts as well as HAZMAT personnel, they do not fire the M37's specialty explosive or flechette shells.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The M37A2 can be attached with enhanced lightweight iron sights, a barrel choke and a &amp;quot;custom loading port&amp;quot; for faster reloading (without alterations of the weapon model). Anti-personnel &amp;quot;expanding shots&amp;quot; can be used in place of standard buckshot, at the cost of fire rate. It is also the only weapon that can use alternative firemodes without the use of an underbarrel attachment; it can fire timed explosive shells (that can ricochet briefly) or accurate flechette darts; firing either of them do not deplete the main weapon's ammunition. It is the close-quarters weapon of the W-Y PMC standard grunts as well as HAZMAT personnel, they do not fire the M37's specialty explosive or flechette shells.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>XSlayer300</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Aliens:_Colonial_Marines&amp;diff=1532588&amp;oldid=prev</id>
		<title>XSlayer300 at 12:31, 11 November 2022</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Aliens:_Colonial_Marines&amp;diff=1532588&amp;oldid=prev"/>
		<updated>2022-11-11T12:31:36Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;https://www.buildlogs.org/index.php?title=Aliens:_Colonial_Marines&amp;amp;diff=1532588&amp;amp;oldid=1530544&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>XSlayer300</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Aliens:_Colonial_Marines&amp;diff=1530544&amp;oldid=prev</id>
		<title>XSlayer300 at 15:03, 4 November 2022</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Aliens:_Colonial_Marines&amp;diff=1530544&amp;oldid=prev"/>
		<updated>2022-11-04T15:03:25Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;https://www.buildlogs.org/index.php?title=Aliens:_Colonial_Marines&amp;amp;diff=1530544&amp;amp;oldid=1530525&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>XSlayer300</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Aliens:_Colonial_Marines&amp;diff=1530525&amp;oldid=prev</id>
		<title>XSlayer300: /* UA571-C Remote Automated Sentry System */</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Aliens:_Colonial_Marines&amp;diff=1530525&amp;oldid=prev"/>
		<updated>2022-11-04T10:55:45Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;UA571-C Remote Automated Sentry System&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:55, 4 November 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l319&quot;&gt;Line 319:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 319:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:ACM-Sentry.jpg|thumb|none|600px|In LV-426, Corporal Winter finds two sentry guns abandoned from its former owners, with minimal ammunition left.]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:ACM-Sentry.jpg|thumb|none|600px|In LV-426, Corporal Winter finds two sentry guns abandoned from its former owners, with minimal ammunition left.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:ACM-Sentry-OtherSide.jpg|thumb|none|600px|Ditto, from the other side. When he picks one of the sentry guns later into his mission, the sentry gun is suddenly reloaded to 500 rounds of ammo, without an animation depicting so.]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:ACM-Sentry-OtherSide.jpg|thumb|none|600px|Ditto, from the other side. When he picks one of the sentry guns later into his mission, the sentry gun is suddenly reloaded to 500 rounds of ammo, without an animation depicting so.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:ACM-Sentry-Disabled.jpg|thumb|none|600px|Later on however, because of its ''poor'' tracking capabilities against xenos (which can rarely happen if placed like this), it will be disabled once it runs out ammo (or it should display that it ran out ammo). The same animation also applies when the sentry gun is disabled through enemy attacks.]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:ACM-Sentry-Disabled.jpg|thumb|none|600px|Later on however, because of its ''poor'' tracking capabilities against xenos (which can rarely happen if placed like this), it will be disabled once it runs out &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of &lt;/ins&gt;ammo (or it should display that it ran out ammo). The same animation also applies when the sentry gun is disabled through enemy attacks.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:ACM-Sentry-Idle.jpg|thumb|none|600px|Sentry guns can be picked up and be deployed into various defensive positions. ''ACM'' took a note from ''[[Modern Warfare 2]]'' in which the gun will glow yellow when ready to deploy, red can't be deployed (albeit without a 'ghost' to see its exact deployment location).]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:ACM-Sentry-Idle.jpg|thumb|none|600px|Sentry guns can be picked up and be deployed into various defensive positions. ''ACM'' took a note from ''[[Modern Warfare 2]]'' in which the gun will glow yellow when ready to deploy, red can't be deployed (albeit without a 'ghost' to see its exact deployment location).]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:ACM-Sentry-Deploy.jpg|thumb|none|600px|Deploying the sentry gun depicts the user actually deploying it on the ground. Simply dropping the sentry gun (by switching to other weapons) will not work.]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:ACM-Sentry-Deploy.jpg|thumb|none|600px|Deploying the sentry gun depicts the user actually deploying it on the ground. Simply dropping the sentry gun (by switching to other weapons) will not work.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>XSlayer300</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Aliens:_Colonial_Marines&amp;diff=1530521&amp;oldid=prev</id>
		<title>XSlayer300: /* &quot;Hudson's Pulse Rifle&quot; */</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Aliens:_Colonial_Marines&amp;diff=1530521&amp;oldid=prev"/>
		<updated>2022-11-04T10:26:42Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;&amp;quot;Hudson&amp;#039;s Pulse Rifle&amp;quot;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:26, 4 November 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l165&quot;&gt;Line 165:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 165:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:ACM-HuPR-Idle.jpg|thumb|none|600px|The player character, who may be Hudson (the marine player hands are indistinguishable from character to character), holds his custom M41A, feeling too confident inside the Fiorina 161 Correctional Unit (&amp;quot;Fury 161&amp;quot;, which also appears as a DLC map).]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:ACM-HuPR-Idle.jpg|thumb|none|600px|The player character, who may be Hudson (the marine player hands are indistinguishable from character to character), holds his custom M41A, feeling too confident inside the Fiorina 161 Correctional Unit (&amp;quot;Fury 161&amp;quot;, which also appears as a DLC map).]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:ACM-HuPR-Tracker.jpg|thumb|none|600px|He checks any lifesigns with his motion tracker, lest there be dragons. While putting the motion tracker out, the player cannot use their weapons.]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:ACM-HuPR-Tracker.jpg|thumb|none|600px|He checks any lifesigns with his motion tracker, lest there be dragons. While putting the motion tracker out, the player cannot use their weapons.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:ACM-HuPR-Aim.jpg|thumb|none|600px|Aiming down the ghost ring sights, which &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shares sights from &lt;/del&gt;the M41A MK2 - except they do not glow.]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:ACM-HuPR-Aim.jpg|thumb|none|600px|Aiming down the ghost ring sights, which &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is similar to &lt;/ins&gt;the M41A MK2 - except they do not glow.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:ACM-HuPR-Fire.jpg|thumb|none|600px|Firing the pulse rifle is a typical affair. However, this must be done in strict short controlled bursts (which appears as a quote when viewing the weapon in the ''Special Projects'' menu).]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:ACM-HuPR-Fire.jpg|thumb|none|600px|Firing the pulse rifle is a typical affair. However, this must be done in strict short controlled bursts (which appears as a quote when viewing the weapon in the ''Special Projects'' menu).]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:ACM-HuPR-Reload.jpg|thumb|none|600px|Reloading the custom pulse rifle, unlike the M41A MK2, this does not share the same reload animation...&amp;lt;br&amp;gt;The skull and crossbones design can clearly be seen here.]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:ACM-HuPR-Reload.jpg|thumb|none|600px|Reloading the custom pulse rifle, unlike the M41A MK2, this does not share the same reload animation...&amp;lt;br&amp;gt;The skull and crossbones design can clearly be seen here.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>XSlayer300</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Aliens:_Colonial_Marines&amp;diff=1530509&amp;oldid=prev</id>
		<title>XSlayer300: /* &quot;Gorman's Pistol&quot; */</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Aliens:_Colonial_Marines&amp;diff=1530509&amp;oldid=prev"/>
		<updated>2022-11-04T10:09:44Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;&amp;quot;Gorman&amp;#039;s Pistol&amp;quot;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:09, 4 November 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l70&quot;&gt;Line 70:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 70:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:ACM-GFastPistol-Execution3.jpg|thumb|none|600px|In case one would still wonder (from the image above) how would you (or the marine pictured here) do such a thing, performing a melee attack (with a corresponding feedback animation, indicated by &amp;quot;Press [Melee Key]&amp;quot; prompt) that hits a xenomorph (specifically the xenomorph warrior only) while it is on low health has a chance to perform an &amp;quot;execution&amp;quot; attack using their currently active sidearm. One of three animations will be played, and this is the third one.&amp;lt;br&amp;gt;Though sometimes, the xenomorph's animation and position will desync (this is supposed to be aiming under the xenomorph's chin, seen below).]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:ACM-GFastPistol-Execution3.jpg|thumb|none|600px|In case one would still wonder (from the image above) how would you (or the marine pictured here) do such a thing, performing a melee attack (with a corresponding feedback animation, indicated by &amp;quot;Press [Melee Key]&amp;quot; prompt) that hits a xenomorph (specifically the xenomorph warrior only) while it is on low health has a chance to perform an &amp;quot;execution&amp;quot; attack using their currently active sidearm. One of three animations will be played, and this is the third one.&amp;lt;br&amp;gt;Though sometimes, the xenomorph's animation and position will desync (this is supposed to be aiming under the xenomorph's chin, seen below).]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:ACM-GFastPistol-Execution4.jpg|thumb|none|600px|But the question still remains, ''why''?]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:ACM-GFastPistol-Execution4.jpg|thumb|none|600px|But the question still remains, ''why''?]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:ACM-GFastPistol-Downed.jpg|thumb|none|600px|Flourishing the all-black polymer pistol while downed, it still retains the fictional &quot;MK 88 Mod 4&quot; markings. Both Gorman's Pistol and the 88 Mod 4 share the same animation, as with the M4A3 and its legendary counterpart above.]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:ACM-GFastPistol-Downed.jpg|thumb|none|600px|Flourishing the all-black polymer pistol while downed, it still retains the fictional &quot;MK 88 Mod 4&quot; markings. Both &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;&lt;/ins&gt;Gorman's Pistol&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot; &lt;/ins&gt;and the 88 Mod 4 share the same animation, as with the M4A3 and its legendary counterpart above.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;= Shotguns =&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;= Shotguns =&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>XSlayer300</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Aliens:_Colonial_Marines&amp;diff=1530483&amp;oldid=prev</id>
		<title>XSlayer300: /* Heckler &amp; Koch VP70 */</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Aliens:_Colonial_Marines&amp;diff=1530483&amp;oldid=prev"/>
		<updated>2022-11-04T09:58:16Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Heckler &amp;amp; Koch VP70&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 09:58, 4 November 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l60&quot;&gt;Line 60:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 60:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:ACM-FastPistol-Charging.jpg|thumb|none|600px|Or at least we thought it's emptied. At least this makes sense that there is no +1 in the chamber as in modern games.]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:ACM-FastPistol-Charging.jpg|thumb|none|600px|Or at least we thought it's emptied. At least this makes sense that there is no +1 in the chamber as in modern games.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:ACM-FastPistol-Melee.jpg|thumb|none|600px|Swinging the pistol in its melee animation, in which this makes more sense than the M4A3's animation above. The markings are seen a bit more clearly here.]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:ACM-FastPistol-Melee.jpg|thumb|none|600px|Swinging the pistol in its melee animation, in which this makes more sense than the M4A3's animation above. The markings are seen a bit more clearly here.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:ACM-FastPistol-SI.jpg|thumb|none|600px|After a long, ''tedious'' section of avoiding xenomorphs and guards unarmed in ''Stasis Interrupted'' (which would remind players of ''[Alien: Isolation]]''), Hutchkins here (and her cooperative buddies, if they are present) finds an arsenal of weapons dropped from the guards. Among them is a dropped 88 Mod 4, which is actually the second to the last weapon she picked up, before the flamethrower.]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:ACM-FastPistol-SI.jpg|thumb|none|600px|After a long, ''tedious'' section of avoiding xenomorphs and guards unarmed in ''Stasis Interrupted'' (which would remind players of ''&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[&lt;/ins&gt;[Alien: Isolation]]''), Hutchkins here (and her cooperative buddies, if they are present) finds an arsenal of weapons dropped from the guards. Among them is a dropped 88 Mod 4, which is actually the second to the last weapon she picked up, before the flamethrower.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== &amp;quot;Gorman's Pistol&amp;quot; ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== &amp;quot;Gorman's Pistol&amp;quot; ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>XSlayer300</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Aliens:_Colonial_Marines&amp;diff=1530453&amp;oldid=prev</id>
		<title>XSlayer300: /* M240 Flamethrower */</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Aliens:_Colonial_Marines&amp;diff=1530453&amp;oldid=prev"/>
		<updated>2022-11-04T08:44:22Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;M240 Flamethrower&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 08:44, 4 November 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l295&quot;&gt;Line 295:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 295:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== &amp;quot;Frost's Flamethrower&amp;quot; ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== &amp;quot;Frost's Flamethrower&amp;quot; ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:ACM-FFlamethrower-Pickup.jpg|thumb|none|600px|&quot;Frost's Flamethrower&quot; on the ground, far away from its initial pickup position for better lighting.]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:ACM-FFlamethrower-Pickup.jpg|thumb|none|600px|&quot;Frost's Flamethrower&quot; on the ground, far away from its initial pickup position for better lighting&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. As with &quot;Vasquez's Smartgun&quot; above, emptying the flamethrower will cause the &quot;FROSTBITE&quot; marking to disappear&lt;/ins&gt;.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:ACM-FFlamethrower-Idle.jpg|thumb|none|600px|The custom flamethrower in idle at the outskirts of the derelict ship.]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:ACM-FFlamethrower-Idle.jpg|thumb|none|600px|The custom flamethrower in idle at the outskirts of the derelict ship.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:ACM-FFlamethrower-Fire.jpg|thumb|none|600px|And torching with it out at the open, with similar performance.]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:ACM-FFlamethrower-Fire.jpg|thumb|none|600px|And torching with it out at the open, with similar performance.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>XSlayer300</name></author>
	</entry>
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